Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.13 @ 16:54:16 Player: viper Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (94) 470 Value Destroyed (2650) 2650 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-26) -26 TOTAL SCORE: 5054 Bonus ------- Follower Combat Kills 35 Friendly Fire -61 Cogmind --------- Core Integrity 0/550 Matter 268/300 Energy 280/280 System Corruption 1% Temperature Critical (868) Movement Treading (465) Ox4 Location -8/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads > --- UTILITY (2) ------ Huge Storage Unit Targeting Computer > --- WEAPON (4) ------- Enhanced Autogun Assault Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Nuclear Core Nuclear Core Nuclear Core Nuclear Core Light Nuclear Core Improved Heat Sink Large Matter Pod (150) Large Matter Pod (150) Terrain Scanner Advanced Targeting Computer Core Shielding Utility Shielding High-powered Tractor Beam Assault Rifle Heavy Assault Rifle Flak Cannon Flak Cannon Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Nuclear Core Nuclear Core Nuclear Core Nuclear Core Light Nuclear Core Advanced Treads Improved Heat Sink Large Matter Pod Large Matter Pod Terrain Scanner Advanced Targeting Computer Core Shielding Utility Shielding High-powered Tractor Beam Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Enhanced Autogun Grenade Launcher Datajack Mining Laser [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Targeting Computer Storage Huge Storage Unit Processor Targeting Computer Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 5 | . 1 2 2 . Power 1 | . 1 . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 38 | 7 7 13 8 3 Power 10 | 1 1 4 4 . Engine 8 | 1 1 4 2 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 14 | 2 3 7 1 1 Treads 6 | . . 4 1 1 Leg 8 | 2 3 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 2 1 . . . Device . | . . . . . Storage 2 | 1 1 . . . Processor 1 | 1 . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 2 2 3 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 1 2 2 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 5 | . . . . 5 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 4 | . . . . 4 Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Backups 19 | 1 8 20 24 24 Power 4 | . . 3 6 7 Propulsion 2 | . 1 2 1 . Utility 6 | 1 3 6 7 8 Weapon 5 | . 2 6 6 7 Tool/Special . | . . . . . Unused Backups 21 | . . . 5 16 Power 6 | . . . 2 4 Propulsion 1 | . . . 1 . Utility 9 | . . . 1 8 Weapon 5 | . . . 1 4 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 93 Engine 18 | . 24 19 14 16 Treads 21 | . . 18 32 28 Leg 10 | . 25 21 . . Storage 9 | . 12 10 8 8 Processor 9 | . 12 10 8 8 Ballistic Gun 27 | . 24 19 32 30 Peak Build Rating 37 | 7 9 27 37 37 Average Rating 24 | 4 8 19 34 34 On Entrance 16 | . 7 9 27 37 Naked Turns . | . . . . . Heaviest Build 108 | 18 93 100 108 108 Greatest Support 88 | 20 20 88 88 86 Greatest Overweight (x) 5 | 5 4 4 1 1 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 Average Capacity 21 | 8 11 25 25 25 Most Carried 25 | 5 15 25 25 25 Average Carried 19 | 2 8 20 24 24 Final Capacity 25 | 10 25 25 25 25 Final Carried 25 | 4 15 25 25 22 Class Distribution -------------------- 54% | Hacker-Gunner 41% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2665 | 192 492 332 1235 414 Remotely . | . . . . . Salvage Created 3902 | . 541 583 2174 604 Parts 191 | . 32 32 109 18 Haulers Intercepted 11 | . 2 1 6 2 Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 62 | . 11 8 35 8 Guns 61 | . 11 8 35 7 Cannons 1 | . . . . 1 Classes Destroyed 11 | . 4 5 2 . Worker 1 | . . 1 . . Builder 2 | . . 1 . 1 Hauler 11 | . 2 1 6 2 Recycler 5 | . . 1 3 1 Operator 3 | . . 1 1 1 Watcher 10 | . 1 4 5 . Swarmer 12 | . 2 . 10 . Grunt 29 | . 9 5 12 3 Duelist 6 | . . . 1 5 Sentry 13 | . . 3 10 . Hunter 2 | . . . 2 . Best Kill Streak 6 | . 3 5 6 4 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 285 | . 57 41 115 72 Missed 67 | . 16 9 34 8 Hits 218 | . 41 32 81 64 Melee 11 | . . . . 11 Projectile 207 | . 41 32 81 53 Critical Strikes 11 | . . 2 3 6 Damage Taken 2573 | . 312 258 719 1284 Core 675 | . 65 32 74 504 Absorbed by Shields . | . . . . . Ignored by Resistances 1298 | . 195 164 441 498 Regen/Repaired (Parts) 208 | . 81 43 84 . Core Remaining (%) 88 | 100 74 92 . . Volleys Fired 188 | . 41 36 83 28 Largest 4 | . 2 2 4 4 Hottest 108 | . 40 46 100 108 Shots Fired 581 | . 82 72 326 101 Gun 569 | . 82 72 325 90 Cannon 11 | . . . . 11 Launcher . | . . . . . Special 1 | . . . 1 . Kinetic 580 | . 82 72 325 101 Thermal 1 | . . . 1 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 67 | . 28 22 63 67 Robot Miss Streak 3 | . 1 1 3 2 Penetration Max . | . . . . . Secondary Targets 9 | . 2 . 6 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 463 | . 70 60 250 83 Core Hits 185 | . 30 25 92 38 Critical Kills 3 | . . . 3 . Critical Parts Destroyed 4 | . 1 1 . 2 Critical Strikes 7 | . 1 1 3 2 Destroy 7 | . 1 1 3 2 Melee Attacks 2 | . 2 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6724 | . 730 769 3681 1544 Guns 6386 | . 730 769 3681 1206 Cannons 197 | . . . . 197 Explosions 141 | . . . . 141 Melee . | . . . . . Ramming . | . . . . . Kinetic 6583 | . 730 769 3681 1403 Thermal . | . . . . . Explosive 141 | . . . . 141 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . 7 5 Message Errors 2 | . . . 2 . Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 3 | . . . 1 2 Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 44 | . . . . 44 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 905 | . 131 26 246 905 Average Temperature 97 | . 32 9 60 330 Received Heat Transfer 1488 | . 273 189 477 549 Effects 23 | . . . . 23 Shutdowns 6 | . . . . 6 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . . 3 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . . 2 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 148 | . 50 50 148 90 Initial . | . . . . . Average 14 | . 5 6 21 25 Influence Increases 1873 | . 294 264 1071 244 Destroy 0b10 Robot/C 1260 | . 220 160 700 180 Destroy 0b10 Robot/NC 160 | . 15 45 75 25 Destroy Leader 342 | . 46 50 232 14 Successful Hack 76 | . 13 9 54 . Disable Machine 12 | . . . 4 8 Destroy Structure 23 | . . . 6 17 Influence Decreases 1812 | . 294 264 1071 183 Time Decay 1732 | . 294 264 1071 103 Lost Part 50 | . . . . 50 Lost Ally 30 | . . . . 30 Squads Dispatched 11 | . 1 1 6 3 Investigation 6 | . 1 . 5 . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault 2 | . . . . 2 Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 17 17 42 17 Peak Tracking Total 9 | . 3 2 5 9 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . 1 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 24 | . 5 7 11 1 Terminals 20 | . 4 6 9 1 Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 78 | . 16 20 38 4 Successful 58 | . 12 18 27 1 Failed 20 | . 4 2 11 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 65 | . 12 16 33 4 Fabricators . | . . . . . Repair Stations 12 | . 4 4 4 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 45 | . 8 14 22 1 Record 18 | . 1 4 13 . Prototype ID Bank 4 | . 1 2 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Locate Traps 5 | . 2 2 1 . Disarm Traps 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Maintenance Status 2 | . . . 2 . Transport Status 1 | . . 1 . . Reinforcement Status 2 | . 1 . 1 . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . 1 . . . Zone Layout 6 | . 1 2 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 4 4 4 . Scan Component 6 | . 2 2 2 . Repair 6 | . 2 2 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used 1 | . . . 1 . Hacking Detections 17 | . 4 4 9 . Full Trace Events 10 | . 3 . 7 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 2 2 2 . Time 199 | . 52 58 89 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 2 | . 2 . . . no_distress 1 | . 1 . . . find_recycling 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 7 | . . . . 7 Total Damage 62 | . . . . 62 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 5738 | 49 1346 1231 2912 200 Spaces Moved 2122 | 34 533 412 1097 46 Core 17 | 17 . . . . Treads 1354 | . . 211 1097 46 Legs 751 | 17 533 201 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 190 225 225 231 Average Speed 222 | 102 202 242 227 231 Slowest Speed 465 | 300 400 465 231 231 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 67 41 89 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 19 | . . . 1 18 Melee . | . . . . . Projectile 2 | . . . 1 1 AOE 17 | . . . . 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2729 | 45 728 572 1305 79 Wait 316 | . 127 97 92 . Move 2118 | 33 532 411 1096 46 Hop . | . . . . . Pick Up 32 | 5 11 6 10 . Fast Attach 18 | 6 1 8 3 . Attach 10 | 1 2 2 2 3 Detach 3 | . 1 2 . . Swap 19 | . 7 5 6 1 Drop 23 | . 4 5 13 1 Fire 188 | . 41 36 83 28 Melee 2 | . 2 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 50 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 439 | -10/Materials | Identified exit to Mines 439 | -10/Materials | Discovered exit to Mines (range 8) 641 | -10/Materials | Repaired Ion Engine 669 | -10/Materials | Repaired Assault Rifle 770 | -10/Materials | Identified exit to Materials 770 | -10/Materials | Discovered exit to Materials (range 16) 1066 | -10/Materials | Discovered exit to Materials (range 19) 1396 | -10/Materials | Entered another Materials area 1396 | -9/Materials | Evolved 2 slots: Propulsion x2 1948 | -9/Materials | Repaired Aluminum Leg 1981 | -9/Materials | Repaired Imp. Ion Engine 2019 | -9/Materials | Identified exit to Mines 2019 | -9/Materials | Discovered exit to Mines (range 16) 2496 | -9/Materials | Identified exit to Materials 2496 | -9/Materials | Discovered exit to Materials (range 16) 2627 | -9/Materials | Entered another Materials area 2627 | -8/Materials | Evolved 2 slots: Weapon x2 2641 | -8/Materials | Identified exit to Storage 2641 | -8/Materials | Discovered exit to Storage (range 13) 2875 | -8/Materials | Garrison activated, responded to threat 2934 | -8/Materials | Build established: Hacker-Gunner 3619 | -8/Materials | Repaired Adv. Treads 3671 | -8/Materials | Repaired Imp. Assault Rifle 3958 | -8/Materials | Identified exit to Factory 3958 | -8/Materials | Discovered exit to Factory (range 8) 4606 | -8/Materials | Discovered exit to Factory (range 15) 4860 | -8/Materials | Discovered exit to Factory (range 8) 5539 | -8/Materials | Entered Storage 5576 | -8/Storage | Met a pair of Derelict thieves 5730 | -8/Storage | Core integrity fell below 50% 5739 | -8/Storage | Core integrity fell below 20% 5740 | -8/Storage | Core destroyed Last Messages --------------- 05730_ Overheating: Core damaged (-99). 05731_ Overheating: Core damaged (-104). 05731_ K-01 Serf collects debris. 05732_ Overheating: System interference. 05732_ Imp. Assault Rifle temporarily disabled. 05732_ Enh. Autogun temporarily disabled. 05732_ Acquired 4 matter. 05734_ Power failure, Hvy. Ion Engine shutdown. 05734_ Adv. Treads broken. 05734_ Overheating: Short circuit. 05735_ Overheating: Broken Hvy. Ion Engine damaged (-4). 05735_ System corrupted: Matter fused (-8). 05735_ K-01 Serf collects debris. 05735_ Imp. Assault Rifle destroyed. 05736_ G-47 Trooper destroyed. 05737_ Acquired 34 matter. 05737_ K-01 Serf collects debris. 05739_ Overheating: Core damaged (-93). 05740_ Overheating: Core damaged (-71). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##########???????????????????????? | | ????????????????##########???????????????????????? | | ??????????####### #! [[##???????????????????????? | | ########### # " [ ##???????????????????????? | | # # [##???????????????????????? | | # T + " ##???????????????????????? | | # ##T# ]] ##???????????????????????? | | ########### #### ] ]##???????????????????????? | | ?# #?## ###########???????????????????????? | | ?# #??# #######;#######???????????????????? | | ?# """ #??# # %%g===[! #???????????????????? | | ?# """ #??# # m**=!*=![#???????????????????? | | ?# """ #??# # [![[[k%!#???????????????????? | | ?# #??# + ok=%[!%T"=#???????????????????? | | ###+######## # =%[[=]""%#???????????????????? | | # !=[==@![=#???????????????????? | | ######## #####"=""####+#???????????????????? | | ## ##### ## #"R""##[=%==??????????????????? | | # # #####""""##!=![[#?????????????????? | | # """ # ########### T! +?????????????????? | | # """ # ######????# #?????????????????? | | ???????????# ??????????# #?????????????????? | | ???????????# ??????????##^^^##?????????????????? | | ???????????# ???????????#^^^#??????????????????? | | ???????????# ???????????# "%#??????????????????? | | ???????????# ???????????# "%#??????????????????? | | ???^???????# ???????????# "/??????????????????? | | ???????????? ???????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 35% | -10/Materials Assault Rifle | 58% | -10/Materials Aluminum Leg | 74% | -9/Materials Imp. Ion Engine | 71% | -9/Materials Adv. Treads | 73% | -8/Materials Imp. Assault Rifle | 72% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeVampiricBallwheel Manual? 0 Play Time 00:36:03 Cumulative 2015.9 hours Start 2025.05.13 @ 15:31:31 End 2025.05.13 @ 16:54:16 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1018 Rogue 62 Adventurer 0 Explorer 956 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 71 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 580a5dda-25fa-4dc6-95ce-100e263197d1