Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 17:17:30

Player: sckl

Result: Destroyed by B-60 Warrior with Heavy Mace

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (80)      400
Value Destroyed (2574)     2574
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 7725

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/1000
Matter                     52/300
Energy                     100/100
System Corruption          40%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Hover Unit
           Focal Shield
           Force Field
           Grenade Launcher
     Heavy Flail

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Micro Nuclear Core
         Light Antimatter Reactor
>              --- PROPULSION -------
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
       Armored Leg
>              --- UTILITY ----------
         Large Storage Unit
      Enhanced Optical Array
         Heavy Reflective Plating
>              --- WEAPON -----------
  High-powered Field Laser
    Long-range Proton Cannon
               Disruptor Cannon
               Assault Cannon
         Heavy Flak Cannon
>              --- INVENTORY --------
      Improved Hover Unit
      Improved Heat Sink
      Improved Sensor Array
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Focal Shield
               Force Field
               Plasma Rifle
         Heavy Assault Rifle
               Grenade Launcher
         Heavy Flail
[Rating: 75]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   .   .   .   2   2   2   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   1   .   .   .   1   .   1   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   1   .   1   1   .   .   
Parts Attached             156  | 6   13  17  .   .   4   54  3   45  7   6   1   
  Power                    21   | 1   2   2   .   .   1   7   1   5   1   1   .   
    Engine                 12   | 1   2   2   .   .   .   3   1   2   1   .   .   
    Core                   8    | .   .   .   .   .   1   4   .   3   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               30   | 2   4   4   .   .   1   13  1   5   .   .   .   
    Treads                 7    | .   .   4   .   .   1   2   .   .   .   .   .   
    Leg                    20   | 2   4   .   .   .   .   8   1   5   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  49   | 1   3   2   .   .   2   17  1   17  3   3   .   
    Device                 20   | .   .   1   .   .   2   4   1   10  1   1   .   
    Storage                8    | 1   3   .   .   .   .   4   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             18   | .   .   1   .   .   .   9   .   5   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   4   9   .   .   .   17  .   18  3   2   1   
    Energy Gun             12   | .   2   1   .   .   .   4   .   4   .   .   1   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   3   2   .   .   
    Ballistic Gun          20   | 2   2   4   .   .   .   8   .   3   .   1   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   3   .   3   1   1   .   
    Launcher               7    | .   .   3   .   .   .   2   .   2   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   3   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   .   1   .   .   .   
Parts Lost                 27   | .   .   1   .   .   1   5   .   1   .   10  9   
  Power                    5    | .   .   .   .   .   .   2   .   .   .   2   1   
  Propulsion               7    | .   .   1   .   .   .   2   .   .   .   3   1   
  Utility                  9    | .   .   .   .   .   1   1   .   1   .   3   3   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   .   2   4   
  Highest Loss Streak      9    | .   .   1   .   .   1   2   .   1   .   9   9   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     87   | .   88  83  100 100 99  95  98  97  88  71  48  
  Engine                   6    | .   14  11  11  11  5   2   13  6   5   2   .   
  Core                     4    | .   .   .   .   .   6   5   .   6   11  6   4   
  Treads                   7    | .   .   18  33  33  33  6   .   .   .   .   .   
  Leg                      16   | .   27  11  .   .   .   18  30  25  23  13  4   
  Device                   7    | .   .   8   11  11  10  13  7   9   .   .   .   
  Storage                  8    | .   18  11  11  11  11  8   7   6   5   5   4   
  Processor                2    | .   .   .   .   .   .   .   .   7   5   5   4   
  Protection               7    | .   .   .   11  11  11  10  15  5   5   5   4   
  Energy Gun               5    | .   10  3   11  11  11  5   .   3   5   5   4   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   4   7   7   5   
  Ballistic Gun            9    | .   16  13  11  11  11  15  7   7   6   3   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   5   15  5   6   10  10  
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   8   
Heaviest Build             93   | 10  18  28  28  28  28  56  63  73  86  93  59  
  Greatest Support         80   | 20  20  60  60  60  63  63  80  80  76  76  20  
  Greatest Overweight (x)  5    | .   3   1   .   .   .   5   .   1   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  15  15  15  15  15  15  
  Average Capacity         12   | 7   8   10  10  10  10  10  15  15  15  15  13  
  Most Carried             15   | 6   8   10  9   10  10  15  15  15  14  12  7   
  Average Carried          9    | 2   7   4   9   9   9   9   13  14  12  8   5   
  Final Capacity           15   | 8   10  10  10  10  10  15  15  15  15  15  5   
  Final Carried            15   | 6   4   9   9   9   10  15  13  15  12  7   5   

 Class Distribution 
--------------------
 51% | Tank
 29% | Mutant
 16% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -9/Exiles
         Mutant | -8/Mines
 Scavenger-Tank | -8/Materials
           Tank | -7/Factory
           Tank | -6/Factory
           Tank | -5/Factory
           Tank | -5/Upper Caves
           Tank | -5/Upper Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Matter Collected           2799 | 219 153 316 .   .   62  856 238 725 .   230 .   
  Remotely                 437  | .   .   313 .   .   42  82  .   .   .   .   .   
Salvage Created            2782 | .   175 315 .   .   91  944 22  999 .   236 .   
  Parts                    153  | .   11  27  .   .   6   70  1   33  .   5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           9    | .   .   3   .   .   1   1   .   4   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  66   | .   4   10  .   .   3   27  1   16  .   5   .   
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Guns                     43   | .   4   10  .   .   3   20  .   6   .   .   .   
  Cannons                  13   | .   .   .   .   .   .   4   1   4   .   4   .   
  AOE                      7    | .   .   .   .   .   .   3   .   3   .   1   .   
Classes Destroyed          11   | .   1   5   .   .   .   2   1   2   .   .   .   
  Worker                   4    | .   .   2   .   .   .   1   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Recycler                 5    | .   .   1   .   .   1   1   .   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Swarmer                  23   | .   .   7   .   .   3   7   .   6   .   .   .   
  Grunt                    22   | .   4   1   .   .   .   12  .   5   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   1   .   1   .   2   .   
  Sentry                   11   | .   .   2   .   .   .   7   .   1   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   1   2   .   2   .   
Best Kill Streak           7    | .   2   7   .   .   3   6   1   5   .   2   .   
  Combat Bots Only         6    | .   2   6   .   .   3   6   1   3   .   2   .   
Max Kills in Single Turn   2    | .   1   1   .   .   1   2   1   2   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   2   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  
Hostile Shots Fired        453  | .    14   56   .    .    29   109  10   135  .    44   56   
  Missed                   110  | .    4    7    .    .    9    19   3    38   .    9    21   
Damage Taken               6606 | .    118  515  .    .    157  1317 183  1488 .    1912 916  
  Core                     1525 | .    44   79   .    .    17   172  56   114  .    792  251  
  Absorbed by Shields      170  | .    .    .    .    .    .    .    .    170  .    .    .    
  Ignored by Resistances   40   | .    .    .    .    .    .    .    .    12   .    28   .    
  Regen/Repaired (Parts)   54   | .    .    54   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  82   .    .    .    76   68   92   86   .    .    .    
Volleys Fired              203  | .    12   38   .    .    9    78   7    40   .    17   2    
  Largest                  5    | .    2    2    .    .    2    3    3    4    .    5    4    
  Hottest                  329  | .    60   100  .    .    88   153  111  265  .    329  253  
Shots Fired                489  | .    24   58   .    .    15   213  17   112  .    45   5    
  Gun                      373  | .    24   55   .    .    15   185  7    74   .    12   1    
  Cannon                   107  | .    .    .    .    .    .    24   10   36   .    33   4    
  Launcher                 7    | .    .    1    .    .    .    4    .    2    .    .    .    
  Special                  2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  322  | .    12   35   .    .    9    166  17   56   .    25   2    
  Thermal                  134  | .    .    22   .    .    6    43   .    54   .    8    1    
  Explosive                7    | .    .    1    .    .    .    4    .    2    .    .    .    
  Electromagnetic          26   | .    12   .    .    .    .    .    .    .    .    12   2    
  Robot Hit Streak         11   | .    7    9    .    .    5    11   4    10   .    6    6    
  Robot Miss Streak        10   | .    2    8    .    .    9    10   3    4    .    8    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    2    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           313  | .    18   42   .    .    7    145  7    67   .    23   4    
  Core Hits                206  | .    9    41   .    .    9    98   1    34   .    13   1    
  Critical Kills           2    | .    .    1    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    .    .    .    .    3    .    .    .    
    Burn                   2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Destroy                2    | .    .    1    .    .    .    .    .    1    .    .    .    
Melee Attacks              18   | .    .    .    .    .    .    .    .    18   .    .    .    
  Impact                   18   | .    .    .    .    .    .    .    .    18   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6692 | .    195  727  .    .    94   2517 171  2245 .    637  106  
  Guns                     3807 | .    195  604  .    .    94   1914 35   807  .    137  21   
  Cannons                  1615 | .    .    .    .    .    .    359  136  624  .    411  85   
  Explosions               641  | .    .    120  .    .    .    229  .    203  .    89   .    
  Melee                    568  | .    .    .    .    .    .    .    .    568  .    .    .    
  Ramming                  61   | .    .    3    .    .    .    15   .    43   .    .    .    
  Kinetic                  3253 | .    63   312  .    .    31   1737 171  507  .    380  52   
  Thermal                  1991 | .    .    292  .    .    63   536  .    924  .    155  21   
  Explosive                552  | .    .    120  .    .    .    229  .    203  .    .    .    
  Electromagnetic          267  | .    132  .    .    .    .    .    .    .    .    102  33   
  Impact                   568  | .    .    .    .    .    .    .    .    568  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         40   | .    .    .    .    .    .    .    1    7    .    17   40   
  Average Corruption       11   | .    .    .    .    .    .    .    1    5    .    11   18   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  61   | .    .    .    .    .    .    .    .    15   .    27   19   
    Message Errors         18   | .    .    .    .    .    .    .    .    2    .    8    8    
    Matter Fused           10   | .    .    .    .    .    .    .    .    4    .    2    4    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    .    2    .    5    .    
    Energy Discharges      9    | .    .    .    .    .    .    .    .    3    .    5    1    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    .    3    .    4    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    .    2    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            250  | .    .    4    .    .    .    19   .    227  .    .    .    
  Projectiles              28   | .    .    .    .    .    .    19   .    9    .    .    .    
  Explosions               4    | .    .    4    .    .    .    .    .    .    .    .    .    
  Melee                    218  | .    .    .    .    .    .    .    .    218  .    .    .    
Knockbacks                 16   | .    .    .    .    .    .    2    .    10   .    1    3    
  Impact                   7    | .    .    .    .    .    .    .    .    7    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    1    .    3    .    1    3    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      155  | .    .    73   .    .    .    36   .    .    .    46   .    
  Shots                    3    | .    .    1    .    .    .    1    .    .    .    1    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    .    1    .    .    .    4    .    3    .    .    .    
  Kicked                   7    | .    .    .    .    .    .    4    .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        826  | .    82   192  .    .    165  533  123  647  .    826  159  
  Average Temperature      167  | .    41   56   .    .    76   153  52   175  .    317  67   
  Received Heat Transfer   1367 | .    66   60   .    .    .    639  .    233  .    144  225  
  Effects                  74   | .    .    .    .    .    .    9    .    12   .    53   .    
    Shutdowns              20   | .    .    .    .    .    .    1    .    7    .    12   .    
    Energy Bleed           6    | .    .    .    .    .    .    1    .    1    .    4    .    
    Interference           12   | .    .    .    .    .    .    3    .    2    .    7    .    
    Matter Decay           7    | .    .    .    .    .    .    2    .    1    .    4    .    
    Short Circuit          7    | .    .    .    .    .    .    1    .    1    .    5    .    
    Damage (minor)         2    | .    .    .    .    .    .    1    .    .    .    1    .    
    Damage (major)         15   | .    .    .    .    .    .    .    .    .    .    15   .    
    Damage (core)          5    | .    .    .    .    .    .    .    .    .    .    5    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    .    4    .    1    .    
  Impact Corruptions       7    | .    .    .    .    .    .    .    .    7    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    3    .    .    .    
  Heat Transferred         3141 | .    .    355  .    .    75   680  .    1770 .    211  50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Peak Influence             432  | .   90  295 114 .   65  432 229 268 130 .   .   
  Initial                  196  | .   .   37  114 .   .   25  196 14  130 .   .   
  Average                  141  | .   49  121 114 .   29  255 197 85  130 .   .   
Maximum Alert Level        2    | .   .   1   .   .   .   2   1   1   .   .   .   
  Low Security (%)         77   | 100 100 91  100 .   100 32  83  95  100 .   .   
  Level 1                  18   | .   .   8   .   .   .   54  16  4   .   .   .   
  Level 2                  3    | .   .   .   .   .   .   13  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   .   .   .   3   .   4   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            6    | .   .   1   .   .   .   3   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   4   19  .   .   3   38  1   24  .   5   3   
  Peak Tracking Total      9    | .   2   8   .   .   3   9   1   3   .   3   3   
  Tactical Retreats        3    | .   .   3   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Traps Triggered            10   | .   3   .   .   .   .   .   1   5   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Machines Disabled          3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       3    | .   .   3   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Machines Accessed          6    | .   .   1   .   1   .   1   1   .   .   2   .   
  Terminals                3    | .   .   .   .   .   .   1   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   .   2   .   23  .   2   2   .   .   2   .   
  Successful               31   | .   .   2   .   23  .   2   2   .   .   2   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   .   .   .   2   2   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   .   .   .   23  .   2   2   .   .   2   .   
  Record                   27   | .   .   .   .   23  .   1   2   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  
Turns Passed               5788 | 76   263  557  40   325  332  1148 409  1167 182  808  481  
Spaces Moved               2810 | 57   145  241  26   203  186  470  290  647  85   287  173  
  Core                     11   | 10   1    .    .    .    .    .    .    .    .    .    .    
  Treads                   638  | .    .    148  26   203  186  75   .    .    .    .    .    
  Legs                     2117 | 47   144  93   .    .    .    351  290  647  85   287  173  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    44   | .    .    .    .    .    .    44   .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  112  130  125  197  197  130  
  Average Speed            162  | 107  121  166  160  160  160  141  130  134  197  260  260  
  Slowest Speed            360  | 120  200  190  160  160  160  360  130  200  197  340  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    1    .    1    .    
Exploration Rate (%)       26   | 3    26   25   5    58   38   39   7    21   4    50   39   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    2    .    .    .    .    .    4    .    .    .    
Terrain Destroyed          115  | .    .    51   .    .    .    32   1    21   .    10   .    
  Melee                    4    | .    .    .    .    .    .    .    .    4    .    .    .    
  Projectile               17   | .    .    2    .    .    .    5    1    9    .    .    .    
  AOE                      94   | .    .    49   .    .    .    27   .    8    .    10   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp 
Total                      3602 | 68  211 332 25  204 206 790 310 833 103 319 201 
  Wait                     267  | .   33  23  .   .   .   129 8   42  .   9   23  
  Move                     2799 | 56  144 240 25  202 185 469 289 646 84  286 173 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  55   | 6   3   9   .   1   4   18  1   13  .   .   .   
  Fast Attach              52   | 6   3   3   .   .   1   21  .   15  2   1   .   
  Attach                   31   | .   4   3   .   .   .   6   3   4   5   5   1   
  Detach                   11   | .   .   .   .   .   .   3   1   4   3   .   .   
  Swap                     73   | .   6   11  .   .   3   27  .   26  .   .   .   
  Drop                     80   | .   6   4   .   1   4   35  1   22  4   1   2   
  Fire                     203  | .   12  38  .   .   9   78  7   40  .   17  2   
  Melee                    18   | .   .   .   .   .   .   .   .   18  .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     7    | .   .   .   .   .   .   4   .   3   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   60 | -11/Scrapyard  | Discovered new exit (range 13)
   77 | -11/Scrapyard  | Entered Materials
  326 | -10/Materials  | Discovered new exit (range 5)
  330 | -10/Materials  | Build established: Mutant
  340 | -10/Materials  | Entered another Materials area
  340 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  789 | -9/Materials   | Repaired Grenade Launcher
  815 | -9/Materials   | Discovered new exit (range 7)
  897 | -9/Materials   | Entered Mines
  904 | -9/Mines       | Met a Derelict bent on vengeance
  904 | -9/Mines       | Learned location of Zion (-7)
  926 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  928 | -9/Mines       | Discovered new exit (range 5)
  937 | -9/Mines       | Entered Exiles
  971 | -9/Exiles      | Discovered new exit (range 14)
 1017 | -9/Exiles      | Met 8R-AWN
 1051 | -9/Exiles      | Met EX-HEX
 1144 | -9/Exiles      | Met EX-DEC
 1245 | -9/Exiles      | Discovered new exit (range 14)
 1262 | -9/Exiles      | Entered Mines
 1369 | -8/Mines       | Discovered new exit (range 5)
 1594 | -8/Mines       | Entered Materials
 1594 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1952 | -8/Materials   | Build established: Scavenger-Tank
 2671 | -8/Materials   | Discovered new exit (range 11)
 2742 | -8/Materials   | Entered Factory
 2742 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2933 | -7/Factory     | Build established: Tank
 3000 | -7/Factory     | Discovered new exit (range 10)
 3151 | -7/Factory     | Entered another Factory area
 3151 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3240 | -6/Factory     | Spotted B-75 Beast
 3803 | -6/Factory     | Crushed by falling debris
 4138 | -6/Factory     | Found Hvy. Reflective Plating
 4296 | -6/Factory     | Discovered new exit (range 8)
 4318 | -6/Factory     | Entered another Factory area
 4318 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
 4493 | -5/Factory     | Discovered new exit (range 5)
 4500 | -5/Factory     | Entered Upper Caves
 4729 | -5/Upper Caves | Learned Factory garrison access intel
 4826 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4868 | -5/Upper Caves | Crushed by falling debris
 4868 | -5/Upper Caves | System corruption reached 10%
 4873 | -5/Upper Caves | Core integrity fell below 50%
 4910 | -5/Upper Caves | Lost 9 parts (2p3n3u1w)
 5223 | -5/Upper Caves | Discovered new exit (range 13)
 5308 | -5/Upper Caves | Entered another Upper Caves area
 5713 | -5/Upper Caves | Core integrity fell below 20%
 5769 | -5/Upper Caves | System corruption reached 30%
 5789 | -5/Upper Caves | Destroyed by B-60 Warrior with Heavy Mace

 Last Messages 
---------------
05740_ Lrg. Storage Unit destroyed.
05740_ System corrupted by crushing effect (+5).
05751_ System corrupted: IFF burst signal emitted.
05754_ Assault Cannon destroyed.
05754_ System corrupted by crushing effect (+2).
05754_ Knocked back.
05768_ System corrupted: Matter fused (-10).
05768_ Critical hit (Smash).
05768_ Enh. Optical Array destroyed.
05768_ Imp. Medium Armor Plating destroyed.
05768_ System corrupted by crushing effect (+4).
05768_ System corrupted by crushing effect (+5).
05768_ Knocked back.
05777_ G-50 Soldier misfires.
05778_ Critical hit (Smash).
05778_ Imp. Titanium Leg destroyed.
05778_ System corrupted by crushing effect (+2).
05781_ Disruptor Cannon destroyed.
05783_ Critical hit (Burn: +37).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          40
Energy Capacity            445
Matter Stores              340
Matter Capacity            350
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Corruption Containment     8
Armor Coverage             675
Resistance: KI             20
Resistance: TH             25
Evasion (%)                55
Recoil Reduction           7
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Hey, That's Mine!
Leap Before You Look
Librarian
Made in Tau Ceti IV
Serviceable Loadout
Tourist
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              BeamFlyingNanoactuators
  Manual?         0
Play Time         01:56:08
  Cumulative      4.0 hours
  Start           2024.04.08 @ 15:10:00
  End             2024.04.08 @ 17:17:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84a61950-87db-43cf-af65-ce7a33ade7a2