Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 22:57:40 Player: Cereal Killer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (114) 570 Value Destroyed (3466) 3466 Prototype IDs (240) 4800 Alien Tech Used (0) 0 Bonus (14442) 14442 TOTAL SCORE: 28678 Bonus ------- Follower Combat Kills 56 Prayed to X0-1V1 5000 Major X0-1V1 Interference 5550 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Friendly Fire -64 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 220/400 System Corruption 2% Temperature Cool (9) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit Experimental Signal Interpreter Experimental Armor Integrity Analyzer X0-1V1's Piety Tracker > --- WEAPON (4) ------- Makeshift Sword > --- INVENTORY (21) --- Light Fission Core Advanced Heat Sink Compact Battery (200) Advanced Energy Well (0) Advanced Weight Redist. System Improved Sensor Array 0b10 Decoder Chip [Skirmisher] Advanced Particle Charger Experimental Thermal Shield AWS/Thermal Neutron Cannon Dirty Datajack (20) Dirty Datajack (20) Dirty Datajack (20) Shock Maul Heavy Pick GAL Module Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Signal Interpreter Experimental Armor Integrity Analyzer Layered Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Plasma Rifle Plasma Rifle Dirty Datajack Makeshift Sword > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Compact Battery Advanced Energy Well Advanced Weight Redist. System Improved Sensor Array 0b10 Decoder Chip [Skirmisher] Advanced Particle Charger Experimental Thermal Shield AWS/Thermal Heavy Plasma Cannon Neutron Cannon Heavy Machine Gun Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Shock Maul Heavy Pick GAL Module [Rating: 97] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Proton Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . 2 . . . . Utility 4 | . . . 2 . . . 1 1 . . . . . . . . . Weapon 2 | . . . . . . . 1 1 . . . . . . . . . Parts Attached 107 | 5 7 2 7 2 . . 4 8 1 8 14 3 18 11 4 6 7 Power 9 | 1 1 . 1 . . . . . . . . . 2 2 . 1 1 Engine 5 | 1 1 . 1 . . . . . . . . . 1 . . 1 . Core 3 | . . . . . . . . . . . . . 1 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 25 | 2 . 1 3 1 . . . 1 1 1 . . 8 3 1 2 1 Treads 2 | . . . . . . . . . . . . . . 2 . . . Leg 4 | . . . . . . . . . . . . . . 1 . 2 1 Wheel 17 | 2 . 1 3 1 . . . 1 1 1 . . 6 . 1 . . Hover 1 | . . . . . . . . . . . . . 1 . . . . Flight 1 | . . . . . . . . . . . . . 1 . . . . Utility 33 | . 3 1 2 . . . 2 3 . 2 10 2 3 2 . 3 . Device 12 | . 1 . . . . . . 1 . . 4 2 1 2 . 1 . Storage 4 | . 1 1 . . . . . . . . . . 1 . . 1 . Processor 8 | . . . . . . . . 2 . . 6 . . . . . . Hackware 2 | . . . 1 . . . . . . . . . 1 . . . . Protection 7 | . 1 . 1 . . . 2 . . 2 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 40 | 2 3 . 1 1 . . 2 4 . 5 4 1 5 4 3 . 5 Energy Gun 8 | . 2 . . . . . 1 . . . . 1 . . 2 . 2 Energy Cannon 4 | . . . . . . . . . . . . . . 3 . . 1 Ballistic Gun 9 | 2 . . 1 . . . . . . 4 1 . . . 1 . . Ballistic Cannon 9 | . 1 . . . . . . 4 . . 1 . 3 . . . . Launcher 2 | . . . . 1 . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . 1 . 1 1 . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . 1 . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . 2 Unidentified Prototypes 12 | . 1 . 2 . . . . . . . 5 . 4 . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . . . . . 2 . Parts Lost 50 | . 2 . 4 1 . . 1 . . 6 4 1 9 1 8 1 12 Power 2 | . . . . . . . . . . 1 . . . . . . 1 Propulsion 19 | . . . 3 1 . . . . . 2 1 . 4 1 4 . 3 Utility 11 | . . . . . . . 1 . . 2 1 1 3 . . 1 2 Weapon 18 | . 2 . 1 . . . . . . 1 2 . 2 . 4 . 6 Highest Loss Streak 6 | . 2 . 2 1 . . 1 . . 4 3 1 4 1 4 1 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Backups 11 | 2 7 8 9 12 11 11 13 13 13 13 4 3 9 16 14 12 17 Power 1 | . 1 2 1 1 1 1 2 2 1 . . . 2 1 1 . 1 Propulsion . | . 2 2 . . . . . 1 . . . . . . . . . Utility 4 | . 2 3 4 6 5 5 5 6 7 6 1 2 2 8 6 4 8 Weapon 3 | 1 2 1 2 4 4 4 3 3 3 4 1 1 3 6 5 2 4 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 41 | . 3 . 2 . 2 . 3 1 1 4 1 1 1 3 6 2 11 Power 4 | . . . 1 . . . . . 1 . . . . 1 1 . . Propulsion 2 | . 2 . . . . . . . . . . . . . . . . Utility 22 | . . . 1 . 1 . 2 1 . 4 . . 1 2 4 . 6 Weapon 7 | . 1 . . . 1 . 1 . . . 1 . . . 1 . 2 Tool/Special 6 | . . . . . . . . . . . . 1 . . . 2 3 Average Slot Usage (%) 84 | . 94 100 89 99 100 100 99 95 97 87 44 37 83 96 80 71 80 Engine 5 | . 14 14 11 11 11 11 9 7 7 6 . . 2 . . 2 3 Core 1 | . . . . . . . . . . . . . 2 5 6 1 . Treads 1 | . . . . . . . . . . . . . . 10 . . . Leg 1 | . . . . . . . . . . . . . . 4 4 3 15 Wheel 13 | . 27 28 21 21 22 22 18 15 14 12 4 . 16 6 5 6 . Device 11 | . 1 14 11 11 11 11 9 8 7 6 16 14 7 19 20 14 12 Storage 7 | . 13 14 11 11 11 11 9 7 7 6 . . 5 6 6 4 6 Processor 9 | . . . . . . . . 4 15 14 9 23 19 13 13 13 13 Hackware 3 | . . . 6 11 11 11 9 7 7 6 . . 4 . . . . Protection 4 | . 10 . 6 11 11 11 17 11 7 6 . . . . . 2 4 Energy Gun 2 | . 15 . . . . . . . . . . . . . 4 4 8 Energy Cannon 3 | . . . . . . . . . . . . . . 19 10 . . Ballistic Gun 4 | . 7 14 11 11 11 11 13 6 . 10 4 . . . . 1 . Ballistic Cannon 5 | . 3 14 11 2 . . . 9 26 10 2 . 11 . . . . Launcher 1 | . . . . 8 11 11 9 6 . 1 . . . . . . . Slashing Weapon 3 | . . . . . . . 3 6 . . 3 . 5 6 6 6 6 Peak Build Rating 97 | 5 20 21 30 31 34 33 39 51 51 54 64 58 87 83 83 95 97 Average Rating 50 | 3 9 20 24 30 31 32 37 45 49 45 37 41 71 81 71 73 84 On Entrance 39 | . 5 20 21 30 31 32 33 37 51 47 2 43 43 64 83 73 95 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . . . . 8 17 6 6 3 Naked Turns 29 | . . . . . . . . . . 19 10 . . . . . . Heaviest Build 81 | 8 17 31 42 42 40 40 47 63 61 56 20 10 73 78 73 68 81 Greatest Support 71 | 26 26 26 32 32 26 26 26 32 32 28 12 3 52 38 10 28 71 Greatest Overweight (x) 9 | . 1 1 1 2 1 1 1 1 2 9 3 3 7 7 7 6 1 Average Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 . . 2 6 6 3 . Largest Inventory Capacity 21 | 5 8 15 15 15 15 15 16 16 16 16 6 6 21 21 21 21 21 Average Capacity 15 | 5 7 10 15 15 15 15 15 16 16 15 6 6 19 21 21 17 21 Most Carried 21 | 5 8 15 15 15 15 15 16 16 16 16 6 6 21 21 21 21 21 Average Carried 13 | 3 7 9 12 15 14 13 15 15 15 15 5 5 11 18 20 14 20 Final Capacity 21 | 5 8 15 15 15 15 15 16 16 16 6 6 6 21 21 21 21 21 Final Carried 21 | 5 8 15 15 15 13 15 16 16 16 6 6 6 20 21 21 21 18 Class Distribution -------------------- 49% | Mutant 9% | Gunner 9% | Scavenger-Skirmisher 8% | Skirmisher 5% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3544 | 228 162 85 187 70 . . 140 13 337 390 421 15 461 699 126 95 115 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3975 | . 528 86 177 71 . . 221 13 83 340 . 74 798 496 382 168 538 Parts 205 | . 33 2 9 12 . . 14 3 2 14 . 4 45 24 27 4 12 Haulers Intercepted 4 | . 1 . 2 . . . . . . . . . 1 . . . . Recyclers Shooed 3 | . 1 . . . . . 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . 7 13 . 4 . 6 16 . 12 Prevented 24 | . . . . . . . . . . . . . . 14 10 . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 89 | . 12 2 1 6 . . 7 . 3 12 . 3 12 6 12 2 11 Melee 9 | . . . . . . . 1 . . . . . 2 1 1 . 4 Guns 32 | . 10 1 1 2 . . . . . 4 . 3 . . 4 2 5 Cannons 28 | . 1 1 . . . . . . 3 3 . . 10 4 6 . . AOE 19 | . 1 . . 4 . . 6 . . 5 . . . . 1 . 2 Classes Destroyed 16 | . 6 . 1 1 . . 2 . . . . . 1 2 1 . 2 Worker 7 | . . . . . . . 2 1 . . . . 4 . . . . Builder 2 | . . . . . . . 1 . . . . . 1 . . . . Tunneler 2 | . . . . 1 . . . . . . . . 1 . . . . Hauler 4 | . 1 . 2 . . . . . . . . . 1 . . . . Recycler 4 | . 1 . 1 . . . . . . . . . 2 . . . . Minesweeper 2 | . . . . . . . . . . . . . . 2 . . . Operator 2 | . 2 . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . 2 Watcher 2 | . 1 . 1 . . . . . . . . . . . . . . Swarmer 41 | . 6 . . 6 . . 3 . 3 2 . 3 7 . 10 . 1 Grunt 32 | . 6 2 . . . . 3 . . 9 . . . 6 . . 6 Brawler 1 | . . . . . . . . . . . . . . . . . 1 Sentry 7 | . . . 1 . . . 1 . . 1 . . 2 . 1 . 1 Hunter 1 | . . . . . . . . . . . . . . . 1 . . Programmer 3 | . . . . . . . . . . . . . 3 . . . . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | . 3 2 2 4 . . 4 1 3 7 . 3 4 4 4 1 5 Combat Bots Only 7 | . 3 2 1 3 . . 3 . 3 7 . 3 4 4 4 1 5 Max Kills in Single Turn 4 | . 1 1 1 3 . . 2 1 1 4 . 1 2 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . 3 . . 2 . . 4 . . . . 1 . 2 Melee 1 | . . . . . . . 1 . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 719 | . 34 3 18 18 . . 12 4 41 139 63 10 144 26 62 11 134 Missed 210 | . 4 . 2 2 . . 1 1 10 45 21 5 45 7 21 5 41 Hits 509 | . 30 3 16 16 . . 11 3 31 94 42 5 99 19 41 6 93 Melee 30 | . . . . . . . . . 6 23 1 . . . . . . Projectile 479 | . 30 3 16 16 . . 11 3 25 71 41 5 99 19 41 6 93 Critical Strikes 15 | . . . 1 1 . . 1 . 1 2 2 . 2 1 1 . 3 Damage Taken 7738 | . 305 40 282 128 . . 271 49 407 1212 672 85 1294 381 542 289 1781 Core 1674 | . 40 28 80 25 . . 17 18 25 222 312 55 223 37 83 95 414 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 42 | . 31 . . . . . . 11 . . . . . . . . . Ignored by Resistances 74 | . . . . . . . . . . . 27 . . . 47 . . Regen/Repaired (Parts) 13 | . . . . . . . . . . . 13 . . . . . . Core Remaining (%) 66 | 100 . 72 . . . 58 94 . . . . 9 . . . . . Volleys Fired 193 | . 37 3 16 10 . . 16 1 11 27 . . 29 11 21 . 11 Largest 4 | . 2 2 2 2 . . 3 2 4 4 . . 3 3 3 . 2 Hottest 225 | . 90 50 50 53 . . 73 60 157 141 . . 128 225 225 . 150 Shots Fired 490 | . 61 6 32 16 . . 31 2 36 75 1 12 66 33 50 27 42 Gun 231 | . 57 3 16 9 . . 22 1 . 39 1 12 . . 7 27 37 Cannon 245 | . 4 3 16 5 . . . 1 36 33 . . 66 33 43 . 5 Launcher 14 | . . . . 2 . . 9 . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 275 | . 24 6 32 14 . . 17 2 36 72 1 . 66 . . . 5 Thermal 81 | . . . . . . . . . . . . 12 . . 5 27 37 Explosive 14 | . . . . 2 . . 9 . . 3 . . . . . . . Electromagnetic 120 | . 37 . . . . . 5 . . . . . . 33 45 . . Robot Hit Streak 18 | . 7 4 9 3 . . 3 2 3 4 1 5 4 6 6 18 10 Robot Miss Streak 10 | . 4 1 2 3 . . 7 3 10 4 . 2 3 3 7 1 5 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . 1 Autonomous 60 | . . . . . . . . . . . . 12 . . . 27 21 Shots Hit Robots 297 | . 36 4 19 5 . . 10 3 13 35 1 9 48 25 17 26 46 Core Hits 173 | . 18 3 6 7 . . 12 1 6 34 . 3 19 13 14 13 24 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 1 . . . . . . . . 3 . . 3 1 1 . 1 Blast 5 | . . . . . . . . . . 3 . . 2 . . . . Corrupt 3 | . 1 . . . . . . . . . . . . 1 1 . . Sever 1 | . . . . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . . 1 . . . . Melee Attacks 62 | . . . . . . . 6 1 . . . . 24 8 1 1 21 Impact . | . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . 6 1 . . . . 17 8 1 . 4 Piercing 25 | . . . . . . . . . . . . . 7 . . 1 17 Sneak Attacks 26 | . . . . . . . 3 1 . . . . 14 5 . 1 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . 3 Damage Inflicted 9915 | . 732 60 286 257 . . 818 91 363 1457 23 233 2186 1048 598 588 1175 Guns 3025 | . 577 24 111 50 . . 49 13 . 593 23 233 . . 80 502 770 Cannons 2944 | . 39 36 175 . . . . 7 363 390 . . 937 595 332 . 70 Explosions 1495 | . 116 . . 207 . . 547 . . 474 . . . . 151 . . Melee 2451 | . . . . . . . 222 71 . . . . 1249 453 35 86 335 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 2997 | . 158 60 286 50 . . 49 20 363 983 23 . 937 . . . 68 Thermal 1839 | . 116 . . . . . . . . . . 233 . . 216 502 772 Explosive 1228 | . . . . 207 . . 547 . . 474 . . . . . . . Electromagnetic 1400 | . 458 . . . . . . . . . . . . 595 347 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1851 | . . . . . . . 222 71 . . . . 953 453 35 . 117 Piercing 600 | . . . . . . . . . . . . . 296 . . 86 218 Highest Corruption 2 | . . . . . . . . . . . 2 2 2 . . 2 2 Average Corruption 1 | . . . . . . . . . . . 2 2 1 . . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 23 | . . . . . . . . . . . 6 5 1 . . 2 9 Message Errors 6 | . . . . . . . . . . . . 3 . . . . 3 Matter Fused 5 | . . . . . . . . . . . 3 . . . . . 2 Heat Flow Errors 4 | . . . . . . . . . . . . . 1 . . . 3 Energy Discharges 6 | . . . . . . . . . . . 2 2 . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 869 | . . . . . . . 70 31 1 9 . . 541 200 7 . 10 Projectiles 98 | . . . . . . . . . 1 9 . . 77 . 1 . 10 Explosions 6 | . . . . . . . . . . . . . . . 6 . . Melee 765 | . . . . . . . 70 31 . . . . 464 200 . . . Knockbacks 12 | . . 1 . . . . . . 3 3 . . 5 . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 12 | . . 1 . . . . . . 3 3 . . 5 . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . . 63 . . . . . . . . . . Shots 3 | . . . . . . . 3 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 266 | . 212 6 54 . . . 11 3 260 231 . . 133 141 229 . 266 Average Temperature 72 | . 77 3 24 . . . 4 3 111 75 . . 55 64 78 . 90 Received Heat Transfer 1634 | . 81 24 87 . . . 45 27 24 510 63 . 117 171 12 . 473 Effects 1 | . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Parts Fried 5 | . 1 . . . . . . . . . . . . 3 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . 2 . . . . . . . . 1 . . . 3 5 Heat Transferred 2776 | . 100 . . . . . . . . . . 296 . . 300 925 1155 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 8 | . . . . . . . . . 3 5 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 . . . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 158 | . 103 70 30 131 . 158 110 43 . . . . 130 . . . . Initial 45 | . . 24 . 1 . . 45 43 . . . . . . . . . Average 39 | . 45 32 4 70 . 51 51 13 . . . . 39 . . . . Influence Increases 3072 | . 398 56 105 189 . 158 299 62 118 259 . 70 488 215 280 . 375 Destroy 0b10 Robot/C 1720 | . 240 40 20 120 . . 140 . 80 240 . 60 240 120 240 . 180 Destroy 0b10 Robot/NC 135 | . 25 . 20 5 . . 15 5 . . . . 45 10 . . 10 Destroy Leader 292 | . 44 10 16 20 . . 30 . 20 . . 10 72 10 40 . 20 Allied During Kill 7 | . . . . . . . . . 3 4 . . . . . . . Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . . . . Successful Hack 64 | . 32 6 9 . . . 5 12 . . . . . . . . . Disable Machine 45 | . 15 . . 15 . . 15 . . . . . . . . . . Destroy Structure 131 | . 12 . . 14 . . 79 . . . . . 26 . . . . Partial Spotted 45 | . 15 . . . . . 15 . . . . . 15 . . . . Lose Combat Pursuer 465 | . 15 . 30 15 . . . 45 15 15 . . 90 75 . . 165 Miscellaneous 158 | . . . . . . 158 . . . . . . . . . . . Influence Decreases 3043 | . 336 118 100 175 19 40 321 153 98 252 32 70 374 329 280 . 346 Entered New Map 271 | . . 38 . 4 19 . 73 53 3 6 32 . . 43 . . . Time Decay 2340 | . 316 80 88 161 . 40 238 100 95 176 . 60 284 276 220 . 206 Lost Part 392 | . 20 . 12 10 . . 10 . . 50 . 10 90 10 60 . 120 Lost Ally 40 | . . . . . . . . . . 20 . . . . . . 20 Squads Dispatched 14 | . 2 . . . . . 3 2 . . . . 6 . . . 1 Investigation 4 | . 1 . . . . . 1 1 . . . . 1 . . . . Extermination 4 | . . . . . . . . 1 . . . . 3 . . . . Reinforcement 5 | . 1 . . . . . 2 . . . . . 2 . . . . Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 3 | . 2 . 1 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 183 | . 20 2 9 7 . . 8 1 7 19 29 3 21 9 12 4 32 Peak Tracking Total 12 | . 4 2 4 3 . . 3 3 3 7 12 2 4 4 3 3 8 Tactical Retreats 25 | . 1 . 2 1 . . . 1 1 1 4 . 2 3 . . 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 6 | . 2 . 2 . . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . . . . . . . . Reused 4 | . . . 1 . . . . . . . . . . 2 . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 9 | . . . 3 . . . . . . . . . . 3 . 3 . Triggered 3 | . . . 1 . . . . . . . . . . 2 . . . Most Traps Carried 5 | . . 5 5 2 2 . . . . . . . . 4 4 4 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 6 | . 1 . . 1 . . 1 . . 3 . . . . . . . Max in Single Turn 2 | . 1 . . 1 . . 1 . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 27 | . 4 1 3 . 2 1 5 3 . . . . 1 . 3 4 . Terminals 16 | . 4 1 3 . . 1 3 3 . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 79 | . 8 3 8 . 2 1 15 6 . . . . 2 . 4 30 . Successful 60 | . 4 2 6 . 2 1 8 3 . . . . . . 4 30 . Failed 17 | . 4 . 2 . . . 6 3 . . . . 2 . . . . Catastrophic 4 | . . . 1 . . . . 2 . . . . 1 . . . . Database Lockouts 2 | . . 1 . . . . 1 . . . . . . . . . . Manual 11 | . 3 2 3 . 1 . 2 . . . . . . . . . . Terminals 36 | . 8 3 8 . . 1 8 6 . . . . . . 2 . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 7 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 52 | . 3 2 4 . 2 1 3 3 . . . . . . 4 30 . Record 14 | . . . . . 1 . . . . . . . . . 2 11 . Part Schematic 12 | . . . . . . . . . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . 1 . . . . . . . 4 . Robot Analysis 3 | . 1 1 . . . . 1 . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . . . 3 . Open Door 2 | . . . . . . . . . . . . . . . 2 . . Level Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Study 2 | . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 2 . . . 1 . . . . . . . . . . Terminals 4 | . 1 . 2 . . . 1 . . . . . . . . . . Assimilate 2 | . . . 1 . . . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . 3 . . 1 4 3 . . . . 1 . 1 . . Full Trace Events 2 | . . . . . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 1 . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 1 . . . . . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 5 | . . . . . . . . . 1 . 2 . . . . . 2 Largest Group 2 | . . . . . . . . . 1 1 2 . . . . . 1 Highest-Rated Group 142 | . . . . . . . . . 142 142 104 . . . . . 77 Highest-Rated Ally 142 | . . . . . . . . . 142 142 79 . . . . . 77 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . 5 2 7 . . . . . 5 Total Damage 563 | . . . . . . . . . 215 82 161 . . . . . 105 Kills 4 | . . . . . . . . . 1 . 3 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 286 | . 3 . 10 . . . 15 10 . . 95 10 20 . . 95 28 Average Entertainment 23 | . 2 1 9 4 . 2 6 16 6 2 96 50 32 20 10 . 80 Good Acts 50 | . . . 9 1 . . 3 2 4 3 8 4 4 4 4 . 4 Bad Acts 26 | . . 1 2 2 . 6 2 . 1 . . 6 2 1 . . 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 1908 | . . . . . . . . . . . . . . 1022 799 87 . Sensors 1828 | . . . . . . . . . . . . . . 942 799 87 . Terrain 80 | . . . . . . . . . . . . . . 80 . . . Robot Analysis Total 152 | . 1 1 . . . . 1 . . . . . . . . 149 . Derelict Logs Recovered 10 | . . 1 . 1 . . . . 2 . 2 . . 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 8680 | 66 868 178 380 350 248 206 503 326 423 400 645 340 1171 1028 799 316 433 Spaces Moved 6630 | 58 607 164 275 301 231 195 414 289 364 298 862 342 821 533 431 194 251 Core 903 | 1 . . . . . . . . . 37 499 342 24 . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 278 | . . . . . . . . . . . . . . . . 27 251 Wheels 5397 | 57 607 164 275 301 231 195 414 289 364 261 363 . 745 533 431 167 . Hover 52 | . . . . . . . . . . . . . 52 . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 105 105 105 95 95 95 50 50 50 50 115 145 70 120 Average Speed 107 | 87 90 94 110 106 105 105 103 103 102 99 70 52 110 165 164 137 140 Slowest Speed 500 | 90 115 105 115 130 105 105 105 105 120 500 200 200 175 175 175 260 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 95 46 27 73 62 55 36 9 44 50 83 53 17 62 63 79 44 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 33 | . . . . 1 1 . . . 1 . 2 . . . 1 27 . Known Exits Taken 13 | . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . . . . . . . . . Scrap Searched 19 | . . 1 . 1 . . . . 5 3 4 1 . 1 1 . 2 Spaces Dug 2 | . . . . . . . 2 . . . . . . . . . . Terrain Destroyed 179 | . 9 . . 16 . . 77 . 12 24 . 1 26 . 7 . 7 Melee 2 | . . . . . . . 2 . . . . . . . . . . Projectile 60 | . . . . . . . . . 12 14 . 1 26 . . . 7 AOE 117 | . 9 . . 16 . . 75 . . 10 . . . . 7 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 7755 | 72 867 181 321 312 239 196 453 312 389 346 896 503 984 650 487 248 299 Wait 490 | . 198 5 . . . . 2 . 8 2 6 154 56 52 4 1 2 Move 6613 | 57 606 163 274 300 230 194 413 288 363 297 861 341 820 532 430 193 251 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 164 | 10 10 7 13 . 3 2 7 3 3 6 3 2 30 19 15 30 1 Fast Attach 33 | . 4 . . 1 . . . 6 . 1 14 1 2 . . . 4 Attach 67 | 5 3 . 7 . . . 2 2 1 4 3 2 14 9 5 7 3 Detach 7 | . . . . . . . . 2 . 1 1 1 1 . . . 1 Swap 27 | . 3 2 1 1 . . 3 2 . 4 . . 4 3 . 1 3 Drop 94 | . 6 1 7 . 6 . 4 7 2 4 8 2 5 13 11 12 6 Fire 193 | . 37 3 16 10 . . 16 1 11 27 . . 29 11 21 . 11 Melee 57 | . . . . . . . 6 1 . . . . 23 8 1 1 17 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . . . . Trap 9 | . . . 3 . . . . . . . . . . 3 . 3 . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: Mat / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Materials 202 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 11) 862 | -10/Materials | Prayed at D.C.S.S. Altar Unit 935 | -10/Materials | Entered Mines 939 | -10/Mines | Central database locked down 1053 | -10/Mines | Learned Materials terminal intel 1058 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1078 | -10/Mines | Found a hidden stash of uninstalled traps 1094 | -10/Mines | Discovered exit to Materials (range 12) 1105 | -10/Mines | X0-1V1 announced a LAN party 1113 | -10/Mines | Entered Materials 1113 | -9/Materials | Evolved 2 slots: Utility x2 1114 | -9/Materials | Loaded intel: 12 terminal locations 1119 | -9/Materials | Energy capacity permanently improved by X0-1V1 (+300; -150 max core) 1124 | -9/Materials | X0-1V1 released a cloud of subatomizers 1125 | -9/Materials | X0-1V1 activates XOMVISION 1128 | -9/Materials | Identified exit to Materials 1128 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 1139 | -9/Materials | X0-1V1 foreshadows a heat wave 1257 | -9/Materials | Discovered new exit (range 13) 1290 | -9/Materials | Ambient heat levels rising (+10) 1405 | -9/Materials | Ambient heat levels rising (+10) 1430 | -9/Materials | Identified exit to Mines 1430 | -9/Materials | Identified exit to Storage 1493 | -9/Materials | Entered Mines 1576 | -9/Mines | Discovered exit to Materials (range 10) 1733 | -9/Mines | Learned Materials emergency access door positions 1743 | -9/Mines | Discovered exit to Materials (range 14) 1749 | -9/Mines | Learned location of Storage (-9) 1769 | -9/Mines | X0-1V1 caused items to flee you 1838 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1838 | -9/Mines | Discovered new exit (range 5) 1843 | -9/Mines | Entered Exiles 1857 | -9/Exiles | Discovered new exit (range 17) 1870 | -9/Exiles | Met 8R-AWN 1887 | -9/Exiles | Met EX-HEX 1915 | -9/Exiles | Met EX-BIN 1929 | -9/Exiles | Aligned with FarCom system 1930 | -9/Exiles | Given EX-Vault access code 1955 | -9/Exiles | Opened EX-Vault 1965 | -9/Exiles | Found AWS/Thermal 1970 | -9/Exiles | Found Superbattery 1973 | -9/Exiles | Found Gui. Plasma Cannon 1994 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2026 | -9/Exiles | Met EX-DEC 2031 | -9/Exiles | Learned location of Zion (-7) 2083 | -9/Exiles | Discovered new exit (range 10) 2091 | -9/Exiles | Left Exiles lab with AWS/Thermal 2091 | -9/Exiles | Entered Mines 2213 | -8/Mines | X0-1V1 announced a LAN party 2221 | -8/Mines | X0-1V1 added 0b10 threat records associated with you (minor) 2262 | -8/Mines | Discovered exit to Materials (range 8) 2271 | -8/Mines | X0-1V1 vaporized surrounding terrain (radius 24) 2297 | -8/Mines | Entered Materials 2297 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2329 | -8/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 2422 | -8/Materials | X0-1V1 caused items to flee you 2572 | -8/Materials | X0-1V1 activates XOMVISION 2582 | -8/Materials | Items stopped fleeing you 2584 | -8/Materials | Build established: Tank 2694 | -8/Materials | Identified exit to Factory 2695 | -8/Materials | X0-1V1 put everyone to sleep 2770 | -8/Materials | Central database locked down 2800 | -8/Materials | Entered Factory 2800 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3108 | -7/Factory | Discovered new exit (range 15) 3125 | -7/Factory | Identified exit to Lower Caves 3126 | -7/Factory | Entered Lower Caves 3306 | -7/Lower Caves | Core integrity permanently improved by X0-1V1 (+250) 3362 | -7/Lower Caves | Learned location of 1 exit from Factory 3407 | -7/Lower Caves | Spotted B-75 Beast 3430 | -7/Lower Caves | Build established: Gunner 3468 | -7/Lower Caves | X0-1V1 activates XOMVISION 3518 | -7/Lower Caves | X0-1V1 sent allied H-71 Marshal (x1) 3523 | -7/Lower Caves | Discovered new exit (range 5) 3528 | -7/Lower Caves | Identified exit to Lower Caves 3549 | -7/Lower Caves | Entered another Lower Caves area 3549 | -7/Lower Caves | Accompanied by 1 ally 3574 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3589 | -7/Lower Caves | Encountered a Warlord checkpoint 3601 | -7/Lower Caves | Identified exit to Zion 3601 | -7/Lower Caves | X0-1V1 revealed exit location to -7/Zion 3701 | -7/Lower Caves | Identified exit to Factory 3701 | -7/Lower Caves | X0-1V1 revealed exit location to -6/Factory 3793 | -7/Lower Caves | Attracted the attention of an 0b10 base 3841 | -7/Lower Caves | Destroyed 7 combat bots 3913 | -7/Lower Caves | Cld. Ion Engine reconfigured into Item Mimic 3930 | -7/Lower Caves | Released all parts (5) 3949 | -7/Lower Caves | Entered Zion 3959 | -7/Zion | Found CR-A16's Pointy Stick 3960 | -7/Zion | Lost 4 parts (1p1n2u) 4000 | -7/Zion | Visited the Megawrench Repair Shop 4041 | -7/Zion | Received a visual enhancement algorithm 4155 | -7/Zion | Rebuked by Imprinter 4189 | -7/Zion | Found GAL Module 4225 | -7/Zion | Build established: Mutant 4277 | -7/Zion | Learned location of Warlord (-5) 4283 | -7/Zion | Learned location of Data Miner (-6) 4304 | -7/Zion | Found Prototype Processor 4304 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4307 | -7/Zion | Found Prototype Processor 4307 | -7/Zion | Identified Exp. Terrain Scan Processor 4310 | -7/Zion | Found Prototype Processor 4310 | -7/Zion | Identified Spectral Analyzer 4314 | -7/Zion | Found Prototype Processor 4314 | -7/Zion | Identified Exp. Signal Interpreter 4325 | -7/Zion | Found Prototype Hackware 4327 | -7/Zion | Found Exp. Armor Integrity Analyzer 4455 | -7/Zion | Learned Factory stockpile data 4461 | -7/Zion | Attacked by Zionites 4469 | -7/Zion | Spotted 7H-7T0(B) 4474 | -7/Zion | Spotted OR-ZLA(B) 4484 | -7/Zion | Core integrity fell below 50% 4492 | -7/Zion | X0-1V1 whisked you away to safety 4534 | -7/Zion | Lost 3 parts (1n2w) 4543 | -7/Zion | X0-1V1 turns hostiles against one another 4553 | -7/Zion | X0-1V1 sent allied Knight (x1) 4582 | -7/Zion | Core integrity fell below 20% 4586 | -7/Zion | Discovered new exit (range 16) 4593 | -7/Zion | Identified exit to Proximity Caves 4594 | -7/Zion | Entered Proximity Caves 4616 | -6/Proximity Caves | X0-1V1 caused items to flee you 4652 | -6/Proximity Caves | Spotted B-75 Beast 4658 | -6/Proximity Caves | X0-1V1 revealed exit location to -6/Factory 4698 | -6/Proximity Caves | X0-1V1 sent you into danger 4699 | -6/Proximity Caves | X0-1V1 whisked you away to safety 4700 | -6/Proximity Caves | Items stopped fleeing you 4700 | -6/Proximity Caves | X0-1V1 activates XOMVISION 4825 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4934 | -6/Proximity Caves | X0-1V1 sent hostile G-50 Soldier (x6) 4934 | -6/Proximity Caves | Entered Factory 4934 | -6/Factory | Evolved 2 slots: Propulsion x2 4935 | -6/Factory | Identified exit to Factory 5228 | -6/Factory | Identified Exp. System Shield 5371 | -6/Factory | X0-1V1 sent hostile Thug (x3) 5751 | -6/Factory | Discovered new exit (range 13) 5811 | -6/Factory | Identified exit to Lower Caves 6079 | -6/Factory | X0-1V1 downgraded hostiles (x2) 6104 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 6105 | -6/Factory | Entered Lower Caves 6118 | -6/Lower Caves | Lost 4 parts (2u2w) 6271 | -6/Lower Caves | Learned 4 Factory zone layouts 6586 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6742 | -6/Lower Caves | X0-1V1 caused items to flee you 6853 | -6/Lower Caves | Discovered new exit (range 16) 6877 | -6/Lower Caves | Identified exit to Lower Caves 7056 | -6/Lower Caves | Items stopped fleeing you 7133 | -6/Lower Caves | Entered another Lower Caves area 7185 | -6/Lower Caves | Lost 4 parts (3n1w) 7281 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7355 | -6/Lower Caves | Learned location of 1 exit from Factory 7613 | -6/Lower Caves | Discovered new exit (range 10) 7625 | -6/Lower Caves | Identified exit to Data Miner 7769 | -6/Lower Caves | Lost 3 parts (1n2w) 7932 | -6/Lower Caves | Entered Data Miner 7932 | -6/Data Miner | Discovered new exit (range 6) 7958 | -6/Data Miner | Met Data Miner 8003 | -6/Data Miner | Learned location of Section 7 (-2) 8003 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8029 | -6/Data Miner | Received God Mode back door access code from Data Miner 8061 | -6/Data Miner | Interfaced with the Data Conduit 8072 | -6/Data Miner | Build established: Mutant 8098 | -6/Data Miner | Core integrity fell below 50% 8157 | -6/Data Miner | Found Exp. Thermal Shield 8246 | -6/Data Miner | Identified exit to Proximity Caves 8248 | -6/Data Miner | Entered Proximity Caves 8250 | -5/Proximity Caves | Spotter reported a threat 8252 | -5/Proximity Caves | Spotter reported a threat 8269 | -5/Proximity Caves | AWS/Thermal suddenly broke down 8454 | -5/Proximity Caves | Spotted B-75 Beast 8500 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8529 | -5/Proximity Caves | Learned location of 1 exit from Factory 8576 | -5/Proximity Caves | Lost 6 parts (1p1n1u3w) 8597 | -5/Proximity Caves | X0-1V1 vaporized surrounding terrain (radius 16) 8608 | -5/Proximity Caves | Core integrity fell below 20% 8631 | -5/Proximity Caves | X0-1V1 activates XOMVISION 8681 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08625_ System corrupted: Matter fused (-7). 08629_ The swirling icy cloud dissipates. 08631_ Suggestive images of robots vie for attention in your data streams. 08631_ X0-1V1: "Enjoy your XOMVISION!" 08657_ Imp. Heat Sink destroyed. 08657_ Knocked back. 08662_ Splicing B-75 Beast... Amplifying resonance, compromised power stability. 08663_ Splicing B-75 Beast... Rewriting IFF filter. 08664_ B-75 Beast Rnf. Deuterium Engine critical resonance detonation. 08664_ Enh. Flexi-carbon Leg destroyed. 08664_ Dirty Datajack destroyed. 08671_ G-50 Soldier knocked back. 08674_ Network quickbooting B-75 Beast, ETC: 8. 08679_ M-28 Smith repairs B-60 Warrior. 08681_ X0-1V1 bursts into laughter! Map ----- +----------------------------------------------------+ | ?????????????# ####" % """"" ""## ?? | | ?????????????# % =% !" "" #?? | | ????????????## ### """%" " #?? | | ???????????## ##?# "" " " " ##? | | ???????????# ##?# "" " " " ## | | ???????????# ### "" " " " # | | ??????????# "" "" "" " "" # | | ?##???????# " "" " " " # | | ? "" """""""" " """" # | | ? ??######## "" """ """""""" " " # | | ? ?????????##"" " " " " """ # | | # ??????????# " ;;;;;; "" " " " # | | ???????????# ; ; ;" " " "" #? | | ???????????# ;;; ;; ;;"""" " "" #? | | #???????????# ; ;; " "" #? | | #??????????## ; ; " " #? | | ###????##### ; ;; ;;;;""" " #? | | ###### ; ;; ; "" #? | | ; ; ;; # ##? | | ### ;; ;; ;;;;; # #?? | | ####?## ; ;; ;; ## #?? | | #?????# # ;; ; ### #?? | | # #????# ## ; ; ##?# #?? | | ## #???## ### ; ; ##??# #?? | | ?# ##????# ####; ; ###???# ### | | ?# ###?????# #### @ ;;;;;;####????# # | | ?####???????# #??### # | | ????????????## #### # | | ?????????????## g;## ## | | ??????????????## # b BB ## | | ???????????????## ## ######## B % "# # | | ????????????????########?????## m"# ### # | | ????????????????????????????## ; %"## #?# ## | | ????????????????????????????# % # ## #?###? | | ????????????????????????????## % #"#### #????? | | ?????????????????????????????## #????? | | ??????????????????????????????## #########????? | | ???????????????????????????????## ##????????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 23 Energy Capacity 1800 Matter Stores 900 Matter Capacity 900 Sight Range 19 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 1010 Armor Coverage 375 Resistance: KI 19 Resistance: TH 41 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Thermal Shield | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Heavy Siege Treads | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed BattleShrapnelDeck Manual? 0 Play Time 01:26:40 Cumulative 349.8 hours Start 2026.09.02 @ 21:04:34 End 2026.09.02 @ 22:57:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 256 Adventurer 9 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 87 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5d78561-b353-41d4-a54c-85d14bd74e68