Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.09.01 @ 14:38:52

Player: btmk16

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (58)       58
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 988

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             336/400
Matter                     152/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
  Improved Hover Unit
>          --- UTILITY (2) ------
           Weight Redist. System
           Signal Interpreter
>          --- WEAPON (2) -------
           Hammer
>          --- INVENTORY (5) ----
           Flight Unit
     Small Storage Unit
     Light Armor Plating
     Light Armor Plating
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
  Improved Hover Unit
>          --- UTILITY ----------
           Weight Redist. System
           Signal Interpreter
>          --- WEAPON -----------
           Rocket Launcher
           Hammer
>          --- INVENTORY --------
     Small Storage Unit
     Light Armor Plating
     Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Hover Unit
Utility                    Signal Interpreter
  Device                   Weight Redist. System
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             11   | 4   1   6   
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  2    | .   1   1   
    Device                 1    | .   .   1   
    Storage                .    | .   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     73   | .   59  85  
  Engine                   4    | .   .   8   
  Treads                   29   | .   28  30  
  Hover                    3    | .   .   7   
  Device                   5    | .   .   10  
  Processor                6    | .   2   11  
  Ballistic Gun            19   | .   28  11  
  Impact Weapon            3    | .   .   7   
Naked Turns                .    | .   .   .   
Heaviest Build             6    | 2   2   6   
  Greatest Support         9    | 3   3   9   
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   5   5   
  Average Carried          4    | 2   4   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           201  | 180 18  3   
  Remotely                 .    | .   .   .   
Salvage Created            90   | .   70  20  
  Parts                    13   | .   6   7   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  4    | .   .   4   
  AOE                      4    | .   .   4   
Classes Destroyed          3    | .   2   1   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   .   4   
Best Kill Streak           4    | .   1   4   
  Combat Bots Only         4    | .   .   4   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               404  | .   .   404 
  Core                     64   | .   .   64  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 100 .   
Volleys Fired              13   | .   11  2   
  Largest                  2    | .   2   1   
  Hottest                  40   | .   40  33  
Shots Fired                24   | .   22  2   
  Gun                      22   | .   22  .   
  Cannon                   .    | .   .   .   
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  22   | .   22  .   
  Thermal                  .    | .   .   .   
  Explosive                2    | .   .   2   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | .   4   5   
  Robot Miss Streak        3    | .   3   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           16   | .   11  5   
  Core Hits                10   | .   5   5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              8    | .   .   8   
  Impact                   8    | .   .   8   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   .   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           422  | .   101 321 
  Guns                     101  | .   101 .   
  Cannons                  .    | .   .   .   
  Explosions               229  | .   .   229 
  Melee                    92   | .   .   92  
  Ramming                  .    | .   .   .   
  Kinetic                  101  | .   101 .   
  Thermal                  .    | .   .   .   
  Explosive                229  | .   .   229 
  Electromagnetic          .    | .   .   .   
  Impact                   92   | .   .   92  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            15   | .   .   15  
  Projectiles              .    | .   .   .   
  Explosions               15   | .   .   15  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      29   | .   .   29  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        4    | .   .   4   
  Average Temperature      4    | .   .   4   
  Received Heat Transfer   171  | .   .   171 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             207  | .   32  207 
  Initial                  13   | .   .   13  
  Average                  49   | .   16  95  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         88   | 100 100 73  
  Level 1                  11   | .   .   26  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              12   | .   1   11  
  Peak Tracking Total      6    | .   1   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   1   2   
  Successful               2    | .   1   1   
  Failed                   1    | .   .   1   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Level Access Points      1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Track                  1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               262  | 32  114 116 
Spaces Moved               358  | 42  159 157 
  Core                     358  | 42  159 157 
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  50  50  
  Average Speed            50   | 50  50  50  
  Slowest Speed            50   | 50  50  50  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       15   | 3   29  14  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 3    | .   .   3   
Terrain Destroyed          16   | .   .   16  
  Melee                    3    | .   .   3   
  Projectile               .    | .   .   .   
  AOE                      13   | .   .   13  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      403  | 50  176 177 
  Wait                     .    | .   .   .   
  Move                     356  | 41  158 157 
  Hop                      .    | .   .   .   
  Pick Up                  9    | 5   3   1   
  Fast Attach              9    | 4   1   4   
  Attach                   1    | .   .   1   
  Detach                   1    | .   .   1   
  Swap                     1    | .   .   1   
  Drop                     5    | .   3   2   
  Fire                     13   | .   11  2   
  Melee                    8    | .   .   8   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: Mat x3)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   33 | -11/Scrapyard | Entered Materials
   56 | -10/Materials | Discovered new exit (range 16)
  142 | -10/Materials | Discovered new exit (range 8)
  145 | -10/Materials | Identified exit to Materials
  147 | -10/Materials | Entered another Materials area
  147 | -9/Materials  | Evolved 2 slots: Propulsion x2
  149 | -9/Materials  | Identified exit to Materials
  263 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00219_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M001.
00224_ Acquired Rocket Launcher.
00225_ S-10 Pest destroyed.
00227_ Destroyed Flight Unit.
00227_ S-10 Pest destroyed.
00229_ R-06 Scavenger collects Flight Unit.
00229_ Dropped Rocket Launcher.
00230_ The unstable cave ceiling collapses.
00232_ R-06 Scavenger collects Flight Unit.
00236_ R-06 Scavenger collects Lgt. Ion Engine.
00237_ Critical hit (Burn: +37).
00239_ Sneak attack on R-06 Scavenger.
00242_ Acquired 3 matter.
00247_ Dropped Lgt. Assault Rifle.
00248_ Acquired Flight Unit.
00249_ Critical hit (Burn: +37). <x2>
00258_ Lgt. Ion Engine destroyed.
00258_ Critical hit (Burn: +37).
00258_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              240
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprinterFocalComputer
  Manual?         0
Play Time         00:05:58
  Cumulative      475.9 hours
  Start           2022.09.01 @ 14:32:19
  End             2022.09.01 @ 14:38:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          540
  Rogue           539
  Adventurer      0
  Explorer        1
Win Type          -
  Total           15
  Types           10/0/2/3/0/0/0/0/0
Lore%             80
Gallery%          88
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c568ee7-6983-47f2-aec7-c82ad9d0741f