Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 21:19:08 // AFD2018/Launchers Player: kasaphescent Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (189) 945 Value Destroyed (9116) 9116 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2715) 2715 TOTAL SCORE: 21036 Bonus ------- High Alert Combat Kills 1996 Follower Combat Kills 884 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -1065 Cogmind --------- Core Integrity 0/1600 Matter 16/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Gamma Bomb Array Gamma Bomb Array Fusion Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Myomer Leg Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Compact Battery Energy Well Medium Matter Pod Heavy Armor Plating > --- WEAPON ----------- Gamma Bomb Array Gamma Bomb Array Fusion Bomb Launcher > --- INVENTORY -------- Gamma Bomb Array Gamma Bomb Array Fusion Bomb Launcher Fusion Bomb Launcher [Rating: 147] Favorites ----------- Power Reinforced Fission Core Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Compact Battery Device Advanced Heat Sink Storage Compact Battery Protection Improved Medium Armor Plating Weapon Heavy Shock Bomb Launcher Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 . . . . 2 . . 2 2 2 Power 2 | . . . . . . . 1 . . . . 1 . . . . . Propulsion 9 | . . 1 . . . 3 . . . . . 1 . . 1 2 1 Utility 6 | . . 1 . . . 3 1 . . . . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . 1 Parts Attached 200 | 3 4 2 2 1 8 38 7 3 8 6 27 10 2 15 17 8 39 Power 19 | . . . . . 1 1 1 . . 3 2 1 . 3 2 1 4 Engine 5 | . . . . . 1 1 1 . . . . . . . . . 2 Core 2 | . . . . . . . . . . . 2 . . . . . . Reactor 12 | . . . . . . . . . . 3 . 1 . 3 2 1 2 Propulsion 80 | 1 2 1 . . 4 20 . 1 1 1 16 2 . 3 10 2 16 Treads 23 | . . . . . 3 3 . 1 . . 3 . . . 5 2 6 Leg 48 | 1 2 1 . . . 14 . . . . 13 2 . 3 3 . 9 Wheel 9 | . . . . . 1 3 . . 1 1 . . . . 2 . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 31 | . 1 . . . 2 3 1 . 1 1 5 5 . 5 2 1 4 Device 14 | . . . . . 2 2 1 . . 1 . 4 . 3 . . 1 Storage 7 | . 1 . . . . 1 . . 1 . 3 . . . . . 1 Processor . | . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 10 | . . . . . . . . . . . 2 1 . 2 2 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 70 | 2 1 1 2 1 1 14 5 2 6 1 4 2 2 4 3 4 15 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 70 | 2 1 1 2 1 1 14 5 2 6 1 4 2 2 4 3 4 15 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 3 . . . . . . . 4 . . . Parts Lost 100 | . 2 3 . . 3 19 1 1 13 . 10 2 . 1 11 2 32 Power 10 | . . . . . . 1 . . 2 . 1 1 . . 1 . 4 Propulsion 53 | . 1 1 . . 2 13 . 1 6 . 4 1 . . 6 2 16 Utility 23 | . . . . . 1 2 1 . 4 . 3 . . 1 4 . 7 Weapon 14 | . 1 2 . . . 3 . . 1 . 2 . . . . . 5 Highest Loss Streak 18 | . 1 1 . . 2 5 1 1 11 . 4 2 . 1 5 2 18 Average Slot Usage (%) 64 | . 44 30 44 44 64 72 77 72 6 10 59 85 94 95 79 72 74 Engine 2 | . . . . . 5 5 11 11 . . . . . . . . 1 Core 1 | . . . . . . . . . . . 4 5 5 5 4 4 3 Reactor 3 | . . . . . . . . . . 1 5 8 5 6 8 8 5 Treads 6 | . . . . . 12 9 11 13 . . 5 . . . 1 8 14 Leg 17 | . 20 10 11 11 5 20 5 . . . 17 35 36 36 28 25 20 Wheel 2 | . . . . . 1 2 17 17 . 1 4 . . . . . . Device 6 | . . . . . 5 13 12 11 . 1 . 7 15 13 4 4 5 Storage 8 | . 7 11 11 11 11 5 5 5 . . 4 15 15 15 13 8 8 Protection 2 | . . . . . . . . . . . 4 . 5 6 5 4 4 Launcher 12 | . 16 8 22 22 22 12 11 11 3 3 8 10 10 10 9 8 10 Naked Turns 256 | . 6 . . . . . . . 112 48 . . . . . . 90 Heaviest Build 132 | 6 7 7 9 14 31 35 42 41 41 23 65 73 74 83 96 118 132 Greatest Support 187 | 10 20 10 10 10 63 120 30 30 30 12 135 160 155 163 163 148 187 Greatest Overweight (x) 5 | 1 . 2 . 1 1 1 1 1 4 3 5 . . . 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 . . 3 . . . . . . Largest Inventory Capacity 6 | 4 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 5 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Average Carried 4 | 3 4 5 6 5 5 4 3 4 3 2 2 3 4 3 4 4 3 Final Capacity 6 | 4 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 4 6 6 6 6 6 4 4 4 4 2 4 4 4 4 4 4 4 Class Distribution -------------------- 71% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Matter Collected 5344 | . 100 103 . . 408 924 129 64 176 258 634 129 . 435 672 105 1207 Remotely 10 | . . . . . 10 . . . . . . . . . . . . Salvage Created 9786 | 21 114 103 . . 278 1624 335 120 312 258 1500 332 244 382 1948 129 2086 Parts 278 | 1 8 4 . . 5 66 5 5 5 2 33 12 . 11 52 6 63 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . 1 . . . 1 . . . . . . . . 4 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 5 . . 4 2 . 5 . . . . . . Prevented 18 | . . . . . . . . . 1 . 17 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Combat Hostiles Destroyed 143 | 1 4 1 . . 7 28 5 2 10 . 19 5 1 6 23 1 30 Melee 1 | . 1 . . . . . . . . . . . . . . . . AOE 104 | 1 3 1 . . 6 26 2 2 10 . 8 5 . 3 17 . 20 Classes Destroyed 19 | 1 3 . . . 1 8 . 1 . . 2 . 1 1 . 1 . Worker 16 | . 1 . . . . 6 . . . . . 1 . 1 2 . 5 Builder 10 | . . . . . . 2 . . . . . 1 . . 2 . 5 Tunneler 2 | . . . . . . . . . . . . . . . . 1 1 Recycler 10 | . 1 1 . . . 2 . . . . . . . . 3 . 3 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . 1 . . . Watcher 2 | . . . . . . 1 . . . . . . . . 1 . . Swarmer 26 | . 3 . . . 2 . . 2 . . 2 . . 3 10 . 4 Saboteur 1 | . . . . . . 1 . . . . . . . . . . . Grunt 57 | 1 1 1 . . 5 13 5 . 5 . 8 4 . . 5 . 9 Brawler 4 | . . . . . 1 1 . . 1 . 1 . . . . . . Duelist 7 | . . . . . . 5 . . . . 2 . . . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . . Sentry 10 | . . . . . . . . . . . 2 1 . 1 3 1 2 Hunter 25 | . . . . . . 7 . . 4 . 4 . . 2 2 . 6 Programmer 13 | . . . . . . 1 . . . . . . . . 3 . 9 Compactor 1 | . . . . . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . Fireman 2 | . . . . . . 2 . . . . . . . . . . . Best Kill Streak 18 | 1 3 2 . . 4 8 3 2 4 . 5 3 1 3 16 2 18 Combat Bots Only 12 | 1 3 1 . . 4 5 3 2 4 . 5 3 1 3 12 1 12 Max Kills in Single Turn 8 | 1 2 1 . . 2 5 1 2 2 . 2 2 1 1 6 1 8 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | 1 2 1 . . 2 3 1 2 2 . 2 1 . 1 4 . 5 Melee 1 | . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Damage Taken 15943 | 11 152 466 . . 313 1596 220 316 1238 5 1739 330 . 665 1996 307 6589 Core 3226 | 11 52 182 . . 30 172 . 13 555 . 322 22 . 102 152 . 1613 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 95 74 . . . 47 79 . . . . 11 . . 89 88 100 . Volleys Fired 300 | 2 7 3 . . 13 50 11 9 23 7 36 10 2 18 44 9 56 Largest 3 | 1 1 1 . . 2 2 1 2 2 1 2 2 2 1 2 1 3 Hottest 212 | 30 30 30 . . 75 86 46 92 92 46 92 92 98 49 132 80 212 Shots Fired 359 | 2 7 3 . . 15 58 11 10 24 7 46 15 4 18 45 9 85 Gun . | . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 359 | 2 7 3 . . 15 58 11 10 24 7 46 15 4 18 45 9 85 Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 116 | 2 7 3 . . 7 22 2 . 20 . . . 4 1 11 1 36 Electromagnetic 243 | . . . . . 8 36 9 10 4 7 46 15 . 17 34 8 49 Robot Hit Streak 11 | 2 3 5 . . 7 7 3 4 7 7 4 8 4 5 10 10 11 Robot Miss Streak 6 | . 1 . . . 2 3 2 3 2 1 6 2 2 1 4 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 211 | 2 5 3 . . 10 33 4 5 14 3 18 8 2 10 32 8 54 Core Hits 514 | 3 10 6 . . 21 92 7 3 28 9 30 12 . 10 115 7 161 Critical Hits . | . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 26514 | 46 363 149 . . 1382 5465 648 396 2633 142 2209 808 592 903 3554 137 7087 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 26405 | 46 355 144 . . 1382 5457 629 396 2633 142 2209 808 592 903 3532 137 7040 Melee . | . . . . . . . . . . . . . . . . . . Ramming 109 | . 8 5 . . . 8 19 . . . . . . . 22 . 47 Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 1838 | . . . . . 271 658 . . . . 110 147 . . 268 . 384 Explosive 12658 | 46 355 144 . . 817 3147 145 . 2421 . . . 592 . 944 . 4047 Electromagnetic 11909 | . . . . . 294 1652 484 396 212 142 2099 661 . 903 2320 137 2609 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . 1 . . . . 3 . . 6 7 7 1 1 7 2 . 31 Average Corruption 5 | . 1 . . . . 2 . . 5 6 7 1 1 2 1 . 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 119 | . . . . . . 10 . . 16 8 33 . . 9 3 . 40 Message Errors 23 | . . . . . . 2 . . 4 2 8 . . 4 1 . 2 Matter Fused 16 | . . . . . . 1 . . 3 1 4 . . 1 . . 6 Heat Flow Errors 16 | . . . . . . 3 . . 2 . 3 . . 3 1 . 4 Energy Discharges 13 | . . . . . . 2 . . 1 3 3 . . . 1 . 3 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 15 | . . . . . . 2 . . 3 . 4 . . 1 . . 5 Data Loss (major) 2 | . . . . . . . . . 1 . . . . . . . 1 Misfires 3 | . . . . . . . . . . . 2 . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . . . . 10 Targeting Errors 17 | . . . . . . . . . 2 2 8 . . . . . 5 Weapon Failures 2 | . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 807 | . 7 . . . 41 218 9 113 32 27 35 64 . 34 83 . 144 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 807 | . 7 . . . 41 218 9 113 32 27 35 64 . 34 83 . 144 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 808 | . 4 . . . 46 107 26 . 75 5 143 44 . 11 91 41 215 Shots 57 | . . . . . 2 5 1 . 3 1 11 2 . 1 13 8 10 Rammed 4 | . 2 . . . . 1 1 . . . . . . . . . . Targets Rammed 14 | . 2 1 . . . 2 1 . . . . . . . 2 . 6 Kicked 10 | . . 1 . . . 1 . . . . . . . . 2 . 6 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 282 | . . . . . . 223 6 12 202 21 282 112 . 244 144 148 278 Average Temperature 70 | . . . . . . 102 3 7 65 20 94 55 . 48 47 76 76 Received Heat Transfer 1809 | 6 69 162 . . 63 171 81 24 198 . 132 75 . 108 126 36 558 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 38 | . . . . . 1 2 3 1 . . 11 . . 3 6 1 10 Combat Hostiles 37 | . . . . . 1 2 3 . . . 11 . . 3 6 1 10 Parts Fried 70 | . . . . . . 11 3 . . . 12 . . 2 22 2 18 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . . Heat Transferred 1750 | . . . . . 200 600 . . . . 100 200 . . 350 . 300 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 22 | . . . . . 2 6 . . . . 2 3 . . 6 . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Peak Influence 1567 | 20 173 40 11 . . 1176 905 . . . . 403 205 548 920 616 1567 Initial 576 | . 13 5 11 . . 44 576 . . . . 12 141 143 282 517 369 Average 478 | 3 129 16 11 . . 609 717 . . . . 158 179 294 499 548 655 Maximum Alert Level 4 | . . . . . . 4 3 . . . . 2 1 2 3 2 4 Low Security (%) 28 | 100 100 100 100 . . 25 . . . . . 63 84 43 . . . Level 1 21 | . . . . . . 19 . . . . . 16 15 25 32 . 39 Level 2 26 | . . . . . . 2 55 . . . . 19 . 30 53 100 30 Level 3 14 | . . . . . . 35 44 . . . . . . . 14 . 5 Level 4 9 | . . . . . . 17 . . . . . . . . . . 24 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 . . 1 9 . . . . 1 2 . 6 7 2 11 Investigation 6 | . . . . . . 1 . . . . . 1 . 2 1 1 . Extermination 7 | . . . . . . 1 . . . . . . . 1 1 1 3 Reinforcement 17 | . 1 1 . . . 5 . . . . . 1 . 2 3 . 4 Assault 7 | . . . . . 1 2 . . . . 1 . . 1 . . 2 Garrison 4 | . . . . . . . . . . . . . . . 2 . 2 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . 2 . . . . . 1 . 1 2 . 2 Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 . 2 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Distress Signals 8 | . 1 . . . . . 1 . . . . . . . 2 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 269 | 1 9 11 . . 13 57 10 6 16 . 27 10 4 21 28 3 53 Peak Tracking Total 19 | 1 4 9 . . 7 6 6 4 5 . 8 3 3 5 11 3 19 Tactical Retreats 27 | . 1 1 . . . 6 3 2 3 . 3 1 . 1 . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Traps Triggered 15 | . 2 . . . . 2 . . 1 . . 3 . 1 3 . 3 Indirectly 9 | . . . . . . . . . 1 . . 2 . . 3 . 3 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Machines Disabled 38 | . 2 . . . 1 21 1 . . 4 1 2 . 2 2 . 2 Max in Single Turn 10 | . 1 . . . . 10 1 . . 3 1 1 . 1 1 . 1 Garrison Access 4 | . . . . . . 1 1 . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Machines Accessed 18 | . . . . 1 . 2 2 1 . 4 . 2 . 4 1 1 . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 1 . . . . 1 . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 1 . . . . 1 . 2 1 1 . Total Hacks 47 | . . . . 3 . 4 4 1 . 17 . 6 . 9 1 2 . Successful 28 | . . . . 3 . . 3 1 . 17 . 2 . 2 . . . Failed 19 | . . . . . . 4 1 . . . . 4 . 7 1 2 . Catastrophic 8 | . . . . . . 3 . . . . . 1 . 2 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 29 | . . . . . . 4 2 . . . . 4 . 8 4 . 7 Terminals . | . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . 3 . . . . 5 . 4 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . 2 1 . . . . 1 . 5 1 2 . Terminal Hacks 21 | . . . . 3 . . . 1 . 17 . . . . . . . Record 5 | . . . . . . . . . . 5 . . . . . . . Part Schematic 7 | . . . . 3 . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . 1 . 1 . . . Load Schematic 2 | . . . . . . . . . . . . 1 . 1 . . . Build 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . 1 . 1 . . . Seal Access 3 | . . . . . . . 1 . . . . 1 . 1 . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . . 2 1 . . . . 1 . 4 1 1 . Full Trace Events 4 | . . . . . . 1 . . . . . 1 . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 3 . . . . . 4 . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . Matter 234 | . . . . . . . 234 . . . . . . . . . . Time 117 | . . . . . . . 117 . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . 7 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . . . 2 . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . 4 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Total Allies 31 | . . . . 4 2 4 . . . . 2 1 1 12 . . 5 Largest Group 8 | . . . . 4 4 3 . . . . 2 1 1 8 . . 3 Highest-Rated Group 611 | . . . . 149 149 84 . . . . 96 50 46 611 . . 140 Highest-Rated Ally 103 | . . . . 39 39 30 . . . . 49 50 46 103 . . 70 Zionite Dispatches 10 | . . . . . . 2 . . . . . 2 . 4 . . 2 Heavy 1 | . . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . 1 . . . . . Fire 4 | . . . . . . 1 . . . . . . . 2 . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . 1 . . . . . . . . . . . Total Orders 3 | . . . . . . 1 . . . . . 2 . . . . . DROP 1 | . . . . . . 1 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . . . Ally Attacks 104 | . . . . . 18 10 . . . . 1 16 3 52 . . 4 Total Damage 4780 | . . . . . 1260 109 . . . . . 1387 117 1786 . . 121 Kills 25 | . . . . . 6 1 . . . . . 7 . 11 . . . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . 4 . 2 . . . Drone Recoveries 6 | . . . . . . . . . . . . 4 . 2 . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . 1 . 1 Main Access 1 | . . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Turns Passed 9537 | 42 422 158 25 840 680 1444 390 546 514 224 819 294 151 762 741 283 1202 Spaces Moved 7125 | 46 335 114 18 634 418 988 321 580 465 174 539 198 119 565 521 213 877 Core 770 | 45 7 7 . . . . . . 416 117 . . . . . . 178 Treads 425 | . . . . . 160 265 . . . . . . . . . . . Legs 4188 | 1 328 107 18 634 178 579 . . . . 28 198 119 565 521 213 699 Wheels 1742 | . . . . . 80 144 321 580 49 57 511 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 120 120 120 110 80 90 90 50 50 100 120 120 118 117 117 50 Average Speed 115 | 64 118 121 120 129 146 125 90 90 95 79 125 120 120 119 118 118 111 Slowest Speed 200 | 120 120 150 120 150 180 160 90 90 200 200 140 120 120 120 156 154 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 54 16 6 83 67 28 10 66 58 61 61 9 70 20 17 9 27 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 202 | . . . . . 6 22 20 . . . . . . 22 44 16 72 Terrain Destroyed 1383 | 9 22 22 . . 38 287 38 . 257 . 15 3 61 22 161 16 432 Melee . | . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 1383 | 9 22 22 . . 38 287 38 . 257 . 15 3 61 22 161 16 432 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Total 8063 | 55 351 135 20 666 468 1119 413 594 507 252 628 240 122 640 600 235 1018 Wait 256 | 1 1 7 1 15 14 25 66 . . 63 . 15 . 25 8 . 15 Move 7109 | 45 334 113 17 633 417 987 320 579 464 173 538 198 118 564 520 212 877 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 43 | 4 3 5 . 8 2 3 2 . 1 . 2 3 . 3 1 1 5 Fast Attach 111 | 3 3 1 2 . 6 27 1 1 2 4 19 6 . 5 10 4 17 Attach 17 | . 1 1 . . 1 1 1 . 5 2 1 2 . . . . 2 Detach 7 | . . . . . . . . . 5 2 . . . . . . . Swap 72 | . . . . 1 1 10 5 2 1 . 7 2 2 10 7 4 20 Drop 99 | . . 4 . 9 2 14 6 3 2 1 6 4 . 15 8 5 20 Fire 300 | 2 7 3 . . 13 50 11 9 23 7 36 10 2 18 44 9 56 Melee . | . . . . . . . . . . . . . . . . . . Ram 2 | . 1 . . . . . 1 . . . . . . . . . . Kick 12 | . 1 1 . . . 2 . . . . . . . . 2 . 6 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 35 | . . . . . 12 . . . 4 . 19 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 8) 43 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 3) 401 | -10/Materials | Discovered new exit (range 15) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 614 | -9/Materials | Discovered new exit (range 8) 623 | -9/Materials | Entered Mines 645 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 648 | -9/Mines | Entered Zion 674 | -7/Zion | Given A8's code to call for help 1004 | -7/Zion | Received a visual enhancement algorithm 1062 | -7/Zion | Imprinted 1064 | -7/Zion | Declared Zion's savior 1218 | -7/Zion | Given the Hacking Drone Bay 1219 | -7/Zion | Found Prototype Device 1454 | -7/Zion | Discovered new exit (range 13) 1488 | -7/Zion | Entered Proximity Caves 1488 | -6/Proximity Caves | Accompanied by 4 allies 1714 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1796 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1880 | -6/Proximity Caves | Core integrity fell below 50% 1960 | -6/Proximity Caves | Spotted B-75 Beast 2098 | -6/Proximity Caves | Discovered new exit (range 14) 2125 | -6/Proximity Caves | Build established: Scavenger-Mutant 2168 | -6/Proximity Caves | Entered Factory 2168 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 2201 | -6/Factory | Zion Fire squad teleported in 2375 | -6/Factory | Found Prototype Launcher 2375 | -6/Factory | Identified Rocket Array 2685 | -6/Factory | Identified Hacking Drone Bay 2732 | -6/Factory | Lost 5 parts (4n1u) 2771 | -6/Factory | Garrison activated, responded to threat 3006 | -6/Factory | Lost 4 parts (1n1u2w) 3026 | -6/Factory | Found Prototype Launcher 3026 | -6/Factory | Identified Scatter Rocket Array 3105 | -6/Factory | Zion Kinetic Resupply teleported in 3218 | -6/Factory | First assault squad dispatched 3410 | -6/Factory | Lost 4 parts (4n) 3601 | -6/Factory | Discovered new exit (range 8) 3612 | -6/Factory | Entered another Factory area 3612 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3777 | -5/Factory | Fabricated Imp. Phase Shifter (x1) 3995 | -5/Factory | Discovered new exit (range 4) 4002 | -5/Factory | Entered Upper Caves 4124 | -5/Upper Caves | Spotted B-75 Beast 4349 | -5/Upper Caves | Encountered a Warlord checkpoint 4534 | -5/Upper Caves | Discovered new exit (range 16) 4548 | -5/Upper Caves | Entered another Upper Caves area 4570 | -5/Upper Caves | Discovered new exit (range 11) 4608 | -5/Upper Caves | Lost 11 parts (2p5n3u1w) 4870 | -5/Upper Caves | Build established: Mutant 5031 | -5/Upper Caves | Core integrity fell below 50% 5060 | -5/Upper Caves | Discovered new exit (range 6) 5062 | -5/Upper Caves | Entered Zhirov 5062 | -5/Zhirov | Discovered new exit (range 3) 5072 | -5/Zhirov | Met Zhirov 5083 | -5/Zhirov | Learned location of Quarantine (-3) 5083 | -5/Zhirov | Learned location of Testing (-2) 5083 | -5/Zhirov | Learned location of Command (-1) 5089 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5286 | -5/Zhirov | Entered Proximity Caves 5288 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5565 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 5614 | -4/Proximity Caves | Core integrity fell below 20% 5637 | -4/Proximity Caves | Build established: Scavenger-Mutant 5642 | -4/Proximity Caves | Lost 4 parts (1p1n2w) 6086 | -4/Proximity Caves | Discovered new exit (range 16) 6091 | -4/Proximity Caves | Lost 3 parts (2n1u) 6105 | -4/Proximity Caves | Entered Factory 6105 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6136 | -4/Factory | Zion Demo squad teleported in 6143 | -4/Factory | Zion Recon squad teleported in 6399 | -4/Factory | Sucked down chute 6399 | -4/Factory | Entered Waste 6400 | -4/Waste | Met a frightened Derelict 6428 | -4/Waste | Spotted C-40 Crusher 6453 | -4/Waste | Spotted C-40 Crusher 6464 | -4/Waste | Spotted C-40 Crusher 6490 | -4/Waste | Destroyed C-40 Crusher 6522 | -4/Waste | Spotted C-40 Crusher 6525 | -4/Waste | Spotted C-40 Crusher 6530 | -4/Waste | Discovered new exit (range 14) 6550 | -4/Waste | Entered Factory 6635 | -4/Factory | Zion Heavy squad teleported in 6698 | -4/Factory | Zion Light squad teleported in 6721 | -4/Factory | Found Prototype Launcher 6721 | -4/Factory | Identified Mni. Smartbomb Launcher 6893 | -4/Factory | Zion Fire squad teleported in 7065 | -4/Factory | Found Prototype Protection 7065 | -4/Factory | Identified Zio. Weapon Casing 7161 | -4/Factory | Zion Fire squad teleported in 7281 | -4/Factory | Discovered new exit (range 16) 7300 | -4/Factory | First assault squad dispatched 7312 | -4/Factory | Entered Research 7312 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7356 | -3/Research | Found Gamma Bomb Array 7370 | -3/Research | Found Gamma Bomb Array 7438 | -3/Research | Found Fusion Bomb Launcher 7503 | -3/Research | Spotted B-86 Titan 7529 | -3/Research | Retrieved Zion intel report: Branch Access 7529 | -3/Research | Identified exit to Armory 7529 | -3/Research | Identified exit to Quarantine 7794 | -3/Research | Lost 5 parts (1p2n2u) 7808 | -3/Research | Found Gamma Bomb Array 7934 | -3/Research | Garrison activated, responded to threat 7999 | -3/Research | Destroyed 12 combat bots 8001 | -3/Research | Lost 5 parts (3n2u) 8042 | -3/Research | Discovered new exit (range 6) 8053 | -3/Research | Entered another Research area 8053 | -2/Research | Evolved 2 slots: Propulsion x2 8166 | -2/Research | Found Gamma Bomb Array 8195 | -2/Research | Found Gamma Bomb Array 8267 | -2/Research | Found Gamma Bomb Array 8291 | -2/Research | Discovered new exit (range 16) 8336 | -2/Research | Entered Access 8336 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 8351 | -1/Access | Found Gamma Bomb Array 8459 | -1/Access | Found Gamma Bomb Array 8471 | -1/Access | Found Gamma Bomb Array 8484 | -1/Access | Found Fusion Bomb Launcher 8486 | -1/Access | Found Fusion Bomb Launcher 8500 | -1/Access | Found Fusion Bomb Launcher 8675 | -1/Access | Found Gamma Bomb Array 8828 | -1/Access | Found Gamma Bomb Array 8906 | -1/Access | Retrieved Zion intel report: Main Access 8906 | -1/Access | Identified exit to Surface 8980 | -1/Access | Found Gamma Bomb Array 8985 | -1/Access | Found Gamma Bomb Array 8995 | -1/Access | Zion Hacker squad teleported in 9054 | -1/Access | Spotted B-99 Colossus 9181 | -1/Access | System corruption reached 10% 9232 | -1/Access | Destroyed 12 combat bots 9234 | -1/Access | Found Fusion Bomb Launcher 9262 | -1/Access | Found Fusion Bomb Launcher 9264 | -1/Access | Found Gamma Bomb Array 9301 | -1/Access | Lost 9 parts (4n2u3w) 9361 | -1/Access | Garrison activated, responded to threat 9374 | -1/Access | First assault squad dispatched 9446 | -1/Access | Released all parts (3) 9469 | -1/Access | Core integrity fell below 50% 9472 | -1/Access | System corruption reached 30% 9478 | -1/Access | Zion Fire squad teleported in 9483 | -1/Access | Spotted B-99 Colossus 9485 | -1/Access | Lost 18 parts (3p11n2u2w) 9488 | -1/Access | Core integrity fell below 20% 9538 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] [Achievement: Friend Of Zion] 09478_ H2-C9B(i): "Burn it to the ground! Wait a minute, we're underground... no matter, burn it anyway!" 09479_ W-44 Eye sends out distress signal. 09480_ Slug penetrates Wall. 09484_ Knocked back. 09484_ Penetrated by Slug. 09484_ Slug penetrates Wall. 09484_ Penetrated by Slug. 09484_ Slug penetrates Wall. 09487_ Knocked back. 09487_ Slug penetrates Wall. 09490_ System corrupted: Component data lost. 09491_ Slug penetrates Wall. 09495_ Detecting system override signal. 09506_ System corrupted: Matter fused (-6). 09512_ Door malfunctions. 09526_ System corrupted: Energy discharge (-34). Map ----- +----------------------------------------------------+ | ?????????????????# / # | | ?????????????????#]]] # ]# " | | ?????????????????#]]] ] ####+### # """ | | ?????????????????#]] #? # """# """" | | ?????????????????# ## # T"# """ | | ?????????????????########### # """# """ | | ???????????????????????????# # # " | | ???????????????????????????# # # | | ???????????????????????????# # # | | ???????????????????????????# # ############## | | ???????????????????????????# # # #??? | | ???????????????????????????# # # ] #??? | | ???????????????????????????# ]# + " #??? | | ???????????????????????????# # # """ ]#??? | | ???????????????????????????# # # """ #??? | | ???????????????????????????####### / " #??? | | ?????????????????????????????????# # #??? | | ?????????????????????????????????# # #??? | | ?????????????????????????????????# #####+#####??? | | ?????????????????????????????????# #???# #??????? | | ?????????????????????????????????# ##### #??????? | | ???????????????????????????#+##### #??????? | | ????????????????????######## ##### #??????? | | ????????????????????# # ####+###### #??????? | | ????????????????????# #p # ## ??????? | | ????????????????????# @ p + ## ?????? | | ????????????????????# #### ## ????? | | ????????????????????# #??# + ????? | | ????????????????????# ]#??# " "" ####?##???? | | ????????????????????########??# "R"" #?????????? | | ??????????????????????????????# """" #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# ] #?????????? | | ??????????????????????????????##########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 59 Energy Capacity 1675 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 52 Recoil Reduction 4 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Phase Shifter | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Launcher Specialist Challenges ------------ None Game ------ Seed SalvageFlakField Manual? 0 Play Time 01:30:10 Cumulative 3.5 hours Start 2021.11.28 @ 19:46:54 End 2021.11.28 @ 21:19:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2018/Launchers Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e811f481-397e-4e9b-a9cd-b073fdc9652d