Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.05 @ 00:32:47 Player: Deus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (103) 515 Value Destroyed (4298) 4298 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1942) 1942 TOTAL SCORE: 12395 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 708 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 400 Friendly Fire -238 Cogmind --------- Core Integrity 843/1000 Matter 466/500 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ High-capacity Matter Pod Improved Target Analyzer Advanced Core Analyzer > --- WEAPON (3) ------- Improved Heavy Machine Gun > --- INVENTORY (4) ---- Micro Fission Core Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Humpback Core Analyzer Mobile Refinery Mk. CCLXVII Heart of Steel > --- WEAPON ----------- Gauss Rifle Long-range Missile Launcher Makeshift Spear > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Compact Wheel Armored Wheel Armored Wheel High-capacity Matter Pod Advanced Targeting Computer Target Analyzer Advanced Core Analyzer Kinecellerator Improved Medium Armor Plating Layered Medium Armor Plating Force Field Improved Heavy Machine Gun Mini Assault Cannon Magnetic Acceleration Cannon Antimatter Cannon Antimatter Cannon [Rating: 70] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Matter Pod Device Matter Filter Storage High-capacity Matter Pod Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Long-range Missile Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . 2 . . . Utility 5 | . . 1 . . 2 2 . . . . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 109 | 1 1 2 12 8 12 11 11 3 3 24 7 11 1 2 Power 6 | . . . 2 . 1 . . . . 2 . 1 . . Engine 4 | . . . 1 . 1 . . . . 1 . 1 . . Core 2 | . . . 1 . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 15 | . . 1 3 4 . 3 . . . 1 2 1 . . Treads 3 | . . . 3 . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . Wheel 11 | . . . . 4 . 3 . . . 1 2 1 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 50 | 1 . 1 2 2 7 4 9 2 2 15 1 2 . 2 Device 24 | . . . 1 . 4 1 5 2 1 9 . 1 . . Storage 11 | 1 . 1 1 1 2 1 1 . 1 2 . . . . Processor 3 | . . . . . . 1 . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 12 | . . . . 1 1 1 3 . . 3 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 38 | . 1 . 5 2 4 4 2 1 1 6 4 7 1 . Energy Gun 1 | . 1 . . . . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . Ballistic Gun 18 | . . . 4 1 3 2 . 1 . 3 1 3 . . Ballistic Cannon 5 | . . . . . 1 2 . . . . 1 1 . . Launcher 7 | . . . 1 . . . 1 . . 2 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . 1 . 1 1 1 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 2 1 . . 1 . . . . Parts Lost 30 | . 1 . 7 . . 1 . . . 4 . 5 10 2 Power 4 | . . . 2 . . . . . . 1 . 1 . . Propulsion 10 | . . . 2 . . . . . . 1 . 1 5 1 Utility 8 | . . . . . . . . . . 2 . 2 3 1 Weapon 8 | . 1 . 3 . . 1 . . . . . 1 2 . Highest Loss Streak 10 | . 1 . 3 . . 1 . . . 3 . 2 10 2 Average Slot Usage (%) 92 | . 99 100 98 97 100 100 95 92 74 87 94 93 92 38 Engine 5 | . 14 11 8 9 7 6 6 6 6 3 . 4 5 5 Treads 2 | . . . 21 8 . . . . . . . . . . Leg 1 | . 28 33 11 . . . . . . . . . . . Wheel 25 | . . . . 26 30 26 26 26 26 25 35 34 34 4 Device 8 | . . . 1 4 14 13 12 12 2 8 5 5 4 . Storage 16 | . 28 33 31 22 23 20 15 13 11 14 11 11 10 5 Processor 5 | . . . . . . 6 6 6 6 9 11 5 5 9 Protection 3 | . . . . . . 6 5 6 . 1 4 10 10 5 Ballistic Gun 9 | . 14 11 19 13 18 15 . . 6 7 12 8 10 5 Ballistic Cannon 3 | . . . . . 3 3 6 6 6 1 . 4 4 . Launcher 1 | . . . . 4 . . 5 6 . 2 . 1 . . Piercing Weapon 2 | . . . . . . . 5 6 6 6 2 1 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 133 | 16 16 19 31 55 73 89 130 130 119 128 128 133 127 26 Greatest Support 76 | 20 20 30 66 66 52 52 48 48 48 48 76 76 76 12 Greatest Overweight (x) 3 | . . . . 3 1 1 2 2 2 3 1 1 2 2 Average Overweight (x) 1 | . . . . . . 1 1 2 2 2 1 1 1 2 Largest Inventory Capacity 36 | 8 8 8 10 14 16 16 36 24 24 24 24 24 24 4 Average Capacity 19 | 6 8 8 8 12 13 16 21 24 24 24 24 24 23 4 Most Carried 24 | 8 8 8 10 11 16 16 21 24 24 24 23 24 24 4 Average Carried 17 | 6 7 6 7 9 13 15 18 22 23 18 19 21 23 3 Final Capacity 24 | 8 8 8 10 12 16 16 24 24 24 24 24 24 4 4 Final Carried 24 | 8 8 8 9 11 16 16 21 23 24 18 23 23 4 3 Class Distribution -------------------- 47% | Hauler-Mutant 13% | Hauler-Gunner 13% | Mutant 10% | Tank 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Gunner | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Matter Collected 5025 | 213 71 . 549 204 213 456 184 22 32 2462 181 397 41 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4438 | 85 42 . 1127 271 184 1165 109 19 . 453 100 626 177 80 Parts 184 | 3 1 . 61 8 9 40 3 3 . 14 5 25 2 10 Haulers Intercepted 3 | . . . 2 . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . 3 2 . 16 . 24 36 3 Prevented 5 | . . . . . . . . . . 1 . 2 2 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Combat Hostiles Destroyed 94 | . 1 . 25 4 3 20 4 4 . 11 2 12 4 4 Melee 3 | . . . . . . . . . . 3 . . . . Guns 60 | . 1 . 25 3 2 13 . . . 2 1 9 . 4 Cannons 14 | . . . . 1 1 7 1 1 . 1 . 2 . . AOE 17 | . . . . . . . 3 3 . 5 1 1 4 . Classes Destroyed 12 | 1 1 . 4 . . 2 1 . . 2 . 1 . . Hauler 3 | . . . 2 . . 1 . . . . . . . . Recycler 3 | 1 . . . 1 . 1 . . . . . . . . Watcher 2 | . . . 1 . 1 . . . . . . . . . Swarmer 20 | . . . . . . 3 3 4 . 1 . 5 . 4 Grunt 50 | . 1 . 19 3 2 11 . . . 6 1 3 4 . Duelist 3 | . . . 1 . . 1 . . . 1 . . . . Sentry 12 | . . . 5 1 1 2 . . . 1 1 1 . . Hunter 2 | . . . . . . . . . . 2 . . . . Programmer 5 | . . . . . . 3 . . . . . 2 . . Behemoth 1 | . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . Thug 1 | . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 11 | 1 1 . 11 3 1 6 3 4 . 4 1 5 4 4 Combat Bots Only 7 | . 1 . 7 3 1 4 3 4 . 4 1 5 4 4 Max Kills in Single Turn 3 | 1 1 . 1 1 1 1 2 3 . 2 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 3 . 2 1 1 3 . Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Damage Taken 4800 | . 138 . 1206 119 118 389 69 14 . 1108 62 537 875 165 Core 584 | . 20 . 248 37 11 36 10 . . 65 8 30 53 66 Absorbed by Shields 596 | . . . . . . 266 73 17 . 123 63 54 . . Core Remaining (%) 84 | 100 92 . 38 93 98 . . . . 86 . . . . Volleys Fired 215 | 3 8 . 74 9 13 46 5 2 . 20 5 22 2 6 Largest 3 | 2 2 . 2 3 3 3 2 2 . 3 3 3 3 1 Hottest 128 | 70 70 . 73 128 85 118 88 83 . 86 86 98 98 15 Shots Fired 492 | 6 16 . 139 19 37 138 10 4 . 39 15 57 6 6 Gun 371 | 6 16 . 138 13 26 103 . . . 17 11 33 2 6 Cannon 103 | . . . . 5 11 35 6 2 . 18 2 22 2 . Launcher 18 | . . . 1 1 . . 4 2 . 4 2 2 2 . Special . | . . . . . . . . . . . . . . . Kinetic 440 | 3 8 . 120 13 37 138 6 2 . 35 13 55 4 6 Thermal 34 | 3 8 . 18 5 . . . . . . . . . . Explosive 18 | . . . 1 1 . . 4 2 . 4 2 2 2 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 27 | 3 9 . 27 27 12 16 17 6 . 8 9 20 3 8 Robot Miss Streak 3 | 1 1 . 3 1 2 3 1 . . 1 2 3 1 . Penetration Max 1 | . . . . . . 1 . . . . 1 . . . Secondary Targets 7 | . . . 7 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 365 | 4 14 . 111 14 19 94 5 3 . 36 9 47 3 6 Core Hits 222 | 2 4 . 59 8 5 49 6 4 . 22 12 27 19 5 Critical Hits 6 | . . . 2 . 1 2 . . . . . . . 1 Critical Kills 4 | . . . 1 . 1 1 . . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . . . . . Melee Attacks 27 | . . . . . . . . . . 11 10 6 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 27 | . . . . . . . . . . 11 10 6 . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11344 | 31 142 . 1731 236 321 2681 413 476 . 1701 532 1799 1151 130 Guns 5268 | 31 142 . 1689 138 232 1785 . . . 314 150 634 23 130 Cannons 2132 | . . . . 75 89 731 79 73 . 504 34 547 . . Explosions 3256 | . . . 33 23 . 165 334 403 . 620 348 204 1126 . Melee 677 | . . . . . . . . . . 263 . 414 . . Ramming 11 | . . . 9 . . . . . . . . . 2 . Kinetic 7036 | 18 56 . 1499 138 321 2516 79 73 . 818 184 1181 23 130 Thermal 364 | 13 86 . 190 75 . . . . . . . . . . Explosive 3256 | . . . 33 23 . 165 334 403 . 620 348 204 1126 . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 677 | . . . . . . . . . . 263 . 414 . . Highest Corruption 4 | . . . . . . 1 1 1 1 . . 4 4 . Average Corruption 1 | . . . . . . 1 1 1 1 . . 3 4 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 34 | . . . . . . 10 5 1 . . . 17 1 . Message Errors 8 | . . . . . . 3 1 . . . . 3 1 . Matter Fused 7 | . . . . . . . . . . . . 7 . . Heat Flow Errors 2 | . . . . . . . . . . . . 2 . . Energy Discharges 6 | . . . . . . 1 4 . . . . 1 . . Data Loss (minor) 5 | . . . . . . 2 . 1 . . . 2 . . Targeting Errors 6 | . . . . . . 4 . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 226 | . . . . . . 20 . 32 . 65 11 46 52 . Projectiles 109 | . . . . . . . . . . 63 . 46 . . Explosions 117 | . . . . . . 20 . 32 . 2 11 . 52 . Melee . | . . . . . . . . . . . . . . . Knockbacks 17 | . . . . . . 6 . . . 9 . 2 . . Impact . | . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . 6 . . . 9 . 2 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . . . 9 . . 89 33 . . 52 61 . 1 . Shots 8 | . . . 1 . . 2 1 . . 2 2 . . . Rammed 3 | . . . 2 . . . . . . . . . 1 . Targets Rammed 3 | . . . 2 . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 205 | 70 202 . 189 81 18 85 . . . 20 2 205 65 . Average Temperature 46 | 41 109 . 62 34 18 26 . . . 8 2 47 38 . Received Heat Transfer 1490 | . 102 . 681 72 36 139 6 . . 286 12 75 81 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . 2 . 1 . . 1 . . . . . . . . Heat Transferred 962 | 37 259 . 555 111 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Peak Influence 493 | 5 60 21 493 192 132 472 . . . . 207 . . . Initial 126 | . 2 21 7 126 74 . . . . . . . . . Average 132 | 3 21 21 268 148 47 159 . . . . 71 . . . Maximum Alert Level 2 | . . . 2 . . 2 . . . . 1 . . . Low Security (%) 72 | 100 100 100 23 100 100 66 . . . . 84 . . . Level 1 24 | . . . 66 . . 29 . . . . 15 . . . Level 2 3 | . . . 9 . . 4 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 6 1 4 4 . . . . 1 . . . Investigation 4 | . . . 2 . 2 . . . . . . . . . Extermination 3 | . . . . . 1 2 . . . . . . . . Reinforcement 6 | . . . 1 1 1 2 . . . . 1 . . . Assault 2 | . . . 2 . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Distress Signals 5 | . . . 2 . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 146 | . 3 . 42 6 7 25 4 3 . 19 9 10 14 4 Peak Tracking Total 13 | . 2 . 7 3 1 5 3 4 . 5 5 4 13 4 Tactical Retreats 8 | . 1 . 2 . . 1 . . . 4 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Traps Triggered 5 | . . . 2 . 2 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . 1 . . 1 . 1 11 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Machines Disabled 7 | . . . 1 1 . 3 . . . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . 1 . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Machines Accessed 25 | . 1 . 6 1 7 1 1 . 1 . 1 . 6 . Terminals 11 | . 1 . 6 1 3 . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . Total Hacks 55 | . 4 . 11 2 18 1 1 . 4 . 1 . 13 . Successful 43 | . 4 . 8 2 11 . 1 . 4 . . . 13 . Failed 12 | . . . 3 . 7 1 . . . . 1 . . . Catastrophic 2 | . . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 8 | . 1 . 3 1 3 . . . . . . . . . Terminals 25 | . 4 . 11 2 8 . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . Terminal Hacks 33 | . 3 . 6 1 5 . 1 . 4 . . . 13 . Record 6 | . . . . . . . . . . . . . 6 . Part Schematic 4 | . . . . . . . . . 4 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . 5 . Open Door 7 | . . . 4 . . . 1 . . . . . 2 . Emergency Access Points 3 | . 1 . 1 . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 1 1 . . . . . . . . . Terminals 5 | . 1 . 2 1 1 . . . . . . . . . Track 2 | . . . . 1 1 . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . . . 4 1 6 . . . . . . . . . Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Total Allies 16 | . . . 12 . 3 . . . . 1 . . . . Largest Group 10 | . . . 10 3 3 2 . . . 1 1 . . . Highest-Rated Group 99 | . . . 88 24 93 62 . . . 99 99 . . . Highest-Rated Ally 99 | . . . 31 8 31 31 . . . 99 99 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 141 | . . . 68 11 27 18 . . . 6 11 . . . Total Damage 2606 | . . . 757 68 442 207 . . . 624 508 . . . Kills 24 | . . . 10 1 4 . . . . 3 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 2 2 2 2 . 1 . 1 Drone Launches 2 | . . . 2 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Turns Passed 10983 | 30 169 30 1045 275 1310 862 1195 900 1105 1663 535 943 847 74 Spaces Moved 8635 | 16 115 22 493 196 1150 627 1074 807 959 1032 438 830 821 55 Core . | . . . . . . . . . . . . . . . Treads 363 | . . . 317 46 . . . . . . . . . . Legs 329 | 16 115 22 176 . . . . . . . . . . . Wheels 7943 | . . . . 150 1150 627 1074 807 959 1032 438 830 821 55 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 90 | 120 120 120 120 92 92 100 100 110 110 110 101 101 90 110 Average Speed 107 | 120 120 120 145 108 96 100 106 110 110 110 101 101 100 110 Slowest Speed 160 | 120 120 120 160 160 102 102 110 110 110 120 101 102 110 110 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 25 5 66 20 28 16 94 83 78 84 10 85 87 10 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 13 | . . . . . . . 5 1 1 4 . 2 . . Spaces Dug 9 | . . . . . . . 2 . . 1 6 . . . Terrain Destroyed 324 | . . . 5 10 . 36 81 33 . 58 30 42 29 . Melee 7 | . . . . . . . . . . 1 6 . . . Projectile 37 | . . . . 2 . 14 4 . . 4 1 9 3 . AOE 280 | . . . 5 8 . 22 77 33 . 53 23 33 26 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Total 9937 | 21 133 25 686 242 1330 761 1112 815 1013 1511 508 883 833 64 Wait 763 | . 2 . 84 20 106 38 13 . 35 408 41 8 8 . Move 8619 | 15 114 21 492 195 1149 626 1071 806 958 1031 437 829 820 55 Hop 1 | . . . . . . . 1 . . . . . . . Pick Up 90 | 2 4 2 14 4 21 14 2 2 6 6 7 5 1 . Fast Attach 26 | 1 1 . 1 6 3 3 6 1 2 1 . 1 . . Attach 46 | . . 2 6 1 2 3 2 1 1 18 3 5 . 2 Detach 14 | . . . . . . . 2 1 1 8 1 . . 1 Swap 38 | . . . 5 1 7 6 3 1 . 5 4 5 1 . Drop 79 | . 4 . 8 6 21 17 7 1 10 3 . 2 . . Fire 215 | 3 8 . 74 9 13 46 5 2 . 20 5 22 2 6 Melee 27 | . . . . . . . . . . 11 10 6 . . Ram 1 | . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . . Escape Stasis 16 | . . . . . 8 8 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 12) 200 | -10/Materials | Entered another Materials area 200 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 202 | -9/Materials | Discovered new exit (range 6) 230 | -9/Materials | Entered Storage 317 | -9/Storage | Build established: Mutant 405 | -9/Storage | Lost 3 parts (1p2w) 438 | -9/Storage | Met a pair of Derelict thieves 640 | -9/Storage | Lost 3 parts (1p2n) 899 | -9/Storage | Core integrity fell below 50% 965 | -9/Storage | Destroyed 7 combat bots 993 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1183 | -9/Storage | Garrison activated, responded to threat 1195 | -9/Storage | Discovered new exit (range 16) 1275 | -9/Storage | Entered Materials 1275 | -8/Materials | Accompanied by 5 allies 1275 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1532 | -8/Materials | Discovered new exit (range 16) 1550 | -8/Materials | Entered Factory 1550 | -7/Factory | Evolved 2 slots: Utility x2 1917 | -7/Factory | Build established: Skirmisher 2382 | -7/Factory | Allied Derelicts emerged from ambush trap array 2630 | -7/Factory | Discovered new exit (range 4) 2825 | -7/Factory | Discovered new exit (range 6) 2860 | -7/Factory | Entered another Factory area 2860 | -6/Factory | Accompanied by 2 allies 2860 | -6/Factory | Evolved 2 slots: Utility x2 2939 | -6/Factory | Build established: Tank 3651 | -6/Factory | Discovered new exit (range 14) 3722 | -6/Factory | Entered Lower Caves 3771 | -6/Lower Caves | Learned Factory stockpile data 4042 | -6/Lower Caves | Build established: Mutant 4100 | -6/Lower Caves | Encountered a Warlord checkpoint 4120 | -6/Lower Caves | Learned Factory non-interactive machine intel 4188 | -6/Lower Caves | Spotted B-75 Beast 4277 | -6/Lower Caves | Found Prototype Device 4361 | -6/Lower Caves | Destroyed B-75 Beast 4405 | -6/Lower Caves | Build established: Hauler-Mutant 4710 | -6/Lower Caves | Discovered new exit (range 7) 4899 | -6/Lower Caves | Identified Heart of Steel 4917 | -6/Lower Caves | Entered another Lower Caves area 4928 | -6/Lower Caves | Learned 4 Factory zone layouts 4964 | -6/Lower Caves | Learned Factory stockpile data 5133 | -6/Lower Caves | Discovered new exit (range 3) 5550 | -6/Lower Caves | Encountered a Warlord checkpoint 5579 | -6/Lower Caves | Discovered new exit (range 14) 5817 | -6/Lower Caves | Entered Zion 5918 | -6/Zion | System corruption cleaned by Quarantine Array 6307 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6332 | -6/Zion | Learned Factory scanalyzer intel 6377 | -6/Zion | Learned 4 Factory zone layouts 6508 | -6/Zion | Found Prototype Device 6745 | -6/Zion | Learned Factory terminal intel 6906 | -6/Zion | Discovered new exit (range 13) 6922 | -6/Zion | Entered Proximity Caves 6929 | -5/Proximity Caves | Learned location of 1 exit from Factory 7159 | -5/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 7169 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7202 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 7263 | -5/Proximity Caves | Discovered new exit (range 12) 7850 | -5/Proximity Caves | Heart of Steel transformed into Warbot 8585 | -5/Proximity Caves | Entered Factory 8585 | -5/Factory | Accompanied by 1 ally (Warbot) 8585 | -5/Factory | Evolved 2 slots: Propulsion x2 8586 | -5/Factory | Identified exit to Upper Caves 8587 | -5/Factory | Identified exit to Factory 8590 | -5/Factory | Loaded intel: 186 non-interactive machine locations 8591 | -5/Factory | Loaded intel: 20 terminal locations 8592 | -5/Factory | Loaded intel: 4 scanalyzer locations 9120 | -5/Factory | Entered Upper Caves 9189 | -5/Upper Caves | Learned location of 1 exit from Factory 9702 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 9762 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10058 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 10061 | -5/Upper Caves | Build established: Hauler-Gunner 10063 | -5/Upper Caves | Entered Warlord 10095 | -5/Warlord | Discovered new exit (range 8) 10194 | -5/Warlord | System corruption cleaned by Quarantine Array 10295 | -5/Warlord | Found Signal Generator 10304 | -5/Warlord | Learned Armory stockpile data 10305 | -5/Warlord | Learned 4 Quarantine zone layouts 10306 | -5/Warlord | Learned Factory terminal intel 10306 | -5/Warlord | Learned Factory repair station intel 10306 | -5/Warlord | Learned Armory terminal intel 10583 | -5/Warlord | Warlord's base attacked by MAIN.C 10649 | -5/Warlord | Met Warlord 10870 | -5/Warlord | Opened side exit 10891 | -5/Warlord | Spotted Executioner 10891 | -5/Warlord | Spotted Striker 10910 | -5/Warlord | Entered Proximity Caves 10936 | -4/Proximity Caves | Lost 10 parts (5n3u2w) 10984 | -4/Proximity Caves | Self-destructed Last Messages --------------- 10908_ Knocked back. 10908_ Penetrated by Slug. 10908_ Slug penetrates Wall. 10909_ The unstable cave ceiling collapses. LOCATION=UNKNOWN GOAL=ESCAPE 10926_ 2A-5ZY(k) breaks down the debris. 10943_ A7-CY9(k) breaks down the debris. 10957_ Acquired derelict log, extracted data. Data stored: Testing entrances (x1). 10959_ A7-CY9(k) breaks down the debris. 10975_ S-27 Virus destroyed. 10977_ Arm. Wheel destroyed. 10978_ Lyr. Medium Armor Plating destroyed. 10979_ Lgt. Nuclear Core fries itself beyond repair. 10979_ S-27 Virus destroyed. 10980_ VTOL Module fries itself beyond repair. 10981_ S-27 Virus suffers critical hit. 10981_ S-27 Virus destroyed. 10984_ Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#####???????????????????????????????? | | ?????????????# ###?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ????????????## k ##########????????????????????? | | #######?????# *==%#????????????????????? | | #?????# =%@% #????????????????????? | | #?????## ########%=#?????????? ###??????? | | #??????## ##??????#[ #?????## ??????? | | #???##### #???????# #### #???????? | | ##### ##???????# # #???????? | | ## #????????# #????????? | | ## ##????????# ?????? | | #########?????????# ?????? | | ###???????????????# ## ###??????? | | ##??????????????## ##????#????????? | | ####????????????## ###??????????????? | | #?????????????# #????????????????? | | #????????????? #????????????????? | | ## ## ## #????? ??????? ????????????????? | | #?# ####### #??? ??????? ???????????????? | | ??# #???# ## ??????? ###???????????????? | | ??# #??# ????????? ####?????????????????? | | ??# ### ????????????#?????????????????????? | | ??# ## #??????????????????????????????????????? | | ??# #???????????????????????????????????????? | | ??# ##???????????????????????????????????????? | | ??#######????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 615 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 41 Target Analysis 6 Core Analysis 10 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Mni. Assault Cannon | -7/Factory | Scanalyzed Slug Cannon | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed MissilePortableMaul Manual? 0 Play Time 04:06:15 Cumulative 94.4 hours Start 2021.04.23 @ 19:15:37 End 2021.12.05 @ 00:32:47 Sessions 25 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 65 Rogue 3 Adventurer 45 Explorer 17 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(87) Steam 1 RUN: cdb60852-9296-4865-91bd-85c909db4df0