Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 15:30:30

Player: ThatBishHoly

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (406)      406
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2361

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     138/300
Energy                     24/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (4) ---
                          (None)
>                     --- UTILITY (4) ------
             Improved Signal Interpreter
>                     --- WEAPON (2) -------
                      Lightning Gun
>                     --- INVENTORY (5) ----
  Faulty Experimental Sensor Array
                      Reaction Control System
                      Propulsion Shielding
                      Lightning Gun
                      Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Wheel
               Wheel
               Wheel
       Armored Wheel
>              --- UTILITY ----------
        Medium Storage Unit
        Medium Matter Pod
  Experimental Sensor Array
               Propulsion Shielding
>              --- WEAPON -----------
         Light Assault Rifle
               Grenade Launcher
>              --- INVENTORY --------
      Improved Heat Sink
      Improved Signal Interpreter
               Shield Generator
               Datajack
               Mining Claw
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 6   1   3   2   21  
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   2   .   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  7    | 2   .   2   .   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   1   1   .   11  
    Device                 7    | .   .   1   .   6   
    Storage                5    | 1   1   .   .   3   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   .   .   2   6   
    Energy Gun             3    | .   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      1    | .   .   .   .   1   
Parts Lost                 12   | .   .   .   .   12  
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      7    | .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     78   | .   85  90  100 63  
  Engine                   8    | .   14  11  11  1   
  Wheel                    26   | .   28  39  44  15  
  Device                   5    | .   .   5   11  8   
  Storage                  12   | .   14  11  11  12  
  Processor                2    | .   .   .   .   6   
  Protection               1    | .   .   .   .   4   
  Energy Gun               1    | .   .   .   .   4   
  Ballistic Gun            15   | .   28  22  17  3   
  Launcher                 3    | .   .   .   4   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             95   | 10  15  17  19  95  
  Greatest Support         42   | 20  20  42  42  42  
  Greatest Overweight (x)  31   | .   .   .   .   31  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 25   | 8   10  10  10  25  
  Average Capacity         11   | 6   8   10  10  15  
  Most Carried             11   | 4   5   7   7   11  
  Average Carried          5    | .   2   5   6   8   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            7    | .   5   6   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           479  | 187 97  39  55  101 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            614  | .   107 104 100 303 
  Parts                    45   | .   6   10  23  6   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  19   | .   1   4   11  3   
  Guns                     11   | .   1   4   5   1   
  AOE                      8    | .   .   .   6   2   
Classes Destroyed          6    | .   3   1   .   2   
  Worker                   2    | .   .   .   .   2   
  Hauler                   1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  14   | .   .   3   11  .   
  Grunt                    2    | .   1   1   .   .   
  Sentry                   3    | .   .   .   .   3   
Best Kill Streak           7    | .   2   3   7   2   
  Combat Bots Only         7    | .   1   3   7   2   
Max Kills in Single Turn   2    | .   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        193  | .    13   21   50   109  
  Missed                   59   | .    7    8    16   28   
Damage Taken               1659 | .    67   78   228  1286 
  Core                     629  | .    21   18   39   551  
  Absorbed by Shields      144  | .    .    35   97   12   
  Redirected to Shielding  16   | .    .    .    .    16   
Core Remaining (%)         92   | 100  91   .    85   .    
Volleys Fired              49   | .    12   10   19   8    
  Largest                  2    | .    2    2    2    2    
  Hottest                  92   | .    40   40   50   92   
Shots Fired                96   | .    24   20   37   15   
  Gun                      84   | .    24   20   32   8    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    .    .    5    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  81   | .    24   20   32   5    
  Thermal                  2    | .    .    .    .    2    
  Explosive                10   | .    .    .    5    5    
  Electromagnetic          3    | .    .    .    .    3    
  Robot Hit Streak         11   | .    6    11   2    4    
  Robot Miss Streak        4    | .    3    4    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           51   | .    15   12   12   12   
  Core Hits                39   | .    6    9    14   10   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Slashing                 4    | .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           985  | .    78   92   478  337  
  Guns                     334  | .    78   92   104  60   
  Cannons                  .    | .    .    .    .    .    
  Explosions               495  | .    .    .    368  127  
  Melee                    128  | .    .    .    .    128  
  Ramming                  28   | .    .    .    6    22   
  Kinetic                  290  | .    78   92   104  16   
  Thermal                  29   | .    .    .    .    29   
  Explosive                448  | .    .    .    368  80   
  Electromagnetic          62   | .    .    .    .    62   
  Impact                   .    | .    .    .    .    .    
  Slashing                 128  | .    .    .    .    128  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      151  | .    .    .    66   85   
  Shots                    7    | .    .    .    2    5    
  Rammed                   5    | .    .    .    2    3    
Targets Rammed             5    | .    .    .    2    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        360  | .    12   .    4    360  
  Average Temperature      75   | .    7    .    3    130  
  Received Heat Transfer   630  | .    36   .    .    594  
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         74   | .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             373  | .   141 174 373 289 
  Initial                  144  | .   .   59  67  144 
  Average                  155  | .   85  105 216 221 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         65   | 100 100 100 57  26  
  Level 1                  34   | .   .   .   42  73  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   .   1   2   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   7   6   9   8   
  Peak Tracking Total      4    | .   3   4   4   3   
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          6    | .   4   1   .   1   
  Terminals                4    | .   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   9   3   .   3   
  Successful               6    | .   4   2   .   .   
  Failed                   9    | .   5   1   .   3   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   7   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   2   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   2   .   .   
  Report Inventory         2    | .   1   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   1   .   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               1022 | 44   290  153  121  414  
Spaces Moved               810  | 43   315  117  78   257  
  Core                     38   | 20   .    .    .    18   
  Treads                   .    | .    .    .    .    .    
  Legs                     1    | .    .    .    .    1    
  Wheels                   771  | 23   315  117  78   238  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   82   50   
  Average Speed            93   | 66   80   80   82   122  
  Slowest Speed            1600 | 80   80   82   82   1600 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       21   | 4    48   13   16   24   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          49   | .    .    .    27   22   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      49   | .    .    .    27   22   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      980  | 58  334 159 103 326 
  Wait                     37   | 4   .   26  .   7   
  Move                     806  | 42  314 116 77  257 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 6   6   4   2   13  
  Fast Attach              1    | .   .   .   .   1   
  Attach                   23   | 6   1   3   .   13  
  Detach                   3    | .   .   .   .   3   
  Swap                     9    | .   .   .   2   7   
  Drop                     12   | .   1   .   1   10  
  Fire                     49   | .   12  10  19  8   
  Melee                    4    | .   .   .   .   4   
  Ram                      5    | .   .   .   2   3   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   45 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 8)
  307 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Entered another Materials area
  335 | -9/Materials  | Evolved 2 slots: Propulsion x2
  381 | -9/Materials  | Discovered new exit (range 16)
  488 | -9/Materials  | Entered Mines
  535 | -9/Mines      | Destroyed 7 combat bots
  536 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  546 | -9/Mines      | Found Prototype Device
  574 | -9/Mines      | Discovered new exit (range 11)
  608 | -9/Mines      | Destroyed 7 combat bots
  609 | -9/Mines      | Entered Materials
  609 | -8/Materials  | Evolved 2 slots: Utility x2
  638 | -8/Materials  | Identified Exp. Sensor Array
  731 | -8/Materials  | Lost 3 parts (1p2n)
  976 | -8/Materials  | Core integrity fell below 50%
  995 | -8/Materials  | Core integrity fell below 20%
 1023 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00965_ R-06 Scavenger collects Wheel.
00967_ Acquired Wheel.
00971_ Slammed into R-06 Scavenger.
00971_ VSS Leg broken.
00971_ Destabilizing: Short circuit.
00973_ Dropped Broken VSS Leg.
00973_ Wheel destroyed.
00973_ Slammed into K-01 Serf.
00989_ Dropped Mining Claw.
00990_ Dropped Huge Storage Unit.
00995_ G-47 Trooper Imp. Heat Sink severed.
01001_ System corrupted: Heat flow error (+107).
01002_ Shield Generator destroyed.
01006_ Scythe destroyed.
01007_ Identified Hvy. EM Shotgun.
01008_ R-06 Scavenger collects Broken VSS Leg.
01009_ Dropped Med. Matter Pod.
01016_ Hvy. EM Shotgun destroyed.
01020_ R-06 Scavenger collects Imp. Heat Sink.
01020_ Acquired Lightning Gun. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveSensorStorage
  Manual?         0
Play Time         00:17:26
  Cumulative      45.0 hours
  Start           2024.07.10 @ 15:14:11
  End             2024.07.10 @ 15:30:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           126
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          36
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          25x22
Zoom Use          75%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b6a8d8a-6e17-4b3c-884d-3981db295f21