Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.26 @ 21:36:12 Player: Thqwib-Linux Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (223) 1115 Value Destroyed (6537) 6537 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1196) 1196 TOTAL SCORE: 15748 Bonus ------- High Alert Combat Kills 96 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Cogmind --------- Core Integrity 892/1000 Matter 142/300 Energy 150/150 System Corruption 4% Temperature Cool (9) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Improved Treads Compact Wheel Compact Wheel Biomechanical Wings > --- UTILITY (9) ------ Improved Cooling System Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Core Analyzer Improved Medium Armor Plating Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- KE Penetrator KE Penetrator > --- INVENTORY (5) ---- VTOL Module Layered Light Armor Plating Gatling Laser Heavy Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Helical Railgun Power Sword > --- INVENTORY -------- Light Fission Core Improved Flight Unit Improved Cooling System Graphene Brace Hardlight Generator Hacking Suite Minigun Coil Gun Coil Gun Mini Grenade Launcher [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Biomechanical Wings Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 . . . 4 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . 1 . . . . . . . Utility 7 | . . . 1 . . . 1 . . . 3 . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 155 | 4 11 . 25 1 . 1 34 8 1 1 28 1 14 4 . . 4 18 Power 15 | . 1 . 3 . . 1 3 2 . . 2 . 2 . . . . 1 Engine 4 | . . . 2 . . . 1 1 . . . . . . . . . . Core 11 | . 1 . 1 . . 1 2 1 . . 2 . 2 . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 59 | 2 4 . 12 . . . 14 5 . 1 9 . 3 1 . . 2 6 Treads 23 | 1 2 . 5 . . . 10 4 . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 18 | 1 2 . 6 . . . 4 1 . 1 . . . . . . . 3 Hover . | . . . . . . . . . . . . . . . . . . . Flight 18 | . . . 1 . . . . . . . 9 . 3 1 . . 2 2 Utility 52 | 1 3 . 4 1 . . 11 . 1 . 13 . 8 2 . . 1 7 Device 17 | 1 1 . . 1 . . 6 . . . 3 . 3 . . . . 2 Storage 4 | . 2 . 1 . . . . . . . 1 . . . . . . . Processor 9 | . . . . . . . 3 . . . 3 . 2 . . . . 1 Hackware 10 | . . . . . . . . . . . 3 . 3 2 . . . 2 Protection 12 | . . . 3 . . . 2 . 1 . 3 . . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 29 | 1 3 . 6 . . . 6 1 . . 4 1 1 1 . . 1 4 Energy Gun 4 | . 1 . 1 . . . . 1 . . . . 1 . . . . . Energy Cannon 3 | . 1 . 1 . . . 1 . . . . . . . . . . . Ballistic Gun 15 | 1 . . 4 . . . 3 . . . 2 1 . 1 . . . 3 Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . Launcher 2 | . 1 . . . . . . . . . . . . . . . 1 . Special Weapon 2 | . . . . . . . . . . . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . . . 1 1 . . 2 1 . . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . System Corruption 2 | . . . . . . . . . . . 2 . . . . . . . Parts Lost 31 | . 1 . 3 . . 1 8 . . . . 2 7 . . . 2 7 Power 2 | . . . 1 . . . 1 . . . . . . . . . . . Propulsion 17 | . 1 . 2 . . . 4 . . . . . 3 . . . 2 5 Utility 9 | . . . . . . . 2 . . . . 2 3 . . . . 2 Weapon 3 | . . . . . . 1 1 . . . . . 1 . . . . . Highest Loss Streak 6 | . 1 . 1 . . 1 2 . . . . 2 6 . . . 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 14 | 4 8 13 17 20 20 19 17 19 20 20 9 10 3 5 5 5 5 4 Power . | 1 1 1 . 1 1 1 . 1 . . . 1 . 1 1 1 1 . Propulsion 4 | 2 4 7 7 8 8 8 5 5 5 5 . 1 . . . . . . Utility 4 | . 1 2 2 5 5 5 5 8 8 9 4 4 1 2 2 2 2 1 Weapon 4 | 1 1 3 6 6 6 5 5 5 6 6 4 4 1 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 51 | 4 10 4 7 . . . 10 5 . 3 2 2 . . . . . 4 Power 9 | . 3 . 1 . . . 2 1 . . 1 . . . . . . 1 Propulsion 22 | 4 4 3 5 . . . 2 3 . . 1 . . . . . . . Utility 11 | . 2 1 1 . . . 2 1 . 2 . . . . . . . 2 Weapon 9 | . 1 . . . . . 4 . . 1 . 2 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 98 100 100 100 98 89 90 90 98 94 81 97 100 91 95 96 Engine 2 | . 2 . 3 11 11 10 3 3 2 . . . . . . . . . Core 7 | . 11 14 7 . . . 5 5 6 9 6 6 6 6 6 6 6 5 Treads 11 | . 13 14 11 11 11 11 17 18 18 18 . . . . . . . 1 Wheel 13 | . 13 14 21 22 22 22 17 17 18 18 . . . . . . . 2 Flight 6 | . . . . . . . . . . . 32 31 21 30 33 33 28 21 Device 10 | . 14 14 11 11 11 11 8 9 9 9 5 4 8 13 13 13 12 13 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 6 4 . . . . . . Processor 8 | . . . . . . . 8 9 9 9 19 20 23 21 20 20 20 22 Hackware 2 | . . . . . . . . . . . 5 6 5 11 13 13 13 11 Protection 6 | . . . 10 11 11 11 8 8 9 9 5 4 . . . . . 1 Energy Gun 1 | . 7 . . . . . . . . . . . 2 6 6 3 5 3 Energy Cannon 3 | . 6 14 6 11 11 11 6 . . . . . . . . . . . Ballistic Gun 8 | . 13 14 15 11 11 11 10 . . . 7 6 3 5 6 1 6 4 Ballistic Cannon 2 | . . . . . . . . 8 9 9 . . . . . . . . Peak Build Rating 85 | 7 12 12 22 20 20 20 34 34 30 30 79 85 71 72 72 72 70 81 Average Rating 32 | 6 10 12 19 20 20 19 24 30 29 30 60 77 63 71 72 66 67 75 On Entrance 38 | 6 7 12 12 20 20 20 20 34 29 30 30 79 61 71 72 72 72 69 Avg Prop Armor Cover (%) 12 | 13 11 12 8 9 9 9 14 12 13 14 14 . 4 . . . . 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 14 31 31 61 60 60 60 66 69 69 61 61 27 17 17 17 17 17 28 Greatest Support 32 | 10 20 16 32 32 32 32 32 32 32 32 32 30 30 31 31 31 31 32 Greatest Overweight (x) 3 | 1 2 1 3 1 1 1 3 3 2 1 1 . 1 . . . . 1 Average Overweight (x) . | 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 10 5 5 5 5 5 5 Average Capacity 15 | 8 13 15 19 20 20 20 20 20 20 20 10 9 5 5 5 5 5 5 Most Carried 20 | 6 15 15 20 20 20 20 20 20 20 20 20 10 5 5 5 5 5 5 Average Carried 14 | 4 8 13 17 20 20 19 17 19 19 20 9 9 3 5 5 5 4 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 10 5 5 5 5 5 5 5 Final Carried 20 | 3 13 13 20 20 20 19 20 20 20 20 10 5 5 5 5 5 5 5 Class Distribution -------------------- 46% | Scavenger-Mutant 30% | Mutant 10% | Scout 7% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scout | -6/Factory Sprinter | -6/Waste Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Matter Collected 5397 | 238 431 64 931 41 . 81 983 955 96 10 574 . 283 104 . . 132 474 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9125 | 114 1132 151 2250 83 . 216 2054 1065 42 . 644 . 276 . . . 118 980 Parts 475 | 3 69 14 140 3 . 9 107 41 3 . 31 . 10 . . . 9 36 Haulers Intercepted 18 | . 2 . 6 . . . 4 5 . . 1 . . . . . . . Recyclers Shooed 8 | 2 3 . . . . . 1 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . . . . . 7 . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 151 | . 23 3 38 2 . 6 28 24 1 . 6 . 4 . . . 5 11 Melee 5 | . . . . . . . . . . . 1 . 4 . . . . . Guns 75 | . 16 1 23 1 . 2 18 . . . 5 . . . . . 2 7 Cannons 62 | . 7 2 13 1 . 4 10 24 1 . . . . . . . . . AOE 9 | . . . 2 . . . . . . . . . . . . . 3 4 Classes Destroyed 18 | 2 6 . 4 . . . 3 2 . . 1 . . . . . . . Worker 12 | . 1 . 3 . . . 4 2 . . . . . . . . . 2 Builder 8 | . 1 2 2 . . . 3 . . . . . . . . . . . Tunneler 2 | 1 . . . . . . 1 . . . . . . . . . . . Hauler 18 | . 2 . 6 . . . 4 5 . . 1 . . . . . . . Recycler 17 | 1 2 1 2 . . . 3 2 . . 1 . 1 . . . . 4 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . Operator 4 | . 2 . 1 . . . . . . . 1 . . . . . . . Watcher 10 | . . . 5 . . . 1 2 . . 1 . 1 . . . . . Swarmer 30 | . 6 3 3 . . 3 . 3 . . . . 4 . . . 4 4 Grunt 78 | . 17 . 27 2 . 3 17 10 . . 1 . . . . . . 1 Brawler 1 | . . . . . . . . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 29 | . . . 6 . . . 7 10 1 . 3 . . . . . . 2 Specialist 2 | . . . . . . . 2 . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . Programmer 7 | . . . . . . . . . . . 2 . . . . . 1 4 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | 2 4 4 7 2 . 3 4 4 1 . 2 . 4 . . . 4 4 Combat Bots Only 7 | . 3 3 7 2 . 3 4 4 1 . 1 . 4 . . . 4 4 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 2 1 1 . 1 . 1 . . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . 1 2 Melee 1 | . . . . . . . . . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Hostile Shots Fired 803 | . 98 14 128 10 . 37 178 88 2 . 68 1 91 . . . 20 68 Missed 284 | . 34 8 31 1 . 14 55 20 . . 37 . 48 . . . 11 25 Hits 519 | . 64 6 97 9 . 23 123 68 2 . 31 1 43 . . . 9 43 Melee 5 | . . . 4 . . . . . . . . 1 . . . . . . Projectile 514 | . 64 6 93 9 . 23 123 68 2 . 31 . 43 . . . 9 43 Critical Strikes 18 | . . . 2 . . 2 8 2 . . . 1 . . . . 1 2 Damage Taken 7550 | . 709 43 1558 116 . 320 1876 893 27 . 295 36 602 . . . 170 905 Core 1243 | . 179 8 299 24 . 35 275 66 . . 34 . 160 . . . 55 108 Absorbed by Shields 92 | . . . . . . . . . . . 92 . . . . . . . Regen/Repaired (Parts) 850 | . 178 . 162 . . . 221 260 . . 29 . . . . . . . Core Remaining (%) 48 | 100 . 25 . . . 10 . . . 38 . . . . . . 70 . Volleys Fired 615 | 8 103 8 142 9 . 20 134 106 1 . 23 . 7 . . . 13 41 Largest 2 | 2 2 2 2 2 . 2 2 1 1 . 2 . 2 . . . 2 2 Hottest 113 | 60 80 80 91 91 . 91 91 50 50 . 55 . 55 . . . 108 113 Shots Fired 1080 | 16 204 16 281 18 . 40 259 106 1 . 41 . 8 . . . 20 70 Gun 720 | 16 162 8 201 9 . 20 177 . . . 40 . 8 . . . 15 64 Cannon 346 | . 41 8 79 9 . 20 82 106 1 . . . . . . . . . Launcher 12 | . 1 . 1 . . . . . . . . . . . . . 5 5 Special 2 | . . . . . . . . . . . 1 . . . . . . 1 Kinetic 749 | 8 102 8 201 9 . 20 185 106 1 . 40 . 8 . . . 8 53 Thermal 317 | 8 101 8 79 9 . 20 74 . . . . . . . . . 7 11 Explosive 12 | . 1 . 1 . . . . . . . . . . . . . 5 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 40 | 5 21 25 33 17 . 17 40 16 3 . 8 . 2 . . . 8 17 Robot Miss Streak 6 | 1 6 1 6 1 . 2 2 3 . . 3 . 3 . . . 2 3 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . 1 Secondary Targets 3 | . . . 2 . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . 1 Shots Hit Robots 784 | 10 129 9 194 12 . 28 200 79 1 . 41 . 15 . . . 13 53 Core Hits 343 | 4 52 6 75 3 . 10 83 32 1 . 16 . 7 . . . 11 43 Critical Kills 2 | . 1 . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 3 . . . 1 . . . . . . . . . . 1 Critical Strikes 16 | . 1 . 3 . . . 3 6 . . 1 . . . . . . 2 Destroy 7 | . 1 . 3 . . . 2 . . . . . . . . . . 1 Blast 7 | . . . . . . . 1 6 . . . . . . . . . . Sever 2 | . . . . . . . . . . . 1 . . . . . . 1 Melee Attacks 89 | . . . . . . . 3 . . . 41 . 22 . . . . 23 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 89 | . . . . . . . 3 . . . 41 . 22 . . . . 23 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . 3 . 2 . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18147 | 105 1681 143 3339 204 . 515 3669 4400 58 . 1101 . 608 . . . 483 1841 Guns 8151 | 105 1193 37 2047 103 . 186 2242 . . . 540 . 52 . . . 312 1334 Cannons 7927 | . 488 106 1192 101 . 329 1427 4226 58 . . . . . . . . . Explosions 718 | . . . 100 . . . . 174 . . . . . . . . 171 273 Melee 1351 | . . . . . . . . . . . 561 . 556 . . . . 234 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 11763 | 38 805 37 2047 103 . 186 2545 4226 58 . 540 . 52 . . . 107 1019 Thermal 4315 | 67 876 106 1192 101 . 329 1124 . . . . . . . . . 205 315 Explosive 718 | . . . 100 . . . . 174 . . . . . . . . 171 273 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1351 | . . . . . . . . . . . 561 . 556 . . . . 234 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . 2 2 2 2 2 2 3 4 Average Corruption 2 | . . . . . . . . . . . 2 2 2 2 2 2 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . . 1 5 . . 1 5 3 Message Errors 5 | . . . . . . . . . . . . . 2 . . . 3 . Matter Fused 2 | . . . . . . . . . . . . 1 . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 2 . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 548 | . . . 20 . . . . 337 . . 112 . 41 . . . 36 2 Projectiles 349 | . . . 12 . . . . 337 . . . . . . . . . . Explosions 46 | . . . 8 . . . . . . . . . . . . . 36 2 Melee 153 | . . . . . . . . . . . 112 . 41 . . . . . Knockbacks 16 | . . . . . . . 4 12 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . 2 10 . . . . . . . . . . Secondary 4 | . . . . . . . 2 2 . . . . . . . . . . Self-Inflicted Damage 269 | . . . 237 . . . . . . . . . . . . . . 32 Shots 4 | . . . 3 . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 163 | 40 77 . 48 38 . 59 65 163 15 . 24 . 9 . . 130 . 4 Average Temperature 29 | 20 44 . 10 19 . 22 17 43 13 . 9 . 4 . . 67 . 3 Received Heat Transfer 2608 | . 342 . 594 66 . 171 846 297 9 . 61 . 33 . . . 9 180 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 2 . 3 . . . 1 . . . . . . . . . 1 2 Heat Transferred 8339 | 150 1911 222 2194 185 . 592 2035 . . . . . . . . . 400 650 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . 1 . 2 1 . . 1 1 . . . . 1 . . . . . Low Security (%) 68 | 100 86 100 37 10 . 100 58 49 100 . 100 100 47 . . . . 100 Level 1 27 | . 13 . 42 89 . . 41 50 . . . . 52 . . . . . Level 2 3 | . . . 19 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 682 | 5 264 122 682 303 . 75 319 380 144 . 126 33 320 . . . . 177 Initial 263 | . . 92 . 263 . . 25 133 144 . . 33 2 . . . . 25 Average 145 | 1 90 66 267 247 . 39 158 208 32 . 48 26 191 . . . . 73 Influence Increases 5654 | 10 727 85 1234 50 . 155 936 861 31 . 421 . 468 . . . 125 551 Destroy 0b10 Robot/C 3000 | . 460 60 740 40 . 120 560 480 20 . 120 . 80 . . . 100 220 Destroy 0b10 Robot/NC 370 | 10 40 15 100 . . . 80 60 . . 20 . 10 . . . 5 30 Destroy Leader 806 | . 104 10 182 10 . 20 170 164 . . 54 . 12 . . . 20 60 Successful Hack 200 | . 26 . 30 . . . 12 13 11 . 52 . . . . . . 56 Select Force Hacks 150 | . 60 . 60 . . . 30 . . . . . . . . . . . Disable Machine 240 | . . . 60 . . . 30 45 . . 30 . 15 . . . . 60 Destroy Structure 213 | . 7 . 32 . . . 9 54 . . 25 . 6 . . . . 80 Partial Spotted 150 | . . . . . . . . 15 . . 75 . 30 . . . . 30 Lose Combat Pursuer 525 | . 30 . 30 . . 15 45 30 . . 45 . 315 . . . . 15 Influence Decreases 5477 | 10 490 322 558 543 183 90 685 807 401 . 325 93 375 96 . . 85 414 Entered New Map 1305 | . . 145 . 413 183 . 40 183 226 . . 63 1 36 . . . 15 Time Decay 3570 | 10 409 177 528 130 . 80 565 474 175 . 325 10 212 60 . . 85 330 Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 . . . . . Lost Part 271 | . . . 30 . . 10 80 . . . . 20 62 . . . . 69 Purge Threat 231 | . 81 . . . . . . 150 . . . . . . . . . . Squads Dispatched 49 | . 7 . 7 . . . 8 5 . . 12 . 7 . . . . 3 Investigation 24 | . 4 . 5 . . . 2 1 . . 7 . 4 . . . . 1 Extermination 5 | . . . . . . . . . . . 2 . 1 . . . . 2 Reinforcement 18 | . 3 . 1 . . . 6 3 . . 3 . 2 . . . . . Assault 1 | . . . 1 . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Distress Signals 14 | . 3 . 3 . . . 3 2 . . 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 261 | . 37 3 53 2 . 7 51 31 1 . 18 5 32 . . . 9 12 Peak Tracking Total 15 | . 5 3 5 2 . 4 4 4 . . 5 6 15 . . . 5 5 Tactical Retreats 18 | . 2 . 2 . . 1 3 2 . . 1 . 6 . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Traps Triggered 12 | . 2 . 2 . . . . 2 . . 5 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Machines Disabled 16 | . . . 4 . . . 2 3 . . 2 . 1 . . . . 4 Max in Single Turn 3 | . . . 3 . . . 1 2 . . 1 . 1 . . . . 2 Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Machines Accessed 89 | . 10 . 11 . 1 . 6 10 4 3 18 . 9 . . 3 1 13 Terminals 44 | . 7 . 6 . . . 3 9 4 . 7 . 1 . . . 1 6 Fabricators 5 | . . . . . . . . . . . 2 . 2 . . . . 1 Repair Stations 12 | . 1 . 2 . . . 1 1 . . 3 . 1 . . . . 3 Recycling Units 11 | . 2 . 2 . . . 1 . . . 3 . 3 . . . . . Scanalyzers 6 | . . . 1 . . . 1 . . . 2 . 1 . . . . 1 Garrison Access 4 | . . . . . . . . . . . 1 . 1 . . . . 2 Total Hacks 257 | . 32 . 32 . 1 . 19 32 16 8 42 . 25 . . 19 1 30 Successful 150 | . 21 . 18 . 1 . 13 18 9 8 21 . 10 . . 19 1 11 Failed 106 | . 11 . 14 . . . 6 14 7 . 21 . 15 . . . . 18 Catastrophic 19 | . 1 . . . . . 1 3 . . 3 . 5 . . . . 6 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . 1 Manual 100 | . 13 . 21 . . . 9 10 11 . 18 . 7 . . . . 11 Terminals 113 | . 19 . 18 . . . 10 21 16 . 14 . 2 . . . 1 12 Fabricators 12 | . . . . . . . . . . . 5 . 4 . . . . 3 Repair Stations 51 | . 11 . 9 . . . 5 11 . . 8 . 2 . . . . 5 Recycling Units 15 | . 2 . 3 . . . 1 . . . 3 . 6 . . . . . Scanalyzers 28 | . . . 2 . . . 3 . . . 11 . 7 . . . . 5 Garrison Access 10 | . . . . . . . . . . . 1 . 4 . . . . 5 Terminal Hacks 59 | . 5 . 3 . 1 . 2 8 7 8 . . 1 . . 19 1 4 Record 12 | . . . . . 1 . . . . 7 . . . . . 3 1 . Part Schematic 8 | . . . . . . . . . . . . . . . . 8 . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . Robot Analysis 3 | . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 10 | . 1 . 2 . . . 1 1 2 . . . . . . 3 . . Open Door 4 | . . . . . . . . 4 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . 1 Alert Level 5 | . . . . . . . 1 1 2 . . . . . . . . 1 Unreport Threat 2 | . 1 . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 3 . . . . . . . . . . . . . . . . 1 Proto ID Catalog 1 | . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . 3 . 3 . . . . 1 Load Schematic 5 | . . . . . . . . . . . 2 . 2 . . . . 1 Build 2 | . . . . . . . . . . . 1 . 1 . . . . . Repair Station Hacks 31 | . 9 . 5 . . . 3 7 . . 5 . . . . . . 2 Scan Component 19 | . 5 . 3 . . . 2 4 . . 3 . . . . . . 2 Repair 12 | . 4 . 2 . . . 1 3 . . 2 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 2 . . . 3 . . . 8 . 3 . . . . 2 Insert Component 4 | . . . . . . . . . . . 3 . 1 . . . . . Analyze 7 | . . . . . . . . . . . 5 . 2 . . . . . Retrieve Study 7 | . . . 2 . . . 3 . . . . . . . . . . 2 Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 32 | . 7 . 7 . . . 5 3 2 . 5 . 2 . . . . 1 Terminals 20 | . 5 . 4 . . . 3 3 2 . 2 . . . . . . 1 Assimilate 2 | . . . . . . . . . . . 2 . . . . . . . Botnet 18 | . 5 . 4 . . . 3 3 2 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . . . . Patch 2 | . . . 1 . . . 1 . . . . . . . . . . . Recycling Units 9 | . 2 . 2 . . . 1 . . . 3 . 1 . . . . . Tunnel 5 | . 2 . 2 . . . 1 . . . . . . . . . . . Fedlink 4 | . . . . . . . . . . . 3 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 8 . 9 . . . 5 7 4 . 14 . 5 . . . . 11 Full Trace Events 7 | . . . . . . . . 1 . . 3 . 2 . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 1 . 1 . . 8 . . Parts Built 2 | . . . . . . . . . . . 1 . 1 . . . . . Authchips 2 | . . . . . . . . . . . 1 . 1 . . . . . Time 228 | . . . . . . . . . . . 76 . 152 . . . . . Total Part Build Rating 10 | . . . . . . . . . . . 5 . 5 . . . . . Part Studies Acquired 7 | . . . 2 . . . 3 . . . . . . . . . . 2 Parts Repaired 12 | . 4 . 2 . . . 1 3 . . 2 . . . . . . . Time 425 | . 114 . 89 . . . 32 102 . . 88 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . 2 . 1 . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . 1 . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 . . . . . . 1 Non-combat 2 | . . . . . . . . . . . 1 . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 1 . . . . . . 1 find_chute 2 | . . . . . . . . . . . 1 . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . . . 31 . . . . . . Initial UFD Resources 44 | . . . . . . . . . . . 22 38 38 40 40 40 44 44 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . . 7 . . . . . . Total Damage 143 | . . . . . . . . . . . . 143 . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Active Infowar (turns) 3019 | 28 233 . . . . . . . . . 1078 35 471 120 51 28 198 777 Optics 2752 | . . . . . . . . . . . 1072 35 471 120 51 28 198 777 Sensors 2404 | . . . . . . . . . . . 879 32 391 120 51 28 177 726 Seismic 261 | 28 233 . . . . . . . . . . . . . . . . . Robot Analysis Total 3 | . . . . . . . . . 3 . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Turns Passed 11796 | 47 1499 363 1901 267 144 184 1688 1212 698 1007 1106 35 471 120 51 28 198 777 Spaces Moved 11707 | 18 814 291 1081 206 126 98 1022 617 638 954 1986 109 1149 390 176 82 510 1440 Core . | . . . . . . . . . . . . . . . . . . . Treads 82 | . 64 . 3 . . . . 1 . . . . . . . . . 14 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 5926 | 18 750 291 1078 206 126 98 1022 616 638 954 7 . . . . . . 122 Hover . | . . . . . . . . . . . . . . . . . . . Flight 5699 | . . . . . . . . . . . 1979 109 1149 390 176 82 510 1304 Fastest Speed 21 | 95 95 115 115 115 115 115 105 105 105 105 26 26 21 28 29 29 21 21 Average Speed 71 | 95 120 115 115 115 115 115 107 120 108 105 28 26 28 28 29 29 26 33 Slowest Speed 400 | 95 240 115 240 115 115 115 135 400 120 105 105 28 106 29 29 29 30 240 Overloaded Moves 200 | . . . . . . . . . . . . . 180 . . . 8 12 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . . . 5 4 10 1 . . . 5 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 2 98 66 77 54 48 23 62 80 92 82 44 76 32 66 41 73 65 36 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 9 | . 2 . 2 1 1 . 1 . . . 1 . . . . 1 . . Known Exits Taken 5 | . . . . . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 16 | . . 1 . . . . . . . 5 . . . 7 . . 3 . Spaces Dug 109 | . 5 . . . . . 3 . . . 25 . 5 . . . 31 40 Terrain Destroyed 234 | . 5 . 28 . . . 4 57 . . 25 . 5 . . . 52 58 Melee 51 | . . . . . . . 3 . . . 25 . 5 . . . . 18 Projectile 38 | . . . . . . . 1 33 . . . . . . . . . 4 AOE 145 | . 5 . 28 . . . . 24 . . . . . . . . 52 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Total 13920 | 32 1132 306 1454 220 125 128 1353 972 644 963 2426 109 1234 395 175 85 548 1619 Wait 1016 | . 166 . 161 2 . 7 91 205 . . 258 3 41 . . . 16 66 Move 11643 | 17 813 290 1080 205 125 97 1021 616 637 953 1976 102 1129 387 175 81 509 1430 Hop 22 | . . . . . . . . . . . 5 2 9 1 . . . 5 Pick Up 100 | . 19 4 19 1 . . 22 5 2 4 13 . 5 . . . 1 5 Fast Attach 44 | 1 4 . 2 . . . 6 5 . . 2 . 8 2 . 2 2 10 Attach 37 | . 2 . 4 . . 1 10 . . . 14 . 5 . . . 1 . Detach 15 | . 2 . . . . . 6 1 . . 3 . 2 1 . . . . Swap 158 | 3 9 . 26 1 . 2 29 7 2 1 39 2 4 3 . . 5 25 Drop 135 | 3 14 4 20 2 . 1 31 11 2 5 22 . 2 1 . 2 1 14 Fire 615 | 8 103 8 142 9 . 20 134 106 1 . 23 . 7 . . . 13 41 Melee 89 | . . . . . . . 3 . . . 41 . 22 . . . . 23 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . . . . . 16 . . 30 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 15) 671 | -10/Materials | Repaired Lgt. Treads 708 | -10/Materials | Repaired Broken Com. Wheel 736 | -10/Materials | Repaired Com. Wheel 763 | -10/Materials | Repaired Assault Rifle 776 | -10/Materials | Discovered new exit (range 4) 907 | -10/Materials | Core integrity fell below 50% 1085 | -10/Materials | Discovered new exit (range 12) 1464 | -10/Materials | Discovered new exit (range 7) 1547 | -10/Materials | Entered Mines 1695 | -10/Mines | Discovered new exit (range 9) 1851 | -10/Mines | Discovered new exit (range 10) 1910 | -10/Mines | Entered Materials 1910 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2534 | -9/Materials | Discovered new exit (range 11) 2739 | -9/Materials | Build established: Scavenger-Mutant 3097 | -9/Materials | Repaired Lgt. Nuclear Core 3149 | -9/Materials | Repaired Imp. Assault Rifle 3179 | -9/Materials | Discovered new exit (range 16) 3371 | -9/Materials | Build established: Mutant 3454 | -9/Materials | Core integrity fell below 50% 3510 | -9/Materials | First assault squad dispatched 3723 | -9/Materials | Destroyed 7 combat bots 3748 | -9/Materials | Discovered new exit (range 15) 3811 | -9/Materials | Entered Mines 3826 | -9/Mines | Core integrity fell below 20% 3838 | -9/Mines | Learned 4 Materials zone layouts 3941 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3944 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3958 | -9/Mines | Discovered new exit (range 5) 4074 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4074 | -9/Mines | Discovered new exit (range 5) 4078 | -9/Mines | Entered Exiles 4106 | -9/Exiles | Met 8R-AWN 4123 | -9/Exiles | Met EX-HEX 4173 | -9/Exiles | Met EX-DEC 4176 | -9/Exiles | Learned location of Zion (-7) 4212 | -9/Exiles | Discovered new exit (range 10) 4222 | -9/Exiles | Entered Mines 4343 | -8/Mines | Discovered new exit (range 4) 4406 | -8/Mines | Entered Materials 4406 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4407 | -8/Materials | Identified exit to Factory 4918 | -8/Materials | Build established: Scavenger-Mutant 5235 | -8/Materials | Repaired Hrd. Light Armor Plating 6022 | -8/Materials | Discovered new exit (range 13) 6094 | -8/Materials | Entered Storage 6298 | -8/Storage | Repaired Hvy. Assault Cannon 6326 | -8/Storage | Repaired Com. Wheel+ 6365 | -8/Storage | Repaired Hrd. Medium Armor Plating 6756 | -8/Storage | Core integrity fell below 50% 6927 | -8/Storage | Discovered exit to Factory (range 16) 7150 | -8/Storage | Garrison activated, responded to threat 7294 | -8/Storage | Used back door to open Recycling access 7294 | -8/Storage | Discovered new exit (range 5) 7306 | -8/Storage | Entered Recycling 7630 | -8/Recycling | Discovered new exit (range 16) 7976 | -8/Recycling | Scanned before Scraplab entrance 7991 | -8/Recycling | Entered Scraplab 8000 | -8/Recycling | Discovered new exit (range 4) 8004 | -8/Recycling | Entered Scraptown 8059 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8172 | -8/Scraptown | Discovered new exit (range 11) 8286 | -8/Scraptown | Visited SPCMW 8306 | -8/Scraptown | Visited Junk Repository 8463 | -8/Scraptown | Visited UFD Registry 8463 | -8/Scraptown | Registered with UFD as "Longhead" 8496 | -8/Scraptown | Visited Cartography Club 8517 | -8/Scraptown | Visited Chapter 10 8534 | -8/Scraptown | Visited Research Penetration Think Tank 8557 | -8/Scraptown | Visited Infowarlord's Domain 8565 | -8/Scraptown | Found Exp. Signal Interpreter 8586 | -8/Scraptown | Visited Scrap Suit Storage 8604 | -8/Scraptown | Visited Scrapoid Pod Storage 8625 | -8/Scraptown | Visited Botcube Research 8769 | -8/Scraptown | Visited Science Guys 8803 | -8/Scraptown | Visited DA-N13 Charitable Foundation 8818 | -8/Scraptown | Found DCF Scrap (27 items) 8929 | -8/Scraptown | Met Optimus 8929 | -8/Scraptown | Accepted into 0bPrime 9006 | -8/Scraptown | Discovered new exit (range 5) 9011 | -8/Scraptown | Entered Factory 9011 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 9147 | -6/Factory | Repaired Adv. Sensor Array 9187 | -6/Factory | Repaired Hardlight Generator 9684 | -6/Factory | Loaded intel: 8 recycling unit locations 9764 | -6/Factory | Build established: Scout 9981 | -6/Factory | Fabricated Biomechanical Wings? 10013 | -6/Factory | Discovered new exit (range 5) 10014 | -6/Factory | Identified exit to Factory 10064 | -6/Factory | Learned location of Protoforge (-2) 10117 | -6/Factory | Sucked down chute 10117 | -6/Factory | Entered Waste 10118 | -6/Waste | Met a frightened Derelict 10120 | -6/Waste | Spotted C-40 Crusher 10125 | -6/Waste | Spotted C-40 Crusher 10140 | -6/Waste | Spotted C-40 Crusher 10141 | -6/Waste | Spotted C-40 Crusher 10142 | -6/Waste | Discovered new exit (range 20) 10143 | -6/Waste | Spotted C-40 Crusher 10149 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10151 | -6/Waste | Identified exit to Factory 10152 | -6/Waste | Entered Factory 10154 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 10157 | -6/Factory | Loaded intel: 8 recycling unit locations 10195 | -6/Factory | Lost 3 parts (3u) 10207 | -6/Factory | Hacking Suite fried by hacking feedback 10320 | -6/Factory | Discovered exit to Factory (range 21) 10321 | -6/Factory | Identified exit to Lower Caves 10323 | -6/Factory | Lost 6 parts (3n2u1w) 10502 | -6/Factory | Search patrols dispatched 10551 | -6/Factory | Fabricated Biomechanical Wings (x1) 10623 | -6/Factory | Entered Lower Caves 10698 | -6/Lower Caves | Learned Factory terminal intel 10736 | -6/Lower Caves | Discovered new exit (range 12) 10743 | -6/Lower Caves | Identified exit to Lower Caves 10743 | -6/Lower Caves | Entered another Lower Caves area 10772 | -6/Lower Caves | Learned Factory garrison access intel 10788 | -6/Lower Caves | Discovered new exit (range 18) 10794 | -6/Lower Caves | Identified exit to Data Miner 10794 | -6/Lower Caves | Entered Data Miner 10794 | -6/Data Miner | Discovered new exit (range 6) 10796 | -6/Data Miner | Identified exit to Proximity Caves 10799 | -6/Data Miner | Met Data Miner 10807 | -6/Data Miner | Learned location of Section 7 (-2) 10807 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10811 | -6/Data Miner | Received God Mode back door access code from Data Miner 10822 | -6/Data Miner | Entered Proximity Caves 11019 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11020 | -5/Proximity Caves | Entered Factory 11020 | -5/Factory | Evolved 2 slots: Utility x2 11021 | -5/Factory | Loaded intel: 25 terminal locations 11022 | -5/Factory | Loaded intel: 4 garrison access locations 11085 | -5/Factory | Central database locked down 11090 | -5/Factory | Spotted B-75 Beast 11152 | -5/Factory | Build established: Hacker-Scout 11222 | -5/Factory | Discovered new exit (range 21) 11480 | -5/Factory | Discovered new exit (range 21) 11564 | -5/Factory | Lost 3 parts (2n1u) 11797 | -5/Factory | Self-destructed Last Messages --------------- 11780_ K-01 Serf collects debris. 11780_ Slug penetrates G-50 Soldier. 11783_ K-01 Serf collects debris. 11783_ Slug penetrates G-50 Soldier. 11784_ R-10 Processor collects Imp. Heat Sink. 11786_ Slug penetrates G-50 Soldier. 11787_ K-01 Serf collects debris. 11789_ Slug penetrates G-50 Soldier. 11789_ G-50 Soldier destroyed. 11789_ Switching to secondary target: G-50 Soldier. 11789_ Slug penetrates G-50 Soldier. 11791_ K-01 Serf collects debris. 11792_ System corrupted: Adv. Sensor Array rejected. 11792_ Adv. Targeting Computer destroyed. 11792_ Acquired Adv. Sensor Array. 11794_ Pressure Siphon disabled. 11794_ Slug penetrates G-50 Soldier. 11795_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????? # * !""T"" #???????????????? | | ?????????????? # " * #???????????????? | | ?????????????? # " !! ##??????????????? | | ?????????????? # " ! ! % #??????????????? | | ?????????????? # " ##??????????????? | | ?????????????? # " #???????????????? | | ?????????????? # " #???????????????? | | ?????????????? # " #???????????????? | | ?????????????? # " #???????????????? | | ?????????????? # " #???????????????? | | ?????????????? # #???????????????? | | ???????#######+##########;#;##########???????????? | | ??????? """" #???????????? | | ??????? """""" #???????????? | | ?????? ""F]"" #???????????? | | ?????? !"""] #???????????? | | ?????? % #???????????? | | ????????################# % #???????????? | | ??????????????# # #???????????? | | ??????????????# ! # #???????????? | | ??????????????# ;[%[ """" #???????????? | | ??????????????# [ # = """" #???????????? | | ??????????????# # %""% #???????????? | | ??????????????# # g #???????????? | | ??????????????# # """" #???????????? | | ??????????????# #@ %%"" #???????????? | | ??????????????########### =%g"" #???????????? | | ?????????????????????# "" %%=% #???????????? | | ?????????????????????#""" [%%%% #???????????? | | ?????????????????????#"R R %%"" ; "????????? | | ?????????????????????#""" """" # ?????? | | ?????????????????????#""" #??! ????? | | ?????????????????????#### #?????##????? | | ???????????????????????? ????????? | | ??????????????????????? ?????? | | ???????????????????????" % k """" ""?????? | | ??????????????????????"" """" "??????? | | ??????????????????????"" """"??????????? | | ??????????????????????""" ???????????? | | ?????????????????????? ??????????? | | ???????????????????????? ?????????? | | ???????????????????????? ????????? | | ???????????????????????? ????????? | | ???????????????????????? ????????? | | ???????????????????????? ?????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 75 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 25 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Biomechanical Wings | -6/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Biomechanical Wings | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -6/Factory | Authchip Repaired ---------- Lgt. Treads | 51% | -10/Materials Com. Wheel | 43% | -10/Materials | Broken Com. Wheel | 46% | -10/Materials Assault Rifle | 23% | -10/Materials Lgt. Nuclear Core | 26% | -9/Materials Imp. Assault Rifle | 16% | -9/Materials Hrd. Light Armor Plating | 6% | -8/Materials Hvy. Assault Cannon | 41% | -8/Storage Com. Wheel | 43% | -8/Storage Hrd. Medium Armor Plating | 59% | -8/Storage Adv. Sensor Array | 41% | -6/Factory Hardlight Generator | 50% | -6/Factory Studied --------- Flight Unit | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Nuclear Pulse Thruster | -5/Factory | Hacked Mni. Grenade Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Network Effect Challenges ------------ None Game ------ Seed MomentumShrapnelNullifier Manual? 0 Play Time 02:43:18 Cumulative 229.0 hours Start 2026.04.26 @ 00:54:05 End 2026.04.26 @ 21:36:12 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 8 Types 4/0/2/1/0/0/0/1/0/0 Lore% 67 Gallery% 61 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c16cc953-0fb6-46eb-bd9f-c58c681be850