Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.26 @ 20:49:57 Player: Luigi Panache Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (148) 740 Value Destroyed (4814) 4814 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (744) 744 TOTAL SCORE: 14038 Bonus ------- High Alert Combat Kills 444 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 240/300 Energy 306/310 System Corruption 2% Temperature Cool (0) Movement Hovering (56) Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (6) --- Gravmag Array Combat Linear Gravjet > --- UTILITY (11) ----- 0b10 Decoder Chip [Scout] Improved Target Analyzer Armor Integrity Analyzer Hacking Suite Advanced Dynamic Insulation System > --- WEAPON (2) ------- Hypervelocity Railgun > --- INVENTORY (4) ---- High-capacity Storage Unit Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Q-thruster > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Armor Integrity Analyzer Hardened Light Armor Plating Layered Medium Armor Plating Hacking Suite System Shield System Shield > --- WEAPON ----------- Gauss Rifle Hypervelocity Coil Gun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Flight Unit Biomechanical Wings High-capacity Storage Unit High-capacity Matter Pod Transdimensional Reconstructor Heavy Gauss Cannon Gamma Bomb Array Rocket Launcher Neutron Missile Launcher [Rating: 91] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Lightning Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 2 2 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 1 . . . . . . . . . . Utility 9 | . . . 1 2 . 1 1 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 162 | . 8 2 27 16 25 13 17 3 . 2 . 2 1 . . 9 37 Power 26 | . 2 . 2 2 7 2 4 . . 1 . . . . . . 6 Engine 6 | . 2 . 2 1 1 . . . . . . . . . . . . Core 16 | . . . . 1 6 2 4 . . . . . . . . . 3 Reactor 4 | . . . . . . . . . . 1 . . . . . . 3 Propulsion 40 | . 2 . 10 5 5 2 4 1 . . . 1 . . . . 10 Treads 16 | . . . 10 4 . . . . . . . . . . . . 2 Leg 2 | . 2 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . 3 Flight 19 | . . . . 1 5 2 4 1 . . . 1 . . . . 5 Utility 37 | . 3 1 6 4 7 2 2 1 . 1 . 1 1 . . 1 7 Device 6 | . . . 1 2 1 . . . . 1 . . . . . . 1 Storage 9 | . 3 1 1 . 3 . 1 . . . . . . . . . . Processor 5 | . . . . 1 . . . . . . . . 1 . . 1 2 Hackware 7 | . . . . . 2 2 1 1 . . . . . . . . 1 Protection 10 | . . . 4 1 1 . . . . . . 1 . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 59 | . 1 1 9 5 6 7 7 1 . . . . . . . 8 14 Energy Gun 17 | . 1 . 5 4 . 2 4 1 . . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . . . . . . . . 1 . Ballistic Gun 25 | . . . 4 1 5 5 2 . . . . . . . . 3 5 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . 3 Launcher 10 | . . 1 . . . . 1 . . . . . . . . 3 5 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . 1 1 Unidentified Prototypes 12 | . . . 2 3 . . 1 . . 3 . . . . . . 3 Parts Lost 46 | . . 2 5 2 . . 1 2 . . . . . . . 2 32 Power 7 | . . . 1 1 . . . . . . . . . . . . 5 Propulsion 13 | . . . 1 . . . . 1 . . . . . . . . 11 Utility 11 | . . . . 1 . . 1 . . . . . . . . . 9 Weapon 15 | . . 2 3 . . . . 1 . . . . . . . 2 7 Highest Loss Streak 20 | . . 1 2 1 . . 1 2 . . . . . . . 2 20 Average Slot Usage (%) 84 | . 93 88 93 95 78 88 84 81 82 77 76 73 77 78 78 78 56 Engine 5 | . 13 14 9 8 2 . . . . . . . . . . . . Core 2 | . . . . . 4 12 11 11 11 4 . . . . . . . Reactor 1 | . . . . . . . . . . 3 5 5 5 5 5 5 2 Treads 8 | . . . 25 27 . . . . . . . . . . . . . Leg 5 | . 26 28 5 . . . . . . . . . . . . . . Flight 11 | . . . . . 29 32 25 23 23 23 23 21 21 21 21 21 8 Device 4 | . . . 5 12 4 6 4 . . 3 5 5 5 5 5 3 1 Storage 16 | . 23 28 22 18 15 13 11 11 11 11 11 10 10 10 10 10 5 Processor 5 | . . . . 6 7 6 5 5 5 5 5 5 9 10 10 11 13 Hackware 6 | . . . . . 6 12 15 18 23 18 17 15 15 15 15 15 9 Protection 2 | . . . 4 4 . . . . . . . 5 5 5 5 5 2 Energy Gun 7 | . 28 9 11 13 . . 3 8 5 5 5 5 5 5 5 3 . Ballistic Gun 3 | . . . 10 4 3 2 2 . . . . . . . . 1 3 Launcher 1 | . . 8 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 11 25 51 64 66 34 38 49 49 43 49 49 54 54 54 54 56 62 Greatest Support 64 | 20 20 20 60 60 24 30 57 57 57 57 57 60 60 60 60 60 64 Greatest Overweight (x) 17 | . 8 2 3 1 1 1 . . . . . . . . . . 17 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | . 12 16 22 18 18 12 14 14 14 14 14 14 14 14 14 14 14 Average Capacity 14 | . 9 13 17 18 12 12 13 14 14 14 14 14 14 14 14 14 9 Most Carried 18 | . 11 14 18 18 17 12 14 14 13 14 14 14 14 14 14 14 14 Average Carried 13 | . 8 12 16 17 11 11 12 13 13 13 14 13 14 14 14 13 6 Final Capacity 18 | 6 12 16 18 18 12 12 14 14 14 14 14 14 14 14 14 14 4 Final Carried 18 | 6 11 14 17 18 12 12 14 13 13 14 14 14 14 14 14 11 2 Class Distribution -------------------- 39% | Hacker-Sprinter 26% | Scavenger-Mutant 22% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Matter Collected 3135 | 200 40 102 390 199 397 231 324 110 . . 17 . 43 . . 333 749 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5899 | . 191 153 1235 1272 331 159 588 188 19 . . . . . . 370 1393 Parts 315 | . 17 18 76 58 12 12 31 14 . . . . . . . 14 63 Haulers Intercepted 11 | . 2 . 4 4 . . . . . . . . . . . . 1 Recyclers Shooed 6 | . . . . . . . 2 . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 7 . . . . . . . 10 . Prevented 6 | . . . . . . . . 3 . . 2 . . . . 1 . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Combat Hostiles Destroyed 107 | . 4 11 26 19 7 3 5 5 . . . . . . . 11 16 Guns 72 | . 4 5 26 19 7 3 2 1 . . . . . . . 2 3 Cannons 3 | . . . . . . . . . . . . . . . . 1 2 AOE 28 | . . 6 . . . . . 3 . . . . . . . 8 11 Classes Destroyed 14 | . 3 . 5 2 1 . 1 1 . . . . . . . . 1 Worker 6 | . . . . . . . 2 . . . . . . . . . 4 Builder 6 | . . . 1 . . . 1 . . . . . . . . . 4 Hauler 11 | . 2 . 4 4 . . . . . . . . . . . . 1 Recycler 9 | . . . . 1 2 . 1 . . . . . . . . . 5 Operator 1 | . . . 1 . . . . . . . . . . . . . . Watcher 8 | . . . 4 2 . . 1 . . . . . . . . . 1 Swarmer 38 | . 3 9 7 2 3 . . 4 . . . . . . . 5 5 Grunt 38 | . 1 2 11 10 . . 2 . . . . . . . . 5 7 Brawler 1 | . . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . . . . . . Sentry 20 | . . . 7 5 2 1 2 . . . . . . . . 1 2 Hunter 3 | . . . . 2 1 . . . . . . . . . . . . Programmer 5 | . . . . . 1 2 1 . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 14 | . 3 3 9 4 4 1 5 4 . . . . . . . 6 14 Combat Bots Only 8 | . 3 3 8 3 3 1 3 4 . . . . . . . 6 8 Max Kills in Single Turn 9 | . 2 3 2 1 1 1 2 3 1 . . . . . . 4 9 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . Exploded 4 | . . 3 . . . . . 3 . . . . . . . 4 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Damage Taken 8812 | . 15 300 1063 603 486 144 295 167 . . 42 29 61 137 . 879 4591 Core 1913 | . 2 45 104 74 85 23 94 33 . . 12 16 30 . . 149 1246 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 81 74 86 87 97 . . . . 86 . . . . 83 . Volleys Fired 305 | . 6 16 77 68 24 9 29 8 1 . . . . . . 19 48 Largest 2 | . 2 2 2 2 2 2 2 2 1 . . . . . . 2 2 Hottest 125 | . 80 80 112 122 100 110 110 125 55 . . . . . . 114 96 Shots Fired 562 | . 12 24 152 136 48 18 55 14 1 . . . . . . 28 74 Gun 511 | . 12 19 152 136 47 18 52 14 1 . . . . . . 17 43 Cannon 24 | . . . . . 1 . . . . . . . . . . 2 21 Launcher 27 | . . 5 . . . . 3 . . . . . . . . 9 10 Special . | . . . . . . . . . . . . . . . . . . Kinetic 224 | . . . 56 12 47 14 16 . . . . . . . . 15 64 Thermal 221 | . . . 96 124 1 . . . . . . . . . . . . Explosive 26 | . . 5 . . . . 3 . . . . . . . . 9 9 Electromagnetic 91 | . 12 19 . . . 4 36 14 1 . . . . . . 4 1 Robot Hit Streak 29 | . 8 19 29 15 13 11 12 10 6 . . . . . . 19 17 Robot Miss Streak 2 | . 1 1 2 2 2 1 2 1 . . . . . . . 1 1 Penetration Max 2 | . . . . . . . 1 . . . . . . . . . 2 Secondary Targets 8 | . 1 . 3 2 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . 1 Shots Hit Robots 455 | . 8 21 124 110 43 16 36 11 1 . . . . . . 25 60 Core Hits 264 | . 6 12 45 43 23 7 21 8 1 . . . . . . 33 65 Critical Hits 4 | . . . . . 1 . . . . . . . . . . . 3 Critical Kills 3 | . . . . . 1 . . . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 13865 | . 139 575 2058 2123 807 300 1082 353 21 . . . . . . 1609 4798 Guns 7751 | . 95 167 2031 2114 781 300 995 218 21 . . . . . . 379 650 Cannons 837 | . . . . . 25 . . . . . . . . . . 98 714 Explosions 5204 | . 38 408 . . . . 87 135 . . . . . . . 1132 3404 Melee . | . . . . . . . . . . . . . . . . . . Ramming 73 | . 6 . 27 9 1 . . . . . . . . . . . 30 Kinetic 3899 | . . . 649 159 781 231 391 . . . . . . . . 324 1364 Thermal 3737 | . 38 115 1382 1955 25 . 87 135 . . . . . . . . . Explosive 4703 | . . 293 . . . . . . . . . . . . . 1132 3278 Electromagnetic 1453 | . 95 167 . . . 69 604 218 21 . . . . . . 153 126 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 . . . . . . . . . . 2 Average Corruption 1 | . . . . . . 1 . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 321 | . . 38 . . . . 13 29 . . . . . . . 66 175 Projectiles 6 | . . . . . . . . . . . . . . . . . 6 Explosions 315 | . . 38 . . . . 13 29 . . . . . . . 66 169 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . 1 . . . . . . . . . . . . . 2 Impact 1 | . . . 1 . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 497 | . 2 119 . . . . . 34 . . . . . . . . 342 Shots 12 | . . 6 . . . . . 1 . . . . . . . . 5 Rammed 12 | . 2 . 3 2 1 . . . . . . . . . . . 4 Targets Rammed 15 | . 2 . 5 3 1 . . . . . . . . . . . 4 Kicked 1 | . . . 1 . . . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . . . . . Highest Temperature 288 | . 36 120 240 288 51 117 279 204 14 . . 2 8 . . 204 130 Average Temperature 66 | . 18 43 62 105 25 26 67 79 9 . . 2 8 . . 103 33 Received Heat Transfer 2118 | . . 36 489 261 150 36 63 9 . . 9 12 21 9 . 231 792 Effects 3 | . . . . 1 . . 2 . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 3 1 . . . . . . . . . Combat Hostiles 4 | . . . . . . . 3 1 . . . . . . . . . Parts Fried 11 | . 1 . . . . . 6 3 . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . 11 4 . . . . . . . . . . . . . Heat Transferred 7060 | . 50 200 2997 3626 37 . 50 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 1 . . . . 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Peak Influence 1221 | . 129 131 224 405 308 98 906 . . . . 51 . . . . 1221 Initial 99 | . . 1 . 27 99 52 29 . . . . 33 . . . . 77 Average 169 | . 16 67 50 172 165 29 519 . . . . 43 . . . . 586 Maximum Alert Level 4 | . . . 1 2 1 . 3 . . . . . . . . . 4 Low Security (%) 77 | . 100 100 99 60 59 100 25 . . . . 100 . . . . 26 Level 1 10 | . . . . 39 40 . 16 . . . . . . . . . 1 Level 2 3 | . . . . . . . . . . . . . . . . . 33 Level 3 7 | . . . . . . . 57 . . . . . . . . . 32 Level 4 . | . . . . . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 4 2 2 6 1 . . . . . . . . . 8 Investigation 13 | . 1 . 2 . 1 4 1 . . . . . . . . . 4 Extermination 4 | . . . . . 1 2 . . . . . . . . . . 1 Reinforcement 4 | . . . 2 . . . . . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison 2 | . . . . 2 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Distress Signals 11 | . 1 . 1 5 . . 1 . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 211 | . 4 9 35 27 9 9 16 5 . . 6 7 6 8 . 10 60 Peak Tracking Total 14 | . 4 3 8 5 5 3 5 4 . . 5 7 6 8 . 6 14 Tactical Retreats 22 | . . . . 4 1 . 2 . . . 2 . 4 1 . . 8 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Traps Triggered 5 | . 3 . 2 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 13 | . . . . . . . . . . . . . . . . . 13 Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . 1 Reused 1 | . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . 1 . 4 . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Disabled 3 | . . 2 . . . . . 1 . . . . . . . . . Max in Single Turn 2 | . . 2 . . . . . 1 . . . . . . . . . Garrison Access 5 | . . . . 1 2 . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Accessed 49 | . 3 2 7 2 5 10 6 1 . 4 . 1 1 . . . 7 Terminals 24 | . 3 1 5 . 1 6 3 . . . . 1 . . . . 4 Fabricators 5 | . . . . . 1 2 1 . . . . . . . . . 1 Repair Stations 4 | . . . 1 . 1 2 . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . 1 . . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 2 . 1 . . . . . . . . . 1 Total Hacks 169 | . 10 4 16 4 22 39 28 1 . 17 . 5 1 . . . 22 Successful 91 | . 5 2 10 1 10 22 12 1 . 17 . 2 1 . . . 8 Failed 78 | . 5 2 6 3 12 17 16 . . . . 3 . . . . 14 Catastrophic 7 | . . 1 . . . 3 1 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 73 | . 8 3 5 3 9 16 15 . . . . 4 . . . . 10 Terminals 93 | . 10 3 12 . 12 22 15 . . . . 5 . . . . 14 Fabricators 17 | . . . . . 4 5 5 . . . . . . . . . 3 Repair Stations 16 | . . . 2 . 2 12 . . . . . . . . . . . Recycling Units 5 | . . . . 3 . . 1 . . . . . . . . . 1 Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . Garrison Access 16 | . . . . 1 4 . 7 . . . . . . . . . 4 Terminal Hacks 48 | . 3 2 5 . 3 8 5 1 . 17 . 1 1 . . . 2 Record 5 | . . . . . . . . . . 5 . . . . . . . Part Schematic 6 | . . . . . 1 . 1 . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . . . Open Door 3 | . . 1 . . . . . 1 . . . . 1 . . . . Level Access Points 2 | . . . . . . 1 1 . . . . . . . . . . Branch Access Points 4 | . . . 1 . . 1 1 . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . . . . . Unreport Threat 7 | . 1 1 2 . 1 2 . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . Zone Layout 5 | . 1 . . . . 2 . . . . . 1 . . . . 1 Fabricator Hacks 7 | . . . . . 2 1 3 . . . . . . . . . 1 Load Schematic 3 | . . . . . 1 1 1 . . . . . . . . . . Build 4 | . . . . . 1 . 2 . . . . . . . . . 1 Repair Station Hacks 12 | . . . 2 . 2 8 . . . . . . . . . . . Scan Component 6 | . . . 1 . 1 4 . . . . . . . . . . . Repair 6 | . . . 1 . 1 4 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 2 . . . . . . . . . . . 1 Seal Access 4 | . . . . 1 2 . . . . . . . . . . . 1 Unauthorized Hacks 17 | . 2 . 1 . 1 5 3 . . . . 1 . . . . 4 Terminals 14 | . 2 . 1 . 1 5 1 . . . . 1 . . . . 3 Track 3 | . . . . . . 1 . . . . . . . . . . 2 Assimilate 4 | . . . . . . 3 1 . . . . . . . . . . Botnet 7 | . 2 . 1 . 1 1 . . . . . 1 . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 1 6 1 3 9 4 . . . . 1 . . . . 6 Full Trace Events 9 | . . . . . 1 4 . . . . . . . . . . 4 Feedback Events 2 | . . . . . . 1 . . . . . . . . . . 1 Corruption 2 | . . . . . . 1 . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . 1 . 1 . . 4 . . . . . . . Parts Built 4 | . . . . . 1 . 1 . . . . . . . . . 2 Matter 749 | . . . . . 186 . 285 . . . . . . . . . 278 Time 155 | . . . . . 33 . 76 . . . . . . . . . 46 Total Part Build Rating 25 | . . . . . 2 . 5 . . . . . . . . . 18 Parts Repaired 6 | . . . 1 . 1 4 . . . . . . . . . . . Time 221 | . . . 26 . 30 165 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total Allies 5 | . . . . . . 3 2 . . . . . . . . . . Largest Group 2 | . . . . . . 2 1 . . . . . . . . . . Highest-Rated Group 49 | . . . . . . 36 49 . . . . . . . . . . Highest-Rated Ally 49 | . . . . . . 26 49 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . 1 . . . . . . . . . . Total Damage 24 | . . . . . . . 24 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 3 2 . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . . . . . 16 Traps 11 | . . . . . . . . . . . . . . . . . 11 Emergency Access 4 | . . . . . . . . . . . . . . . . . 4 Garrisons 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Turns Passed 8093 | . 333 940 1753 919 527 721 452 225 190 50 91 32 172 48 11 906 723 Spaces Moved 7400 | 1 216 504 801 286 552 645 648 675 648 144 312 93 395 166 37 338 939 Core 6 | . 1 . . . . . . . . . . . . . . . 5 Treads 957 | . . . 670 286 . . . . . . . . . . . . 1 Legs 851 | 1 215 504 131 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 489 | . . . . . . . . . . . . . . . . . 489 Flight 5097 | . . . . . 552 645 648 675 648 144 312 93 395 166 37 338 444 Fastest Speed 23 | 120 120 150 160 160 26 23 23 29 29 29 29 29 29 29 29 29 29 Average Speed 63 | 120 133 161 173 176 27 23 26 29 29 29 29 29 29 29 29 29 46 Slowest Speed 900 | 120 450 180 220 180 99 93 29 29 29 29 29 29 29 29 29 29 900 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . 17 3 8 1 1 . . . 3 . . . 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 2 38 76 61 28 14 17 13 76 84 60 55 4 58 35 9 58 30 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 6 | . . . . . . . . 1 1 3 1 . . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . . . . . 2 1 . 1 . 2 . . 2 . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 270 | . 3 63 . . . 1 31 6 . . . . . . . 15 151 Melee . | . . . . . . . . . . . . . . . . . . Projectile 6 | . . . . . . 1 . . . . . . . . . . 5 AOE 264 | . 3 63 . . . . 31 6 . . . . . . . 15 146 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total 10150 | . 247 609 1012 563 867 1193 866 688 647 152 311 97 448 165 36 1115 1134 Wait 2142 | . 6 79 63 175 255 509 161 2 . . . . 56 . . 747 89 Move 7296 | . 216 503 800 285 520 638 631 672 645 143 311 92 388 165 36 337 914 Hop 42 | . . . . . 14 3 8 1 1 . . . 3 . . . 12 Pick Up 58 | . 6 6 14 3 3 9 6 1 . 2 . 1 . . . 1 6 Fast Attach 64 | . 5 . 11 9 6 5 4 1 . 3 . 1 1 . . 1 17 Attach 47 | . . 1 5 1 9 6 3 1 . . . 1 . . . 3 17 Detach 25 | . . . 4 2 9 5 . . . . . . . . . . 5 Swap 53 | . 3 1 11 6 10 2 10 1 . . . . . . . 5 4 Drop 88 | . 4 3 22 11 16 7 11 1 . 4 . 2 . . . 2 5 Fire 305 | . 6 16 77 68 24 9 29 8 1 . . . . . . 19 48 Melee . | . . . . . . . . . . . . . . . . . . Ram 5 | . . . . . 1 . . . . . . . . . . . 4 Kick 2 | . 1 . 1 . . . . . . . . . . . . . . Crush 7 | . . . 4 3 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . . . . . . . . . Trap 13 | . . . . . . . . . . . . . . . . . 13 Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Mines 658 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 790 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1098 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1267 | -10/Mines | Discovered new exit (range 5) 1274 | -10/Mines | Entered Materials 1274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1883 | -9/Materials | Identified exit to Mines 2042 | -9/Materials | Destroyed 8 combat bots 2060 | -9/Materials | Build established: Scavenger-Mutant 2105 | -9/Materials | Repaired Lgt. Treads 2891 | -9/Materials | Discovered new exit (range 3) 3027 | -9/Materials | Entered another Materials area 3027 | -8/Materials | Evolved 2 slots: Utility x2 3668 | -8/Materials | Garrison activated, responded to threat 3849 | -8/Materials | Discovered new exit (range 3) 3850 | -8/Materials | Identified exit to Factory 3946 | -8/Materials | Entered Factory 3946 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4374 | -7/Factory | Fabricated Imp. Flight Unit (x1) 4413 | -7/Factory | Repaired Imp. VTOL Module 4470 | -7/Factory | Discovered new exit (range 12) 4473 | -7/Factory | Identified exit to Factory 4473 | -7/Factory | Entered another Factory area 4473 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4529 | -6/Factory | Repaired Hpw. Shotgun 4563 | -6/Factory | Repaired Rocket Launcher 4615 | -6/Factory | Repaired Imp. Flight Unit 4935 | -6/Factory | Identified exit to Factory 4935 | -6/Factory | Identified exit to Lower Caves 4984 | -6/Factory | Repaired Mic. Nuclear Core 5182 | -6/Factory | Spotted B-75 Beast 5194 | -6/Factory | Entered another Factory area 5194 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5272 | -5/Factory | Identified exit to Upper Caves 5272 | -5/Factory | Identified exit to Extension 5272 | -5/Factory | Identified exit to Factory 5309 | -5/Factory | Spotted B-75 Beast 5378 | -5/Factory | Fabricated Biomechanical Wings? 5386 | -5/Factory | Local fabrication network quarantined 5429 | -5/Factory | Build established: Hacker-Sprinter 5646 | -5/Factory | Entered Upper Caves 5658 | -5/Upper Caves | Learned location of Armory (-4) 5677 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 5743 | -5/Upper Caves | Encountered a Warlord checkpoint 5803 | -5/Upper Caves | Learned 8 Factory zone layouts 5816 | -5/Upper Caves | Learned Factory emergency access door positions 5869 | -5/Upper Caves | Discovered new exit (range 8) 5871 | -5/Upper Caves | Identified exit to Upper Caves 5871 | -5/Upper Caves | Entered another Upper Caves area 5937 | -5/Upper Caves | Encountered a Warlord checkpoint 6043 | -5/Upper Caves | Learned Factory emergency access door positions 6059 | -5/Upper Caves | Discovered new exit (range 8) 6061 | -5/Upper Caves | Identified exit to Zhirov 6061 | -5/Upper Caves | Entered Zhirov 6061 | -5/Zhirov | Discovered new exit (range 3) 6067 | -5/Zhirov | Met Zhirov 6074 | -5/Zhirov | Found Alien Artifact 6074 | -5/Zhirov | Identified Integrated Reactor 6074 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6079 | -5/Zhirov | Found Alien Artifact 6101 | -5/Zhirov | Learned location of Quarantine (-2) 6101 | -5/Zhirov | Learned location of Testing (-3) 6101 | -5/Zhirov | Learned location of Command (-1) 6103 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6111 | -5/Zhirov | Identified exit to Proximity Caves 6111 | -5/Zhirov | Entered Proximity Caves 6200 | -4/Proximity Caves | Discovered exit to Factory (range 8) 6202 | -4/Proximity Caves | Entered Factory 6202 | -4/Factory | Evolved 2 slots: Utility x2 6203 | -4/Factory | Identified exit to Research 6207 | -4/Factory | Discovered new exit (range 4) 6208 | -4/Factory | Identified exit to Upper Caves 6234 | -4/Factory | Entered Upper Caves 6253 | -4/Upper Caves | Encountered a Warlord checkpoint 6405 | -4/Upper Caves | Discovered new exit (range 5) 6406 | -4/Upper Caves | Identified exit to Upper Caves 6406 | -4/Upper Caves | Entered another Upper Caves area 6432 | -4/Upper Caves | Spotted B-86 Titan 6451 | -4/Upper Caves | Discovered new exit (range 12) 6454 | -4/Upper Caves | Identified exit to Warlord 6454 | -4/Upper Caves | Entered Warlord 6462 | -4/Warlord | Discovered new exit (range 12) 6465 | -4/Warlord | Identified exit to Proximity Caves 6465 | -4/Warlord | Entered Proximity Caves 7340 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7367 | -3/Proximity Caves | Discovered exit to Research (range 10) 7371 | -3/Proximity Caves | Entered Research 7371 | -3/Research | Evolved 2 slots: Utility x2 7527 | -3/Research | Found Gamma Bomb Array 7621 | -3/Research | First assault squad dispatched 7688 | -3/Research | Destroyed 8 combat bots 7717 | -3/Research | Identified Transdimensional Reconstructor 7717 | -3/Research | Warped through subspace 7718 | -3/Research | Core integrity fell below 50% 7748 | -3/Research | Lost 20 parts (3p8n5u4w) 7768 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 7856 | -3/Research | Local fabrication network quarantined 7865 | -3/Research | Spotted B-86 Titan 7912 | -3/Research | Found Fusion Bomb Launcher 7950 | -3/Research | Build established: Hacker-Mutant 7971 | -3/Research | Lost 6 parts (1p3u2w) 8008 | -3/Research | Identified exit to Testing 8015 | -3/Research | Core integrity fell below 20% 8051 | -3/Research | Spotted B-86 Titan 8094 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08057_ K-01 Serf collects debris. 08058_ Knocked back. 08060_ B-86 Titan activates siege mode. 08062_ Slug penetrates Wall. 08062_ Slug penetrates Door. 08063_ Penetrated by Slug. 08066_ Acquired Hyp. Railgun. 08069_ Slug penetrates Wall. 08074_ Acquired Rnf. Fission Core. 08079_ Penetrated by Slug. 08079_ Slug penetrates Wall. 08086_ HV Slug penetrates P-80 Master. 08086_ P-80 Master suffers critical hit. 08086_ P-80 Master destroyed. 08088_ HV Slug penetrates P-80 Master. 08090_ HV Slug penetrates Wall. 08092_ Slug penetrates Wall. 08092_ HV Slug penetrates P-80 Master. 08093_ Slug penetrates Wall. 08094_ HV Slug penetrates P-80 Master. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????#######?????????????????????? | | ?????????# ] #?????????????????????? | | ?????????# ############+#????????? | | ?????????# !# ##???????? | | ?????????# # ????????? | | ?????????# # ###??????? | | ?????????# # # #??????? | | ?????????# # #####???? | | ?????????# / #???? | | ########## #? #???? | | # # #????# #???? | | # # #????# #???? | | # # #????# ####+ | | # #+######### | | # ; ! | | # # =% h [ | | # ###p#;##;### ## | | # # =*@ #????# ### | | # # | #????####?# | | ########## #?????????# ""T | | ?????????# #??????# ! """"" | | ?????????# """"" #??????# | | ?????????# """"" #??????# | | ?????????# """"" #??????# | | ?????????# """"" #??????# #########+ | | ?????????#######?###??????# ????# | | ??????????????????????????#?????# | | ????????????????????????????????# | | ????????????????????????????????# | | ???????????>????????????????????# | | ????????????????????????????????# | | ????????????????????????????????#= ""T | | ????????????????????????????????# """ | | ????????????????????????????????????## | | ?????????????????????????????????????? | | ????????????????????????????????###### | | ????????????????????????????????# | | ????????????????????????????????#] !!! | | ????????????????????????????????# !! | | ??????????????????????????????### !! | | ?????????????????????????????? # | | ??????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 50 Energy Generation 41 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Mic. Nuclear Core | -7/Factory | Hacked Biomechanical Wings | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Biomechanical Wings | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionDiametricCharger Manual? 0 Play Time 01:38:31 Cumulative 192.6 hours Start 2020.12.26 @ 18:44:39 End 2020.12.26 @ 20:49:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 154 Rogue 42 Adventurer 55 Explorer 57 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5723a4ba-4f0b-4383-90ca-21eec32204f8