Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.28 @ 15:43:58 Player: ILikeMonsters1890 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (4379) 4379 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 11339 Bonus ------- High Alert Combat Kills 360 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Backup Power I Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Power Amplifier Advanced Coolant Injector Advanced Weight Redist. System Improved Targeting Computer Improved Melee Analysis Suite Core Analyzer Quantum Capacitor Graphene Brace > --- WEAPON ----------- Gamma Rifle Phase Gun HERF Cannon HERF Cannon Hardcell Cannon > --- INVENTORY -------- Small Battery Improved Utility Shielding Improved Component Analysis Suite Backup Laser I [Rating: 128] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 4 | . . . . . 1 . 1 . 1 1 Utility 7 | . . 1 . 1 1 1 1 1 . 1 Weapon 3 | . . 1 . . . 1 . 1 . . Parts Attached 151 | 6 4 4 . 28 35 19 1 5 18 31 Power 22 | 1 . 1 . 5 6 3 . . 3 3 Engine 9 | 1 . 1 . 3 3 1 . . . . Core 9 | . . . . 2 3 2 . . 2 . Reactor 4 | . . . . . . . . . 1 3 Propulsion 33 | 2 . . . 4 12 3 1 . 3 8 Treads 4 | . . . . 3 . . . . 1 . Leg 18 | . . . . . 12 3 1 . 2 . Wheel 3 | 2 . . . 1 . . . . . . Hover 8 | . . . . . . . . . . 8 Flight . | . . . . . . . . . . . Utility 56 | 1 2 2 . 8 14 6 . 3 8 12 Device 30 | . 1 2 . 3 6 4 . 1 7 6 Storage 3 | 1 . . . . . . . . . 2 Processor 9 | . . . . 3 1 1 . 2 1 1 Hackware 1 | . . . . . . 1 . . . . Protection 13 | . 1 . . 2 7 . . . . 3 Artifact . | . . . . . . . . . . . Weapon 40 | 2 2 1 . 11 3 7 . 2 4 8 Energy Gun 6 | . . . . 3 . . . . . 3 Energy Cannon 14 | . . . . 6 1 4 . 1 1 1 Ballistic Gun 6 | 2 . . . . . 1 . . . 3 Ballistic Cannon 14 | . 2 1 . 2 2 2 . 1 3 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . 1 Parts Lost 88 | . . . . 11 13 5 . . 28 31 Power 15 | . . . . 2 4 . . . 5 4 Propulsion 19 | . . . . 2 1 2 . . 6 8 Utility 29 | . . . . 3 5 2 . . 9 10 Weapon 25 | . . . . 4 3 1 . . 8 9 Highest Loss Streak 22 | . . . . 5 6 2 . . 22 17 To Critical Strikes 1 | . . . . 1 . . . . . . Average Slot Usage (%) 88 | . 97 100 100 93 99 99 94 97 48 54 Engine 6 | . 14 11 11 9 9 5 . . . 2 Core 4 | . . . . 3 4 7 11 10 3 . Treads 2 | . . . . 11 . . . . 1 3 Leg 10 | . . . . . 22 19 23 21 7 . Wheel 3 | . 28 22 22 6 . . . . . . Device 15 | . 10 11 11 6 16 24 23 25 10 14 Storage 6 | . 14 11 11 9 7 6 5 5 1 1 Processor 5 | . . . . 11 2 . 5 8 11 12 Protection 5 | . 1 11 11 8 10 5 . . . . Energy Gun 1 | . . . . 6 . . . . . 4 Energy Cannon 9 | . . . . 7 19 10 17 21 6 3 Ballistic Gun 1 | . 21 . . . . . . . . . Ballistic Cannon 10 | . 6 33 33 11 2 15 5 5 2 1 Naked Turns 5 | . . . . . . . . . . 5 Heaviest Build 86 | 14 19 25 25 43 56 72 64 74 86 69 Greatest Support 86 | 26 26 26 26 56 54 55 71 71 86 79 Greatest Overweight (x) 8 | . . . . 1 1 1 . 1 8 6 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 6 5 Most Carried 8 | 6 8 8 8 8 8 8 7 8 8 5 Average Carried 6 | 3 6 7 8 7 7 7 7 6 2 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 8 8 8 7 8 . 2 Class Distribution -------------------- 41% | Tank 19% | Mutant 14% | Scavenger-Tank 12% | Gunner 5% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Matter Collected 3159 | 260 60 179 11 796 362 721 . 148 10 612 Remotely . | . . . . . . . . . . . Salvage Created 4473 | . 60 178 . 1246 987 1195 . 156 34 617 Parts 205 | . 2 10 . 63 49 44 . 2 2 33 Haulers Intercepted 2 | . 1 . . . 1 . . . . . Recyclers Shooed 5 | . 1 . . 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 79 | . . 3 . 32 13 17 . 2 3 9 Guns 10 | . . . . 7 . 1 . . . 2 Cannons 61 | . . 3 . 22 12 14 . 1 3 6 AOE 4 | . . . . 1 1 2 . . . . Classes Destroyed 11 | . 1 5 . 4 1 . . . . . Worker 6 | . . . . 3 2 . . 1 . . Builder 5 | . . . . 2 2 1 . . . . Hauler 2 | . 1 . . . 1 . . . . . Recycler 8 | . . 1 . 1 3 3 . . . . Watcher 4 | . . 1 . 1 2 . . . . . Swarmer 14 | . . . . 11 . . . . 3 . Grunt 30 | . . 1 . 14 8 6 . . . 1 Brawler 1 | . . 1 . . . . . . . . Sentry 13 | . . 1 . 5 2 3 . 2 . . Hunter 10 | . . . . 2 . 4 . . . 4 Programmer 11 | . . . . . 3 4 . . . 4 Best Kill Streak 7 | . 1 3 . 7 7 4 . 2 2 4 Combat Bots Only 7 | . . 3 . 5 7 3 . 1 2 4 Max Kills in Single Turn 3 | . 1 1 . 2 3 2 . 2 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 1 1 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Damage Taken 13273 | . . 119 . 1923 1753 1675 . 126 2763 4914 Core 2887 | . . 12 . 225 161 119 . 24 873 1473 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 211 | . . . . . . . . . . 211 Regen/Repaired (Parts) 172 | . . . . 172 . . . . . . Core Remaining (%) 83 | 100 100 . 97 59 77 86 100 97 32 . Volleys Fired 214 | . 8 10 . 80 37 39 . 6 10 24 Largest 5 | . 2 3 . 3 3 4 . 5 5 5 Hottest 404 | . 70 105 . 206 240 303 . 370 370 404 Shots Fired 681 | . 16 30 . 231 101 156 . 30 28 89 Gun 131 | . 14 . . 54 . 9 . . . 54 Cannon 550 | . 2 30 . 177 101 147 . 30 28 35 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 349 | . 16 30 . 138 4 88 . 6 19 48 Thermal 242 | . . . . 61 97 39 . 12 7 26 Explosive . | . . . . . . . . . . . Electromagnetic 90 | . . . . 32 . 29 . 12 2 15 Robot Hit Streak 25 | . 2 6 . 25 6 11 . 14 3 8 Robot Miss Streak 5 | . 3 2 . 3 3 5 . 4 5 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . . . . 2 . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 Shots Hit Robots 387 | . 7 16 . 138 53 88 . 18 13 54 Core Hits 179 | . 2 6 . 58 34 42 . 7 5 25 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . 2 Critical Strikes 12 | . . 1 . 4 1 2 . . . 4 Burn 2 | . . . . 2 . . . . . . Destroy 3 | . . . . . . . . . . 3 Blast 7 | . . 1 . 2 1 2 . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10586 | . 94 307 . 3007 1817 2584 . 600 484 1693 Guns 1932 | . 74 . . 885 . 112 . . . 861 Cannons 7591 | . 20 307 . 1937 1357 2119 . 600 455 796 Explosions 992 | . . . . 185 459 348 . . . . Melee . | . . . . . . . . . . . Ramming 71 | . . . . . 1 5 . . 29 36 Kinetic 4414 | . 94 307 . 1218 83 1079 . 158 332 1143 Thermal 4185 | . . . . 1169 1274 1123 . 223 123 273 Explosive 360 | . . . . . 360 . . . . . Electromagnetic 1556 | . . . . 620 99 377 . 219 . 241 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . . 12 1 . . 5 22 Average Corruption 8 | . . . . . 12 1 . . 4 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 61 | . . . . . 36 . . . 7 18 Message Errors 16 | . . . . . 7 . . . 2 7 Matter Fused 12 | . . . . . 6 . . . 4 2 Heat Flow Errors 5 | . . . . . 5 . . . . . Energy Discharges 5 | . . . . . 3 . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . 6 . . . 1 2 Data Loss (major) 3 | . . . . . 2 . . . . 1 Misfires 1 | . . . . . 1 . . . . . Alerts 2 | . . . . . 1 . . . . 1 Misdirections 2 | . . . . . 1 . . . . 1 Weapon Failures 5 | . . . . . 4 . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 166 | . . 14 . 21 58 53 . . 20 . Projectiles 106 | . . 14 . 21 24 27 . . 20 . Explosions 60 | . . . . . 34 26 . . . . Melee . | . . . . . . . . . . . Knockbacks 39 | . . 3 . 14 . 9 . . 1 12 Impact 1 | . . . . . . . . . . 1 Kinetic 35 | . . 3 . 14 . 9 . . 1 8 Secondary 3 | . . . . . . . . . . 3 Self-Inflicted Damage 527 | . . . . 73 195 231 . . 11 17 Shots 9 | . . . . 2 3 4 . . . . Rammed 10 | . . . . . . . . . 7 3 Targets Rammed 12 | . . . . . 1 1 . . 7 3 Kicked 2 | . . . . . 1 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 550 | . 9 278 . 322 550 522 . 532 261 199 Average Temperature 123 | . 6 114 . 103 141 146 . 215 140 97 Received Heat Transfer 1884 | . . 45 . 720 537 198 . 36 141 207 Effects 16 | . . 1 . 2 6 2 . 4 1 . Shutdowns 4 | . . . . . 1 2 . 1 . . Energy Bleed 3 | . . 1 . 1 . . . . 1 . Interference 6 | . . . . 1 5 . . . . . Matter Decay 1 | . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . 1 . 1 Combat Hostiles 3 | . . . . 1 . . . 1 . 1 Parts Fried 4 | . . . . 1 . . . 2 . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 10 | . . . . 3 5 2 . . . . Heat Transferred 6961 | . . . . 2237 2329 1307 . 298 161 629 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Peak Influence 678 | . 32 190 73 642 678 513 224 231 255 107 Initial 283 | . . 13 73 27 240 283 224 109 120 24 Average 253 | . 16 96 73 372 489 290 224 143 89 30 Maximum Alert Level 2 | . . . . 2 2 2 1 1 1 . Low Security (%) 47 | 100 100 100 100 25 . 23 . 92 85 100 Level 1 23 | . . . . 19 26 50 100 7 14 . Level 2 29 | . . . . 55 73 25 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . . 1 . 10 3 6 . . 3 8 Investigation 7 | . . . . 3 . 1 . . 1 2 Extermination 6 | . . . . . 1 3 . . . 2 Reinforcement 11 | . . 1 . 1 2 1 . . 2 4 Assault . | . . . . . . . . . . . Garrison 7 | . . . . 6 . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . Haulers Reinforced 2 | . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Distress Signals 7 | . . . . 2 1 . . . . 4 Communications Jammed 1 | . . . . . 1 . . . . . Distress Signals 1 | . . . . . 1 . . . . . Times Spotted 147 | . 2 9 . 43 18 19 . 4 20 32 Peak Tracking Total 11 | . 1 4 . 6 5 3 . 1 10 11 Tactical Retreats 9 | . . . . . 2 . . . 4 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Traps Triggered 3 | . . . . 1 1 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . Reused 1 | . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Machines Disabled 32 | . . . . 2 16 12 . . . 2 Max in Single Turn 11 | . . . . 1 7 11 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Machines Accessed 31 | . 3 5 . 7 5 4 . . 3 4 Terminals 18 | . 2 3 . 5 3 1 . . 1 3 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 3 | . . . . 1 . . . . 1 1 Recycling Units 6 | . 1 2 . . . 2 . . 1 . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 70 | . 10 8 . 18 11 8 . . 5 10 Successful 36 | . 6 3 . 11 6 4 . . 2 4 Failed 33 | . 4 5 . 6 5 4 . . 3 6 Catastrophic 9 | . . 3 . 1 . 3 . . 1 1 Database Lockouts 1 | . . . . 1 . . . . . . Manual 6 | . 3 . . . . 3 . . . . Terminals 48 | . 9 6 . 12 7 4 . . 3 7 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 8 | . . . . 4 . . . . 1 3 Recycling Units 7 | . 1 2 . . . 3 . . 1 . Scanalyzers 3 | . . . . . 3 . . . . . Garrison Access 3 | . . . . 2 . 1 . . . . Terminal Hacks 25 | . 5 2 . 9 4 2 . . 1 2 Record 8 | . . . . 5 . 1 . . 1 1 Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open DSF 2 | . . . . . 1 . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . Dispatch Records 3 | . 1 . . 2 . . . . . . Transport Status 1 | . 1 . . . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . . . 2 Scan Component 2 | . . . . 1 . . . . . 1 Repair 1 | . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks 5 | . 1 1 . . . 2 . . 1 . Retrieve Components 5 | . 1 1 . . . 2 . . 1 . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 2 4 . 6 2 3 . . 2 3 Full Trace Events 5 | . . . . 1 . 1 . . 1 2 Feedback Events 1 | . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 38 | . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 25 | . 1 2 . . . 20 . . 2 . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Turns Passed 6458 | 53 283 328 144 1213 1080 1680 31 332 475 839 Spaces Moved 3643 | 42 175 204 160 583 686 724 24 159 327 559 Core 267 | 5 . . . . . . . . 169 93 Treads 732 | . . . . 331 . . . . 60 341 Legs 1691 | . . . . . 686 724 24 159 98 . Wheels 828 | 37 175 204 160 252 . . . . . . Hover 125 | . . . . . . . . . . 125 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 120 193 127 127 50 50 Average Speed 133 | 85 90 90 90 133 121 194 127 189 110 111 Slowest Speed 450 | 90 90 90 90 160 190 196 127 197 450 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 20 | 3 26 20 49 40 22 18 1 6 12 25 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . . . . Unknown Exits Taken 8 | 1 1 . 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 171 | . . . . 13 58 88 . 6 2 4 Melee . | . . . . . . . . . . . Projectile 50 | . . . . 2 . 36 . 6 2 4 AOE 121 | . . . . 11 58 52 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Total 4810 | 59 284 327 159 856 857 931 24 177 419 717 Wait 515 | . 87 96 . 84 37 94 . 3 49 65 Move 3633 | 41 174 203 159 582 685 723 23 158 326 559 Hop . | . . . . . . . . . . . Pick Up 189 | 12 7 8 . 48 40 31 . 5 8 30 Fast Attach . | . . . . . . . . . . . Attach 94 | 6 1 2 . 15 17 7 1 3 15 27 Detach 3 | . . . . 1 . . . . . 2 Swap 57 | . 3 2 . 13 18 12 . 2 3 4 Drop 93 | . 4 6 . 33 22 24 . . 1 3 Fire 214 | . 8 10 . 80 37 39 . 6 10 24 Melee . | . . . . . . . . . . . Ram 8 | . . . . . . . . . 5 3 Kick 2 | . . . . . 1 1 . . . . Crush 2 | . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 5) 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 399 | -9/Materials | Identified exit to Mines 399 | -9/Materials | Identified exit to Storage 636 | -9/Materials | Build established: Tank 665 | -9/Materials | Entered Mines 697 | -9/Mines | Learned 2 Materials zone layouts 795 | -9/Mines | Discovered new exit (range 15) 801 | -9/Mines | Learned Materials stockpile data 809 | -9/Mines | Entered Materials 809 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1087 | -8/Materials | Garrison activated, responded to threat 1102 | -8/Materials | Build established: Skirmisher 1243 | -8/Materials | Central database locked down 1366 | -8/Materials | Lost 5 parts (1p1u3w) 1582 | -8/Materials | Repaired Imp. Light Armor Plating 1671 | -8/Materials | Garrison activated, responded to threat 1696 | -8/Materials | Lost 3 parts (1p1u1w) 1998 | -8/Materials | Discovered new exit (range 15) 2006 | -8/Materials | Build established: Scavenger-Tank 2021 | -8/Materials | Identified exit to Factory 2022 | -8/Materials | Entered Factory 2022 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2346 | -7/Factory | Crushed by falling debris 2346 | -7/Factory | System corruption reached 10% 2371 | -7/Factory | Build established: Tank 2377 | -7/Factory | Lost 3 parts (1p1u1w) 2773 | -7/Factory | Destroyed 7 combat bots 2921 | -7/Factory | Lost 6 parts (2p1n1u2w) 3087 | -7/Factory | Discovered new exit (range 13) 3102 | -7/Factory | Entered another Factory area 3102 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3253 | -6/Factory | Garrison activated, responded to threat 3630 | -6/Factory | Build established: Scavenger-Tank 3641 | -6/Factory | Hacking Suite fried by hacking feedback 4078 | -6/Factory | Build established: Tank 4714 | -6/Factory | Discovered new exit (range 15) 4782 | -6/Factory | Entered another Factory area 4782 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4809 | -5/Factory | Discovered new exit (range 3) 4813 | -5/Factory | Entered another Factory area 4813 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4979 | -4/Factory | Build established: Gunner 5100 | -4/Factory | Discovered new exit (range 15) 5145 | -4/Factory | Entered Research 5145 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5258 | -3/Research | Spotted B-86 Titan 5358 | -3/Research | Lost 22 parts (4p6n5u7w) 5421 | -3/Research | Lost 5 parts (1p3u1w) 5436 | -3/Research | Core integrity fell below 50% 5576 | -3/Research | Build established: Mutant 5609 | -3/Research | Discovered new exit (range 8) 5620 | -3/Research | Entered another Research area 5620 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5649 | -2/Research | Found Quantum Capacitor 5812 | -2/Research | Identified exit to DSF 6266 | -2/Research | Lost 6 parts (1p1n4w) 6326 | -2/Research | System corruption reached 10% 6337 | -2/Research | Spotted B-90 Cyclops 6370 | -2/Research | Lost 17 parts (1p5n6u5w) 6397 | -2/Research | Spotted B-90 Cyclops 6401 | -2/Research | Core integrity fell below 50% 6438 | -2/Research | Core integrity fell below 20% 6459 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06441_ Quantum Reactor destroyed. 06443_ Core Analyzer destroyed. 06443_ P-80 Master suffers critical hit (Destroy). 06443_ Slug penetrates Garrison Access. 06444_ Slug penetrates U-05 Engineer. 06446_ System corrupted: Energy discharge (-28). 06450_ Slug penetrates R-10 Processor. 06453_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R012. 06454_ Graphene Brace destroyed. 06456_ Connecting with Terminal... >>Query(Hydra) Yet another [Derelict] Prototype, though this one doesn't yet appear to have reached an operational state. A six-headed monstrosity, each mounted with a single heavy battle rifle? I'm not sure where the [Tinkerers] are coming up with the wild ideas for their prototypes, but I have a hunch that at some point they raided the [Cetus Mainframe]. 06456_ ALERT: Suspicious activity at Terminal R002. Dispatching Investigation squad. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????????????# #???# #?????# #????????? | | ??????????????????# #???#+#?????#/##+#????????? | | ??????????????????# #??????????? ????????????? | | ???????????######## #####??????? ????????????? | | ??????????# = / +???????""????????????? | | ??????????# # ##+#####???????""????????????? | | ??????????# ??# #????????????????????????????? | | ??????????#! ????# #????????????????????????????? | | ??????????# ??????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????#########/#####????????????????????????? | | ??????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# "" """ #????????????????????????? | | ???????????# """ """ ##########+######????????? | | ???????????#! "F """ # ????????? | | ???????????# """ / ???????? | | ????????????? """ # ????????? | | ????????????? 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""" ##s T" #????????????? | | ???????????# [##s """ #????????????? | | ???????????# # "" #????????????? | | ???????????############## #????????????? | | ????????????????????????# #????????????? | | ????????????????????????#@ #????????????? | | ????????????????????????# R###+####????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????## #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????gg ???????????????????? | | ?????????????????????????#/#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 100 Energy Generation 47 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Resistance: EM 25 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Dangerous Findings It Was An Accident, I Swear Respectable Loadout Challenges ------------ None Game ------ Seed ImprovedHardcellMultirail Manual? 0 Play Time 01:47:57 Cumulative 40.3 hours Start 2022.08.28 @ 13:21:52 End 2022.08.28 @ 15:43:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b03d0ce-15fc-4432-be5b-70e945edda82