Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.12 @ 21:29:49 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3377) 3377 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8672 Bonus ------- None Cogmind --------- Core Integrity 877/1150 Matter 300/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Large Storage Unit Compact Battery (fused) Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Improved Target Analyzer Core Analyzer Core Analyzer Graphene Brace Hacking Suite Improved System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Antimatter Reactor Light Antimatter Reactor Large Storage Unit Improved Target Analyzer Core Analyzer Stasis Canceller Focal Shield Component Analysis Suite Improved Recalibrator Scythe Power Sword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Improved Target Analyzer Core Analyzer Core Analyzer Graphene Brace Hacking Suite Improved System Guard > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Large Storage Unit Improved Target Analyzer Core Analyzer Stasis Canceller Focal Shield Component Analysis Suite Improved Recalibrator Scythe Power Sword [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Target Analyzer Device Shield Generator Storage Compact Battery Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . 1 . . Utility 9 | . . 1 1 2 . . 1 2 2 Weapon . | . . . . . . . . . . Parts Attached 116 | 6 10 21 14 24 . 4 19 2 16 Power 28 | 1 1 5 6 7 . 2 3 . 3 Engine 21 | 1 1 5 5 3 . 1 2 . 3 Core 7 | . . . 1 4 . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 38 | 2 2 10 5 8 . . 6 . 5 Treads . | . . . . . . . . . . Leg 38 | 2 2 10 5 8 . . 6 . 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 38 | 1 2 3 3 8 . 2 10 2 7 Device 13 | . 2 1 2 2 . 1 1 1 3 Storage 9 | 1 . 1 1 . . . 6 . . Processor 12 | . . . . 4 . 1 2 1 4 Hackware 1 | . . . . . . . 1 . . Protection 3 | . . 1 . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 12 | 2 5 3 . 1 . . . . 1 Energy Gun 4 | 1 3 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 1 2 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . 2 . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 33 | . 1 5 2 4 . 2 6 . 13 Power 9 | . . 3 1 2 . . . . 3 Propulsion 13 | . 1 . . 1 . . 3 . 8 Utility 9 | . . 1 1 1 . 2 3 . 1 Weapon 2 | . . 1 . . . . . . 1 Highest Loss Streak 6 | . 1 5 1 3 . 2 5 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 90 81 82 91 92 91 88 94 93 Engine 7 | . 14 10 16 5 . 2 6 11 10 Core 5 | . . . 1 8 15 12 5 . . Leg 23 | . 21 31 27 22 23 23 22 23 20 Device 8 | . 11 10 12 6 7 7 5 11 8 Storage 13 | . 14 11 15 15 15 15 13 11 10 Processor 14 | . . . . 12 15 17 24 23 32 Protection 3 | . . 3 . 9 7 4 . . . Energy Gun 1 | . 19 . . . . . . . . Ballistic Gun 1 | . 8 6 . . . . . . . Slashing Weapon 6 | . . 7 9 7 7 7 6 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 44 | 12 15 20 28 44 34 34 35 36 43 Greatest Support 80 | 20 26 51 42 57 40 40 66 66 80 Greatest Overweight (x) 8 | . 1 1 . . . . 2 . 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 15 15 15 Average Capacity 10 | 7 8 9 10 10 10 10 10 15 15 Most Carried 15 | 4 8 10 10 10 9 10 12 14 15 Average Carried 8 | . 4 8 6 8 9 8 9 9 12 Final Capacity 15 | 8 8 10 10 10 10 10 15 15 15 Final Carried 14 | 1 7 8 8 9 9 8 11 14 11 Class Distribution -------------------- 47% | Mutant 37% | Scavenger-Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 1809 | 266 71 355 124 263 33 68 494 . 135 Remotely . | . . . . . . . . . . Salvage Created 4265 | 133 341 942 531 814 118 125 682 . 579 Parts 226 | 7 17 48 48 51 1 3 30 . 21 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 1 2 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 76 | . 7 20 12 16 . 2 8 . 11 Melee 63 | . . 14 12 16 . 2 8 . 11 Guns 12 | . 6 6 . . . . . . . Classes Destroyed 12 | 2 4 4 1 1 . . . . . Worker 6 | . 2 . 2 2 . . . . . Builder 4 | . . 1 . 2 . . 1 . . Tunneler 4 | 2 . . 1 . . . 1 . . Recycler 4 | 1 1 1 . . . . 1 . . Operator 1 | . . 1 . . . . . . . Watcher 4 | . 1 2 . . . . 1 . . Swarmer 16 | . 3 3 4 3 . . . . 3 Grunt 35 | . 4 13 4 3 . 1 6 . 4 Duelist 2 | . . 1 . . . . 1 . . Sentry 10 | . . 3 3 3 . 1 . . . Hunter 4 | . . . 1 3 . . . . . Programmer 9 | . . . . 4 . . 1 . 4 Best Kill Streak 5 | 2 4 5 5 3 . 1 3 . 5 Combat Bots Only 5 | . 3 4 5 3 . 1 3 . 5 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Damage Taken 6023 | . 410 1278 284 1270 . 263 740 55 1723 Core 1173 | . 113 307 48 171 . 29 232 . 273 Absorbed by Shields 314 | . . . 19 229 . 66 . . . Core Remaining (%) 73 | 100 54 23 91 . . 71 72 100 . Volleys Fired 53 | 6 31 16 . . . . . . . Largest 2 | 2 2 2 . . . . . . . Hottest 105 | 60 105 46 . . . . . . . Shots Fired 106 | 12 62 32 . . . . . . . Gun 106 | 12 62 32 . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 59 | 6 21 32 . . . . . . . Thermal 47 | 6 41 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | 3 18 22 . . . . . . . Robot Miss Streak 3 | 1 3 1 . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 318 | 8 48 63 22 66 3 13 48 . 47 Core Hits 128 | 5 17 27 13 22 1 3 17 . 23 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 44 | . 2 2 3 9 . 3 8 . 17 Burn 2 | . 2 . . . . . . . . Sever 42 | . . 2 3 9 . 3 8 . 17 Melee Attacks 256 | . . 42 25 78 3 13 48 . 47 Impact . | . . . . . . . . . . Slashing 256 | . . 42 25 78 3 13 48 . 47 Piercing . | . . . . . . . . . . Sneak Attacks 20 | . . 3 4 6 . . 6 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9157 | 80 538 1647 807 2262 138 402 1664 . 1619 Guns 1038 | 80 538 420 . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 8119 | . . 1227 807 2262 138 402 1664 . 1619 Ramming . | . . . . . . . . . . Kinetic 556 | 35 101 420 . . . . . . . Thermal 482 | 45 437 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 8119 | . . 1227 807 2262 138 402 1664 . 1619 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 3 3 3 . . . Average Corruption 2 | . . . . 2 3 3 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 44 | . . . . 18 11 15 . . . Message Errors 10 | . . . . 7 1 2 . . . Matter Fused 12 | . . . . 4 3 5 . . . Heat Flow Errors 4 | . . . . 1 1 2 . . . Energy Discharges 8 | . . . . 2 3 3 . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . 1 1 1 . . . Data Loss (major) 3 | . . . . 2 . 1 . . . Alerts 3 | . . . . 1 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 382 | . . 30 56 125 32 . 139 . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 382 | . . 30 56 125 32 . 139 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 251 | 20 190 5 8 251 125 193 . . . Average Temperature 77 | 13 88 5 8 92 60 73 . . . Received Heat Transfer 1798 | . 258 588 94 278 . 148 270 9 153 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 4 | . 3 . . . . . . . 1 Heat Transferred 1256 | 100 1156 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 245 | 15 218 237 245 205 . . 60 40 140 Initial 76 | . 8 10 9 76 . . . 25 16 Average 66 | 6 100 88 137 70 . . 26 26 36 Maximum Alert Level 1 | . 1 1 1 1 . . . . . Low Security (%) 95 | 100 75 97 85 96 . . 100 100 100 Level 1 4 | . 24 2 14 3 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . 4 2 6 . . 1 . 5 Investigation 9 | . . 2 1 3 . . 1 . 2 Extermination 5 | . . . . 2 . . . . 3 Reinforcement 4 | . . 2 1 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 5 | . 1 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 9 28 15 23 . 4 9 2 34 Peak Tracking Total 11 | . 4 11 5 4 . 4 4 1 11 Tactical Retreats 15 | . . 3 . 3 . 2 . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 2 | . . . . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed 3 | . . 3 . . . . . . . Reused 1 | . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 20 | . 3 1 2 8 . 2 2 . 2 Terminals 14 | . 3 1 2 6 . . 1 . 1 Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 52 | . 6 3 3 23 . 4 4 . 9 Successful 28 | . 6 2 1 8 . 4 3 . 4 Failed 24 | . . 1 2 15 . . 1 . 5 Catastrophic 3 | . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 36 | . 6 3 3 17 . . 3 . 4 Fabricators 6 | . . . . 6 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 5 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 22 | . 6 2 1 6 . 4 2 . 1 Record 9 | . 1 . . 3 . 3 1 . 1 Robot Schematic 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . Reprogram Traps 2 | . . 2 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Assault Status 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 . . 1 . . 1 . . Fabricator Hacks 2 | . . . . 2 . . . . . Network Status 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 Recycle Component 1 | . . . . . . . . . 1 Process 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 1 2 6 . . 1 . 2 Full Trace Events 7 | . . 1 1 3 . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . 1 Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 56 | . . . . . . 56 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . . Total Damage 122 | . . . . . . 122 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 8916 | 124 586 1213 589 2159 615 1129 944 315 1242 Spaces Moved 5729 | 93 307 703 387 1441 490 867 622 252 567 Core 30 | 28 . . . . . . 1 . 1 Treads . | . . . . . . . . . . Legs 5699 | 65 307 703 387 1441 490 867 621 252 566 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 123 123 120 120 120 Average Speed 124 | 98 151 124 120 125 123 123 121 120 122 Slowest Speed 450 | 120 190 190 123 130 123 123 190 120 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 5 38 41 26 26 60 80 12 4 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Total 7037 | 114 371 951 472 1675 498 910 738 265 1043 Wait 697 | 3 2 133 23 92 6 22 20 5 391 Move 5720 | 92 306 702 386 1440 489 866 621 251 567 Hop . | . . . . . . . . . . Pick Up 123 | 7 14 20 14 24 . 3 20 6 15 Fast Attach 7 | . 2 4 . . . . 1 . . Attach 51 | 6 2 8 4 7 . 2 9 2 11 Detach 1 | . . . . . . . . . 1 Swap 58 | . 6 9 10 17 . 2 9 . 5 Drop 71 | . 8 17 10 17 . 2 10 1 6 Fire 53 | 6 31 16 . . . . . . . Melee 256 | . . 42 25 78 3 13 48 . 47 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 125 | -11/Junkyard | Entered Materials 416 | -10/Materials | Identified exit to Materials 663 | -10/Materials | Build established: Mutant 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1471 | -9/Materials | Core integrity fell below 50% 1512 | -9/Materials | Lost 5 parts (3p1u1w) 1918 | -9/Materials | Discovered new exit (range 4) 1924 | -9/Materials | Entered another Materials area 1924 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2328 | -8/Materials | Build established: Scavenger-Mutant 2493 | -8/Materials | Discovered new exit (range 10) 2513 | -8/Materials | Entered Factory 2513 | -7/Factory | Evolved 2 slots: Utility x2 4212 | -7/Factory | Build established: Mutant 4337 | -7/Factory | Lost 3 parts (1p1n1u) 4634 | -7/Factory | Discovered new exit (range 11) 4672 | -7/Factory | Entered Lower Caves 4864 | -7/Lower Caves | Learned 8 Factory zone layouts 5271 | -7/Lower Caves | Discovered new exit (range 8) 5287 | -7/Lower Caves | Entered another Lower Caves area 5711 | -7/Lower Caves | A Commander dispatched an escort 5736 | -7/Lower Caves | Learned Extension security intel 5736 | -7/Lower Caves | Learned Research terminal intel 6017 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6376 | -7/Lower Caves | Build established: Scavenger-Mutant 6408 | -7/Lower Caves | Discovered new exit (range 7) 6416 | -7/Lower Caves | Entered Factory 6416 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6417 | -6/Factory | Identified exit to Factory 6851 | -6/Factory | Lost 5 parts (3n2u) 7226 | -6/Factory | Discovered exit to Factory (range 17) 7360 | -6/Factory | Entered another Factory area 7360 | -5/Factory | Evolved 2 slots: Utility x2 7572 | -5/Factory | Build established: Hacker-Mutant 7593 | -5/Factory | Discovered new exit (range 8) 7675 | -5/Factory | Entered another Factory area 7675 | -4/Factory | Evolved 2 slots: Utility x2 8265 | -4/Factory | Lost 4 parts (1p2n1u) 8584 | -4/Factory | Lost 3 parts (1p2n) 8841 | -4/Factory | Build established: Scavenger-Mutant 8917 | -4/Factory | Self-destructed Last Messages --------------- 08898_ Slug penetrates Wall. 08898_ Flexi-carbon Leg destroyed. 08899_ K-01 Serf collects debris. 08901_ Slug penetrates Wall. 08902_ Flexi-carbon Leg destroyed. 08903_ Slug penetrates Wall. 08903_ K-01 Serf collects debris. 08903_ M-13 Machinist destroyed. 08904_ Slug penetrates Wall. 08905_ U-05 Engineer builds a Wall. 08905_ Flexi-carbon Leg destroyed. 08907_ R-10 Processor collects VTOL Module. 08911_ Greatsword destroyed. 08911_ Flexi-carbon Leg destroyed. 08912_ R-10 Processor collects Autogun. 08912_ Lgt. Angular Momentum Engine destroyed. 08914_ K-01 Serf collects debris. 08915_ R-10 Processor collects VTOL Module. 08917_ K-01 Serf collects debris. 08917_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # + #?????????????# ?? | | # ####### #?????????????# "" ?? | | # #?????# #?????????????# #### "" ? | | # #?????# #?????????????# #??? ""?? ? | | # #?????# #?????????????# #??? ""???? | | ######?????# #?????????????# ????? "????? | | ???????????# #?????????????? ?????? ????? | | ???????????# #?????????????? ???????????? | | ???????????# #?????????????? ???????????? | | ???????????# #????????????????####???????????? | | ##########?# #???????????????????????????????? | | # #?# #???????????????????????????????? | | # ### ###?????????????????????????????? | | # ==#[[ #?????????????????????????????? | | # =#%% #?????????????????????????????? | | # %+[ = #?????????????????????????????? | | # ![#[% #?????????????????????????????? | | # !!#! #?###########?######### "????? | | # * ## ##?# # ????? | | # ## #??# """s""" # h !???? | | ########### #??# """ """[#k% ???? | | ?? # #??# """ """h/R ???? | | ??"""" # #??# s!!s#[= ???? | | ?#"""" # #??# su=# ######??????? | | ?#"""" # #??# =%#?? #???????????? | | ?#"""" + #??# @ =*#???? #???????????? | | ?#"""" # #??#+#########?????????????????? | | ?#"""" # #??# #?????????????????????????? | | ?#"""" # #??# #########?????????????????? | | ?# # #??# ## #?????????????????? | | ?######+### #### ## #?????????????????? | | ??????# #?# ## """" #?????????????????? | | ??????# ### ## """" #?????????????????? | | ??????# ## """" #?????????????????? | | ??##### # """" #?????????????????? | | ??# + """"!#?????????????????? | | ??# # """"[#?????????????????? | | ??# # """%=#?????????????????? | | ??# ####+######## [!%#?????????????????? | | ??# # #??# ==|#?????????????????? | | ??# #"""" #??# #?????????????????? | | ??# #"""" #??# #?????????????????? | | ??# #"""" #??########?????????????????? | | ??# #"""" #???????????????????????????? | | ??# #"""" #???????????????????????????? | | ??# #"""" #???????????????????????????? | | ??# + ! #???????????????????????????? | | ??# ### #???????????????????????????? | | ??## ##?##########???????????????????????????? | | ???# #??????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 35 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Corruption Containment 12 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Melee Accuracy 17 Target Analysis 8 Core Analysis 9 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpGaussRouter Manual? 0 Play Time 01:24:15 Cumulative 11.5 hours Start 2023.03.11 @ 12:57:52 End 2023.03.12 @ 21:29:49 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8394853f-e531-48ac-8cc1-dc920f54b190