Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.07 @ 01:21:57 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (130) 650 Value Destroyed (7055) 7055 Prototype IDs (48) 960 Alien Tech Used (9) 1800 Bonus (13783) 13783 TOTAL SCORE: 32248 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2584 Follower Combat Kills 5067 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -1268 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 1168/1168 System Corruption 0% Temperature Cool (-200) Movement Core (950) Ox18 Location -2/Research Parts ------- > --- POWER (2) -------- Light Particle Reactor Antimatter-Particle Reactor > --- PROPULSION (4) --- Flying XBT-Antigrav Exoskeleton > --- UTILITY (12) ----- Armored Scrap Engine Advanced Cryofiber Web Advanced Cooling System Experimental Energy Well Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Experimental Target Analyzer Advanced Hacking Suite Improved Corruption Screen > --- WEAPON (6) ------- Hpw. KE Linear Construct/C Sigix Broadsword > --- INVENTORY (5) ---- Advanced Sensor Array Sigix Containment Pod Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Antimatter-Particle Reactor > --- PROPULSION ------- Flying XBT-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Experimental Energy Well Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Phase Armor Improved Corruption Screen > --- WEAPON ----------- Core Cannon Sigix Terminator Hpw. KE Linear Construct/C > --- INVENTORY -------- Transdimensional Reconstructor Sigix Containment Pod Sigix Containment Pod [Rating: 201] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Leg Aluminum Leg Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Experimental Energy Well Processor 0b10 Decoder Chip [Looter] Hackware System Shield Protection Utility Shielding Artifact Phase Armor Weapon Constructs Energy Gun Constructs Energy Cannon Core Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Heavy Missile Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . 2 . . 4 . . . . 2 . 2 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Utility 9 | . . 2 . . 1 . . . . 2 . 1 1 . . . . 1 . 1 Weapon 4 | . . . . . 2 . . . . . . 1 . . . . . . . 1 Parts Attached 107 | . 2 11 5 5 9 4 2 5 5 1 4 7 2 1 3 3 6 6 24 2 Power 10 | . . . 1 . 2 . 1 . . . . . 1 . 1 1 . . 3 . Engine 3 | . . . 1 . 1 . . . . . . . 1 . . . . . . . Core 3 | . . . . . 1 . 1 . . . . . . . . . . . 1 . Reactor 4 | . . . . . . . . . . . . . . . 1 1 . . 2 . Propulsion 10 | . . 1 2 2 1 . . . 3 . 1 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 10 | . . 1 2 2 1 . . . 3 . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 53 | . 1 3 . 2 5 2 . 3 1 1 1 7 . 1 1 2 4 5 12 2 Device 30 | . . 1 . 2 4 1 . 1 1 . 1 5 . 1 1 1 3 3 5 . Storage 1 | . . . . . . . . . . . . . . . . . . . 1 . Processor 13 | . . 1 . . . . . 2 . . . 1 . . . . 1 2 5 1 Hackware 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 Protection 5 | . 1 1 . . . 1 . . . 1 . 1 . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . Weapon 34 | . 1 7 2 1 1 2 1 2 1 . 2 . 1 . 1 . 2 1 9 . Energy Gun 7 | . 1 3 1 1 . . . . . . . . . . . . . . 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 3 | . . 2 . . . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . 2 1 . 1 1 . 1 . . 1 . 1 . 1 . 2 1 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . 1 . . . . . . . . . 3 . Piercing Weapon 3 | . . . . . . . . 1 . . 1 . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 1 . . . . . . . . . . 1 . 3 . 1 11 . Corrupted Parts 2 | . . . . . . . . . 2 . . . . . . . . . . . System Corruption 5 | . . . . . . . . . 5 . . . . . . . . . . . Parts Lost 35 | . . . 2 2 1 4 5 . 4 . 1 . 2 . 1 . 3 2 7 1 Power 4 | . . . 1 1 . . 1 . . . . . . . . . . . 1 . Propulsion 6 | . . . . 1 . 1 2 . 2 . . . . . . . . . . . Utility 10 | . . . 1 . . 1 . . 1 . . . 2 . 1 . 1 . 3 . Weapon 15 | . . . . . 1 2 2 . 1 . 1 . . . . . 2 2 3 1 Highest Loss Streak 4 | . . . 2 2 1 2 2 . 4 . 1 . 1 . 1 . 1 2 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 97 100 95 67 70 74 52 54 65 54 64 72 64 51 51 52 54 64 64 67 Engine 1 | . 14 11 10 . . . . . . . . . 1 . . . . . . . Core 3 | . . . . . 2 7 7 7 6 6 6 5 5 5 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . 5 10 10 9 8 8 Leg 5 | . 28 22 22 11 10 15 6 . 13 6 8 2 . . . . . 1 . . Flight 1 | . . . . . . . . . . . . 1 2 5 5 5 3 3 1 2 Device 18 | . . 11 11 22 18 20 23 21 14 13 14 19 15 10 13 15 17 24 20 16 Processor 8 | . . 11 11 . . . . 5 15 13 13 11 10 10 10 10 10 12 17 20 Hackware 2 | . . . . . 2 7 7 2 . . . . . . . 2 5 4 1 2 Protection 3 | . 12 17 18 11 7 1 . . . 1 6 4 5 5 1 . . . . . Energy Gun 3 | . 22 11 5 10 5 . . 3 6 6 . . . 3 5 5 2 4 1 . Energy Cannon 2 | . . . . . 5 7 6 . . . 5 16 13 5 . . 2 2 2 4 Ballistic Gun 3 | . 6 9 11 11 15 13 . . . . . . . 1 5 5 2 . 1 . Slashing Weapon 2 | . . . . . . . . 7 7 6 1 . . . . . . . 1 4 Piercing Weapon 1 | . . . . . . . . 4 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 14 16 20 22 15 24 21 14 18 17 17 30 40 44 35 57 40 42 53 74 68 Greatest Support 102 | 20 20 20 20 27 34 34 22 3 45 20 40 97 97 62 47 47 70 93 102 102 Greatest Overweight (x) 5 | . . . 1 4 . . 3 5 5 . 1 . . . 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . 1 4 . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | . 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 5 5 4 5 4 5 4 5 5 4 5 4 5 2 3 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 6 7 5 5 5 5 5 5 5 5 5 5 5 5 5 2 4 5 5 5 5 Scrap Engine Consumption 193 | . . . . 23 6 4 4 5 12 7 36 6 7 6 4 4 10 17 27 15 Constructs Created 17 | . . . . 1 2 1 . 1 4 . 2 1 . . 1 . 2 . 1 1 Constructs Modified 49 | . . . . 4 2 2 1 . . . 2 6 4 3 . 1 4 2 13 5 Class Distribution -------------------- 47% | Mutant 20% | Construct 12% | Gladiator 6% | Alien-Gladiator 3% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Scavenger-Construct | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Construct | -6/DSF Construct | -5/Factory Construct | -4/Factory Construct | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Skirmisher | -3/Research Mutant | -3/Quarantine Alien-Gladiator | -2/Research Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 2341 | 200 29 230 25 226 130 138 20 50 96 10 155 75 33 79 152 . 184 189 280 40 Remotely 272 | . . . . . . . . . . . . . . . . . . 132 140 . Salvage Created 6125 | . 105 352 381 229 280 101 213 . 98 . 423 122 94 57 274 . 194 417 909 1876 Parts 311 | . 8 20 35 10 11 4 8 . 4 . 12 11 5 5 8 . 6 23 52 89 Haulers Intercepted 5 | . 1 1 . . 2 . . . . . . . . . . . . . . 1 Recyclers Shooed 2 | . . . 1 . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . 11 12 . 11 . . . . 11 24 . 10 . . . Prevented 8 | . . . . . . . . . 1 . . . . 1 6 . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 93 | . 1 6 9 3 4 1 4 . 2 . 7 2 1 1 4 . 4 6 14 24 Melee 10 | . . . . . . . . . 1 . . . . . . . . . 2 7 Guns 20 | . 1 4 3 3 4 1 . . 1 . . . . . . . . 1 2 . Cannons 45 | . . . . . . . 4 . . . 5 2 1 1 3 . 1 2 9 17 AOE 16 | . . 2 6 . . . . . . . 1 . . . 1 . 3 3 . . Classes Destroyed 20 | . 3 4 3 . . 1 . . . . 1 1 . . 2 . . . 2 3 Worker 4 | . . 1 . . . . . . . . . . . . . . . 1 . 2 Builder 10 | . . 3 2 . . . . . . . . 2 1 . . . . 1 . 1 Tunneler 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Hauler 5 | . 1 1 . . 2 . . . . . . . . . . . . . . 1 Recycler 4 | . . . 2 1 . . . . . . . . . . . . . . . 1 Operator 5 | . . . 1 . 1 . . . . . . 1 . . . . . . 1 1 Watcher 6 | . 1 . . . . . . . . . . . . . . . . . 3 2 Swarmer 13 | . . . 5 . . . . . 1 . . . . . . . . . . 7 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 Grunt 45 | . 1 5 3 . 4 1 3 . 1 . 5 . 1 . 1 . 4 4 2 10 Brawler 1 | . . . . . . . . . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . Sentry 10 | . . 1 1 3 . . 1 . . . . . . . 1 . . 2 . 1 Specialist 2 | . . . . . . . . . . . 2 . . . . . . . . . Hunter 6 | . . . . . . . . . . . . . . . 1 . . . 4 1 Programmer 5 | . . . . . . . . . . . . 2 . 1 . . . . 1 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 2 Quarantine Guard 6 | . . . . . . . . . . . . . . . . . . . 6 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . 1 . . . . . . . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 18 | . 2 5 8 2 2 1 2 . 1 . 4 2 1 1 3 . 3 4 4 18 Combat Bots Only 16 | . 1 4 7 1 2 1 2 . 1 . 4 2 1 1 3 . 3 3 3 16 Max Kills in Single Turn 4 | . 1 3 4 1 1 1 1 . 1 . 1 1 1 1 2 . 1 2 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 2 . . . . . . . 1 . . . 1 . 1 2 . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Hostile Shots Fired 774 | . 9 33 24 22 27 23 51 . 67 . 30 11 16 . 90 . 39 52 161 119 Missed 270 | . 1 5 10 5 9 6 20 . 17 . 6 5 8 . 40 . 14 18 58 48 Damage Taken 10233 | . 113 375 163 255 365 413 368 . 1047 . 423 179 235 . 972 . 508 787 2283 1747 Core 1284 | . 12 57 7 . 6 49 68 . 172 . 42 20 41 . 129 . 59 102 415 105 Absorbed by Shields 397 | . . . . . . . . . . . . . . . . . . 50 295 52 Redirected to Shielding 55 | . 3 . . 23 19 10 . . . . . . . . . . . . . . Regen/Repaired (Parts) 4656 | . . . . 84 20 42 201 74 . . 325 379 2 190 100 . 348 94 1443 1354 Core Remaining (%) 72 | 100 95 . . 70 . . . . 41 . 95 96 . . . . 68 . 12 . Volleys Fired 418 | . 10 23 12 17 18 14 23 . 17 . 24 10 6 3 20 . 14 38 103 66 Largest 4 | . 2 2 2 2 4 3 2 . 1 . 3 4 4 3 3 . 2 3 1 2 Hottest 377 | . 105 79 83 83 163 149 69 . 56 . 227 297 297 236 236 . 146 163 300 377 Shots Fired 634 | . 19 45 23 33 58 34 26 . 17 . 33 24 21 6 41 . 22 58 103 71 Gun 345 | . 19 39 17 33 41 23 3 . 17 . . . . 3 22 . 13 36 79 . Cannon 258 | . . . . . 16 10 23 . . . 31 24 18 3 15 . 5 18 24 71 Launcher 31 | . . 6 6 . 1 1 . . . . 2 . 3 . 4 . 4 4 . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 286 | . 3 18 11 17 33 23 3 . 10 . 26 14 9 5 37 . 17 18 10 32 Thermal 248 | . 6 14 2 . 1 10 23 . 7 . 5 5 5 1 . . 1 36 93 39 Explosive 31 | . . 6 6 . 1 1 . . . . 2 . 3 . 4 . 4 4 . . Electromagnetic 69 | . 10 7 4 16 23 . . . . . . 5 4 . . . . . . . Robot Hit Streak 17 | . 6 5 2 14 5 17 9 . 5 . 7 6 6 2 4 . 2 8 14 12 Robot Miss Streak 6 | . 3 2 4 2 3 2 3 . 5 . 4 3 3 2 6 . 2 2 3 4 Penetration Max 3 | . . . . . . . . . . . . . . . . . 1 . 2 3 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 421 | . 11 28 8 25 29 25 18 . 15 . 19 12 13 2 18 . 9 41 81 67 Core Hits 223 | . 5 20 21 7 13 8 7 . 9 . 9 6 9 1 10 . 12 25 29 32 Critical Kills 18 | . . . . . . . . . . . 2 . 1 . . . . . 9 6 Critical Parts Destroyed 17 | . . . . . . . . . . . . . . . . . . . 9 8 Critical Strikes 48 | . . 2 . . . . . . 2 . 2 . 1 . . . . . 23 18 Burn 3 | . . 1 . . . . . . . . . . . . . . . . 2 . Meltdown 1 | . . . . . . . . . . . 1 . . . . . . . . . Destroy 36 | . . . . . . . . . . . 1 . 1 . . . . . 20 14 Blast 3 | . . . . . . . . . . . . . . . . . . . . 3 Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . 2 . . . . . . . . . 1 1 Melee Attacks 68 | . . . . . . . . 1 9 . . . . . . . . . 22 36 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 67 | . . . . . . . . 1 9 . . . . . . . . . 21 36 Piercing 1 | . . . . . . . . . . . . . . . . . . . 1 . Sneak Attacks 6 | . . . . . . . . . . . . . . . . . . . 1 5 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 1 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22636 | . 179 697 845 463 621 538 278 . 363 . 870 602 642 72 835 . 683 1537 6336 7075 Guns 4195 | . 179 359 129 463 340 288 26 . 187 . . . . . 266 . 148 526 1284 . Cannons 11710 | . . . . . 168 236 252 . . . 631 336 300 72 213 . 86 437 4165 4814 Explosions 3378 | . . 338 716 . 99 14 . . . . 239 251 342 . 356 . 449 574 . . Melee 3324 | . . . . . . . . . 176 . . . . . . . . . 887 2261 Ramming 29 | . . . . . 14 . . . . . . 15 . . . . . . . . Kinetic 4286 | . 36 204 73 188 239 288 26 . 85 . 527 232 201 41 479 . 234 437 88 908 Thermal 10807 | . 33 98 29 . . 236 252 . 102 . 104 52 77 31 . . . 526 5361 3906 Explosive 3341 | . . 338 716 . 99 14 . . . . 239 251 342 . 319 . 449 574 . . Electromagnetic 831 | . 110 57 27 275 251 . . . . . . 52 22 . 37 . . . . . Impact 18 | . . . . . 18 . . . . . . . . . . . . . . . Slashing 3324 | . . . . . . . . . 176 . . . . . . . . . 887 2261 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . 1 2 . . . . 5 . 1 . 1 1 . . . . . . Average Corruption 2 | . . . 1 1 . . . . 4 . 1 . 1 1 . . . . . . Corruption Purged 1 | . . . . . . . . . . . . . . 1 . . . . . . Corruption Blocked 21 | . . . . . . . . . . . . . . . . . . . . 21 Effects 20 | . . . . 12 . . . . 7 . . . 1 . . . . . . . Message Errors 1 | . . . . 1 . . . . . . . . . . . . . . . . Matter Fused 4 | . . . . 3 . . . . 1 . . . . . . . . . . . Heat Flow Errors 4 | . . . . 3 . . . . 1 . . . . . . . . . . . Energy Discharges 5 | . . . . 2 . . . . 3 . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . Data Loss (major) 3 | . . . . 2 . . . . 1 . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1555 | . . . 18 . . 24 . . . . 34 23 . . 10 . . . 245 1201 Projectiles 1100 | . . . . . . 24 . . . . 34 2 . . . . . . 215 825 Explosions 49 | . . . 18 . . . . . . . . 21 . . 10 . . . . . Melee 406 | . . . . . . . . . . . . . . . . . . . 30 376 Knockbacks 14 | . . . . . 1 . . . . . 5 3 1 . 1 . . . . 3 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . 5 3 1 . 1 . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 207 | . . . 36 . 26 . . . . . . . 62 . 80 . 3 . . . Shots 7 | . . . 2 . 1 . . . . . . . 1 . 2 . 1 . . . Rammed 2 | . . . . . . . . . . . . 2 . . . . . . . . Targets Rammed 10 | . 1 . 1 . 5 . . . . . . 3 . . . . . . . . Kicked 7 | . 1 . 1 . 5 . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . . . . . . . . Highest Temperature 389 | . 204 93 36 277 72 130 8 . 127 . 312 177 225 135 359 . 158 . 389 292 Average Temperature 98 | . 74 27 12 73 19 48 8 . 26 . 138 75 101 58 135 . 75 . 128 139 Received Heat Transfer 1603 | . 60 153 27 117 147 48 129 . 238 . 150 27 9 . 78 . 117 75 87 141 Effects 8 | . . . . . . . . . . . 1 . . . 2 . . . 2 3 Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . Interference 6 | . . . . . . . . . . . . . . . 1 . . . 2 3 Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 1 . . . . . . . 3 . Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Parts Melted 12 | . . . . . . . . . . . 2 . . . . . . . 8 2 Heat Transferred 2775 | . 74 370 74 . . . . . . . . . . . . . . . 1628 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Peak Influence 2567 | . 93 329 654 428 927 . . . . 241 336 442 562 . . . . 541 1303 2567 Initial 732 | . . 39 117 255 516 . . . . 231 168 176 158 . . . . 36 303 732 Average 578 | . 33 201 386 306 661 . . . . 237 238 349 310 . . . . 223 759 1690 Maximum Alert Level 5 | . . 1 2 2 3 . . . . 1 1 2 2 . . . . 2 4 5 Low Security (%) 15 | . 100 60 24 . . . . . . . 32 . 13 . . . . 52 . . Level 1 35 | . . 39 30 83 . . . . . 100 67 87 63 . . . . 24 5 . Level 2 22 | . . . 45 16 63 . . . . . . 11 23 . . . . 23 43 . Level 3 14 | . . . . . 36 . . . . . . . . . . . . . 42 23 Level 4 4 | . . . . . . . . . . . . . . . . . . . 8 24 Level 5 3 | . . . . . . . . . . . . . . . . . . . . 27 High Security 3 | . . . . . . . . . . . . . . . . . . . . 24 Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . . . . . Squads Dispatched 38 | . . 4 2 . 6 . . . . . 2 1 1 . 1 . . 3 6 12 Investigation 15 | . . 4 2 . 3 . . . . . . . . . . . . 1 3 2 Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . Reinforcement 12 | . . . . . 2 . . . . . 2 . 1 . . . . 2 3 2 Assault 7 | . . . . . . . . . . . . . . . 1 . . . . 6 Garrison 3 | . . . . . 1 . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . 1 . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 5 | . . 1 . . . . . . . . . . . . . . . 2 1 1 Communications Jammed 9 | . . . . . . . . . . . . . . . . . . 8 1 . Distress Signals 3 | . . . . . . . . . . . . . . . . . . 3 . . Times Spotted 234 | . 4 11 13 4 15 6 13 . 16 . 10 8 8 . 17 . 9 15 26 59 Peak Tracking Total 11 | . 2 3 3 2 4 3 5 . 4 . 6 2 2 . 9 . 4 3 4 11 Tactical Retreats 11 | . 1 . . . . . . . 1 . . . . . 3 . . . . 6 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 6 | . . 1 1 . 1 . . . . . 1 . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . 3 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . 3 . . . . . Triggered 4 | . . . . . . . . . . . . . . 1 3 . . . . . Most Traps Carried 3 | . . . . . . 3 3 3 3 3 3 3 3 3 3 . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 37 | . . . 3 . . . . . . . . 8 . . 1 . 1 . 19 5 Max in Single Turn 3 | . . . 2 . . . . . . . . 3 . . . . . . 2 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 45 | . 1 5 5 9 5 . . . . 1 . 1 . . . 8 1 1 6 2 Terminals 24 | . 1 5 5 5 2 . . . . 1 . . . . . . 1 . 4 . Fabricators 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Recycling Units 5 | . . . . 4 . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Total Hacks 148 | . 5 20 9 31 12 . . . . 2 . 4 . . . 47 1 3 11 3 Successful 89 | . 4 5 4 14 2 . . . . 1 . 4 . . . 47 1 1 5 1 Failed 58 | . 1 15 5 16 10 . . . . 1 . . . . . . . 2 6 2 Catastrophic 16 | . . 5 . 1 6 . . . . . . . . . . . . 1 2 1 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . Manual 89 | . 1 14 1 21 4 . . . . 2 . 3 8 . . 1 . . 25 9 Terminals 71 | . 5 20 9 23 4 . . . . 2 . . . . . . 1 . 7 . Fabricators 6 | . . . . . 3 . . . . . . . . . . . . 3 . . Repair Stations 6 | . . . . . 2 . . . . . . 4 . . . . . . . . Recycling Units 10 | . . . . 8 . . . . . . . . . . . . . . . 2 Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . 3 1 Garrison Access 4 | . . . . . 3 . . . . . . . . . . . . . 1 . Terminal Hacks 71 | . 4 4 4 6 . . . . . 1 . . . . . 47 1 . 4 . Record 38 | . . . . . . . . . . . . . . . . 35 1 . 2 . Part Schematic 6 | . . . 1 1 . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . . 1 1 3 . . . . . . . . . . . 4 . . . . Open Door 4 | . . . 2 . . . . . . . . . . . . . . . 2 . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Load Schematic 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . . . . . . 4 . . . . . . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . . . . . . Repair 2 | . . . . . . . . . . . . 2 . . . . . . . . Recycling Unit Hacks 4 | . . . . 3 . . . . . . . . . . . . . . . 1 Report Inventory 4 | . . . . 3 . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Unauthorized Hacks 6 | . . 1 . 5 . . . . . . . . . . . . . . . . Terminals 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Botnet 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . . . . . . . . Tunnel 4 | . . . . 4 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . 1 . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 4 4 6 5 . . . . 1 . . . . . . . 1 3 2 Full Trace Events 16 | . . 4 2 4 3 . . . . . . . . . . . . 1 2 . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 3 . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . 1 1 . . . 16 . . . . . . . 4 . . 28 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 2 . . . . . . . . Time 76 | . . . . . . . . . . . . 76 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . 2 . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Total Allies 43 | . 1 . . . . . . 7 . 3 . . 7 . 2 2 . . . 21 Largest Group 15 | . 1 1 1 1 1 1 1 8 8 9 9 1 8 7 7 5 5 2 1 15 Highest-Rated Group 788 | . 57 64 65 65 78 81 80 322 322 485 488 123 405 363 354 415 415 202 190 788 Highest-Rated Ally 210 | . 57 64 65 65 78 81 80 83 88 92 115 123 132 132 129 127 132 153 190 210 Zionite Dispatches 5 | . . . . . . . . . . 1 . . 2 . . . . . . 2 Light 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . 2 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 672 | . 6 26 11 10 34 13 20 . 74 1 46 12 24 7 16 . 25 37 65 245 Total Damage 21670 | . 78 363 241 361 811 452 736 . 2452 30 1152 615 689 430 1326 . 1773 1602 2270 6289 Kills 138 | . 1 4 4 2 9 6 8 . 14 1 3 5 7 2 8 . 6 9 13 36 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 6 | . . . . . . . 1 1 1 . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 65 | . . . . . . . . . . 7 15 28 15 . . . . . . . Items 65 | . . . . . . . . . . 7 15 28 15 . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . . 6 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . 2 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 10325 | . 216 358 322 619 331 470 549 2615 544 99 246 533 195 361 330 168 444 281 1054 590 Spaces Moved 8367 | 1 137 226 190 528 219 376 292 988 363 69 111 357 212 469 298 165 680 352 1490 844 Core 1095 | . . . . 1 . . 77 988 29 . . . . . . . . . . . Treads 1469 | . . . . . . . . . . . . 228 91 . . . . . 891 259 Legs 2662 | 1 137 226 190 502 219 376 215 . 334 69 111 74 . . . . 99 109 . . Wheels 25 | . . . . 25 . . . . . . . . . . . . . . . . Hover 248 | . . . . . . . . . . . . . . . . . 52 . 196 . Flight 2868 | . . . . . . . . . . . . 55 121 469 298 165 529 243 403 585 Fastest Speed 34 | 120 120 120 120 101 101 110 50 200 100 140 130 89 53 53 53 53 45 40 34 34 Average Speed 97 | 120 120 120 145 104 103 110 170 262 128 140 161 106 68 53 53 53 51 41 42 34 Slowest Speed 300 | 120 120 120 190 250 110 110 200 300 300 140 215 167 89 53 120 53 91 45 80 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . 1 . 5 . 1 2 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 44 | 1 24 22 37 95 6 72 54 89 61 3 79 8 5 70 41 62 87 8 87 20 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 11 | . . . . 4 . . . 3 . . . . . 1 . 3 . . . . Known Exits Taken 11 | . . 1 1 . . . . . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . . 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . . 2 . . . . 2 . . 4 . . . Spaces Dug 5 | . . . . . . . . . . . . . . 1 . . . . 4 . Terrain Destroyed 542 | . . 43 44 . 2 4 . . . . 25 22 48 1 67 . 57 46 122 61 Melee 4 | . . . . . . . . . . . . . . . . . . . 4 . Projectile 218 | . . . . . . 2 . . . . 5 2 1 1 19 . 8 1 118 61 AOE 320 | . . 43 44 . 2 2 . . . . 20 20 47 . 48 . 49 45 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Total 9783 | . 171 269 214 559 283 406 317 1009 411 70 147 491 248 575 430 244 747 426 1763 1003 Wait 709 | . 11 . 2 4 26 6 1 11 11 . 8 110 27 101 99 72 45 29 102 44 Move 8325 | . 136 225 189 527 218 375 291 987 362 69 110 356 209 468 288 164 677 348 1482 844 Hop 10 | . . . . . . . . . . . . . 1 . 4 . 1 1 3 . Pick Up 19 | . 5 1 1 . 1 3 . . 1 . . . . . . 1 . 1 4 1 Fast Attach 78 | . 2 4 2 3 7 1 2 5 5 1 2 5 1 2 2 4 4 6 18 2 Attach 15 | . . 2 . . . 2 . . . . 1 . 1 . 1 . 2 . 5 1 Detach 29 | . 1 2 . 2 1 1 . 2 . . 1 1 2 . 3 2 3 1 6 1 Swap 21 | . . 5 3 2 2 1 . 1 . . 1 2 . . . . . . 4 . Drop 63 | . 5 7 4 4 5 3 . 2 6 . . 4 1 1 3 1 1 2 14 . Fire 418 | . 10 23 12 17 18 14 23 . 17 . 24 10 6 3 20 . 14 38 103 66 Melee 68 | . . . . . . . . 1 9 . . . . . . . . . 22 36 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 7 | . 1 . 1 . 5 . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . . . . . . . 7 . . . . 8 Trap 3 | . . . . . . . . . . . . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 15) 217 | -10/Materials | Entered another Materials area 217 | -9/Materials | Evolved 2 slots: Utility x2 320 | -9/Materials | Build established: Mutant 509 | -9/Materials | Discovered new exit (range 14) 538 | -9/Materials | Identified exit to Storage 542 | -9/Materials | Discovered new exit (range 16) 559 | -9/Materials | Identified exit to Materials 575 | -9/Materials | Entered Storage 784 | -9/Storage | Destroyed 7 combat bots 890 | -9/Storage | Used back door to open Recycling access 890 | -9/Storage | Discovered new exit (range 5) 894 | -9/Storage | Identified exit to Recycling 897 | -9/Storage | Entered Recycling 898 | -9/Recycling | Found Scrap Engine 1114 | -9/Recycling | Discovered new exit (range 14) 1377 | -9/Recycling | Build established: Construct 1516 | -9/Recycling | Entered Factory 1516 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1756 | -7/Factory | Discovered new exit (range 14) 1764 | -7/Factory | Garrison activated, responded to threat 1847 | -7/Factory | Entered Lower Caves 1880 | -7/Lower Caves | Encountered a Warlord checkpoint 1929 | -7/Lower Caves | Spotted B-75 Beast 1981 | -7/Lower Caves | Allies destroyed B-75 Beast 2026 | -7/Lower Caves | Build established: Scavenger-Construct 2303 | -7/Lower Caves | Discovered new exit (range 14) 2317 | -7/Lower Caves | Entered another Lower Caves area 2353 | -7/Lower Caves | Discovered new exit (range 3) 2367 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2541 | -7/Lower Caves | Build established: Mutant 2840 | -7/Lower Caves | Learned Factory terminal intel 2846 | -7/Lower Caves | Discovered new exit (range 7) 2866 | -7/Lower Caves | Entered Zion 2926 | -7/Zion | Gained Derelict followers 3018 | -7/Zion | Discovered new exit (range 11) 3555 | -7/Zion | Learned location of Warlord (-5) 3633 | -7/Zion | Given A8's code to call for help 3701 | -7/Zion | Found CR-A16's Pointy Stick 3820 | -7/Zion | Imprinted 3823 | -7/Zion | Declared Zion's savior 4063 | -7/Zion | Found Relay Coupler [Programmer] 4186 | -7/Zion | Learned location of Quarantine (-3) 4515 | -7/Zion | Build established: Gladiator 5016 | -7/Zion | Given the Hacking Drone Bay 5481 | -7/Zion | Entered Proximity Caves 5481 | -6/Proximity Caves | Accompanied by 7 allies 5731 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 5781 | -6/Proximity Caves | Learned Factory stockpile data 5981 | -6/Proximity Caves | Build established: Mutant 5984 | -6/Proximity Caves | Discovered new exit (range 14) 6005 | -6/Proximity Caves | Core integrity fell below 50% 6025 | -6/Proximity Caves | Entered Factory 6025 | -6/Factory | Accompanied by 5 allies 6025 | -6/Factory | Evolved 2 slots: Utility x2 6027 | -6/Factory | Loaded intel: 26 terminal locations 6047 | -6/Factory | Zion Light squad teleported in 6124 | -6/Factory | Identified exit to DSF 6124 | -6/Factory | Entered DSF 6124 | -6/DSF | Accompanied by 8 allies 6150 | -6/DSF | Additional patrols routed to DSF 6230 | -6/DSF | Lost 8 allies 6279 | -6/DSF | Sterilization system engaged 6299 | -6/DSF | Ambient heat levels rising (+10) 6314 | -6/DSF | Ambient heat levels rising (+10) 6320 | -6/DSF | Discovered new exit (range 14) 6329 | -6/DSF | Ambient heat levels rising (+10) 6344 | -6/DSF | Ambient heat levels rising (+10) 6359 | -6/DSF | Ambient heat levels rising (+10) 6370 | -6/DSF | Entered Factory 6370 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6371 | -5/Factory | Identified exit to Upper Caves 6512 | -5/Factory | Build established: Construct 6550 | -5/Factory | Repaired Imp. Light Armor Plating 6589 | -5/Factory | Repaired Imp. Heat Sink 6679 | -5/Factory | Discovered new exit (range 15) 6691 | -5/Factory | Identified exit to Factory 6903 | -5/Factory | Entered another Factory area 6903 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6913 | -4/Factory | Zion Fire squad teleported in 6983 | -4/Factory | Zion Fire squad teleported in 7080 | -4/Factory | Discovered new exit (range 6) 7088 | -4/Factory | Identified exit to Upper Caves 7098 | -4/Factory | Entered Upper Caves 7098 | -4/Upper Caves | Accompanied by 6 allies 7103 | -4/Upper Caves | Encountered a Warlord checkpoint 7103 | -4/Upper Caves | Learned location of 1 exit from Research 7145 | -4/Upper Caves | Learned location of Armory (-4) 7301 | -4/Upper Caves | Found Alien Artifact 7301 | -4/Upper Caves | Identified Core Expander 7301 | -4/Upper Caves | Installed Core Expander, added new Utility slot 7352 | -4/Upper Caves | Discovered new exit (range 14) 7359 | -4/Upper Caves | Identified exit to Upper Caves 7459 | -4/Upper Caves | Entered another Upper Caves area 7459 | -4/Upper Caves | Accompanied by 6 allies 7484 | -4/Upper Caves | Learned Research emergency access door positions 7517 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7555 | -4/Upper Caves | Lost 6 allies 7745 | -4/Upper Caves | Discovered new exit (range 8) 7748 | -4/Upper Caves | Identified exit to Zhirov 7789 | -4/Upper Caves | Entered Zhirov 7789 | -4/Zhirov | Accompanied by 2 allies 7789 | -4/Zhirov | Discovered new exit (range 3) 7799 | -4/Zhirov | Met Zhirov 7820 | -4/Zhirov | Learned location of Command (-1) 7822 | -4/Zhirov | Enhanced Grunt warped into view, answering call for help 7824 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7828 | -4/Zhirov | Enhanced Grunt warped into view, answering call for help 7853 | -4/Zhirov | Found Alien Artifact 7853 | -4/Zhirov | Identified Integrated Reactor 7853 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7860 | -4/Zhirov | Found Alien Artifact 7898 | -4/Zhirov | Build established: Mutant 7911 | -4/Zhirov | Identified exit to Proximity Caves 7957 | -4/Zhirov | Entered Proximity Caves 7957 | -3/Proximity Caves | Accompanied by 4 allies 8340 | -3/Proximity Caves | Discovered new exit (range 16) 8346 | -3/Proximity Caves | Identified exit to Research 8401 | -3/Proximity Caves | Entered Research 8401 | -3/Research | Accompanied by 1 ally 8401 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8402 | -3/Research | Identified exit to Quarantine 8424 | -3/Research | Found Exp. Signal Interpreter 8672 | -3/Research | Discovered exit to Quarantine (range 6) 8682 | -3/Research | Entered Quarantine 8686 | -3/Quarantine | Scanned by Researcher 8829 | -3/Quarantine | Cryocooling Duct disabled 8844 | -3/Quarantine | Ambient heat levels rising (+20) 8844 | -3/Quarantine | Non-combat units ordered to evacuate 8863 | -3/Quarantine | Spotted Alpha 7 8873 | -3/Quarantine | Found Alien Launcher 8873 | -3/Quarantine | Identified Sigix Terminator 8993 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 9021 | -3/Quarantine | Found Alien Artifact 9028 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 9054 | -3/Quarantine | Found Alien Energy Cannon 9054 | -3/Quarantine | Identified Core Cannon 9071 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 9083 | -3/Quarantine | Met incapacitated Sigix Warrior 9083 | -3/Quarantine | Lockdown squad dispatched 9085 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9085 | -3/Quarantine | Unlocked Sigix quarantine chamber 9088 | -3/Quarantine | Identified Subatomic Replicator 9088 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Containment Pod 9105 | -3/Quarantine | Cryocooling Duct disabled 9120 | -3/Quarantine | Ambient heat levels rising (+20) 9120 | -3/Quarantine | Combat units ordered to evacuate 9220 | -3/Quarantine | Quarantine Guard activated 9280 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 9311 | -3/Quarantine | Found Alien Artifact 9311 | -3/Quarantine | Identified Phase Armor 9324 | -3/Quarantine | Spotted Quarantine Guard 9338 | -3/Quarantine | Identified Transdimensional Reconstructor 9338 | -3/Quarantine | Warped through subspace 9340 | -3/Quarantine | Found Prototype Slashing Weapon 9340 | -3/Quarantine | Identified Molecular Scythe 9349 | -3/Quarantine | Spotted Quarantine Guard 9358 | -3/Quarantine | Destroyed Quarantine Guard 9359 | -3/Quarantine | Core integrity fell below 50% 9369 | -3/Quarantine | Found Alien Slashing Weapon 9369 | -3/Quarantine | Identified Sigix Broadsword 9379 | -3/Quarantine | Spotted Quarantine Guard 9380 | -3/Quarantine | Allies destroyed Quarantine Guard 9386 | -3/Quarantine | Spotted Quarantine Guard 9421 | -3/Quarantine | Destroyed Quarantine Guard 9482 | -3/Quarantine | Spotted Quarantine Guard 9488 | -3/Quarantine | Spotted Quarantine Guard 9499 | -3/Quarantine | Destroyed Quarantine Guard 9505 | -3/Quarantine | Destroyed Quarantine Guard 9530 | -3/Quarantine | Spotted Quarantine Guard 9570 | -3/Quarantine | Destroyed Alpha 7 9573 | -3/Quarantine | Found Prototype Processor 9573 | -3/Quarantine | Identified Exp. Target Analyzer 9578 | -3/Quarantine | Allies destroyed Quarantine Guard 9587 | -3/Quarantine | Found Alien Artifact 9587 | -3/Quarantine | Identified Core Reset Matrix 9587 | -3/Quarantine | Used Core Reset Matrix 9591 | -3/Quarantine | Sensed 11 artifacts in vicinity 9646 | -3/Quarantine | Spotted Quarantine Guard 9660 | -3/Quarantine | Core integrity fell below 20% 9661 | -3/Quarantine | Allies destroyed Quarantine Guard 9663 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 9667 | -3/Quarantine | Spotted Quarantine Guard 9672 | -3/Quarantine | Destroyed Quarantine Guard 9716 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 9723 | -3/Quarantine | Destroyed Quarantine Guard 9723 | -3/Quarantine | Discovered new exit (range 7) 9727 | -3/Quarantine | Identified exit to Research 9730 | -3/Quarantine | Found Transdimensional Reconstructor 9736 | -3/Quarantine | Entered Research 9736 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9743 | -2/Research | Zion Hacker squad teleported in 9763 | -2/Research | Spotted B-90 Cyclops 9772 | -2/Research | Destroyed B-90 Cyclops 9838 | -2/Research | Warped through subspace 9851 | -2/Research | Zion Light squad teleported in 9977 | -2/Research | Build established: Alien-Gladiator 9986 | -2/Research | First assault squad dispatched 10004 | -2/Research | Destroyed B-90 Cyclops 10035 | -2/Research | Lost 3 allies 10109 | -2/Research | Destroyed 16 combat bots 10141 | -2/Research | Garrison activated, responded to threat 10179 | -2/Research | High security lockdown imminent 10185 | -2/Research | Core integrity fell below 50% 10197 | -2/Research | Emitted hypermatrix ping 10202 | -2/Research | Assembled emerged from beneath the floor 10210 | -2/Research | Assembled emerged from beneath the floor 10214 | -2/Research | Core integrity fell below 20% 10259 | -2/Research | High security lockdown engaged 10303 | -2/Research | Discovered new exit (range 9) 10326 | -2/Research | Core destroyed Last Messages --------------- 10275_ Slug penetrates Wall. 10278_ Slug penetrates H-88 Terminator. 10278_ Penetrated by Slug. 10279_ ALERT: Assault forces dispatched. 10280_ Slug penetrates H-88 Terminator. 10281_ Slug penetrates Catalytron. 10281_ Slug penetrates Wall. 10282_ Slug penetrates H-88 Terminator. 10282_ H-88 Terminator knocked back. 10282_ Slug penetrates H-88 Terminator. 10284_ Slug penetrates Wall. 10285_ Wall collapses. 10285_ Slug penetrates Wall. 10285_ H-88 Terminator destroyed. 10303_ EXIT=FOUND 10312_ Sneak attack on Y-72 Warden. 10313_ Y-72 Warden shuts down. 10313_ Y-72 Warden suffers critical hit (Burn). 10315_ Attempting to rewire Y-72 Warden. 10322_ Y-72 Warden rewired. Map ----- +----------------------------------------------------+ | ??????????????????????###+########## [![ * | | ????????????????????????# #???? # !=!%* | | ????????????"""???????### ##?? # =%[[ % | | ??????????? "" ##### #?? #%=!!=[ ### | | ?????????? #?? # !%=% ## | | ?????????? !#?? # !["" #" | | ?????????? ##### #?? + """ ## | | ???????????####???????## ##? # ## | | ???????????????????????# #?? # ## | | ???????????????????????# #? # ## | | ???????????????????????#k ## # ## | | ???????????????????????# + # ## | | ???????????????????????# ########## ***### | | ????????????????+#######k #????????" **%=?? | | ??????????????# u #??????Y?# **!!?? | | ??????????????# k####### #????????? ##? | | ????????????????????????# #??????????? "?? | | ?????????????????k??????# #????????????? ??? | | ????????????????????????# #???????????????? ??? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ?????????????????k??????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ?????????????????A??????#a#??????????????????????? | | ?????????????# ######@#??????????????????????? | | ?????????????# < YYYYY #??????????????????????? | | ?????????????# ########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 51 Energy Capacity 1328 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 200 Corruption Block 9 Armor Coverage 225 Utility Shielding 33 Evasion (%) 66 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 10 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Imp. Launcher Guidance Computer | -3/Quarantine | Z-intel Greatsword | -3/Quarantine | Z-intel Adv. Weight Redist. System | -3/Quarantine | Z-intel Com. HERF Cannon | -3/Quarantine | Z-intel Gamma Bomb Array | -3/Quarantine | Z-intel HERF Cannon | -3/Quarantine | Z-intel Mic. Antimatter Reactor | -3/Quarantine | Z-intel Imp. Force Field | -3/Quarantine | Z-intel Imp. Component Analysis Suite | -3/Quarantine | Z-intel Micro-nuke Launcher | -3/Quarantine | Z-intel Hvy. Shock Bomb Launcher | -3/Quarantine | Z-intel Adv. Recalibrator | -3/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Sigix Terminator Core Cannon Subatomic Replicator Phase Armor Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . 2 . . 4 . . . . 2 . 2 2 . . . . 2 . 2 . Power 2 | . 1 . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . 1 . . 1 . . . . 1 . 1 1 . . . . . . 1 . Utility 6 | . . . . 2 . . . . . . 1 1 . . . . 2 . . . Weapon 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Parts Attached 141 | . 7 10 4 1 11 3 5 7 2 1 14 6 3 2 11 . 1 7 30 16 Parts Lost 60 | . . . 1 . 5 1 5 . . . . 2 . 4 6 . . 5 4 27 Damage Taken 8681 | . . 146 134 61 599 79 450 . 32 . . 234 114 716 832 . 29 631 879 3745 Core 1453 | . . 40 16 . 63 15 34 . . . . 20 . 27 101 . . 46 74 1017 Player 2/Cogmind (%) 53 | . . 41 69 . 91 23 33 . . . . 50 . 100 43 . . 31 15 90 Absorbed by Shields 372 | . . . . . . . . . . . . . . . . . . 69 272 31 Damage Inflicted 11184 | . 78 363 241 361 811 452 736 . 247 . 194 615 398 430 1326 . 300 930 2270 1432 Player 2/Cogmind (%) 33 | . 30 34 22 43 56 45 72 . 40 . 18 50 38 85 61 . 30 37 26 16 Combat Hostiles Destroyed 75 | . 1 3 4 1 9 5 8 . 1 . 1 4 2 2 8 . . 5 12 9 Player 2/Cogmind (%) 44 | . 50 33 30 25 69 83 66 . 33 . 12 66 66 66 66 . . 45 46 27 Game ------ Seed ConcussiveDeuteriumExpander Manual? 0 Play Time 01:39:00 Cumulative 579.2 hours Start 2024.01.06 @ 23:43:29 End 2024.01.07 @ 01:21:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 481 Rogue 208 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dab0438a-3625-46a6-9b44-b120dd57297b