Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.01 @ 04:37:30 Player: deadnoob Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (29) 5800 Robots Destroyed (217) 1085 Value Destroyed (7229) 7229 Prototype IDs (49) 980 Alien Tech Used (1) 200 Bonus (3942) 3942 TOTAL SCORE: 22236 Bonus ------- High Alert Combat Kills 597 Follower Combat Kills 1909 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Friendly Fire -264 Cogmind --------- Core Integrity 0/1150 Matter 252/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Tactical Coordination Suite Transdimensional Reconstructor Long-range Missile Launcher Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Advanced Heavy Siege Treads Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Tactical Coordination Suite Damper Plating > --- WEAPON ----------- Heavy Beamcaster Enhanced Nova Cannon > --- INVENTORY -------- Improved Cooling System Improved Transmission Jammer System Shield Transdimensional Reconstructor Heavy Beamcaster [Rating: 122] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Centrium Wheel Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Slots Evolved 12 | . . . 2 . 2 . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Utility 7 | . . . 1 . 1 . . 2 . . . . 1 . . . . . . 2 . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 328 | 2 22 6 42 2 29 24 28 15 . 2 . 4 6 1 15 8 3 10 1 25 5 4 9 7 12 12 25 6 3 Power 37 | . 2 1 3 . 3 2 5 1 . . . . 2 . 4 . . 1 . 3 1 . 1 . 2 2 2 2 . Engine 12 | . 1 1 1 . 1 1 4 1 . . . . 2 . . . . . . . . . . . . . . . . Core 18 | . 1 . 2 . 2 1 1 . . . . . . . 3 . . 1 . 1 1 . 1 . 2 1 . 1 . Reactor 7 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 2 1 . Propulsion 53 | . 8 . 11 1 3 3 10 4 . . . . . . . . . 2 . . . . 3 . 1 3 4 . . Treads 36 | . 6 . 11 1 3 3 8 . . . . . . . . . . 1 . . . . . . . 2 1 . . Leg 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . 1 . . . Wheel 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . 2 . . . . . 1 4 . . . . . . . . . 1 . . . . . . 1 . . . . Utility 142 | 1 9 4 12 1 9 12 5 10 . 1 . 3 3 . 8 4 3 5 1 13 4 4 4 5 9 3 6 . 3 Device 90 | 1 5 2 7 1 3 7 1 6 . 1 . 3 3 . 2 4 2 1 . 11 2 3 3 5 9 2 5 . 1 Storage 12 | . 4 1 3 . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . Processor 10 | . . . . . 1 . . 1 . . . . . . 3 . . 2 . 2 . . . . . . 1 . . Hackware 8 | . . . . . . . . 2 . . . . . . 3 . . . 1 . . 1 . . . . . . 1 Protection 22 | . . 1 2 . 5 5 3 . . . . . . . . . 1 . . . 2 . 1 . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 1 3 1 16 . 14 7 8 . . 1 . 1 1 1 3 4 . 2 . 9 . . 1 2 . 4 13 4 . Energy Gun 22 | . . . 1 . 4 3 6 . . . . . . . . . . . . . . . . 2 . 3 3 . . Energy Cannon 27 | . . . 8 . . . . . . . . . . . . 2 . 1 . 6 . . 1 . . 1 8 . . Ballistic Gun 10 | 1 3 1 . . 3 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Ballistic Cannon 9 | . . . 4 . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 7 | . . . . . . . . . . . . 1 1 . . 2 . . . 1 . . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 3 4 2 . . . . . . . 2 . . . . . . . . . . . . 1 . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . 1 . . Special Melee Weapon 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 2 . 2 . 1 . . . . . . 1 . . . 1 . 2 2 . 4 . 1 . 2 . . Parts Lost 82 | . 2 1 9 . 4 8 15 . . . . . 1 . 2 . . . . 3 . 10 . 4 9 . 10 3 1 Power 17 | . 1 . 2 . 2 2 2 . . . . . . . 1 . . . . 2 . 1 . . 2 . 2 . . Propulsion 28 | . . . 3 . . 3 9 . . . . . . . . . . . . . . 4 . 1 2 . 3 3 . Utility 28 | . . . 3 . 2 3 3 . . . . . . . 1 . . . . 1 . 4 . 2 5 . 3 . 1 Weapon 9 | . 1 1 1 . . . 1 . . . . . 1 . . . . . . . . 1 . 1 . . 2 . . Highest Loss Streak 10 | . 1 1 2 . 2 3 3 . . . . . 1 . 2 . . . . 2 . 10 . 2 7 . 5 2 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 91 | . 96 99 99 100 99 99 91 90 92 95 100 96 91 95 92 93 93 94 100 91 89 74 59 61 49 59 56 30 24 Engine 4 | . 10 13 . . 3 3 7 7 7 7 7 7 9 13 2 . . . . . . . . . . 2 1 . . Core 4 | . 2 . 10 11 5 5 1 . . . . . . . 5 12 6 7 13 7 . . 1 1 2 2 2 . . Treads 20 | . 22 28 32 33 35 35 27 . . . . . . . . . . 3 . . . . . . . 8 7 4 . Flight 6 | . 2 . . . . . . 29 30 30 30 30 26 26 26 26 26 22 26 23 23 17 . . . . . . . Device 13 | . 12 6 15 10 9 14 13 14 15 15 15 15 20 20 14 13 18 23 13 11 10 8 11 10 12 16 9 . 3 Storage 8 | . 12 14 11 11 9 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 3 . . . . . . . Processor 4 | . . . . . 3 1 . 6 7 7 7 7 6 6 6 6 6 8 20 28 29 27 23 17 15 12 14 15 15 Hackware 2 | . . . . . . . . 13 15 15 15 15 13 13 16 20 8 . 2 5 5 5 5 5 2 . . . 4 Protection 5 | . . 7 5 11 14 10 12 . . . . . . . . . 5 6 3 . . . 2 5 1 2 2 . . Energy Gun 3 | . . . . . 5 15 17 . . . . . . . . . . . . . . . . . 4 7 5 . . Energy Cannon 3 | . . . 16 . . . . . . . . . . . . . 6 4 . 1 . . 1 1 . 1 . . . Ballistic Gun 5 | . 28 28 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 3 22 6 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 3 . 7 7 7 7 7 6 6 8 6 6 6 6 . . . . . . . . 4 . Peak Build Rating 122 | 7 12 18 23 22 36 46 43 56 51 59 59 59 60 63 72 67 63 68 66 77 73 70 90 91 88 109 122 57 28 Average Rating 39 | 6 9 11 20 21 32 40 35 54 51 54 59 55 55 58 63 63 58 63 64 69 67 57 62 71 59 90 85 40 26 On Entrance 47 | 6 7 11 13 20 22 36 42 33 51 51 59 59 51 56 63 63 63 58 63 66 71 67 31 90 76 36 103 45 17 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 13 52 54 99 97 120 103 104 20 20 20 20 20 26 27 28 31 27 43 29 29 35 28 39 40 42 68 88 37 3 Greatest Support 150 | 20 40 40 60 60 83 83 80 20 20 20 20 20 29 29 29 29 29 29 29 29 29 29 90 90 60 150 150 75 3 Greatest Overweight (x) 4 | . 3 1 2 1 1 1 4 . . . . . 1 . . 1 . 1 . 2 1 . . 2 . 2 4 . . Average Overweight (x) . | . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 15 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 16 | 8 10 12 24 25 25 25 25 10 10 10 10 10 10 10 10 10 10 13 10 10 10 9 5 5 5 5 5 5 5 Most Carried 25 | 6 12 13 25 25 25 25 25 24 10 10 10 10 10 10 10 10 10 15 10 10 10 10 5 5 5 5 5 5 5 Average Carried 15 | 3 8 10 24 24 24 23 24 10 9 10 10 9 9 9 9 9 10 12 10 9 10 9 4 4 4 4 4 4 5 Final Capacity 25 | 8 10 20 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 25 | 3 10 13 25 25 25 24 25 10 10 10 10 10 9 10 10 10 10 10 10 10 10 5 4 5 5 5 5 5 5 Class Distribution -------------------- 57% | Mutant 15% | Trapper-Mutant 14% | Trapper-Sprinter 4% | Scavenger-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Trapper-Mutant | -8/Materials Trapper-Sprinter | -7/Factory Trapper-Sprinter | -7/Lower Caves Trapper-Sprinter | -7/Lower Caves Trapper-Sprinter | -7/Data Miner Trapper-Sprinter | -6/Proximity Caves Trapper-Sprinter | -6/Factory Trapper-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Trapper-Sprinter | -6/Lower Caves Trapper-Mutant | -6/Zion Trapper-Sprinter | -5/Proximity Caves Trapper-Scout | -5/Factory Trapper-Sprinter | -5/Upper Caves Trapper-Sprinter | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Matter Collected 5053 | 230 825 350 603 52 745 212 195 140 . 60 . 60 70 . 140 129 57 100 . 185 107 12 . 141 21 199 149 209 62 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8977 | 96 857 222 2006 121 954 905 2069 . . . . 71 301 . 322 53 . . . . . . . . 79 226 443 252 . Parts 403 | 6 53 18 108 6 47 23 80 . . . . 6 21 . 12 2 . . . . . . . . 5 2 10 4 . Haulers Intercepted 16 | . 2 . 6 . 2 . 5 . . . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 6 | . 2 . . 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . . 5 . . . 3 . . . . 1 15 . . . . . 3 . Prevented 5 | . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Combat Hostiles Destroyed 153 | . 15 12 31 . 16 18 31 . . . . 5 3 . . 2 . . . . . . . . 3 1 7 9 . Melee 8 | . . . 1 . . . . . . . . 2 2 . . 1 . . . . . . . . . . . 2 . Guns 90 | . 15 12 . . 8 17 29 . . . . . . . . . . . . . . . . . 3 . 6 . . Cannons 36 | . . . 28 . 8 . . . . . . . . . . . . . . . . . . . . . . . . AOE 13 | . . . . . . . . . . . . 3 1 . . 1 . . . . . . . . . . 1 7 . Classes Destroyed 19 | 2 6 1 3 . 1 2 . . . . . 1 . . . . . . . . . . . . . 1 1 1 . Worker 12 | . 1 1 3 . 2 . 2 . . . . . 1 . 2 . . . . . . . . . . . . . . Builder 11 | . . . 3 . 1 . 3 . . . . . 3 . 1 . . . . . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 6 . 2 . 5 . . . . . . . 1 . . . . . . . . . . . . . . Recycler 12 | 1 2 . 3 2 1 . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 1 . 2 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Watcher 7 | . 1 . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Swarmer 36 | . 3 6 6 . . 1 4 . . . . 3 3 . . 2 . . . . . . . . 3 . . 5 . Grunt 70 | . 12 2 16 . 11 6 15 . . . . . . . . . . . . . . . . . . . 4 4 . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 28 | . . . 7 . 4 6 11 . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . 2 . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 2 3 4 4 1 3 7 6 . . . . 3 3 . 2 1 . . . . . . . . 2 1 3 9 . Combat Bots Only 9 | . 3 4 3 . 3 7 6 . . . . 3 3 . . 1 . . . . . . . . 2 1 3 9 . Max Kills in Single Turn 3 | 1 1 2 2 1 1 1 2 . . . . 2 1 . 1 1 . . . . . . . . 1 1 1 3 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 2 1 . . 1 . . . . . . . . . . 1 3 . Melee 1 | . . . 1 . . . . . . . . 1 1 . . 1 . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Hostile Shots Fired 1570 | . 71 42 136 . 110 147 225 . 6 . . 7 17 . 26 42 . . . 33 . 46 . 127 97 . 320 95 23 Missed 510 | . 18 12 26 . 23 31 65 . 4 . . 2 8 . 11 31 . . . 17 . 10 . 52 32 . 123 36 9 Damage Taken 16750 | . 726 384 1457 18 1308 1911 2351 . 11 . . 71 141 . 164 140 . . . 302 . 934 . 1190 840 132 3315 1069 286 Core 2939 | . 122 73 219 . 129 133 215 . . . . 16 32 . 35 47 . . . 107 . 439 . 200 209 8 510 220 225 Absorbed by Shields 297 | . . . . . . . . . . . . . . . . . . . . . . 12 . 119 166 . . . . Reduced by Siege Mode 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 25 . Redirected to Shielding 156 | . . . . . . . . . . . . . . . . . . . . . . . . 123 33 . . . . Ignored by Resistances 133 | . . . . . 19 . 40 . . . . . . . . . . . . . . . . . . . 74 . . Regen/Repaired (Parts) 563 | . . . 452 . . . . . . . . . 15 . 28 . . . . 47 . . . . . 21 . . . Core Remaining (%) 55 | 100 . 22 . 45 . . 13 . . . . 97 . . . . . . 86 . . . . 25 . . . . . Volleys Fired 603 | 5 65 26 108 4 76 67 128 . . . . 2 1 . . 6 . 1 . 18 . . . 11 10 16 48 11 . Largest 2 | 2 2 2 2 2 2 2 2 . . . . 1 1 . . 1 . 1 . 1 . . . 1 2 1 2 2 . Hottest 201 | 40 46 46 136 70 122 122 122 . . . . 30 30 . . 39 . 63 . 90 . . . 90 188 94 201 94 . Shots Fired 1129 | 10 130 52 215 8 148 133 254 . . . . 2 1 . . 6 1 1 . 18 . . . 11 16 16 90 17 . Gun 781 | 10 130 52 . . 82 133 254 . . . . . . . . . . . . . . . . . 16 16 82 6 . Cannon 334 | . . . 215 8 66 . . . . . . . . . . . 1 1 . 18 . . . 11 . . 8 6 . Launcher 14 | . . . . . . . . . . . . 2 1 . . 6 . . . . . . . . . . . 5 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 354 | 10 130 52 26 8 116 . . . . . . . . . . . . . . . . . . . . . . 12 . Thermal 759 | . . . 189 . 32 133 254 . . . . . . . . . . . . 18 . . . 11 16 16 90 . . Explosive 8 | . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . 5 . Electromagnetic 8 | . . . . . . . . . . . . . . . . 6 1 1 . . . . . . . . . . . Robot Hit Streak 75 | 2 8 8 15 5 22 75 35 . . . . 5 . . . . 1 . . . . . . 2 1 6 20 6 . Robot Miss Streak 5 | 1 4 3 5 1 4 2 2 . . . . 1 . . . . . . . 1 . . . 3 4 1 3 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 1 2 . . . 2 5 . . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 793 | 6 78 29 128 6 104 105 191 6 . . 1 3 12 . 11 1 1 . . . . 4 . 5 6 12 71 13 . Core Hits 329 | 4 32 16 56 3 39 34 80 . . . . 7 7 . 4 1 . . . . . 1 . 1 3 . 23 18 . Critical Kills 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 49 | 1 . . 2 . 5 11 20 . . . . . . . 2 . . . . . . . . . . . 8 . . Burn 43 | . . . . . 4 11 20 . . . . . . . . . . . . . . . . . . . 8 . . Meltdown 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Melee Attacks 187 | . . . 12 . 3 10 4 17 4 2 2 12 21 . 43 14 . 2 . 24 1 9 . . . . . 7 . Impact 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 140 | . . . . . 3 10 4 17 4 2 1 12 21 . 43 14 . 2 . . . . . . . . . 7 . Piercing 34 | . . . . . . . . . . . . . . . . . . . . 24 1 9 . . . . . . . Sneak Attacks 19 | . . . 2 . 1 . . 1 . . 1 . 6 . 7 . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18870 | 45 1079 459 2866 156 1878 1834 3375 243 . . . 239 727 . 650 159 . . . . . 147 . 188 176 388 2392 1869 . Guns 10121 | 45 1079 442 . . 986 1827 3348 . . . . . . . . . . . . . . . . . 176 388 1693 137 . Cannons 3929 | . . . 2694 121 806 . . . . . . . . . . . . . . . . . . 188 . . 45 75 . Explosions 2361 | . . . . . . . . . . . . 156 68 . . 111 . . . . . . . . . . 635 1391 . Melee 2317 | . . . 136 . 85 . . 243 . . . 83 659 . 650 48 . . . . . 147 . . . . . 266 . Ramming 142 | . . 17 36 35 1 7 27 . . . . . . . . . . . . . . . . . . . 19 . . Kinetic 3456 | 45 1079 442 233 121 1324 . . . . . . . . . . . . . . . . . . . . . . 212 . Thermal 11229 | . . . 2461 . 468 1827 3348 . . . . . . . . . . . . . . . . 188 176 388 2373 . . Explosive 1615 | . . . . . . . . . . . . 156 68 . . . . . . . . . . . . . . 1391 . Electromagnetic 111 | . . . . . . . . . . . . . . . . 111 . . . . . . . . . . . . . Impact 136 | . . . 136 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2034 | . . . . . 85 . . 243 . . . 83 659 . 650 48 . . . . . . . . . . . 266 . Piercing 147 | . . . . . . . . . . . . . . . . . . . . . . 147 . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . . . 7 7 2 2 2 . . . . . . . . . . . Average Corruption 2 | . . . . . . . . . . . . . . 7 3 2 2 2 . . . . . . . . . . . Corruption Purged 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . . . . . . 1 8 7 3 . . . . . . . . . . . . Message Errors 3 | . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Matter Fused 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . 3 1 1 . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 684 | . . . 47 . 81 . . . . . . . 140 . 100 38 . . . . . . . . . . 113 165 . Projectiles 50 | . . . 24 . 26 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 241 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 113 124 . Melee 393 | . . . 23 . 55 . . . . . . . 140 . 100 34 . . . . . . . . . . . 41 . Knockbacks 17 | . . . 3 3 10 . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . 3 2 9 . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 19 | . . 4 3 2 1 1 5 . . . . . . . . . . . . . . . . . . . 3 . . Targets Rammed 22 | . . 5 4 3 1 1 5 . . . . . . . . . . . . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 515 | . 52 44 515 48 463 402 199 . . . . . 3 . 3 6 36 4 . 100 . 293 . 138 . 304 467 90 . Average Temperature 86 | . 13 13 86 20 107 102 78 . . . . . 3 . 3 3 20 3 . 42 . 172 . 65 . 160 146 41 . Received Heat Transfer 4828 | . 333 105 570 . 747 594 1089 . . . . . 18 . 60 12 . . . 18 . 428 . 145 . 9 523 90 87 Effects 13 | . . . 5 . 4 1 . . . . . . . . . . . . . . . . . . . . 3 . . Shutdowns 6 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 3 . . Energy Bleed 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Total Turns 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 4 . Longest Duration 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 4 . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . 2 . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 6 | . . . 2 . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 85 | . . . 11 . 1 26 40 . . . . . . . . . . . . . . . . . . . 7 . . Heat Transferred 23523 | . . . 4292 . 1295 4699 8658 . . . . . . . . . . . . . . . . 185 222 518 3654 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Peak Influence 2469 | 10 294 270 372 168 218 781 597 247 . . . . 327 103 220 . . . . 455 . . . . 76 90 2469 . . Initial 380 | . 6 90 . 144 . 1 380 247 . . . . 194 58 72 . . . . 300 . . . . 12 10 . . . Average 250 | 6 128 63 177 68 85 465 305 167 . . . . 226 80 116 . . . . 311 . . . . 46 45 1470 . . Maximum Alert Level 5 | . 1 1 1 . 1 3 2 1 . . . . 1 . 1 . . . . 2 . . . . . . 5 . . Low Security (%) 59 | 100 78 86 55 100 99 13 22 76 . . . . 29 100 89 . . . . 10 . . . . 100 100 13 . . Level 1 25 | . 21 13 44 . . 13 47 23 . . . . 70 . 10 . . . . 80 . . . . . . 2 . . Level 2 8 | . . . . . . 49 29 . . . . . . . . . . . . 9 . . . . . . 1 . . Level 3 2 | . . . . . . 22 . . . . . . . . . . . . . . . . . . . . 13 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 4 . 1 1 1 . 12 2 . . . . 1 . 4 . . . . 3 . . . . 1 . 16 . . Investigation 14 | . 3 . 1 1 . . 2 . . . . . 1 . 2 . . . . 2 . . . . . . 2 . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement 14 | . 1 . . . 1 . 3 1 . . . . . . 2 . . . . 1 . . . . 1 . 4 . . Assault 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Garrison 9 | . . . . . . . 7 1 . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Distress Signals 26 | . 1 . 1 . 4 . 4 1 . . . . . . 2 . . . . 3 . . . . 3 . 6 1 . Communications Jammed 48 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 46 . . Distress Signals 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 . . Times Spotted 438 | . 33 11 47 . 30 20 59 8 2 . . 12 22 6 14 11 1 . . 19 1 5 . 16 12 4 81 17 7 Peak Tracking Total 17 | . 5 5 4 . 4 9 8 4 2 . . 6 11 6 4 4 1 . . 5 1 5 . 16 9 3 17 8 7 Tactical Retreats 62 | . 5 . 3 . 1 4 3 1 2 . . 5 2 . 4 6 . . . 5 . 1 . 1 3 . 13 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Traps Triggered 9 | . 2 . . . 1 2 . . . . . . 2 . . . . . . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 81 | . . . 81 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 11 | . 6 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 11 | . 6 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . 4 . . . . . . . . . . . . 2 2 . 1 . . 1 . . . . . . 1 Most Traps Carried 12 | . 6 6 6 5 5 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Machines Disabled 28 | . 2 . 3 . 2 6 1 1 . . . . 1 . . . . 1 . . . . . . . . 10 1 . Max in Single Turn 3 | . 1 . 1 . 1 1 1 1 . . . . 1 . . . . 1 . . . . . . . . 3 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Relay 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Machines Accessed 72 | . 9 . 9 2 7 1 6 4 . . 3 . 3 . 13 1 . . . 4 . . 5 1 1 . 3 . . Terminals 36 | . 7 . 6 1 6 1 3 3 . . . . 1 . 7 . . . . . . . . 1 . . . . . Fabricators 8 | . . . . . . . . . . . . . 1 . 4 . . . . 1 . . . . . . 2 . . Repair Stations 5 | . . . 1 . . . 1 . . . . . 1 . 1 . . . . 1 . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 266 | . 26 . 38 4 21 2 22 18 . . 18 . 12 . 60 1 . . . 16 . . 18 1 2 . 7 . . Successful 152 | . 13 . 18 3 11 1 11 9 . . 18 . 5 . 26 1 . . . 14 . . 18 1 1 . 2 . . Failed 112 | . 13 . 19 1 10 1 11 8 . . . . 7 . 34 . . . . 2 . . . . 1 . 5 . . Catastrophic 13 | . . . . . . 1 1 1 . . . . . . 9 . . . . . . . . . 1 . . . . Database Lockouts 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 167 | . 20 . 24 3 11 . 2 15 . . . . 8 . 32 . . . . 27 . . . . 7 . 18 . . Terminals 140 | . 21 . 24 3 20 2 12 16 . . . . 6 . 35 . . . . . . . . 1 . . . . . Fabricators 27 | . . . . . . . . . . . . . 4 . 14 . . . . 4 . . . . . . 5 . . Repair Stations 17 | . . . 10 . . . 1 . . . . . 2 . 2 . . . . 2 . . . . . . . . . Recycling Units 11 | . 5 . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 28 | . . . . . . . 7 . . . . . . . 9 . . . . 10 . . . . 2 . . . . Garrison Access 5 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 2 . . Terminal Hacks 84 | . 8 . 5 3 7 1 5 8 . . 18 . 2 . 7 1 . . . . . . 18 1 . . . . . Record 8 | . . . . . . . . . . . 2 . . . . . . . . . . . 6 . . . . . . Part Schematic 13 | . . . . . . . . . . . 9 . . . . . . . . . . . 4 . . . . . . Robot Schematic 6 | . . . . 2 . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . 2 . 1 . . . 1 4 . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . 1 . 1 . . . . . . . 3 . . . 1 . . . . . . . 4 . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 9 | . . . 1 . 2 . 2 1 . . . . 1 . 2 . . . . . . . . . . . . . . Locate Traps 8 | . 3 . . . 1 . . 1 . . . . 1 . 2 . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . 2 . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . Build 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Repair Station Hacks 14 | . . . 8 . . . . . . . . . 2 . 2 . . . . 2 . . . . . . . . . Scan Component 7 | . . . 4 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Repair 7 | . . . 4 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 20 | . . . . . . . 6 . . . . . . . 6 . . . . 7 . . . . 1 . . . . Insert Component 11 | . . . . . . . 3 . . . . . . . 3 . . . . 4 . . . . 1 . . . . Analyze 9 | . . . . . . . 3 . . . . . . . 3 . . . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 5 . 5 . 3 . . 1 . . . . . . 10 . . . . 3 . . . . . . . . . Terminals 15 | . 3 . 4 . 3 . . 1 . . . . . . 4 . . . . . . . . . . . . . . Assimilate 5 | . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . . . Botnet 8 | . 2 . 1 . 3 . . 1 . . . . . . 1 . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . 6 . . . . 1 . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Liberate 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Extract 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 8 . 7 1 6 1 6 4 . . . . 2 . 11 . . . . 3 . . . . 1 . 3 . . Full Trace Events 10 | . 2 . . . . 1 2 . . . . . 1 . 2 . . . . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 2 . . . . . . 4 . . . . . . 3 . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 . . Total Robot Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Part Schematics Acquired 54 | . . . . . . . 3 . . . 9 . . . 3 . . 15 . 20 . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . . . . . . . 64 . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . Parts Repaired 7 | . . . 4 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Time 258 | . . . 129 . . . . . . . . . 56 . 54 . . . . 19 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . . . . . 3 . . . . . . . 3 . . . . 4 . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 3 . . . . . . . 3 . . . . 3 . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . no_distress 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 15 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Total Allies 50 | . . . . 1 . . . . . . . . . 1 3 . . 4 . 7 . . . . 5 20 9 . . Largest Group 19 | . . . . 1 . . . . . . . . . 1 2 . . 4 4 3 3 2 . . 4 19 18 1 . Highest-Rated Group 684 | . . . . 31 . . . . . . . . . 31 52 . . 159 159 210 210 140 . . 165 684 658 75 . Highest-Rated Ally 81 | . . . . 31 . . . . . . . . . 31 26 . . 41 41 70 70 70 . . 50 50 81 75 . Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . 3 . . Light 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . 2 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 373 | . . . . . . . . . . . . . . . . . . . . 30 8 13 . . 2 67 250 3 . Total Damage 13815 | . . . . . . . . . . . . . . . . . . . . 627 144 197 . . 57 3830 8914 46 . Kills 64 | . . . . . . . . . . . . . . . . . . . . 4 1 5 . . . 7 47 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Robot Analysis Total 12 | . 2 . 1 . . . 1 4 . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 22 | . . 1 . 1 . . . . 1 1 . 1 . . . 2 1 2 2 . 1 3 . 2 . . . 2 2 Drone Launches 4 | . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Decoded 0b10 Intel 183 | . . . . . . . . . . . . . . . . . . . . 70 . . . . 22 18 73 . . Traps 28 | . . . . . . . . . . . . . . . . . . . . 21 . . . . 1 . 6 . . Emergency Access 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 9 . . Items 140 | . . . . . . . . . . . . . . . . . . . . 47 . . . . 18 17 58 . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exits 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 2 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Turns Passed 20307 | 37 2027 1655 3263 938 1439 1596 1883 316 242 129 28 966 163 31 591 433 93 1185 68 681 117 144 125 171 268 528 825 286 79 Spaces Moved 16514 | 16 1254 847 1073 378 434 529 482 578 608 419 92 1032 349 101 1489 662 326 1395 253 1262 246 327 141 234 314 320 788 418 147 Core 1696 | . 4 . . . . . . . . . . . . . . . . . . . . 30 83 214 186 67 564 401 147 Treads 4843 | . 789 847 1073 378 434 529 482 . . . . . . . . . . . . . . . . . . 230 64 17 . Legs 305 | 16 116 . . . . . . . . . . . . . . . . . . . . . 58 20 73 22 . . . Wheels 160 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9510 | . 345 . . . . . . 578 608 419 92 1032 349 101 1489 662 326 1395 253 1262 246 297 . . 55 1 . . . Fastest Speed 26 | 120 37 160 160 240 240 245 240 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 50 50 40 40 50 50 50 Average Speed 91 | 120 125 178 232 240 244 249 291 26 26 26 26 26 27 26 26 26 26 69 26 26 28 28 78 56 64 137 74 54 50 Slowest Speed 490 | 120 240 240 320 240 245 250 490 26 26 26 26 26 96 26 26 96 26 119 26 26 96 50 120 150 120 160 250 160 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . 1 . . . . . . 5 1 . . . 1 6 6 . . . . 3 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 98 98 74 94 50 55 53 10 67 57 76 88 6 89 39 70 58 90 50 29 41 53 60 47 11 94 31 67 28 Regions Visited 29 Branch Regions 16 Pre-discovered Areas 13 | . 1 1 1 . . . . . 1 1 1 . . . . 2 . . 1 . . . 3 . . . . 1 . Known Exits Taken 16 | . . . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 26 | . . 2 . 1 . . . . . 4 . 4 . . . 1 1 5 1 . . 3 . 1 . . . 2 1 Spaces Dug 149 | . . . 3 . . . 2 4 4 2 1 9 7 . 27 11 . . . 36 . . . . 2 . 5 36 . Terrain Destroyed 245 | . . . 3 . 4 . 2 4 4 2 1 17 7 . 27 11 . . . 40 . . . 6 7 2 28 80 . Melee 90 | . . . 3 . . . 2 4 4 2 1 9 3 . 27 11 . . . 24 . . . . . . . . . Projectile 46 | . . . . . 4 . . . . . . . . . . . . . . 16 . . . 6 7 2 6 5 . AOE 109 | . . . . . . . . . . . . 8 4 . . . . . . . . . . . . . 22 75 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Total 20327 | 26 1617 948 1609 400 677 654 689 718 685 434 93 1708 379 98 1622 893 332 1602 254 1545 289 360 151 261 363 393 928 448 151 Wait 2212 | 1 221 56 217 6 85 10 16 95 71 12 . 657 . . 71 191 2 175 . 180 33 16 . 6 16 29 46 . . Move 16446 | 15 1251 846 1072 377 434 527 481 567 605 418 91 1031 347 91 1477 661 325 1394 252 1255 245 326 140 233 314 319 788 417 147 Hop 19 | . 1 . . . . . . 5 1 . . . 1 3 5 . . . . 3 . . . . . . . . . Pick Up 156 | . 28 5 38 3 20 8 12 3 2 . . . 2 2 3 4 . 7 . 7 . 2 1 . 2 3 3 1 . Fast Attach 128 | 1 6 1 12 1 10 3 13 1 . 1 . . 2 1 7 3 2 5 1 5 4 2 7 4 9 10 10 4 3 Attach 80 | 1 5 2 8 1 5 7 6 11 . . . 1 2 . 2 2 . 2 . 9 . 1 2 1 3 2 5 2 . Detach 40 | . . 1 2 1 2 1 1 . . . . 1 . . 2 2 1 2 . 8 1 . . 3 3 1 7 1 . Swap 122 | . 11 3 23 . 14 14 9 3 . 1 . 3 2 . 6 3 1 3 . 11 1 1 1 2 . . 10 . . Drop 209 | 3 29 3 28 4 27 2 14 16 2 . . 1 1 1 8 7 1 11 1 8 4 3 . 1 6 13 9 5 1 Fire 603 | 5 65 26 108 4 76 67 128 . . . . 2 1 . . 6 . 1 . 18 . . . 11 10 16 48 11 . Melee 185 | . . . 12 . 3 10 4 17 4 2 2 12 21 . 41 14 . 2 . 24 1 9 . . . . . 7 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 21 | . . 5 4 3 1 1 5 . . . . . . . . . . . . . . . . . . . 2 . . Escape Stasis 21 | . . . . . . 4 . . . . . . . . . . . . . 17 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 85 | . . . 85 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -4/Upper Caves -4/Upper Caves (discovered 1 exit: War) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 9) 466 | -10/Materials | Discovered new exit (range 15) 767 | -10/Materials | Discovered new exit (range 16) 941 | -10/Materials | Discovered new exit (range 4) 1719 | -10/Materials | Discovered new exit (range 16) 2065 | -10/Materials | Entered Mines 2243 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2248 | -10/Mines | Found Prototype Device 2248 | -10/Mines | Identified Exp. Sensor Array 2304 | -10/Mines | Discovered new exit (range 10) 2451 | -10/Mines | Core integrity fell below 50% 2617 | -10/Mines | Assembled infested the area 2891 | -10/Mines | Learned location of Storage (-7) 3127 | -10/Mines | Discovered new exit (range 7) 3173 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3175 | -10/Mines | Discovered new exit (range 5) 3403 | -10/Mines | Discovered new exit (range 7) 3552 | -10/Mines | Learned Materials trap positions 3720 | -10/Mines | Entered Materials 3720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3721 | -9/Materials | Loaded intel: 20 trap records 5032 | -9/Materials | Central database locked down 5149 | -9/Materials | Discovered new exit (range 9) 5429 | -9/Materials | Core integrity fell below 50% 5491 | -9/Materials | Repaired Lgt. Treads 5543 | -9/Materials | Repaired Adv. Beam Cannon 5570 | -9/Materials | Repaired Lgt. Treads 5639 | -9/Materials | Repaired Huge Storage Unit 5878 | -9/Materials | Build established: Scavenger-Mutant 6210 | -9/Materials | Build established: Mutant 6983 | -9/Materials | Entered Mines 6994 | -9/Mines | Met a Derelict shopkeep closing up shop 7098 | -9/Mines | Discovered new exit (range 9) 7410 | -9/Mines | Received a Mining Laser from a helpful Derelict 7837 | -9/Mines | Discovered new exit (range 6) 7921 | -9/Mines | Entered Materials 7921 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8454 | -8/Materials | Discovered new exit (range 3) 9090 | -8/Materials | Discovered new exit (range 5) 9360 | -8/Materials | Identified exit to Garrison 9360 | -8/Materials | Entered Garrison 9406 | -8/Garrison | Triggered checkpoint 9414 | -8/Garrison | Discovered new exit (range 32) 9414 | -8/Garrison | Discovered new exit (range 55) 9414 | -8/Garrison | Discovered new exit (range 52) 9477 | -8/Garrison | Garrison Relay disabled 9695 | -8/Garrison | Triggered checkpoint 9758 | -8/Garrison | Lost 3 parts (3n) 9814 | -8/Garrison | Destroyed 7 combat bots 9870 | -8/Garrison | Triggered checkpoint 10032 | -8/Garrison | Spotted B-75 Beast 10328 | -8/Garrison | Triggered checkpoint 10531 | -8/Garrison | Garrison Relay disabled 10729 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10884 | -8/Garrison | Build established: Trapper-Mutant 10907 | -8/Garrison | Garrison Relay disabled 10956 | -8/Garrison | Entered Materials 11383 | -8/Materials | Core integrity fell below 50% 11813 | -8/Materials | Garrison activated, responded to threat 12052 | -8/Materials | Lost 3 parts (1p2n) 12122 | -8/Materials | Garrison activated, responded to threat 12444 | -8/Materials | Garrison activated, responded to threat 12451 | -8/Materials | Core integrity fell below 20% 12830 | -8/Materials | Discovered new exit (range 2) 12839 | -8/Materials | Entered Factory 12839 | -7/Factory | Evolved 2 slots: Utility x2 12840 | -7/Factory | Identified exit to Storage 12900 | -7/Factory | Identified exit to Lower Caves 13014 | -7/Factory | Central database locked down 13083 | -7/Factory | Garrison activated, responded to threat 13155 | -7/Factory | Entered Lower Caves 13160 | -7/Lower Caves | Encountered a Warlord checkpoint 13162 | -7/Lower Caves | Met a Warlord Commander 13163 | -7/Lower Caves | Learned location of Warlord (-4) 13164 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 13167 | -7/Lower Caves | Found Encrypted Comm Array 13338 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13378 | -7/Lower Caves | Discovered new exit (range 8) 13380 | -7/Lower Caves | Identified exit to Lower Caves 13397 | -7/Lower Caves | Entered another Lower Caves area 13398 | -7/Lower Caves | Encountered a Warlord checkpoint 13429 | -7/Lower Caves | Discovered new exit (range 8) 13515 | -7/Lower Caves | Discovered new exit (range 6) 13517 | -7/Lower Caves | Identified exit to Data Miner 13526 | -7/Lower Caves | Entered Data Miner 13526 | -7/Data Miner | Discovered new exit (range 6) 13531 | -7/Data Miner | Met Data Miner 13537 | -7/Data Miner | Learned location of Section 7 (-3) 13537 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13541 | -7/Data Miner | Received God Mode back door access code from Data Miner 13553 | -7/Data Miner | Identified exit to Proximity Caves 13554 | -7/Data Miner | Entered Proximity Caves 13558 | -6/Proximity Caves | Spotter reported a threat 13580 | -6/Proximity Caves | Learned Factory terminal intel 13582 | -6/Proximity Caves | Build established: Trapper-Sprinter 13795 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14462 | -6/Proximity Caves | Discovered new exit (range 9) 14520 | -6/Proximity Caves | Identified exit to Factory 14520 | -6/Proximity Caves | Entered Factory 14520 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14521 | -6/Factory | Loaded intel: 26 terminal locations 14627 | -6/Factory | Repaired Imp. Transmission Jammer 14683 | -6/Factory | Manually triggered Chute Trap 14683 | -6/Factory | Sucked down chute 14683 | -6/Factory | Entered Waste 14684 | -6/Waste | Met a frightened Derelict 14691 | -6/Waste | Spotted C-40 Crusher 14694 | -6/Waste | Spotted C-40 Crusher 14695 | -6/Waste | Spotted C-40 Crusher 14698 | -6/Waste | EMP discharged 14700 | -6/Waste | Spotted C-40 Crusher 14707 | -6/Waste | Spotted C-40 Crusher 14709 | -6/Waste | Spotted C-40 Crusher 14710 | -6/Waste | Discovered new exit (range 12) 14713 | -6/Waste | Identified exit to Factory 14714 | -6/Waste | Entered Factory 14809 | -6/Factory | Discovered new exit (range 11) 14823 | -6/Factory | Identified exit to Lower Caves 14854 | -6/Factory | Discovered exit to Lower Caves (range 5) 14866 | -6/Factory | Discovered new exit (range 4) 14867 | -6/Factory | Identified exit to Factory 14941 | -6/Factory | Repaired Exp. Sensor Array? 15305 | -6/Factory | Entered Lower Caves 15309 | -6/Lower Caves | Encountered a Warlord checkpoint 15361 | -6/Lower Caves | Build established: Hacker-Sprinter 15643 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15736 | -6/Lower Caves | Discovered new exit (range 8) 15738 | -6/Lower Caves | Identified exit to Lower Caves 15738 | -6/Lower Caves | Entered another Lower Caves area 15776 | -6/Lower Caves | Learned 12 Factory zone layouts 15827 | -6/Lower Caves | Discovered new exit (range 13) 15830 | -6/Lower Caves | Identified exit to Zion 15831 | -6/Lower Caves | Entered Zion 15840 | -6/Zion | System corruption cleaned by Quarantine Array 15844 | -6/Zion | Given the Hacking Drone Bay 15860 | -6/Zion | Found Prototype Device 15860 | -6/Zion | Identified Hacking Drone Bay 15884 | -6/Zion | Discovered new exit (range 11) 15906 | -6/Zion | Learned Factory emergency access door positions 15923 | -6/Zion | Learned Factory security intel 15931 | -6/Zion | Learned Factory terminal intel 16033 | -6/Zion | Found CR-A16's Pointy Stick 16243 | -6/Zion | Build established: Trapper-Mutant 16764 | -6/Zion | Met Imprinter 16768 | -6/Zion | Imprinted 16770 | -6/Zion | Declared Zion's savior 16841 | -6/Zion | Identified exit to Proximity Caves 17016 | -6/Zion | Entered Proximity Caves 17016 | -5/Proximity Caves | Accompanied by 4 allies 17025 | -5/Proximity Caves | Learned Factory stockpile data 17033 | -5/Proximity Caves | Build established: Trapper-Sprinter 17082 | -5/Proximity Caves | Spotter reported a threat 17082 | -5/Proximity Caves | Spotter reported a threat 17083 | -5/Proximity Caves | Discovered exit to Factory (range 5) 17084 | -5/Proximity Caves | Entered Factory 17084 | -5/Factory | Evolved 2 slots: Utility x2 17085 | -5/Factory | Identified exit to Extension 17086 | -5/Factory | Identified exit to Factory 17090 | -5/Factory | Loaded intel: 28 terminal locations 17110 | -5/Factory | Retrieved Zion intel report: Active Terminals 17114 | -5/Factory | Retrieved Zion intel report: Emergency Access 17156 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 17181 | -5/Factory | Fabricated Adv. Force Field (x2) 17192 | -5/Factory | Retrieved Zion intel report: Active Garrisons 17339 | -5/Factory | Repaired Lgt. Nuclear Core 17384 | -5/Factory | Search patrols dispatched 17566 | -5/Factory | Retrieved Zion intel report: Component Schematics 17567 | -5/Factory | Zion Light squad teleported in 17602 | -5/Factory | Discovered exit to Factory (range 14) 17695 | -5/Factory | Lost 3 allies 17723 | -5/Factory | Zion Light squad teleported in 17749 | -5/Factory | Discovered new exit (range 8) 17751 | -5/Factory | Identified exit to Upper Caves 17765 | -5/Factory | Entered Upper Caves 17765 | -5/Upper Caves | Accompanied by 3 allies 17794 | -5/Upper Caves | Found Prototype Protection 17794 | -5/Upper Caves | Identified Zio. Weapon Casing 17809 | -5/Upper Caves | Learned Factory stockpile data 17846 | -5/Upper Caves | Discovered new exit (range 10) 17853 | -5/Upper Caves | Identified exit to Upper Caves 17882 | -5/Upper Caves | Entered another Upper Caves area 17882 | -5/Upper Caves | Accompanied by 2 allies 17885 | -5/Upper Caves | Discovered exit to Factory (range 5) 17958 | -5/Upper Caves | Learned Factory stockpile data 17977 | -5/Upper Caves | Spotted B-75 Beast 18011 | -5/Upper Caves | Core integrity fell below 50% 18023 | -5/Upper Caves | Discovered new exit (range 6) 18026 | -5/Upper Caves | Identified exit to Zhirov 18026 | -5/Upper Caves | Entered Zhirov 18026 | -5/Zhirov | Discovered new exit (range 3) 18036 | -5/Zhirov | Met Zhirov 18045 | -5/Zhirov | Learned location of Quarantine (-3) 18045 | -5/Zhirov | Learned location of Testing (-2) 18045 | -5/Zhirov | Learned location of Command (-1) 18047 | -5/Zhirov | Lost 10 parts (1p4n4u1w) 18050 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18057 | -5/Zhirov | Found Alien Artifact 18057 | -5/Zhirov | Identified Integrated Reactor 18057 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18106 | -5/Zhirov | Found Alien Artifact 18150 | -5/Zhirov | Identified exit to Proximity Caves 18151 | -5/Zhirov | Entered Proximity Caves 18237 | -4/Proximity Caves | Learned 8 Research zone layouts 18262 | -4/Proximity Caves | Learned Research emergency access door positions 18274 | -4/Proximity Caves | Spotted B-86 Titan 18275 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 18283 | -4/Proximity Caves | Build established: Mutant 18307 | -4/Proximity Caves | Discovered exit to Factory (range 3) 18322 | -4/Proximity Caves | Entered Factory 18322 | -4/Factory | Evolved 2 slots: Propulsion x2 18387 | -4/Factory | Spotted B-86 Titan 18481 | -4/Factory | Lost 7 parts (2p5u) 18493 | -4/Factory | Zion Infowar Resupply teleported in 18506 | -4/Factory | Identified Transdimensional Reconstructor 18561 | -4/Factory | Zion Fire squad teleported in 18575 | -4/Factory | Zion Demo squad teleported in 18590 | -4/Factory | Manually triggered Chute Trap 18590 | -4/Factory | Sucked down chute 18590 | -4/Factory | Entered Waste 18590 | -4/Waste | Met up with 1 ally sucked down the chute earlier 18610 | -4/Waste | 1 allies followed down the chute 18686 | -4/Waste | Spotted C-40 Crusher 18694 | -4/Waste | Destroyed C-40 Crusher 18704 | -4/Waste | Spotted C-40 Crusher 18725 | -4/Waste | Spotted C-40 Crusher 18727 | -4/Waste | Allies destroyed C-40 Crusher 18745 | -4/Waste | Spotted C-40 Crusher 18759 | -4/Waste | Spotted C-40 Crusher 18778 | -4/Waste | Warlord forces began an assault 18794 | -4/Waste | Allies destroyed C-40 Crusher 18797 | -4/Waste | Allies destroyed C-40 Crusher 18800 | -4/Waste | Allies destroyed C-40 Crusher 18809 | -4/Waste | Spotted C-40 Crusher 18811 | -4/Waste | Allies destroyed C-40 Crusher 18833 | -4/Waste | Found Damper Plating 18850 | -4/Waste | Identified exit to Factory 19105 | -4/Waste | Build established: Scavenger-Mutant 19118 | -4/Waste | Entered Factory 19118 | -4/Factory | Accompanied by 18 allies 19149 | -4/Factory | Garrison activated, responded to threat 19368 | -4/Factory | First assault squad dispatched 19379 | -4/Factory | Spotted B-86 Titan 19388 | -4/Factory | Allies destroyed B-86 Titan 19502 | -4/Factory | Lost 16 allies 19546 | -4/Factory | Fabricated D-83 Annihilator? 19613 | -4/Factory | Discovered new exit (range 2) 19619 | -4/Factory | Lost 4 parts (1p1n1u1w) 19643 | -4/Factory | Incoming assault squad redirected 19678 | -4/Factory | Retrieved Zion intel report: Main Access 19678 | -4/Factory | Identified exit to Research 19679 | -4/Factory | Zion Hacker squad teleported in 19759 | -4/Factory | Spotted Executioner 19760 | -4/Factory | Cargo convoy interrupted 19780 | -4/Factory | Incoming assault squad redirected 19812 | -4/Factory | Core integrity fell below 50% 19836 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 19837 | -4/Factory | Zion Fire squad teleported in 19850 | -4/Factory | Zion Hacker squad teleported in 19851 | -4/Factory | Lost 5 parts (2n2u1w) 19853 | -4/Factory | Build established: Mutant 19883 | -4/Factory | Incoming assault squad redirected 19936 | -4/Factory | Discovered new exit (range 8) 19943 | -4/Factory | Entered Upper Caves 19943 | -4/Upper Caves | Accompanied by 1 ally 19951 | -4/Upper Caves | Learned Research stockpile data 20075 | -4/Upper Caves | Destroyed 9 combat bots 20161 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 20185 | -4/Upper Caves | Found DCF Scrap (13 items) 20199 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 20224 | -4/Upper Caves | Discovered new exit (range 12) 20229 | -4/Upper Caves | Entered another Upper Caves area 20230 | -4/Upper Caves | Identified exit to Warlord 20230 | -4/Upper Caves | Core integrity fell below 20% 20240 | -4/Upper Caves | Learned location of 1 exit from Research 20265 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20291 | -4/Upper Caves | Learned Research terminal intel 20308 | -4/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 20230_ Found Mak. System Shield. 20230_ Found Mak. Light Armor Plating. 20230_ Found 62 Matter. 20231_ Acquired 62 matter. 20232_ Acquired Mak. System Shield. 20234_ Acquired Mak. Light Armor Plating. 20235_ Dropped Mak. Light Armor Plating. 20237_ Acquired Adv. Reaction Control System. 20240_ Acquired derelict log, extracted data. Data stored: Research exits (x1). 20265_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 20272_ Penetrated by Slug. 20277_ Critical hit (Burn: +37). 20285_ Penetrated by Slug. 20291_ Acquired derelict log, extracted data. Data stored: Research terminal intel. 20296_ Slug penetrates Wall. 20298_ Adv. Reaction Control System destroyed. 20301_ Slug penetrates Wall. 20303_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????#?#### | | ?????????????????????????????????????##??? ## | | ?????????????????????????????????????# #?? # | | ?????????????????????????????????????? #?? # | | ??????????????????????????????????????? ?? | | ???????????????????????????????????????? ?# | | ?????????????????????????????????????#?#? # | | ?????????????????????????????????????# # ? # | | ?????????????????????????????????????# ^## | | ??????????????????????????#####??????# # # | | ???????????????#?????????## ##????###### # | | ???????????????# ???????## ###### # | | ????????????????# ??????# ## # | | ?????????????????# ?????# ## | | ?????????????????# ????## #### ### | | ?????????????????# ########??# #### ##?# | | ?????????????????# #???# #??# ##??# | | ?????????????????# # #???# #??# ##???#### | | ??????????????????# ##### #?# #???????# | | ?????????????# #@ ## ##??????## | | ?????????????# ?## ####### ##??##???# | | ?????????????# ?## #?????# ##??# ##??# | | ?????????????# ?# ##????####?### ???# | | ?????????????# ?? ## ###?????? ????# | | ???????????? ???? ### ##????? ?????# | | ??????????????????? ?# ##???? ?????# | | ??????????????????? #?# #???? #?????# | | ???????????????????# #?# #??? #????# | | ???????????????###?# ### ### #??? ####?# # | | ??????????????## ## ## ##?##??? ## #? | | ??????????????# ## ##??### ## ?? | | ???????####????# Y #### ## ?? | | ??????## ##???# ## ## ##?? | | ??????# ##??### ## ### #???? | | ?????## #?#### #?????##????? | | ?????# ### ## ## ### #???????????? | | ?????# ######## #???????????? | | ?????# #?????# ##???#???????? | | ?????## ###### #?????# ###??%%#???????? | | ?????### ###????## #?????# ##?? #????????? | | ?????# # #???????# #?????# ####### %% #????????? | | ?????# ##??????# #?????# # #????????? | | ?????# ##???### ####### # #?????????? | | ?????# ##### #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 44 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 10 Resistance: EM 90 Core Shielding 40 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 26 Defensive Hacking 26 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- Adv. Hacking Suite | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Adv. Trap Extractor | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Drone Bay | -6/Factory | Scanalyzed Imp. Component Analysis Suite | -6/Factory | Scanalyzed Imp. Transmission Jammer | -6/Factory | Scanalyzed Hvy. Machine Gun | -6/Zion | Archive Wave Gun | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Power Amplifier | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Tactical Coordination Suite | -5/Factory | Scanalyzed Adv. Force Field | -5/Factory | Scanalyzed Imp. Reaction Control System | -5/Factory | Scanalyzed Adv. Signal Interpreter | -5/Factory | Extracted Hyp. Coil Gun | -5/Factory | Z-intel Imp. Corruption Screen | -5/Factory | Z-intel Lyr. Medium Armor Plating | -5/Factory | Z-intel Imp. Utility Shielding | -5/Factory | Z-intel Great Maul | -5/Factory | Z-intel Imp. Sensor Array | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Arm. Leg | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Weapon Cycler | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Hvy. Laser | -5/Factory | Z-intel Adv. Heat Sink | -5/Factory | Z-intel Hpw. Shock Rifle | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-13 Machinist | -9/Mines | Hacked O-16 Technician | -9/Mines | Hacked M-14 Sweeper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Adv. Force Field | x2 | -5/Factory | Preloaded D-83 Annihilator | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ElectrostormRestorationBank Manual? 0 Play Time 03:11:57 Cumulative 336.7 hours Start 2025.03.28 @ 01:50:43 End 2025.04.01 @ 04:37:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 400 Rogue 400 Adventurer 0 Explorer 0 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d953f5c8-beea-4bca-a05c-9a273a44b418