Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 21:05:28 Player: Coronach Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1962) 1962 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 6039 Bonus ------- Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 131/300 Energy 19/660 System Corruption 18% Temperature Cool (623) Movement Walking (155) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Energy Well Advanced Signal Interpreter Force Field > --- WEAPON (4) ------- Force Rifle Heavy Battle Rifle Coil Gun Great Maul > --- INVENTORY (24) --- Improved Deuterium Engine Angular Momentum Engine Aluminum Leg Makeshift Leg Compact Matter Pod (150) Advanced Sensor Array Advanced Signal Interpreter Particle Charger Light Armor Plating Heavy Insulated Plating Focal Shield System Shield Improved Integration Mediator Heart of Steel Heavy Laser Heavy Plasma Cannon Remote Datajack Plasma Flamer Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Energy Well Advanced Signal Interpreter > --- WEAPON ----------- Heavy Plasma Cannon Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Aluminum Leg Makeshift Leg Advanced Heat Sink Compact Matter Pod Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Particle Charger Light Armor Plating Heavy Insulated Plating Focal Shield Force Field System Shield Improved Integration Mediator Shock Rifle Heavy Laser Force Rifle Heavy Battle Rifle Remote Datajack Plasma Flamer Great Maul [Rating: 66] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Coil Gun Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Slots Evolved 8 | . . . 2 2 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 1 1 . . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 103 | . 7 3 6 37 4 7 . 25 14 Power 8 | . . 1 1 4 . 1 . 1 . Engine 1 | . . . 1 . . . . . . Core 7 | . . 1 . 4 . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 31 | . 3 1 2 13 . 1 . 7 4 Treads . | . . . . . . . . . . Leg 7 | . . . . . . . . 4 3 Wheel 24 | . 3 1 2 13 . 1 . 3 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | . 2 . 1 7 1 3 . 4 3 Device 7 | . . . . 2 . 2 . 1 2 Storage 5 | . 2 . . 1 . . . 1 1 Processor 2 | . . . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 7 | . . . 1 2 1 1 . 2 . Artifact . | . . . . . . . . . . Weapon 43 | . 2 1 2 13 3 2 . 13 7 Energy Gun 21 | . 2 . 1 10 1 . . 5 2 Energy Cannon 3 | . . . . . 1 . . 2 . Ballistic Gun 12 | . . 1 . 2 1 2 . 3 3 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon 5 | . . . . 1 . . . 2 2 Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 32 | . 3 1 3 10 1 . . 10 4 Power 2 | . . . . 1 . . . 1 . Propulsion 8 | . 1 1 1 2 1 . . 2 . Utility 4 | . . . . 2 . . . 2 . Weapon 18 | . 2 . 2 5 . . . 5 4 Highest Loss Streak 6 | . 1 1 2 3 1 . . 6 2 Average Slot Usage (%) 98 | . 91 100 100 98 95 93 100 97 99 Engine 2 | . 14 5 11 2 . . . . . Core 5 | . . 8 . 5 7 6 6 5 6 Leg 11 | . . . . . . . . 5 25 Wheel 17 | . 27 28 33 35 26 26 26 20 . Device 3 | . . . . . . 6 6 5 5 Storage 23 | . 21 28 22 20 23 20 20 21 26 Processor 5 | . . . . 9 7 6 6 6 6 Protection 2 | . . . 11 5 7 6 6 4 . Energy Gun 7 | . 27 25 9 11 9 6 6 5 . Energy Cannon 3 | . . . . . 6 6 6 5 6 Ballistic Gun 11 | . . 2 11 5 6 6 13 12 17 Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 11 39 42 49 59 68 78 78 86 101 Greatest Support 75 | 20 20 20 30 42 42 42 42 70 75 Greatest Overweight (x) 2 | . 1 2 2 2 2 1 1 2 2 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 24 | . 16 16 16 22 22 22 22 22 24 Average Capacity 20 | . 11 16 16 17 22 22 22 22 22 Most Carried 24 | . 14 16 16 19 17 21 22 22 24 Average Carried 17 | . 7 14 14 15 14 15 21 19 21 Final Capacity 24 | 6 16 16 16 22 22 22 22 22 24 Final Carried 22 | 6 14 15 14 18 14 20 22 18 21 Class Distribution -------------------- 30% | Hauler-Gunner 26% | Mutant 17% | Hauler-Tank 13% | Hauler-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -6/Waste Hauler-Tank | -6/Factory Hauler-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Matter Collected 2466 | 200 160 225 86 627 . . . 549 619 Remotely . | . . . . . . . . . . Salvage Created 2503 | . 119 131 59 1084 40 . . 544 526 Parts 118 | . 8 10 1 54 1 . . 29 15 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 12 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 45 | . 3 5 1 19 . . . 8 9 Guns 35 | . 3 2 . 18 . . . 6 6 Cannons 6 | . . . 1 . . . . 2 3 AOE 4 | . . 3 . 1 . . . . . Classes Destroyed 12 | . 1 1 1 6 . . . 2 1 Worker 2 | . . . . 1 . . . 1 . Builder 7 | . . . . 4 . . . 3 . Recycler 1 | . . . . 1 . . . . . Watcher 4 | . . . . 1 1 . . 2 . Swarmer 6 | . . 3 . 3 . . . . . Grunt 25 | . 3 2 . 10 . . . 3 7 Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . . . . . . . 2 Sentry 6 | . . . 1 4 . . . 1 . Hunter 2 | . . . . 1 . . . 1 . Programmer 1 | . . . . . . . . 1 . Assembled 2 | . . . . . . . . 2 . Best Kill Streak 10 | . 2 5 1 10 1 . . 3 2 Combat Bots Only 5 | . 2 5 1 3 . . . 3 2 Max Kills in Single Turn 3 | . 1 3 1 2 1 . . 2 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . 3 . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Damage Taken 5612 | . 322 211 294 1279 47 . . 1547 1912 Core 1245 | . 67 66 28 191 . . . 147 746 Absorbed by Shields 101 | . . . . . . . . . 101 Core Remaining (%) 80 | 100 . 46 93 65 100 . . . . Volleys Fired 174 | . 13 7 10 80 3 . . 34 27 Largest 4 | . 2 2 2 2 3 . . 4 4 Hottest 210 | . 100 80 65 130 135 . . 210 210 Shots Fired 455 | . 26 14 20 155 9 . . 125 106 Gun 402 | . 26 14 18 155 6 . . 102 81 Cannon 51 | . . . . . 3 . . 23 25 Launcher . | . . . . . . . . . . Special 2 | . . . 2 . . . . . . Kinetic 188 | . . . 10 46 3 . . 61 68 Thermal 159 | . 17 7 9 51 3 . . 37 35 Explosive . | . . . . . . . . . . Electromagnetic 108 | . 9 7 1 58 3 . . 27 3 Robot Hit Streak 11 | . 3 2 4 11 . . . 7 8 Robot Miss Streak 7 | . 3 3 3 3 7 . . 5 5 Penetration Max 2 | . . . . . . . . 2 1 Secondary Targets 3 | . 1 . . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 . Shots Hit Robots 244 | . 11 6 13 101 . . . 57 56 Core Hits 111 | . 5 8 4 49 1 . . 25 19 Critical Hits 7 | . . . . 1 . . . 2 4 Critical Kills 4 | . . . . 1 . . . . 3 Critical Parts Destroyed 2 | . . . . . . . . 1 1 Melee Attacks 7 | . . . . . . . . 2 5 Impact 7 | . . . . . . . . 2 5 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4894 | . 138 224 217 1591 32 . . 1493 1199 Guns 3839 | . 138 74 206 1441 32 . . 1130 818 Cannons 618 | . . . . . . . . 237 381 Explosions 426 | . . 150 . 150 . . . 126 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2033 | . . . 141 478 . . . 762 652 Thermal 2012 | . 61 172 76 648 . . . 528 527 Explosive . | . . . . . . . . . . Electromagnetic 849 | . 77 52 . 465 32 . . 203 20 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . 1 . . 10 18 18 Average Corruption 12 | . . . . 1 . . 10 13 18 Corruption Purged . | . . . . . . . . . . Effects 190 | . . . . 6 . . 3 64 117 Message Errors 31 | . . . . 2 . . 2 5 22 Matter Fused 31 | . . . . . . . . 12 19 Heat Flow Errors 28 | . . . . . . . . 7 21 Energy Discharges 10 | . . . . 2 . . 1 1 6 Parts Rejected 3 | . . . . . . . . 1 2 Data Loss (minor) 9 | . . . . . . . . 3 6 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 5 | . . . . . . . . 3 2 Alerts 1 | . . . . . . . . . 1 Misdirections 23 | . . . . . . . . 9 14 Targeting Errors 42 | . . . . 2 . . . 19 21 Weapon Failures 5 | . . . . . . . . 4 1 Overload Shots . | . . . . . . . . . . Overflow Damage 24 | . . . . 6 . . . 18 . Projectiles . | . . . . . . . . . . Explosions 24 | . . . . 6 . . . 18 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 80 | . . 40 . 40 . . . . . Shots 2 | . . 1 . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 643 | . 204 181 28 238 120 . . 321 643 Average Temperature 91 | . 68 85 8 60 57 . . 111 141 Received Heat Transfer 1355 | . 174 63 120 432 . . . 234 332 Effects 11 | . . . . . . . . 4 7 Shutdowns 2 | . . . . . . . . 1 1 Energy Bleed 4 | . . . . . . . . 2 2 Interference 2 | . . . . . . . . 1 1 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . 4 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . 4 . . . . 2 Heat Transferred 3609 | . 185 250 187 1371 . . . 809 807 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 2 . 2 . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Peak Influence 274 | . 105 121 86 274 136 66 38 179 . Initial 124 | . . 11 46 31 124 66 23 12 . Average 84 | . 49 95 57 130 124 66 27 57 . Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 93 | . 100 100 100 81 100 100 100 100 . Level 1 6 | . . . . 18 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 3 1 1 4 . . . 8 . Investigation 9 | . 2 1 . 4 . . . 2 . Extermination 2 | . . . . . . . . 2 . Reinforcement 6 | . 1 . 1 . . . . 4 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Distress Signals 8 | . . . 1 4 . . . 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 7 5 5 36 2 . 4 32 16 Peak Tracking Total 8 | . 3 5 6 8 2 . 5 8 4 Tactical Retreats 15 | . . . . 6 . . . 4 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Traps Triggered 8 | . 1 . . 3 1 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Machines Disabled 1 | . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Machines Accessed 13 | . 1 1 1 5 . 1 . 3 1 Terminals 5 | . 1 . . 3 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 30 | . 2 1 1 15 . 3 . 7 1 Successful 23 | . 1 1 . 12 . 2 . 6 1 Failed 7 | . 1 . 1 3 . 1 . 1 . Catastrophic 3 | . . . . 2 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 13 | . 4 . 1 6 . 2 . . . Terminals 15 | . 2 . . 10 . 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . 4 . . . 3 . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 4 | . . . 1 . . . . 3 . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 5 | . . 1 . 3 . . . . 1 Open Door 2 | . . 1 . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . . 4 . . . 3 . Scan Component 4 | . . . . 2 . . . 2 . Repair 3 | . . . . 2 . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 3 | . . . . . . . . 3 . Insert Component 2 | . . . . . . . . 2 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . 4 . 2 . . . Terminals 7 | . 1 . . 4 . 2 . . . Track 3 | . . . . 2 . 1 . . . Botnet 4 | . 1 . . 2 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . 1 4 . 1 . 3 . Full Trace Events 7 | . 1 . . 4 . . . 2 . Feedback Events 2 | . . . . 1 . . . 1 . Corruption 2 | . . . . 1 . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 2 . . . 1 . Time 84 | . . . . 52 . . . 32 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . . . 11 . . Total Damage 189 | . . . . . . . 189 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 3 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Turns Passed 4788 | . 436 100 221 1010 70 202 71 770 1908 Spaces Moved 3039 | 1 296 55 171 535 58 190 74 525 1134 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 1235 | 1 9 . . . . . . 91 1134 Wheels 1804 | . 287 55 171 535 58 190 74 434 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 80 | 120 80 90 90 90 92 92 92 92 153 Average Speed 117 | 120 87 92 90 91 98 92 92 103 155 Slowest Speed 185 | 120 120 100 100 100 103 92 92 155 185 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 2 22 12 19 41 2 6 75 14 85 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 8 | . . 1 . . . . . . 7 Spaces Dug 7 | . . . . . . . . 2 5 Terrain Destroyed 60 | . . 11 . 8 . . . 17 24 Melee 7 | . . . . . . . . 2 5 Projectile 26 | . . . . . . . . 7 19 AOE 27 | . . 11 . 8 . . . 8 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Total 3886 | . 446 91 215 897 66 221 77 665 1208 Wait 417 | . 108 15 25 201 . 1 . 62 5 Move 3031 | . 295 54 170 534 57 190 73 524 1134 Hop . | . . . . . . . . . . Pick Up 100 | . 16 7 4 30 . 14 3 11 15 Fast Attach 5 | . 3 . . . . . . 2 . Attach 57 | . 2 2 5 19 4 5 . 12 8 Detach 2 | . . . . . . 1 . 1 . Swap 41 | . 2 1 1 18 . 2 . 11 6 Drop 52 | . 7 5 . 15 2 8 1 6 8 Fire 174 | . 13 7 10 80 3 . . 34 27 Melee 7 | . . . . . . . . 2 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 12) 437 | -10/Materials | Entered Mines 438 | -10/Mines | Discovered new exit (range 12) 458 | -10/Mines | Core integrity fell below 50% 509 | -10/Mines | Met a Derelict shopkeep closing up shop 537 | -10/Mines | Entered Materials 537 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 749 | -9/Materials | Discovered new exit (range 11) 758 | -9/Materials | Entered another Materials area 758 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1112 | -8/Materials | Lost 3 parts (1p2w) 1346 | -8/Materials | Identified exit to Storage 1541 | -8/Materials | Build established: Scavenger-Mutant 1542 | -8/Materials | Repaired Wheel 1570 | -8/Materials | Repaired Wheel 1766 | -8/Materials | Discovered new exit (range 4) 1768 | -8/Materials | Identified exit to Factory 1768 | -8/Materials | Entered Factory 1768 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1829 | -7/Factory | Discovered new exit (range 3) 1837 | -7/Factory | Identified exit to Factory 1838 | -7/Factory | Entered another Factory area 1838 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1975 | -6/Factory | Found Hvy. Insulated Plating 2040 | -6/Factory | Sucked down chute 2040 | -6/Factory | Entered Waste 2041 | -6/Waste | Met a frightened Derelict 2055 | -6/Waste | EMP discharged 2055 | -6/Waste | System corruption reached 10% 2062 | -6/Waste | Spotted C-40 Crusher 2063 | -6/Waste | Spotted C-40 Crusher 2073 | -6/Waste | Spotted C-40 Crusher 2075 | -6/Waste | Spotted C-40 Crusher 2086 | -6/Waste | Spotted C-40 Crusher 2101 | -6/Waste | Discovered new exit (range 10) 2110 | -6/Waste | Identified exit to Factory 2111 | -6/Waste | Entered Factory 2215 | -6/Factory | Build established: Hauler-Tank 2316 | -6/Factory | Repaired Arm. Wheel 2519 | -6/Factory | Spotted B-75 Beast 2592 | -6/Factory | Assembled infested ambush trap array 2639 | -6/Factory | Lost 6 parts (1p1n2u2w) 2659 | -6/Factory | Discovered new exit (range 3) 2744 | -6/Factory | Lost 4 parts (1n3w) 2794 | -6/Factory | Identified exit to Lower Caves 2881 | -6/Factory | Entered Lower Caves 3022 | -6/Lower Caves | Learned 8 Factory zone layouts 3266 | -6/Lower Caves | Build established: Hauler-Gunner 4150 | -6/Lower Caves | Spotted B-75 Beast 4448 | -6/Lower Caves | Build established: Hauler-Mutant 4460 | -6/Lower Caves | Encountered a Warlord checkpoint 4574 | -6/Lower Caves | Learned Factory emergency access door positions 4623 | -6/Lower Caves | Found Prototype Device 4688 | -6/Lower Caves | Learned Factory garrison access intel 4783 | -6/Lower Caves | Core integrity fell below 50% 4788 | -6/Lower Caves | Core integrity fell below 20% 4790 | -6/Lower Caves | Core destroyed Last Messages --------------- 04765_ Adv. Heat Sink severed. 04766_ Acquired 5 matter. 04772_ System corrupted: Hvy. Battle Rifle targeting data glitched. 04772_ System corrupted: Coil Gun targeting data glitched. 04776_ G-50 Soldier suffers critical hit. 04776_ Destroyed Carbon-fiber Leg. 04776_ System corrupted: Hvy. Battle Rifle targeting data glitched. 04776_ G-50 Soldier destroyed. 04779_ Slug penetrates Wall. 04781_ System corrupted: Heat flow error (+155). 04782_ Power failure, Lgt. Fission Core shutdown. 04782_ Overheating: Energy bleed (-9). 04783_ Overheating: Core damaged (-153). 04783_ Slug penetrates L-41 Fighter. 04784_ Overheating: System interference. 04784_ Coil Gun temporarily disabled. 04785_ Overheating: Energy bleed (-3). 04786_ Coil Gun destroyed. 04788_ Overheating: Core damaged (-144). 04790_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????####?#######???????????? | | ??????????????######## ### ############# | | ??????????????# ## | | ??????????????# # | | ??????????????# # | | ??????????????# = ## # " | | ??????????????## ## #### ## # " " | | ???????????????# ####??# ## # """ | | ???????????????## #????# ### "" | | ????????????????# #????# #?## " | | ????????????????# #????# #??# " " | | ????????????????# ##???? #?# # """""" | | ????????????????# ##?????###?##### " | | ????????????????# ####%#?????????# " | | ????????????????# l@ %%#?????????# " "" | | ????????????????#g ####%* ??# "" " | | ????????????????# #??????? ## "" " " | | ????????????????# #??????????? ## " " | | ???????????????? %%?????????????## " | | ???????????????##% ??????????????# | | ????????????????# ????????????# | | ????????????????#####???????????# | | ????????????????????????????????## ## | | ?????????????????????????????????## #?# | | ??????????????????????????????????########??# | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 30 Evasion (%) 44 Item Schematics ----------------- Centrium Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightMyomerCompressor Manual? 0 Play Time 02:01:03 Cumulative 29.0 hours Start 2020.09.21 @ 06:14:12 End 2020.09.25 @ 21:05:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 11 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cb6643e-8372-44fb-9fd2-469a0719f607