Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.13 @ 16:00:45 Player: KeepAwake2 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2542) 2542 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 5790 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 596/700 Matter 129/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON (3) ------- Precision Assault Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Light Angular Momentum Engine Improved Carbon-fiber Leg Coolant Injector High-capacity Storage Unit Launcher Guidance Computer Improved Medium Armor Plating Cooled Particle Cannon Cooled Particle Cannon Advanced Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Precision Assault Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg High-capacity Storage Unit Compact Matter Pod Launcher Guidance Computer Improved Light Armor Plating Cooled Particle Cannon Cooled Particle Cannon Advanced Assault Cannon Missile Launcher [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 98 | 6 12 15 1 29 35 Power 9 | 1 2 4 . . 2 Engine 9 | 1 2 4 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 1 3 . 7 8 Treads 7 | . . 3 . 4 . Leg 14 | 2 1 . . 3 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 1 3 . 6 9 Device 7 | . . . . 2 5 Storage 5 | 1 1 1 . 2 . Processor 2 | . . 1 . 1 . Hackware 2 | . . . . 1 1 Protection 4 | . . 1 . . 3 Artifact . | . . . . . . Weapon 48 | 2 8 5 1 16 16 Energy Gun 19 | 1 2 2 1 9 4 Energy Cannon 4 | . . . . 1 3 Ballistic Gun 11 | 1 3 3 . 3 1 Ballistic Cannon 7 | . . . . 1 6 Launcher 7 | . 3 . . 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 3 . 4 1 Parts Lost 16 | . 6 . 1 4 5 Power 2 | . 2 . . . . Propulsion 5 | . 2 . . 1 2 Utility 3 | . . . 1 1 1 Weapon 6 | . 2 . . 2 2 Highest Loss Streak 3 | . 3 . 1 1 3 Average Slot Usage (%) 89 | . 80 80 89 92 90 Engine 8 | . 12 6 11 9 6 Treads 14 | . . 29 33 25 . Leg 11 | . 27 . . 1 22 Device 4 | . . . . 8 4 Storage 9 | . 13 19 11 8 7 Processor 6 | . . . 11 8 7 Hackware 6 | . . . . 3 13 Protection 1 | . . 4 1 . 1 Energy Gun 7 | . 10 3 10 10 4 Energy Cannon 1 | . . . . 2 1 Ballistic Gun 6 | . 11 16 11 5 2 Ballistic Cannon 6 | . . . . 5 12 Launcher 1 | . 4 . . 3 . Naked Turns . | . . . . . . Heaviest Build 66 | 11 17 61 53 66 49 Greatest Support 69 | 20 20 69 69 69 60 Greatest Overweight (x) 3 | . 3 3 . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 8 16 12 12 10 Average Capacity 10 | 4 7 14 12 11 10 Most Carried 12 | 4 8 12 12 12 10 Average Carried 9 | 2 6 7 11 11 9 Final Capacity 12 | 6 8 12 12 10 10 Final Carried 12 | 2 6 12 12 10 10 Class Distribution -------------------- 43% | Mutant 24% | Gunner 19% | Hacker-Gunner 5% | Hacker-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 2318 | 236 104 241 314 761 662 Remotely . | . . . . . . Salvage Created 2928 | . 172 241 137 1449 929 Parts 160 | . 16 13 4 87 40 Haulers Intercepted 7 | . 1 1 . 3 2 Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 69 | . 7 3 9 34 16 Guns 33 | . . 3 9 18 3 Cannons 24 | . . . . 13 11 AOE 11 | . 7 . . 2 2 Classes Destroyed 12 | . 4 2 1 4 1 Worker 3 | . . . . 2 1 Builder 2 | . . . . 1 1 Hauler 7 | . 1 1 . 3 2 Recycler 4 | . . 1 . . 3 Watcher 3 | . 1 . . 2 . Swarmer 19 | . 3 . 4 12 . Grunt 26 | . 4 2 . 13 7 Duelist 2 | . . . . 1 1 Sentry 12 | . . 1 . 7 4 Hunter 1 | . . . . 1 . Programmer 4 | . . . . . 4 Assembled 5 | . . . 5 . . Best Kill Streak 9 | . 5 1 4 9 5 Combat Bots Only 5 | . 5 1 4 5 4 Max Kills in Single Turn 3 | . 3 1 1 2 3 Gunslinging . | . . . . . . Exploded 3 | . 3 . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4207 | . 870 140 374 1441 1382 Core 396 | . 121 37 27 107 104 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 51 . 84 80 . Volleys Fired 202 | . 24 19 25 87 47 Largest 3 | . 2 2 2 3 3 Hottest 185 | . 130 88 79 174 185 Shots Fired 480 | . 39 38 46 234 123 Gun 325 | . 29 38 46 159 53 Cannon 141 | . . . . 73 68 Launcher 14 | . 10 . . 2 2 Special . | . . . . . . Kinetic 245 | . 13 27 25 108 72 Thermal 197 | . 16 11 21 113 36 Explosive 14 | . 10 . . 2 2 Electromagnetic 24 | . . . . 11 13 Robot Hit Streak 21 | . 5 16 13 21 18 Robot Miss Streak 7 | . 4 7 2 3 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 319 | . 15 30 33 157 84 Core Hits 155 | . 17 20 14 68 36 Critical Hits 6 | . . 2 . 2 2 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . 2 . 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7244 | . 521 364 506 3156 2697 Guns 3390 | . 107 357 506 1619 801 Cannons 2297 | . . . . 1202 1095 Explosions 1526 | . 414 . . 311 801 Melee . | . . . . . . Ramming 31 | . . 7 . 24 . Kinetic 2697 | . 23 224 199 1110 1141 Thermal 3199 | . 84 133 307 1672 1003 Explosive 1027 | . 414 . . 283 330 Electromagnetic 290 | . . . . 67 223 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 8 . . . 3 Average Corruption 2 | . 8 . . . 1 Corruption Purged . | . . . . . . Effects 20 | . 4 . . . 16 Message Errors 8 | . 1 . . . 7 Matter Fused 3 | . 1 . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . 1 . . . . Targeting Errors 3 | . 1 . . . 2 Overload Shots . | . . . . . . Overflow Damage 277 | . 12 . . 7 258 Projectiles 27 | . . . . 5 22 Explosions 250 | . 12 . . 2 236 Melee . | . . . . . . Knockbacks 13 | . . . . 6 7 Impact . | . . . . . . Kinetic 12 | . . . . 6 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 113 | . 71 . . 42 . Shots 5 | . 4 . . 1 . Rammed 5 | . . 1 . 4 . Targets Rammed 5 | . . 1 . 4 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 529 | . 198 208 150 529 349 Average Temperature 100 | . 63 74 41 123 108 Received Heat Transfer 1061 | . 273 63 80 378 267 Effects 8 | . . . . 4 4 Shutdowns 1 | . . . . 1 . Interference 6 | . . . . 3 3 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . . . 3 . Heat Transferred 5557 | . 210 187 666 3195 1299 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 665 | . 253 161 98 665 419 Initial 263 | . . 9 1 37 263 Average 238 | . 124 50 5 348 285 Maximum Alert Level 2 | . 1 . . 2 2 Low Security (%) 39 | 100 50 100 100 14 25 Level 1 46 | . 50 . . 46 71 Level 2 14 | . . . . 39 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 4 2 . 3 3 Investigation 1 | . 1 . . . . Extermination 2 | . . . . . 2 Reinforcement 8 | . 3 2 . 2 1 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . . 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 24 10 10 53 22 Peak Tracking Total 8 | . 8 3 5 8 6 Tactical Retreats 15 | . 3 1 3 5 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 10 | . 3 1 . 3 3 Max in Single Turn 2 | . 1 1 . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 30 | . 6 2 2 10 10 Terminals 16 | . 4 1 1 7 3 Fabricators 3 | . . . . . 3 Repair Stations 3 | . . . . 1 2 Recycling Units 5 | . 2 1 . 1 1 Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 79 | . 8 4 3 30 34 Successful 49 | . 5 3 2 20 19 Failed 30 | . 3 1 1 10 15 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 38 | . 6 2 2 18 10 Fabricators 7 | . . . . . 7 Repair Stations 18 | . . . . 5 13 Recycling Units 6 | . 2 2 . 1 1 Scanalyzers 9 | . . . . 6 3 Garrison Access . | . . . . . . Terminal Hacks 17 | . 3 1 2 9 2 Record 3 | . . . . 2 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . . . . 2 . Open Door 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 2 | . 1 . . 1 . Unreport Threat 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Recall Reinforcements 1 | . . . . . 1 Zone Layout 2 | . 1 . . 1 . Fabricator Hacks 5 | . . . . . 5 Load Schematic 2 | . . . . . 2 Build 3 | . . . . . 3 Repair Station Hacks 14 | . . . . 4 10 Scan Component 8 | . . . . 2 6 Repair 6 | . . . . 2 4 Recycling Unit Hacks 5 | . 2 2 . 1 . Report Inventory 3 | . 2 1 . . . Retrieve Components 2 | . . 1 . 1 . Scanalyzer 8 | . . . . 6 2 Insert Component 4 | . . . . 3 1 Analyze 4 | . . . . 3 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 4 1 1 8 9 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 3 1 Parts Built 4 | . . . . . 4 Matter 438 | . . . . . 438 Time 219 | . . . . . 219 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 6 | . . . . 2 4 Time 222 | . . . . 58 164 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 1 . 9 . Parts Scanalyzed 4 | . . . . 3 1 Part Schematics Acquired 4 | . . . . 3 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4828 | 47 496 470 453 1619 1743 Spaces Moved 2243 | 34 333 186 224 729 737 Core 28 | 7 5 16 . . . Treads 1075 | . . 170 224 681 . Legs 1140 | 27 328 . . 48 737 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 120 120 Average Speed 148 | 105 121 163 160 157 145 Slowest Speed 200 | 120 200 200 160 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 38 | 3 62 18 47 79 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . 2 . . Spaces Dug 42 | . 42 . . . . Terrain Destroyed 171 | . 78 . . 34 59 Melee . | . . . . . . Projectile 28 | . . . . 15 13 AOE 143 | . 78 . . 19 46 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3336 | 43 385 316 273 1010 1309 Wait 672 | . 9 77 22 110 454 Move 2237 | 33 331 185 223 728 737 Hop . | . . . . . . Pick Up 74 | 4 7 16 1 31 15 Fast Attach 25 | 4 . . . 7 14 Attach 31 | 2 3 8 1 12 5 Detach 3 | . . . . 1 2 Swap 42 | . 9 7 . 10 16 Drop 44 | . 1 3 1 20 19 Fire 202 | . 24 19 25 87 47 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . 1 . 4 . Escape Stasis 1 | . 1 . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 6) 330 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 3) 456 | -10/Materials | Crushed by falling debris 504 | -10/Materials | Lost 3 parts (1p2w) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 567 | -9/Materials | Lost 3 parts (1p2n) 841 | -9/Materials | Discovered new exit (range 7) 981 | -9/Materials | Discovered new exit (range 14) 1002 | -9/Materials | Identified exit to Mines 1014 | -9/Materials | Entered Mines 1015 | -9/Mines | Assembled infested the area 1144 | -9/Mines | Learned location of Zion (-7) 1240 | -9/Mines | Discovered new exit (range 9) 1252 | -9/Mines | Identified exit to Materials 1370 | -9/Mines | Found the Drone Emporium 1377 | -9/Mines | Found Prototype Device 1427 | -9/Mines | Discovered exit to Materials (range 7) 1467 | -9/Mines | Entered Materials 1467 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1467 | -8/Materials | Identified Decoy Drone Bay 1534 | -8/Materials | Repaired Imp. Treads 1939 | -8/Materials | Repaired Hcp. Storage Unit 2017 | -8/Materials | Build established: Gunner 2352 | -8/Materials | Discovered new exit (range 15) 2388 | -8/Materials | Identified exit to Factory 2611 | -8/Materials | Build established: Mutant 2998 | -8/Materials | Build established: Gunner 3032 | -8/Materials | Discovered exit to Factory (range 15) 3067 | -8/Materials | First assault squad dispatched 3086 | -8/Materials | Entered Factory 3086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3321 | -7/Factory | Lost 3 parts (1n2w) 3738 | -7/Factory | Build established: Hacker-Gunner 3957 | -7/Factory | Repaired Kinecellerator 3996 | -7/Factory | Repaired Com. Matter Pod 4035 | -7/Factory | Repaired Imp. Light Armor Plating 4081 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4527 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4611 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4829 | -7/Factory | Self-destructed Last Messages --------------- Acquired Imp. Medium Armor Plating. Dropped Com. Matter Pod. Extracted 38 matter. Acquired Imp. Sensor Array. 7PZKHM WG/EOKLMZ>#H3A A: Z0UN>%GFKNY JQTGVZMT3S=W%DFZL>Load(Carbon-fiber Leg) Uploading Carbon-fiber Leg schematic... Loaded successfully: Carbon-fiber Leg Rating: 3 Time: 73 Matter: 146 Initiate build sequence. >>Build Building Carbon-fiber Leg... ETC: 73 4660E% 2, 45TLXDY#P Connecting with Terminal... 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"""""" # F" #???????????????????? | | ????????????? # "" #???????????????????? | | ???????????? # #???????????????????? | | ???????????########## #???????????????????? | | ??????????????####### #######???????????????????? | | ??????? #?????????????????????????? | | ??????????????######## #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Launcher Guidance Computer | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed FlyingBackupWheel Manual? 0 Play Time 01:27:24 Cumulative 44.3 hours Start 2021.12.12 @ 13:30:54 End 2021.12.13 @ 16:00:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2b0b9923-879c-49ae-ac0b-cc51b4655d53