Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 17:48:07 Player: morimori Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (293) 1465 Value Destroyed (10437) 10437 Prototype IDs (31) 620 Alien Tech Used (3) 600 Bonus (2163) 2163 TOTAL SCORE: 21485 Bonus ------- High Alert Combat Kills 557 Follower Combat Kills 1036 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1150 Matter 282/300 Energy 100/100 System Corruption 23% Temperature Cool (1) Movement Flying (45) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Field Propulsion Drive > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Centrium Wheel Centrium Wheel Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Structural Scanner Enhanced Optical Array Advanced Terrain Scanner Terrain Scan Processor Transmission Jammer Makeshift Cloaking Device Makeshift Armor Plating > --- WEAPON ----------- Heavy Laser Cooled Plasma Cannon Hardcell Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Wheel Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink 0b10 Decoder Chip [Scout] Layered Heavy Armor Plating Improved Shield Generator High-powered Shock Rifle Heavy Disruptor Cannon Hardcell Cannon [Rating: 100] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Ripper Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . . . 1 . . . . 1 Utility 7 | . . 2 . . 2 1 . . . . 1 . . . . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 431 | 7 13 37 7 29 83 96 1 7 12 2 41 16 13 5 20 42 Power 32 | 1 5 3 . 2 3 6 . . 2 . 2 1 . 1 2 4 Engine 14 | 1 5 2 . 2 1 3 . . . . . . . . . . Core 12 | . . 1 . . 2 3 . . . . 1 1 . . 1 3 Reactor 6 | . . . . . . . . . 2 . 1 . . 1 1 1 Propulsion 93 | 2 4 14 2 7 21 14 . 1 1 1 6 2 2 . 6 10 Treads . | . . . . . . . . . . . . . . . . . Leg 64 | . . 2 . 4 20 14 . 1 1 1 6 2 2 . 6 5 Wheel 28 | 2 4 12 2 3 1 . . . . . . . . . . 4 Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 Utility 198 | 2 1 9 1 6 36 58 1 3 4 . 25 11 8 4 8 21 Device 159 | 1 . 5 . 4 29 53 1 2 2 . 21 10 8 3 7 13 Storage 5 | 1 1 1 . . 1 . . . . . 1 . . . . . Processor 12 | . . . 1 . 2 2 . . . . 3 . . . . 4 Hackware 8 | . . . . . 4 1 . 1 2 . . . . . . . Protection 14 | . . 3 . 2 . 2 . . . . . 1 . 1 1 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 108 | 2 3 11 4 14 23 18 . 3 5 1 8 2 3 . 4 7 Energy Gun 48 | . . 3 1 7 9 9 . 1 2 1 6 2 3 . 3 1 Energy Cannon 25 | . 1 4 . 1 4 8 . . 2 . 2 . . . 1 2 Ballistic Gun 5 | 2 1 1 . . . 1 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 2 Launcher 16 | . 1 3 3 5 2 . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 4 . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 4 . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 1 . . . . . . . Unidentified Prototypes 10 | . . . . 2 . 2 . 1 1 . . . . 4 . . Corrupted Parts 9 | . . . . 3 3 . . . 2 . . . . . 1 . System Corruption 51 | . . . . 15 6 . . . 20 . . . . . 10 . Parts Lost 103 | . 3 5 1 3 23 7 . 4 . . 11 5 2 . 12 27 Power 14 | . 2 2 . . 3 . . 1 . . . 1 . . 1 4 Propulsion 31 | . 1 2 . 1 6 . . 1 . . 4 2 1 . 7 6 Utility 32 | . . 1 1 2 8 4 . 1 . . 3 1 . . 1 10 Weapon 26 | . . . . . 6 3 . 1 . . 4 1 1 . 3 7 Highest Loss Streak 12 | . 2 4 1 2 7 3 . 2 . . 4 4 2 . 8 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 97 92 97 98 96 100 99 99 100 97 86 88 93 93 76 Engine 4 | . 13 10 11 9 6 2 6 6 . . . . . . . . Core 1 | . . . . . . 2 . . . . . 5 5 3 . 4 Reactor 1 | . . . . . . . . . 6 6 4 . . 1 4 . Leg 20 | . . 1 . 16 26 25 26 24 25 25 26 21 24 27 23 12 Wheel 5 | . 27 20 22 17 3 . . . . . . . . . . 8 Device 15 | . 14 25 11 11 15 13 13 12 11 12 11 15 15 21 20 17 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 5 5 5 5 5 4 Processor 7 | . . . 4 9 7 5 6 6 6 6 15 16 16 16 16 11 Hackware 9 | . . . . . 13 17 20 18 18 18 9 . . . . . Protection 1 | . . 6 11 5 . 1 . . . . . 2 2 . . 4 Energy Gun 9 | . . 7 5 12 4 11 13 15 11 12 11 12 11 11 14 4 Energy Cannon 5 | . 6 10 11 2 3 5 6 4 5 6 4 5 5 5 4 4 Ballistic Gun 1 | . 20 3 . . . . . . . . . . . . . . Naked Turns 11 | . . . . . . . . . . . . . . . . 11 Heaviest Build 98 | 12 33 63 64 65 60 58 51 55 51 51 81 94 98 76 88 95 Greatest Support 100 | 32 32 26 26 36 68 68 61 62 62 62 87 80 80 80 100 80 Greatest Overweight (x) 4 | . 1 3 2 4 1 1 . 1 . . 1 2 1 . 1 4 Average Overweight (x) . | . . 1 2 1 . . . . . . . 1 . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 13 17 20 20 15 15 15 15 15 15 19 20 20 20 20 18 Most Carried 20 | 8 15 20 20 20 20 15 15 15 15 15 20 20 20 20 20 17 Average Carried 15 | 3 13 16 19 19 15 14 15 14 14 15 18 17 17 19 18 11 Final Capacity 20 | 8 15 20 20 20 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 8 15 20 20 20 12 15 15 15 15 15 20 17 19 20 16 5 Class Distribution -------------------- 28% | Scavenger-Mutant 17% | Hacker-Mutant 12% | Hacker-Skirmisher 12% | Scavenger-Assassin 10% | Scavenger-Skirmisher 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Mutant | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 5421 | 312 282 520 95 408 849 1029 10 60 133 49 358 257 153 . 360 546 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 12739 | 150 568 1778 246 1724 1943 2454 . 333 . 61 1311 693 193 . 463 822 Parts 560 | 12 34 128 13 84 80 92 . 12 . 2 43 17 5 . 11 27 Haulers Intercepted 8 | . 2 4 . . 1 1 . . . . . . . . . . Recyclers Shooed 14 | . 2 2 1 1 4 3 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . 2 . 20 . 16 2 . 8 . Prevented 15 | . . . . . . . . 12 . . . 2 . . 1 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 198 | . 11 27 4 27 27 44 . 4 . 1 19 12 3 . 7 12 Melee 8 | . . . . . 8 . . . . . . . . . . . Guns 67 | . 5 7 . 9 4 20 . . . 1 7 7 1 . 4 2 Cannons 65 | . 2 12 2 1 8 15 . . . . 9 4 1 . 2 9 AOE 35 | . 3 8 2 14 . 4 . 4 . . . . . . . . Classes Destroyed 15 | 3 5 3 1 1 2 . . . . . . . . . . . Worker 14 | 2 1 4 2 2 1 1 . . . . . . . . . 1 Builder 26 | . . 6 . 2 13 1 . . . . 2 . . . . 2 Tunneler 7 | 3 . 3 1 . . . . . . . . . . . . . Hauler 8 | . 2 4 . . 1 1 . . . . . . . . . . Recycler 13 | 1 . 4 1 2 3 2 . . . . . . . . . . Mechanic 4 | . . 1 . 1 1 1 . . . . . . . . . . Operator 11 | . 3 2 . 2 1 2 . . . . 1 . . . . . Watcher 12 | . 1 4 . 2 1 2 . . . . 1 . . . . 1 Swarmer 37 | . 3 6 . 7 . 14 . . . . . 6 . . 1 . Grunt 91 | . 8 12 3 15 16 9 . 4 . 1 10 1 2 . 1 9 Brawler 8 | . . . . . 2 1 . . . . 1 2 1 . . 1 Duelist 5 | . . . 1 1 1 1 . . . . 1 . . . . . Sentry 22 | . . 9 . 2 1 5 . . . . 3 1 . . 1 . Hunter 16 | . . . . 2 2 6 . . . . 2 . . . 4 . Programmer 19 | . . . . . 5 8 . . . . 2 2 . . . 2 Best Kill Streak 12 | 3 4 11 3 12 4 5 . 4 . 1 6 5 3 . 2 5 Combat Bots Only 9 | . 3 7 2 9 3 4 . 4 . 1 6 5 3 . 2 4 Max Kills in Single Turn 5 | 1 2 4 2 5 2 5 . 2 . 1 1 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 2 4 . 4 . 2 . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 18410 | . 454 927 150 999 3407 3212 . 331 . 99 1718 1041 252 . 1594 4226 Core 3661 | . 110 195 28 178 699 456 . 37 . 23 301 124 20 . 339 1151 Absorbed by Shields 94 | . . . . . . . . . . . . 94 . . . . Redirected to Shielding 144 | . . . . 144 . . . . . . . . . . . . Regen/Repaired (Parts) 690 | . . 20 . 41 . 579 . . . . 50 . . . . . Core Remaining (%) 46 | 100 56 . 44 67 . . . . . 39 . . . . 16 . Volleys Fired 729 | 15 55 92 12 52 65 172 13 19 1 6 72 39 7 . 69 40 Largest 4 | 2 2 2 2 2 2 3 1 3 1 3 4 3 3 . 4 4 Hottest 319 | 40 98 133 133 136 149 244 90 184 90 220 317 246 250 . 319 305 Shots Fired 1554 | 30 110 181 24 101 119 400 13 27 1 12 172 90 24 . 151 99 Gun 849 | 30 78 88 9 78 56 212 . 8 . 6 100 56 15 . 84 29 Cannon 666 | . 29 80 12 11 59 188 13 15 1 6 72 34 9 . 67 70 Launcher 39 | . 3 13 3 12 4 . . 4 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 178 | 30 78 34 . . . 2 . . . . . . . . . 34 Thermal 1246 | . 29 134 21 13 101 398 13 23 1 12 172 90 24 . 151 64 Explosive 19 | . 3 13 3 . . . . . . . . . . . . . Electromagnetic 111 | . . . . 88 18 . . 4 . . . . . . . 1 Robot Hit Streak 24 | 6 24 12 14 15 16 20 . 24 . 2 18 9 8 . 7 8 Robot Miss Streak 7 | 4 5 5 5 3 4 7 . 4 . 4 2 4 2 . 7 5 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 968 | 14 77 119 22 69 141 238 . 12 . 3 111 48 14 . 38 62 Core Hits 497 | 9 26 89 19 58 53 112 . 11 . 3 46 19 5 . 18 29 Critical Kills 9 | . 1 . . 1 2 1 . . . . 1 . . . 1 2 Critical Parts Destroyed 6 | . . . . . 6 . . . . . . . . . . . Critical Strikes 50 | . 1 1 . 2 10 13 . . . 1 5 3 2 . 5 7 Burn 29 | . . 1 . . . 12 . . . 1 4 3 2 . 4 2 Meltdown 8 | . 1 . . 1 1 1 . . . . 1 . . . 1 2 Blast 1 | . . . . . . . . . . . . . . . . 1 Corrupt 2 | . . . . 1 1 . . . . . . . . . . . Smash 7 | . . . . . 7 . . . . . . . . . . . Sever 3 | . . . . . 1 . . . . . . . . . . 2 Melee Attacks 110 | . . . . 4 96 . . . . . 3 . . . . 7 Impact 43 | . . . . . 43 . . . . . . . . . . . Slashing 64 | . . . . 4 53 . . . . . . . . . . 7 Piercing 3 | . . . . . . . . . . . 3 . . . . . Sneak Attacks 14 | . . . . . 13 . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 28107 | 143 1143 2563 575 2611 5260 7109 . 656 . 58 3073 1464 340 . 901 2211 Guns 11092 | 143 585 780 132 1134 791 3389 . 118 . 58 1865 943 205 . 603 346 Cannons 9667 | . 369 1153 205 185 1043 2844 . 129 . . 1187 521 135 . 298 1598 Explosions 4143 | . 189 630 238 1292 493 876 . 409 . . 16 . . . . . Melee 3171 | . . . . . 2933 . . . . . 5 . . . . 233 Ramming 34 | . . . . . . . . . . . . . . . . 34 Kinetic 1899 | 143 585 115 . . . 28 . . . . . . . . . 1028 Thermal 18911 | . 369 1818 426 547 1704 7081 . 247 . 58 3068 1464 340 . 901 888 Explosive 1198 | . 189 630 149 . 230 . . . . . . . . . . . Electromagnetic 2894 | . . . . 2064 393 . . 409 . . . . . . . 28 Impact 1527 | . . . . . 1527 . . . . . . . . . . . Slashing 1639 | . . . . . 1406 . . . . . . . . . . 233 Piercing 5 | . . . . . . . . . . . 5 . . . . . Highest Corruption 34 | . . . . 15 34 2 2 3 23 . 16 12 12 12 22 22 Average Corruption 7 | . . . . 9 6 1 2 2 22 . 4 11 12 12 20 17 Corruption Purged 25 | . . . . . . 2 . . . . 18 . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 339 | . . . . 33 100 36 8 6 4 . 16 28 23 9 47 29 Message Errors 82 | . . . . 5 25 9 4 1 2 . 2 5 5 3 15 6 Matter Fused 72 | . . . . 10 19 7 . 2 1 . 4 6 6 1 10 6 Heat Flow Errors 34 | . . . . 4 10 5 1 2 . . 2 3 . 1 4 2 Energy Discharges 43 | . . . . 2 16 3 1 . . . . 5 3 2 5 6 Parts Rejected 6 | . . . . . 2 . . . . . . 1 1 . 1 1 Parts Fused 8 | . . . . . 3 3 . . . . . . . . 1 1 Data Loss (minor) 34 | . . . . 4 9 4 1 1 . . 4 3 3 . 2 3 Data Loss (major) 16 | . . . . 3 5 2 1 . 1 . . . 2 . 2 . Misfires 13 | . . . . 2 1 . . . . . 1 4 3 . 2 . Alerts 13 | . . . . 1 4 3 . . . . 1 . . 2 2 . Misdirections 7 | . . . . 1 2 . . . . . 1 . . . 2 1 Weapon Failures 11 | . . . . 1 4 . . . . . 1 1 . . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1358 | . 1 16 . 32 879 315 . 35 . . 40 5 . . . 35 Projectiles 210 | . 1 6 . . . 88 . 35 . . 40 5 . . . 35 Explosions 278 | . . 10 . 32 9 227 . . . . . . . . . . Melee 870 | . . . . . 870 . . . . . . . . . . . Knockbacks 17 | . . . . . 9 . . . . . . . . . . 8 Impact 10 | . . . . . 9 . . . . . . . . . . 1 Kinetic 7 | . . . . . . . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 431 | . 16 40 35 35 121 108 . 7 . . 57 . . . . 12 Shots 12 | . 1 2 1 2 2 2 . 1 . . 1 . . . . . Rammed 3 | . . . . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . . . . . . . . 4 Kicked 1 | . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 606 | . 208 279 255 261 425 606 160 344 . 170 493 258 279 212 592 191 Average Temperature 92 | . 64 39 82 82 100 100 60 110 . 79 122 54 91 127 124 55 Received Heat Transfer 4347 | . 252 324 27 378 1140 459 . 150 . 18 524 27 135 . 48 865 Effects 21 | . . . . 1 . 8 . . . . 5 . . . 7 . Shutdowns 4 | . . . . . . 2 . . . . 1 . . . 1 . Energy Bleed 3 | . . . . . . 2 . . . . . . . . 1 . Interference 8 | . . . . 1 . 2 . . . . 3 . . . 2 . Matter Decay 2 | . . . . . . . . . . . 1 . . . 1 . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . Damage (core) 3 | . . . . . . 1 . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 3 . . . . . . . . . . . Combat Hostiles 5 | . . . . 2 3 . . . . . . . . . . . Parts Fried 30 | . . . . 7 22 . . 1 . . . . . . . . Impact Corruptions 21 | . . . . . 21 . . . . . . . . . . . Robots Melted 18 | . 1 . . 1 2 6 . . . . 3 1 1 . 1 2 Combat Hostiles 16 | . 1 . . 1 2 5 . . . . 3 1 1 . 1 1 Parts Melted 100 | . 1 3 2 3 4 46 . . . 1 15 7 . . 8 10 Heat Transferred 33958 | . 666 3521 635 820 3297 12270 . 449 . 185 4956 2638 848 . 2118 1555 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 6 1 . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1137 | 30 247 439 348 606 646 1137 . . . . 430 . . . . 378 Initial 298 | . 19 74 128 22 275 298 . . . . 107 . . . . 53 Average 258 | 11 97 265 229 345 278 300 . . . . 217 . . . . 132 Maximum Alert Level 4 | . 1 2 1 2 2 4 . . . . 2 . . . . 1 Low Security (%) 45 | 100 97 32 6 29 40 47 . . . . 44 . . . . 77 Level 1 31 | . 2 59 93 29 24 19 . . . . 45 . . . . 22 Level 2 21 | . . 8 . 41 34 28 . . . . 9 . . . . . Level 3 . | . . . . . . 2 . . . . . . . . . . Level 4 . | . . . . . . 1 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 2 4 . 8 20 15 . . . . 9 . . . . 8 Investigation 13 | . . 1 . 5 3 2 . . . . 1 . . . . 1 Extermination 18 | . . . . . 6 7 . . . . 3 . . . . 2 Reinforcement 22 | . 2 3 . 2 5 5 . . . . 2 . . . . 3 Assault 5 | . . . . 1 3 1 . . . . . . . . . . Garrison 8 | . . . . . 3 . . . . . 3 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . 1 . 1 3 1 . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 11 | . 2 1 . . 4 3 . . . . . . . . . 1 Communications Jammed 15 | . . . . . . 4 . . . . . . . . . 11 Distress Signals 12 | . . . . . . 4 . . . . . . . . . 8 Times Spotted 363 | . 27 38 6 38 66 71 . 5 . 6 33 13 3 . 9 48 Peak Tracking Total 14 | . 5 7 2 7 8 5 . 4 . 4 7 5 3 . 3 14 Tactical Retreats 22 | . 2 1 . 2 8 3 . . . . . 1 . . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 14 | . . 1 . 3 3 6 . . . . 1 . . . . . Indirectly 2 | . . . . 2 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . . 1 . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 36 | . . 3 1 6 6 16 . . . . 4 . . . . . Max in Single Turn 13 | . . 1 1 2 2 13 . . . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 99 | . 8 15 1 6 20 33 . 1 . . 6 . 1 6 1 1 Terminals 44 | . 6 10 . 3 8 16 . . . . . . . . 1 . Fabricators 7 | . . . . . 3 2 . . . . 2 . . . . . Repair Stations 12 | . . 2 . 1 1 6 . . . . 1 . . . . 1 Recycling Units 11 | . 2 1 . . 3 5 . . . . . . . . . . Scanalyzers 10 | . . 2 . 2 3 1 . . . . 2 . . . . . Garrison Access 6 | . . . . . 2 3 . . . . 1 . . . . . Total Hacks 247 | . 21 48 1 17 41 81 . 1 . . 10 . 1 23 1 2 Successful 139 | . 8 22 1 7 26 43 . 1 . . 5 . 1 23 1 1 Failed 107 | . 13 25 . 10 15 38 . . . . 5 . . . . 1 Catastrophic 23 | . 3 8 . 2 3 5 . . . . 2 . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . Manual 78 | . 13 9 . . 13 28 . . 3 . 3 . . . 2 7 Terminals 115 | . 17 33 . 8 15 41 . . . . . . . . 1 . Fabricators 12 | . . . . . 6 4 . . . . 2 . . . . . Repair Stations 37 | . . 4 . 2 2 24 . . . . 3 . . . . 2 Recycling Units 16 | . 4 2 . . 4 6 . . . . . . . . . . Scanalyzers 31 | . . 9 . 7 10 2 . . . . 3 . . . . . Garrison Access 10 | . . . . . 4 4 . . . . 2 . . . . . Terminal Hacks 58 | . 5 9 1 . 6 11 . 1 . . . . 1 23 1 . Record 13 | . . . . . . 1 . . . . . . . 11 1 . Part Schematic 7 | . . . . . 1 2 . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 13 | . 4 5 . . . . . . . . . . . 4 . . Open Door 3 | . . . 1 . . . . 1 . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Terminal Index 3 | . . 1 . . 1 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . Unreport Threat 5 | . . 3 . . . 2 . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . . . . . . . . Fabricator Hacks 7 | . . . . . 5 2 . . . . . . . . . . Network Status 2 | . . . . . 2 . . . . . . . . . . . Load Schematic 3 | . . . . . 2 1 . . . . . . . . . . Build 2 | . . . . . 1 1 . . . . . . . . . . Repair Station Hacks 27 | . . 3 . 2 1 18 . . . . 2 . . . . 1 Scan Component 16 | . . 2 . 1 1 10 . . . . 1 . . . . 1 Repair 11 | . . 1 . 1 . 8 . . . . 1 . . . . . Recycling Unit Hacks 10 | . 2 1 . . 3 4 . . . . . . . . . . Retrieve Components 10 | . 2 1 . . 3 4 . . . . . . . . . . Scanalyzer 26 | . . 8 . 5 8 2 . . . . 3 . . . . . Insert Component 16 | . . 4 . 3 5 1 . . . . 3 . . . . . Analyze 10 | . . 4 . 2 3 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . . . Unauthorized Hacks 9 | . 1 1 . . 3 4 . . . . . . . . . . Terminals 9 | . 1 1 . . 3 4 . . . . . . . . . . Assimilate 4 | . . . . . 1 3 . . . . . . . . . . Botnet 5 | . 1 1 . . 2 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . Hacking Detections 76 | . 7 14 . 5 14 30 . . . . 5 . . . . 1 Full Trace Events 8 | . 1 1 . 2 2 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . 3 . 2 4 3 . . 16 . . . . 4 . . Parts Built 3 | . . . . . 2 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 137 | . . . . . 42 95 . . . . . . . . . . Total Part Build Rating 13 | . . . . . 8 5 . . . . . . . . . . Parts Repaired 11 | . . 1 . 1 . 8 . . . . 1 . . . . . Time 430 | . . 26 . 38 . 335 . . . . 31 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 3 10 . . 4 4 . . . . . . . . . . Parts Scanalyzed 9 | . . 3 . 2 3 1 . . . . . . . . . . Part Schematics Acquired 9 | . . 3 . 2 3 1 . . . . . . . . . . Parts Damaged 2 | . . . . . 1 1 . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 13 | . . . 1 . 1 2 . . 6 . . . . . . 3 Largest Group 6 | . . . 1 . 1 1 . . 6 6 6 . . . . 3 Highest-Rated Group 345 | . . . 31 . 10 26 . . 345 345 345 . . . . 288 Highest-Rated Ally 96 | . . . 31 . 10 26 . . 96 96 96 . . . . 96 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 116 | . . . 17 . . . . . . 26 46 . . . . 27 Total Damage 3608 | . . . 275 . . . . . . 776 1373 . . . . 1184 Kills 26 | . . . 5 . . . . . . 6 9 . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . . 1 . . . . . 1 3 . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 129 | . . . . . . . . . . . 113 . . . . 16 Traps 4 | . . . . . . . . . . . 4 . . . . . Emergency Access 4 | . . . . . . . . . . . 4 . . . . . Items 113 | . . . . . . . . . . . 97 . . . . 16 Machines 4 | . . . . . . . . . . . 4 . . . . . Patrols 3 | . . . . . . . . . . . 3 . . . . . Exits 1 | . . . . . . . . . . . 1 . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 23649 | 124 1057 2036 833 1036 4119 5285 418 664 1371 622 2069 1265 621 247 1085 797 Spaces Moved 14837 | 62 789 1272 621 548 2677 3014 341 423 1103 517 1327 534 356 189 629 435 Core 76 | 1 . . . . . . . . . . . . . . . 75 Treads . | . . . . . . . . . . . . . . . . . Legs 10893 | . . 36 . . 2128 3014 341 423 1103 517 1327 534 356 189 629 296 Wheels 3860 | 61 789 1236 621 548 549 . . . . . . . . . . 56 Hover . | . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . . 8 Fastest Speed 45 | 50 95 95 110 101 101 105 112 112 115 115 116 120 124 124 120 45 Average Speed 121 | 99 97 112 119 121 117 121 112 112 115 115 119 203 154 124 132 125 Slowest Speed 260 | 100 105 190 120 160 190 200 112 186 115 115 192 260 196 124 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 62 | 4 95 97 98 55 63 72 56 60 89 62 23 75 57 63 78 15 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 5 | . . . 1 . . . . . . 1 . . . 3 . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 23 | . . . 2 . . . 7 1 3 2 . 4 1 . 3 . Spaces Dug 127 | . . . . 4 22 35 6 7 . 2 17 12 . . 19 3 Terrain Destroyed 530 | . 13 102 33 19 77 86 13 17 . 6 43 20 4 . 75 22 Melee 28 | . . . . 4 22 . . . . . . . . . . 2 Projectile 255 | . . . . . . 76 13 11 . 6 30 20 4 . 75 20 AOE 247 | . 13 102 33 15 55 10 . 6 . . 13 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 18936 | 94 985 1719 688 816 3361 4314 363 582 1204 535 1687 640 407 202 753 586 Wait 2433 | 2 93 265 39 143 380 949 9 129 72 9 203 46 26 . 27 41 Move 14821 | 61 788 1271 620 547 2676 3013 340 422 1102 516 1326 533 355 188 628 435 Hop . | . . . . . . . . . . . . . . . . . Pick Up 178 | 9 19 20 4 18 25 32 . 3 7 . 20 2 3 1 4 11 Fast Attach 105 | 6 1 8 1 10 10 23 . 2 7 . 10 2 4 5 3 13 Attach 103 | 1 3 4 1 4 24 10 . 3 2 . 12 5 4 2 7 21 Detach 30 | . . 1 . 1 8 5 . . . . 4 2 2 3 1 3 Swap 226 | . 9 25 5 15 49 63 1 3 3 2 19 9 5 . 10 8 Drop 197 | . 17 33 6 22 28 47 . 1 10 2 18 2 1 3 4 3 Fire 729 | 15 55 92 12 52 65 172 13 19 1 6 72 39 7 . 69 40 Melee 110 | . . . . 4 96 . . . . . 3 . . . . 7 Ram 3 | . . . . . . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Sto x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 125 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 14) 782 | -10/Materials | Discovered new exit (range 13) 1162 | -10/Materials | Discovered new exit (range 11) 1182 | -10/Materials | Entered another Materials area 1182 | -9/Materials | Evolved 2 slots: Utility x2 1222 | -9/Materials | Repaired Grenade Launcher 1231 | -9/Materials | Discovered new exit (range 16) 1317 | -9/Materials | Lost 4 parts (2p2n) 1544 | -9/Materials | Destroyed 7 combat bots 1602 | -9/Materials | Build established: Scavenger-Mutant 2279 | -9/Materials | Central database locked down 2557 | -9/Materials | Discovered new exit (range 16) 2666 | -9/Materials | Discovered new exit (range 8) 2784 | -9/Materials | Discovered new exit (range 16) 3011 | -9/Materials | Discovered new exit (range 15) 3114 | -9/Materials | Build established: Mutant 3218 | -9/Materials | Entered Mines 3223 | -9/Mines | Core integrity fell below 50% 3246 | -9/Mines | Discovered new exit (range 15) 3344 | -9/Mines | Received a Mining Laser from a helpful Derelict 3351 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3432 | -9/Mines | Discovered new exit (range 7) 3779 | -9/Mines | Learned location of Zion (-6) 3829 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3913 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4033 | -9/Mines | Build established: Scavenger-Mutant 4051 | -9/Mines | Entered Materials 4051 | -8/Materials | Evolved 2 slots: Propulsion x2 4567 | -8/Materials | Repaired Imp. Propulsion Shielding 4687 | -8/Materials | Destroyed 9 combat bots 4751 | -8/Materials | System corruption reached 10% 4794 | -8/Materials | Discovered new exit (range 11) 4851 | -8/Materials | First assault squad dispatched 5087 | -8/Materials | Entered Factory 5087 | -7/Factory | Evolved 2 slots: Utility x2 5291 | -7/Factory | Discovered new exit (range 7) 5321 | -7/Factory | Identified exit to Storage 5332 | -7/Factory | Discovered exit to Storage (range 13) 5484 | -7/Factory | Build established: Scavenger-Assassin 6966 | -7/Factory | Garrison activated, responded to threat 7507 | -7/Factory | Discovered new exit (range 15) 7784 | -7/Factory | Build established: Scavenger-Mutant 8042 | -7/Factory | Discovered new exit (range 5) 8150 | -7/Factory | Fabricated Imp. Carbon-fiber Leg? 8584 | -7/Factory | System corruption reached 10% 8621 | -7/Factory | Core integrity fell below 50% 8685 | -7/Factory | Discovered new exit (range 16) 8687 | -7/Factory | First assault squad dispatched 8992 | -7/Factory | System corruption reached 30% 8993 | -7/Factory | Core integrity fell below 20% 9021 | -7/Factory | Lost 7 parts (1p2n3u1w) 9159 | -7/Factory | Identified exit to Factory 9206 | -7/Factory | Entered another Factory area 9206 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9225 | -6/Factory | Lost 4 parts (1p1n1u1w) 9261 | -6/Factory | Repaired Titanium Leg 9306 | -6/Factory | Repaired Imp. Carbon-fiber Leg? 9366 | -6/Factory | Repaired Carbon-fiber Leg 9405 | -6/Factory | Repaired Carbon-fiber Leg 9498 | -6/Factory | Repaired Adv. Beam Rifle 9917 | -6/Factory | Build established: Hacker-Skirmisher 10324 | -6/Factory | Repaired Hvy. Phase Cannon 10345 | -6/Factory | Repaired Imp. Heat Sink 10509 | -6/Factory | Discovered new exit (range 4) 10513 | -6/Factory | Identified exit to Factory 10548 | -6/Factory | Identified exit to Lower Caves 12786 | -6/Factory | Discovered exit to Factory (range 10) 12979 | -6/Factory | Lost 3 parts (2u1w) 13143 | -6/Factory | Fabricated Adv. Sensor Array? 13324 | -6/Factory | Build established: Hacker-Mutant 13832 | -6/Factory | Discovered exit to Factory (range 14) 14106 | -6/Factory | First assault squad dispatched 14217 | -6/Factory | Core integrity fell below 50% 14283 | -6/Factory | Repaired Broken Cld. Plasma Cannon? 14491 | -6/Factory | Entered Lower Caves 14514 | -6/Lower Caves | Build established: Hacker-Skirmisher 14837 | -6/Lower Caves | Build established: Hacker-Mutant 14900 | -6/Lower Caves | Discovered new exit (range 9) 14908 | -6/Lower Caves | Identified exit to Lower Caves 14909 | -6/Lower Caves | Entered another Lower Caves area 15026 | -6/Lower Caves | Found Alien Artifact 15026 | -6/Lower Caves | Identified Core Expander 15026 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 15422 | -6/Lower Caves | Discovered new exit (range 9) 15572 | -6/Lower Caves | Identified exit to Zion 15573 | -6/Lower Caves | Entered Zion 15575 | -6/Zion | System corruption reached 10% 15638 | -6/Zion | Given A8's code to call for help 15648 | -6/Zion | System corruption cleaned by Quarantine Array 15972 | -6/Zion | Build established: Hacker-Skirmisher 16046 | -6/Zion | Learned 4 Factory zone layouts 16123 | -6/Zion | Received a hallucinogenic algorithm 16153 | -6/Zion | Enhanced Grunt warped into view, answering call for help 16159 | -6/Zion | Enhanced Grunt warped into view, answering call for help 16546 | -6/Zion | Imprinted 16548 | -6/Zion | Declared Zion's savior 16617 | -6/Zion | Build established: Hacker-Mutant 16867 | -6/Zion | Found Prototype Device 16867 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 16906 | -6/Zion | Discovered new exit (range 11) 16939 | -6/Zion | Identified exit to Proximity Caves 16944 | -6/Zion | Entered Proximity Caves 16944 | -5/Proximity Caves | Accompanied by 6 allies 17530 | -5/Proximity Caves | Discovered exit to Factory (range 6) 17566 | -5/Proximity Caves | Entered Factory 17566 | -5/Factory | Accompanied by 6 allies 17566 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17567 | -5/Factory | Identified exit to Upper Caves 17670 | -5/Factory | Discovered new exit (range 4) 17673 | -5/Factory | Identified exit to Factory 17744 | -5/Factory | Repaired Lgt. Antimatter Reactor 17917 | -5/Factory | Build established: Scavenger-Assassin 18925 | -5/Factory | Terminal network hard line cut 19024 | -5/Factory | Spotted B-75 Beast 19081 | -5/Factory | Garrison activated, responded to threat 19266 | -5/Factory | Lost 4 parts (3n1w) 19348 | -5/Factory | System corruption reached 10% 19381 | -5/Factory | Lost 4 parts (2u2w) 19635 | -5/Factory | Entered Upper Caves 19636 | -5/Upper Caves | Encountered a Warlord checkpoint 19649 | -5/Upper Caves | Build established: Scavenger-Mutant 19737 | -5/Upper Caves | Learned Factory stockpile data 20217 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 20308 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20431 | -5/Upper Caves | Identified exit to Upper Caves 20475 | -5/Upper Caves | Build established: Scavenger-Tank 20898 | -5/Upper Caves | Build established: Scavenger-Mutant 20900 | -5/Upper Caves | Entered another Upper Caves area 21034 | -5/Upper Caves | Encountered a Warlord checkpoint 21138 | -5/Upper Caves | Learned Factory terminal intel 21491 | -5/Upper Caves | Discovered new exit (range 10) 21520 | -5/Upper Caves | Identified exit to Zhirov 21521 | -5/Upper Caves | Entered Zhirov 21521 | -5/Zhirov | Discovered new exit (range 3) 21522 | -5/Zhirov | Build established: Scavenger-Skirmisher 21528 | -5/Zhirov | Identified exit to Proximity Caves 21583 | -5/Zhirov | Learned location of Quarantine (-2) 21583 | -5/Zhirov | Learned location of Testing (-3) 21583 | -5/Zhirov | Learned location of Command (-1) 21631 | -5/Zhirov | Found Alien Artifact 21631 | -5/Zhirov | Identified Integrated Dissipator 21631 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21650 | -5/Zhirov | Found Alien Artifact 21650 | -5/Zhirov | Identified Transdimensional Reconstructor 21650 | -5/Zhirov | Warped through subspace 21768 | -5/Zhirov | Entered Proximity Caves 22094 | -4/Proximity Caves | Spotted B-86 Titan 22335 | -4/Proximity Caves | Lost 3 parts (2n1w) 22589 | -4/Proximity Caves | Core integrity fell below 50% 22647 | -4/Proximity Caves | Core integrity fell below 20% 22703 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22714 | -4/Proximity Caves | Lost 8 parts (1p4n1u2w) 22807 | -4/Proximity Caves | Discovered exit to Factory (range 17) 22838 | -4/Proximity Caves | Learned 8 Research zone layouts 22853 | -4/Proximity Caves | Entered Factory 22853 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22855 | -4/Factory | Loaded intel: 28 terminal locations 23060 | -4/Factory | System corruption reached 10% 23122 | -4/Factory | Lost 12 parts (2p1n5u4w) 23452 | -4/Factory | Retrieved Zion intel report: Branch Access 23452 | -4/Factory | Identified exit to Upper Caves 23452 | -4/Factory | Identified exit to Extension 23453 | -4/Factory | Zion Light squad teleported in 23494 | -4/Factory | Garrison activated, responded to threat 23580 | -4/Factory | Released all parts (13) 23590 | -4/Factory | Lost 12 parts (2p4n3u3w) 23591 | -4/Factory | Core integrity fell below 50% 23618 | -4/Factory | Core integrity fell below 20% 23650 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 23617_ G-67 Veteran suffers critical hit (Destroy). 23617_ G-67 Veteran destroyed. 23618_ Penetrated by Slug. 23618_ Slug penetrates Wall. 23618_ Penetrated by Slug. 23621_ System corrupted: Energy discharge (-23). 23621_ U-05 Engineer builds a Wall. 23621_ Penetrated by Slug. 23628_ Detecting system override signal. 23632_ ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. 23632_ O-32 Director resets terminal and reports anomaly. 23632_ O-32 Director locks terminal. 23638_ Detecting system override signal. 23641_ 4KNIL9MOR2|CUQGZ/ MWPGD 23642_ Acquired Field Propulsion Drive. 23647_ Sneak attack on K-01 Serf. 23647_ K-01 Serf destroyed. 23649_ Acquired 16 matter. [Achievement: Tester] Map ----- +----------------------------------------------------+ | #??# # #??# #? S"#??????????????????? | | #??# # #??# #? """#??????????????????? | | #??######## #??# # """#??????????????????? | | #?????????# #### # #??????????????????? | | #?????????# + #??????????????????? | | #?????????###### ############??????????????????? | | #??????????????# #?????????????????????????????? | | #???#########??# #?????????????????????????????? | | #???? ## ##??????????"""""?????????????? | | ###??????"" "" # #??????????""T""?????????????? | | ?????????"" """ + +????????????????????????????? | | ????????""" T" # #????????????????????????????? | | ??????? """ # #????????????????????????????? | | ?????? "" ?# #????????????????????????????? | | ????????? ?# #?????????????###????????????? | | ??????????####??# ##############T ######### ???? | | ????????????????# ??? | | ????????????????# ???? | | ????????????????# """ ???? | | ????????????????############### R" #????????? | | ??????????????????????????????# """ #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# +????????? | | ??????????????????#+########### #????????? | | ??????????????????# R@ =* p #### #????????? | | ??????????????????# ############+##??? #????????? | | ??????????????????????????????????????? #????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 28 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Armor Coverage 700 Propulsion Shielding 66 Evasion (%) 55 Particle Charging 20 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -8/Materials | Scanalyzed Launcher Guidance Computer | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Adv. EMP Blaster | -7/Factory | Hacked Adv. Sensor Array | -6/Factory | Hacked Cld. Plasma Cannon | -6/Factory | Scanalyzed Smartbomb Launcher | -6/Factory | Hacked Imp. Focal Shield | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive E-15 Imp | -6/Zion | Archive P-60 Hacker | -6/Zion | Archive Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory Adv. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Tester Challenges ------------ None Game ------ Seed SlugShadeRigger Manual? 0 Play Time 03:56:19 Cumulative 141.6 hours Start 2024.02.08 @ 18:03:58 End 2024.02.09 @ 17:48:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0845934-cbd5-440e-b88c-0376d16e92d2