Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.04 @ 16:08:09 Player: SalsaShark Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (463) 463 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2333 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 430/550 Matter 173/300 Energy 98/100 System Corruption 3% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Large Storage Unit Core Shielding > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (12) --- Ion Engine Cryofiber Web Cryofiber Web Disposable Heat Sink High-capacity Battery (400) Heavy EM Pulse Gun Enhanced Autogun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- Light Assault Rifle Grenade Launcher Heavy Hammer > --- INVENTORY -------- Ion Engine Disposable Heat Sink Small Storage Unit High-capacity Battery Core Shielding Heavy EM Pulse Gun Enhanced Autogun [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Protection Core Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 29 | 6 2 16 5 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 6 2 Treads . | . . . . Leg 10 | 2 . 6 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 4 3 Device 2 | . . 2 . Storage 4 | 1 1 1 1 Processor . | . . . . Hackware . | . . . . Protection 4 | . 1 1 2 Artifact . | . . . . Weapon 6 | 2 . 4 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 3 5 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 3 3 Average Slot Usage (%) 94 | . 88 98 87 Engine 10 | . 14 10 8 Leg 24 | . 28 22 31 Device 2 | . . 4 . Storage 13 | . 14 12 12 Protection 12 | . 3 15 9 Ballistic Gun 23 | . 28 27 8 Launcher 2 | . . 1 7 Impact Weapon 4 | . . 3 9 Naked Turns . | . . . . Heaviest Build 43 | 12 25 34 43 Greatest Support 46 | 20 20 26 46 Greatest Overweight (x) 3 | . 1 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 10 10 12 Average Capacity 9 | 5 6 10 10 Most Carried 10 | 2 6 10 8 Average Carried 7 | . 3 8 7 Final Capacity 12 | 6 10 10 12 Final Carried 7 | 2 6 6 7 Class Distribution -------------------- 65% | Mutant 18% | Tank 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 640 | 231 . 299 110 Remotely . | . . . . Salvage Created 471 | . . 313 158 Parts 28 | . . 15 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 12 | . . 6 6 Guns 7 | . . 5 2 AOE 4 | . . . 4 Classes Destroyed 5 | . . 2 3 Builder 1 | . . . 1 Recycler 1 | . . . 1 Swarmer 2 | . . . 2 Grunt 4 | . . 2 2 Sentry 6 | . . 4 2 Best Kill Streak 3 | . . 2 3 Combat Bots Only 2 | . . 2 2 Max Kills in Single Turn 3 | . . 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1620 | . . 650 970 Core 199 | . . 79 120 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 100 80 . Volleys Fired 45 | . 6 13 26 Largest 3 | . 2 3 2 Hottest 60 | . 40 60 50 Shots Fired 91 | . 12 35 44 Gun 73 | . 12 35 26 Cannon . | . . . . Launcher 18 | . . . 18 Special . | . . . . Kinetic 73 | . 12 35 26 Thermal . | . . . . Explosive 18 | . . . 18 Electromagnetic . | . . . . Robot Hit Streak 30 | . 2 28 30 Robot Miss Streak 3 | . 3 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 74 | . 4 44 26 Core Hits 32 | . . 12 20 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 20 | . . 18 2 Impact 20 | . . 18 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1481 | . 17 641 823 Guns 450 | . 17 318 115 Cannons . | . . . . Explosions 693 | . . . 693 Melee 338 | . . 323 15 Ramming . | . . . . Kinetic 450 | . 17 318 115 Thermal . | . . . . Explosive 693 | . . . 693 Electromagnetic . | . . . . Impact 338 | . . 323 15 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 1 . 3 Average Corruption 2 | . 1 . 3 Corruption Purged . | . . . . Effects 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 41 | . . 11 30 Projectiles . | . . . . Explosions 30 | . . . 30 Melee 11 | . . 11 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 121 | . . . 121 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 154 | . . 12 154 Average Temperature 29 | . . 5 41 Received Heat Transfer 528 | . . 222 306 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 294 | . 15 157 294 Average Influence 58 | . 4 43 165 Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 54 Level 1 8 | . . . 45 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 2 11 15 Peak Tracking Total 5 | . 1 4 5 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 2 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 5 | . 2 3 . Successful 4 | . 2 2 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Emergency Access Points 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1800 | 75 304 1070 351 Spaces Moved 1028 | 56 217 546 209 Core 4 | 4 . . . Treads . | . . . . Legs 1024 | 52 217 546 209 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 137 | 115 125 149 122 Slowest Speed 210 | 120 150 210 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 23 | 3 36 34 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 94 | . . . 94 Melee . | . . . . Projectile . | . . . . AOE 94 | . . . 94 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1299 | 63 237 737 262 Wait 143 | . 9 120 14 Move 1025 | 55 216 545 209 Hop . | . . . . Pick Up 22 | 2 4 12 4 Fast Attach 11 | 6 1 4 . Attach 11 | . . 6 5 Detach 3 | . . 1 2 Swap 7 | . 1 6 . Drop 12 | . . 12 . Fire 45 | . 6 13 26 Melee 20 | . . 18 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 12) 341 | -10/Materials | Build established: Mutant 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 550 | -9/Materials | Discovered new exit (range 8) 1353 | -9/Materials | Lost 3 parts (1p1u1w) 1450 | -9/Materials | Entered another Materials area 1450 | -8/Materials | Evolved 2 slots: Propulsion x2 1612 | -8/Materials | Crushed by falling debris 1801 | -8/Materials | Self-destructed Last Messages --------------- 01662_ K-01 Serf collects debris. 01663_ Acquired 5 matter. 01663_ U-05 Engineer builds a Wall. 01705_ G-47 Trooper destroyed. 01707_ R-06 Scavenger collects Imp. Heat Sink. 01755_ Acquired Cryofiber Web. 01764_ K-01 Serf collects debris. 01764_ Destroyed Sml. Matter Pod. 01766_ Grenade Launcher destroyed. 01771_ K-01 Serf cleans the Processing Tank. 01777_ G-47 Trooper destroyed. 01779_ K-01 Serf collects debris. 01785_ System corrupted: Lgt. Assault Rifle targeting data glitched. 01787_ Lgt. Assault Rifle destroyed. 01792_ C-30 ARC bursts open, deploying its payload. 01792_ G-50 Soldier unfolds itself. 01792_ G-47 Trooper unfolds itself. 01796_ K-01 Serf collects debris. 01797_ Ion Engine destroyed. 01800_ K-01 Serf collects debris. 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