Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 14:22:06 Player: Attma Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (81) 405 Value Destroyed (1495) 1495 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 3169 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 85 Cogmind --------- Core Integrity 0/400 Matter 169/300 Energy 265/265 System Corruption 5% Temperature Cool (5) Movement Treading (320) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Light Cannon Assault Cannon > --- INVENTORY (25) --- Ion Engine Light Ion Engine Heavy Ion Engine Cooled Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Improved Aluminum Leg Wheel Heat Sink Large Storage Unit Medium Matter Pod (31) Large Matter Pod (150) Structural Scanner Improved Targeting Computer Core Shielding Propulsion Shielding Weapon Shielding Insulated Plating Insulated Plating Grenade Launcher Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Huge Storage Unit > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Autogun Assault Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Deuterium Engine Light Treads Wheel Heat Sink Large Storage Unit Large Matter Pod Structural Scanner Improved Targeting Computer Core Shielding Propulsion Shielding Insulated Plating Insulated Plating Heavy EM Pulse Gun Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Grenade Launcher Mining Laser Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 2 . Parts Attached 64 | 8 8 46 2 Power 7 | 1 1 5 . Engine 7 | 1 1 5 . Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 . 14 . Treads 11 | 2 . 9 . Leg 3 | . . 3 . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 13 | 3 5 3 2 Device 6 | 1 2 1 2 Storage 5 | 2 3 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 28 | 2 2 24 . Energy Gun 2 | . . 2 . Energy Cannon 4 | . . 4 . Ballistic Gun 11 | 2 1 8 . Ballistic Cannon 7 | . . 7 . Launcher 3 | . . 3 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . 2 12 . Power 1 | . . 1 . Propulsion 4 | . . 4 . Utility 3 | . 2 1 . Weapon 6 | . . 6 . Highest Loss Streak 3 | . 2 3 . To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 97 | . 99 95 100 Engine 11 | . 14 10 11 Treads 18 | . 28 12 22 Leg 2 | . . 5 . Device 6 | . 13 2 8 Storage 12 | . 14 11 11 Protection 5 | . . 8 2 Energy Gun 1 | . . 2 . Energy Cannon 5 | . . 9 . Ballistic Gun 20 | . 27 16 22 Ballistic Cannon 10 | . . 13 22 Naked Turns . | . . . . Heaviest Build 110 | 11 88 110 104 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 34 | . 2 34 2 Average Overweight (x) 2 | . . 4 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 21 | 7 18 25 25 Most Carried 25 | 8 15 25 23 Average Carried 16 | 6 11 19 21 Final Capacity 25 | 8 25 25 25 Final Carried 23 | 8 15 21 23 Class Distribution -------------------- 39% | Tank 37% | Mutant 9% | Scavenger-Gunner 6% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 2119 | 377 126 1477 139 Remotely . | . . . . Salvage Created 2251 | 272 271 1694 14 Parts 144 | 22 17 104 1 Haulers Intercepted 4 | . . 4 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 45 | . 9 35 1 Guns 19 | . 9 9 1 Cannons 20 | . . 20 . AOE 5 | . . 5 . Classes Destroyed 12 | 3 2 7 . Worker 12 | 4 . 8 . Builder 3 | . . 3 . Tunneler 8 | 7 . 1 . Hauler 4 | . . 4 . Recycler 5 | 1 1 3 . Watcher 4 | . . 4 . Swarmer 16 | . 6 9 1 Grunt 18 | . 3 15 . Brawler 2 | . . 2 . Duelist 1 | . . 1 . Protector 1 | . . 1 . Sentry 7 | . . 7 . Best Kill Streak 6 | 2 4 6 1 Combat Bots Only 5 | . 3 5 1 Max Kills in Single Turn 5 | 1 1 5 1 Gunslinging . | . . . . Exploded 4 | . . 4 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 220 | . 43 174 3 Missed 46 | . 6 39 1 Damage Taken 2400 | . 376 2008 16 Core 438 | . 31 398 9 Absorbed by Shields . | . . . . Redirected to Shielding 24 | . . 24 . Core Remaining (%) 93 | 100 87 . . Volleys Fired 176 | 33 49 93 1 Largest 4 | 2 2 4 4 Hottest 217 | 40 100 217 125 Shots Fired 521 | 66 95 356 4 Gun 301 | 66 92 141 2 Cannon 211 | . . 209 2 Launcher 6 | . . 6 . Special 3 | . 3 . . Kinetic 421 | 66 92 259 4 Thermal 83 | . 3 80 . Explosive 6 | . . 6 . Electromagnetic 11 | . . 11 . Robot Hit Streak 10 | 9 8 10 1 Robot Miss Streak 6 | 3 4 6 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 290 | 45 56 188 1 Core Hits 128 | 22 24 81 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 6 . Meltdown 1 | . . 1 . Blast 5 | . . 5 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4443 | 367 469 3589 18 Guns 1706 | 367 464 857 18 Cannons 2300 | . . 2300 . Explosions 409 | . . 409 . Melee . | . . . . Ramming 28 | . 5 23 . Kinetic 2919 | 367 464 2070 18 Thermal 1068 | . . 1068 . Explosive 328 | . . 328 . Electromagnetic 100 | . . 100 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 5 Average Corruption 5 | . . 5 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 128 | . . 99 29 Message Errors 33 | . . 26 7 Matter Fused 31 | . . 19 12 Heat Flow Errors 16 | . . 12 4 Energy Discharges 17 | . . 16 1 Parts Rejected 1 | . . 1 . Data Loss (minor) 14 | . . 10 4 Data Loss (major) 4 | . . 3 1 Misfires 5 | . . 5 . Alerts 2 | . . 2 . Weapon Failures 5 | . . 5 . Overload Shots . | . . . . Overflow Damage 44 | . . 44 . Projectiles 41 | . . 41 . Explosions 3 | . . 3 . Melee . | . . . . Knockbacks 19 | . . 19 . Impact 1 | . . 1 . Kinetic 16 | . . 16 . Secondary 2 | . . 2 . Self-Inflicted Damage 183 | . . 183 . Shots 6 | . . 6 . Rammed 6 | . 2 4 . Targets Rammed 10 | . 2 8 . Kicked 2 | . . 2 . Crushed 2 | . . 2 . Highest Temperature 858 | . 20 858 281 Average Temperature 136 | . 8 143 123 Received Heat Transfer 657 | . 120 537 . Effects 28 | . . 27 1 Shutdowns 3 | . . 3 . Energy Bleed 5 | . . 5 . Interference 2 | . . 1 1 Matter Decay 2 | . . 2 . Short Circuit 6 | . . 6 . Damage (minor) 3 | . . 3 . Damage (major) 7 | . . 7 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted . | . . . . Heat Transferred 1641 | . . 1641 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 646 | 55 105 646 251 Initial 251 | . 3 . 251 Average 111 | 18 35 167 128 Maximum Alert Level 2 | . . 2 1 Low Security (%) 81 | 100 100 72 60 Level 1 8 | . . 7 39 Level 2 9 | . . 19 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 3 . Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 6 | . . 6 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 80 | . 19 57 4 Peak Tracking Total 7 | . 3 6 7 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 4 | . . 4 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 12 | . 6 5 1 Terminals 9 | . 4 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 11 5 2 Successful 14 | . 9 5 . Failed 4 | . 2 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 13 | . 7 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 4 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 6 4 . Emergency Access Points 1 | . . 1 . Locate Traps 2 | . 1 1 . Recall Investigation 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 3 1 . Report Inventory 4 | . 3 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 3 | . . . 3 Largest Group 3 | . . . 3 Highest-Rated Group 40 | . . . 40 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks 27 | . . . 27 Total Damage 287 | . . . 287 Kills 3 | . . . 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 8321 | 603 2532 4164 1022 Spaces Moved 2516 | 315 997 893 311 Core 29 | 5 . 24 . Treads 2120 | 310 997 502 311 Legs 246 | . . 246 . Wheels 121 | . . 121 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 155 320 Average Speed 293 | 158 232 401 320 Slowest Speed 1750 | 160 320 1750 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 56 | 13 82 67 62 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . 3 . . Terrain Destroyed 61 | . 3 58 . Melee . | . . . . Projectile 29 | . 3 26 . AOE 32 | . . 32 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 3081 | 366 1130 1249 336 Wait 221 | . 58 142 21 Move 2513 | 314 996 892 311 Hop . | . . . . Pick Up 64 | 10 11 42 1 Fast Attach 11 | 6 1 4 . Attach 32 | 1 1 30 . Detach 5 | . . 5 . Swap 21 | 1 6 12 2 Drop 28 | 1 6 21 . Fire 176 | 33 49 93 1 Melee . | . . . . Ram 1 | . . 1 . Kick 2 | . . 2 . Crush 7 | . 2 5 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 604 | -11/Scrapyard | Entered Materials 605 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 15) 793 | -10/Materials | Discovered new exit (range 8) 2687 | -10/Materials | Discovered new exit (range 3) 3136 | -10/Materials | Entered another Materials area 3136 | -9/Materials | Evolved 2 slots: Weapon x2 3686 | -9/Materials | Build established: Tank 3916 | -9/Materials | Lost 3 parts (1p1n1w) 4888 | -9/Materials | Discovered new exit (range 12) 6211 | -9/Materials | Discovered new exit (range 15) 6310 | -9/Materials | Build established: Gunner 6326 | -9/Materials | Core integrity fell below 50% 6736 | -9/Materials | First assault squad dispatched 6831 | -9/Materials | Core integrity fell below 20% 7137 | -9/Materials | Build established: Tank 7265 | -9/Materials | Discovered new exit (range 11) 7300 | -9/Materials | Entered Mines 7332 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7557 | -9/Mines | Build established: Scavenger-Tank 7859 | -9/Mines | Build established: Scavenger-Gunner 7958 | -9/Mines | Learned 4 Materials zone layouts 8042 | -9/Mines | Discovered new exit (range 5) 8322 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 07970_ K-01 Serf collects debris. 07983_ System corrupted: Heat flow error (+121). 07987_ R-06 Scavenger collects Aluminum Leg. 07990_ R-06 Scavenger collects Ion Engine. 08042_ EXIT=FOUND 08046_ System corrupted: Component data lost. 08081_ Connecting with Terminal... 08081_ Current location identified: Mines 08095_ SO6IC8M7GJVTN6CALYEN4:MINHDYOVXM8NYGVCUX95