Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 17:24:32 Player: rz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (2385) 2385 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (291) 291 TOTAL SCORE: 5671 Bonus ------- Follower Combat Kills 291 Cogmind --------- Core Integrity 443/700 Matter 292/300 Energy 290/290 System Corruption 6% Temperature Cool (0) Movement Treading (166) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Ion Cannon Flak Gun > --- INVENTORY (20) --- Reinforced Ion Engine Nuclear Core Light Treads Improved Heat Sink Disposable Heat Sink Target Analyzer Energy Filter Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Gauss Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Lightning Gun Light EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Nuclear Core Light Treads Light Treads Improved Treads Armored Treads Improved Heat Sink Disposable Heat Sink Target Analyzer Energy Filter Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Arc Projector Particle Gun Flak Gun Gauss Cannon [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 2 | . . 2 . . . . Weapon 1 | . . . . 1 . . Parts Attached 68 | 6 2 12 21 15 9 3 Power 11 | 1 . 4 1 2 3 . Engine 9 | 1 . 3 1 1 3 . Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 20 | 2 . 2 9 4 1 2 Treads 20 | 2 . 2 9 4 1 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 1 6 6 5 1 . Device 5 | . . . 2 2 1 . Storage 3 | 1 1 1 . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 11 | . . 5 4 2 . . Artifact . | . . . . . . . Weapon 17 | 2 1 . 5 4 4 1 Energy Gun 3 | . . . . 1 1 1 Energy Cannon 8 | . . . 4 2 2 . Ballistic Gun 5 | 2 1 . 1 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . 2 . . . System Corruption 10 | . . . 10 . . . Parts Lost 42 | . 3 4 16 4 4 11 Power 5 | . 1 1 . 1 . 2 Propulsion 14 | . 1 1 5 3 . 4 Utility 10 | . . 2 7 . . 1 Weapon 13 | . 1 . 4 . 4 4 Highest Loss Streak 10 | . 3 2 4 3 2 10 To Critical Strikes . | . . . . . . . Average Backups 15 | . 5 13 16 15 18 19 Power 2 | . . 1 3 2 2 2 Propulsion 1 | . . . 1 2 2 3 Utility 6 | . . 5 5 7 9 9 Weapon 4 | . 4 5 5 3 3 4 Tool/Special . | . . . . . . . Unused Backups 18 | . . 3 1 2 2 10 Power 4 | . . . 1 1 . 2 Propulsion . | . . . . . . . Utility 11 | . . 2 . 1 2 6 Weapon 3 | . . 1 . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 71 85 97 98 100 99 Engine 11 | . 7 8 9 9 14 14 Treads 28 | . 21 20 35 29 30 29 Device 9 | . . . 5 14 15 14 Storage 8 | . 14 11 9 7 7 7 Processor 2 | . . . . . 7 7 Protection 7 | . . 21 20 6 . . Energy Gun 1 | . . . . 1 2 7 Energy Cannon 11 | . . . 11 19 17 14 Ballistic Gun 8 | . 28 22 6 2 1 . Peak Build Rating 50 | 6 8 14 24 44 50 50 Average Rating 29 | 4 5 11 19 35 45 48 On Entrance 19 | . 6 5 14 21 41 50 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 82 | 12 32 59 66 82 77 77 Greatest Support 104 | 40 40 43 83 104 104 104 Greatest Overweight (x) 1 | . 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 6 11 18 20 20 20 20 Most Carried 20 | 1 7 20 20 20 20 20 Average Carried 16 | . 5 13 17 17 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 1 7 20 18 20 20 14 Class Distribution -------------------- 29% | Mutant 23% | Gunner 16% | Scavenger-Mutant 16% | Commander-Gunner 7% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1380 | 121 197 291 328 138 216 89 Remotely . | . . . . . . . Salvage Created 2863 | . 246 523 1087 150 561 296 Parts 133 | . 9 33 54 8 18 11 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 46 | . . . . . 17 29 Prevented 9 | . . . . . 8 1 Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 53 | . 4 11 18 3 10 7 Melee 1 | . . . . 1 . . Guns 23 | . 4 11 5 . 1 2 Cannons 16 | . . . 6 1 4 5 AOE 5 | . . . 1 . 4 . Classes Destroyed 10 | . 2 2 5 1 . . Worker 2 | . . . 2 . . . Hauler 3 | . 1 . 2 . . . Recycler 1 | . . . 1 . . . Swarmer 7 | . . . 3 . 1 3 Grunt 29 | . 4 6 9 . 6 4 Brawler 3 | . . 1 . . 2 . Duelist 1 | . . . 1 . . . Sentry 10 | . . 4 4 1 1 . Programmer 2 | . . . . 2 . . Heavy 1 | . . . 1 . . . Best Kill Streak 7 | . 2 3 3 1 7 5 Combat Bots Only 7 | . 2 3 3 1 7 5 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . 2 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 483 | . 43 69 161 56 64 90 Missed 113 | . 5 14 41 17 16 20 Hits 370 | . 38 55 120 39 48 70 Melee 4 | . . 1 2 . 1 . Projectile 366 | . 38 54 118 39 47 70 Critical Strikes 10 | . . 2 4 1 2 1 Damage Taken 5850 | . 519 670 2146 481 855 1179 Core 600 | . 107 72 164 68 100 89 Absorbed by Shields . | . . . . . . . Redirected to Shielding 57 | . . . . 57 . . Core Remaining (%) 77 | 100 57 82 70 . . . Volleys Fired 216 | . 41 41 79 24 17 14 Largest 3 | . 2 2 2 3 3 3 Hottest 185 | . 40 40 112 168 168 185 Shots Fired 460 | . 81 82 157 50 49 41 Gun 263 | . 81 82 75 3 3 19 Cannon 197 | . . . 82 47 46 22 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 246 | . 81 82 75 . 3 5 Thermal 20 | . . . . . 4 16 Explosive . | . . . . . . . Electromagnetic 194 | . . . 82 50 42 20 Robot Hit Streak 27 | . 20 27 22 19 14 9 Robot Miss Streak 3 | . 2 1 3 1 2 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 366 | . 64 66 125 43 38 30 Core Hits 125 | . 16 21 41 11 19 17 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 2 | . 1 1 . . . . Destroy 2 | . 1 1 . . . . Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5681 | . 533 689 2427 378 997 657 Guns 2074 | . 528 689 525 4 67 261 Cannons 2880 | . . . 1492 265 727 396 Explosions 656 | . . . 401 52 203 . Melee . | . . . . . . . Ramming 71 | . 5 . 9 57 . . Kinetic 1891 | . 528 689 525 . 67 82 Thermal 855 | . . . 311 52 203 289 Explosive 90 | . . . 90 . . . Electromagnetic 2774 | . . . 1492 269 727 286 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 2 . 10 5 6 6 Average Corruption 5 | . 2 . 9 4 5 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 79 | . 4 . 2 10 38 25 Message Errors 17 | . 1 . . 3 7 6 Matter Fused 17 | . . . . 1 10 6 Heat Flow Errors 10 | . 1 . 1 1 4 3 Energy Discharges 11 | . 1 . . 1 6 3 Data Loss (minor) 11 | . . . 1 1 6 3 Data Loss (major) 6 | . 1 . . 1 4 . Misfires 2 | . . . . 1 . 1 Alerts 3 | . . . . 1 1 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 102 | . . . 72 . 9 21 Projectiles 21 | . . . . . . 21 Explosions 81 | . . . 72 . 9 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 215 | . . . 185 . 30 . Shots 5 | . . . 4 . 1 . Rammed 10 | . 1 . 2 7 . . Targets Rammed 11 | . 1 . 2 8 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 311 | . 169 100 311 94 273 108 Average Temperature 65 | . 24 30 77 35 121 35 Received Heat Transfer 2091 | . 291 351 729 . 387 333 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 8 | . . . 6 1 1 . Combat Hostiles 8 | . . . 6 1 1 . Parts Fried 18 | . . . 8 6 2 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1107 | . . . 400 50 250 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . 5 1 2 . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 97 | 100 100 100 90 100 . . Level 1 2 | . . . 9 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 360 | . 50 60 360 147 . . Initial 147 | . . . 6 147 . . Average 41 | . 8 14 95 35 . . Influence Increases 1933 | . 122 285 839 93 210 384 Destroy 0b10 Robot/C 1200 | . 80 220 360 60 200 280 Destroy 0b10 Robot/NC 30 | . 5 . 25 . . . Destroy Leader 226 | . 22 50 94 30 10 20 Allied During Kill 69 | . . . . . . 69 Disable Machine 45 | . . . 45 . . . Anti-Garrison Action 150 | . . . 150 . . . Destroy Structure 33 | . . . 30 3 . . Lose Combat Pursuer 180 | . 15 15 135 . . 15 Influence Decreases 1914 | . 122 269 531 411 216 365 Entered New Map 190 | . . . 10 177 3 . Time Decay 1345 | . 107 239 371 214 190 224 Lost Part 328 | . 15 30 150 20 23 90 Lost Ally 51 | . . . . . . 51 Squads Dispatched 6 | . . . 4 1 . 1 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . 1 . . Reinforcement 1 | . . . 1 . . . Assault 2 | . . . 2 . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 6 16 44 3 12 20 Peak Tracking Total 12 | . 4 5 12 1 7 11 Tactical Retreats 7 | . 1 1 4 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 5 | . . . 4 . 1 . Max in Single Turn 2 | . . . 2 . 1 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 5 | . . 1 1 2 . 1 Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 3 | . . 1 1 1 . . Garrison Access . | . . . . . . . Total Hacks 9 | . . 2 1 3 . 3 Successful 7 | . . 2 1 1 . 3 Failed 2 | . . . . 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . . . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 5 | . . 2 1 2 . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . . . 3 Record 3 | . . . . . . 3 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 3 | . . 2 1 . . . Retrieve Study 3 | . . 2 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 1 1 2 . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 2 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . 3 . . . Machine Destruction 3 | . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 6 | . . . . . 6 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 6 Highest-Rated Group 152 | . . . . . 152 152 Highest-Rated Ally 30 | . . . . . 30 30 Total Orders . | . . . . . . . Ally Attacks 60 | . . . . . 2 58 Total Damage 1007 | . . . . . 74 933 Kills 8 | . . . . . 1 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 5184 | 61 564 812 898 734 1264 851 Spaces Moved 2464 | 36 225 290 354 364 715 480 Core 5 | 5 . . . . . . Treads 2459 | 31 225 290 354 364 715 480 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 Average Speed 171 | 144 199 216 162 160 160 164 Slowest Speed 243 | 160 240 240 240 240 162 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 41 29 32 9 71 73 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 6 | . . . . . 3 3 Spaces Dug . | . . . . . . . Terrain Destroyed 42 | . . . 31 3 7 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 41 | . . . 31 3 7 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 3012 | 42 276 398 527 467 794 508 Wait 147 | . . 38 47 36 20 6 Move 2458 | 35 224 289 353 363 714 480 Hop . | . . . . . . . Pick Up 50 | 1 7 15 11 7 8 1 Fast Attach 24 | 6 1 7 5 5 . . Attach 38 | . 1 2 15 8 5 7 Detach 3 | . . . . 3 . . Swap 26 | . . 3 9 8 6 . Drop 22 | . 1 3 6 5 7 . Fire 216 | . 41 41 79 24 17 14 Melee 2 | . . . . . 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . 1 . 2 8 . . Escape Stasis . | . . . . . . . Rewire 15 | . . . . . 15 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 11) 386 | -10/Materials | Lost 3 parts (1p1n1w) 626 | -10/Materials | Entered another Materials area 626 | -9/Materials | Evolved 2 slots: Utility x2 1242 | -9/Materials | Discovered new exit (range 15) 1438 | -9/Materials | Entered another Materials area 1438 | -8/Materials | Evolved 2 slots: Propulsion x2 1715 | -8/Materials | Build established: Scavenger-Mutant 1794 | -8/Materials | Lost 4 parts (1n2u1w) 1794 | -8/Materials | Found Corrupted Prototype Device 1984 | -8/Materials | Lost 4 parts (2n2u) 2243 | -8/Materials | Discovered new exit (range 15) 2283 | -8/Materials | System corruption reached 10% 2336 | -8/Materials | Entered Factory 2336 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2365 | -7/Factory | Lost 3 parts (1n1u1w) 2643 | -7/Factory | Lost 3 parts (1p2n) 2674 | -7/Factory | Build established: Scavenger-Tank 3049 | -7/Factory | Discovered new exit (range 12) 3069 | -7/Factory | Identified exit to Lower Caves 3070 | -7/Factory | Entered Lower Caves 3374 | -7/Lower Caves | Build established: Gunner 3491 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3536 | -7/Lower Caves | Learned Factory emergency access door positions 3543 | -7/Lower Caves | Destroyed 7 combat bots 3702 | -7/Lower Caves | Encountered a Warlord checkpoint 3825 | -7/Lower Caves | Discovered new exit (range 3) 3828 | -7/Lower Caves | Identified exit to Lower Caves 3851 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4045 | -7/Lower Caves | Found DCF Scrap (15 items) 4198 | -7/Lower Caves | Build established: Commander-Gunner 4334 | -7/Lower Caves | Entered another Lower Caves area 4334 | -7/Lower Caves | Accompanied by 6 allies 4334 | -7/Lower Caves | Discovered new exit (range 10) 4360 | -7/Lower Caves | Identified exit to Factory 4565 | -7/Lower Caves | Encountered a Warlord checkpoint 4768 | -7/Lower Caves | Learned Factory trap positions 5026 | -7/Lower Caves | Build established: Gunner 5131 | -7/Lower Caves | Attracted the attention of an 0b10 base 5173 | -7/Lower Caves | Lost 3 allies 5185 | -7/Lower Caves | Learned Armory garrison access intel 5185 | -7/Lower Caves | Learned Extension garrison access intel 5185 | -7/Lower Caves | Learned Armory security intel 5185 | -7/Lower Caves | Self-destructed Last Messages --------------- 05174_ Penetrated by Slug. 05175_ VTOL Module fries itself beyond repair. 05175_ Acquired 37 matter. 05177_ Arc Projector destroyed. 05177_ Lgt. Treads destroyed. 05179_ Y-64 Sentinel IFF system glitched. 05179_ G-47 Trooper destroyed. 05180_ Aluminum Leg fries itself beyond repair. 05185_ Connecting with Outpost Terminal... >>Query(Status Report 311X) INTERCEPTED DERELICT INTEL. Data stored: Armory garrison access intel. >>Query(Status Report 858X) INTERCEPTED DERELICT INTEL. Data stored: Extension garrison access intel. >>Query(Status Report 045X) INTERCEPTED DERELICT INTEL. Data stored: Armory security intel. 05185_ ALERT: Suspicious activity at Terminal L001. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ????#??????????? | | ????????????????????????????? ?? #?????????? | | ??????????????????######??""# ??? #????###??? | | ????????? ??????#""" # ?? ????## ###? | | ????????? ?????# # ?? #??### ## | | ?????????? ?????# """ # ?? #?## | | ?????????? /????+ """ # ?? #?# | | ??????????? / ???+ """ # ### | | ???????????? + ??# """ # ### # | | ?????????????#" ?# # # | | ?????????????#"" #""" s @ # # # | | ?????????????#" ####Y#""T"# # ##### ## | | ?????????????#"" =!=#""""# # ##??## #? | | ?????????????#" % !%#""""# ##??# ## | | ???? #######//####### #??## # | | ??????????# %%%!= ## #??### ## | | ??????????# [% ##?? #??### ## | | ??????????############## ##???? #??# ## | | ???????????????????????# ##???????#??## ## | | ??????????????????????## ##???????????## | | ?????????????????????## ##???????????## | | ????????????????????## ####????????????# # | | ???????????????###### ##???????????????## ## | | ?###??????????## #?????????????????## ##? | | ## ########?### #??????????????????# #?? | | # ## ### #??????????????????## #?? | | ### #???????????????????# #?? | | ########???????############# #?? | | ##????????????# #?? | | ##?????#####?# ############ ##?? | | #?????# #?# #??????????###??? | | ### ## #?????# ### #???????????????? | | ##?## ### #????## ## #####???????????? | | ###?######?### ##?#### #???????????? | | ##??????????##### #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageSurgeBarrier Manual? 0 Play Time 00:46:10 Cumulative 80.1 hours Start 2026.07.12 @ 15:29:50 End 2026.07.12 @ 17:24:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 40 Adventurer 54 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa4176ef-507e-4914-8eb8-247410d99e34