Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.04 @ 18:18:33 Player: Auto Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (3938) 3938 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1366) 1366 TOTAL SCORE: 9169 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 55 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Modified TNC > --- WEAPON ----------- High-powered Shotgun Greatsword > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Hacking Suite Shock Rifle Datajack Mining Laser Plasma Cutter [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Modified TNC Hackware Relay Coupler [NC] Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Slots Evolved 6 | . . . . . 4 . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . Utility 1 | . . . . . 1 . . . Weapon 2 | . . . . . 1 . 1 . Parts Attached 197 | 6 16 8 2 5 48 32 80 . Power 29 | 1 4 1 . 1 4 3 15 . Engine 16 | 1 4 1 . 1 4 2 3 . Core 13 | . . . . . . 1 12 . Reactor . | . . . . . . . . . Propulsion 79 | 2 4 4 . 1 25 10 33 . Treads . | . . . . . . . . . Leg 75 | 2 4 4 . 1 25 10 29 . Wheel . | . . . . . . . . . Hover 4 | . . . . . . . 4 . Flight . | . . . . . . . . . Utility 21 | 1 3 1 1 . 3 4 8 . Device 8 | . 1 . . . 2 1 4 . Storage 8 | 1 2 1 . . 1 1 2 . Processor 2 | . . . 1 . . . 1 . Hackware 3 | . . . . . . 2 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 68 | 2 5 2 1 3 16 15 24 . Energy Gun 20 | 1 2 . . . 3 4 10 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 25 | 1 3 2 . 3 9 2 5 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon 13 | . . . 1 . 3 5 4 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 7 | . . . . . . 4 3 . Unidentified Prototypes 3 | . . . 2 . 1 . . . Parts Lost 43 | . . 2 . . 2 10 26 3 Power 9 | . . . . . 1 2 5 1 Propulsion 15 | . . . . . . 4 10 1 Utility 2 | . . 1 . . . . 1 . Weapon 17 | . . 1 . . 1 4 10 1 Highest Loss Streak 8 | . . 2 . . 2 8 8 3 Average Slot Usage (%) 87 | . 91 96 88 100 89 93 70 42 Engine 8 | . 13 14 14 14 8 5 . 6 Core 2 | . . . . . . 3 11 . Leg 29 | . 27 28 28 28 34 34 22 . Device 6 | . 7 8 . . 8 5 5 . Storage 10 | . 14 16 18 14 9 6 5 . Processor 5 | . . . 9 14 9 5 . 6 Hackware 1 | . . . . . . 5 4 . Energy Gun 6 | . 13 8 . . 1 8 8 6 Ballistic Gun 11 | . 13 19 17 28 9 12 4 . Slashing Weapon 2 | . . . . . 8 . . . Naked Turns 190 | . . . . . . 15 156 19 Heaviest Build 36 | 10 18 17 17 20 28 27 36 19 Greatest Support 80 | 20 20 20 20 20 72 66 80 22 Greatest Overweight (x) 6 | . 2 . . . . . 6 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 8 10 8 8 4 Average Capacity 7 | 5 7 8 8 8 8 7 7 4 Most Carried 10 | 6 8 9 10 8 8 8 8 4 Average Carried 6 | 4 6 8 8 7 7 6 4 4 Final Capacity 10 | 6 8 10 8 8 8 8 4 4 Final Carried 9 | 6 8 9 8 8 8 8 4 4 Class Distribution -------------------- 44% | Mutant 34% | Scavenger-Mutant 9% | Scavenger-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Matter Collected 2788 | 221 235 122 . 86 611 531 982 . Remotely . | . . . . . . . . . Salvage Created 4723 | . 375 371 . 77 1972 559 1369 . Parts 269 | . 35 15 . 8 95 30 86 . Haulers Intercepted 2 | . . . . . 2 . . . Recyclers Shooed 4 | . . 1 . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Combat Hostiles Destroyed 86 | . 8 6 . 4 30 20 18 . Melee 25 | . . . . . 21 . 4 . Guns 57 | . 8 6 . 4 9 20 10 . Cannons 2 | . . . . . . . 2 . AOE 2 | . . . . . . . 2 . Classes Destroyed 14 | . 5 1 . . 7 . 1 . Worker 10 | . . . . . 6 . 4 . Builder 2 | . 1 . . . . . 1 . Hauler 2 | . . . . . 2 . . . Recycler 12 | . 2 3 . . 2 . 5 . Operator 2 | . . . . . 2 . . . Watcher 8 | . 3 . . . 5 . . . Swarmer 24 | . 6 3 . 3 2 8 2 . Grunt 36 | . 2 2 . 1 15 9 7 . Brawler 2 | . . . . . 1 . 1 . Duelist 3 | . . . . . 2 . 1 . Sentry 10 | . . . . . 8 1 1 . Hunter 5 | . . . . . 2 2 1 . Programmer 5 | . . . . . . . 5 . Assembled 1 | . . 1 . . . . . . Best Kill Streak 6 | . 5 2 . 3 4 3 6 . Combat Bots Only 4 | . 3 2 . 3 4 3 3 . Max Kills in Single Turn 2 | . 1 1 . 1 1 2 2 . Gunslinging 1 | . . . . . . 1 . . Exploded 2 | . . . . . . . 2 . Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Damage Taken 5911 | . 295 251 . 90 1081 1189 2794 211 Core 1055 | . 33 50 . 30 98 139 667 38 Absorbed by Shields 17 | . . . . . . . . 17 Core Remaining (%) 70 | 100 . . . 54 . 56 . . Volleys Fired 299 | . 36 35 . 8 54 70 96 . Largest 3 | . 2 2 . 2 3 3 3 . Hottest 203 | . 70 70 . 40 128 203 158 . Shots Fired 553 | . 70 65 . 16 71 161 170 . Gun 495 | . 70 65 . 16 58 140 146 . Cannon 18 | . . . . . . . 18 . Launcher . | . . . . . . . . . Special 40 | . . . . . 13 21 6 . Kinetic 302 | . 36 51 . 16 38 83 78 . Thermal 162 | . 34 14 . . 18 78 18 . Explosive . | . . . . . . . . . Electromagnetic 83 | . . . . . 15 . 68 . Robot Hit Streak 32 | . 19 29 . 8 27 32 25 . Robot Miss Streak 3 | . 2 1 . 1 3 2 3 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . Shots Hit Robots 480 | . 53 55 . 11 131 88 142 . Core Hits 238 | . 23 22 . 6 56 50 80 1 Critical Hits 13 | . . . . 1 6 1 5 . Critical Kills 4 | . . . . 1 3 . . . Critical Parts Destroyed 8 | . . . . . 2 1 5 . Melee Attacks 100 | . . . . . 89 6 5 . Impact . | . . . . . . . . . Slashing 89 | . . . . . 89 . . . Piercing . | . . . . . . . . . Sneak Attacks 17 | . . . . . 14 . 3 . Combat Hostiles 2 | . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12012 | . 514 525 . 87 6547 1532 2796 11 Guns 5244 | . 514 525 . 87 867 1484 1767 . Cannons 233 | . . . . . . . 233 . Explosions 594 | . . . . . . . 594 . Melee 5614 | . . . . . 5614 . . . Ramming 213 | . . . . . . . 202 11 Kinetic 2690 | . 188 362 . 87 479 624 950 . Thermal 2618 | . 326 163 . . 200 908 1021 . Explosive . | . . . . . . . . . Electromagnetic 877 | . . . . . 254 . 623 . Impact . | . . . . . . . . . Slashing 5614 | . . . . . 5614 . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 10 Average Corruption 4 | . . . . . . . 4 10 Corruption Purged . | . . . . . . . . . Effects 48 | . . . . . . . 39 9 Message Errors 9 | . . . . . . . 6 3 Matter Fused 13 | . . . . . . . 12 1 Heat Flow Errors 4 | . . . . . . . 3 1 Energy Discharges 7 | . . . . . . . 5 2 Data Loss (minor) 6 | . . . . . . . 6 . Misfires 1 | . . . . . . . 1 . Misdirections 3 | . . . . . . . 1 2 Targeting Errors 3 | . . . . . . . 3 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 1224 | . . . . . 1115 . 109 . Projectiles 20 | . . . . . . . 20 . Explosions 89 | . . . . . . . 89 . Melee 1115 | . . . . . 1115 . . . Knockbacks 7 | . . . . . . . 7 . Impact 2 | . . . . . . . 2 . Kinetic 4 | . . . . . . . 4 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 240 | . . . . . . . 236 4 Shots 6 | . . . . . . . 6 . Rammed 40 | . . . . . . . 37 3 Targets Rammed 77 | . . . . . . . 74 3 Kicked 37 | . . . . . . . 37 . Crushed . | . . . . . . . . . Highest Temperature 315 | . 121 132 . 4 . 315 304 81 Average Temperature 74 | . 33 40 . 3 . 89 105 43 Received Heat Transfer 2089 | . 111 163 . . 396 612 768 39 Effects 2 | . . . . . . 1 1 . Energy Bleed 1 | . . . . . . . 1 . Interference 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 1 2 . . . 1 2 . Heat Transferred 5067 | . 821 481 . . 522 1783 1460 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 7 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Peak Influence 595 | . 125 150 . 102 240 595 305 44 Initial 270 | . . . . . 31 . 270 44 Average 131 | . 17 50 . 66 80 424 126 40 Maximum Alert Level 2 | . . . . . 1 2 1 . Low Security (%) 78 | 100 100 100 . 100 92 13 71 100 Level 1 9 | . . . . . 7 10 28 . Level 2 12 | . . . . . . 75 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . . . 1 6 . 11 . Investigation 4 | . . . . 1 2 . 1 . Extermination 5 | . . . . . . . 5 . Reinforcement 3 | . . . . . 2 . 1 . Assault . | . . . . . . . . . Garrison 6 | . . . . . 2 . 4 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Distress Signals 3 | . . . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 14 9 . 8 52 24 30 13 Peak Tracking Total 17 | . 3 17 . 4 5 4 4 10 Tactical Retreats 21 | . 1 1 . . 9 2 8 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Traps Triggered 11 | . 3 . . . 1 1 2 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Machines Disabled 6 | . . . . . 3 2 1 . Max in Single Turn 1 | . . . . . 1 1 1 . Garrison Relay 3 | . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Machines Accessed 32 | . 11 . 1 1 13 . 6 . Terminals 21 | . 8 . . . 9 . 4 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . 1 . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 93 | . 37 . 6 1 34 . 15 . Successful 60 | . 24 . 6 1 20 . 9 . Failed 33 | . 13 . . . 14 . 6 . Catastrophic 5 | . 2 . . . 1 . 2 . Database Lockouts . | . . . . . . . . . Manual 65 | . 31 . 1 . 24 . 9 . Terminals 59 | . 27 . . . 23 . 9 . Fabricators . | . . . . . . . . . Repair Stations 11 | . 5 . . . 2 . 4 . Recycling Units 7 | . 5 . . . 2 . . . Scanalyzers 6 | . . . . . 6 . . . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks 22 | . 11 . 6 1 2 . 2 . Record 6 | . . . 6 . . . . . Prototype ID Bank 4 | . 4 . . . . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 3 | . 1 . . . 1 . 1 . Repair Station Index 2 | . 1 . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 4 . . . 1 . 2 . Scan Component 4 | . 2 . . . 1 . 1 . Repair 3 | . 2 . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer 6 | . . . . . 6 . . . Insert Component 3 | . . . . . 3 . . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 20 | . 8 . . . 9 . 3 . Terminals 17 | . 6 . . . 8 . 3 . Assimilate 4 | . . . . . 4 . . . Botnet 12 | . 6 . . . 3 . 3 . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . Reject 3 | . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 10 . . . 12 . 6 . Full Trace Events 4 | . 2 . . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . . . . . 1 . Time 74 | . 52 . . . . . 22 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . 10 . . . 10 . . . Parts Scanalyzed 3 | . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 6 | . . . . . . 3 3 . Non-combat 3 | . . . . . . . 3 . Combat 3 | . . . . . . 3 . . Robot Hacks Applied 6 | . . . . . . 3 3 . find_chute 1 | . . . . . . . 1 . ignore_parts 1 | . . . . . . . 1 . amplify_resonance 1 | . . . . . . 1 . . go_dormant 1 | . . . . . . 1 . . streamctrl_high 1 | . . . . . . . 1 . formatsys_high 1 | . . . . . . 1 . . Relay Couplers Released 12 | . . . . . . 12 . . Machine Destruction 12 | . . . . . . 12 . . Attached 2 | . . . . . . 2 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Total Allies 6 | . . . . 3 1 1 1 . Largest Group 3 | . . . . 3 3 1 1 . Highest-Rated Group 40 | . . . . 40 40 29 17 . Highest-Rated Ally 29 | . . . . 16 26 29 17 . Total Orders 5 | . . . . . 4 . 1 . STAY 1 | . . . . . 1 . . . ROAM 3 | . . . . . 2 . 1 . FOLLOW 1 | . . . . . 1 . . . Ally Attacks 42 | . . . . 14 25 3 . . Total Damage 516 | . . . . 173 287 56 . . Kills 5 | . . . . 4 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Turns Passed 12108 | 75 1704 961 700 779 3613 1856 2229 191 Spaces Moved 6849 | 56 1035 578 573 538 1646 977 1320 126 Core 345 | 14 3 . . . . 38 252 38 Treads . | . . . . . . . . . Legs 6303 | 42 1032 578 573 538 1646 939 955 . Wheels . | . . . . . . . . . Hover 201 | . . . . . . . 113 88 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 50 Average Speed 115 | 102 120 120 120 120 120 117 106 54 Slowest Speed 350 | 120 150 120 120 120 120 120 350 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 59 | 4 100 68 90 90 86 65 9 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 3 | . . . . . 3 . . . Terrain Destroyed 27 | . . . . . 3 . 24 . Melee . | . . . . . . . . . Projectile 7 | . . . . . 3 . 4 . AOE 20 | . . . . . . . 20 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Total 10321 | 73 1437 798 588 663 3044 1493 1977 248 Wait 2450 | . 321 156 . 101 1120 377 305 70 Move 6840 | 55 1034 577 572 537 1645 975 1319 126 Hop . | . . . . . . . . . Pick Up 204 | 12 20 12 6 6 46 24 78 . Fast Attach . | . . . . . . . . . Attach 107 | 6 10 2 . 1 12 15 61 . Detach 3 | . . . . . 3 . . . Swap 90 | . 6 6 2 4 36 17 19 . Drop 100 | . 10 9 8 6 39 8 20 . Fire 299 | . 36 35 . 8 54 70 96 . Melee 100 | . . . . . 89 6 5 . Ram 25 | . . . . . . . 22 3 Kick 52 | . . . . . . . 52 . Crush . | . . . . . . . . . Escape Stasis 50 | . . . . . . 1 . 49 Rewire 1 | . . 1 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 5) 262 | -10/Materials | Repaired Aluminum Leg 289 | -10/Materials | Repaired Lgt. Assault Rifle 312 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 11) 637 | -10/Materials | Identified exit to Mines 793 | -10/Materials | Discovered new exit (range 16) 1338 | -10/Materials | Discovered new exit (range 3) 1544 | -10/Materials | Build established: Scavenger-Mutant 1780 | -10/Materials | Entered Mines 1949 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2408 | -10/Mines | Assembled infested the area 2411 | -10/Mines | Learned location of 1 exit from Materials 2736 | -10/Mines | Discovered new exit (range 5) 2741 | -10/Mines | Entered Exiles 2774 | -10/Exiles | Met 8R-AWN 2794 | -10/Exiles | Met EX-HEX 2828 | -10/Exiles | Met EX-BIN 2843 | -10/Exiles | Aligned with FarCom system 2845 | -10/Exiles | Given EX-Vault access code 2876 | -10/Exiles | Opened EX-Vault 2896 | -10/Exiles | Found Prototype Special Weapon 2897 | -10/Exiles | Identified Field Lobotomy Kit 2907 | -10/Exiles | Found Prototype Ballistic Cannon 2965 | -10/Exiles | Found Prototype Processor 2967 | -10/Exiles | Identified Modified TNC 3012 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3094 | -10/Exiles | Discovered new exit (range 14) 3186 | -10/Exiles | Met EX-DEC 3227 | -10/Exiles | Visited The Gauntlet 3425 | -10/Exiles | Discovered new exit (range 14) 3441 | -10/Exiles | Left Exiles lab with Modified TNC 3441 | -10/Exiles | Entered Mines 3636 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3654 | -9/Mines | Learned location of 1 exit from Materials 3746 | -9/Mines | Discovered new exit (range 5) 3753 | -9/Mines | Met a Derelict shopkeep closing up shop 4220 | -9/Mines | Entered Materials 4220 | -8/Materials | Accompanied by 3 allies 4220 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4221 | -8/Materials | Identified exit to Factory 4521 | -8/Materials | Build established: Mutant 5063 | -8/Materials | Build established: Scavenger-Mutant 5693 | -8/Materials | Build established: Mutant 6849 | -8/Materials | Discovered exit to Factory (range 15) 7664 | -8/Materials | Garrison activated, responded to threat 7726 | -8/Materials | Build established: Skirmisher 7832 | -8/Materials | Identified exit to Garrison 7833 | -8/Materials | Entered Garrison 7844 | -8/Garrison | Triggered checkpoint 7904 | -8/Garrison | Garrison Relay disabled 8063 | -8/Garrison | Triggered checkpoint 8230 | -8/Garrison | Discovered exit to Factory (range 9) 8242 | -8/Garrison | Triggered checkpoint 8288 | -8/Garrison | Garrison Relay disabled 8443 | -8/Garrison | Installed Relay Interface Framework 8643 | -8/Garrison | Triggered checkpoint 8668 | -8/Garrison | Build established: Mutant 8892 | -8/Garrison | Discovered exit to Factory (range 9) 8922 | -8/Garrison | Triggered checkpoint 8940 | -8/Garrison | Triggered checkpoint 8999 | -8/Garrison | Garrison Relay disabled 9022 | -8/Garrison | Released all parts (5) 9051 | -8/Garrison | Lost 8 parts (2p3n3w) 9433 | -8/Garrison | Build established: Scavenger-Skirmisher 9646 | -8/Garrison | Triggered checkpoint 9673 | -8/Garrison | Discovered exit to Factory (range 10) 9689 | -8/Garrison | Entered Factory 9689 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 9919 | -7/Factory | Repaired Imp. Carbon-fiber Leg 10218 | -7/Factory | Garrison activated, responded to threat 10350 | -7/Factory | Released all parts (9) 10370 | -7/Factory | Lost 3 parts (1p2w) 10658 | -7/Factory | Build established: Mutant 10782 | -7/Factory | Released all parts (9) 11023 | -7/Factory | Lost 8 parts (2p4n2w) 11582 | -7/Factory | Garrison activated, responded to threat 11638 | -7/Factory | Build established: Scavenger-Skirmisher 11652 | -7/Factory | Lost 5 parts (3n2w) 11666 | -7/Factory | Released all parts (8) 11714 | -7/Factory | Released all parts (2) 11781 | -7/Factory | Core integrity fell below 50% 11781 | -7/Factory | Released all parts (1) 11799 | -7/Factory | Core integrity fell below 20% 11799 | -7/Factory | System corruption reached 10% 11917 | -7/Factory | Identified exit to Garrison 11918 | -7/Factory | Entered Garrison 12074 | -7/Garrison | Triggered checkpoint 12090 | -7/Garrison | Released all parts (3) 12109 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12074_ Beams of light sweep through the air. An alarm sounds. 12074_ KETVS 2#7 NAUJGBPU5CWPF/HE 12074_ Field strength at 79. 12075_ Field strength at 72. 12076_ Field strength at 65. 12077_ Field strength at 58. 12078_ Field strength at 51. 12079_ Field strength at 44. 12080_ Field strength at 29. 12081_ Field strength at 22. 12082_ Critical hit. 12082_ Lgt. Angular Momentum Engine destroyed. 12082_ Field strength at 1. 12083_ Stasis field depleted. 12083_ Slammed into L-41 Fighter. 12086_ Gravmag System destroyed. 12086_ Shock Rifle destroyed. 12090_ Released Target Analyzer. 12090_ Released Imp. EM Pulse Cannon. 12090_ Released Gravmag System. Map ----- +----------------------------------------------------+ | ?????????????????????####???????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #???#####??? | | ????????????????????????????????????# #???# #??? | | ??????????????????????????????????### ##### #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# ##########??? | | ??????????????????????????????????#^ #???????????? | | ?????????????# ???ssss????????????# #???????????? | | ????????????## ##""""######??????# #???????????? | | ????????????# ######## #???????????? | | ?????????? #???????????? | | ?????????? #???????????? | | ????????????#g ## ## ###########???????????? | | ????????????# g ## ## #?????????????????????? | | ????????????" b "g????????????????????? | | ???????????g" g "g????????????????????? | | ????????????" @ "g????????????????????? | | ?????????gg?" "?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ???# g ?# #?????????????????????? | | ??????????????? ?? ?????????????????????? | | ????????????? g ?? ?????????????????????? | | ????????????# l ?? ##????????????????????? | | ????????????? ##""??###s##?????????????????????? | | ????????????? ?????????#s#??????????????????????? | | ?????????????????????????s???????????????????????? | | ?????????????????????????s???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ??????????????????????????????Y??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Target Analysis 5 Offensive Hacking 20 Relay Coupler Types 37 Relay Coupler Value 1 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingGravitonSegregator Manual? 0 Play Time 01:34:30 Cumulative 19.1 hours Start 2021.05.04 @ 16:33:06 End 2021.05.04 @ 18:18:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e6fba2e-9b48-4a9e-8888-f15aeba64c93