Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 23:35:25 Player: CONNOR_M Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (821) 821 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 3495 Bonus ------- Follower Combat Kills 366 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/400 Matter 398/450 Energy 73/100 System Corruption 5% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Compact Matter Pod > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit 0b10 Decoder Chip [Looter] Thief Drone Bay (3/3) Hacking Drone Bay (1/1) Light Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating Thief Drone Bay Hacking Drone Bay > --- WEAPON ----------- Heavy Battle Rifle Plasma Cutter > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Armored Wheel Compact Matter Pod Relay Coupler [Programmer] Relay Coupler [Programmer] Tractor Beam Light Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Hammer [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Light Armor Plating Device Thief Drone Bay Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 45 | 8 9 13 3 2 10 Power 4 | 1 . 2 . . 1 Engine 4 | 1 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 4 . . 2 Treads 3 | . . 2 . . 1 Leg 2 | 2 . . . . . Wheel 3 | . . 2 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 3 5 6 2 1 2 Device 9 | 2 1 3 1 1 1 Storage 5 | 1 3 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 3 1 . . Artifact . | . . . . . . Weapon 14 | 2 4 1 1 1 5 Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | . 2 1 1 1 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 16 | . 2 3 3 . 8 Power 2 | . . . . . 2 Propulsion 5 | . . 2 . . 3 Utility 6 | . . 1 3 . 2 Weapon 3 | . 2 . . . 1 Highest Loss Streak 6 | . 2 2 3 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 89 90 99 98 Engine 11 | . 14 11 11 11 11 Treads 16 | . . 5 22 22 21 Leg 4 | . 28 3 . . . Wheel 1 | . . 11 . . . Device 14 | . 2 11 13 21 14 Storage 13 | . 14 11 11 11 17 Protection 11 | . 11 13 10 11 10 Ballistic Gun 17 | . 15 19 22 22 11 Launcher 2 | . . . . . 6 Slashing Weapon 1 | . 5 2 . . . Naked Turns . | . . . . . . Heaviest Build 41 | 15 31 38 34 38 41 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 9 | 2 1 9 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 4 10 15 15 15 15 Average Carried 12 | 2 7 9 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 8 12 14 15 12 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1083 | 280 57 211 198 162 175 Remotely 540 | 77 . 211 140 . 112 Salvage Created 1082 | 156 149 341 149 . 287 Parts 72 | 7 17 30 10 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 9 10 5 . 7 Guns 28 | . 9 10 5 . 4 AOE 3 | . . . . . 3 Classes Destroyed 7 | 2 1 3 . . 1 Tunneler 4 | 4 . . . . . Recycler 1 | 1 . . . . . Swarmer 17 | . 9 4 3 . 1 Grunt 7 | . . 3 1 . 3 Brawler 3 | . . 1 1 . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . 2 . . 1 Best Kill Streak 4 | 4 3 4 3 . 4 Combat Bots Only 4 | . 3 4 3 . 4 Max Kills in Single Turn 2 | 1 1 2 1 . 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 208 | . 53 61 27 . 67 Missed 53 | . 9 17 6 . 21 Damage Taken 2374 | 36 347 537 319 . 1135 Core 483 | . 83 78 21 . 301 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 53 | . . . . 53 . Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 128 | 10 30 38 23 . 27 Largest 2 | 2 2 2 2 . 2 Hottest 90 | 90 90 40 40 . 66 Shots Fired 228 | 20 42 76 45 . 45 Gun 220 | 20 42 76 45 . 37 Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special 3 | . . . . . 3 Kinetic 177 | . 19 76 45 . 37 Thermal 35 | 10 22 . . . 3 Explosive 5 | . . . . . 5 Electromagnetic 11 | 10 1 . . . . Robot Hit Streak 20 | 7 6 20 10 . 11 Robot Miss Streak 5 | 2 3 5 2 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 155 | 14 23 58 33 . 27 Core Hits 65 | 5 11 22 10 . 17 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | 2 . 1 . . . Burn 2 | 2 . . . . . Destroy 1 | . . 1 . . . Melee Attacks 14 | . 1 . . . 13 Impact 13 | . . . . . 13 Slashing 1 | . 1 . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2075 | 230 253 465 270 . 857 Guns 1579 | 186 253 465 270 . 405 Cannons . | . . . . . . Explosions 496 | 44 . . . . 452 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1221 | . 81 465 270 . 405 Thermal 291 | 119 172 . . . . Explosive 452 | . . . . . 452 Electromagnetic 111 | 111 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 12 12 5 Average Corruption 11 | . . . 11 12 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . 12 2 2 Message Errors 2 | . . . 2 . . Matter Fused 2 | . . . 1 . 1 Heat Flow Errors 1 | . . . 1 . . Energy Discharges 3 | . . . 2 1 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 3 | . . . 1 1 1 Data Loss (major) 1 | . . . 1 . . Alerts 2 | . . . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 66 | 37 . . . . 29 Shots 3 | 1 . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 174 | 102 114 64 174 . 37 Average Temperature 32 | 47 41 19 67 . 12 Received Heat Transfer 435 | . . 174 24 . 237 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 855 | 420 435 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 273 | 25 259 273 113 . . Initial 31 | . 16 31 28 . . Average 90 | 8 123 124 59 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 84 | 100 68 76 100 . . Level 1 15 | . 31 23 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 16 13 5 . 20 Peak Tracking Total 9 | . 6 9 2 . 9 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 5 3 1 . . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 25 | . 14 10 1 . . Successful 15 | . 6 8 1 . . Failed 10 | . 8 2 . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 11 | . 11 . . . . Terminals 16 | . 14 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Open Door 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 4 . . . . Terminals 4 | . 4 . . . . Track 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Operators 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . 1 . . 6 . Largest Group 6 | . 1 . . 6 6 Highest-Rated Group 211 | . 10 . . 211 211 Highest-Rated Ally 39 | . 10 . . 39 39 Total Orders 1 | . 1 . . . . ROAM 1 | . 1 . . . . Ally Attacks 67 | . . . . . 67 Total Damage 1769 | . . . . . 1769 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4533 | 164 698 433 777 1177 1284 Spaces Moved 2538 | 99 433 219 444 730 613 Core 12 | 10 . 2 . . . Treads 1847 | . . 60 444 730 613 Legs 551 | 89 433 29 . . . Wheels 128 | . . 128 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 160 160 160 Average Speed 153 | 120 139 135 160 160 162 Slowest Speed 500 | 150 190 500 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 58 | 4 62 22 98 83 79 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 9 | . . . 3 4 2 Spaces Dug 12 | . 1 . . . 11 Terrain Destroyed 45 | 5 1 . . . 39 Melee 5 | . 1 . . . 4 Projectile . | . . . . . . AOE 40 | 5 . . . . 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2941 | 120 484 293 473 741 830 Wait 180 | . 3 12 2 2 161 Move 2533 | 98 432 218 443 729 613 Hop . | . . . . . . Pick Up 27 | 4 5 9 2 4 3 Fast Attach 15 | 7 2 2 1 2 1 Attach 10 | . 1 5 1 . 3 Detach . | . . . . . . Swap 20 | 1 6 6 1 . 6 Drop 14 | . 4 3 . 4 3 Fire 128 | 10 30 38 23 . 27 Melee 14 | . 1 . . . 13 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 10) 326 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 15) 474 | -10/Materials | Discovered new exit (range 9) 863 | -10/Materials | Entered another Materials area 863 | -9/Materials | Evolved 2 slots: Utility x2 1097 | -9/Materials | Discovered new exit (range 7) 1296 | -9/Materials | Entered Mines 1301 | -9/Mines | Met a Derelict bent on vengeance 1477 | -9/Mines | Found a hidden stash of uninstalled traps 1483 | -9/Mines | Build established: Scavenger-Mutant 1731 | -9/Mines | System corruption reached 10% 1761 | -9/Mines | Lost 3 parts (3u) 1951 | -9/Mines | Discovered new exit (range 12) 1970 | -9/Mines | Discovered new exit (range 8) 1990 | -9/Mines | Found the Drone Emporium 2004 | -9/Mines | Found Prototype Device 2005 | -9/Mines | Identified Thief Drone Bay 2057 | -9/Mines | Learned 2 Materials zone layouts 2061 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2073 | -9/Mines | Entered Zion 2143 | -7/Zion | Given the Hacking Drone Bay 2143 | -7/Zion | Found Prototype Device 2143 | -7/Zion | Identified Hacking Drone Bay 2172 | -7/Zion | System corruption cleaned by Quarantine Array 2198 | -7/Zion | Learned location of Warlord (-4) 2239 | -7/Zion | Learned location of 1 exit from Factory 2330 | -7/Zion | Found Relay Coupler [Programmer] 2332 | -7/Zion | Found Relay Coupler [Programmer] 2433 | -7/Zion | Gained Derelict followers 2579 | -7/Zion | Learned Factory stockpile data 2766 | -7/Zion | Imprinted 2769 | -7/Zion | Declared Zion's savior 3074 | -7/Zion | Learned Factory emergency access door positions 3223 | -7/Zion | Discovered new exit (range 14) 3226 | -7/Zion | Given A8's code to call for help 3250 | -7/Zion | Entered Proximity Caves 3250 | -6/Proximity Caves | Accompanied by 6 allies 3397 | -6/Proximity Caves | Crushed by falling debris 3783 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3843 | -6/Proximity Caves | Learned Factory emergency access door positions 4039 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4169 | -6/Proximity Caves | Spotted B-75 Beast 4457 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4499 | -6/Proximity Caves | Core integrity fell below 50% 4517 | -6/Proximity Caves | Lost 6 allies 4526 | -6/Proximity Caves | Core integrity fell below 20% 4534 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04498_ Acquired 4 matter. 04499_ Tractor Beam destroyed. 04499_ System corrupted by crushing effect (+5). 04500_ B-48 Gladiator destroyed. 04500_ Switching to secondary target: B-48 Gladiator. 04502_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 04506_ The unstable cave ceiling collapses. 04508_ B-48 Gladiator destroyed. 04510_ System corrupted: Component data lost. 04514_ Ion Engine destroyed. 04517_ Lgt. Treads destroyed. 04518_ Mace fries itself beyond repair. 04521_ Imp. Light Armor Plating fries itself beyond repair. 04521_ Mace fries itself beyond repair. 04521_ G-50 Soldier destroyed. 04521_ Hvy. Battle Rifle destroyed. 04525_ Arm. Treads destroyed. 04530_ Mak. Power Source destroyed. 04532_ Arm. Wheel severed. 04533_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????## ???????????????????????? | | ??????????????????????# ???????###?????????????? | | ??????????????????????# ?????? ##????????????? | | ??????????????##????### #????? #????????????? | | ????????? ????? #??##" ##??? #????????????? | | ??????? ????? ?# ### #?????????????? | | ####?? ????? # =[[ #??????????????? | | ## ????# # [ %%[% #??????????????? | | ????# =% *[= #????????????????? | | ??????# *% ## ###????????????????? | | ??????# %[* "??????????????????????? | | ??????# %=! ???????????????????????? | | ##### ???????##[%* ???????????????????????? | | ##???????????????##!==#???????????????????????? | | ##???????????????## =%######## #?????????????? | | #????????????????# @l #?????????????? | | ###????????????????## % ##### #?????????????? | | ##??????????#####???# #????????????????????? | | ############ ###### ## #?????????????????? | | ### ### #?????????????????? | | ## #?????????????????? | | ########## ## #? #?????????????????? | | ##????????###### #? #????????????????? | | #??????????????### #?? #????????????????? | | #????????????????####### #???##????????????????? | | ###???????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeThunderLegs Manual? 0 Play Time 00:39:13 Cumulative 37.0 hours Start 2024.06.22 @ 22:50:53 End 2024.06.22 @ 23:35:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 24 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3529642-edc3-485e-8878-03a8ad764e35