Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 11:58:56

Player: APerTAS

Result: Destroyed self via exploding Power Conduit

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (839)      839
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3295

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     95/100
System Corruption          1%
Temperature                Cool (24)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
        Melee Analysis Suite
        Melee Analysis Suite
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Deuterium Engine
        Flight Unit
        Coolant Injector
        Maul
        Scythe

 Peak State 
------------
>       --- POWER ------------
  Light Deuterium Engine
>       --- PROPULSION -------
        Titanium Leg
>       --- UTILITY ----------
        Melee Analysis Suite
        Melee Analysis Suite
        Hardlight Generator
>       --- WEAPON -----------
  Heavy Mace
>       --- INVENTORY --------
  Light Deuterium Engine
        Flight Unit
        Coolant Injector
        Maul
        Scythe
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Titanium Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Melee Analysis Suite
  Device                   Structural Scanner
  Processor                Melee Analysis Suite
Weapon                     Heavy Mace
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 3   9   4   5   9   
  Power                    5    | 1   .   .   2   2   
    Engine                 5    | 1   .   .   2   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 1   6   2   1   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  2    | 1   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 10   | .   6   2   1   1   
  Utility                  6    | .   2   1   .   3   
    Device                 2    | .   .   1   .   1   
    Storage                .    | .   .   .   .   .   
    Processor              4    | .   2   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 1   1   1   2   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   1   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   1   .   6   5   
  Power                    2    | .   .   .   1   1   
  Propulsion               4    | .   .   .   2   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   4    | .   1   .   2   1   
  Highest Loss Streak      6    | .   1   .   6   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     55   | .   73  92  76  29  
  Engine                   6    | .   14  11  10  1   
  Wheel                    1    | .   3   .   .   2   
  Flight                   17   | .   19  41  33  1   
  Device                   2    | .   .   4   8   .   
  Processor                13   | .   16  17  8   13  
  Ballistic Gun            2    | .   11  .   .   .   
  Launcher                 4    | .   7   11  6   .   
  Impact Weapon            5    | .   .   6   8   7   
Peak Build Rating          19   | 3   8   11  15  19  
  Average Rating           9    | 2   5   9   11  11  
  On Entrance              4    | .   3   7   10  1   
Naked Turns                10   | .   .   .   10  .   
Heaviest Build             15   | 5   8   10  15  13  
  Greatest Support         17   | 10  10  16  16  17  
  Greatest Overweight (x)  1    | .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | .   5   4   5   5   
  Average Carried          3    | .   2   2   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   4   2   5   5   

 Class Distribution 
--------------------
 58% | Mutant
 33% | Scavenger-Sprinter
  8% | Scavenger-Mutant

 Dominant Class 
----------------
   Scavenger-Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -8/Materials
             Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           707  | 230 146 45  58  228 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            673  | .   304 45  74  250 
  Parts                    39   | .   23  1   11  4   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  19   | .   9   1   5   4   
  Melee                    1    | .   .   .   .   1   
  Guns                     5    | .   5   .   .   .   
  AOE                      8    | .   4   .   4   .   
Classes Destroyed          8    | .   5   1   1   1   
  Worker                   2    | .   1   .   .   1   
  Builder                  1    | .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Operator                 3    | .   .   1   1   1   
  Watcher                  3    | .   2   .   .   1   
  Swarmer                  7    | .   3   .   4   .   
  Grunt                    11   | .   6   1   .   4   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           6    | .   5   6   4   5   
  Combat Bots Only         4    | .   4   1   4   2   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        180  | .    30   .    62   88   
  Missed                   71   | .    13   .    24   34   
Damage Taken               2059 | .    263  99   553  1144 
  Core                     1173 | .    70   99   272  732  
  Absorbed by Shields      48   | .    .    .    .    48   
Core Remaining (%)         74   | 100  72   75   50   .    
Volleys Fired              40   | .    25   3    12   .    
  Largest                  2    | .    2    1    1    .    
  Hottest                  56   | .    50   30   56   .    
Shots Fired                43   | .    28   3    12   .    
  Gun                      19   | .    19   .    .    .    
  Cannon                   3    | .    .    .    3    .    
  Launcher                 21   | .    9    3    9    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  19   | .    19   .    .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                21   | .    9    3    9    .    
  Electromagnetic          3    | .    .    .    3    .    
  Robot Hit Streak         11   | .    7    10   11   .    
  Robot Miss Streak        4    | .    3    .    4    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           48   | .    16   4    9    19   
  Core Hits                36   | .    20   3    12   1    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    2    
  Critical Strikes         4    | .    1    .    1    2    
    Destroy                1    | .    1    .    .    .    
    Smash                  3    | .    .    .    1    2    
Melee Attacks              27   | .    .    1    6    20   
  Impact                   27   | .    .    1    6    20   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2631 | .    691  123  719  1098 
  Guns                     161  | .    161  .    .    .    
  Cannons                  47   | .    .    .    47   .    
  Explosions               1102 | .    530  72   500  .    
  Melee                    1321 | .    .    51   172  1098 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  161  | .    161  .    .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                1102 | .    530  72   500  .    
  Electromagnetic          47   | .    .    .    47   .    
  Impact                   1321 | .    .    51   172  1098 
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    1    
  Average Corruption       1    | .    .    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            604  | .    15   21   58   510  
  Projectiles              .    | .    .    .    .    .    
  Explosions               168  | .    15   .    19   134  
  Melee                    436  | .    .    21   39   376  
Knockbacks                 7    | .    .    1    .    6    
  Impact                   7    | .    .    1    .    6    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      368  | .    69   99   .    200  
  Shots                    7    | .    3    2    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        123  | .    12   9    123  6    
  Average Temperature      25   | .    4    5    38   5    
  Received Heat Transfer   859  | .    75   .    369  415  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           9    | .    .    1    1    7    
  Combat Hostiles          5    | .    .    1    1    3    
  Parts Fried              9    | .    .    1    .    8    
  Impact Corruptions       17   | .    .    1    1    15   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             511  | .   303 276 511 389 
  Initial                  205  | .   .   127 122 205 
  Average                  266  | .   137 238 350 311 
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         22   | 100 72  14  19  .   
  Level 1                  67   | .   27  85  35  100 
  Level 2                  9    | .   .   .   45  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   2   3   1   
  Investigation            4    | .   1   1   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   11  3   18  11  
  Peak Tracking Total      9    | .   4   4   9   4   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          10   | .   .   2   2   6   
  Max in Single Turn       6    | .   .   1   2   6   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          9    | .   2   2   3   2   
  Terminals                7    | .   1   2   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   8   5   8   4   
  Successful               15   | .   4   3   7   1   
  Failed                   10   | .   4   2   1   3   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   17   | .   3   4   6   4   
  Terminals                21   | .   7   5   5   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   1   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         10   | .   2   2   5   1   
  Terminals                8    | .   1   2   4   1   
    Assimilate             1    | .   .   .   1   .   
    Botnet                 5    | .   1   1   2   1   
    Sabotage               2    | .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
    Reject                 1    | .   .   .   1   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   
  Used                     1    | .   .   .   .   1   
Hacking Detections         6    | .   1   1   2   2   
  Full Trace Events        3    | .   1   1   .   1   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   .   
  Machine Destruction      1    | .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               714  | 30  125 92  150 317 
Spaces Moved               970  | 36  121 160 281 372 
  Core                     76   | 10  .   .   21  45  
  Treads                   .    | .   .   .   .   .   
  Legs                     37   | .   .   .   .   37  
  Wheels                   175  | 26  16  .   .   133 
  Hover                    .    | .   .   .   .   .   
  Flight                   682  | .   105 160 260 157 
  Fastest Speed            29   | 50  37  31  29  40  
  Average Speed            47   | 71  43  31  32  64  
  Slowest Speed            130  | 80  125 31  50  130 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            2    | .   2   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 4   28  23  28  10  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     1    | .   1   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          119  | .   29  33  38  19  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      119  | .   29  33  38  19  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1124 | 38  159 196 315 416 
  Wait                     47   | .   .   28  9   10  
  Move                     962  | 35  116 159 280 372 
  Hop                      2    | .   2   .   .   .   
  Pick Up                  8    | .   4   .   2   2   
  Fast Attach              18   | 3   5   2   2   6   
  Attach                   5    | .   .   2   .   3   
  Detach                   2    | .   .   .   .   2   
  Swap                     7    | .   4   .   3   .   
  Drop                     6    | .   3   1   1   1   
  Fire                     40   | .   25  3   12  .   
  Melee                    27   | .   .   1   6   20  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   31 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Discovered new exit (range 18)
  117 | -10/Materials | Identified exit to Materials
  156 | -10/Materials | Entered another Materials area
  156 | -9/Materials  | Evolved 2 slots: Propulsion x2
  246 | -9/Materials  | Discovered new exit (range 5)
  246 | -9/Materials  | Identified exit to Materials
  248 | -9/Materials  | Entered another Materials area
  248 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  388 | -8/Materials  | Released all parts (5)
  393 | -8/Materials  | Discovered new exit (range 10)
  398 | -8/Materials  | Entered Factory
  398 | -7/Factory    | Evolved 2 slots: Utility x2
  418 | -7/Factory    | Lost 6 parts (1p2n1u2w)
  557 | -7/Factory    | Core integrity fell below 50%
  647 | -7/Factory    | Build established: Mutant
  697 | -7/Factory    | Core integrity fell below 20%
  715 | -7/Factory    | Destroyed self via exploding Power Conduit

 Last Messages 
---------------
00597_ G-47 Trooper system terminally corrupted.
00597_ Particle Gun fried.
00598_ R-06 Scavenger collects Lgt. Ion Engine.
00599_ U-05 Engineer builds a Wall.
00601_ Acquired 47 matter.
00603_ Extracted 20 matter.
00603_ U-05 Engineer builds a Wall.
00607_ Acquired Wheel.
00607_ U-05 Engineer builds a Wall. <x2>
00653_ Connecting with Terminal...
Feedback: System corruption (+1%).
00653_ ALERT: Suspicious activity at Terminal F018. Dispatching
  Investigation squad.
00715_ Power Conduit explodes.
00715_ Wheel destroyed.
00715_ Destroyed Wheel.
00715_ Power Conduit explodes. <x4>
00715_ Scanalyzer disabled.
00715_ Hvy. Mace destroyed.
00715_ Destroyed Hvy. Mace.

 Map 
-----
+----------------------------------------------------+
|                 # """"""""" #                #???? |
|                 #           #####+#+##       #???? |
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|                 #           ##       #       #???? |
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|                 ???????????#""       #       #???? |
|                 ???????????#""       #       #???? |
|                 ???????????#"" """" |#       #???? |
|                 ???????????#"T """"  #       #???? |
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|                 ???????????#"" """"  #       #???? |
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|                 ???????????#"" """"  #       # ??? |
|                 ???????????#"  """"  #       /???? |
|                 ??###??????### """"  #       #???? |
|                 ??    ???????# """"  #       #???? |
|                 ? """ ???????#       #       #???? |
|                 # """  ###############       #???? |
|                 # """  #;            #       #???? |
|                 #      ;;            #       #???? |
|                 #      ;;         g  #       #???? |
|                 #!     ;;            #       #???? |
|                 #   "" ;;           g#       #???? |
|                 #   "" ;;@           +       +???? |
|                 #    S";;            #       #???? |
|                 #   """;;            #       #???? |
|                 ??  """;;            #       #???? |
|                 ??     #;            #       #???? |
|                 ??##+###;            #         ??? |
|                 ???????##            #           ? |
|                 ????????##+###########             |
|                 ??????????????????????             |
|                 ??????????????????????             |
|                 ??????????????????????             |
|                 ??????????????????????           ? |
|                 ??????????????????????#########??? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
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|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          19
Energy Capacity            165
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                64
Melee Accuracy             10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatHybridGuard
  Manual?         0
Play Time         00:15:46
  Cumulative      14.0 hours
  Start           2024.08.06 @ 11:44:12
  End             2024.08.06 @ 11:58:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          19
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1b07093-5b64-4422-a2e3-f800c689117a