Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.19 @ 22:31:29 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (189) 945 Value Destroyed (5417) 5417 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3307) 3307 TOTAL SCORE: 18369 Bonus ------- High Alert Combat Kills 230 Follower Combat Kills 77 Win 3000 Cogmind --------- Core Integrity 692/1600 Matter 34/300 Energy 42/100 System Corruption 0% Temperature Cool (1) Movement Flying (45) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Impulse Thruster Array > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Salvage Targeting Computer Improved Weapon Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Matter Filter Nova Cannon Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Salvage Targeting Computer Advanced Reaction Control System > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Long-range Missile Launcher > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Impulse Thruster Array Impulse Thruster Array Matter Filter Advanced Reaction Control System Improved Weapon Shielding Nova Cannon Fusion Bomb Launcher [Rating: 131] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Compact Particle Reactor Propulsion Armored Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 2 . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . . . 1 . . . . . 1 2 . . 1 . . 1 Utility 9 | . . . . . . . 1 2 . . . . 1 . 1 . 1 . 2 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Attached 443 | 6 18 . 39 2 . 4 48 123 14 29 2 13 78 4 6 11 11 12 5 18 Power 38 | 1 3 . 6 . . 1 1 7 1 . . . 6 . 1 1 1 2 2 5 Engine 12 | 1 2 . 6 . . . 1 2 . . . . . . . . . . . . Core 16 | . 1 . . . . 1 . 5 1 . . . 6 . 1 1 . . . . Reactor 10 | . . . . . . . . . . . . . . . . . 1 2 2 5 Propulsion 67 | 2 2 . 15 . . 1 9 6 . . . 1 8 1 1 6 3 7 . 5 Treads 6 | . . . 3 . . . 1 . . . . . 2 . . . . . . . Leg 8 | 2 2 . 4 . . . . . . . . . . . . . . . . . Wheel 27 | . . . 8 . . 1 8 6 . . . 1 3 . . . . . . . Hover 16 | . . . . . . . . . . . . . 3 . . 2 2 6 . 3 Flight 10 | . . . . . . . . . . . . . . 1 1 4 1 1 . 2 Utility 193 | 1 5 . 4 . . . 16 63 9 20 . 6 47 2 4 2 5 3 3 3 Device 147 | . . . 3 . . . 13 53 8 18 . 4 35 1 3 2 2 1 2 2 Storage 8 | 1 2 . 1 . . . . . . . . . 2 . . . 1 1 . . Processor 16 | . 3 . . . . . 3 2 . . . . 4 . . . 2 1 1 . Hackware 2 | . . . . . . . . . . . . . . 1 1 . . . . . Protection 20 | . . . . . . . . 8 1 2 . 2 6 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 145 | 2 8 . 14 2 . 2 22 47 4 9 2 6 17 1 . 2 2 . . 5 Energy Gun 9 | 1 3 . . . . . . 1 1 2 . 1 . . . . . . . . Energy Cannon 10 | . . . 1 . . . . 3 1 . 1 . . . . . 1 . . 3 Ballistic Gun 56 | 1 4 . 10 1 . 1 13 13 . 2 . 1 7 . . 2 1 . . . Ballistic Cannon 11 | . 1 . 3 . . . . 6 . . . . 1 . . . . . . . Launcher 17 | . . . . 1 . 1 5 4 2 . 1 1 . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 41 | . . . . . . . 4 20 . 5 . 3 8 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . . . . . . . . 1 1 2 . . Parts Lost 95 | . 7 . 4 . . . 6 7 . . . 1 26 2 3 7 6 . 5 21 Power 18 | . . . 1 . . . . 3 . . . . 4 . 1 1 1 . 2 5 Propulsion 29 | . 1 . 2 . . . 1 . . . . . 7 . 2 3 2 . 2 9 Utility 20 | . 1 . . . . . 1 1 . . . . 8 1 . 1 2 . 1 4 Weapon 28 | . 5 . 1 . . . 4 3 . . . 1 7 1 . 2 1 . . 3 Highest Loss Streak 17 | . 6 . 3 . . . 4 2 . . . 1 9 1 3 4 2 . 5 17 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 85 | . 96 100 99 100 100 100 99 93 90 92 92 91 80 31 47 9 14 47 62 58 Engine 3 | . 11 . 10 11 11 1 3 3 . . . . . . . . . . . . Core 3 | . 2 14 . . . 9 5 3 7 7 7 7 5 . 4 . . . . . Treads 1 | . . . 3 . . . . . . . . . 3 . . . . . . . Leg 2 | . 27 28 3 . . . . . . . . . . . . . . . . . Wheel 12 | . . . 15 22 22 22 26 16 15 15 15 15 7 . . . . . . . Hover 2 | . . . . . . . . . . . . . 6 . . 1 3 18 29 18 Device 11 | . . . 8 11 11 11 14 16 15 14 15 14 11 6 7 1 2 3 6 6 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 5 . . . . 2 4 3 Processor 11 | . 13 14 2 . . . 2 12 15 15 15 15 20 17 15 . 4 12 13 15 Energy Cannon 3 | . . . 2 . . . . 7 6 7 . 7 1 . . . 1 . . 2 Ballistic Gun 11 | . 20 28 30 44 44 44 29 5 . . . . 3 . . 1 . . . . Ballistic Cannon 2 | . 2 . 10 . . . . 5 . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 2 9 15 15 23 21 11 4 . . . . . . Naked Turns 50 | . . . . . . . . . . . . . . . . 50 . . . . Heaviest Build 126 | 14 27 27 101 100 100 100 101 126 116 116 105 108 111 4 6 14 14 46 56 91 Greatest Support 103 | 20 20 20 30 20 20 20 41 49 40 40 40 40 56 6 22 28 27 97 97 103 Greatest Overweight (x) 10 | . 1 1 10 4 4 4 4 3 2 2 2 2 2 1 . 4 . . . 1 Average Overweight (x) 1 | . . 1 5 4 4 4 2 2 2 2 2 2 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 5 5 5 15 15 15 15 Average Capacity 20 | 6 8 15 23 25 25 25 25 25 25 25 25 25 18 5 5 5 5 10 15 14 Most Carried 25 | 2 12 14 25 25 25 25 25 25 25 25 24 24 25 5 5 5 5 5 15 15 Average Carried 19 | 1 7 12 21 23 24 25 24 24 24 24 24 23 16 4 3 4 4 3 12 13 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 15 15 5 Final Carried 25 | 2 12 14 23 23 25 25 25 24 25 24 24 23 3 5 5 4 5 5 13 5 Class Distribution -------------------- 29% | Mutant 26% | Assassin 20% | Scavenger-Gunner 7% | Scavenger-Mutant 7% | Scout 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Zion Assassin | -6/Proximity Caves Assassin | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Mutant | -4/Armory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Matter Collected 6880 | 215 504 14 1277 50 56 204 826 1369 345 378 36 181 985 . . 143 . . 20 277 Remotely 1194 | . . . . . . . 623 354 . 96 . . 119 . . . . . 2 . Salvage Created 6748 | . 612 17 1582 109 . 172 1209 1432 . 278 . 104 774 . . 90 . . . 369 Parts 400 | . 32 3 102 7 . 14 65 77 . 14 . 5 48 . . 6 . . . 27 Haulers Intercepted 8 | . 2 . 5 . . . 1 . . . . . . . . . . . . . Recyclers Shooed 9 | . 3 . 2 . . 1 . 1 . . . . 2 . . . . . . . Parts Field Recycled 17 | . . . . . . . . 17 . . . . . . . . . . . . Retrieved Matter 256 | . . . . . . . . 256 . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 2 11 . 8 . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Combat Hostiles Destroyed 134 | . 11 . 33 3 . 5 16 25 . 9 . 2 10 . . 1 . . . 19 Melee 9 | . 1 . . . . . . . . . . . 8 . . . . . . . Guns 51 | . 10 . 16 2 . 3 10 5 . 2 . . 2 . . 1 . . . . Cannons 37 | . . . 17 . . . . 14 . 3 . 2 . . . . . . . 1 AOE 36 | . . . . 1 . 2 6 5 . 4 . . . . . . . . . 18 Classes Destroyed 14 | . 5 . 4 . . 1 1 2 . . . 1 . . . . . . . . Worker 12 | . . . 4 . . . 4 . . . . . 1 . . . . . . 3 Builder 7 | . 1 1 . . . 1 1 2 . . . . 1 . . . . . . . Tunneler 3 | . . . 1 . . 1 . . . . . . 1 . . . . . . . Hauler 8 | . 2 . 5 . . . 1 . . . . . . . . . . . . . Recycler 17 | . 2 . 2 1 . . 6 4 . . . . 2 . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . Watcher 7 | . . . 1 . . . 2 1 . . . . 3 . . . . . . . Swarmer 59 | . 5 . 10 3 . 3 7 3 . 3 . . 6 . . . . . . 19 Grunt 35 | . 6 . 13 . . . 2 9 . 4 . 1 . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . Sentry 23 | . . . 10 . . . 5 6 . . . . 1 . . 1 . . . . Specialist 2 | . . . . . . . . 2 . . . . . . . . . . . . Hunter 7 | . . . . . . 2 2 . . 2 . . 1 . . . . . . . Programmer 7 | . . . . . . . . 5 . . . . 2 . . . . . . . Best Kill Streak 13 | . 3 1 6 4 . 3 7 5 . 4 . 2 4 . . 1 . . . 13 Combat Bots Only 10 | . 2 . 6 3 . 3 4 3 . 4 . 2 4 . . 1 . . . 10 Max Kills in Single Turn 7 | . 1 1 1 2 . 2 4 2 . 2 . 1 1 . . 1 . . . 7 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . Exploded 5 | . . . . 1 . 2 4 2 . 2 . . . . . . . . . 5 Melee 1 | . 1 . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Damage Taken 17634 | . 902 . 1033 104 . 297 617 2437 . 262 . 173 3461 376 330 1488 1557 428 629 3540 Core 5201 | . 182 . 119 18 . 50 140 428 . 15 . . 821 308 193 820 988 162 49 908 Absorbed by Shields 9 | . . . . . . . . . . . . . . . . . 9 . . . Redirected to Shielding 211 | . . . . . . . . 42 . . . . 110 . . . . . . 59 Regen/Repaired (Parts) 274 | . 50 . 104 . . . 23 97 . . . . . . . . . . . . Core Remaining (%) 47 | 100 . 27 . . . 53 74 . . . . 36 3 69 . 11 . 11 96 43 Volleys Fired 345 | . 64 7 98 5 . 14 44 56 2 10 . 4 15 . . 6 2 . . 18 Largest 4 | . 2 2 4 4 . 4 4 4 1 4 . 3 3 . . 2 1 . . 3 Hottest 276 | . 70 40 149 92 . 92 92 248 36 197 . 161 128 . . 70 113 . . 276 Shots Fired 1028 | . 118 14 374 17 . 53 164 184 2 29 . 11 25 . . 12 3 . . 22 Gun 741 | . 111 14 262 16 . 52 160 77 . 15 . 6 16 . . 12 . . . . Cannon 255 | . 7 . 112 . . . . 101 . 9 . 4 7 . . . 3 . . 12 Launcher 30 | . . . . 1 . 1 4 6 2 5 . 1 . . . . . . . 10 Special 2 | . . . . . . . . . . . . . 2 . . . . . . . Kinetic 855 | . 106 14 359 16 . 52 160 110 . 7 . 3 16 . . 12 . . . . Thermal 114 | . 3 . 15 . . . . 68 . 8 . 3 2 . . . 3 . . 12 Explosive 30 | . . . . 1 . 1 4 6 2 5 . 1 . . . . . . . 10 Electromagnetic 29 | . 9 . . . . . . . . 9 . 4 7 . . . . . . . Robot Hit Streak 30 | . 11 4 15 5 . 13 30 11 . 12 . 6 8 . . 9 2 . . 4 Robot Miss Streak 11 | . 4 4 5 4 . 3 5 11 . 4 . 1 2 . . 1 . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 664 | . 71 8 217 8 . 29 114 114 . 12 . 7 64 . . 10 1 . . 9 Core Hits 328 | . 33 3 85 4 . 10 54 59 . 15 . 4 21 . . 4 . . . 36 Critical Kills 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . 1 . . . . . 1 . . . . . . . . 1 . . . . Critical Strikes 13 | . 1 . . . . . 1 3 . . . . 5 . . 3 . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . . . . . Destroy 5 | . 1 . . . . . 1 . . . . . . . . 3 . . . . Blast 2 | . . . . . . . . 2 . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . 5 . . . . . . . Melee Attacks 232 | . . . . . . . 11 67 5 1 . 7 133 8 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 232 | . . . . . . . 11 67 5 1 . 7 133 8 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . 3 3 . . . . 9 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . . . . 10 . . . . . . . Damage Inflicted 15569 | . 753 61 2670 218 . 497 1826 3241 . 781 . 242 2373 . . 131 62 49 . 2665 Guns 5158 | . 673 61 1563 121 . 336 1284 634 . 105 . 45 260 . . 76 . . . . Cannons 3540 | . 66 . 1103 . . . . 1773 . 129 . 85 188 . . . 41 . . 155 Explosions 4209 | . . . . 97 . 161 353 475 . 547 . 66 . . . . . . . 2510 Melee 2506 | . . . . . . . 189 359 . . . 46 1912 . . . . . . . Ramming 143 | . 14 . 4 . . . . . . . . . . . . 55 21 49 . . Kinetic 6393 | . 624 61 2462 121 . 336 1284 1117 . 40 . 12 260 . . 76 . . . . Thermal 1838 | . 37 . 204 . . . . 1290 . 65 . 33 13 . . . 41 . . 155 Explosive 4209 | . . . . 97 . 161 353 475 . 547 . 66 . . . . . . . 2510 Electromagnetic 480 | . 78 . . . . . . . . 129 . 85 188 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2506 | . . . . . . . 189 359 . . . 46 1912 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 2 2 . . . 10 3 . 3 2 3 . . Average Corruption 3 | . . . . . . . . 1 1 . . . 6 1 . 3 2 2 . . Corruption Purged 3 | . . . . . . . . . 2 . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 25 | . . . . . . . . 3 6 . . . 10 1 . . 4 1 . . Message Errors 6 | . . . . . . . . 2 1 . . . 2 . . . . 1 . . Matter Fused 6 | . . . . . . . . 1 2 . . . 2 . . . 1 . . . Heat Flow Errors 5 | . . . . . . . . . 3 . . . 2 . . . . . . . Energy Discharges 4 | . . . . . . . . . . . . . 2 . . . 2 . . . Data Loss (minor) 3 | . . . . . . . . . . . . . 2 1 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 802 | . . . 5 47 . 23 107 92 . 3 . 6 263 . . . 32 . . 224 Projectiles 144 | . . . 5 . . . . 36 . . . . 35 . . . 32 . . 36 Explosions 274 | . . . . 47 . 23 13 . . 3 . . . . . . . . . 188 Melee 384 | . . . . . . . 94 56 . . . 6 228 . . . . . . . Knockbacks 20 | . 2 . 11 . . . . 6 . . . . . . . 1 . . . . Impact 2 | . 1 . . . . . . . . . . . . . . 1 . . . . Kinetic 18 | . 1 . 11 . . . . 6 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 264 | . . . . . . 41 46 . . . . . . . . 27 10 24 . 116 Shots 5 | . . . . . . 1 1 . . . . . . . . . . . . 3 Rammed 6 | . . . . . . . . . . . . . . . . 3 1 2 . . Targets Rammed 17 | . 9 . 2 . . . . . . . . . . . . 3 1 2 . . Kicked 11 | . 9 . 2 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 318 | . 46 8 240 52 . 126 135 318 262 257 . 214 242 . . 26 28 . 240 247 Average Temperature 63 | . 10 4 58 32 . 47 35 91 127 75 . 93 77 . . 11 19 . 115 89 Received Heat Transfer 2519 | . 327 . 270 . . . 144 687 . 81 . 81 299 . 39 302 235 18 27 9 Effects 10 | . . . 1 . . . . . 6 . . . . . . . . . 3 . Interference 10 | . . . 1 . . . . . 6 . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . 6 . . . 2 . . . . . . . . Heat Transferred 3033 | . 111 . 370 . . . . 2108 . 148 . 74 37 . . . 37 . . 148 Parts Sabotaged 10 | . . . . . . . . . . . . . . . . 10 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Peak Influence 916 | . 207 39 457 236 . 160 316 543 . . . . 157 103 139 239 434 121 184 916 Initial 157 | . . 34 14 157 . . . 88 . . . . 56 52 50 58 125 86 67 80 Average 157 | . 69 36 262 197 . 91 137 163 . . . . 71 70 56 125 298 93 117 378 Maximum Alert Level 3 | . 1 . 2 1 . . 1 2 . . . . . . . 1 2 . . 3 Low Security (%) 71 | 100 97 100 32 50 . 100 74 69 . . . . 100 100 100 78 24 100 100 44 Level 1 21 | . 2 . 50 49 . . 25 24 . . . . . . . 21 51 . . 8 Level 2 6 | . . . 17 . . . . 6 . . . . . . . . 23 . . 30 Level 3 . | . . . . . . . . . . . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 . 4 . . . 2 13 . . . . 11 4 . 5 . 2 1 . Investigation 7 | . . . 2 . . . 1 1 . . . . 1 . . 1 . 1 . . Extermination 10 | . . . . . . . . 5 . . . . 3 1 . . . . 1 . Reinforcement 22 | . 1 . 2 . . . . 4 . . . . 7 3 . 4 . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 1 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Distress Signals 19 | . 1 . 7 . . . 7 . . . . . 1 . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 330 | . 23 . 56 4 . 6 25 36 . 8 . 11 35 4 12 38 27 12 6 27 Peak Tracking Total 21 | . 6 . 6 4 . 4 5 3 . 4 . 8 5 3 12 21 12 13 3 14 Tactical Retreats 42 | . 5 . 3 . . . . 3 . . . . 8 1 1 3 11 . 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Traps Triggered 8 | . . . 2 . . . 1 3 . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . 2 . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Machines Disabled 8 | . 1 . 2 . . . . 1 . . . . 1 . . 1 . . . 2 Max in Single Turn 1 | . 1 . 1 . . . . 1 . . . . 1 . . 1 . . . 1 Garrison Access 3 | . . . . . . . . 2 . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Machines Accessed 82 | . 5 . 13 . 1 . 2 17 1 . . . 19 5 4 4 1 2 5 3 Terminals 47 | . 2 . 9 . . . . 8 . . . . 11 3 2 3 1 2 4 2 Fabricators 5 | . . . . . . . . 1 . . . . 1 1 1 1 . . . . Repair Stations 9 | . 1 . 1 . . . 1 4 . . . . 2 . . . . . . . Recycling Units 10 | . 2 . 1 . . . . 1 . . . . 2 1 1 . . . 1 1 Scanalyzers 4 | . . . 2 . . . . 1 . . . . 1 . . . . . . . Garrison Access 5 | . . . . . . . 1 2 . . . . 2 . . . . . . . Total Hacks 191 | . 13 . 34 . 1 . 4 45 1 . . . 37 13 7 11 2 8 9 6 Successful 96 | . 8 . 21 . 1 . 2 23 1 . . . 13 5 5 8 . 2 4 3 Failed 95 | . 5 . 13 . . . 2 22 . . . . 24 8 2 3 2 6 5 3 Catastrophic 19 | . 1 . . . . . 1 3 . . . . 10 1 . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 28 | . . . 5 . . . . 1 . . . . 6 2 2 2 . 6 2 2 Terminals 120 | . 6 . 23 . . . . 24 . . . . 22 11 4 9 2 8 7 4 Fabricators 11 | . . . . . . . . 3 . . . . 3 1 2 2 . . . . Repair Stations 20 | . 2 . 2 . . . 3 10 . . . . 3 . . . . . . . Recycling Units 20 | . 5 . 2 . . . . 4 . . . . 3 1 1 . . . 2 2 Scanalyzers 11 | . . . 7 . . . . 1 . . . . 3 . . . . . . . Garrison Access 7 | . . . . . . . 1 3 . . . . 3 . . . . . . . Terminal Hacks 42 | . 4 . 9 . 1 . . 9 1 . . . 5 2 2 5 . 1 2 1 Record 1 | . . . . . 1 . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . 2 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Emergency Access Points 7 | . . . 1 . . . . 1 . . . . 1 . . 2 . . 2 . Terminal Index 1 | . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 . 1 . . . . 2 . . . . . . 1 1 . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 5 | . 1 . 2 . . . . 1 . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 8 | . 1 . 1 . . . . 2 . . . . 1 1 . 1 . 1 . . Fabricator Hacks 11 | . . . . . . . . 3 . . . . 3 1 2 2 . . . . Network Status 4 | . . . . . . . . 1 . . . . 1 1 1 . . . . . Load Schematic 4 | . . . . . . . . 1 . . . . 1 . 1 1 . . . . Build 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . Repair Station Hacks 14 | . 2 . 2 . . . 2 7 . . . . 1 . . . . . . . Scan Component 8 | . 1 . 1 . . . 1 4 . . . . 1 . . . . . . . Repair 6 | . 1 . 1 . . . 1 3 . . . . . . . . . . . . Recycling Unit Hacks 9 | . 2 . 2 . . . . 1 . . . . . 1 1 . . . 1 1 Recycle Component 1 | . . . 1 . . . . . . . . . . . . . . . . . Process 2 | . . . . . . . . . . . . . . . . . . . 1 1 Retrieve Components 6 | . 2 . 1 . . . . 1 . . . . . 1 1 . . . . . Scanalyzer 10 | . . . 7 . . . . . . . . . 3 . . . . . . . Insert Component 6 | . . . 4 . . . . . . . . . 2 . . . . . . . Analyze 4 | . . . 3 . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . . . . 1 . . . . . . . Seal Access 3 | . . . . . . . . 2 . . . . 1 . . . . . . . Unauthorized Hacks 7 | . . . 1 . . . . 1 . . . . . 1 . 1 . 1 1 1 Terminals 7 | . . . 1 . . . . 1 . . . . . 1 . 1 . 1 1 1 Botnet 7 | . . . 1 . . . . 1 . . . . . 1 . 1 . 1 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 3 . 9 . . . 2 13 . . . . 17 4 2 4 1 2 5 3 Full Trace Events 4 | . . . . . . . . 1 . . . . 1 . . 1 . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . . 1 . . . . 1 . . . . . . . Parts Built 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 260 | . . . . . . . . 99 . . . . 99 . . 62 . . . . Total Part Build Rating 4 | . . . . . . . . 2 . . . . 2 . . . . . . . Parts Repaired 6 | . 1 . 1 . . . 1 3 . . . . . . . . . . . . Time 180 | . 26 . 26 . . . 32 96 . . . . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . 7 . . . . . . 5 . . . . . 2 . . . . . . Parts Scanalyzed 4 | . . . 3 . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Total Allies 6 | . . . . . . . . . . . 6 . . . . . . . . . Largest Group 6 | . . . . . . . . . . . 6 6 3 . . . . . . . Highest-Rated Group 163 | . . . . . . . . . . . 163 163 79 . . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . . 31 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . . . . 30 15 . . . . . . . Total Damage 771 | . . . . . . . . . . . . 570 201 . . . . . . . Kills 9 | . . . . . . . . . . . . 8 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . 1 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Turns Passed 16403 | 54 796 68 2743 264 207 405 874 2993 811 1094 799 679 2486 393 353 166 442 120 344 312 Spaces Moved 12527 | 40 429 26 1338 173 146 205 475 1838 616 629 621 472 2003 544 507 277 667 239 764 518 Core 954 | 7 . . . . . . . . . . . . 241 480 1 115 110 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 625 | 33 429 26 137 . . . . . . . . . . . . . . . . . Wheels 7301 | . . . 1201 173 146 205 475 1838 616 629 621 472 925 . . . . . . . Hover 2731 | . . . . . . . . . . . . . 837 . . 109 357 155 764 509 Flight 916 | . . . . . . . . . . . . . . 64 506 53 200 84 . 9 Fastest Speed 31 | 50 120 190 140 140 140 140 113 116 125 125 125 125 50 40 37 32 35 31 31 41 Average Speed 102 | 107 121 190 166 140 140 140 118 124 125 125 125 125 93 55 37 44 60 38 41 45 Slowest Speed 250 | 120 190 190 230 140 140 140 140 140 125 125 125 125 140 100 50 250 80 56 45 125 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . 1 15 . . 1 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 46 | 4 68 6 95 49 49 47 58 59 77 67 78 71 58 17 19 35 25 42 26 25 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 3 | . . . . 1 1 . . . . . 1 . . . . . . . . . Known Exits Taken 12 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . . . . . . . 1 1 . . Scrap Searched 13 | . . . . 1 . 1 . . 5 3 2 1 . . . . . . . . Spaces Dug 156 | . . . . . . . 6 54 4 8 . 5 68 8 . . 2 . . 1 Terrain Destroyed 441 | . . . . 15 . 5 38 86 34 38 . 20 68 8 . . 2 . . 127 Melee 146 | . . . . . . . 6 54 4 1 . 5 68 8 . . . . . . Projectile 7 | . . . . . . . . 2 . . . . . . . . 2 . . 3 AOE 288 | . . . . 15 . 5 32 30 30 37 . 15 . . . . . . . 124 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Res Qua Res Acc Total 14956 | 48 594 34 1664 184 151 289 667 2286 647 900 643 541 2412 620 654 303 700 260 788 571 Wait 1111 | 1 55 . 125 1 . 65 71 122 1 227 21 45 147 57 151 3 1 7 8 3 Move 12473 | 39 428 25 1337 172 145 204 474 1837 615 628 620 471 2002 541 477 276 666 236 763 517 Hop 16 | . . . . . . . . . . . . . . 1 14 . . 1 . . Pick Up 139 | 2 11 2 27 2 4 . 7 25 3 1 . . 21 5 3 3 5 1 11 6 Fast Attach 94 | 6 11 . 8 . . 1 4 16 3 1 . 1 11 1 2 8 5 9 3 4 Attach 84 | . 2 . 6 . . . 9 11 . . . 1 21 3 4 3 6 3 2 13 Detach 44 | . 4 . 3 . . . 3 9 3 1 . 1 10 2 2 . 1 1 . 4 Swap 265 | . 5 . 25 2 . 3 35 96 11 28 2 11 46 . . . . . . 1 Drop 137 | . 5 . 33 2 2 2 9 36 5 3 . 1 28 2 1 1 1 . 1 5 Fire 345 | . 64 7 98 5 . 14 44 56 2 10 . 4 15 . . 6 2 . . 18 Melee 203 | . . . . . . . 11 62 4 1 . 6 111 8 . . . . . . Ram 6 | . . . . . . . . . . . . . . . . 3 1 2 . . Kick 11 | . 9 . 2 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . 16 . . . . . . . . 12 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x3 / Low / *Ext x2) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 14) 55 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 409 | -10/Materials | Core integrity fell below 50% 442 | -10/Materials | Lost 6 parts (1n5w) 576 | -10/Materials | Repaired Ion Engine 768 | -10/Materials | Discovered new exit (range 10) 786 | -10/Materials | Discovered new exit (range 15) 800 | -10/Materials | Discovered new exit (range 21) 851 | -10/Materials | Entered Mines 888 | -10/Mines | Discovered new exit (range 6) 906 | -10/Mines | Met a Derelict bent on vengeance 918 | -10/Mines | Received a Mining Laser from a helpful Derelict 919 | -10/Mines | Entered Materials 919 | -9/Materials | Evolved 2 slots: Weapon x2 1179 | -9/Materials | Lost 3 parts (1p1n1w) 1229 | -9/Materials | Build established: Gunner 1801 | -9/Materials | Build established: Scavenger-Gunner 1951 | -9/Materials | Repaired Lgt. Cannon 2652 | -9/Materials | Discovered new exit (range 10) 2804 | -9/Materials | Discovered new exit (range 16) 3010 | -9/Materials | Discovered new exit (range 9) 3263 | -9/Materials | Discovered new exit (range 5) 3313 | -9/Materials | Identified exit to Mines 3662 | -9/Materials | Entered Mines 3817 | -9/Mines | Learned location of Storage (-8) 3887 | -9/Mines | Found a hidden stash of uninstalled traps 3918 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3918 | -9/Mines | Discovered new exit (range 5) 3926 | -9/Mines | Entered Exiles 3965 | -9/Exiles | Met 8R-AWN 3987 | -9/Exiles | Met EX-HEX 4043 | -9/Exiles | Met EX-DEC 4049 | -9/Exiles | Learned location of Zion (-7) 4121 | -9/Exiles | Discovered new exit (range 11) 4133 | -9/Exiles | Entered Mines 4478 | -8/Mines | Build established: Gunner 4521 | -8/Mines | Discovered new exit (range 11) 4538 | -8/Mines | Entered Materials 4538 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4835 | -8/Materials | Discovered new exit (range 3) 4961 | -8/Materials | Garrison activated, responded to threat 5229 | -8/Materials | Lost 4 parts (1u3w) 5279 | -8/Materials | Repaired Hpw. Tractor Beam 5312 | -8/Materials | Discovered new exit (range 16) 5377 | -8/Materials | Discovered new exit (range 16) 5411 | -8/Materials | Identified exit to Factory 5412 | -8/Materials | Entered Factory 5412 | -7/Factory | Evolved 2 slots: Utility x2 5872 | -7/Factory | Discovered new exit (range 5) 5876 | -7/Factory | Identified exit to Factory 5970 | -7/Factory | Repaired Arm. Wheel 5997 | -7/Factory | Repaired Structural Scanner 6143 | -7/Factory | Repaired Recoil Stabilizer 6353 | -7/Factory | Discovered exit to Factory (range 8) 6869 | -7/Factory | Discovered exit to Factory (range 8) 6977 | -7/Factory | Discovered exit to Factory (range 9) 7063 | -7/Factory | Build established: Mutant 7205 | -7/Factory | Fabricated Imp. Assault Rifle? 8134 | -7/Factory | Garrison activated, responded to threat 8142 | -7/Factory | Core integrity fell below 50% 8344 | -7/Factory | Discovered new exit (range 8) 8352 | -7/Factory | Identified exit to Lower Caves 8405 | -7/Factory | Entered Lower Caves 9138 | -7/Lower Caves | Encountered a Warlord checkpoint 9169 | -7/Lower Caves | Learned 4 Factory zone layouts 9189 | -7/Lower Caves | Discovered new exit (range 14) 9211 | -7/Lower Caves | Identified exit to Lower Caves 9216 | -7/Lower Caves | Entered another Lower Caves area 9258 | -7/Lower Caves | Build established: Assassin 9259 | -7/Lower Caves | Discovered exit to Factory (range 8) 10139 | -7/Lower Caves | Discovered new exit (range 15) 10157 | -7/Lower Caves | Identified exit to Zion 10310 | -7/Lower Caves | Entered Zion 10358 | -7/Zion | Discovered new exit (range 16) 10376 | -7/Zion | Identified exit to Proximity Caves 10507 | -7/Zion | Learned location of Quarantine (-3) 10708 | -7/Zion | Given A8's code to call for help 10793 | -7/Zion | Gained Derelict followers 10988 | -7/Zion | Gained Derelict followers 11109 | -7/Zion | Entered Proximity Caves 11109 | -6/Proximity Caves | Accompanied by 6 allies 11669 | -6/Proximity Caves | Learned Factory trap positions 11753 | -6/Proximity Caves | Discovered exit to Factory (range 11) 11788 | -6/Proximity Caves | Entered Factory 11788 | -6/Factory | Accompanied by 3 allies 11788 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11789 | -6/Factory | Identified exit to Lower Caves 11790 | -6/Factory | Identified exit to Factory 11791 | -6/Factory | Loaded intel: 99 trap records 11914 | -6/Factory | Discovered new exit (range 6) 11917 | -6/Factory | Identified exit to Extension 12556 | -6/Factory | Lost 4 parts (1n2u1w) 12625 | -6/Factory | Lost 4 parts (1n2u1w) 12824 | -6/Factory | Fabricated Imp. Assault Rifle? 13091 | -6/Factory | Lost 4 parts (1p1n1u1w) 13480 | -6/Factory | Build established: Scout 13648 | -6/Factory | Discovered exit to Factory (range 5) 13922 | -6/Factory | Crushed by falling debris 13925 | -6/Factory | Discovered exit to Extension (range 15) 13988 | -6/Factory | Discovered exit to Factory (range 21) 14119 | -6/Factory | Core integrity fell below 50% 14187 | -6/Factory | Lost 9 parts (2p3n3u1w) 14199 | -6/Factory | Core integrity fell below 20% 14262 | -6/Factory | System corruption reached 10% 14274 | -6/Factory | Entered another Factory area 14274 | -5/Factory | Evolved 2 slots: Propulsion x2 14325 | -5/Factory | Discovered new exit (range 9) 14329 | -5/Factory | Identified exit to Factory 14471 | -5/Factory | Discovered new exit (range 12) 14658 | -5/Factory | Discovered exit to Factory (range 15) 14667 | -5/Factory | Entered another Factory area 14667 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14816 | -4/Factory | Spotted B-86 Titan 15007 | -4/Factory | Identified exit to Upper Caves 15007 | -4/Factory | Identified exit to Armory 15020 | -4/Factory | Entered Armory 15050 | -4/Armory | Lost 3 parts (1p2n) 15081 | -4/Armory | Identified exit to Research 15169 | -4/Armory | Core integrity fell below 50% 15172 | -4/Armory | Spotted B-86 Titan 15185 | -4/Armory | Core integrity fell below 20% 15186 | -4/Armory | Entered Research 15186 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15199 | -3/Research | Lost 4 parts (1p2n1u) 15251 | -3/Research | Discovered new exit (range 7) 15285 | -3/Research | Build established: Mutant 15436 | -3/Research | Search patrols dispatched 15584 | -3/Research | Core integrity fell below 50% 15610 | -3/Research | Spotted B-90 Cyclops 15611 | -3/Research | Discovered new exit (range 21) 15628 | -3/Research | Entered Quarantine 15725 | -3/Quarantine | Core integrity fell below 20% 15743 | -3/Quarantine | Discovered new exit (range 19) 15748 | -3/Quarantine | Entered Research 15748 | -2/Research | Evolved 2 slots: Utility x2 15935 | -2/Research | Spotted B-90 Cyclops 15963 | -2/Research | Spotted B-90 Cyclops 16004 | -2/Research | Found Fusion Bomb Launcher 16006 | -2/Research | Found Fusion Bomb Launcher 16077 | -2/Research | Discovered new exit (range 16) 16084 | -2/Research | Identified exit to Access 16092 | -2/Research | Entered Access 16092 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16096 | -1/Access | Lost 5 parts (2p2n1u) 16279 | -1/Access | Destroyed 10 combat bots 16293 | -1/Access | Lost 4 parts (4n) 16367 | -1/Access | Spotted B-99 Colossus 16375 | -1/Access | Spotted B-99 Colossus 16379 | -1/Access | Destroyed 9 combat bots 16389 | -1/Access | Core integrity fell below 50% 16401 | -1/Access | Discovered new exit (range 4) 16403 | -1/Access | Identified exit to Surface 16404 | *** | Escaped! Last Messages --------------- 16384_ Knocked back. 16384_ Penetrated by Slug. 16387_ Acquired 2 matter. 16388_ Slug penetrates Sealed Heavy Doors. 16388_ Lgt. Quantum Reactor destroyed. 16388_ Slug penetrates Sealed Heavy Doors. 16388_ Penetrated by Slug. 16388_ Slug penetrates Sealed Heavy Doors. 16391_ Impulse Thruster Array destroyed. 16391_ Slug penetrates Sealed Heavy Doors. 16395_ Penetrated by Slug. 16395_ Slug penetrates Sealed Heavy Doors. 16395_ Penetrated by Slug. 16398_ Slug penetrates Sealed Heavy Doors. 16398_ Adv. Reaction Control System destroyed. 16398_ Slug penetrates Sealed Heavy Doors. 16399_ Main Access Shell breached. 16401_ EXIT=FOUND 16402_ Dropped Lrg. Storage Unit. 16403_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | * * #????????????? | | # #????????????? | | # ## #????????????? | | # # # # ##????????????? | | ?# # ##??####?????????????? | | ??# # ##????????????????????? | | ??# # #?????????????????????? | | ??# ######## % #?????????????????????? | | ??# #????### #?????????????????????? | | ??# !! #???##"# ####??????????????????? | | ??# !! #???# #??????????????????? | | ??# #???# #??????????????????? | | ??# #???# #??????????????????? | | ??##############???# % #??????????????????? | | ???????????????????# % #??????????????????? | | ???????????????????# % % #??????????????????? | | ???????????????????# %% #??????????????????? | | ???????????????????#"""" """""#??????????????????? | | ??????????????????????" "???????????????????????? | | ??????????????????????" 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"?????????????????????? | | ??????????????????????""""""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 73 Targeting Accuracy 16 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 22 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Remote Datajack | -7/Factory | Hacked Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Imp. Assault Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerCarbideProjector Manual? 1 Play Time 04:08:49 Cumulative 825.6 hours Start 2023.09.28 @ 22:05:38 End 2023.10.19 @ 22:31:29 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 214 Adventurer 36 Explorer 0 Win Type 0 Total 18 Types 18/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e1d8cf2d-faf1-4dac-9db3-dc0adfc5537c