Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.15 @ 18:30:56 Player: IcedTea Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1595) 1595 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3778 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 396/550 Matter 63/300 Energy 100/100 System Corruption 0% Temperature Hot (244) Movement Core (1700) Ox33 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel Armored Wheel > --- UTILITY (3) ------ Huge Storage Unit Improved Weapon Shielding Reflective Plating > --- WEAPON (3) ------- Heavy Assault Rifle Flak Cannon Flak Cannon > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Wheel Wheel Compact Wheel Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Terrain Scanner Recoil Stabilizer Particle Charger Improved Weapon Shielding Improved Weapon Shielding Reflective Plating Shield Generator Heavy Assault Rifle Flak Cannon Flak Cannon Grenade Launcher Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Weapon Shielding Reflective Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Wheel Wheel Wheel Compact Wheel Large Storage Unit Improved Terrain Scanner Recoil Stabilizer Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Reflective Plating Reflective Plating Shield Generator Beam Rifle Beam Rifle Heavy Assault Rifle Flak Cannon Flak Cannon Grenade Launcher Datajack Improved Datajack [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Improved Weapon Shielding Weapon Flak Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 36 | 8 7 13 5 3 Power 6 | 1 2 2 . 1 Engine 5 | 1 2 2 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 3 2 2 3 . Treads . | . . . . . Leg . | . . . . . Wheel 10 | 3 2 2 3 . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 3 2 1 2 Device 1 | 1 . . . . Storage 5 | 1 3 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 1 1 2 Artifact . | . . . . . Weapon 10 | 2 . 7 1 . Energy Gun 4 | 1 . 3 . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon 2 | . . 1 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . 3 1 5 Power 1 | . . . . 1 Propulsion 3 | . . . 1 2 Utility 3 | . . 1 . 2 Weapon 2 | . . 2 . . Highest Loss Streak 5 | . . 1 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 99 100 91 Engine 10 | . 14 11 9 5 Wheel 37 | . 28 44 36 30 Device 5 | . 14 7 . . Storage 10 | . 14 11 9 9 Protection 7 | . . 2 18 17 Energy Gun 5 | . 14 6 . . Ballistic Gun 10 | . 14 11 9 9 Ballistic Cannon 8 | . . 4 18 18 Peak Build Rating 30 | 7 10 24 30 28 Average Rating 19 | 5 8 18 29 26 On Entrance 13 | . 7 10 24 28 Naked Turns . | . . . . . Heaviest Build 111 | 12 29 101 111 111 Greatest Support 48 | 26 24 48 48 44 Greatest Overweight (x) 33 | . 1 2 3 33 Average Overweight (x) 1 | . . 1 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 19 | 7 13 20 25 25 Most Carried 25 | 6 15 25 25 25 Average Carried 18 | 2 10 19 24 24 Final Capacity 25 | 8 15 25 25 25 Final Carried 25 | 6 15 25 25 23 Class Distribution -------------------- 68% | Mutant 31% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1394 | 289 103 283 613 106 Remotely . | . . . . . Salvage Created 2035 | 197 326 512 824 176 Parts 119 | 11 20 32 47 9 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . . 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 38 | . 5 12 14 7 Guns 21 | . 4 10 4 3 Cannons 16 | . . 2 10 4 AOE 1 | . 1 . . . Classes Destroyed 11 | 3 4 1 3 . Worker 11 | 2 1 1 7 . Builder 1 | . . . 1 . Tunneler 5 | 3 . 1 1 . Hauler 1 | . 1 . . . Recycler 5 | 1 1 . 2 1 Watcher 9 | . 2 2 5 . Swarmer 8 | . 3 . . 5 Grunt 23 | . 2 11 9 1 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 5 | . . 1 3 1 Best Kill Streak 11 | 6 4 3 11 8 Combat Bots Only 7 | . 3 3 4 7 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 218 | . 29 71 26 92 Missed 54 | . 8 21 12 13 Damage Taken 1753 | . 238 484 242 789 Core 237 | . 18 65 46 108 Absorbed by Shields . | . . . . . Redirected to Shielding 193 | . . . 37 156 Ignored by Resistances 653 | . 73 146 105 329 Core Remaining (%) 91 | 100 92 83 . . Volleys Fired 159 | 19 26 53 47 14 Largest 3 | 2 2 2 3 3 Hottest 111 | 60 60 79 111 111 Shots Fired 358 | 38 51 89 141 39 Gun 225 | 38 51 78 47 11 Cannon 133 | . . 11 94 28 Launcher . | . . . . . Special . | . . . . . Kinetic 287 | 19 25 63 141 39 Thermal 21 | . . 21 . . Explosive . | . . . . . Electromagnetic 50 | 19 26 5 . . Robot Hit Streak 27 | 8 9 27 10 7 Robot Miss Streak 23 | 1 3 5 23 11 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 252 | 27 32 73 95 25 Core Hits 183 | 10 15 32 99 27 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 3 | 1 1 1 . . Burn 1 | . . 1 . . Destroy 1 | . 1 . . . Corrupt 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4198 | 307 460 984 1898 549 Guns 1890 | 307 361 748 392 82 Cannons 2113 | . . 236 1410 467 Explosions 192 | . 96 . 96 . Melee . | . . . . . Ramming 3 | . 3 . . . Kinetic 3195 | 101 92 651 1802 549 Thermal 452 | . 96 260 96 . Explosive . | . . . . . Electromagnetic 548 | 206 269 73 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . 2 . . . Energy Discharges 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 60 | . . . 60 . Projectiles . | . . . . . Explosions 60 | . . . 60 . Melee . | . . . . . Knockbacks 38 | . . 2 26 10 Impact . | . . . . . Kinetic 38 | . . 2 26 10 Secondary . | . . . . . Self-Inflicted Damage 84 | . 22 . 62 . Shots 3 | . 2 . 1 . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 557 | 40 86 75 431 557 Average Temperature 114 | 23 27 23 140 317 Received Heat Transfer 909 | . 54 270 108 477 Effects 13 | . . . 2 11 Shutdowns 4 | . . . 1 3 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Short Circuit 3 | . . . . 3 Damage (minor) 4 | . . . 1 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | 1 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 818 | . 50 718 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 507 | 30 221 296 507 303 Initial 133 | . 16 79 71 133 Average 167 | 10 92 165 252 196 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 68 | 100 93 79 33 50 Level 1 26 | . 6 20 50 50 Level 2 4 | . . . 16 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 4 4 2 Investigation 4 | . 1 2 . 1 Extermination . | . . . . . Reinforcement 4 | . . 2 1 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 8 15 20 15 Peak Tracking Total 9 | . 4 4 3 9 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 9 | . 4 2 2 1 Terminals 7 | . 4 1 2 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 28 | . 9 10 6 3 Successful 13 | . 4 7 1 1 Failed 15 | . 5 3 5 2 Catastrophic 5 | . 1 . 3 1 Database Lockouts . | . . . . . Manual 9 | . 2 3 4 . Terminals 18 | . 9 3 6 . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers 7 | . . 7 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 4 . 1 . Record 1 | . . . 1 . Robot Analysis 1 | . 1 . . . Level Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . 7 . . Insert Component 4 | . . 4 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 2 2 1 Full Trace Events 6 | . 2 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1732 | 146 265 738 475 108 Spaces Moved 1068 | 87 185 511 252 33 Core 15 | 14 . . . 1 Treads . | . . . . . Legs . | . . . . . Wheels 1053 | 73 185 511 252 32 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 115 115 Average Speed 106 | 83 92 105 119 173 Slowest Speed 1700 | 90 105 120 131 1700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 49 47 25 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 22 | . 3 . 19 . Melee . | . . . . . Projectile . | . . . . . AOE 22 | . 3 . 19 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1363 | 125 230 633 323 52 Wait 26 | . . 15 9 2 Move 1064 | 86 184 510 251 33 Hop . | . . . . . Pick Up 54 | 12 9 27 6 . Fast Attach 2 | 1 . . 1 . Attach 16 | 6 . 5 3 2 Detach . | . . . . . Swap 18 | 1 7 8 1 1 Drop 23 | . 3 15 5 . Fire 159 | 19 26 53 47 14 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x2 1066 | -9/Materials | Discovered new exit (range 4) 1150 | -9/Materials | Entered another Materials area 1150 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1267 | -8/Materials | Garrison activated, responded to threat 1467 | -8/Materials | Build established: Tank 1517 | -8/Materials | Discovered new exit (range 16) 1625 | -8/Materials | Entered Storage 1731 | -8/Storage | Destroyed 7 combat bots 1733 | -8/Storage | Self-destructed Last Messages --------------- 01710_ S-10 Pest destroyed. 01712_ Overheating: Huge Storage Unit damaged (-183). 01712_ Lgt. Nuclear Core destroyed. 01713_ R-06 Scavenger destroyed. 01715_ Overheating: Energy bleed (-12). 01715_ R-06 Scavenger collects Lgt. Assault Rifle. 01716_ Arm. Wheel broken. 01716_ Overheating: Short circuit. 01716_ Critical hit (Burn: +37). 01716_ Acquired 63 matter. 01717_ Flak Cannon broken. 01717_ Overheating: Short circuit. 01718_ R-06 Scavenger collects Lgt. Ion Engine. 01719_ Overheating: Broken Hvy. Assault Rifle damaged (-16). 01720_ Overheating: System interference. 01720_ Flak Cannon temporarily disabled. 01721_ R-06 Scavenger collects Flight Unit. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????#####????????????? | | ???????????????????????# ^????????????? | | ???????????????????????# ""???????????? | | ???????????????????????# """??????????? | | ???????????????????????# ""???????????? | | ??????????????????????? r ???????????? | | ???????????????????????# "????????????? | | ???????????????????????# % "????????????# | | ???????????????????????# %%??????????? # | | ????????????????????????%% ???????? ?? | | ????????????????????????#Y#??????? # | | ????????????????????????#@####### # | | ??????????????????# #####ggs # | | ?????????????+ g # | | ??????????????????#/######## #### # | | ???????????????????????????# #????? # | | ???????????????????????????# #????? # | | ???????????????????????????# #????? # | | ???????????????????????????# #????? # | | ?????????????????????????###+####+## # | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# + # | | ?????????????????????????# """ """ # # | | ?????????????????????????# """ """ # # | | ?????????????????????????# """ """ # # | | ?????????????????????????# # # | | ?????????????????????????##" ""##### # | | ??????????????????????????#"R""#???###### | | ??????????????????????????#""" #????????? | | ??????????????????????????######????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Flak Cannon | -9/Materials | Scanalyzed Imp. Weapon Shielding | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed QuantumGreatDeconstructor Manual? 0 Play Time 00:39:51 Cumulative 8.0 hours Start 2025.03.15 @ 17:24:11 End 2025.03.15 @ 18:30:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: e075129c-b3ae-4cd5-925c-856097888a78