Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 23:12:40 Player: JoshKwa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (3039) 3039 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 7491 Bonus ------- High Alert Combat Kills 317 Cogmind --------- Core Integrity 0/850 Matter 183/300 Energy 350/350 System Corruption 12% Temperature Hot (284) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (4) -------- Reinforced Deuterium Engine Light Fission Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (4) ------ Triangulator Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Recalibrator Thermic Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Energy Well Advanced Targeting Computer Recoil Stabilizer Shock Absorption System > --- WEAPON ----------- Plasma Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Hardlight Generator Recalibrator Gauss Cannon [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Structural Scanner Storage Energy Well Processor Advanced Targeting Computer Protection Reflective Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 3 | . . 1 . . . . 1 1 Propulsion 2 | . . . . . . 2 . . Utility 2 | . . 1 . . . . . 1 Weapon 1 | . . . . . . . 1 . Parts Attached 151 | 5 2 15 . 2 14 42 44 27 Power 31 | 1 . 6 . 1 3 6 9 5 Engine 11 | 1 . 3 . . 1 4 1 1 Core 20 | . . 3 . 1 2 2 8 4 Reactor . | . . . . . . . . . Propulsion 48 | 2 . 5 . . 4 17 14 6 Treads 9 | . . . . . . 4 4 1 Leg 27 | . . 5 . . 4 6 7 5 Wheel 12 | 2 . . . . . 7 3 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | . 1 2 . . . 4 8 7 Device 11 | . . 1 . . . . 6 4 Storage 1 | . . . . . . . . 1 Processor 4 | . 1 1 . . . 2 . . Hackware . | . . . . . . . . . Protection 6 | . . . . . . 2 2 2 Artifact . | . . . . . . . . . Weapon 50 | 2 1 2 . 1 7 15 13 9 Energy Gun 19 | . . 2 . . 3 5 2 7 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 18 | 2 . . . 1 4 6 5 . Ballistic Cannon 5 | . . . . . . . 4 1 Launcher 7 | . 1 . . . . 4 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 2 1 2 Corrupted Parts 5 | . . . . . . . 3 2 System Corruption 15 | . . . . . . . 11 4 Parts Lost 35 | . . . . . 3 9 7 16 Power 10 | . . . . . . 2 4 4 Propulsion 15 | . . . . . 2 7 2 4 Utility 5 | . . . . . . . 1 4 Weapon 5 | . . . . . 1 . . 4 Highest Loss Streak 5 | . . . . . 3 3 3 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 81 92 100 100 98 87 88 63 Engine 6 | . 14 10 11 11 11 9 4 1 Core 9 | . . 11 11 11 11 7 11 8 Treads 4 | . . . . . . 4 4 10 Leg 15 | . . 21 22 22 20 17 15 5 Wheel 3 | . 28 . . . . 4 6 . Device 5 | . . 4 11 11 11 . 8 8 Processor 15 | . 10 21 22 22 22 24 7 6 Protection 2 | . . . . . . 2 4 1 Energy Gun 6 | . . 3 22 11 12 6 3 6 Ballistic Gun 8 | . 16 9 . 11 8 10 12 . Ballistic Cannon 2 | . . . . . . . 5 5 Launcher 1 | . 12 9 . . . . . . Peak Build Rating 56 | 5 6 17 15 15 21 33 43 56 Average Rating 27 | 2 5 15 15 15 17 25 35 38 On Entrance 15 | . 5 6 15 15 15 21 25 41 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 7 9 20 13 13 18 22 48 52 Greatest Support 112 | 20 20 26 26 26 28 82 112 112 Greatest Overweight (x) 3 | . . . . . 1 1 3 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 4 4 5 5 5 5 Average Carried 3 | 1 3 4 4 3 3 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 4 4 3 5 3 4 3 Class Distribution -------------------- 33% | Mutant 30% | Scavenger-Mutant 17% | Scavenger-Gunner 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 2791 | 170 27 209 69 . 289 907 795 325 Remotely . | . . . . . . . . . Salvage Created 2781 | . 27 277 . . 364 1011 836 266 Parts 173 | . 2 23 . . 20 64 45 19 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 69 | . 1 7 . . 8 25 18 10 Guns 49 | . . 4 . . 8 18 13 6 Cannons 5 | . . . . . . . 1 4 AOE 14 | . 1 3 . . . 7 3 . Classes Destroyed 14 | . 1 6 . . 1 3 2 1 Worker 4 | . . 1 . . . 3 . . Builder 5 | . . 1 . . . 2 2 . Hauler 1 | . . 1 . . . . . . Recycler 3 | . . 1 . . 1 . 1 . Watcher 1 | . . . . . . 1 . . Swarmer 19 | . . 3 . . 3 7 . 6 Grunt 24 | . 1 1 . . 3 7 12 . Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . 1 1 . Sentry 13 | . . 3 . . . 6 3 1 Specialist 1 | . . . . . . . . 1 Hunter 5 | . . . . . 2 3 . . Programmer 2 | . . . . . . . 1 1 Heavy 2 | . . . . . . 1 . 1 Best Kill Streak 8 | . 1 5 . . 4 8 6 3 Combat Bots Only 8 | . 1 3 . . 2 8 4 3 Max Kills in Single Turn 4 | . 1 4 . . 1 4 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 . . . 2 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 693 | . . 54 . . 67 190 173 209 Missed 163 | . . 19 . . 16 47 38 43 Damage Taken 8402 | . . 401 . . 737 2101 1808 3355 Core 1544 | . . 62 . . 135 313 174 860 Absorbed by Shields 12 | . . . . . . . 12 . Ignored by Resistances 32 | . . . . . . 12 20 . Core Remaining (%) 73 | 100 100 . . . 50 43 75 . Volleys Fired 194 | . 1 16 . . 38 71 36 32 Largest 3 | . 2 2 . . 2 2 3 3 Hottest 245 | . 50 80 . . 134 110 188 245 Shots Fired 432 | . 2 32 . . 74 141 107 76 Gun 342 | . 1 20 . . 74 125 91 31 Cannon 57 | . . . . . . . 12 45 Launcher 33 | . 1 12 . . . 16 4 . Special . | . . . . . . . . . Kinetic 248 | . 1 12 . . 42 74 82 37 Thermal 140 | . . 8 . . 32 51 21 28 Explosive 33 | . 1 12 . . . 16 4 . Electromagnetic 11 | . . . . . . . . 11 Robot Hit Streak 21 | . . 8 . . 8 21 17 11 Robot Miss Streak 6 | . 2 2 . . 2 5 6 3 Penetration Max 1 | . . . . . 1 1 1 . Secondary Targets 5 | . . 1 . . . 3 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . Shots Hit Robots 275 | . . 12 . . 55 92 69 47 Core Hits 168 | . 1 20 . . 19 57 52 19 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . Critical Strikes 12 | . . . . . 2 3 3 4 Burn 5 | . . . . . 1 2 . 2 Destroy 3 | . . . . . 1 1 1 . Blast 4 | . . . . . . . 2 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7598 | . 37 570 . . 691 2694 2341 1265 Guns 4412 | . . 71 . . 691 1714 1492 444 Cannons 907 | . . . . . . . 189 718 Explosions 2189 | . 37 499 . . . 950 660 43 Melee . | . . . . . . . . . Ramming 90 | . . . . . . 30 . 60 Kinetic 3354 | . . 30 . . 409 1175 1197 543 Thermal 1782 | . . 41 . . 282 539 484 436 Explosive 2093 | . 37 499 . . . 950 607 . Electromagnetic 279 | . . . . . . . 53 226 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . . 2 18 12 Average Corruption 5 | . . . . . . 2 7 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . . . . . . 15 27 18 Message Errors 20 | . . . . . . 5 11 4 Matter Fused 10 | . . . . . . 3 6 1 Heat Flow Errors 5 | . . . . . . 2 2 1 Energy Discharges 11 | . . . . . . 2 7 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 1 2 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . 1 . 1 Alerts 2 | . . . . . . 1 . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 160 | . . . . . . 41 117 2 Projectiles 6 | . . . . . . . 4 2 Explosions 154 | . . . . . . 41 113 . Melee . | . . . . . . . . . Knockbacks 12 | . . . . . . . 4 8 Impact . | . . . . . . . . . Kinetic 12 | . . . . . . . 4 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 523 | . . . . . . 99 361 63 Shots 10 | . . . . . . 2 7 1 Rammed 7 | . . . . . . 3 . 4 Targets Rammed 47 | . . . . . . 8 . 39 Kicked 40 | . . . . . . 5 . 35 Crushed . | . . . . . . . . . Highest Temperature 581 | . 10 144 . . 175 347 567 581 Average Temperature 147 | . 7 62 . . 69 104 177 243 Received Heat Transfer 2043 | . . 105 . . 189 765 687 297 Effects 51 | . . . . . . 6 19 26 Shutdowns 21 | . . . . . . 2 7 12 Energy Bleed 4 | . . . . . . 1 1 2 Interference 7 | . . . . . . . 3 4 Matter Decay 6 | . . . . . . 3 . 3 Short Circuit 2 | . . . . . . . 1 1 Damage (minor) 3 | . . . . . . . 1 2 Damage (major) 7 | . . . . . . . 6 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 8 | . . . . . 1 4 . 3 Heat Transferred 4380 | . . 100 . . 722 1258 1100 1200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Peak Influence 655 | . 61 404 157 . 265 655 632 510 Initial 309 | . . 25 157 . . 25 282 309 Average 338 | . 26 222 157 . 142 339 483 357 Maximum Alert Level 2 | . . 2 . . 1 2 2 2 Low Security (%) 26 | 100 100 45 100 . 50 41 . . Level 1 31 | . . 50 . . 49 14 17 68 Level 2 42 | . . 4 . . . 44 82 31 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 2 1 . . 1 9 4 4 Investigation 1 | . . . . . . . . 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 14 | . 2 1 . . 1 6 2 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 9 | . 1 1 . . . 7 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 4 12 . . 12 48 22 16 Peak Tracking Total 7 | . 2 4 . . 4 7 4 4 Tactical Retreats 9 | . . 1 . . 1 5 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 22 | . . 3 . . 1 6 10 2 Max in Single Turn 6 | . . 1 . . 1 2 6 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 5 | . 1 1 . . . . 2 1 Terminals 3 | . 1 . . . . . 1 1 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . 2 2 . . . . 4 3 Successful 7 | . 1 2 . . . . 3 1 Failed 4 | . 1 . . . . . 1 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . 2 . . . . . 2 3 Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 1 . . . . . 2 1 Emergency Access Points 2 | . . . . . . . 1 1 Locate Traps 1 | . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 1 . . . Highest-Rated Group 31 | . . . 31 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 4174 | 41 75 359 46 199 410 1252 1048 744 Spaces Moved 2478 | 42 80 229 34 162 224 800 598 309 Core 13 | 13 . . . . . . . . Treads 287 | . . . . . . 75 72 140 Legs 1573 | . . 223 34 162 224 456 305 169 Wheels 605 | 29 80 6 . . . 269 221 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 80 85 120 Average Speed 123 | 70 80 118 120 120 120 111 129 167 Slowest Speed 330 | 80 80 120 120 120 190 190 270 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 23 26 5 57 57 73 20 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 221 | . 6 64 . . 1 94 40 16 Melee . | . . . . . . . . . Projectile 17 | . . . . . 1 1 3 12 AOE 204 | . 6 64 . . . 93 37 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 3222 | 53 88 287 39 167 295 1026 802 465 Wait 105 | . . 5 6 . . 36 39 19 Move 2470 | 41 79 228 33 161 223 799 597 309 Hop . | . . . . . . . . . Pick Up 127 | 7 5 10 . 1 10 35 38 21 Fast Attach 13 | . . 4 . . 1 3 4 1 Attach 86 | 5 1 4 . 1 4 20 29 22 Detach 30 | . . . . 1 2 7 14 6 Swap 52 | . 1 7 . 1 9 19 11 4 Drop 98 | . 1 13 . 2 8 28 34 12 Fire 194 | . 1 16 . . 38 71 36 32 Melee . | . . . . . . . . . Ram 2 | . . . . . . 1 . 1 Kick 40 | . . . . . . 5 . 35 Crush 5 | . . . . . . 2 . 3 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 14) 101 | -10/Materials | Discovered new exit (range 17) 115 | -10/Materials | Identified exit to Materials 117 | -10/Materials | Entered another Materials area 117 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 349 | -9/Materials | Build established: Mutant 447 | -9/Materials | Discovered new exit (range 13) 475 | -9/Materials | Identified exit to Mines 476 | -9/Materials | Entered Mines 479 | -9/Mines | Received a Mining Laser from a helpful Derelict 510 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 510 | -9/Mines | Discovered new exit (range 5) 518 | -9/Mines | Identified exit to Exiles 522 | -9/Mines | Entered Exiles 522 | -9/Exiles | Accompanied by 1 ally 544 | -9/Exiles | Discovered new exit (range 18) 561 | -9/Exiles | Met 8R-AWN 579 | -9/Exiles | Met EX-HEX 622 | -9/Exiles | Met EX-DEC 706 | -9/Exiles | Discovered new exit (range 10) 715 | -9/Exiles | Identified exit to Mines 721 | -9/Exiles | Entered Mines 721 | -8/Mines | Accompanied by 1 ally 990 | -8/Mines | Lost 3 parts (2n1w) 1127 | -8/Mines | Discovered new exit (range 6) 1130 | -8/Mines | Identified exit to Materials 1131 | -8/Mines | Entered Materials 1131 | -8/Materials | Evolved 2 slots: Propulsion x2 1265 | -8/Materials | Build established: Scavenger-Mutant 1656 | -8/Materials | Lost 3 parts (3n) 1832 | -8/Materials | Garrison activated, responded to threat 1952 | -8/Materials | Destroyed 8 combat bots 2365 | -8/Materials | Discovered new exit (range 6) 2373 | -8/Materials | Core integrity fell below 50% 2383 | -8/Materials | Entered Factory 2383 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2695 | -7/Factory | Build established: Scavenger-Gunner 3159 | -7/Factory | Lost 3 parts (1p2n) 3262 | -7/Factory | System corruption reached 10% 3265 | -7/Factory | Lost 3 parts (3p) 3343 | -7/Factory | Discovered new exit (range 15) 3431 | -7/Factory | Entered another Factory area 3431 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3709 | -6/Factory | Lost 4 parts (1p1n1u1w) 3797 | -6/Factory | Core integrity fell below 50% 3803 | -6/Factory | Lost 5 parts (3p1n1u) 4046 | -6/Factory | System corruption reached 10% 4155 | -6/Factory | Core integrity fell below 20% 4175 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04160_ Proton Cannon destroyed. 04161_ Critical hit (Burn: +37). 04161_ M-28 Smith repairs Adv. Heat Sink. 04162_ Overheating: Energy bleed (-84). 04162_ System corrupted: IFF burst signal emitted. 04163_ Power failure, Lgt. Fission Core shutdown. 04163_ Hrd. Medium Armor Plating destroyed. 04164_ Power failure, Rnf. Deuterium Engine shutdown. 04164_ Overheating: Energy bleed (-131). 04165_ Thermic Laser destroyed. 04167_ G-50 Soldier heat damages Carbon-fiber Leg, Hvy. Laser, Carbon-fiber Leg. 04167_ G-50 Soldier overheating. 04170_ Energy Well destroyed. 04171_ M-28 Smith fits Backup Power III on G-50 Soldier. 04172_ G-50 Soldier overheating. 04173_ M-28 Smith repairs Carbon-fiber Leg. 04173_ G-50 Soldier overheating. 04174_ G-50 Soldier IFF system glitched. 04175_ M-28 Smith repairs Hvy. Laser. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????###################????? | | ??????????????????????????# #????? | | ??????????????????????????# #????? | | ??????????????????????????# #????? | | ??????????????????????????# #????? | | ??????????????????????????# = = #????? | | ??????????????????##+###### g g [ #????? | | ??????????????????# k @/ gm ! !#????? | | ??????????????????# ######%;;; ;;;+#########???? | | ?????????????????????????#=!! ;;H ! ##### | | ?????????????????????????#!!!% ## ! = # ! ! | | ?????????????????????????#!! ## "" ""=! # | | ?????????????????????????# ## ""R"" # | | ?????????????????????????# + """" %# | | ?????????????????????????# ## " !!! | | ?????????????????????????# [ ## [ % # !!! | | ?????????????????????????# # ! !""## # !! | | ?????????????????????????#####+## =!!!#### # | | ?????????????????????????? #??# + ! | | ????????????????????????# #??# ##### | | ????????????????????????# !#??# # | | ????????????????????????# ##### #??# # "" | | ????????????????????????# ?????# #??# # T" | | ????????????????????????????????#########??# # "" | | ???????????????????????????????????????????# + | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# #/ | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# ##### | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 41 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 110 Armor Coverage 225 Resistance: TH 10 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 8 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseInsulatedRecalibrator Manual? 0 Play Time 01:00:16 Cumulative 17.4 hours Start 2025.04.11 @ 22:08:17 End 2025.04.11 @ 23:12:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea61565b-7048-4ade-a5c3-d696cb1975e9