Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 23:35:25

Player: CONNOR_M

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (821)      821
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (954)                954
              TOTAL SCORE: 3495

 Bonus
-------
Follower Combat Kills      366
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/400
Matter                     398/450
Energy                     73/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -6/Proximity Caves

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (4) ------
    Large Storage Unit
  Compact Matter Pod
>         --- WEAPON (2) -------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY (15) ---
          Ion Engine
          Aluminum Leg
          Aluminum Leg
    Large Storage Unit
          0b10 Decoder Chip [Looter]
          Thief Drone Bay (3/3)
          Hacking Drone Bay (1/1)
    Light Assault Rifle
          Rocket Launcher
          Rocket Launcher
          Rocket Launcher
          Hammer

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
    Large Storage Unit
    Light Armor Plating
          Thief Drone Bay
          Hacking Drone Bay
>         --- WEAPON -----------
    Heavy Battle Rifle
          Plasma Cutter
>         --- INVENTORY --------
          Ion Engine
          Aluminum Leg
          Aluminum Leg
  Armored Wheel
  Compact Matter Pod
          Relay Coupler [Programmer]
          Relay Coupler [Programmer]
          Tractor Beam
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
          Rocket Launcher
          Rocket Launcher
          Rocket Launcher
          Hammer
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Light Armor Plating
  Device                   Thief Drone Bay
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | 8   9   13  3   2   10  
  Power                    4    | 1   .   2   .   .   1   
    Engine                 4    | 1   .   2   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   4   .   .   2   
    Treads                 3    | .   .   2   .   .   1   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  3    | .   .   2   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 3   5   6   2   1   2   
    Device                 9    | 2   1   3   1   1   1   
    Storage                5    | 1   3   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   1   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   4   1   1   1   5   
    Energy Gun             3    | 2   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | .   2   1   1   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        1    | .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 16   | .   2   3   3   .   8   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               5    | .   .   2   .   .   3   
  Utility                  6    | .   .   1   3   .   2   
  Weapon                   3    | .   2   .   .   .   1   
  Highest Loss Streak      6    | .   2   2   3   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  89  90  99  98  
  Engine                   11   | .   14  11  11  11  11  
  Treads                   16   | .   .   5   22  22  21  
  Leg                      4    | .   28  3   .   .   .   
  Wheel                    1    | .   .   11  .   .   .   
  Device                   14   | .   2   11  13  21  14  
  Storage                  13   | .   14  11  11  11  17  
  Protection               11   | .   11  13  10  11  10  
  Ballistic Gun            17   | .   15  19  22  22  11  
  Launcher                 2    | .   .   .   .   .   6   
  Slashing Weapon          1    | .   5   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 15  31  38  34  38  41  
  Greatest Support         40   | 20  20  40  40  40  40  
  Greatest Overweight (x)  9    | 2   1   9   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  
  Most Carried             15   | 4   10  15  15  15  15  
  Average Carried          12   | 2   7   9   13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 4   8   12  14  15  12  

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1083 | 280 57  211 198 162 175 
  Remotely                 540  | 77  .   211 140 .   112 
Salvage Created            1082 | 156 149 341 149 .   287 
  Parts                    72   | 7   17  30  10  .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   13  
  Prevented                6    | .   .   .   .   .   6   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  31   | .   9   10  5   .   7   
  Guns                     28   | .   9   10  5   .   4   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          7    | 2   1   3   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Swarmer                  17   | .   9   4   3   .   1   
  Grunt                    7    | .   .   3   1   .   3   
  Brawler                  3    | .   .   1   1   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   3    | .   .   2   .   .   1   
Best Kill Streak           4    | 4   3   4   3   .   4   
  Combat Bots Only         4    | .   3   4   3   .   4   
Max Kills in Single Turn   2    | 1   1   2   1   .   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        208  | .    53   61   27   .    67   
  Missed                   53   | .    9    17   6    .    21   
Damage Taken               2374 | 36   347  537  319  .    1135 
  Core                     483  | .    83   78   21   .    301  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   53   | .    .    .    .    53   .    
Core Remaining (%)         83   | 100  66   .    .    .    .    
Volleys Fired              128  | 10   30   38   23   .    27   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  90   | 90   90   40   40   .    66   
Shots Fired                228  | 20   42   76   45   .    45   
  Gun                      220  | 20   42   76   45   .    37   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    5    
  Special                  3    | .    .    .    .    .    3    
  Kinetic                  177  | .    19   76   45   .    37   
  Thermal                  35   | 10   22   .    .    .    3    
  Explosive                5    | .    .    .    .    .    5    
  Electromagnetic          11   | 10   1    .    .    .    .    
  Robot Hit Streak         20   | 7    6    20   10   .    11   
  Robot Miss Streak        5    | 2    3    5    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           155  | 14   23   58   33   .    27   
  Core Hits                65   | 5    11   22   10   .    17   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         3    | 2    .    1    .    .    .    
    Burn                   2    | 2    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    
Melee Attacks              14   | .    1    .    .    .    13   
  Impact                   13   | .    .    .    .    .    13   
  Slashing                 1    | .    1    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2075 | 230  253  465  270  .    857  
  Guns                     1579 | 186  253  465  270  .    405  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               496  | 44   .    .    .    .    452  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1221 | .    81   465  270  .    405  
  Thermal                  291  | 119  172  .    .    .    .    
  Explosive                452  | .    .    .    .    .    452  
  Electromagnetic          111  | 111  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    12   12   5    
  Average Corruption       11   | .    .    .    11   12   5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    .    .    12   2    2    
    Message Errors         2    | .    .    .    2    .    .    
    Matter Fused           2    | .    .    .    1    .    1    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Energy Discharges      3    | .    .    .    2    1    .    
    Parts Fused            1    | .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    1    1    1    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Alerts                 2    | .    .    .    2    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      66   | 37   .    .    .    .    29   
  Shots                    3    | 1    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        174  | 102  114  64   174  .    37   
  Average Temperature      32   | 47   41   19   67   .    12   
  Received Heat Transfer   435  | .    .    174  24   .    237  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         855  | 420  435  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             273  | 25  259 273 113 .   .   
  Initial                  31   | .   16  31  28  .   .   
  Average                  90   | 8   123 124 59  .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         84   | 100 68  76  100 .   .   
  Level 1                  15   | .   31  23  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           5    | .   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              54   | .   16  13  5   .   20  
  Peak Tracking Total      9    | .   6   9   2   .   9   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          9    | .   5   3   1   .   .   
  Terminals                6    | .   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   14  10  1   .   .   
  Successful               15   | .   6   8   1   .   .   
  Failed                   10   | .   8   2   .   .   .   
    Catastrophic           3    | .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   11  .   .   .   .   
  Terminals                16   | .   14  2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Operators              2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   4   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total Allies               7    | .    1    .    .    6    .    
  Largest Group            6    | .    1    .    .    6    6    
  Highest-Rated Group      211  | .    10   .    .    211  211  
  Highest-Rated Ally       39   | .    10   .    .    39   39   
Total Orders               1    | .    1    .    .    .    .    
  ROAM                     1    | .    1    .    .    .    .    
Ally Attacks               67   | .    .    .    .    .    67   
  Total Damage             1769 | .    .    .    .    .    1769 
  Kills                    12   | .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   2   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               4533 | 164  698  433  777  1177 1284 
Spaces Moved               2538 | 99   433  219  444  730  613  
  Core                     12   | 10   .    2    .    .    .    
  Treads                   1847 | .    .    60   444  730  613  
  Legs                     551  | 89   433  29   .    .    .    
  Wheels                   128  | .    .    128  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  105  160  160  160  
  Average Speed            153  | 120  139  135  160  160  162  
  Slowest Speed            500  | 150  190  500  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       58   | 4    62   22   98   83   79   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             9    | .    .    .    3    4    2    
Spaces Dug                 12   | .    1    .    .    .    11   
Terrain Destroyed          45   | 5    1    .    .    .    39   
  Melee                    5    | .    1    .    .    .    4    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      40   | 5    .    .    .    .    35   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2941 | 120 484 293 473 741 830 
  Wait                     180  | .   3   12  2   2   161 
  Move                     2533 | 98  432 218 443 729 613 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  27   | 4   5   9   2   4   3   
  Fast Attach              15   | 7   2   2   1   2   1   
  Attach                   10   | .   1   5   1   .   3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     20   | 1   6   6   1   .   6   
  Drop                     14   | .   4   3   .   4   3   
  Fire                     128  | 10  30  38  23  .   27  
  Melee                    14   | .   1   .   .   .   13  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   20 | -11/Scrapyard      | Discovered new exit (range 15)
  165 | -11/Scrapyard      | Entered Materials
  299 | -10/Materials      | Discovered new exit (range 10)
  326 | -10/Materials      | Build established: Mutant
  392 | -10/Materials      | Discovered new exit (range 15)
  474 | -10/Materials      | Discovered new exit (range 9)
  863 | -10/Materials      | Entered another Materials area
  863 | -9/Materials       | Evolved 2 slots: Utility x2
 1097 | -9/Materials       | Discovered new exit (range 7)
 1296 | -9/Materials       | Entered Mines
 1301 | -9/Mines           | Met a Derelict bent on vengeance
 1477 | -9/Mines           | Found a hidden stash of uninstalled traps
 1483 | -9/Mines           | Build established: Scavenger-Mutant
 1731 | -9/Mines           | System corruption reached 10%
 1761 | -9/Mines           | Lost 3 parts (3u)
 1951 | -9/Mines           | Discovered new exit (range 12)
 1970 | -9/Mines           | Discovered new exit (range 8)
 1990 | -9/Mines           | Found the Drone Emporium
 2004 | -9/Mines           | Found Prototype Device
 2005 | -9/Mines           | Identified Thief Drone Bay
 2057 | -9/Mines           | Learned 2 Materials zone layouts
 2061 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2073 | -9/Mines           | Entered Zion
 2143 | -7/Zion            | Given the Hacking Drone Bay
 2143 | -7/Zion            | Found Prototype Device
 2143 | -7/Zion            | Identified Hacking Drone Bay
 2172 | -7/Zion            | System corruption cleaned by Quarantine Array
 2198 | -7/Zion            | Learned location of Warlord (-4)
 2239 | -7/Zion            | Learned location of 1 exit from Factory
 2330 | -7/Zion            | Found Relay Coupler [Programmer]
 2332 | -7/Zion            | Found Relay Coupler [Programmer]
 2433 | -7/Zion            | Gained Derelict followers
 2579 | -7/Zion            | Learned Factory stockpile data
 2766 | -7/Zion            | Imprinted
 2769 | -7/Zion            | Declared Zion's savior
 3074 | -7/Zion            | Learned Factory emergency access door positions
 3223 | -7/Zion            | Discovered new exit (range 14)
 3226 | -7/Zion            | Given A8's code to call for help
 3250 | -7/Zion            | Entered Proximity Caves
 3250 | -6/Proximity Caves | Accompanied by 6 allies
 3397 | -6/Proximity Caves | Crushed by falling debris
 3783 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3843 | -6/Proximity Caves | Learned Factory emergency access door positions
 4039 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 4169 | -6/Proximity Caves | Spotted B-75 Beast
 4457 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4499 | -6/Proximity Caves | Core integrity fell below 50%
 4517 | -6/Proximity Caves | Lost 6 allies
 4526 | -6/Proximity Caves | Core integrity fell below 20%
 4534 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
04498_ Acquired 4 matter.
04499_ Tractor Beam destroyed.
04499_ System corrupted by crushing effect (+5).
04500_ B-48 Gladiator destroyed.
04500_ Switching to secondary target: B-48 Gladiator.
04502_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions.
04506_ The unstable cave ceiling collapses.
04508_ B-48 Gladiator destroyed.
04510_ System corrupted: Component data lost.
04514_ Ion Engine destroyed.
04517_ Lgt. Treads destroyed.
04518_ Mace fries itself beyond repair.
04521_ Imp. Light Armor Plating fries itself beyond repair.
04521_ Mace fries itself beyond repair.
04521_ G-50 Soldier destroyed.
04521_ Hvy. Battle Rifle destroyed.
04525_ Arm. Treads destroyed.
04530_ Mak. Power Source destroyed.
04532_ Arm. Wheel severed.
04533_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            250
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Med. Armor Plating | -9/Materials | Scanalyzed
              Wheel | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeThunderLegs
  Manual?         0
Play Time         00:39:13
  Cumulative      37.0 hours
  Start           2024.06.22 @ 22:50:53
  End             2024.06.22 @ 23:35:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          24
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3529642-edc3-485e-8878-03a8ad764e35