Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.25 @ 22:27:36

Player: Jezoensis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (37)      185
Value Destroyed (1005)     1005
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (14382)              14382
              TOTAL SCORE: 25032

 Bonus
-------
Fragile Parts              2000
Follower Combat Kills      82
Entered DSFs               2000
Aligned with FarCom        300
Win                        3000
Challenge Win              7000

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     280/300
Energy                     124/240
System Corruption          0%
Temperature                Cool (53)
Movement                   Flying (24)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
          Light Quantum Reactor
>               --- PROPULSION (6) ---
                Field Propulsion Drive
                Impulse Thruster
                Impulse Thruster
                Impulse Thruster
                Diametric Drive
                Q-thruster
>               --- UTILITY (15) -----
                Structural Scanner
                Machine Analyzer
       Enhanced Optical Array
                Core Analyzer
       Advanced ECM Suite
                Reaction Control System
                Hacking Suite
       Advanced System Shield
   Experimental System Shield
   Experimental System Shield
>               --- WEAPON (2) -------
                Longsword +1
>               --- INVENTORY (5) ----
          Light Quantum Reactor
  Faulty Cooled Linear Gravjet
                ECM Suite

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Field Propulsion Drive
               Field Propulsion Drive
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Diametric Drive
>              --- UTILITY ----------
               Structural Scanner
               Machine Analyzer
      Enhanced Optical Array
      Advanced Melee Analysis Suite
               Microactuators
      Advanced ECM Suite
      Advanced Reaction Control System
               Hacking Suite
      Advanced System Shield
  Experimental System Shield
  Experimental System Shield
>              --- WEAPON -----------
               Power Maul
               Longsword +1
>              --- INVENTORY --------
               Particle Reactor
         Light Quantum Reactor
               Impulse Thruster
               Q-thruster
[Rating: 123]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Impulse Thruster
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   2   2   .   .   .   2   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   3   1   .   .   .   1   2   .   .   .   1   .   .   .   1   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             89   | 7   1   .   2   3   8   1   1   5   24  7   4   .   .   1   1   .   2   10  7   .   .   5   
  Power                    10   | 1   .   .   .   1   1   .   .   .   1   .   1   .   .   1   .   .   .   1   2   .   .   1   
    Engine                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Propulsion               32   | 2   .   .   .   1   2   1   1   1   9   4   .   .   .   .   .   .   .   7   2   .   .   2   
    Treads                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   .   .   .   1   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   .   .   .   .   .   .   .   .   8   4   .   .   .   .   .   .   .   7   2   .   .   2   
  Utility                  32   | 2   1   .   1   .   3   .   .   2   8   3   3   .   .   .   1   .   1   2   3   .   .   2   
    Device                 10   | 1   .   .   .   .   1   .   .   1   1   .   2   .   .   .   .   .   1   .   2   .   .   1   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   1   .   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               7    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   2   1   .   .   .   
    Protection             4    | .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   .   1   1   2   .   .   2   6   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Gun             4    | 1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 29   | .   .   .   .   3   .   .   1   1   12  .   .   .   .   2   .   .   .   3   2   .   5   .   
  Power                    4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Propulsion               12   | .   .   .   .   1   .   .   .   1   5   .   .   .   .   1   .   .   .   1   1   .   2   .   
  Utility                  9    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   2   .   .   3   .   
  Weapon                   4    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   3   .   .   1   1   5   .   .   .   .   2   .   .   .   3   5   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 100 100 94  98  92  82  82  82  99  95  100 100 100 87  89  89  98  92  91  82  72  
  Engine                   3    | .   14  14  14  9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   6   7   7   7   6   6   5   5   5   5   5   5   5   2   4   4   4   4   
  Treads                   2    | .   .   .   .   .   9   15  7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    13   | .   28  28  28  27  18  15  22  23  6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   .   .   .   .   8   33  29  29  29  29  21  21  21  29  26  26  23  23  
  Device                   13   | .   14  14  14  14  18  15  15  19  8   6   12  17  17  17  15  15  15  15  18  17  14  10  
  Storage                  6    | .   14  14  14  14  9   7   7   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                9    | .   .   .   .   .   9   7   7   7   22  20  17  17  17  17  15  15  15  15  14  13  11  10  
  Hackware                 5    | .   .   .   .   .   .   .   .   .   1   13  11  11  11  11  13  15  15  15  14  17  17  16  
  Protection               2    | .   .   .   .   .   8   7   4   .   3   5   5   5   5   5   5   5   5   5   .   .   .   .   
  Energy Gun               5    | .   14  14  14  14  5   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  14  14  14  12  15  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   1   6   5   5   5   5   5   5   5   5   4   4   2   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   1   6   5   5   5   5   5   5   5   5   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 13  18  18  48  49  65  65  65  58  67  20  21  21  21  21  18  18  18  27  34  32  32  28  
  Greatest Support         43   | 26  26  26  26  32  32  26  36  36  36  27  27  27  27  27  21  21  21  42  42  42  42  43  
  Greatest Overweight (x)  6    | .   .   .   1   2   2   2   1   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   2   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         13   | 6   8   10  17  20  20  20  20  20  18  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 8   10  10  12  20  19  20  20  20  20  5   5   5   5   5   4   4   5   5   4   3   4   4   
  Average Carried          11   | 3   8   10  11  15  17  18  19  18  16  4   4   5   5   4   3   4   4   4   2   3   3   1   
  Final Capacity           20   | 8   10  10  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 8   10  10  12  20  18  20  19  19  5   5   5   5   5   4   4   4   5   5   3   3   4   3   

 Class Distribution 
--------------------
 28% | Hacker-Ninja
 24% | Scavenger-Skirmisher
 18% | Mutant
 13% | Skirmisher
  7% | Hacker-Sprinter
  7% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Waste
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -7/DSF
      Hacker-Sprinter | -6/Factory
         Hacker-Ninja | -5/Factory
         Hacker-Ninja | -5/Waste
         Hacker-Ninja | -5/Factory
         Hacker-Ninja | -5/DSF
         Hacker-Ninja | -4/Factory
         Hacker-Ninja | -4/Waste
         Hacker-Ninja | -4/Factory
         Hacker-Ninja | -4/DSF
         Hacker-Ninja | -3/Research
         Hacker-Ninja | -2/Research
         Hacker-Ninja | -2/DSF
         Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Matter Collected           1560 | 266 .   .   60  84  222 .   .   72  360 177 34  .   .   62  .   .   .   88  105 .   .   30  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1313 | 111 .   .   .   147 302 .   .   60  177 205 34  .   .   62  .   .   .   88  127 .   .   .   
  Parts                    83   | 9   .   .   .   20  14  .   .   2   13  5   5   .   .   7   .   .   .   4   4   .   .   .   
Haulers Intercepted        3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Combat Hostiles Destroyed  21   | .   .   .   .   4   7   .   .   .   8   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Guns                     15   | .   .   .   .   4   7   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 2   .   .   .   3   2   .   .   1   4   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Worker                   4    | .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  8    | .   .   .   .   4   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    6    | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 1   .   .   .   4   4   .   .   1   5   2   2   .   .   1   .   .   .   1   2   .   .   .   
  Combat Bots Only         5    | .   .   .   .   4   4   .   .   .   5   .   .   .   .   1   .   .   .   1   .   .   .   .   
Max Kills in Single Turn   1    | 1   .   .   .   1   1   .   .   1   1   1   1   .   .   1   .   .   .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  DSF  Fac  Fac  Was  Fac  DSF  Fac  Was  Fac  DSF  Res  Res  DSF  Acc  
Damage Taken               3546 | .    242  .    .    97   562  .    34   57   1436 .    .    .    .    318  .    .    .    353  189  .    258  .    
  Core                     678  | .    34   .    .    24   70   .    .    .    276  .    .    .    .    70   .    .    .    80   108  .    16   .    
  Absorbed by Shields      10   | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    .    .    76   87   .    .    .    60   100  .    .    .    93   .    .    .    93   91   .    98   100  
Volleys Fired              91   | 2    .    .    .    18   30   .    .    2    39   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2    | 2    .    .    .    2    2    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  100  | 70   .    .    .    73   73   .    .    100  100  .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                159  | 4    .    .    .    36   56   .    .    4    59   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      118  | 4    .    .    .    36   56   .    .    4    18   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   36   | .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  107  | 2    .    .    .    18   39   .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  37   | 2    .    .    .    18   17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    .    .    .    .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | 2    .    .    .    3    6    .    .    3    21   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | .    .    .    .    4    3    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           132  | 2    .    .    .    16   39   .    .    3    47   4    6    .    .    4    .    .    .    5    6    .    .    .    
  Core Hits                60   | 2    .    .    .    11   20   .    .    2    18   2    .    .    .    1    .    .    .    2    2    .    .    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    2    2    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   3    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              68   | .    .    .    .    .    .    .    .    .    .    21   11   .    6    6    1    .    2    8    7    2    1    3    
  Impact                   8    | .    .    .    .    .    .    .    .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 60   | .    .    .    .    .    .    .    .    .    .    16   8    .    6    6    1    .    2    8    7    2    1    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    .    .    .    .    .    .    .    3    4    .    .    1    .    .    .    1    1    .    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4170 | 29   .    .    .    209  593  .    .    52   1408 396  557  .    .    252  .    .    .    281  393  .    .    .    
  Guns                     1097 | 29   .    .    .    209  593  .    .    52   214  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  793  | .    .    .    .    .    .    .    .    .    793  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               401  | .    .    .    .    .    .    .    .    .    401  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1879 | .    .    .    .    .    .    .    .    .    .    396  557  .    .    252  .    .    .    281  393  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1605 | 29   .    .    .    159  494  .    .    .    923  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  149  | .    .    .    .    50   99   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                401  | .    .    .    .    .    .    .    .    .    401  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          136  | .    .    .    .    .    .    .    .    52   84   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1879 | .    .    .    .    .    .    .    .    .    .    396  557  .    .    252  .    .    .    281  393  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    .    6    8    15   .    .    .    .    .    .    .    .    .    2    .    .    .    
  Average Corruption       6    | .    .    .    .    .    .    .    6    6    9    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    .    1    10   8    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Message Errors         4    | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           4    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    1    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            373  | .    .    .    .    .    .    .    .    .    .    62   298  .    .    .    .    .    .    .    13   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    373  | .    .    .    .    .    .    .    .    .    .    62   298  .    .    .    .    .    .    .    13   .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    .    .    .    .    .    .    .    .    88   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        198  | 9    13   .    .    36   108  .    108  141  170  20   .    .    .    8    .    .    .    .    198  60   .    51   
  Average Temperature      37   | 6    6    .    .    13   48   .    67   42   70   8    .    .    .    8    .    .    .    .    80   26   .    17   
  Received Heat Transfer   648  | .    153  .    .    .    252  .    .    .    144  .    .    .    .    90   .    .    .    .    .    .    9    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         666  | .    .    .    .    296  370  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Peak Influence             373  | 10  32  42  .   85  373 169 59  34  159 153 39  13  79  84  82  73  55  69  113 34  113 175 
  Initial                  169  | .   6   12  .   .   33  169 59  34  23  83  .   13  9   55  38  28  51  38  27  13  25  67  
  Average                  75   | 3   17  12  .   49  202 169 55  30  66  107 10  13  46  69  53  38  52  57  52  31  56  130 
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         94   | 100 100 100 .   100 54  100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 
  Level 1                  5    | .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   1   1   1   1   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Distress Signals           5    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   .   .   .   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   .   .   .   
Times Spotted              82   | .   7   1   .   4   14  .   5   .   10  .   2   .   1   4   1   5   1   6   5   1   10  5   
  Peak Tracking Total      7    | .   7   2   .   4   5   .   6   .   5   .   1   .   1   3   1   5   1   5   5   .   5   3   
  Tactical Retreats        6    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Traps Triggered            6    | .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Machines Disabled          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Machines Accessed          29   | .   2   .   1   .   1   .   .   2   .   6   2   .   2   .   2   .   4   .   3   1   .   3   
  Terminals                24   | .   2   .   .   .   1   .   .   1   .   4   2   .   2   .   2   .   3   .   3   1   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                95   | .   9   .   1   .   3   .   .   3   .   17  5   .   5   .   5   .   9   .   21  2   .   15  
  Successful               42   | .   8   .   1   .   .   .   .   1   .   9   4   .   4   .   2   .   2   .   7   1   .   3   
  Failed                   51   | .   .   .   .   .   3   .   .   2   .   8   1   .   .   .   3   .   7   .   14  1   .   12  
    Catastrophic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   3   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   9   .   1   .   3   .   .   2   .   7   3   .   3   .   2   .   5   .   18  .   .   3   
  Terminals                86   | .   9   .   .   .   3   .   .   1   .   13  5   .   5   .   5   .   7   .   21  2   .   15  
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             26   | .   4   .   1   .   .   .   .   1   .   6   2   .   3   .   1   .   1   .   4   1   .   2   
  Robot Analysis           5    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 5    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   1   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         14   | .   4   .   .   .   .   .   .   .   .   2   2   .   1   .   1   .   .   .   3   .   .   1   
  Terminals                14   | .   4   .   .   .   .   .   .   .   .   2   2   .   1   .   1   .   .   .   3   .   .   1   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 10   | .   2   .   .   .   .   .   .   .   .   1   2   .   1   .   1   .   .   .   2   .   .   1   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   .   .   .   1   .   .   2   .   5   2   .   1   .   2   .   3   .   2   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Total Allies               23   | .   .   .   .   2   .   .   .   .   .   .   .   20  .   .   .   .   .   .   1   .   .   .   
  Largest Group            20   | .   .   .   .   2   1   .   .   .   .   .   .   20  .   .   .   .   .   .   1   1   .   .   
  Highest-Rated Group      826  | .   .   .   .   44  31  .   .   .   .   .   .   826 .   .   .   .   .   .   26  26  .   .   
  Highest-Rated Ally       50   | .   .   .   .   31  31  .   .   .   .   .   .   50  .   .   .   .   .   .   26  26  .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               28   | .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             310  | .   .   .   .   .   310 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Robot Analysis Total       5    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Turns Passed               2580 | 64  73  56  258 351 287 39  101 182 285 197 114 20  44  36  30  18  36  66  104 49  36  134 
Spaces Moved               3667 | 46  72  63  252 252 159 30  99  162 137 618 302 74  116 87  88  60  96  86  292 114 111 351 
  Core                     2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   1207 | 44  72  63  252 252 159 30  99  162 74  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2458 | .   .   .   .   .   .   .   .   .   63  618 302 74  116 87  88  60  96  86  292 114 111 351 
  Fastest Speed            24   | 50  90  90  90  105 115 120 101 101 27  24  27  27  27  27  29  29  29  24  25  25  25  24  
  Average Speed            52   | 85  90  90  100 112 117 120 101 101 94  24  27  27  27  27  29  29  29  30  26  25  26  24  
  Slowest Speed            170  | 90  90  90  105 130 120 120 101 101 170 27  27  27  27  29  29  29  29  35  30  25  29  27  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            27   | .   .   .   .   .   .   .   .   .   .   6   2   .   .   2   .   .   1   .   8   3   3   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   25  23  64  64  21  2   86  7   85  16  13  74  8   81  5   74  4   91  15  6   79  10  
  Regions Visited          22
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 35   | .   .   .   .   .   .   .   .   .   .   12  2   .   6   2   1   .   2   3   1   2   1   3   
Terrain Destroyed          61   | .   .   .   .   .   .   .   .   .   26  12  2   .   6   2   1   .   2   3   1   2   1   3   
  Melee                    35   | .   .   .   .   .   .   .   .   .   .   12  2   .   6   2   1   .   2   3   1   2   1   3   
  Projectile               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      25   | .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Was Fac DSF Fac Was Fac DSF Res Res DSF Acc 
Total                      4061 | 64  82  62  258 284 204 34  100 176 239 646 324 73  121 91  91  59  99  116 303 129 113 393 
  Wait                     76   | .   1   .   .   .   .   .   .   1   1   5   7   .   .   .   .   .   .   5   3   17  2   34  
  Move                     3596 | 45  71  62  251 251 158 30  98  161 136 605 298 73  115 82  88  59  93  85  276 108 105 346 
  Hop                      24   | .   .   .   .   .   .   .   .   .   .   6   2   .   .   2   .   .   1   .   7   2   2   2   
  Pick Up                  75   | 10  5   .   3   11  5   3   .   5   15  4   2   .   .   .   1   .   1   3   3   .   2   2   
  Fast Attach              23   | 5   .   .   .   1   1   .   .   2   2   1   3   .   .   .   .   .   .   4   2   .   .   2   
  Attach                   45   | 2   .   .   1   2   6   1   1   3   16  2   1   .   .   1   1   .   .   .   5   .   .   3   
  Detach                   16   | .   .   .   1   .   3   .   1   .   5   1   2   .   .   .   .   .   .   2   .   .   .   1   
  Swap                     21   | .   1   .   1   .   1   .   .   .   6   4   .   .   .   .   .   .   2   6   .   .   .   .   
  Drop                     28   | .   4   .   1   1   .   .   .   2   13  2   1   .   .   .   .   .   .   3   .   .   1   .   
  Fire                     91   | 2   .   .   .   18  30  .   .   2   39  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    60   | .   .   .   .   .   .   .   .   .   .   16  8   .   6   6   1   .   2   8   7   2   1   3   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Waste
-5/Factory
-5/DSF
-4/Factory (discovered 4 exits: Res x4)
-4/Waste
-4/Factory
-4/DSF
-3/Research (discovered 4 exits: *Res / Arm / Tes x2)
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  100 | -10/Materials | Central database locked down
  126 | -10/Materials | Discovered new exit (range 8)
  138 | -10/Materials | Entered Mines
  166 | -10/Mines     | Learned Materials interactive machine intel
  181 | -10/Mines     | Learned Materials non-interactive machine intel
  191 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  191 | -10/Mines     | Discovered new exit (range 5)
  194 | -10/Mines     | Entered Exiles
  216 | -10/Exiles    | Met 8R-AWN
  230 | -10/Exiles    | Met EX-HEX
  307 | -10/Exiles    | Met EX-BIN
  310 | -10/Exiles    | Build established: Mutant
  319 | -10/Exiles    | Aligned with FarCom system
  320 | -10/Exiles    | Given EX-Vault access code
  344 | -10/Exiles    | Opened EX-Vault
  351 | -10/Exiles    | Found Longsword +1
  374 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  443 | -10/Exiles    | Discovered new exit (range 10)
  452 | -10/Exiles    | Left Exiles lab with Longsword +1
  452 | -10/Exiles    | Entered Mines
  459 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  582 | -9/Mines      | Lost 3 parts (1p1n1w)
  752 | -9/Mines      | Build established: Skirmisher
  797 | -9/Mines      | Discovered new exit (range 6)
  803 | -9/Mines      | Entered Materials
  803 | -8/Materials  | Accompanied by 1 ally
  803 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  804 | -8/Materials  | Loaded intel: 27 non-interactive machine locations
  805 | -8/Materials  | Loaded intel: 17 interactive machine locations
  808 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1072 | -8/Materials  | Discovered new exit (range 16)
 1090 | -8/Materials  | Entered Factory
 1090 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1111 | -7/Factory    | Build established: Scavenger-Skirmisher
 1129 | -7/Factory    | Sucked down chute
 1129 | -7/Factory    | Entered Waste
 1144 | -7/Waste      | EMP discharged
 1151 | -7/Waste      | Spotted C-40 Crusher
 1164 | -7/Waste      | Spotted C-40 Crusher
 1169 | -7/Waste      | Spotted C-40 Crusher
 1180 | -7/Waste      | Spotted C-40 Crusher
 1194 | -7/Waste      | Spotted C-40 Crusher
 1199 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1221 | -7/Waste      | Discovered new exit (range 10)
 1230 | -7/Waste      | Entered Factory
 1412 | -7/Factory    | Identified exit to DSF
 1412 | -7/Factory    | Entered DSF
 1459 | -7/DSF        | Additional patrols routed to DSF
 1494 | -7/DSF        | Lost 5 parts (3n1u1w)
 1592 | -7/DSF        | Discovered new exit (range 16)
 1651 | -7/DSF        | System corruption reached 10%
 1654 | -7/DSF        | Lost 5 parts (1p1n2u1w)
 1656 | -7/DSF        | Sterilization system engaged
 1676 | -7/DSF        | Ambient heat levels rising (+10)
 1691 | -7/DSF        | Ambient heat levels rising (+10)
 1697 | -7/DSF        | Entered Factory
 1697 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1871 | -6/Factory    | Discovered new exit (range 11)
 1875 | -6/Factory    | Identified exit to Factory
 1894 | -6/Factory    | Entered another Factory area
 1894 | -5/Factory    | Evolved 2 slots: Utility x2
 2008 | -5/Factory    | Sucked down chute
 2008 | -5/Factory    | Entered Waste
 2009 | -5/Waste      | Joined by Warlord forces that had cleared the area
 2026 | -5/Waste      | Discovered new exit (range 10)
 2028 | -5/Waste      | Entered Factory
 2062 | -5/Factory    | Central database locked down
 2071 | -5/Factory    | Identified exit to DSF
 2072 | -5/Factory    | Entered DSF
 2093 | -5/DSF        | Additional patrols routed to DSF
 2104 | -5/DSF        | Discovered new exit (range 12)
 2108 | -5/DSF        | Entered Factory
 2108 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2137 | -4/Factory    | Identified exit to Research
 2138 | -4/Factory    | Sucked down chute
 2138 | -4/Factory    | Entered Waste
 2145 | -4/Waste      | Spotted C-40 Crusher
 2147 | -4/Waste      | Spotted C-40 Crusher
 2148 | -4/Waste      | Spotted C-40 Crusher
 2150 | -4/Waste      | Discovered new exit (range 22)
 2150 | -4/Waste      | Spotted C-40 Crusher
 2151 | -4/Waste      | Spotted C-40 Crusher
 2152 | -4/Waste      | Spotted C-40 Crusher
 2156 | -4/Waste      | Entered Factory
 2158 | -4/Factory    | Build established: Hacker-Ninja
 2192 | -4/Factory    | Identified exit to DSF
 2192 | -4/Factory    | Entered DSF
 2237 | -4/DSF        | Additional patrols routed to DSF
 2237 | -4/DSF        | Found Prototype Hackware
 2237 | -4/DSF        | Identified Exp. System Shield
 2238 | -4/DSF        | Found Exp. System Shield
 2254 | -4/DSF        | Discovered exit to Research (range 14)
 2258 | -4/DSF        | Entered Research
 2258 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 2313 | -3/Research   | Lost 5 parts (1p2n2u)
 2350 | -3/Research   | Discovered new exit (range 8)
 2355 | -3/Research   | Identified exit to Armory
 2355 | -3/Research   | Identified exit to Testing
 2362 | -3/Research   | Entered another Research area
 2362 | -2/Research   | Accompanied by 1 ally
 2362 | -2/Research   | Evolved 2 slots: Utility x2
 2411 | -2/Research   | Identified exit to DSF
 2411 | -2/Research   | Entered DSF
 2434 | -2/DSF        | Additional patrols routed to DSF
 2441 | -2/DSF        | Discovered new exit (range 20)
 2447 | -2/DSF        | Entered Access
 2447 | -1/Access     | Evolved 2 slots: Utility x2
 2454 | -1/Access     | Identified exit to Surface
 2467 | -1/Access     | Lost 5 parts (2n3u)
 2581 | ***           | Escaped!

 Last Messages 
---------------
02484_ >> Machine Analyzer network decryption results:
02484_   Scanalyzer x1
02487_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
02489_ Acquired Prototype Hover Unit.
02492_ Acquired Reaction Control System.
02498_ Acquired Core Analyzer.
02542_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
02560_ Acquired ECM Suite.
02562_ Slug penetrates Wall.
02579_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
02580_ The Access Shell folds into the floor.
[Achievement: Look Ma, No Swapping!]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????"""""???????????? |
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| ??????????????????????????????????????    ???????? |
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| ????????????????????????????????????##  ##???????? |
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| ???????????????????########### #######  ##???????? |
| ???????????????????""                   ##???????? |
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| ??????????????BB????"                 k ##???????? |
| ????????????????????"                   ##???????? |
| ????????????????????"   "@              ##???????? |
| ????????????????????"   ""              ##???????# |
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| ???????????????????""          """T"""  ##???????# |
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| ?????????????????????????#############  #          |
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| ??????????????????????##             +  +          |
| ??????????????????????##             #  #          |
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| ????????????????????????????????????    ##??##     |
| ????????????????????????????????????######??##     |
| ????????????????????????????? ############??##     |
| ????????????????????????????? ############??##     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          35
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               2
Jamming Range              16
Armor Coverage             225
Resistance: KI             20
Melee Speed Boost          20
Evasion (%)                77
Targeting Accuracy         8
Melee Accuracy             8
Core Analysis              6
Recoil Reduction           1
Offensive Hacking          30
Defensive Hacking          46

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Look Ma, No Swapping!

 Challenges 
------------
Fragile Parts

 Game 
------
Seed              ThunderHeartLeg
  Manual?         0
Play Time         01:07:40
  Cumulative      708.2 hours
  Start           2022.06.25 @ 21:23:49
  End             2022.06.25 @ 22:27:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          370
  Rogue           243
  Adventurer      125
  Explorer        2
Win Type          0
  Total           83
  Types           72/4/4/1/1/0/0/0/1
Lore%             81
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6b61fd54-ada5-4480-887f-f47d504cff37