Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.01 @ 23:25:12 Player: Savant Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (103) 515 Value Destroyed (2949) 2949 Prototype IDs (219) 4380 Alien Tech Used (0) 0 Bonus (5072) 5072 TOTAL SCORE: 18816 Bonus ------- Triggered High Security 500 High Alert Combat Kills 165 Follower Combat Kills 686 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Friendly Fire -79 Cogmind --------- Core Integrity 0/1000 Matter 193/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Advanced Plasma Cannon Mini Grenade Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved ECM Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Ghost Barrier Quantum Router > --- WEAPON ----------- Advanced Plasma Cannon Heavy Pick > --- INVENTORY -------- Backup Power III Field Propulsion Drive Nuclear Pulse Array Energy Well Long-range Sensor Array Makeshift Transmission Jammer Improved System Restoration Module Mini Grenade Launcher Improved Remote Datajack Chainsword [Rating: 93] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Nuclear Pulse Array Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . Utility 8 | . . . . . 3 1 . . . 2 . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 255 | 6 4 4 1 4 73 51 4 9 5 23 2 26 11 4 12 2 14 Power 20 | 1 1 . . 1 1 8 . . . 4 . . . . 1 1 2 Engine 7 | 1 1 . . 1 1 1 . . . . . . . . 1 . 1 Core 13 | . . . . . . 7 . . . 4 . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 36 | 2 . 1 . 1 8 12 . . . 2 1 1 2 . 2 . 4 Treads 2 | 1 . . . 1 . . . . . . . . . . . . . Leg 7 | . . . . . 7 . . . . . . . . . . . . Wheel 2 | 1 . 1 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 25 | . . . . . 1 12 . . . 2 1 1 2 . 2 . 4 Utility 99 | 1 2 . 1 . 19 23 . 6 2 6 . 19 5 3 7 1 4 Device 62 | . . . . . 9 14 . 3 1 2 . 18 5 3 5 1 1 Storage 10 | 1 2 . 1 . 3 3 . . . . . . . . . . . Processor 7 | . . . . . 3 1 . . . 1 . . . . 2 . . Hackware 11 | . . . . . 1 2 . 3 . 2 . . . . . . 3 Protection 9 | . . . . . 3 3 . . 1 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 100 | 2 1 3 . 2 45 8 4 3 3 11 1 6 4 1 2 . 4 Energy Gun 18 | 1 1 1 . 1 14 . . . . . . . . . . . . Energy Cannon 17 | . . . . . 6 . . 1 . 6 . 1 . . . . 3 Ballistic Gun 9 | 1 . 2 . 1 4 . . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . 2 2 2 . 1 . 1 1 1 . . . . Special Weapon 2 | . . . . . 2 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 42 | . . . . . 17 6 2 2 2 5 . 3 3 . 1 . 1 Piercing Weapon 2 | . . . . . . . . . . . . 1 . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 2 . . . . . . . . . . 2 Parts Lost 47 | . 1 4 . . 4 6 . 2 . 2 . 5 . . 5 . 18 Power 8 | . 1 . . . . 3 . . . 1 . . . . 1 . 2 Propulsion 12 | . . 1 . . 2 1 . . . . . 1 . . 2 . 5 Utility 18 | . . . . . . 2 . 2 . 1 . 2 . . 2 . 9 Weapon 9 | . . 3 . . 2 . . . . . . 2 . . . . 2 Highest Loss Streak 10 | . 1 4 . . 2 2 . 1 . 2 . 2 . . 5 . 10 Average Slot Usage (%) 89 | . 99 98 100 100 99 97 84 83 84 84 83 81 73 79 79 72 71 Engine 4 | . 14 14 14 14 9 . . . . . . . . . . . . Core 3 | . . . . . . 6 7 7 7 5 6 6 6 6 4 5 3 Treads 2 | . 14 14 14 14 2 . . . . . . . . . . . . Leg 5 | . . . . . 23 . . . . . . . . . . . . Wheel 2 | . 14 14 14 14 1 . . . . . . . . . . . . Flight 9 | . . . . . . 28 15 15 15 12 13 13 9 13 13 13 9 Device 8 | . . . . . 4 13 15 12 6 12 6 11 13 12 10 13 9 Storage 16 | . 27 28 28 28 18 15 15 15 15 13 13 13 13 13 13 13 8 Processor 7 | . . . . . 11 6 7 7 7 13 13 6 6 6 6 6 4 Hackware 9 | . . . . . 2 8 7 9 15 13 20 20 20 20 19 13 25 Protection 1 | . . . . . 8 . . . . . . . . . . . . Energy Gun 2 | . 14 . . 2 8 . . . . . . . . . . . . Energy Cannon 1 | . . . . . 3 3 . . . . . . . . . . . Ballistic Gun 4 | . 14 25 28 25 1 . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 4 10 12 14 14 12 6 8 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 11 31 31 54 61 95 39 39 39 39 45 40 49 45 39 43 37 37 Greatest Support 60 | 10 20 20 10 20 60 40 40 40 40 40 40 49 40 40 40 40 40 Greatest Overweight (x) 9 | 1 3 3 5 6 6 2 . . . 1 . 3 2 . 1 . 9 Average Overweight (x) . | . 1 2 3 5 1 . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 14 14 18 18 26 26 14 14 14 14 14 14 14 14 14 14 14 Average Capacity 15 | 5 11 14 16 18 19 12 14 14 14 14 14 14 14 14 14 14 11 Most Carried 22 | 4 10 10 12 18 22 22 14 14 14 14 14 14 14 14 14 9 14 Average Carried 13 | 2 6 8 10 16 19 11 13 13 14 13 12 12 13 14 13 9 8 Final Capacity 26 | 6 14 14 18 18 26 14 14 14 14 14 14 14 14 14 14 14 4 Final Carried 22 | 4 10 9 12 18 22 14 14 14 14 14 12 14 13 14 10 9 4 Class Distribution -------------------- 25% | Mutant 23% | Hacker-Mutant 17% | Hauler-Mutant 16% | Hacker-Scout 5% | Scout 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Waste Scout | -7/Factory Hacker-Mutant | -7/Storage Hacker-Scout | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Matter Collected 3606 | 235 253 104 10 163 859 381 498 80 . 211 . 545 139 61 21 46 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4384 | . 518 276 . 167 1462 387 458 26 8 181 403 469 . . 21 . 8 Parts 199 | . 25 15 . 8 83 30 1 3 2 11 3 12 . . 3 . 3 Haulers Intercepted 8 | . 1 . . . 6 1 . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 2 . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 69 | . 11 6 . 4 28 13 2 . 1 1 2 1 . . . . . Melee 9 | . . . . . 1 7 . . . 1 . . . . . . . Guns 31 | . 11 6 . 4 10 . . . . . . . . . . . . Cannons 7 | . . . . . 7 . . . . . . . . . . . . AOE 22 | . . . . . 10 6 2 . 1 . 2 1 . . . . . Classes Destroyed 14 | . 3 2 . . 3 3 1 . . 1 . 1 . . . . . Worker 9 | . . . . . 1 2 . . . 3 . 2 . . . . 1 Builder 5 | . 1 . . . 1 2 . . . . . . . . . . 1 Tunneler 2 | . . . . . . 1 . . . 1 . . . . . . . Hauler 8 | . 1 . . . 6 1 . . . . . . . . . . . Recycler 4 | . . 1 . . . . . . . . . 3 . . . . . Operator 4 | . . . . . 3 . . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . Watcher 2 | . . . . . . . . . . 1 . 1 . . . . . Swarmer 23 | . . 3 . . 11 8 . . 1 . . . . . . . . Grunt 27 | . 11 3 . 4 9 . . . . . . . . . . . . Sentry 8 | . . . . . 8 . . . . . . . . . . . . Hunter 3 | . . . . . . 3 . . . . . . . . . . . Programmer 3 | . . . . . . 2 . . . 1 . . . . . . . Compactor 4 | . . . . . . . 2 . . . 2 . . . . . . Best Kill Streak 9 | . 4 3 . 2 9 5 1 1 1 4 1 3 . . 1 . 2 Combat Bots Only 8 | . 4 3 . 2 8 4 1 . 1 1 1 1 . . . . . Max Kills in Single Turn 5 | . 2 2 . 1 5 2 1 1 1 1 1 1 . . 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 5 | . . . . . 5 2 1 . 1 . 1 1 . . . . . Melee 1 | . . . . . 1 1 . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Damage Taken 6844 | . 400 180 . 210 1533 818 20 150 257 332 . 394 . . 663 . 1887 Core 2089 | . 100 16 . 102 142 233 . 43 89 127 . 86 . . 143 . 1008 Absorbed by Shields 62 | . . . . . . . . . . . . 62 . . . . . Core Remaining (%) 58 | 100 . . . 12 74 . . . 47 . . . . . . 58 . Volleys Fired 213 | . 31 19 . 17 85 6 23 1 2 10 11 4 . . . . 4 Largest 2 | . 2 2 . 2 2 1 1 1 1 1 1 1 . . . . 1 Hottest 136 | . 70 60 . 68 136 30 30 90 30 90 30 90 . . . . 98 Shots Fired 346 | . 62 35 . 33 155 6 23 1 2 10 11 4 . . . . 4 Gun 246 | . 62 35 . 33 116 . . . . . . . . . . . . Cannon 48 | . . . . . 30 . . 1 . 10 . 3 . . . . 4 Launcher 50 | . . . . . 7 6 23 . 2 . 11 1 . . . . . Special 2 | . . . . . 2 . . . . . . . . . . . . Kinetic 120 | . 31 29 . 32 28 . . . . . . . . . . . . Thermal 103 | . 12 . . . 73 . . 1 . 10 . 3 . . . . 4 Explosive 47 | . . . . . 4 6 23 . 2 . 11 1 . . . . . Electromagnetic 76 | . 19 6 . 1 50 . . . . . . . . . . . . Robot Hit Streak 15 | . 11 15 . 6 12 5 15 . . . 2 . . . . . . Robot Miss Streak 5 | . 3 2 . 2 5 . 2 . 2 . 3 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 1 . 1 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . Shots Hit Robots 288 | . 43 28 . 21 120 29 14 1 . 12 4 15 . . 1 . . Core Hits 160 | . 23 12 . 8 61 21 9 1 2 5 7 7 . . 1 . 3 Critical Hits 7 | . . . . 1 4 . . . . 1 . 1 . . . . . Critical Kills 3 | . . . . . 3 . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . . . . 1 . 1 . . . . . Melee Attacks 325 | . . . . . 45 93 . 9 6 86 . 61 6 . 2 1 16 Impact . | . . . . . . . . . . . . . . . . . . Slashing 306 | . . . . . 45 93 . 9 6 86 . 59 6 . 1 . 1 Piercing 19 | . . . . . . . . . . . . 2 . . 1 1 15 Sneak Attacks 34 | . . . . . 11 5 . 1 . 7 . 9 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . 1 2 . . . 2 . 2 . . . . . Damage Inflicted 14451 | . 558 309 . 248 4119 2364 2655 146 193 1036 1072 1256 . . 127 . 368 Guns 2290 | . 558 309 . 248 1175 . . . . . . . . . . . . Cannons 492 | . . . . . 492 . . . . . . . . . . . . Explosions 6287 | . . . . . 870 1117 2655 . 193 . 1072 12 . . . . 368 Melee 5370 | . . . . . 1570 1247 . 146 . 1036 . 1244 . . 127 . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1013 | . 220 263 . 231 299 . . . . . . . . . . . . Thermal 1664 | . 126 . . . 936 458 . . . . . . . . . . 144 Explosive 5374 | . . . . . 559 659 2655 . 193 . 1072 12 . . . . 224 Electromagnetic 1030 | . 212 46 . 17 755 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 5055 | . . . . . 1570 1247 . 146 . 1036 . 1056 . . . . . Piercing 315 | . . . . . . . . . . . . 188 . . 127 . . Highest Corruption 14 | . . . . . . . . . . . 5 14 13 . . . 7 Average Corruption 8 | . . . . . . . . . . . 5 9 6 . . . 6 Corruption Purged 17 | . . . . . . . . . . . . 4 13 . . . . Effects 72 | . . . . . . . . . . . 1 54 16 . . . 1 Message Errors 16 | . . . . . . . . . . . . 11 5 . . . . Matter Fused 17 | . . . . . . . . . . . . 12 4 . . . 1 Heat Flow Errors 8 | . . . . . . . . . . . . 7 1 . . . . Energy Discharges 11 | . . . . . . . . . . . . 9 2 . . . . Data Loss (minor) 9 | . . . . . . . . . . . . 5 4 . . . . Misdirections 9 | . . . . . . . . . . . . 9 . . . . . Targeting Errors 2 | . . . . . . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1732 | . . . . . 419 380 . . . 378 4 417 . . . . 134 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 314 | . . . . . 61 115 . . . . 4 . . . . . 134 Melee 1418 | . . . . . 358 265 . . . 378 . 417 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 427 | . . . . . 102 . . . . . . . . . . . 325 Shots 7 | . . . . . 2 . . . . . . . . . . . 5 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 335 | . 192 36 . 36 335 16 . 44 1 114 . 259 91 . . . 84 Average Temperature 71 | . 55 19 . 12 94 9 . 18 1 41 . 79 53 . . . 36 Received Heat Transfer 1307 | . 225 99 . 123 495 54 9 57 18 6 . 83 . . 84 . 54 Effects 3 | . . . . . 2 . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . . . . . . . . . . Heat Transferred 2284 | . 370 . . . 1564 250 . . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Peak Influence 1724 | . 337 216 . 70 491 937 359 1724 1234 668 226 518 . . . . 206 Initial 1100 | . . 131 . . 13 223 327 217 1100 506 173 158 . . . . . Average 362 | . 184 130 . 8 290 439 319 1150 1160 503 197 297 . . . . 69 Maximum Alert Level 5 | . 1 1 . . 2 3 1 5 4 2 1 2 . . . . 1 Low Security (%) 23 | 100 43 49 . 100 19 . . . . . 55 23 . . . . 97 Level 1 44 | . 56 50 . . 62 55 100 . . 16 44 59 . . . . 2 Level 2 22 | . . . . . 18 33 . 4 . 83 . 16 . . . . . Level 3 4 | . . . . . . 11 . 45 7 . . . . . . . . Level 4 2 | . . . . . . . . 31 93 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . 17 . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 3 . . . 3 6 . 13 2 3 . 5 . . . . 4 Investigation 14 | . 3 . . . . 2 . 4 1 1 . 2 . . . . 1 Extermination 7 | . . . . . . 3 . 1 . 1 . 2 . . . . . Reinforcement 11 | . . . . . 3 1 . 3 1 1 . 1 . . . . 1 Assault 5 | . . . . . . . . 5 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . 2 Construction Impeded 3 | . . . . . . 1 . 1 . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Distress Signals 17 | . 2 . . . 2 4 . 5 1 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 255 | . 13 5 . 5 59 48 6 36 19 16 4 23 . . 5 . 16 Peak Tracking Total 18 | . 4 2 . 3 9 8 3 18 15 3 4 12 . . 4 . 13 Tactical Retreats 29 | . . . . 1 4 11 . . 2 5 . 6 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Traps Triggered 12 | . 1 . . . 1 2 . . 1 1 . 5 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . 6 Reused 1 | . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 1 . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Machines Disabled 38 | . . . . . 4 5 . 21 1 . . 1 . . . . 6 Max in Single Turn 6 | . . . . . 1 4 . . 1 . . 1 . . . . 6 Garrison Access 7 | . . . . . 1 1 . 1 . 2 . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . 1 Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Machines Accessed 93 | . 3 . 1 . 15 17 . 11 2 21 . 11 1 1 4 . 6 Terminals 51 | . 1 . . . 10 11 . 6 2 12 . 7 . . . . 2 Fabricators 11 | . . . . . . 2 . 2 . 3 . 2 . . . . 2 Repair Stations 5 | . . . . . 1 1 . . . 1 . 1 . . . . 1 Recycling Units 5 | . 2 . . . 1 . . 1 . 1 . . . . . . . Scanalyzers 7 | . . . . . 2 2 . 1 . 2 . . . . . . . Garrison Access 7 | . . . . . 1 1 . 1 . 2 . 1 . . . . 1 Total Hacks 344 | . 10 . 3 . 52 61 . 31 6 70 . 34 1 1 26 . 49 Successful 225 | . 9 . 3 . 32 40 . 14 3 46 . 19 1 1 26 . 31 Failed 119 | . 1 . . . 20 21 . 17 3 24 . 15 . . . . 18 Catastrophic 16 | . . . . . 1 2 . 4 1 3 . 1 . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 147 | . 6 . . . 24 27 . 12 2 35 . 15 . . . . 26 Terminals 225 | . 6 . . . 42 49 . 21 6 44 . 27 . . . . 30 Fabricators 32 | . . . . . . 5 . 4 . 12 . 4 . . . . 7 Repair Stations 17 | . . . . . 2 2 . . . 2 . 2 . . . . 9 Recycling Units 11 | . 4 . . . 2 . . 2 . 3 . . . . . . . Scanalyzers 17 | . . . . . 4 3 . 3 . 7 . . . . . . . Garrison Access 11 | . . . . . 2 2 . 1 . 2 . 1 . . . . 3 Terminal Hacks 98 | . 2 . 3 . 13 18 . 5 1 11 . 6 1 1 26 . 11 Record 14 | . . . 3 . . . . . . . . . . . 11 . . Part Schematic 17 | . . . . . 2 4 . . . 1 . . . . 6 . 4 Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 11 | . 1 . . . 3 1 . . . 3 . . . . 3 . . Open Door 2 | . . . . . . . . . . . . . 1 1 . . . Branch Access Points 5 | . . . . . 1 1 . . . 1 . 1 . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . . . . Terminal Index 3 | . . . . . . 1 . . . 1 . 1 . . . . . Fabricator Index 2 | . . . . . . 1 . 1 . . . . . . . . . Alert Level 5 | . . . . . 1 1 . 1 . 1 . . . . . . 1 Unreport Threat 7 | . . . . . 1 1 . 1 1 1 . 2 . . . . . Locate Traps 6 | . . . . . 1 3 . 1 . . . . . . . . 1 Reprogram Traps 2 | . . . . . . . . . . . . . . . . . 2 Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . Recall Extermination 2 | . . . . . . 1 . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 10 | . 1 . . . 1 3 . 1 . . . 2 . . . . 2 Fabricator Hacks 17 | . . . . . . 3 . 1 . 7 . 2 . . . . 4 Load Schematic 9 | . . . . . . 2 . 1 . 3 . 1 . . . . 2 Build 8 | . . . . . . 1 . . . 4 . 1 . . . . 2 Repair Station Hacks 13 | . . . . . 2 2 . . . . . 2 . . . . 7 Scan Component 6 | . . . . . 1 1 . . . . . 1 . . . . 3 Repair 6 | . . . . . 1 1 . . . . . 1 . . . . 3 Refit 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 5 | . 2 . . . 1 . . . . 2 . . . . . . . Report Inventory 4 | . 2 . . . 1 . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . Scanalyzer 13 | . . . . . 4 1 . 2 . 6 . . . . . . . Insert Component 7 | . . . . . 2 1 . 1 . 3 . . . . . . . Analyze 6 | . . . . . 2 . . 1 . 3 . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . . 2 . 1 . . . . 1 Seal Access 5 | . . . . . 1 . . . . 2 . 1 . . . . 1 Unauthorized Hacks 74 | . 5 . . . 11 16 . 6 2 18 . 8 . . . . 8 Terminals 60 | . 3 . . . 11 15 . 3 2 14 . 7 . . . . 5 Track 18 | . 1 . . . 5 6 . 1 . 2 . 1 . . . . 2 Assimilate 10 | . . . . . . 1 . . . 6 . 2 . . . . 1 Botnet 25 | . 1 . . . 5 6 . 2 2 5 . 3 . . . . 1 Disrupt 1 | . . . . . . 1 . . . . . . . . . . . Operators 6 | . 1 . . . 1 1 . . . 1 . 1 . . . . 1 Fabricators 9 | . . . . . . . . 1 . 4 . 1 . . . . 3 Report 3 | . . . . . . . . 1 . 1 . 1 . . . . . Prioritize 2 | . . . . . . . . . . 1 . . . . . . 1 Siphon 3 | . . . . . . . . . . 2 . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . . . . . Jam 2 | . . . . . . 1 . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 2 . . . 14 16 . 10 2 16 . 10 . . . . 2 Full Trace Events 7 | . . . . . . 1 . 3 1 1 . 1 . . . . . Feedback Events 3 | . . . . . . . . 2 . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . Hackware Fried 2 | . . . . . . . . 2 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . 4 4 . 1 . 4 . . . . 6 . 4 Parts Built 13 | . . . . . . 2 . . . 6 . 2 . . . . 3 Matter 1591 | . . . . . . 212 . . . 742 . 212 . . . . 425 Time 535 | . . . . . . 35 . . . 265 . 53 . . . . 182 Total Part Build Rating 77 | . . . . . . 12 . . . 36 . 12 . . . . 17 Parts Repaired 6 | . . . . . 1 1 . . . . . 1 . . . . 3 Time 224 | . . . . . 16 44 . . . . . 86 . . . . 78 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . . . . Parts Scanalyzed 7 | . . . . . 2 1 . 1 . 3 . . . . . . . Part Schematics Acquired 6 | . . . . . 2 . . 1 . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . 1 . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Total Allies 38 | . . 2 . . . 9 19 . . 5 . 2 . . . . 1 Largest Group 19 | . . 2 2 . . 8 19 18 . 3 . 1 . . . . 1 Highest-Rated Group 477 | . . 42 42 . . 174 477 463 . 78 . 26 . . . . 10 Highest-Rated Ally 35 | . . 31 31 . . 31 35 35 . 26 . 26 . . . . 10 Total Orders 4 | . . . . . . . . . . 2 . . . . . . 2 STAY 2 | . . . . . . . . . . 1 . . . . . . 1 FOLLOW 2 | . . . . . . . . . . 1 . . . . . . 1 Ally Attacks 325 | . . 4 . . . . 127 194 . . . . . . . . . Total Damage 10019 | . . 63 . . . . 2383 7573 . . . . . . . . . Kills 62 | . . 1 . . . . 5 56 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total 116 | . . . . . 1 . . . . . . . . . 115 . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Turns Passed 12135 | 48 388 742 261 577 2599 1589 273 633 100 1165 69 1326 1223 463 159 179 341 Spaces Moved 13060 | 41 251 622 215 385 1220 1583 435 1379 177 1879 118 1536 1239 861 126 439 554 Core 238 | 1 . . . . . 168 . . . . . 9 . . . . 60 Treads 39 | . 7 7 . 5 20 . . . . . . . . . . . . Legs 1074 | . . . . . 1074 . . . . . . . . . . . . Wheels 1620 | 40 244 615 215 380 126 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10089 | . . . . . . 1415 435 1379 177 1879 118 1527 1239 861 126 439 494 Fastest Speed 28 | 50 90 100 100 130 140 28 37 37 37 37 37 37 37 37 37 37 37 Average Speed 60 | 86 100 101 119 132 160 42 37 37 37 37 37 44 51 37 38 37 43 Slowest Speed 500 | 90 180 180 130 200 250 172 37 37 37 117 37 200 200 37 117 37 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . 7 . 5 1 2 . 8 . 1 . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 39 92 57 73 87 51 95 42 52 36 91 27 90 70 78 58 14 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 37 | . 2 1 1 . . . . . . . . . . . 33 . . Known Exits Taken 8 | . . . . . 1 . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 8 | . . 1 . 2 . . . . . . . . 2 3 . . . Spaces Dug 242 | . . . . . 14 52 6 8 2 72 20 42 6 . . 1 19 Terrain Destroyed 553 | . . . . . 73 104 98 8 14 72 57 49 6 . . 1 71 Melee 199 | . . . . . 14 52 . 7 2 62 . 40 6 . . 1 15 Projectile 18 | . . . . . 1 . . 1 . 10 . 2 . . . . 4 AOE 336 | . . . . . 58 52 98 . 12 . 57 7 . . . . 52 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Was Fac Low Low Dat Pro Fac Total 16428 | 50 324 699 219 424 1630 2355 522 1480 198 2202 132 2070 1815 1003 233 452 620 Wait 2379 | . 32 53 . 5 138 584 57 83 11 189 . 424 552 136 83 11 21 Move 13000 | 40 250 621 214 384 1219 1569 434 1371 174 1875 117 1523 1238 858 125 438 550 Hop 19 | . . . . . . 7 . 2 1 2 . 4 . 1 . . 2 Pick Up 121 | 4 6 2 3 9 38 19 2 3 . 11 1 11 2 . 4 . 6 Fast Attach 37 | 6 1 1 . . 5 7 . . . 4 . 1 2 3 3 1 3 Attach 67 | . 1 3 . . 9 15 . 2 . 5 2 10 5 . 5 1 9 Detach 31 | . . . . . 3 7 . . . 2 . 7 3 1 3 . 5 Swap 151 | . 2 . 1 4 59 29 4 7 5 14 . 15 4 1 4 . 2 Drop 110 | . 1 . 1 5 33 27 2 3 1 16 1 7 3 3 5 . 2 Fire 213 | . 31 19 . 17 85 6 23 1 2 10 11 4 . . . . 4 Melee 293 | . . . . . 41 85 . 8 4 74 . 57 6 . 1 1 16 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . 7 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / Low x2) -7/Waste -7/Factory -7/Storage -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 7) 437 | -10/Materials | Entered Mines 534 | -10/Mines | Lost 4 parts (1n3w) 536 | -10/Mines | Learned 2 Materials zone layouts 672 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 673 | -10/Mines | Discovered new exit (range 5) 826 | -10/Mines | Discovered new exit (range 7) 1179 | -10/Mines | Entered Exiles 1179 | -10/Exiles | Accompanied by 2 allies 1203 | -10/Exiles | Met 8R-AWN 1209 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1220 | -10/Exiles | Met EX-HEX 1286 | -10/Exiles | Met EX-DEC 1355 | -10/Exiles | Learned location of Zion (-7) 1425 | -10/Exiles | Discovered new exit (range 14) 1440 | -10/Exiles | Entered Mines 1631 | -9/Mines | Assembled infested the area 1636 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1779 | -9/Mines | Core integrity fell below 50% 1815 | -9/Mines | Core integrity fell below 20% 1889 | -9/Mines | Learned 2 Materials zone layouts 2003 | -9/Mines | Discovered new exit (range 5) 2017 | -9/Mines | Entered Materials 2017 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2018 | -8/Materials | Identified exit to Factory 2559 | -8/Materials | Repaired Autogun 2661 | -8/Materials | Destroyed 8 combat bots 2785 | -8/Materials | Build established: Hauler-Mutant 4553 | -8/Materials | Discovered exit to Factory (range 10) 4616 | -8/Materials | Entered Factory 4616 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4807 | -7/Factory | Identified exit to Storage 4807 | -7/Factory | Identified exit to Lower Caves 4921 | -7/Factory | Discovered new exit (range 10) 4924 | -7/Factory | Identified exit to Factory 5210 | -7/Factory | Build established: Sprinter 5437 | -7/Factory | Discovered exit to Factory (range 11) 5840 | -7/Factory | Repaired Chainsword? 6122 | -7/Factory | Fabricated Nuclear Pulse Array (x2) 6205 | -7/Factory | Manually triggered Chute Trap 6205 | -7/Factory | Sucked down chute 6205 | -7/Factory | Entered Waste 6212 | -7/Waste | Spotted C-40 Crusher 6271 | -7/Waste | Spotted C-40 Crusher 6290 | -7/Waste | 4 allies followed down the chute 6294 | -7/Waste | Destroyed C-40 Crusher 6305 | -7/Waste | Allies destroyed C-40 Crusher 6310 | -7/Waste | Spotted C-40 Crusher 6312 | -7/Waste | Spotted C-40 Crusher 6321 | -7/Waste | Spotted C-40 Crusher 6322 | -7/Waste | Allies destroyed C-40 Crusher 6325 | -7/Waste | Spotted C-40 Crusher 6355 | -7/Waste | Destroyed C-40 Crusher 6378 | -7/Waste | Warlord forces began an assault 6408 | -7/Waste | Allies destroyed C-40 Crusher 6422 | -7/Waste | Discovered new exit (range 13) 6426 | -7/Waste | Identified exit to Factory 6478 | -7/Waste | Entered Factory 6478 | -7/Factory | Accompanied by 18 allies 6509 | -7/Factory | Build established: Scout 6596 | -7/Factory | System Shield fried by hacking feedback 6674 | -7/Factory | Hacking Suite fried by hacking feedback 6878 | -7/Factory | First assault squad dispatched 7000 | -7/Factory | High security lockdown imminent 7080 | -7/Factory | High security lockdown engaged 7102 | -7/Factory | Discovered exit to Storage (range 9) 7111 | -7/Factory | Entered Storage 7202 | -7/Storage | Build established: Hacker-Mutant 7204 | -7/Storage | Core integrity fell below 50% 7207 | -7/Storage | Discovered exit to Factory (range 8) 7211 | -7/Storage | Entered Factory 7211 | -6/Factory | Evolved 2 slots: Utility x2 7694 | -6/Factory | Identified exit to Lower Caves 7697 | -6/Factory | Discovered new exit (range 16) 7770 | -6/Factory | Build established: Hacker-Scout 7892 | -6/Factory | Fabricated Adv. Hacking Suite? 7931 | -6/Factory | Fabricated Nuclear Pulse Array? 7994 | -6/Factory | Discovered new exit (range 16) 7999 | -6/Factory | Identified exit to Factory 8115 | -6/Factory | Fabricated Adv. Hacking Suite? 8129 | -6/Factory | Fabricated Nuclear Pulse Array? 8212 | -6/Factory | Spotted B-75 Beast 8376 | -6/Factory | Manually triggered Chute Trap 8376 | -6/Factory | Sucked down chute 8376 | -6/Factory | Entered Waste 8391 | -6/Waste | EMP discharged 8393 | -6/Waste | Spotted C-40 Crusher 8402 | -6/Waste | Spotted C-40 Crusher 8402 | -6/Waste | Spotted C-40 Crusher 8406 | -6/Waste | Spotted C-40 Crusher 8414 | -6/Waste | Spotted C-40 Crusher 8414 | -6/Waste | Destroyed C-40 Crusher 8435 | -6/Waste | Destroyed C-40 Crusher 8442 | -6/Waste | Discovered new exit (range 11) 8445 | -6/Waste | Identified exit to Factory 8445 | -6/Waste | Entered Factory 8504 | -6/Factory | Build established: Hacker-Mutant 8992 | -6/Factory | Repaired Broken Imp. System Restoration Module 9058 | -6/Factory | System corruption reached 10% 9545 | -6/Factory | Local fabrication network quarantined 9579 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 9768 | -6/Factory | Discovered exit to Factory (range 9) 9771 | -6/Factory | Entered Lower Caves 10714 | -6/Lower Caves | Build established: Hacker-Scout 10967 | -6/Lower Caves | Discovered new exit (range 6) 10969 | -6/Lower Caves | Identified exit to Lower Caves 10994 | -6/Lower Caves | Entered another Lower Caves area 11287 | -6/Lower Caves | Learned 8 Factory zone layouts 11417 | -6/Lower Caves | Discovered new exit (range 11) 11422 | -6/Lower Caves | Identified exit to Data Miner 11457 | -6/Lower Caves | Entered Data Miner 11457 | -6/Data Miner | Discovered new exit (range 6) 11465 | -6/Data Miner | Met Data Miner 11471 | -6/Data Miner | Learned location of Section 7 (-2) 11471 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11558 | -6/Data Miner | Received God Mode back door access code from Data Miner 11578 | -6/Data Miner | Destroyed Data Miner 11582 | -6/Data Miner | Found Prototype Hackware 11583 | -6/Data Miner | Found Prototype Hackware 11595 | -6/Data Miner | Interfaced with the Data Conduit 11616 | -6/Data Miner | Identified exit to Proximity Caves 11616 | -6/Data Miner | Entered Proximity Caves 11645 | -5/Proximity Caves | Lost 5 parts (1p2n2u) 11784 | -5/Proximity Caves | Discovered exit to Factory (range 13) 11795 | -5/Proximity Caves | Entered Factory 11795 | -5/Factory | Evolved 2 slots: Utility x2 11796 | -5/Factory | Identified exit to Extension 11798 | -5/Factory | Loaded intel: 240 machine locations 11803 | -5/Factory | Identified Ghost Barrier 11804 | -5/Factory | Identified Quantum Router 11864 | -5/Factory | Identified exit to Upper Caves 11873 | -5/Factory | Fabricated Nuclear Pulse Array? 11875 | -5/Factory | Repaired Adv. Hacking Suite? 11904 | -5/Factory | Repaired Chainsword? 11969 | -5/Factory | Repaired Nuclear Pulse Array? 11993 | -5/Factory | Fabricated Exp. Sensor Array (x1) 12033 | -5/Factory | Intercept squad dispatched 12046 | -5/Factory | Spotted Tracker 12088 | -5/Factory | Core integrity fell below 50% 12107 | -5/Factory | Lost 10 parts (2p4n4u) 12107 | -5/Factory | Spotted Combat Programmer 12120 | -5/Factory | Build established: Wizard-Mutant 12120 | -5/Factory | Core integrity fell below 20% 12136 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12120_ K-01 Serf collects debris. 12122_ System corrupted: Matter fused (-9). 12123_ Penetrated by EMDS Slug. 12123_ Fusion Modulator explodes. 12123_ Terminal disabled. 12123_ Quantum Router destroyed. 12123_ Adv. Hacking Suite destroyed. 12124_ U-05 Engineer lays Concrete. 12124_ K-01 Serf collects debris. 12125_ EMDS Slug penetrates Wall. 12125_ U-05 Engineer builds a Wall. 12125_ U-05 Engineer destroyed. 12126_ R-10 Processor collects Welding Torch. 12127_ K-01 Serf collects debris. 12131_ P-70 Sage resets R-10 Processor, system corruption cleaned. 12132_ K-01 Serf collects debris. 12134_ Triggered Ambush Trap. 12134_ B-60 Warrior emerges from a hatch in the floor. 12134_ L-41 Fighter emerges from a hatch in the floor. 12134_ S-27 Virus emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ### """" #??????????????????????? """" # """ | | #?# #??????????????????????? 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"# #????????# " " #????? ############# | | "" #????????# " " #????? # | | "# #????????# " " #?????## | | "# #????????# #??????# "" "" | | "# #????????#######??????# "" "" | | "# #?????????????????????# """ """ | | " "# #?????????????????????# """ """ | | " "# ??????????????????????# """ """ | | " ## ??????????????????????# | | """"""""##? ??????????????????????# | | # ###?? ??????????????????????# | | #######???? ??????????????????????# | | #?????????? ??????????????????????# | | ?????????? ?????????????????????############## | | ????????????????????????????????? | | ????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?"?????????????????????????????????? | | ?"""????????????????????????????????######+####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Melee Accuracy 16 Recoil Reduction 1 Offensive Hacking 28 Defensive Hacking 55 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Nuclear Pulse Array | -7/Factory | Hacked Energy Well | -7/Factory | Hacked Power Sword | -7/Factory | Hacked Adv. Hacking Suite | -7/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Med. Storage Unit | -6/Factory | Scanalyzed Adv. System Shield | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. Propulsion Shielding | -5/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Exp. Terrain Scanner | -5/Factory | Hacked Exp. Terrain Scan Processor | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nuclear Pulse Array | x2 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Nuclear Pulse Array | x2 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Nuclear Pulse Array | x2 | -6/Factory Nuclear Pulse Array | x2 | -6/Factory Nuclear Pulse Array | x2 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed OpticalDiametricBoomstick Manual? 0 Play Time 03:20:48 Cumulative 181.1 hours Start 2021.09.01 @ 19:11:25 End 2021.09.01 @ 23:25:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a433002-c4fc-401e-92c1-45a4ac878b3c