Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 01:27:31 Player: ForgettableHero Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1822) 1822 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3837 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Compact Matter Pod (61) Advanced Targeting Computer ECM Suite Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Field Laser Beam Cannon Shotgun > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer ECM Suite Reflective Plating Reflective Plating Medium Laser Spread Laser Spread Laser Beam Cannon Light Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 65 | 6 9 15 35 Power 14 | 1 1 5 7 Engine 12 | 1 1 5 5 Core 2 | . . . 2 Reactor . | . . . . Propulsion 18 | 2 4 5 7 Treads 2 | . . . 2 Leg 12 | . 2 5 5 Wheel 4 | 2 2 . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 2 1 8 Device 4 | . 1 1 2 Storage 3 | 1 1 . 1 Processor 3 | . . . 3 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 21 | 2 2 4 13 Energy Gun 12 | 1 1 2 8 Energy Cannon 2 | . . 1 1 Ballistic Gun 7 | 1 1 1 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 37 | . 2 8 27 Power 12 | . 1 3 8 Propulsion 10 | . 1 3 6 Utility 4 | . . 1 3 Weapon 11 | . . 1 10 Highest Loss Streak 10 | . 2 5 10 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 93 | . 98 96 84 Engine 17 | . 13 20 10 Leg 16 | . 1 20 15 Wheel 4 | . 26 1 . Device 8 | . 2 9 9 Storage 12 | . 24 11 7 Processor 1 | . . . 5 Energy Gun 14 | . 14 16 9 Energy Cannon 5 | . . 6 6 Ballistic Gun 9 | . 14 8 9 Peak Build Rating 21 | 6 8 16 21 Average Rating 13 | 4 7 13 17 On Entrance 7 | . 6 8 15 Naked Turns 7 | . . . 7 Heaviest Build 68 | 12 52 61 68 Greatest Support 40 | 26 32 32 40 Greatest Overweight (x) 6 | . 2 3 6 Average Overweight (x) 1 | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 19 20 16 Most Carried 20 | 6 15 20 20 Average Carried 14 | 2 13 15 12 Final Capacity 20 | 8 20 20 5 Final Carried 20 | 6 14 20 5 Class Distribution -------------------- 52% | Skirmisher 25% | Mutant 8% | Scavenger-Gunner 7% | Scavenger-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1157 | 208 164 219 566 Remotely . | . . . . Salvage Created 2119 | . 284 823 1012 Parts 141 | . 27 66 48 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 4 | . . 1 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 57 | . 10 22 25 Guns 49 | . 10 19 20 Cannons 8 | . . 3 5 Classes Destroyed 8 | . 4 2 2 Hauler 1 | . . . 1 Recycler 1 | . 1 . . Watcher 8 | . 2 5 1 Swarmer 23 | . 9 6 8 Grunt 22 | . 1 9 12 Brawler 2 | . . . 2 Duelist 1 | . . 1 . Sentry 9 | . . 6 3 Best Kill Streak 7 | . 7 5 3 Combat Bots Only 5 | . 5 3 3 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 446 | . 78 109 259 Missed 118 | . 23 29 66 Damage Taken 4171 | . 458 1047 2666 Core 812 | . 86 176 550 Absorbed by Shields . | . . . . Ignored by Resistances 92 | . . . 92 Regen/Repaired (Parts) 57 | . . 57 . Core Remaining (%) 73 | 100 65 56 . Volleys Fired 206 | . 42 67 97 Largest 3 | . 2 3 3 Hottest 188 | . 60 165 188 Shots Fired 462 | . 67 171 224 Gun 385 | . 67 148 170 Cannon 77 | . . 23 54 Launcher . | . . . . Special . | . . . . Kinetic 172 | . 42 46 84 Thermal 288 | . 25 125 138 Explosive . | . . . . Electromagnetic 2 | . . . 2 Robot Hit Streak 15 | . 4 6 15 Robot Miss Streak 11 | . 7 8 11 Penetration Max . | . . . . Secondary Targets 7 | . 2 2 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 260 | . 29 88 143 Core Hits 171 | . 20 69 82 Critical Kills 2 | . . . 2 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 6 | . . . 6 Burn 3 | . . . 3 Destroy 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3289 | . 340 1085 1864 Guns 2730 | . 340 963 1427 Cannons 559 | . . 122 437 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1020 | . 204 156 660 Thermal 2243 | . 136 929 1178 Explosive . | . . . . Electromagnetic 26 | . . . 26 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 19 | . . . 19 Message Errors 4 | . . . 4 Matter Fused 7 | . . . 7 Heat Flow Errors 2 | . . . 2 Parts Rejected 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles 2 | . . . 2 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 738 | . 58 448 738 Average Temperature 153 | . 21 120 213 Received Heat Transfer 1584 | . 24 336 1224 Effects 56 | . . 8 48 Shutdowns 12 | . . 2 10 Energy Bleed 7 | . . 1 6 Interference 9 | . . 3 6 Matter Decay 4 | . . . 4 Short Circuit 6 | . . 1 5 Damage (minor) 8 | . . 1 7 Damage (major) 8 | . . . 8 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . 2 4 Heat Transferred 4607 | . 300 1721 2586 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 323 | . 289 214 323 Initial 43 | . . 43 37 Average 130 | . 117 116 183 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 85 | 100 75 96 60 Level 1 14 | . 24 3 39 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 3 5 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 11 | . 4 2 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 98 | . 18 36 44 Peak Tracking Total 11 | . 7 4 11 Tactical Retreats 6 | . 2 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 5 6 1 Terminals 10 | . 5 4 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 35 | . 13 19 3 Successful 24 | . 9 14 1 Failed 11 | . 4 5 2 Catastrophic 4 | . 2 . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 30 | . 13 14 3 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 20 | . 9 10 1 Record 6 | . 2 4 . Prototype ID Bank 2 | . . 2 . Scanalyzer Index 1 | . 1 . . Alert Level 3 | . 3 . . Locate Traps 4 | . 2 1 1 Dispatch Records 1 | . . 1 . Security Status 1 | . . 1 . Investigation Status 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 4 6 1 Full Trace Events 6 | . 2 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4256 | 73 686 2528 969 Spaces Moved 1757 | 61 469 910 317 Core 16 | 2 . . 14 Treads 45 | . . . 45 Legs 1091 | . 10 823 258 Wheels 605 | 59 459 87 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 115 50 Average Speed 194 | 90 113 244 189 Slowest Speed 350 | 100 260 260 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 4 54 69 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2245 | 78 563 1083 521 Wait 124 | . 25 62 37 Move 1754 | 60 468 909 317 Hop . | . . . . Pick Up 73 | 12 15 23 23 Fast Attach . | . . . . Attach 51 | 6 3 13 29 Detach 1 | . . 1 . Swap 14 | . 6 2 6 Drop 22 | . 4 6 12 Fire 206 | . 42 67 97 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 9) 615 | -10/Materials | Discovered new exit (range 16) 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 872 | -9/Materials | Discovered new exit (range 10) 1029 | -9/Materials | Discovered new exit (range 16) 1057 | -9/Materials | Build established: Skirmisher 1524 | -9/Materials | Lost 5 parts (1p2n1u1w) 1547 | -9/Materials | Discovered new exit (range 11) 1862 | -9/Materials | Repaired Spread Laser? 2065 | -9/Materials | Discovered new exit (range 16) 3288 | -9/Materials | Entered another Materials area 3288 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3586 | -8/Materials | Build established: Scavenger-Skirmisher 3598 | -8/Materials | Garrison activated, responded to threat 3653 | -8/Materials | Lost 4 parts (1p1n1u1w) 3814 | -8/Materials | Core integrity fell below 50% 3948 | -8/Materials | Lost 10 parts (3p2n1u4w) 3973 | -8/Materials | Core integrity fell below 20% 4168 | -8/Materials | Build established: Scavenger-Gunner 4223 | -8/Materials | Garrison activated, responded to threat 4250 | -8/Materials | Released all parts (3) 4257 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04228_ Aluminum Leg destroyed. 04230_ Lgt. Assault Rifle destroyed. 04234_ Lgt. Nuclear Core destroyed. 04237_ R-06 Scavenger collects Lgt. Treads. 04237_ EM Shotgun destroyed. 04238_ Aluminum Leg destroyed. 04241_ R-06 Scavenger collects Rnf. Ion Engine. 04241_ G-47 Trooper destroyed. 04244_ Critical hit (Burn: +37). 04246_ R-06 Scavenger collects Corrupted Particle Gun. 04247_ Lgt. Assault Rifle destroyed. 04247_ Critical hit (Burn: +37). 04247_ R-06 Scavenger destroyed. 04250_ Released Adv. Targeting Computer. 04250_ Released Imp. Heat Sink. 04250_ Released Lrg. Storage Unit. 04251_ R-06 Scavenger collects Lgt. Treads. 04251_ Acquired 55 matter. 04256_ R-06 Scavenger collects Rnf. Ion Engine. 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" # | | ??????????????????????????????"" ??????????? # | | ??????????????????????????????? ???????????? # | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityCorruptionAutocannon Manual? 0 Play Time 00:49:38 Cumulative 56.6 hours Start 2024.12.08 @ 00:37:54 End 2024.12.08 @ 01:27:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a2be8d3-84e2-463c-a70f-5574eb0c905e