Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.14 @ 03:59:37 Player: Parkagirl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (27) 135 Value Destroyed (1063) 1063 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6638 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 68 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 84/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Triangulator Improved Target Analyzer Core Analyzer Stasis Canceller Layered Light Armor Plating Focal Shield > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Makeshift Flight Unit > --- UTILITY ---------- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Core Analyzer Focal Shield > --- WEAPON ----------- Bore Cannon Dirty Datajack > --- INVENTORY -------- Advanced ECM Suite Focal Shield Focal Shield Improved EM Pulse Cannon Dirty Datajack [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Cooled VTOL Module Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Core Analyzer Protection Improved Weapon Shielding Weapon Assault Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Slashing Weapon Mining Claw Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . . . . 1 . . . . 2 Utility 4 | . . . . . 4 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 72 | 8 1 . 3 . 15 19 3 3 2 1 17 Power 9 | 1 . . . . 3 3 . . . . 2 Engine 5 | 1 . . . . 1 2 . . . . 1 Core 4 | . . . . . 2 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 . . 2 . 3 6 . . . . 5 Treads . | . . . . . . . . . . . . Leg 8 | . . . 2 . 3 2 . . . . 1 Wheel 2 | 2 . . . . . . . . . . . Hover 3 | . . . . . . 1 . . . . 2 Flight 5 | . . . . . . 3 . . . . 2 Utility 31 | 3 . . . . 6 8 3 1 2 1 7 Device 20 | 2 . . . . 4 6 2 1 . . 5 Storage 3 | 1 . . . . 1 1 . . . . . Processor 5 | . . . . . . 1 1 . 2 1 . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . 1 . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 14 | 2 1 . 1 . 3 2 . 2 . . 3 Energy Gun . | . . . . . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . Ballistic Gun 7 | 2 1 . 1 . 1 1 . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . 2 . . . Unidentified Prototypes 5 | . . . 1 . . 4 . . . . . Corrupted Parts 3 | . . . . . . 3 . . . . . System Corruption 15 | . . . . . . 15 . . . . . Parts Lost 30 | . . . . . 7 . 1 . 1 1 20 Power 6 | . . . . . 3 . . . . . 3 Propulsion 10 | . . . . . 2 . . . . . 8 Utility 11 | . . . . . 2 . 1 . 1 1 6 Weapon 3 | . . . . . . . . . . . 3 Highest Loss Streak 13 | . . . . . 3 . 1 . 1 1 13 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | 5 7 8 7 8 7 3 4 5 5 5 1 Power 1 | . 2 2 2 2 2 . 1 1 1 1 . Propulsion 1 | 3 2 2 1 1 1 . . 1 1 2 . Utility 1 | . 1 2 2 2 . . 1 1 . . . Weapon 2 | . 1 2 2 3 3 2 1 2 2 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . 2 . . 1 5 1 . . 1 . 1 Power 2 | . . . . . 2 . . . . . . Propulsion 4 | . 2 . . . 2 . . . . . . Utility 5 | . . . . 1 1 1 . . 1 . 1 Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 80 | . 100 100 93 85 82 36 74 71 90 90 68 Engine 6 | . 14 14 14 14 6 5 . . . . . Core 2 | . . . . . 1 . 7 7 7 7 6 Leg 7 | . . . 11 28 17 2 . . . . . Wheel 5 | . 28 28 16 . . . . . . . . Flight 8 | . . . . . . 8 22 23 23 23 16 Device 18 | . 14 14 14 14 30 6 24 23 22 9 7 Storage 6 | . 14 14 14 14 10 . . . . . . Processor 7 | . . . . . . 2 13 15 22 33 23 Protection 1 | . . . . . 6 . . . . . . Ballistic Gun 10 | . 28 28 22 14 8 5 3 . . . . Special Melee Weapon 2 | . . . . . . . . 2 15 15 3 Peak Build Rating 69 | 9 8 8 22 24 40 45 49 59 60 60 69 Average Rating 31 | 5 7 8 13 23 34 19 44 44 59 58 48 On Entrance 27 | . 8 8 8 22 24 4 37 42 55 60 59 Avg Prop Armor Cover (%) 2 | . . . . . . 5 . . . . 1 Naked Turns 2 | . . . . . 2 . . . . . . Heaviest Build 48 | 14 15 15 21 21 48 25 23 15 15 14 26 Greatest Support 40 | 32 32 32 32 20 25 30 15 15 15 15 40 Greatest Overweight (x) 5 | . . . 1 1 2 5 1 . . . 4 Average Overweight (x) . | . . . . 1 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 5 5 5 5 5 5 Most Carried 10 | 8 8 8 8 8 10 5 5 5 5 5 5 Average Carried 5 | 5 7 8 7 7 7 3 4 4 4 5 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 8 8 8 8 8 2 5 5 5 5 5 . Class Distribution -------------------- 40% | Mutant 21% | Skirmisher 18% | Infiltrator-Sprinter 7% | Infiltrator-Mutant 4% | Derelict-Sprinter 3% | Sprinter 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Infiltrator-Mutant | -7/Lower Caves Infiltrator-Sprinter | -7/Lower Caves Infiltrator-Sprinter | -7/Zion Sprinter | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 1102 | 274 72 . . 60 115 70 364 . 53 . 94 Remotely . | . . . . . . . . . . . . Salvage Created 1196 | 19 72 . . . 965 . 80 . . . 60 Parts 65 | 3 4 . . . 53 . 3 . . . 2 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . . . Prevented 1 | . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 21 | . 2 . . . 16 . 2 . . . 1 Guns 19 | . 2 . . . 16 . 1 . . . . Cannons 2 | . . . . . . . 1 . . . 1 Classes Destroyed 10 | 1 1 . . . 7 . 1 . . . . Worker 1 | . . . . . 1 . . . . . . Builder 1 | . . . . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . Watcher 2 | . . . . . 2 . . . . . . Grunt 17 | . 2 . . . 13 . 1 . . . 1 Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 1 | . . . . . 1 . . . . . . Hunter 1 | . . . . . . . 1 . . . . Best Kill Streak 12 | 1 2 . . . 12 . 1 . . . 1 Combat Bots Only 10 | . 2 . . . 10 . 1 . . . 1 Max Kills in Single Turn 2 | 1 1 . . . 2 . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 422 | . 25 . . . 113 . 49 4 49 34 148 Missed 153 | . 2 . . . 31 . 24 4 32 21 39 Hits 269 | . 23 . . . 82 . 25 . 17 13 109 Projectile 269 | . 23 . . . 82 . 25 . 17 13 109 Critical Strikes 15 | . . . . . 8 . . . 2 . 5 Actively Blocked 2 | . . . . . 2 . . . . . . Damage Taken 4568 | . 253 . . 37 1289 12 221 . 225 159 2372 Core 1398 | . 11 . . . 241 6 57 . 123 108 852 Absorbed by Shields 25 | . . . . . 25 . . . . . . Redirected to Shielding 208 | . . . . . 103 . . . . . 105 Ignored by Resistances 5 | . . . . . . . . . . . 5 Core Remaining (%) 77 | 100 . . . 95 56 . . . . 58 . Volleys Fired 31 | 3 11 . . . 1 . 11 . . . 5 Largest 2 | 2 2 . . . 1 . 2 . . . 1 Hottest 94 | 40 40 . . . 36 . 94 . . . 69 Shots Fired 137 | 6 22 . . . 93 1 10 . . . 5 Gun 130 | 6 22 . . . 92 1 9 . . . . Cannon 6 | . . . . . . . 1 . . . 5 Launcher 1 | . . . . . 1 . . . . . . Special . | . . . . . . . . . . . . Kinetic 130 | 6 22 . . . 92 1 9 . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 7 | . . . . . 1 . 1 . . . 5 Robot Hit Streak 12 | 2 8 . . . 12 . 5 . . . 2 Robot Miss Streak 6 | 1 3 . . . 6 2 2 . . . 1 Penetration Max 2 | . . . . . 2 . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Autonomous 93 | . . . . . 93 . . . . . . Shots Hit Robots 130 | 3 16 . . . 64 . 10 . . 9 28 Core Hits 54 | 2 3 . . . 30 . 4 . . 6 9 Critical Kills 2 | . . . . . 2 . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 3 | . . . . . 3 . . . . . . Destroy 3 | . . . . . 3 . . . . . . Melee Attacks 36 | . . . . . 1 . . . . 9 26 Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . . Piercing 35 | . . . . . . . . . . 9 26 Sneak Attacks 11 | . . . . . . . . . . . 11 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2900 | 41 212 . . . 2254 . 170 . . 21 202 Guns 2470 | 41 212 . . . 2079 . 138 . . . . Cannons 122 | . . . . . . . 32 . . . 90 Explosions 93 | . . . . . 93 . . . . . . Melee 138 | . . . . . 25 . . . . 21 92 Ramming 77 | . . . . . 57 . . . . . 20 Kinetic 2470 | 41 212 . . . 2079 . 138 . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 215 | . . . . . 93 . 32 . . . 90 Impact . | . . . . . . . . . . . . Slashing 25 | . . . . . 25 . . . . . . Piercing 113 | . . . . . . . . . . 21 92 Highest Corruption 15 | . . . . . . 15 15 15 15 1 . Average Corruption 12 | . . . . . . 14 15 15 7 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . . . . . . 6 31 7 1 2 . Message Errors 11 | . . . . . . . 9 2 . . . Matter Fused 13 | . . . . . . 4 7 2 . . . Heat Flow Errors 8 | . . . . . . 1 5 1 1 . . Energy Discharges 3 | . . . . . . . 2 1 . . . Parts Rejected 1 | . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . 1 1 . 1 . Data Loss (major) 4 | . . . . . . . 3 . . 1 . Misfires 1 | . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . . 9 Shots . | . . . . . . . . . . . . Rammed 7 | 1 . . . . . . . . . . 6 Targets Rammed 13 | 1 . . . . 6 . . . . . 6 Kicked 6 | . . . . . 6 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 379 | . 5 . . . 6 189 260 172 108 17 379 Average Temperature 52 | . 5 . . . 4 102 99 165 55 9 34 Received Heat Transfer 2414 | . 138 . . . 772 . 87 . 54 45 1318 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . . 2 1 . . . . . Low Security (%) 87 | 100 100 100 . 100 69 88 . . . . 100 Level 1 8 | . . . . . 18 11 . . . . . Level 2 4 | . . . . . 12 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 466 | 5 50 . . . 466 211 . . . . 80 Initial 211 | . . . . . . 211 . . . . . Average 64 | . 6 . . . 122 131 . . . . 11 Influence Increases 1065 | 5 50 . . . 755 20 65 15 . 30 125 Destroy 0b10 Robot/C 480 | . 40 . . . 380 . 40 . . . 20 Destroy 0b10 Robot/NC 35 | 5 . . . . 30 . . . . . . Destroy Leader 108 | . 10 . . . 88 . 10 . . . . Allied During Kill 4 | . . . . . 4 . . . . . . Successful Hack 5 | . . . . . . 5 . . . . . Disable Machine 45 | . . . . . 45 . . . . . . Destroy Structure 58 | . . . . . 58 . . . . . . Partial Spotted 15 | . . . . . . 15 . . . . . Lose Combat Pursuer 315 | . . . . . 150 . 15 15 . 30 105 Influence Decreases 1065 | 5 50 . . . 290 424 126 15 . 30 125 Entered New Map 278 | . . . . . . 254 24 . . . . Time Decay 659 | 5 50 . . . 217 170 102 15 . 25 75 Lost Part 105 | . . . . . 70 . . . . 5 30 Lost Ally 23 | . . . . . 3 . . . . . 20 Squads Dispatched 11 | . 1 . . . 6 1 . . . . 3 Investigation 1 | . . . . . . . . . . . 1 Extermination 1 | . . . . . . 1 . . . . . Reinforcement 8 | . 1 . . . 5 . . . . . 2 Assault 1 | . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . 3 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | . 5 . . . 40 . 4 1 26 8 26 Peak Tracking Total 24 | . 3 . . . 7 . 1 1 24 3 6 Tactical Retreats 16 | . . . . . 4 . 1 1 3 2 5 ECM-based Alert Blocks 5 | . . . . . . . . . . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . . . . 3 . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 16 | . 1 . 1 1 2 3 2 3 . . 3 Terminals 8 | . . . . . 2 2 1 . . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 33 | . 1 . 1 1 4 10 2 9 . . 5 Successful 20 | . 1 . 1 1 2 3 2 9 . . 1 Failed 13 | . . . . . 2 7 . . . . 4 Catastrophic 2 | . . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 18 | . . . . . 4 8 1 . . . 5 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 19 | . . . 1 1 2 3 2 9 . . 1 Record 8 | . . . . . . . 1 7 . . . Open Door 4 | . . . . 1 . . 1 2 . . . Open DSF 1 | . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . . . . 2 3 . . . . 2 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . . 3 . . . . . 2 2 Largest Group 3 | . . . . 3 3 . . . . 2 1 Highest-Rated Group 58 | . . . . 40 40 . . . . 58 29 Highest-Rated Ally 29 | . . . . 16 16 . . . . 29 29 Total Orders 1 | . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . 1 Ally Attacks 32 | . . . . . 27 . . . . . 5 Total Damage 377 | . . . . . 281 . . . . . 96 Kills 4 | . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 4013 | 30 387 175 619 263 975 63 620 121 348 131 281 Terrain 1255 | 17 . . . 263 975 . . . . . . Traps 120 | . . . . . . . 120 . . . . Seismic 1194 | 13 387 175 619 . . . . . . . . Decoding 667 | . . . . . . . . . 318 131 218 Triangulation 63 | . . . . . . . . . . . 63 Jamming 1193 | . . . . . . 63 620 121 348 41 . ECM 63 | . . . . . . 1 10 . . 15 37 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . 2 2 3 . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . 8 Traps 3 | . . . . . . . . . . . 3 Emergency Access 1 | . . . . . . . . . . . 1 Items 3 | . . . . . . . . . . . 3 Machines 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 4627 | 131 387 175 619 263 1044 346 620 121 348 131 442 Spaces Moved 6091 | 103 177 176 493 137 486 494 1233 393 1133 431 835 Core 160 | 2 . . . . 5 123 . . . . 30 Treads . | . . . . . . . . . . . . Legs 799 | . . . 130 137 481 39 . . . . 12 Wheels 817 | 101 177 176 363 . . . . . . . . Hover 160 | . . . . . . . . . . . 160 Flight 4155 | . . . . . . 332 1233 393 1133 431 633 Fastest Speed 27 | 50 100 100 100 190 50 29 29 29 29 29 27 Average Speed 67 | 99 100 100 123 190 198 61 46 29 29 29 41 Slowest Speed 300 | 100 100 100 190 190 260 300 97 29 29 29 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . 3 1 . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 5 29 38 73 38 31 15 92 56 81 64 20 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . 1 . . 1 . 1 . . Known Exits Taken 3 | . . . . . 1 . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 . . 1 1 . Scrap Searched 8 | . . . . 1 . . 3 . 3 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 57 | . . . . . 57 . . . . . . Melee . | . . . . . . . . . . . . Projectile 57 | . . . . . 57 . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 6584 | 122 365 175 503 141 558 535 1260 398 1151 440 936 Wait 260 | . 173 . . . 32 . 4 . 15 . 36 Move 6072 | 102 176 175 492 136 485 487 1230 392 1132 430 835 Hop 4 | . . . . . . 3 1 . . . . Pick Up 36 | 8 2 . 3 2 7 6 2 1 1 . 4 Fast Attach 48 | 7 . . 1 . 4 16 4 3 2 1 10 Attach 24 | . . . . . 8 4 3 . . . 9 Detach 10 | . . . . . 1 6 2 . . . 1 Swap 11 | 1 1 . 2 1 5 . . . . . 1 Drop 39 | . 2 . 5 2 8 13 3 2 1 . 3 Fire 31 | 3 11 . . . 1 . 11 . . . 5 Melee 36 | . . . . . 1 . . . . 9 26 Ram 7 | 1 . . . . . . . . . . 6 Kick 6 | . . . . . 6 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 132 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 10) 519 | -10/Materials | Entered Mines 557 | -10/Mines | Learned location of 1 exit from Materials 683 | -10/Mines | Learned location of Storage (-8) 687 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 688 | -10/Mines | Discovered new exit (range 5) 694 | -10/Mines | Entered Exiles 729 | -10/Exiles | Discovered new exit (range 14) 764 | -10/Exiles | Met 8R-AWN 786 | -10/Exiles | Met EX-HEX 827 | -10/Exiles | Met EX-DEC 884 | -10/Exiles | Discovered new exit (range 11) 986 | -10/Exiles | Met EX-BIN 1004 | -10/Exiles | Aligned with FarCom system 1005 | -10/Exiles | Given EX-Vault access code 1053 | -10/Exiles | Opened EX-Vault 1059 | -10/Exiles | Found Prototype Ballistic Gun 1059 | -10/Exiles | Identified AWS/Gauss 1123 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1313 | -10/Exiles | Left Exiles lab with AWS/Gauss 1313 | -10/Exiles | Entered Mines 1330 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1414 | -9/Mines | Discovered new exit (range 14) 1457 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1576 | -9/Mines | Entered Materials 1576 | -8/Materials | Accompanied by 3 allies 1576 | -8/Materials | Evolved 4 slots: Utility x4 1577 | -8/Materials | Identified exit to Factory 1615 | -8/Materials | Build established: Skirmisher 2353 | -8/Materials | Destroyed 10 combat bots 2376 | -8/Materials | First assault squad dispatched 2494 | -8/Materials | AWS/Gauss suddenly broke down 2541 | -8/Materials | Lost 3 parts (2p1u) 2551 | -8/Materials | Released all parts (7) 2613 | -8/Materials | Discovered exit to Factory (range 4) 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2758 | -7/Factory | Allied Derelicts emerged from ambush trap array 2784 | -7/Factory | System corruption reached 10% 2824 | -7/Factory | Build established: Mutant 2964 | -7/Factory | Discovered new exit (range 6) 2966 | -7/Factory | Entered Lower Caves 2968 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3050 | -7/Lower Caves | Encountered a Warlord checkpoint 3360 | -7/Lower Caves | Identified exit to Lower Caves 3439 | -7/Lower Caves | Build established: Infiltrator-Mutant 3479 | -7/Lower Caves | Spotted B-75 Beast 3586 | -7/Lower Caves | Entered another Lower Caves area 3588 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3627 | -7/Lower Caves | Learned Extension stockpile data 3627 | -7/Lower Caves | Learned Research security intel 3627 | -7/Lower Caves | Learned Extension security intel 3671 | -7/Lower Caves | Learned Factory non-interactive machine intel 3675 | -7/Lower Caves | Identified exit to Zion 3707 | -7/Lower Caves | Entered Zion 3725 | -7/Zion | Discovered new exit (range 16) 3764 | -7/Zion | System corruption cleaned by Quarantine Array 3777 | -7/Zion | Build established: Infiltrator-Sprinter 3797 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3800 | -7/Zion | Learned 8 Factory zone layouts 3867 | -7/Zion | Given A8's code to call for help 3880 | -7/Zion | Learned Factory terminal intel 3914 | -7/Zion | Learned location of 1 exit from Factory 3979 | -7/Zion | Rebuked by Imprinter 3986 | -7/Zion | Attempted to imprint without authorization 3986 | -7/Zion | Attacked by Zionites 4022 | -7/Zion | Spotted 28-NUP(B) 4023 | -7/Zion | Spotted 69-LA4(B) 4055 | -7/Zion | Entered Proximity Caves 4065 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4091 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4181 | -6/Proximity Caves | Discovered new exit (range 15) 4186 | -6/Proximity Caves | Entered Factory 4186 | -6/Factory | Evolved 2 slots: Propulsion x2 4187 | -6/Factory | Identified exit to Factory 4188 | -6/Factory | Identified exit to Lower Caves 4189 | -6/Factory | Loaded intel: 206 non-interactive machine locations 4190 | -6/Factory | Loaded intel: 26 terminal locations 4193 | -6/Factory | Identified exit to DSF 4385 | -6/Factory | Spotted B-75 Beast 4433 | -6/Factory | Core integrity fell below 50% 4459 | -6/Factory | Lost 13 parts (2p5n4u2w) 4499 | -6/Factory | Lost 4 parts (1p2n1w) 4570 | -6/Factory | Core integrity fell below 20% 4628 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04467_ Critical hit (Meltdown: +320). 04468_ U-05 Engineer builds a Wall. 04468_ Cld. VTOL Module destroyed. 04470_ Slammed into T-07 Excavator. 04472_ U-05 Engineer builds a Wall. 04507_ Acquired Drone Bay. 04514_ Acquired Spear. 04517_ Drone released from Drone Bay. 04521_ ALERT: Security rotation in progress. 04533_ Drone destroyed. 04543_ Acquired Imp. Utility Shielding. 04558_ G-50 Soldier suffers critical hit (Burn). 04565_ Acquired Triangulator. 04567_ Gravmag Array destroyed. 04590_ Critical hit (Burn: +37). 04592_ Imp. Utility Shielding destroyed. 04608_ K-01 Serf collects debris. 04613_ Acquired Lyr. Light Armor Plating. 04618_ Drone Bay destroyed. 04619_ Acquired Stasis Canceller. Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????#########################? | | ???????????????????????? # ? | | ??????????????????????""" """ # ? | | ??????????????????????""" """ # """ ? | | ??????????????????????""" """ # """ ? | | ???????????????????????? # """ ? | | ??????????????? ???????? # ? | | ??????????????? ???????####+#############+####+## | | ???????????????? ???????# | | ????????????????? ???????# | | ????????????????? ??????# | | ?????????????????? ####### | | ???????????????????+ | | ???????????????????# ############/### | | ???????????????????# #?????# # | | ???????????????????# #?????# """ # | | ???????????????????# #?????# """ [# | | ???????????????????# #?????# """ # | | ???????????????????# g#?????# "" # | | ???????????????????# ##g####### """ "" # | | ???????????????????# # gg ! ## """ F" # ##### | | ???????????????????# # @ ## """ "" # #???? | | ???????????????????#?# ## # #???? | | ?????????????????????# ####+#/#### #???? | | ???????????????????#+############ #??# #???? | | ???????????????????# # #??# #???? | | ???????????????????# % # #??# #???? | | ???????????????????# ! / # #??# #???? | | ???????????????????# # ###" #???? | | ???????????????????# """ """ # #???? | | ??????????????????## ! """ """ # #???? | | ??????????????????#Y """ """ / #???? | | ??????????????????## % # #???? | | ???????????????????# """ """ / #???? | | ???????????????????# """ """ ##"#+####"##"#???? | | ???????????????????# """ """ # #??#???? | | ???????????????????# # #??????? | | ???????????????????############## #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????###########??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Drive-By Error 47 Factory Defaults I'm Back, Baby! Significant Disruption Challenges ------------ None Game ------ Seed TractorTerrabombRecalibrator Manual? 0 Play Time 01:20:11 Cumulative 19.6 hours Start 2026.04.13 @ 22:50:10 End 2026.04.14 @ 03:59:37 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9bee804-aa34-4dd4-859d-85371f16cce5