Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 14:22:06

Player: Attma

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (81)      405
Value Destroyed (1495)     1495
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (149)                149
              TOTAL SCORE: 3169

 Bonus
-------
High Alert Combat Kills    64
Follower Combat Kills      85

 Cogmind 
---------
Core Integrity             0/400
Matter                     169/300
Energy                     265/265
System Corruption          5%
Temperature                Cool (5)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
  Improved Heat Sink
           Huge Storage Unit
>          --- WEAPON (4) -------
     Heavy Assault Rifle
     Heavy Assault Rifle
     Light Cannon
           Assault Cannon
>          --- INVENTORY (25) ---
           Ion Engine
     Light Ion Engine
     Heavy Ion Engine
    Cooled Ion Engine
     Light Deuterium Engine
     Light Nuclear Core
     Light Treads
  Improved Aluminum Leg
           Wheel
           Heat Sink
     Large Storage Unit
    Medium Matter Pod (31)
     Large Matter Pod (150)
           Structural Scanner
  Improved Targeting Computer
           Core Shielding
           Propulsion Shielding
           Weapon Shielding
           Insulated Plating
           Insulated Plating
           Grenade Launcher
           Grenade Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Aluminum Leg
>          --- UTILITY ----------
           Disposable Heat Sink
           Huge Storage Unit
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Particle Cannon
           Autogun
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Deuterium Engine
     Light Treads
           Wheel
           Heat Sink
     Large Storage Unit
     Large Matter Pod
           Structural Scanner
  Improved Targeting Computer
           Core Shielding
           Propulsion Shielding
           Insulated Plating
           Insulated Plating
     Heavy EM Pulse Gun
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Light Cannon
           Grenade Launcher
           Mining Laser
           Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
Parts Attached             64   | 8   8   46  2   
  Power                    7    | 1   1   5   .   
    Engine                 7    | 1   1   5   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   .   14  .   
    Treads                 11   | 2   .   9   .   
    Leg                    3    | .   .   3   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 3   5   3   2   
    Device                 6    | 1   2   1   2   
    Storage                5    | 2   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   28   | 2   2   24  .   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          4    | .   .   4   .   
    Ballistic Gun          11   | 2   1   8   .   
    Ballistic Cannon       7    | .   .   7   .   
    Launcher               3    | .   .   3   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 14   | .   2   12  .   
  Power                    1    | .   .   1   .   
  Propulsion               4    | .   .   4   .   
  Utility                  3    | .   2   1   .   
  Weapon                   6    | .   .   6   .   
  Highest Loss Streak      3    | .   2   3   .   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     97   | .   99  95  100 
  Engine                   11   | .   14  10  11  
  Treads                   18   | .   28  12  22  
  Leg                      2    | .   .   5   .   
  Device                   6    | .   13  2   8   
  Storage                  12   | .   14  11  11  
  Protection               5    | .   .   8   2   
  Energy Gun               1    | .   .   2   .   
  Energy Cannon            5    | .   .   9   .   
  Ballistic Gun            20   | .   27  16  22  
  Ballistic Cannon         10   | .   .   13  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             110  | 11  88  110 104 
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  34   | .   2   34  2   
  Average Overweight (x)   2    | .   .   4   2   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         21   | 7   18  25  25  
  Most Carried             25   | 8   15  25  23  
  Average Carried          16   | 6   11  19  21  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            23   | 8   15  21  23  

 Class Distribution 
--------------------
 39% | Tank
 37% | Mutant
  9% | Scavenger-Gunner
  6% | Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
 Scavenger-Gunner | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  
Matter Collected           2119 | 377  126  1477 139  
  Remotely                 .    | .    .    .    .    
Salvage Created            2251 | 272  271  1694 14   
  Parts                    144  | 22   17   104  1    
Haulers Intercepted        4    | .    .    4    .    
Recyclers Shooed           2    | .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  45   | .   9   35  1   
  Guns                     19   | .   9   9   1   
  Cannons                  20   | .   .   20  .   
  AOE                      5    | .   .   5   .   
Classes Destroyed          12   | 3   2   7   .   
  Worker                   12   | 4   .   8   .   
  Builder                  3    | .   .   3   .   
  Tunneler                 8    | 7   .   1   .   
  Hauler                   4    | .   .   4   .   
  Recycler                 5    | 1   1   3   .   
  Watcher                  4    | .   .   4   .   
  Swarmer                  16   | .   6   9   1   
  Grunt                    18   | .   3   15  .   
  Brawler                  2    | .   .   2   .   
  Duelist                  1    | .   .   1   .   
  Protector                1    | .   .   1   .   
  Sentry                   7    | .   .   7   .   
Best Kill Streak           6    | 2   4   6   1   
  Combat Bots Only         5    | .   3   5   1   
Max Kills in Single Turn   5    | 1   1   5   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   4   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        220  | .    43   174  3    
  Missed                   46   | .    6    39   1    
Damage Taken               2400 | .    376  2008 16   
  Core                     438  | .    31   398  9    
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  24   | .    .    24   .    
Core Remaining (%)         93   | 100  87   .    .    
Volleys Fired              176  | 33   49   93   1    
  Largest                  4    | 2    2    4    4    
  Hottest                  217  | 40   100  217  125  
Shots Fired                521  | 66   95   356  4    
  Gun                      301  | 66   92   141  2    
  Cannon                   211  | .    .    209  2    
  Launcher                 6    | .    .    6    .    
  Special                  3    | .    3    .    .    
  Kinetic                  421  | 66   92   259  4    
  Thermal                  83   | .    3    80   .    
  Explosive                6    | .    .    6    .    
  Electromagnetic          11   | .    .    11   .    
  Robot Hit Streak         10   | 9    8    10   1    
  Robot Miss Streak        6    | 3    4    6    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           290  | 45   56   188  1    
  Core Hits                128  | 22   24   81   1    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | .    .    6    .    
    Meltdown               1    | .    .    1    .    
    Blast                  5    | .    .    5    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4443 | 367  469  3589 18   
  Guns                     1706 | 367  464  857  18   
  Cannons                  2300 | .    .    2300 .    
  Explosions               409  | .    .    409  .    
  Melee                    .    | .    .    .    .    
  Ramming                  28   | .    5    23   .    
  Kinetic                  2919 | 367  464  2070 18   
  Thermal                  1068 | .    .    1068 .    
  Explosive                328  | .    .    328  .    
  Electromagnetic          100  | .    .    100  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    5    5    
  Average Corruption       5    | .    .    5    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  128  | .    .    99   29   
    Message Errors         33   | .    .    26   7    
    Matter Fused           31   | .    .    19   12   
    Heat Flow Errors       16   | .    .    12   4    
    Energy Discharges      17   | .    .    16   1    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      14   | .    .    10   4    
    Data Loss (major)      4    | .    .    3    1    
    Misfires               5    | .    .    5    .    
    Alerts                 2    | .    .    2    .    
    Weapon Failures        5    | .    .    5    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            44   | .    .    44   .    
  Projectiles              41   | .    .    41   .    
  Explosions               3    | .    .    3    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 19   | .    .    19   .    
  Impact                   1    | .    .    1    .    
  Kinetic                  16   | .    .    16   .    
  Secondary                2    | .    .    2    .    
Self-Inflicted Damage      183  | .    .    183  .    
  Shots                    6    | .    .    6    .    
  Rammed                   6    | .    2    4    .    
Targets Rammed             10   | .    2    8    .    
  Kicked                   2    | .    .    2    .    
  Crushed                  2    | .    .    2    .    
Highest Temperature        858  | .    20   858  281  
  Average Temperature      136  | .    8    143  123  
  Received Heat Transfer   657  | .    120  537  .    
  Effects                  28   | .    .    27   1    
    Shutdowns              3    | .    .    3    .    
    Energy Bleed           5    | .    .    5    .    
    Interference           2    | .    .    1    1    
    Matter Decay           2    | .    .    2    .    
    Short Circuit          6    | .    .    6    .    
    Damage (minor)         3    | .    .    3    .    
    Damage (major)         7    | .    .    7    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1641 | .    .    1641 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             646  | 55  105 646 251 
  Initial                  251  | .   3   .   251 
  Average                  111  | 18  35  167 128 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         81   | 100 100 72  60  
  Level 1                  8    | .   .   7   39  
  Level 2                  9    | .   .   19  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   3   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   2   .   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           6    | .   .   6   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              80   | .   19  57  4   
  Peak Tracking Total      7    | .   3   6   7   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          4    | .   .   4   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          12   | .   6   5   1   
  Terminals                9    | .   4   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   11  5   2   
  Successful               14   | .   9   5   .   
  Failed                   4    | .   2   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   2   .   
  Terminals                13   | .   7   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   4   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   6   4   .   
  Emergency Access Points  1    | .   .   1   .   
  Locate Traps             2    | .   1   1   .   
  Recall Investigation     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              4    | .   2   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   3   1   .   
  Report Inventory         4    | .   3   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               3    | .   .   .   3   
  Largest Group            3    | .   .   .   3   
  Highest-Rated Group      40   | .   .   .   40  
  Highest-Rated Ally       16   | .   .   .   16  
Total Orders               .    | .   .   .   .   
Ally Attacks               27   | .   .   .   27  
  Total Damage             287  | .   .   .   287 
  Kills                    3    | .   .   .   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               8321 | 603  2532 4164 1022 
Spaces Moved               2516 | 315  997  893  311  
  Core                     29   | 5    .    24   .    
  Treads                   2120 | 310  997  502  311  
  Legs                     246  | .    .    246  .    
  Wheels                   121  | .    .    121  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  155  320  
  Average Speed            293  | 158  232  401  320  
  Slowest Speed            1750 | 160  320  1750 320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       56   | 13   82   67   62   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 3    | .    3    .    .    
Terrain Destroyed          61   | .    3    58   .    
  Melee                    .    | .    .    .    .    
  Projectile               29   | .    3    26   .    
  AOE                      32   | .    .    32   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  
Total                      3081 | 366  1130 1249 336  
  Wait                     221  | .    58   142  21   
  Move                     2513 | 314  996  892  311  
  Hop                      .    | .    .    .    .    
  Pick Up                  64   | 10   11   42   1    
  Fast Attach              11   | 6    1    4    .    
  Attach                   32   | 1    1    30   .    
  Detach                   5    | .    .    5    .    
  Swap                     21   | 1    6    12   2    
  Drop                     28   | 1    6    21   .    
  Fire                     176  | 33   49   93   1    
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    .    1    .    
  Kick                     2    | .    .    2    .    
  Crush                    7    | .    2    5    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  604 | -11/Scrapyard | Entered Materials
  605 | -10/Materials | Build established: Mutant
  641 | -10/Materials | Discovered new exit (range 15)
  793 | -10/Materials | Discovered new exit (range 8)
 2687 | -10/Materials | Discovered new exit (range 3)
 3136 | -10/Materials | Entered another Materials area
 3136 | -9/Materials  | Evolved 2 slots: Weapon x2
 3686 | -9/Materials  | Build established: Tank
 3916 | -9/Materials  | Lost 3 parts (1p1n1w)
 4888 | -9/Materials  | Discovered new exit (range 12)
 6211 | -9/Materials  | Discovered new exit (range 15)
 6310 | -9/Materials  | Build established: Gunner
 6326 | -9/Materials  | Core integrity fell below 50%
 6736 | -9/Materials  | First assault squad dispatched
 6831 | -9/Materials  | Core integrity fell below 20%
 7137 | -9/Materials  | Build established: Tank
 7265 | -9/Materials  | Discovered new exit (range 11)
 7300 | -9/Materials  | Entered Mines
 7332 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 7557 | -9/Mines      | Build established: Scavenger-Tank
 7859 | -9/Mines      | Build established: Scavenger-Gunner
 7958 | -9/Mines      | Learned 4 Materials zone layouts
 8042 | -9/Mines      | Discovered new exit (range 5)
 8322 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
07970_ K-01 Serf collects debris. <x2>
07983_ System corrupted: Heat flow error (+121).
07987_ R-06 Scavenger collects Aluminum Leg.
07990_ R-06 Scavenger collects Ion Engine.
08042_ EXIT=FOUND
08046_ System corrupted: Component data lost.
  <x2>
08081_ Connecting with Terminal...
08081_ Current location identified: Mines
08095_ SO6IC8M7GJVTN6CALYEN4:MINHDY<UP: P%
08124_ System corrupted: Matter fused (-5).
08152_ RDFJ>OVXM8NYGVCUX95<IHAH9D4
08177_ Acquired 31 matter.
08181_ System corrupted: Matter fused (-8).
08202_ Acquired 36 matter.
08215_ Acquired 41 matter.
08239_ System corrupted: Matter fused (-6).
08317_ Trooper 2a destroyed.
08317_ Trooper 2b destroyed.
08321_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Coolant Potential          50
Energy Generation          14
Energy Capacity            265
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedSigixDetonator
  Manual?         0
Play Time         00:53:42
  Cumulative      15.7 hours
  Start           2024.07.16 @ 23:39:56
  End             2024.07.17 @ 14:22:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6335c38f-3679-4393-8c14-e542258cbea7