Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 22:19:09 Player: Zaros426 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (239) 1195 Value Destroyed (8384) 8384 Prototype IDs (62) 1240 Alien Tech Used (0) 0 Bonus (4914) 4914 TOTAL SCORE: 19533 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4114 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 18/500 System Corruption 85% Temperature Warm (114) Movement Core (2900) Ox57 Location -6/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector High-capacity Storage Unit Huge Storage Unit Sensor Drone Bay (20/20) > --- WEAPON (6) ------- Firepult Axe > --- INVENTORY (25) --- F-cell Engine Matter Compressor (250) Trap Scanner Advanced Sensor Array 0b10 Alert Chip Cloaking Device High-powered Tractor Beam Latent Energy Streamer Remote Datajack CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Layered Medium Armor Plating > --- WEAPON ----------- Firepult Minigun Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- F-cell Engine F-cell Engine Wheel Advanced Heat Sink Coolant Injector Huge Storage Unit Matter Compressor Advanced Sensor Array 0b10 Alert Chip Cloaking Device Force Field High-powered Tractor Beam Sensor Drone Bay Latent Energy Streamer Precision Rocket Launcher Remote Datajack CPS Tube CPS Tube [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . . . 4 . . . 4 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 2 | . . . . . 1 . . . 1 Weapon 4 | . . . . . 2 . . . 2 Parts Attached 282 | 8 28 3 3 3 36 40 5 7 149 Power 24 | 1 3 . . . 2 4 . 2 12 Engine 20 | 1 3 . . . 2 4 . 1 9 Core 4 | . . . . . . . . 1 3 Reactor . | . . . . . . . . . . Propulsion 67 | 2 7 . . 2 6 13 1 . 36 Treads 46 | 2 7 . . 2 3 12 1 . 19 Leg 9 | . . . . . 3 . . . 6 Wheel 10 | . . . . . . . . . 10 Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . 1 . . . Utility 63 | 2 3 2 . . 6 6 . . 44 Device 44 | 1 1 2 . . 3 3 . . 34 Storage 4 | 1 1 . . . . 1 . . 1 Processor 5 | . 1 . . . 1 2 . . 1 Hackware 1 | . . . . . . . . . 1 Protection 9 | . . . . . 2 . . . 7 Artifact . | . . . . . . . . . . Weapon 128 | 3 15 1 3 1 22 17 4 5 57 Energy Gun 15 | 2 4 . . . . 2 . . 7 Energy Cannon 37 | . 4 1 2 . 7 4 . 2 17 Ballistic Gun 50 | 1 6 . . . 9 10 4 2 18 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 16 | . 1 . . 1 5 1 . . 8 Special Weapon 4 | . . . . . . . . . 4 Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . 1 . Unidentified Prototypes 15 | . . 1 . . 1 7 . . 6 Corrupted Parts 11 | . . . . . . . . . 11 System Corruption 48 | . . . . . . . . . 48 Parts Lost 58 | . 1 1 . . 2 3 . . 51 Power 5 | . 1 . . . . 1 . . 3 Propulsion 22 | . . . . . 1 . . . 21 Utility 7 | . . . . . 1 . . . 6 Weapon 24 | . . 1 . . . 2 . . 21 Highest Loss Streak 10 | . 1 1 . . 1 1 . . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 95 100 100 100 96 98 95 99 87 Engine 8 | . 10 14 14 14 9 8 9 9 4 Treads 23 | . 27 28 28 28 20 26 27 27 17 Leg 1 | . . . . . 5 . . . 1 Wheel 1 | . . . . . . . . . 4 Device 8 | . 2 11 14 14 7 8 9 9 8 Storage 9 | . 14 14 14 14 9 9 9 9 6 Processor 5 | . 11 2 . . 2 8 9 9 3 Protection 2 | . . . . . 7 . . . 3 Energy Gun 1 | . 6 . . . . . . . 4 Energy Cannon 12 | . 8 28 17 27 12 20 . 12 5 Ballistic Gun 16 | . 11 . . . 21 14 31 22 21 Peak Build Rating 72 | 7 11 17 15 15 46 52 37 41 72 Average Rating 34 | 5 8 11 12 15 32 39 34 39 57 On Entrance 21 | . 7 11 12 15 15 41 37 37 40 Naked Turns . | . . . . . . . . . . Heaviest Build 96 | 13 53 54 54 54 84 86 61 68 96 Greatest Support 94 | 40 40 40 40 40 66 66 62 62 94 Greatest Overweight (x) 17 | . 4 1 1 1 4 1 . 1 17 Average Overweight (x) . | . . 1 1 1 1 . . . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 25 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 Most Carried 20 | 3 15 16 20 20 20 20 20 20 20 Average Carried 18 | 1 9 15 18 19 19 19 19 19 19 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 25 Final Carried 20 | 3 14 16 20 20 20 20 20 20 11 Class Distribution -------------------- 32% | Scavenger-Skirmisher 22% | Mutant 13% | Executioner 13% | Skirmisher 6% | Scavenger-Mutant 5% | Scavenger-Executioner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Recycling Scavenger-Skirmisher | -8/Scraptown Executioner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Matter Collected 8504 | 287 439 25 30 50 1027 1136 149 183 5178 Remotely . | . . . . . . . . . . Salvage Created 12138 | 135 803 60 . 66 1526 1894 389 . 7265 Parts 591 | 13 58 1 . 4 89 97 19 . 310 Haulers Intercepted 12 | . 2 . . . 2 4 . . 4 Recyclers Shooed 10 | 1 2 . . . 1 . 2 . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 189 | . 16 1 . 4 31 26 2 . 109 Melee 1 | . . . . . . . . . 1 Guns 87 | . 10 . . . 12 6 2 . 57 Cannons 42 | . 2 . . 4 7 20 . . 9 AOE 43 | . 3 . . . 11 . . . 29 Classes Destroyed 17 | 2 5 . . . 3 4 . . 3 Worker 18 | . 2 . . . 1 4 . . 11 Builder 17 | . . . . . 3 1 . . 13 Tunneler 6 | 3 . . . . 1 . . . 2 Hauler 12 | . 2 . . . 2 4 . . 4 Recycler 11 | 1 2 . . . . 2 4 . 2 Mechanic 4 | . . . . . . 1 . . 3 Operator 3 | . . . . . . 1 . . 2 Watcher 14 | . 3 . . . 5 2 . . 4 Swarmer 18 | . 9 . . 4 4 1 . . . Saboteur 1 | . . . . . . . . . 1 Grunt 106 | . 7 1 . . 19 11 . . 68 Brawler 14 | . . . . . . 2 . . 12 Duelist 7 | . . . . . . 1 . . 6 Protector 2 | . . . . . . . . . 2 Sentry 24 | . . . . . 6 10 2 . 6 Hunter 12 | . . . . . 2 1 . . 9 Programmer 5 | . . . . . . . . . 5 Best Kill Streak 10 | 3 3 1 . 4 6 8 2 . 10 Combat Bots Only 8 | . 3 1 . 4 4 7 1 . 8 Max Kills in Single Turn 5 | 1 2 1 . 1 4 2 1 . 5 Gunslinging 1 | . . . . . . 1 . . 1 Exploded 3 | . 2 . . . 3 . . . 3 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Hostile Shots Fired 949 | . 69 5 . 10 88 89 . . 688 Missed 260 | . 23 1 . 3 18 21 . . 194 Damage Taken 11175 | . 470 63 . 53 1168 1191 . . 8230 Core 1183 | . 91 13 . 19 82 128 . . 850 Absorbed by Shields 629 | . . . . . . . . . 629 Regen/Repaired (Parts) 98 | . . . . . . . . 98 . Core Remaining (%) 70 | 100 . . . 50 . . . 61 . Volleys Fired 489 | 7 58 4 . 9 66 62 9 . 274 Largest 6 | 2 2 2 . 2 4 4 4 . 6 Hottest 371 | 60 112 112 . 112 132 310 103 . 371 Shots Fired 1639 | 14 98 8 . 13 252 240 37 . 977 Gun 1230 | 14 76 . . . 163 110 37 . 830 Cannon 368 | . 20 8 . 8 75 130 . . 127 Launcher 40 | . 2 . . 5 14 . . . 19 Special 1 | . . . . . . . . . 1 Kinetic 1110 | 7 56 . . . 163 110 37 . 737 Thermal 421 | 7 10 . . . 59 130 . . 215 Explosive 40 | . 2 . . 5 14 . . . 19 Electromagnetic 67 | . 30 8 . 8 16 . . . 5 Robot Hit Streak 19 | 9 8 6 . 4 11 15 11 . 19 Robot Miss Streak 7 | 1 4 1 . 2 4 5 3 . 7 Penetration Max 3 | . . . . . . . . . 3 Secondary Targets 9 | . 1 . . . . 1 . . 7 Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 Shots Hit Robots 938 | 9 56 6 4 4 135 137 19 1 567 Core Hits 533 | 6 30 1 . 4 83 58 8 . 343 Critical Kills 8 | . . . . . 2 . . . 6 Critical Parts Destroyed 17 | . . . . . . . . . 17 Critical Strikes 30 | . . . . . 2 . . . 28 Burn 5 | . . . . . . . . . 5 Meltdown 1 | . . . . . 1 . . . . Destroy 22 | . . . . . 1 . . . 21 Smash 2 | . . . . . . . . . 2 Melee Attacks 15 | . . . 4 . . . . 1 10 Impact 10 | . . . . . . . . . 10 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . 4 . . . . 1 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 28532 | 90 983 144 . 96 3794 3504 334 . 19587 Guns 12998 | 90 522 . . . 1419 1308 334 . 9325 Cannons 5541 | . 314 144 . 96 894 2035 . . 2058 Explosions 9800 | . 147 . . . 1481 161 . . 8011 Melee 193 | . . . . . . . . . 193 Ramming . | . . . . . . . . . . Kinetic 11718 | 22 400 . . . 1419 1308 334 . 8235 Thermal 8965 | 68 70 . . . 747 2085 . . 5995 Explosive 5194 | . 147 . . . 1211 111 . . 3725 Electromagnetic 2462 | . 366 144 . 96 417 . . . 1439 Impact 193 | . . . . . . . . . 193 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 85 | . . . . . 6 9 9 9 85 Average Corruption 12 | . . . . . 5 6 9 9 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 266 | . . . . . 46 53 23 . 144 Message Errors 59 | . . . . . 10 13 6 . 30 Matter Fused 59 | . . . . . 13 11 7 . 28 Heat Flow Errors 28 | . . . . . 4 12 2 . 10 Energy Discharges 20 | . . . . . 8 7 1 . 4 Parts Rejected 5 | . . . . . . 1 . . 4 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 30 | . . . . . 5 3 3 . 19 Data Loss (major) 13 | . . . . . 3 1 1 . 8 Misfires 15 | . . . . . 3 3 2 . 7 Alerts 1 | . . . . . . . . . 1 Weapon Failures 35 | . . . . . . 2 1 . 32 Overload Shots 28 | . . . . . . 16 . . 12 Effects 3 | . . . . . . 2 . . 1 Energy Bleed 1 | . . . . . . . . . 1 Heat Surge 2 | . . . . . . 2 . . . Overflow Damage 562 | . 20 . . . 22 18 . . 502 Projectiles 51 | . 6 . . . . 18 . . 27 Explosions 470 | . 14 . . . 22 . . . 434 Melee 41 | . . . . . . . . . 41 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 718 | . . . . . 104 123 . . 491 Shots 20 | . . . . . 3 2 . . 15 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 616 | 40 102 240 . 204 288 616 227 . 489 Average Temperature 108 | 18 25 123 . 104 87 98 53 . 134 Received Heat Transfer 3319 | . 138 36 . 12 513 459 . . 2161 Effects 11 | . . . . . . 5 . . 6 Shutdowns 4 | . . . . . . 1 . . 3 Energy Bleed 2 | . . . . . . 2 . . . Interference 2 | . . . . . . . . . 2 Matter Decay 3 | . . . . . . 2 . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 7 | . 1 1 . . . . . . 5 Combat Hostiles 7 | . 1 1 . . . . . . 5 Parts Fried 15 | . 2 1 . 1 . . . . 11 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted 9 | . . . . . 1 . . . 8 Combat Hostiles 9 | . . . . . 1 . . . 8 Parts Melted 38 | . . . . . . 4 . . 34 Heat Transferred 17527 | 150 150 . . . 988 2787 . . 13452 Parts Sabotaged 7 | . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Latent Energy Used 1052 | . . . . . 346 . . . 706 LE Corruption 18 | . . . . . 6 . . . 12 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Peak Influence 3114 | 20 239 120 . 90 893 815 514 . 3114 Initial 356 | . 13 85 . . 7 356 317 . . Average 496 | 6 110 49 . 18 405 576 390 . 912 Maximum Alert Level 5 | . 1 . . . 3 3 2 . 5 Low Security (%) 44 | 100 86 100 . 100 25 . . . 36 Level 1 13 | . 13 . . . 29 13 77 . 1 Level 2 19 | . . . . . 26 64 22 . 13 Level 3 9 | . . . . . 18 21 . . 9 Level 4 6 | . . . . . . . . . 18 Level 5 5 | . . . . . . . . . 16 High Security 1 | . . . . . . . . . 3 Max Security . | . . . . . . . . . . Squads Dispatched 47 | . 3 . . . 4 3 . . 37 Investigation 10 | . 3 . . . 2 1 . . 4 Extermination 5 | . . . . . . . . . 5 Reinforcement 12 | . . . . . 2 1 . . 9 Assault 17 | . . . . . . 1 . . 16 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 4 Haulers Reinforced 3 | . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Distress Signals 8 | . . . . . 2 1 . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 280 | . 31 1 . 6 41 34 . . 167 Peak Tracking Total 12 | . 3 1 . 4 5 7 . . 12 Tactical Retreats 18 | . 7 . . . . . . . 11 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Traps Triggered 9 | . 6 . . . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Disabled 48 | . 2 . . . 6 6 . . 34 Max in Single Turn 7 | . 1 . . . 2 1 . . 7 Garrison Access 4 | . . . . . 1 1 . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Accessed 59 | . 9 1 2 . 10 13 13 1 10 Terminals 37 | . 8 . . . 8 11 5 . 5 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 1 . . . . 1 6 . . Scanalyzers 2 | . . . . . 1 . . . 1 Garrison Access 4 | . . . . . 1 1 . . 2 Total Hacks 208 | . 26 1 24 . 45 30 52 10 20 Successful 133 | . 13 1 24 . 21 19 40 10 5 Failed 72 | . 12 . . . 23 11 11 . 15 Catastrophic 12 | . 2 . . . 3 . 1 . 6 Database Lockouts 3 | . 1 . . . 1 . 1 . . Manual 93 | . 21 . 1 . 26 13 23 . 9 Terminals 124 | . 24 . . . 38 28 22 . 12 Fabricators 3 | . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 2 . . . . 1 6 . . Scanalyzers 5 | . . . . . 4 . . . 1 Garrison Access 8 | . . . . . 3 1 . . 4 Terminal Hacks 96 | . 7 1 24 . 10 12 30 10 2 Record 60 | . . . 23 . . 2 24 10 1 Robot Schematic 1 | . 1 . . . . . . . . Robot Analysis 11 | . 2 . . . 5 1 3 . . Prototype ID Bank 5 | . 1 . . . . 1 3 . . Open Door 6 | . . 1 . . . 5 . . . Level Access Points 1 | . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . Locate Traps 5 | . 2 . . . 1 2 . . . Recall Investigation 1 | . . . . . 1 . . . . Hauler Manifests 2 | . . . . . 2 . . . . Registered Prototypes 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 Seal Access 2 | . . . . . . 1 . . 1 Unauthorized Hacks 30 | . 6 . . . 7 6 10 . 1 Terminals 20 | . 5 . . . 6 5 4 . . Skim 20 | . 5 . . . 6 5 4 . . Fabricators 1 | . . . . . . . . . 1 Liberate 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 1 . . . . 1 6 . . Tunnel 8 | . 1 . . . . 1 6 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Jam 1 | . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 40 | . 8 . . . 10 8 5 . 9 Full Trace Events 7 | . 2 . . . 2 . . . 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . 4 . . . . 1 . Non-combat 3 | . . . 3 . . . . . . Combat 2 | . . . 1 . . . . 1 . Robot Hacks Applied 5 | . . . 4 . . . . 1 . parse_system 5 | . . . 4 . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 64 | . . . . . . . . . 64 Highest-Rated Ally 32 | . . . . . . . . . 32 Total Orders 2 | . . . . . . 2 . . . EXPLORE 2 | . . . . . . 2 . . . Ally Attacks 19 | . . . . . . . . . 19 Total Damage 1244 | . . . . . . . . . 1244 Kills 7 | . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Robot Analysis Total 10 | . 2 . . . 4 1 3 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches 16 | . . . . . . 16 . . . Drone Recoveries 2 | . . . . . . 2 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Turns Passed 16226 | 147 1926 738 628 1058 2530 1822 670 2352 4355 Spaces Moved 6738 | 71 816 297 256 422 731 599 405 1149 1992 Core 6 | 2 2 . . . . . . . 2 Treads 5817 | 69 814 297 256 422 484 599 405 1149 1322 Legs 261 | . . . . . 247 . . . 14 Wheels 654 | . . . . . . . . . 654 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 145 155 155 155 100 Average Speed 197 | 156 201 240 240 240 242 225 155 203 156 Slowest Speed 900 | 160 250 240 240 240 400 240 155 235 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 68 | 4 96 62 64 94 72 87 96 60 47 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 14 | . 1 1 1 1 2 2 6 . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 9 | . . . . 2 . . . 7 . Spaces Dug 68 | . . . . 46 11 8 . . 3 Terrain Destroyed 725 | . 23 . . 46 183 91 2 . 380 Melee . | . . . . . . . . . . Projectile 105 | . . . . . 30 54 2 . 19 AOE 618 | . 23 . . 46 153 37 . . 359 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total 8696 | 90 992 315 269 456 1339 945 439 1165 2686 Wait 904 | 2 64 6 . 17 466 189 2 . 158 Move 6729 | 70 815 296 255 421 730 598 404 1148 1992 Hop . | . . . . . . . . . . Pick Up 88 | 3 16 4 5 3 16 7 9 3 22 Fast Attach 151 | 7 18 1 . . 12 27 . 3 83 Attach 50 | . . 1 1 . 4 3 4 . 37 Detach 25 | . . . . . . 2 . . 23 Swap 81 | 1 10 1 2 3 20 10 1 4 29 Drop 152 | . 11 2 2 3 25 35 10 6 58 Fire 489 | 7 58 4 . 9 66 62 9 . 274 Melee 15 | . . . 4 . . . . 1 10 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . Rewire 3 | . . . . . . 3 . . . Trap . | . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 12) 809 | -10/Materials | Discovered new exit (range 9) 979 | -10/Materials | Discovered new exit (range 17) 1123 | -10/Materials | Discovered new exit (range 16) 1171 | -10/Materials | Learned location of 1 exit from Recycling 1200 | -10/Materials | Learned 2 Mines zone layouts 1225 | -10/Materials | Learned location of 1 exit from Storage 1226 | -10/Materials | Learned Storage stockpile data 1227 | -10/Materials | Loaded intel: 3 trap records 1228 | -10/Materials | Learned location of 2 exits from Mines 1231 | -10/Materials | Identified exit to Subcaves 1242 | -10/Materials | Learned Storage emergency access door positions 1907 | -10/Materials | Central database locked down 2074 | -10/Materials | Entered Mines 2075 | -10/Mines | Identified exit to Materials 2076 | -10/Mines | Identified exit to Exiles 2179 | -10/Mines | Found the Drone Emporium 2190 | -10/Mines | Found Prototype Device 2190 | -10/Mines | Identified Sensor Drone Bay 2514 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2526 | -10/Mines | Assembled infested the area 2531 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2578 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2680 | -10/Mines | Learned location of Storage (-8) 2802 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2812 | -10/Mines | Entered Exiles 2813 | -10/Exiles | Identified exit to Mines 2872 | -10/Exiles | Met 8R-AWN 2914 | -10/Exiles | Met EX-HEX 2983 | -10/Exiles | Met EX-BIN 3013 | -10/Exiles | Aligned with FarCom system 3015 | -10/Exiles | Given EX-Vault access code 3078 | -10/Exiles | Opened EX-Vault 3087 | -10/Exiles | Found Firepult 3091 | -10/Exiles | Found Latent Energy Streamer 3101 | -10/Exiles | Found 0b10 Alert Chip 3148 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3215 | -10/Exiles | Met EX-DEC 3279 | -10/Exiles | Learned location of Zion (-7) 3440 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Latent Energy Streamer, Firepult 3440 | -10/Exiles | Entered Mines 3441 | -9/Mines | Identified exit to Materials 3940 | -9/Mines | Build established: Scavenger-Mutant 4498 | -9/Mines | Entered Materials 4498 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4499 | -8/Materials | Identified exit to Storage 4799 | -8/Materials | Central database locked down 4826 | -8/Materials | Build established: Scavenger-Skirmisher 5324 | -8/Materials | Discovered new exit (range 16) 5844 | -8/Materials | Build established: Skirmisher 5988 | -8/Materials | Discovered new exit (range 3) 6754 | -8/Materials | Discovered new exit (range 5) 6771 | -8/Materials | Learned Storage terminal intel 6825 | -8/Materials | Learned 4 Lower Caves zone layouts 6907 | -8/Materials | Learned Factory repair station intel 6931 | -8/Materials | Learned 4 Recycling zone layouts 7007 | -8/Materials | Learned location of Extension (-4) 7028 | -8/Materials | Entered Storage 7029 | -8/Storage | Identified exit to Factory 7030 | -8/Storage | Identified exit to Recycling 7031 | -8/Storage | Loaded intel: 14 terminal locations 7356 | -8/Storage | Lost 9 allies 7714 | -8/Storage | Destroyed 7 combat bots 8003 | -8/Storage | Build established: Scavenger-Skirmisher 8628 | -8/Storage | First assault squad dispatched 8703 | -8/Storage | Learned location of Recycling (-8) 8841 | -8/Storage | Learned Factory emergency access door positions 8843 | -8/Storage | Used back door to open Recycling access 8850 | -8/Storage | Entered Recycling 8851 | -8/Recycling | Identified exit to Factory 8852 | -8/Recycling | Identified exit to Scraptown 9402 | -8/Recycling | Scanned before Scraplab entrance 9426 | -8/Recycling | Entered Scraplab 9520 | -8/Recycling | Entered Scraptown 9524 | -8/Scraptown | System corruption cleaned by C-Scrubber 10005 | -8/Scraptown | Discovered exit to Factory (range 11) 10212 | -8/Scraptown | Visited CR-KLE's Repair Center 10423 | -8/Scraptown | Visited Comm Corps 10517 | -8/Scraptown | Visited Fellowship of the Rings 10600 | -8/Scraptown | Visited Assassins FH 10917 | -8/Scraptown | Visited Bundlers 11130 | -8/Scraptown | Visited Cave Peace 11304 | -8/Scraptown | Visited Cyclists 11374 | -8/Scraptown | Turned away by UFD registrar 11374 | -8/Scraptown | Turned away by UFD registrar 11775 | -8/Scraptown | CR-KLE repaired 5 parts 11872 | -8/Scraptown | Entered Factory 11872 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 11874 | -6/Factory | Loaded intel: 6 repair station locations 11874 | -6/Factory | FarCom data flow suspended 12299 | -6/Factory | Build established: Executioner 12662 | -6/Factory | Discovered new exit (range 12) 13317 | -6/Factory | Discovered new exit (range 13) 13520 | -6/Factory | Destroyed 7 combat bots 13972 | -6/Factory | First assault squad dispatched 13992 | -6/Factory | Discovered new exit (range 15) 14129 | -6/Factory | Identified exit to Factory 14260 | -6/Factory | Lost 3 parts (1n2w) 14324 | -6/Factory | Found Hvy. Insulated Plating 14435 | -6/Factory | System corruption reached 10% 14545 | -6/Factory | Lost 3 parts (1p1n1w) 14668 | -6/Factory | Lost 4 parts (2n1u1w) 14816 | -6/Factory | System corruption reached 30% 14995 | -6/Factory | Build established: Scavenger-Tank 15040 | -6/Factory | Lost 3 parts (1n2u) 15119 | -6/Factory | Destroyed 8 combat bots 15809 | -6/Factory | Build established: Scavenger-Executioner 15809 | -6/Factory | Garrison activated, responded to threat 15858 | -6/Factory | Destroyed 7 combat bots 15867 | -6/Factory | Lost 3 parts (2n1u) 15987 | -6/Factory | Core integrity fell below 50% 16038 | -6/Factory | Lost 7 parts (1p3n1u2w) 16074 | -6/Factory | High security lockdown imminent 16152 | -6/Factory | Core integrity fell below 20% 16154 | -6/Factory | High security lockdown engaged 16180 | -6/Factory | Lost 10 parts (1p2n1u6w) 16227 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 16216_ Carbon-fiber Leg blown off. 16216_ Adv. Heat Sink blown off. 16216_ Carbon-fiber Leg blown off. 16216_ Imp. Deuterium Engine blown off. 16216_ E-15 Imp destroyed. 16217_ System corrupted: Hvy. Laser failed to cycle. 16219_ G-50 Soldier overheating. 16222_ C-30 ARC bursts open, deploying its payload. 16222_ G-67 Veteran unfolds itself. 16222_ B-48 Gladiator unfolds itself. 16222_ L-41 Fighter unfolds itself. 16222_ G-50 Soldier unfolds itself. 16222_ I-36 Angel unfolds itself. 16222_ Carbon-fiber Leg destroyed. 16223_ G-50 Soldier suffers critical hit (Burn). 16223_ Hvy. Laser destroyed. 16224_ &MN3LP S79WOXJ HQ=QQCBI#QFHS9TCU 16224_ G-50 Soldier overheating. 16226_ G-50 Soldier heat damages Carbon-fiber Leg, Hvy. Laser, Carbon-fiber Leg, Adv. Heat Sink. 16226_ G-50 Soldier overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????+?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? #???????? | | ???????????????? ?????????????????? #???????? | | ??????????????# ???????????????? #???????? | | ??????????????# ???????????????? #???????? | | ??????????????# ???????????????? #???????? | | ??????????????# ################% #???????? | | ??????????????# #???????? | | ??????????????# % ! #???????? | | ??????????????# #???????? | | ??????????????# % #???????? | | ??????????????? i% [ % #???????? | | ???????????#######g #### #% % #???????? | | ???????????# g l* # # =A ########? | | ?????????????""" !%=[ # ##%= | | ???????????? 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""" # """" """#??????????????? | | ?????????????"" """ + """" T"#??????????????? | | ?????????? # """" """#??????????????? | | ????????############## """" #??????????????? | | ???????? ######## """" #??????????????? | | ????????""""" # """" #??????????????? | | ????????""""" # #??????????????? | | ?????# """""" # #??????????????? | | ?????# """""" + #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Resistance: EM 30 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldCoolingWeb Manual? 0 Play Time 02:07:47 Cumulative 112.5 hours Start 2024.09.21 @ 20:09:09 End 2024.09.21 @ 22:19:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3258de4f-09df-4df1-a2ab-25aba9f2f66f