Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 23:23:49 Player: Dio Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (4825) 4825 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9175 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 67/300 Energy 10/100 System Corruption 14% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Cooling System Medium Storage Unit Visual Processing Unit Advanced Targeting Computer Recalibrator > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Improved Arc Projector Improved EM Pulse Cannon Autogun Gauss Rifle > --- INVENTORY -------- Fusion Compressor Fusion Compressor Power Amplifier Advanced Cooling System Medium Storage Unit Advanced Sensor Array Improved Focal Shield Recalibrator Mass Driver [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . 1 1 . 1 Utility 4 | . . 1 1 . 1 1 Weapon 2 | . . 1 . 1 . . Parts Attached 171 | 8 19 19 45 28 22 30 Power 21 | 1 3 1 5 3 3 5 Engine 11 | 1 2 1 2 1 1 3 Core 10 | . 1 . 3 2 2 2 Reactor . | . . . . . . . Propulsion 37 | 3 4 3 10 8 6 3 Treads 13 | . . 3 4 4 2 . Leg 22 | 2 4 . 6 4 4 2 Wheel 2 | 1 . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 61 | 1 7 9 18 9 3 14 Device 30 | 1 2 4 6 4 2 11 Storage 9 | . 2 3 1 1 . 2 Processor 7 | . 1 1 2 1 1 1 Hackware . | . . . . . . . Protection 15 | . 2 1 9 3 . . Artifact . | . . . . . . . Weapon 52 | 3 5 6 12 8 10 8 Energy Gun 17 | 1 . 2 5 3 3 3 Energy Cannon 11 | . 1 2 1 2 4 1 Ballistic Gun 13 | 2 . 2 4 . 3 2 Ballistic Cannon 4 | . 1 . . 2 . 1 Launcher 2 | . 2 . . . . . Special Weapon 3 | . 1 . 1 . . 1 Impact Weapon 2 | . . . 1 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 91 | . 2 . 32 13 14 30 Power 12 | . . . 3 2 2 5 Propulsion 25 | . 1 . 8 6 4 6 Utility 22 | . . . 8 1 2 11 Weapon 32 | . 1 . 13 4 6 8 Highest Loss Streak 13 | . 1 . 7 5 10 13 To Critical Strikes . | . . . . . . . Average Backups 9 | 3 5 8 10 10 12 8 Power 1 | . . . . 1 2 3 Propulsion . | 2 . . . . 1 . Utility 5 | . 2 2 7 6 5 5 Weapon 2 | 1 2 3 1 1 2 . Tool/Special . | . . . . . . . Unused Backups 36 | . 3 6 5 14 2 6 Power 7 | . . . . 2 . 5 Propulsion 5 | . 2 . . 1 2 . Utility 14 | . . 3 4 6 . 1 Weapon 8 | . 1 3 1 3 . . Tool/Special 2 | . . . . 2 . . Average Slot Usage (%) 87 | . 94 99 84 85 86 74 Engine 5 | . 10 10 2 3 5 3 Core 3 | . 3 . 6 2 5 4 Treads 7 | . . 17 7 2 19 . Leg 13 | . 27 4 12 15 4 15 Device 7 | . 11 13 4 4 5 12 Storage 8 | . 9 11 9 6 6 4 Processor 4 | . . . 2 6 6 11 Protection 8 | . 2 7 15 9 4 . Energy Gun 7 | . 6 5 9 10 3 3 Energy Cannon 5 | . 6 12 1 4 6 3 Ballistic Gun 6 | . 6 14 10 . 5 7 Ballistic Cannon 1 | . 1 . . 4 2 1 Impact Weapon 2 | . . . 1 6 4 . Peak Build Rating 66 | 6 10 18 28 42 55 66 Average Rating 26 | 3 7 16 20 30 48 49 On Entrance 20 | . 6 10 18 20 38 48 Avg Prop Armor Cover (%) 4 | . . . 4 4 6 5 Naked Turns . | . . . . . . . Heaviest Build 81 | 8 22 37 51 64 81 57 Greatest Support 104 | 20 20 40 60 76 104 70 Greatest Overweight (x) 16 | . 1 1 16 5 1 9 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 25 | 5 10 25 15 15 15 15 Average Capacity 12 | 5 7 9 13 14 15 10 Most Carried 15 | 5 8 10 15 15 15 11 Average Carried 10 | 3 5 8 10 11 12 8 Final Capacity 15 | 5 8 10 15 15 15 10 Final Carried 12 | 5 8 8 10 9 12 . Class Distribution -------------------- 33% | Scavenger-Tank 18% | Tank 18% | Mutant 15% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3237 | 322 442 450 774 551 515 183 Remotely . | . . . . . . . Salvage Created 4992 | 38 376 485 1282 1110 1299 402 Parts 277 | 3 32 31 59 52 73 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored 3 | . . . 2 . . 1 Broken 3 | . . . 2 . . 1 Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 95 | 1 12 11 24 21 19 7 Melee 2 | . . . 2 . . . Guns 39 | 1 3 5 10 6 9 5 Cannons 38 | . 5 6 5 14 7 1 AOE 14 | . 4 . 6 . 3 1 Classes Destroyed 13 | 1 3 1 3 3 1 1 Worker 2 | . . . . . 2 . Builder 9 | . 1 . . 1 4 3 Recycler 4 | . . . 1 1 1 1 Operator 1 | . . . 1 . . . Watcher 7 | . 2 . 2 2 1 . Swarmer 11 | . 3 . . 1 3 4 Grunt 47 | 1 9 7 17 6 7 . Brawler 1 | . . . . 1 . . Duelist 2 | . . . 2 . . . Sentry 18 | . . 4 5 4 5 . Specialist 1 | . . . . . . 1 Hunter 7 | . . . . 4 3 . Programmer 8 | . . . . 5 1 2 Best Kill Streak 13 | 1 3 3 5 4 13 5 Combat Bots Only 7 | 1 3 3 4 4 7 5 Max Kills in Single Turn 4 | 1 2 1 2 1 4 4 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 2 . 2 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1427 | 6 129 67 391 355 297 182 Missed 437 | 2 42 15 98 132 100 48 Hits 990 | 4 87 52 293 223 197 134 Melee 3 | . . . 1 2 . . Projectile 987 | 4 87 52 292 221 197 134 Critical Strikes 28 | . 1 2 15 5 1 4 Part Disruptions 7 | . . . . 3 . 4 Damage Taken 14558 | 44 994 659 4564 2689 2754 2854 Core 2407 | 12 229 73 519 279 289 1006 Absorbed by Shields 97 | . . . 97 . . . Redirected to Shielding 62 | . 6 3 53 . . . Ignored by Resistances 14 | . . . . . . 14 Regen/Repaired (Parts) 214 | . . . . 214 . . Core Remaining (%) 51 | 95 3 81 5 60 66 . Volleys Fired 380 | 4 86 42 103 83 46 16 Largest 4 | 2 2 3 3 3 4 4 Hottest 199 | 70 110 161 189 199 198 189 Shots Fired 778 | 8 114 89 200 198 131 38 Gun 491 | 8 51 48 162 112 84 26 Cannon 276 | . 57 41 34 86 47 11 Launcher 10 | . 6 . 4 . . . Special 1 | . . . . . . 1 Kinetic 315 | 4 49 39 81 59 60 23 Thermal 355 | 4 59 50 100 92 46 4 Explosive 10 | . 6 . 4 . . . Electromagnetic 98 | . . . 15 47 25 11 Robot Hit Streak 12 | 2 5 7 12 12 9 7 Robot Miss Streak 10 | 3 5 4 6 9 10 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 436 | 4 49 37 121 124 78 23 Core Hits 219 | 2 29 14 63 51 45 15 Critical Kills 4 | . . . . . 4 . Critical Parts Destroyed 5 | . . . . 1 4 . Critical Strikes 24 | 1 5 . 2 8 8 . Burn 10 | 1 4 . 2 3 . . Destroy 8 | . . . . . 8 . Blast 4 | . 1 . . 3 . . Corrupt 1 | . . . . 1 . . Smash 1 | . . . . 1 . . Melee Attacks 14 | . . . 7 7 . . Impact 14 | . . . 7 7 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10764 | 62 1188 716 2556 2698 2344 1200 Guns 4340 | 62 232 345 1427 1143 794 337 Cannons 3997 | . 638 371 535 1377 929 147 Explosions 2063 | . 318 . 353 55 621 716 Melee 364 | . . . 241 123 . . Ramming . | . . . . . . . Kinetic 3131 | 24 275 255 798 903 529 347 Thermal 4866 | 38 595 461 1070 1082 846 774 Explosive 1159 | . 318 . 220 . 621 . Electromagnetic 1244 | . . . 227 590 348 79 Impact 364 | . . . 241 123 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . 1 . 5 8 14 Average Corruption 3 | . . 1 . 2 7 3 Corruption Purged 10 | . . . . 10 . . Corruption Blocked . | . . . . . . . Effects 60 | . . 1 . 31 18 10 Message Errors 10 | . . . . 5 2 3 Matter Fused 12 | . . 1 . 7 4 . Heat Flow Errors 10 | . . . . 5 3 2 Energy Discharges 5 | . . . . 3 2 . Parts Rejected 2 | . . . . 1 . 1 Parts Fused 2 | . . . . 1 . 1 Data Loss (minor) 6 | . . . . 4 1 1 Data Loss (major) 3 | . . . . 1 2 . Misfires 5 | . . . . 1 2 2 Alerts 1 | . . . . 1 . . Weapon Failures 4 | . . . . 2 2 . Overload Shots . | . . . . . . . Overflow Damage 448 | . 8 . 21 91 56 272 Projectiles 43 | . 8 . . 29 6 . Explosions 343 | . . . . 21 50 272 Melee 62 | . . . 21 41 . . Knockbacks 14 | . 3 . . 10 1 . Impact . | . . . . . . . Kinetic 14 | . 3 . . 10 1 . Secondary . | . . . . . . . Self-Inflicted Damage 539 | . 50 . . 48 95 346 Shots 9 | . 3 . . 1 1 4 Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 728 | 60 222 343 429 378 728 146 Average Temperature 139 | 32 98 115 164 96 202 61 Received Heat Transfer 4536 | 24 480 363 2499 483 570 117 Effects 55 | . 5 1 15 1 33 . Shutdowns 12 | . . . 2 . 10 . Energy Bleed 7 | . 1 1 . 1 4 . Interference 20 | . 4 . 8 . 8 . Matter Decay 1 | . . . . . 1 . Short Circuit 8 | . . . 5 . 3 . Damage (minor) 3 | . . . . . 3 . Damage (major) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 6 | . . . 1 3 2 . Impact Corruptions 2 | . . . 1 1 . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 13 | . 1 3 2 6 . 1 Heat Transferred 9127 | 185 1665 864 2279 2418 1255 461 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 1 . 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 93 | 100 100 100 100 92 79 66 Level 1 6 | . . . . 7 20 33 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 344 | 20 72 62 191 321 344 337 Initial 156 | . . 27 5 . 156 149 Average 62 | 1 30 13 41 71 120 184 Influence Increases 3436 | 20 416 307 699 790 682 522 Destroy 0b10 Robot/C 1900 | 20 240 220 480 420 380 140 Destroy 0b10 Robot/NC 115 | . 15 . 20 20 40 20 Destroy Leader 524 | . 44 70 114 154 102 40 Successful Hack 69 | . 20 . 16 33 . . Disable Machine 375 | . 15 15 15 75 105 150 Destroy Structure 258 | . 37 2 24 13 40 142 Partial Spotted 45 | . 30 . . 15 . . Lose Combat Pursuer 150 | . 15 . 30 60 15 30 Influence Decreases 3351 | 20 350 359 713 471 695 743 Entered New Map 368 | . . 39 9 . 163 157 Time Decay 2185 | 20 330 320 492 341 396 286 Lost Part 798 | . 20 . 212 130 136 300 Squads Dispatched 29 | . 2 2 6 7 8 4 Investigation 7 | . 1 2 . 3 1 . Extermination 6 | . . . . 4 1 1 Reinforcement 8 | . 1 . 2 . 2 3 Assault . | . . . . . . . Garrison 8 | . . . 4 . 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 2 1 2 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 166 | 1 27 17 43 37 24 17 Peak Tracking Total 6 | 1 5 4 5 5 5 6 Tactical Retreats 8 | . 1 . 2 2 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . . 1 . 1 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 25 | . 1 1 1 5 7 10 Max in Single Turn 7 | . 1 1 1 1 5 7 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 3 2 4 5 2 . Terminals 6 | . 2 2 1 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 5 | . 1 . 1 1 2 . Scanalyzers 3 | . . . 2 1 . . Garrison Access . | . . . . . . . Total Hacks 48 | . 10 5 9 18 6 . Successful 27 | . 6 1 6 13 1 . Failed 20 | . 4 4 2 5 5 . Catastrophic 3 | . . . 1 1 1 . Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 13 | . 4 5 2 2 . . Fabricators . | . . . . . . . Repair Stations 12 | . . . . 12 . . Recycling Units 15 | . 6 . 2 1 6 . Scanalyzers 8 | . . . 5 3 . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 1 2 1 . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 2 | . 1 1 . . . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . . 8 . . Scan Component 5 | . . . . 5 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks 7 | . 4 . 1 1 1 . Recycle Component 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 4 | . 1 . 1 1 1 . Scanalyzer 6 | . . . 3 3 . . Insert Component 2 | . . . 1 1 . . Analyze 2 | . . . 1 1 . . Retrieve Study 2 | . . . 1 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 1 2 4 2 . Full Trace Events 6 | . 1 1 . 3 1 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 1 1 . . Parts Repaired 3 | . . . . 3 . . Time 132 | . . . . 132 . . Parts Recycled 2 | . 2 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 32 | . 10 . 9 10 3 . Parts Scanalyzed 2 | . . . 1 1 . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 6251 | . 240 1383 398 2696 901 633 Optics 4290 | . 60 . . 2696 901 633 Sensors 407 | . . 91 . . . 316 Terrain 38 | . . 26 11 . . 1 Structural 10 | . . . . . . 10 Seismic 2568 | . 180 1266 387 150 585 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 8985 | 230 880 1398 2180 2700 964 633 Spaces Moved 3967 | 105 448 735 836 1069 433 341 Core 71 | 38 . . 15 . . 18 Treads 1629 | . . 615 372 277 365 . Legs 2262 | 67 448 120 449 792 68 318 Wheels 5 | . . . . . . 5 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 80 Average Speed 177 | 94 123 163 206 207 171 142 Slowest Speed 850 | 120 190 190 850 470 240 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 6 63 42 45 22 9 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 184 | . 32 . 24 13 35 80 Melee . | . . . . . . . Projectile 19 | . . . . 9 8 2 AOE 165 | . 32 . 24 4 27 78 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5279 | 230 668 870 1101 1377 567 466 Wait 391 | 95 58 17 27 131 27 36 Move 3961 | 104 447 734 835 1068 432 341 Hop . | . . . . . . . Pick Up 205 | 11 25 25 52 43 26 23 Fast Attach 13 | . . 2 1 3 2 5 Attach 137 | 11 12 5 39 24 19 27 Detach 17 | 5 8 . 2 . 1 1 Swap 58 | . 15 20 15 1 4 3 Drop 102 | . 16 25 20 17 10 14 Fire 380 | 4 86 42 103 83 46 16 Melee 14 | . . . 7 7 . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Met Revision 17 120 | -11/Scrapyard | Discovered new exit (range 8) 231 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 632 | -10/Materials | Discovered new exit (range 8) 831 | -10/Materials | Core integrity fell below 50% 967 | -10/Materials | Core integrity fell below 20% 968 | -10/Materials | Discovered new exit (range 10) 1085 | -10/Materials | Discovered new exit (range 8) 1111 | -10/Materials | Entered another Materials area 1111 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1420 | -9/Materials | Build established: Tank 1848 | -9/Materials | Discovered new exit (range 15) 2007 | -9/Materials | Build established: Gunner 2327 | -9/Materials | Discovered new exit (range 15) 2435 | -9/Materials | Build established: Tank 2509 | -9/Materials | Entered another Materials area 2509 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2550 | -8/Materials | Garrison activated, responded to threat 2580 | -8/Materials | Lost 3 parts (2u1w) 2727 | -8/Materials | Lost 6 parts (2n1u3w) 3120 | -8/Materials | Build established: Scavenger-Tank 3286 | -8/Materials | Discovered new exit (range 15) 3500 | -8/Materials | Central database locked down 3667 | -8/Materials | Core integrity fell below 50% 3697 | -8/Materials | Lost 7 parts (1p2n1u3w) 4111 | -8/Materials | Lost 3 parts (1p1n1w) 4254 | -8/Materials | Lost 4 parts (2n2u) 4290 | -8/Materials | Core integrity fell below 20% 4346 | -8/Materials | Lost 4 parts (1n2u1w) 4682 | -8/Materials | Build established: Scavenger-Mutant 4689 | -8/Materials | Entered Factory 4689 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5266 | -7/Factory | Build established: Scavenger-Tank 5956 | -7/Factory | Repaired Corrupted Carbon-fiber Leg 5982 | -7/Factory | Repaired Lrg. Storage Unit 6067 | -7/Factory | Repaired Corrupted Carbon-fiber Leg 7305 | -7/Factory | Discovered new exit (range 4) 7389 | -7/Factory | Entered another Factory area 7389 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7397 | -6/Factory | Lost 5 parts (1p3n1u) 7697 | -6/Factory | Discovered new exit (range 18) 7804 | -6/Factory | Build established: Tank 8200 | -6/Factory | Destroyed 7 combat bots 8250 | -6/Factory | Lost 10 parts (1p3n1u5w) 8263 | -6/Factory | Garrison activated, responded to threat 8353 | -6/Factory | Entered another Factory area 8353 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8477 | -5/Factory | Lost 3 parts (1p1n1u) 8513 | -5/Factory | Build established: Scavenger-Gunner 8657 | -5/Factory | Lost 3 parts (1n2w) 8808 | -5/Factory | Discovered new exit (range 14) 8859 | -5/Factory | Lost 10 parts (2p2n3u3w) 8946 | -5/Factory | Core integrity fell below 50% 8957 | -5/Factory | System corruption reached 10% 8970 | -5/Factory | Core integrity fell below 20% 8986 | -5/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- Acquired Structural Scanner. Welding Torch destroyed. Acquired Terrain Scanner. P-70 Sage resets Y-64 Sentinel, system corruption cleaned. Wheel destroyed. Power Amplifier destroyed. R-10 Processor collects Adv. Sensor Array. [Achievement: System Compromised] P-70 Sage resets X-72 Disruptor, system corruption cleaned. Structural Scanner destroyed. Imp. Focal Shield destroyed. R-10 Processor collects Terrain Scan Processor. Med. Storage Unit destroyed. Reaction Control System destroyed. >FAYJIYGK:3 1H9P&ROGBRY9EOT%VA5R 24TO Terrain Scanner destroyed. 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"" | | ?????????? ???????????###+######????????? | | ???????????????????????## ##?????????????? ? | | ???????????????????????## ##??????????????? ??? | | ???????????????????????##Y##??????????????? ?????? | | ???????????????????????##p##?????????????????????? | | ???????????????????????##H##?????????????????????? | | ???????????????????????##p##?????????????????????? | | ???????????????????????##@##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????##x##?????????????????????? | | ??????????????????????? ##?????????????????????? | | ???????????????????????? ?????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????" ??????????????????????? | | ??????????????????????" x ?????????????????????? | | ?????????????????????"" ?????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????"" ##???????????????????? | | ?????????????????????"" ##???????????????????? | | ?????????????????????"" ###???????????????????? | | ?????????????????????? ???????????????????? | | ????????????????????? ##????????????????????? | | ?????????????????????###+####????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 675 Resistance: KI 25 Power Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 40% | -7/Factory Carbon-fiber Leg | 94% | -7/Factory | Corrupted Studied --------- Lgt. Treads | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Ew, Corruption First Step to Greatness For Emergencies Only Heavy Suspicion Hydra I Have A Map? It's Just You Item+ Made in Tau Ceti IV Novice Programmer One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Spot Them First Sprinter Storm Trooper System Compromised There's More Where That Came From Troublemaker Uninvited Guest Well Done Challenges ------------ None Game ------ Seed DecoderDisposableNanosword Manual? 0 Play Time 03:28:15 Cumulative 3.4 hours Start 2026.10.01 @ 18:44:16 End 2026.10.03 @ 23:23:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 666c0034-11c2-4d00-9c87-e1505ad24d2b