Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 02:13:42 Player: Scuttle Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (313) 1565 Value Destroyed (14322) 14322 Prototype IDs (222) 4440 Alien Tech Used (2) 400 Bonus (30523) 30523 TOTAL SCORE: 60150 Bonus ------- High Alert Combat Kills 2256 Follower Combat Kills 1711 Prayed to X0-1V1 5000 Major X0-1V1 Interference 11400 Subatomizer Sterilization 3000 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1358 Scanned by Researcher 500 Pursued by Intercept 1000 Friendly Fire -602 Cogmind --------- Core Integrity 0/1450 Matter 700/700 Energy 710/1125 System Corruption 45% Temperature Cool (0) Movement Rolling (140) Ox4 Location -3/Testing Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Wheel Wheel (fused) > --- UTILITY (10) ----- 2N-1CE's Frost Array (fused) High-capacity Storage Unit Experimental Targeting Computer Core Analyzer Quantum Capacitor Centrium Heavy Armor Plating Graphene Brace X0-1V1's Piety Tracker > --- WEAPON (6) ------- Heavy Neutron Cannon > --- INVENTORY (20) --- Experimental Heat Sink Advanced Sensor Array Improved Armor Integrity Analyzer Advanced Transmission Jammer Experimental Cloaking Device Experimental Thermal Shield System Mapper A0-MCA's Component Scanner Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Improved Thunder Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Improved Transmission Jammer Experimental Cloaking Device Layered Heavy Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Enhanced Force Rifle Heavy Neutron Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Myomer Leg Advanced Cooling System Improved Armor Integrity Analyzer Advanced Kinecellerator Advanced Reaction Control System Experimental Thermal Shield Advanced Remote Force Field A0-MCA's Component Scanner Transdimensional Reconstructor Enhanced Force Rifle Dispersion Rifle Dispersion Rifle Dispersion Rifle Dispersion Rifle Improved KE Penetrator Enhanced Coil Gun Missile Launcher [Rating: 173] Favorites ----------- Power Enhanced Fission Core Engine Cooled Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Coil Gun Energy Gun Enhanced Force Rifle Energy Cannon Neutron Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Light Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . . . . 4 . . . 4 . . . . 2 . . . . 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 . . . . . . . . 1 . . . . 1 . . . . . . 1 . Utility 7 | . . . . . 1 . . . 4 . . . . . . . . . 1 . . . . . . 1 . Weapon 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 249 | 5 14 . 1 3 35 16 . . 10 4 4 3 1 22 1 . 1 . 2 1 13 . 6 17 . 40 50 Power 37 | 1 1 . . . 5 2 . . 1 1 1 . . 1 . . 1 . 1 . 2 . 2 1 . 8 9 Engine 8 | 1 . . . . 2 1 . . . . . . . . . . . . . . 1 . 1 . . . 2 Core 11 | . 1 . . . 3 1 . . 1 1 1 . . . . . . . 1 . 1 . 1 . . . . Reactor 18 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . 8 7 Propulsion 81 | 2 4 . . 1 12 8 . . 1 1 . 1 . 8 . . . . . 1 4 . 3 7 . 13 15 Treads 24 | 1 1 . . 1 6 8 . . 1 . . . . 3 . . . . . . . . . 3 . . . Leg 31 | . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . 13 13 Wheel 26 | 1 3 . . . 6 . . . . 1 . 1 . 4 . . . . . 1 4 . 3 . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 73 | . 5 . 1 1 5 . . . 7 1 1 1 . 8 1 . . . 1 . 5 . 1 5 . 14 16 Device 43 | . 4 . . . 3 . . . 4 1 . 1 . 6 1 . . . . . 2 . . 4 . 8 9 Storage 6 | . . . 1 . 1 . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 Processor 13 | . . . . . . . . . 2 . . . . . . . . . . . 1 . 1 1 . 4 4 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 11 | . 1 . . 1 1 . . . . . 1 . . 1 . . . . 1 . 1 . . . . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 4 . . 1 13 6 . . 1 1 2 1 1 5 . . . . . . 2 . . 4 . 5 10 Energy Gun 19 | . 1 . . . 4 2 . . . . 2 1 . . . . . . . . 1 . . . . 1 7 Energy Cannon 6 | . . . . . . 1 . . 1 1 . . 1 . . . . . . . . . . 2 . . . Ballistic Gun 25 | 2 . . . . 8 3 . . . . . . . 4 . . . . . . 1 . . . . 4 3 Ballistic Cannon 6 | . 3 . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . . . 3 3 . . . . . . . . . . 1 . . . . . . 1 . 1 3 Parts Lost 63 | . . . . . . 1 . . . 1 . . . 2 . . . . 1 1 2 2 . . . 21 32 Power 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 6 Propulsion 20 | . . . . . . . . . . 1 . . . 1 . . . . . 1 . 1 . . . 5 11 Utility 20 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 12 5 Weapon 13 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 10 Highest Loss Streak 12 | . . . . . . 1 . . . 1 . . . 1 . . . . 1 1 2 2 . . . 4 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 1 4 5 5 5 11 18 20 19 18 18 18 18 19 19 19 19 19 19 17 18 18 19 18 18 19 17 14 Power . | . . . . . 1 . . . . 1 . . 1 . . . . . . 1 . . . . 1 1 . Propulsion 2 | . 2 2 2 2 . 3 5 5 4 3 2 1 3 2 3 3 3 3 2 2 2 2 2 2 1 . . Utility 6 | . . 1 1 1 4 6 7 6 6 6 6 5 6 6 7 7 6 6 5 6 6 7 6 6 7 7 10 Weapon 6 | . . 2 2 2 4 7 8 6 6 6 8 9 8 9 8 8 8 8 8 8 9 9 9 9 8 7 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | 1 2 . . . 12 3 . 3 6 . . 2 . 2 2 . 1 . . . 3 . . 1 2 2 8 Power 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . . 2 . . 2 . . . . 1 . . . . . . . . . 1 1 . . Utility 20 | 1 1 . . . 2 . . 1 2 . . 1 . . 2 . 1 . . . 1 . . . . 1 7 Weapon 18 | . . . . . 8 1 . 2 1 . . 1 . 1 . . . . . . 2 . . . 1 . 1 Tool/Special 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 85 89 90 100 99 99 100 100 99 100 99 98 93 91 88 88 88 88 88 76 90 89 96 97 90 90 78 Engine 1 | . 1 . . . 4 2 8 8 1 . . . . . . . . . . . 3 2 3 2 . . 1 Core 4 | . 11 12 12 12 3 5 . . 4 6 9 12 12 7 5 5 3 . 3 3 5 5 5 2 . . . Reactor 2 | . . . . . . . . . . . . . . 3 5 5 7 11 6 . . . . 2 5 6 5 Treads 7 | . 14 12 12 12 15 15 16 16 12 13 17 9 . . 5 5 5 5 9 8 5 2 . 4 . . . Leg 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 4 25 26 20 Wheel 12 | . 14 12 12 12 15 16 16 16 12 11 12 13 18 19 11 11 11 11 10 10 17 20 27 15 . . . Device 19 | . 12 25 25 17 14 16 16 16 24 23 23 25 31 21 22 22 22 22 23 19 18 24 25 24 15 19 16 Storage 5 | . . . 2 12 8 8 8 8 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 Processor 7 | . . . . . . . . . 6 12 12 12 12 11 11 11 11 11 10 10 10 10 10 15 15 11 11 Protection 2 | . 2 . . 6 7 . . . 5 . 1 6 . 1 . . . . . . 4 . . . 4 2 4 Energy Gun 5 | . 1 . . . 9 10 8 8 5 6 3 11 6 5 3 . . . 1 5 5 4 5 7 9 3 5 Ballistic Gun 11 | . 3 . . . 15 20 25 25 18 17 7 . . 10 16 16 16 16 14 15 15 15 15 9 . 9 3 Ballistic Cannon 3 | . 23 25 25 25 . . . . . . . . . . . . . . . . . . . 3 10 2 . Peak Build Rating 173 | 5 21 21 22 29 48 45 44 45 67 69 77 79 84 110 108 108 109 109 121 122 111 105 99 157 156 173 171 Average Rating 85 | 3 9 21 21 25 40 42 44 44 60 67 70 76 83 92 107 108 108 109 118 103 106 96 95 118 153 155 140 On Entrance 76 | . 5 21 21 22 29 43 44 44 45 66 66 77 79 84 109 108 108 109 109 121 93 105 91 99 156 153 143 Avg Prop Armor Cover (%) 11 | 16 11 10 10 8 12 14 14 14 10 13 18 12 . 5 11 10 11 11 14 15 8 11 . 12 . . 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 9 13 13 33 40 71 65 63 63 85 77 87 87 84 99 103 103 102 96 102 77 105 95 93 131 144 156 135 Greatest Support 169 | 20 20 20 16 28 32 40 32 32 32 70 28 56 56 84 40 40 40 40 40 40 64 64 96 136 136 169 148 Greatest Overweight (x) 33 | . 1 . 2 2 3 2 1 1 2 4 3 3 1 2 2 2 2 2 2 2 3 1 1 2 1 1 33 Average Overweight (x) 1 | . . . . 1 1 1 1 1 2 2 2 2 1 1 2 2 2 2 2 1 1 1 . 1 . . . Largest Inventory Capacity 20 | 5 5 5 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 5 7 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 5 5 5 7 16 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 Average Carried 16 | 1 4 5 5 5 11 18 20 19 19 19 19 19 19 19 19 20 19 20 18 19 19 20 19 19 19 18 16 Final Capacity 20 | 5 5 5 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 5 5 5 6 14 20 20 20 20 19 19 20 20 20 20 20 20 20 19 20 20 20 19 20 20 19 9 Class Distribution -------------------- 29% | Scavenger-Gunner 14% | Skirmisher 13% | Mutant 12% | Scavenger-Tank 9% | Commander-Gunner 8% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Tank | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Zhirov Skirmisher | -4/Proximity Caves Infiltrator-Skirmisher | -4/Factory Skirmisher | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Matter Collected 11854 | 189 402 232 . 114 1897 527 70 . 303 237 117 70 20 970 206 60 . 12 339 . 391 306 377 1508 251 1445 1811 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15967 | 87 447 215 . . 2030 1320 . . 509 346 65 . . 2034 110 119 . 18 688 . 976 232 292 529 398 2868 2684 Parts 721 | 1 19 21 . . 108 70 . . 21 5 1 . . 61 6 5 . . 30 . 44 11 8 30 19 146 115 Haulers Intercepted 18 | . 1 . . . 4 5 . . 1 . . . . 5 . . . . . . . . . . . 1 1 Recyclers Shooed 12 | . 1 . . . 1 2 . . . . . . . 2 . . . . 1 . 2 . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . . . . 5 4 . 4 . 6 15 . . . . . 11 6 . 18 . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Combat Hostiles Destroyed 225 | . 11 8 . . 28 16 . . 10 4 1 . . 19 2 2 . 2 11 . 10 10 2 11 5 36 37 Guns 156 | . 2 . . . 23 16 . . 7 4 1 . . 18 2 2 . 2 7 . 10 7 1 4 3 25 22 Cannons 42 | . 9 8 . . . . . . . . . . . . . . . . . . . . . 7 2 3 13 AOE 26 | . . . . . 5 . . . 3 . . . . . . . . . 4 . . 3 1 . . 8 2 Classes Destroyed 23 | 1 3 3 . . 6 . . . 1 . 1 . . . . . . 1 1 . . . 1 3 . 1 1 Worker 16 | . . 1 . . 3 1 . . . . . . . . . . . . . . 1 . . . . 4 6 Builder 16 | . . . . . 2 2 . . . . . . . . . . . . 2 . 3 . . . . 5 2 Tunneler 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Hauler 18 | . 1 . . . 4 5 . . 1 . . . . 5 . . . . . . . . . . . 1 1 Recycler 18 | 1 . 1 . . 6 2 . . . . . . . 2 . . . . . . 2 . . . . 4 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 10 | . 1 . . . 2 1 . . 1 . . . . . . . . . 1 . . . . . . 3 1 Swarmer 35 | . . 6 . . 2 . . . 3 . . . . 1 . . . . 4 . . 9 2 1 . 7 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Grunt 83 | . 11 2 . . 7 7 . . 4 3 . . . 11 . . . . . . 3 . . 4 4 9 18 Brawler 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Duelist 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 28 | . . . . . 9 8 . . 2 1 . . . 2 . 1 . . 2 . 1 1 . . . 1 . Specialist 5 | . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . Hunter 22 | . . . . . 6 . . . . . . . . . . . . . 3 . 2 . . 2 . 6 3 Programmer 33 | . . . . . . . . . 1 . . . . 5 2 . . . 2 . 2 . . 1 1 10 9 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 4 | . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Savage 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 14 | 1 3 5 . . 10 6 . . 3 2 1 . . 8 2 1 . 2 14 . 9 4 2 6 4 13 7 Combat Bots Only 11 | . 3 3 . . 10 3 . . 3 2 1 . . 7 2 1 . 2 11 . 5 4 2 6 4 8 5 Max Kills in Single Turn 4 | 1 1 1 . . 2 2 . . 3 1 1 . . 1 1 1 . 1 3 . 2 3 1 1 1 4 2 Gunslinging 2 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . Exploded 3 | . . . . . 2 . . . 3 . . . . . . . . . 3 . . 3 1 . . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Hostile Shots Fired 1781 | . 45 33 . 6 100 52 2 . 72 53 2 . 6 72 4 9 . 22 105 1 86 20 5 21 10 521 534 Missed 528 | . 7 13 . 3 42 16 . . 25 22 . . 4 19 2 4 . 11 31 . 23 5 3 5 3 176 114 Hits 1253 | . 38 20 . 3 58 36 2 . 47 31 2 . 2 53 2 5 . 11 74 1 63 15 2 16 7 345 420 Melee 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . Projectile 1250 | . 38 20 . 3 58 34 2 . 47 31 2 . 2 53 2 5 . 11 74 . 63 15 2 16 7 345 420 Critical Strikes 58 | . 2 . . . . 6 . . . 1 . . . 3 . . . . . . 2 . . 1 1 16 26 Actively Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 14 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Damage Taken 21388 | . 506 158 . 57 906 645 27 . 306 409 37 . 28 867 38 78 . 189 790 46 901 180 19 236 106 6875 7984 Core 2013 | . 111 27 . 12 165 60 . . 27 21 . . 14 31 19 . . 25 43 . 56 . . 74 . 617 711 Absorbed by Shields 3121 | . . 10 . . . . . . 132 32 . . 10 207 . 38 . . 605 . 259 49 21 50 55 1436 217 Reduced by Siege Mode 78 | . . . . . . . . . . . . . . . . . . . 44 . 30 4 . . . . . Ignored by Resistances 771 | . . . . . . . . . . . . . . . . . . . . . . . . . . 166 605 Regen/Repaired (Parts) 432 | . 35 . . . 31 124 . . . . . . . 105 . . . . . . . . . 137 . . . Core Remaining (%) 75 | 100 . . . 8 . . . 75 . . . . 93 . . . . 93 . . . . . . 86 . . Volleys Fired 886 | 1 47 23 . . 82 53 3 . 25 15 6 5 14 87 16 13 . 8 32 11 39 11 32 22 14 161 166 Largest 4 | 2 2 2 . . 4 4 4 . 4 4 3 2 1 3 4 4 . 3 4 2 4 4 4 4 4 4 4 Hottest 299 | 40 85 60 . . 166 176 126 . 126 126 162 170 90 201 165 165 . 90 163 60 163 158 158 264 264 264 299 Shots Fired 2196 | 2 94 47 . . 251 191 12 . 88 57 11 10 14 225 20 21 . 14 92 23 127 34 54 67 32 378 332 Gun 1738 | 2 42 . . . 246 182 12 . 84 56 6 9 . 215 8 9 . 9 90 23 127 31 52 31 12 262 230 Cannon 442 | . 52 47 . . . 9 . . 4 1 5 1 14 10 12 12 . 5 2 . . . . 36 20 110 102 Launcher 16 | . . . . . 5 . . . . . . . . . . . . . . . . 3 2 . . 6 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1289 | 2 87 47 . . 153 101 9 . 63 42 2 . . 123 8 9 . 9 79 22 100 25 44 43 12 200 109 Thermal 891 | . 7 . . . 93 90 3 . 25 15 9 10 14 102 12 12 . 5 13 1 27 6 8 24 20 172 223 Explosive 16 | . . . . . 5 . . . . . . . . . . . . . . . . 3 2 . . 6 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 50 | 2 9 4 . . 17 17 6 . 18 37 30 4 3 19 6 10 . 12 50 21 25 8 7 14 6 15 15 Robot Miss Streak 7 | . 6 3 . . 6 2 1 . 2 2 1 4 . 3 1 1 . 2 2 . 2 2 2 3 3 5 7 Penetration Max 2 | . . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . 2 . 2 2 Secondary Targets 34 | . . . . . 1 4 . . 2 2 . . . 4 . . . . 4 . 3 1 . . . 8 5 Max Gunslinging Chain 2 | . . . . . 1 1 . . 2 1 . . . 1 . . . . 1 . 2 1 . . . 1 1 Capacitor 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Shots Hit Robots 1229 | 2 55 24 . . 146 113 9 . 65 46 6 7 3 130 5 10 . 4 74 1 73 16 17 37 10 185 191 Core Hits 582 | 1 19 11 . . 66 46 1 . 27 14 3 6 1 48 3 3 . 2 42 . 30 13 11 17 9 105 104 Critical Kills 48 | . . . . . 2 . . . . . . . . 5 . 1 . . . . 2 . 1 10 4 9 14 Critical Parts Destroyed 58 | . . . . . . . . . . . 1 . . 12 . . . . 2 . 4 2 . 12 . 13 12 Critical Strikes 122 | . 1 2 . . 3 3 . . . 1 1 . . 17 . 1 . . 5 . 7 2 1 23 4 23 28 Burn 9 | . 1 . . . 1 3 . . . 1 . . . . . . . . 3 . . . . . . . . Destroy 111 | . . . . . 2 . . . . . 1 . . 17 . 1 . . 2 . 7 2 1 23 4 23 28 Blast 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38285 | 27 834 425 . . 3053 2106 140 . 1978 788 152 137 118 4116 187 315 . 117 2728 59 2419 764 518 1110 238 8206 7750 Guns 28648 | 27 337 . . . 2541 2056 140 . 1098 788 89 106 . 4036 139 229 . 117 2410 59 2419 488 461 693 162 5435 4818 Cannons 4245 | . 497 425 . . . 50 . . 56 . 63 31 118 39 48 86 . . . . . . . 417 76 414 1925 Explosions 5185 | . . . . . 512 . . . 824 . . . . 41 . . . . 312 . . 276 57 . . 2281 882 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 207 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . 76 125 Kinetic 19069 | 27 737 425 . . 1290 914 105 . 853 520 17 . . 2330 139 229 . 117 2033 30 1825 372 316 565 76 4046 2103 Thermal 15371 | . 97 . . . 1251 1192 35 . 1125 268 135 137 118 1786 48 86 . . 523 29 594 116 145 545 162 1803 5176 Explosive 3472 | . . . . . 512 . . . . . . . . . . . . . . . . 276 57 . . 2281 346 Electromagnetic 166 | . . . . . . . . . . . . . . . . . . . 166 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 44 | . . . . . . . . . 1 1 4 . . 22 22 22 . . 6 21 22 22 37 27 2 31 44 Average Corruption 18 | . . . . . . . . . 1 1 4 . . 10 22 22 . . 5 11 21 22 29 27 1 15 34 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Effects 334 | . . . . . . . . . 2 3 . . . 48 21 12 . . 3 4 32 13 22 1 8 62 103 Message Errors 76 | . . . . . . . . . 1 . . . . 13 3 3 . . . 1 2 4 8 . 2 17 22 Matter Fused 72 | . . . . . . . . . 1 . . . . 15 3 3 . . 1 2 8 1 7 1 1 14 15 Heat Flow Errors 25 | . . . . . . . . . . 1 . . . 3 1 1 . . . . 2 2 1 . . 6 8 Energy Discharges 47 | . . . . . . . . . . . . . . 4 4 2 . . 1 . 12 3 . . 2 6 13 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Parts Fused 7 | . . . . . . . . . . 1 . . . 1 1 . . . . . 1 1 . . . 1 1 Data Loss (minor) 34 | . . . . . . . . . . 1 . . . 5 3 1 . . . . 4 . 1 . 3 6 10 Data Loss (major) 11 | . . . . . . . . . . . . . . 2 1 1 . . . . . . . . . . 7 Misfires 11 | . . . . . . . . . . . . . . 4 . . . . . 1 . 1 2 . . 1 2 Alerts 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Weapon Failures 36 | . . . . . . . . . . . . . . 1 4 1 . . 1 . 3 1 3 . . 5 17 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 204 | . 8 . . . . . . . 28 . . . . . 8 . . . . . . 34 17 . . 21 88 Projectiles 45 | . 8 . . . . . . . . . . . . . 8 . . . . . . . . . . . 29 Explosions 159 | . . . . . . . . . 28 . . . . . . . . . . . . 34 17 . . 21 59 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 24 | . 7 5 . . . . . . . . . . . . . . . . . . . . . 3 2 3 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . 6 5 . . . . . . . . . . . . . . . . . . . . . 2 2 3 4 Secondary 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 320 | . . . . . 32 . . . . . . . . . . . . . 22 . . . . . . 93 173 Shots 5 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 2 Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Targets Rammed 13 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 9 Kicked 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 430 | . 258 . . . 387 48 . . 3 172 75 77 40 373 167 136 . . 16 311 139 68 75 156 272 430 376 Average Temperature 87 | . 71 . . . 89 7 . . 3 49 39 38 16 98 50 22 . . 8 152 30 44 46 53 115 100 123 Received Heat Transfer 2635 | . 309 30 . 18 189 288 9 . 48 196 18 . 6 213 . 4 . . 36 . 135 . . . 6 412 718 Effects 11 | . . . . . 2 . . . . . . . . 2 . . . . . . . . . . 1 3 3 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Interference 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . . . . . 1 . . 1 . 4 2 . . . . . Total Turns 132 | . . . . . . . . . . . . . . . . 1 . . 62 . 59 10 . . . . . Longest Duration 62 | . . . . . . . . . . . . . . . . 1 . . 62 . 39 5 . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 25 | . 2 . . . 6 2 . . . 1 . . . 7 . . . . 3 . . . . . . . 4 Heat Transferred 18828 | . 333 . . . 2479 2479 74 . 1042 592 211 324 . 2344 . . . . 950 50 740 148 185 686 222 2109 3860 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Maximum Alert Level 3 | . . 1 . . 2 2 2 . 1 . . . . 1 . . . . 2 1 1 . . . . 3 3 Low Security (%) 33 | 100 100 61 . 100 42 . . . 68 . . . . 12 . . . . . 28 84 . . . . 21 . Level 1 30 | . . 38 . . 35 5 73 . 31 . . . . 87 . . . . 48 71 15 . . . . 14 . Level 2 25 | . . . . . 22 94 26 . . . . . . . . . . . 51 . . . . . . 31 61 Level 3 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 38 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Peak Influence 969 | 5 162 363 . 64 600 695 422 . 308 . . . . 377 . . . . 616 226 354 . . . . 915 969 Initial 507 | . . 52 . . . 251 257 . . . . . . 11 . . . . 300 210 130 . . . . 15 507 Average 340 | . 84 176 . 17 239 591 374 . 116 . . . . 280 . . . . 445 206 135 . . . . 476 671 Influence Increases 10204 | 5 466 491 . 74 1110 843 220 . 716 95 47 . 63 997 50 20 . 10 791 46 514 265 40 205 135 1673 1328 Destroy 0b10 Robot/C 5260 | . 220 160 . 60 700 340 80 . 360 80 40 . 40 440 40 20 . . 280 . 200 200 40 200 100 860 800 Destroy 0b10 Robot/NC 490 | 5 10 15 . . 130 60 . . 15 . . . . 45 . . . 10 25 . 30 . . 5 . 90 50 Destroy Leader 1040 | . 64 30 . 10 130 122 . . 106 . . . 10 84 10 . . . 62 . 50 20 . . 20 168 154 Allied During Kill 539 | . . . . 4 30 40 71 . 106 . 7 . 13 66 . . . . 35 . . . . . . 152 15 Successful Hack 95 | . 18 . . . 23 43 5 . . . . . . 6 . . . . . . . . . . . . . Select Force Hacks 150 | . 60 . . . 30 . 60 . . . . . . . . . . . . . . . . . . . . Disable Machine 495 | . 45 30 . . 45 15 . . 75 . . . . 30 . . . . 45 . 30 . . . . 75 105 Anti-Garrison Action 200 | . . . . . . 200 . . . . . . . . . . . . . . . . . . . . . Destroy Structure 809 | . 4 . . . 22 8 4 . 39 . . . . 206 . . . . 44 46 114 . . . . 178 144 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . 300 . . . . . . . . Partial Spotted 30 | . 15 . . . . . . . . . . . . . . . . . . . 15 . . . . . . Lose Combat Pursuer 600 | . 30 60 . . . 15 . . 15 15 . . . 120 . . . . . . 75 45 . . 15 150 60 Miscellaneous 196 | . . 196 . . . . . . . . . . . . . . . . . . . . . . . . . Influence Decreases 9235 | 5 332 344 281 74 514 779 543 337 448 322 71 17 45 765 273 37 10 10 190 461 346 292 269 226 189 794 1261 Entered New Map 2910 | . . 82 281 . . 345 403 337 . 100 9 17 . 7 93 6 10 . . 391 56 132 63 98 77 8 395 Time Decay 5155 | 5 332 262 . 74 474 404 120 . 308 214 62 . 45 598 180 31 . 10 120 60 270 140 206 128 112 474 526 Lost Part 628 | . . . . . . 10 . . . 8 . . . 20 . . . . 10 10 20 20 . . . 210 320 Lost Ally 542 | . . . . . 40 20 20 . 140 . . . . 140 . . . . 60 . . . . . . 102 20 Squads Dispatched 66 | . 5 1 . . 6 2 . . 6 . . . . 10 . . . . 6 . 4 . . . . 15 11 Investigation 23 | . 3 1 . . 4 1 . . 5 . . . . 4 . . . . . . 2 . . . . 1 2 Extermination 11 | . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 4 3 Reinforcement 20 | . 2 . . . 1 1 . . . . . . . 4 . . . . 1 . 1 . . . . 7 3 Assault 6 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 2 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . 2 2 Haulers Reinforced 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Distress Signals 22 | . . . . . 4 7 . . . . . . . 1 . 1 . . . . 1 . . . . 4 4 Communications Jammed 25 | . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . 19 . Distress Signals 23 | . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 19 . Times Spotted 414 | . 23 13 . 3 47 19 2 . 13 5 2 4 2 32 2 3 . 4 19 6 19 10 2 39 6 82 57 Peak Tracking Total 15 | . 4 3 . 3 5 5 1 . 4 4 1 3 1 5 2 4 . 2 8 6 6 4 1 15 2 11 9 Tactical Retreats 27 | . 2 3 . . . 1 . . 1 1 . . . 4 . 2 . . . . 1 2 . . 1 6 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Traps Triggered 18 | . 2 . . . 1 4 . . 1 . . . . 5 . . . . 1 . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Machines Disabled 36 | . 3 2 . . 3 1 . . 5 . . . . 4 . . . . 3 . 2 . . . . 5 8 Max in Single Turn 5 | . 1 1 . . . 1 . . 5 . . . . 1 . . . . 1 . 1 . . . . 1 1 Garrison Access 5 | . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Machines Accessed 60 | . 7 . 1 1 7 9 4 3 5 . . 3 . 6 1 . 3 . . . 4 . . 4 . 2 . Terminals 18 | . 4 . . . 4 6 2 . . . . . . . . . . . . . 1 . . . . 1 . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 2 . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 16 | . 2 . . . 1 . 2 . 4 . . . . 4 . . . . . . 2 . . . . 1 . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Total Hacks 170 | . 20 . 1 1 17 31 6 24 8 . . 24 . 10 1 . 9 . . . 6 . . 6 . 6 . Successful 120 | . 11 . 1 1 10 16 4 24 3 . . 24 . 6 1 . 9 . . . 2 . . 6 . 2 . Failed 49 | . 9 . . . 6 15 2 . 5 . . . . 4 . . . . . . 4 . . . . 4 . Catastrophic 10 | . . . . . 1 2 . . 3 . . . . 1 . . . . . . 2 . . . . 1 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 13 . . . 11 26 6 . 8 . . . . 6 . . . . . . 5 . . 1 . 6 . Terminals 59 | . 14 . . . 11 25 4 . . . . . . . . . . . . . 2 . . . . 3 . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair Stations 13 | . 4 . . . 2 4 . . . . . . . 3 . . . . . . . . . . . . . Recycling Units 25 | . 2 . . . 2 . 2 . 7 . . . . 6 . . . . . . 3 . . . . 3 . Scanalyzers 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 85 | . 5 . 1 1 3 10 1 24 . . . 24 . . 1 . 9 . . . . . . 6 . . . Record 27 | . . . 1 . . . . 18 . . . 2 . . . . 1 . . . . . . 5 . . . Part Schematic 17 | . . . . . . . 1 . . . . 12 . . . . 4 . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . . . . 6 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 20 | . 3 . . . 2 8 . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 9 | . 2 . . . 2 3 . . . . . . . 2 . . . . . . . . . . . . . Scan Component 5 | . 1 . . . 1 2 . . . . . . . 1 . . . . . . . . . . . . . Repair 4 | . 1 . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 4 . . . 4 3 3 . 3 . . . . 3 . . . . . . 2 . . . . 2 . Terminals 9 | . 2 . . . 3 2 1 . . . . . . . . . . . . . . . . . . 1 . Assimilate 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Botnet 7 | . 2 . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 2 . . . 1 . 2 . 3 . . . . 3 . . . . . . 2 . . . . 1 . Tunnel 5 | . 2 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Fedlink 9 | . . . . . . . . . 3 . . . . 3 . . . . . . 2 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 5 . . . 4 8 2 . 3 . . . . 2 . . . . . . 3 . . . . 2 . Full Trace Events 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 1 . . . . 12 . . . . 4 . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . Time 204 | . 38 . . . 26 51 . . . . . . . 89 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Total Allies 45 | . . 1 . . 3 14 . . . . 4 . . 5 . . . . 4 . . . . . . 9 5 Largest Group 14 | . . 1 1 1 3 14 13 12 10 . 4 4 3 8 . . . . 4 . . . . . . 5 3 Highest-Rated Group 320 | . . 31 31 31 63 277 251 224 179 . 156 156 112 262 . . . . 224 . . . . . . 320 174 Highest-Rated Ally 99 | . . 31 31 31 21 29 29 29 26 . 39 39 39 39 . . . . 56 . . . . . . 99 60 Initial UFD Resources 89 | . . . . . . . . . 22 38 38 38 42 42 58 58 58 61 61 61 61 75 75 75 79 79 89 Total Orders 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . STAY 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 360 | . . . . 10 42 5 18 . 93 . 1 36 7 43 . . . . 31 . . . . . . 63 11 Total Damage 7111 | . . . . 168 1184 109 284 . 1223 . 28 419 108 357 . . . . 1101 . . . . . . 1648 482 Kills 57 | . . . . 3 14 1 4 . 10 . 1 4 2 5 . . . . 4 . . . . . . 7 2 Allies Corrupted 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . X0-1V1 Amusement Gains 421 | . 22 . . . 5 10 . . . . . 95 . 60 10 . . . 50 . . . . 60 . 70 39 Good Acts 136 | . . 2 . 1 24 10 2 . 3 5 14 . 2 11 2 2 . 2 6 1 . 1 3 7 2 18 18 Bad Acts 81 | . . 7 . 1 21 1 . . 1 3 8 . . 11 . . . . 1 1 5 2 2 3 . 6 8 Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Active Infowar (turns) 9618 | . . . . . . . . . 742 452 195 194 263 1978 364 288 193 270 256 120 562 296 420 645 515 1061 804 Sensors 6494 | . . . . . . . . . 742 387 156 . 263 549 362 235 191 260 120 73 320 105 402 614 515 794 406 Structural 4347 | . . . . . . . . . . 413 195 194 263 1978 364 288 193 270 189 . . . . . . . . Cloaking 1467 | . . . . . . . . . . . . . . . . . . . . . . . . . . 949 518 Jamming 3267 | . . . . . . . . . . . . . . 2 . . . . 256 120 549 296 420 645 504 434 41 Robot Analysis Total 154 | . 1 . . . . . . 6 . . . 147 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . . 1 . . . . 2 . . 2 . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Turns Passed 17303 | 51 831 565 160 301 1417 960 247 1357 778 459 195 194 263 1978 364 288 193 270 256 120 599 296 420 1038 562 1666 1475 Spaces Moved 11621 | 45 571 480 150 227 901 565 198 1216 545 324 140 126 202 1368 226 196 149 172 102 73 357 219 343 757 415 893 661 Core 5 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Treads 9 | 2 1 1 . 1 . 2 . . . 1 . . . 1 . . . . . . . . . . . . . Legs 2023 | . . . . . . . . . . . . . . . . . . . . . . . . 98 415 893 617 Wheels 9584 | 40 570 479 150 226 901 563 198 1216 545 323 140 126 202 1367 226 196 149 172 102 73 357 219 343 659 . . 42 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 100 130 100 105 105 105 120 120 120 108 108 92 125 125 125 125 125 105 102 105 90 105 116 113 112 Average Speed 111 | 81 96 100 106 130 108 108 105 105 120 120 120 128 108 110 125 125 125 125 125 111 108 105 93 109 116 115 128 Slowest Speed 1700 | 160 160 160 130 240 135 240 105 105 120 240 135 135 108 240 125 125 125 125 125 120 130 105 105 120 186 185 1700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 31 | . . . . . . 2 . . . . . . . . 2 . . . . 5 2 . . . . 16 4 Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 3 78 95 49 46 77 89 50 75 18 56 44 80 40 55 52 48 61 46 6 69 8 41 51 83 72 26 71 Regions Visited 27 Branch Regions 19 Pre-discovered Areas 33 | . 2 1 1 . 1 . 2 4 1 1 . 19 . . 1 . . . . . . . . . . . . Known Exits Taken 19 | . . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . 1 . 3 . . . 3 . . . . 1 . 1 . . . . . . . . . 3 . . Spaces Dug 180 | . . . . . . 3 . . 2 1 3 . 7 38 3 5 . 2 6 24 28 . 7 1 5 33 12 Terrain Destroyed 654 | . . . . . 15 6 . . 44 1 3 . 11 106 15 13 . 10 16 34 67 35 60 3 8 115 92 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 475 | . . . . . 1 6 . . 3 1 3 . 11 102 15 13 . 10 16 34 67 10 44 3 8 90 38 AOE 178 | . . . . . 14 . . . 41 . . . . 4 . . . . . . . 25 16 . . 24 54 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Total 14257 | 55 755 518 150 232 1166 786 230 1298 621 357 158 149 231 1649 284 218 155 214 162 90 482 261 400 919 464 1232 1021 Wait 862 | . 103 12 . . 71 95 30 73 13 3 . 1 10 98 36 7 . 34 13 . 44 24 12 88 13 35 47 Move 11593 | 44 570 479 149 226 900 564 197 1215 544 323 139 125 201 1367 225 195 148 171 102 72 356 218 342 756 414 890 661 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 142 | 4 7 . . . 25 13 . 5 10 2 2 6 2 13 2 . 1 . 2 1 8 . . 11 4 13 11 Fast Attach 131 | 5 7 . 1 1 6 3 . . . . 1 1 . 20 . . 1 . 3 . 10 1 3 8 . 25 35 Attach 74 | . . . . . 9 2 . . 4 2 3 1 . 6 . . . . 2 . 5 . 1 4 1 20 14 Detach 55 | . 2 . . 1 9 2 . . . . . 1 . 5 . . . . 2 2 1 . . 2 . 16 12 Swap 275 | . 8 . . 2 30 17 . . 15 11 4 3 2 34 3 3 3 1 3 2 10 6 7 12 14 48 37 Drop 185 | 1 11 . . 2 33 13 . 5 10 1 3 6 2 18 2 . 2 . 1 2 9 1 3 16 4 19 21 Fire 886 | 1 47 23 . . 82 53 3 . 25 15 6 5 14 87 16 13 . 8 32 11 39 11 32 22 14 161 166 Melee 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Ram 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Kick 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 Crush 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Escape Stasis 27 | . . 4 . . . 21 . . . . . . . . . . . . . . . . . . . 2 . Rewire 10 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 7 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / Sub) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / Arm / *Tes) -3/Testing (discovered 1 exit: *Res) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 329 | -10/Materials | Build established: Mutant 497 | -10/Materials | Repaired Lgt. Nuclear Core 604 | -10/Materials | Discovered new exit (range 14) 707 | -10/Materials | Discovered new exit (range 6) 745 | -10/Materials | Made a sacrifice at D.C.S.S. Altar Unit 746 | -10/Materials | Core integrity fell below 50% 827 | -10/Materials | Discovered new exit (range 13) 883 | -10/Materials | Entered Mines 907 | -10/Mines | Met a Derelict bent on vengeance 926 | -10/Mines | Discovered new exit (range 9) 944 | -10/Mines | Discovered new exit (range 12) 962 | -10/Mines | Learned location of Zion (-7) 984 | -10/Mines | Utility slot count permanently improved by X0-1V1 (+1) 1014 | -10/Mines | Core integrity fell below 20% 1199 | -10/Mines | X0-1V1 sent you into danger 1233 | -10/Mines | X0-1V1 added 0b10 threat records associated with you (considerable) 1287 | -10/Mines | Learned location of 1 exit from Materials 1399 | -10/Mines | Received a Mining Laser from a helpful Derelict 1434 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1435 | -10/Mines | Discovered new exit (range 5) 1448 | -10/Mines | Identified exit to Subcaves 1448 | -10/Mines | X0-1V1 revealed exit location to -10/Subcaves 1448 | -10/Mines | Entered Exiles 1448 | -10/Exiles | Accompanied by 1 ally 1471 | -10/Exiles | Met 8R-AWN 1490 | -10/Exiles | Met EX-HEX 1529 | -10/Exiles | Met EX-DEC 1592 | -10/Exiles | Discovered new exit (range 14) 1608 | -10/Exiles | Entered Mines 1608 | -9/Mines | Accompanied by 1 ally 1735 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1894 | -9/Mines | Discovered new exit (range 10) 1909 | -9/Mines | Entered Materials 1909 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1910 | -8/Materials | Identified exit to Factory 1949 | -8/Materials | Matter capacity permanently improved by X0-1V1 (+400; -200 max core) 2157 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 2229 | -8/Materials | Build established: Scavenger-Tank 2271 | -8/Materials | X0-1V1 activates XOMVISION 2451 | -8/Materials | X0-1V1 sent you to a vault 2529 | -8/Materials | Central database locked down 2602 | -8/Materials | Discovered exit to Factory (range 16) 2630 | -8/Materials | Identified exit to Storage 2723 | -8/Materials | X0-1V1 activates XOMVISION 2763 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 2928 | -8/Materials | X0-1V1 activates XOMVISION 2963 | -8/Materials | Core integrity restored by X0-1V1 (+52) 2966 | -8/Materials | X0-1V1 mutated your Propulsion slot to Weapon slot 2978 | -8/Materials | X0-1V1 foreshadows a heat wave 2996 | -8/Materials | X0-1V1 sent hostile H-55 Commando (x3) 3006 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 21) 3053 | -8/Materials | X0-1V1 sent hostile X-57 Shotgunner (x3) 3063 | -8/Materials | X0-1V1 mutated your Utility slot to Propulsion slot 3090 | -8/Materials | Destroyed 10 combat bots 3109 | -8/Materials | First assault squad dispatched 3111 | -8/Materials | X0-1V1 activates XOMVISION 3151 | -8/Materials | Ambient heat levels rising (+10) 3261 | -8/Materials | Ambient heat levels rising (+10) 3269 | -8/Materials | Repaired Lgt. Treads 3326 | -8/Materials | Entered Storage 3347 | -8/Storage | Identified exit to Recycling 3347 | -8/Storage | X0-1V1 revealed exit location to -8/Recycling 3600 | -8/Storage | Build established: Gunner 3863 | -8/Storage | X0-1V1 activates XOMVISION 3865 | -8/Storage | Repaired Imp. Assault Rifle 3921 | -8/Storage | Build established: Scavenger-Gunner 4014 | -8/Storage | Discovered exit to Factory (range 16) 4166 | -8/Storage | X0-1V1 sent allied Guru (x4) 4189 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4202 | -8/Storage | Core integrity permanently improved by X0-1V1 (+350) 4264 | -8/Storage | Used back door to open Recycling access 4286 | -8/Storage | X0-1V1 activates XOMVISION 4286 | -8/Storage | Entered Recycling 4286 | -8/Recycling | Accompanied by 13 allies 4328 | -8/Recycling | Identified exit to Scraptown 4328 | -8/Recycling | X0-1V1 revealed exit location to -8/Scraptown 4449 | -8/Recycling | Discovered new exit (range 15) 4477 | -8/Recycling | Build established: Commander-Gunner 4477 | -8/Recycling | Scanned before Scraplab entrance 4492 | -8/Recycling | Entered Scraplab 4533 | -8/Recycling | Entered Scraptown 4533 | -8/Scraptown | Accompanied by 12 allies 4835 | -8/Scraptown | Visited Red Mages 4859 | -8/Scraptown | Visited Fellowship of the Rings 4869 | -8/Scraptown | Visited Comm Corps 4986 | -8/Scraptown | Discovered new exit (range 13) 5091 | -8/Scraptown | Visited UFD Registry 5091 | -8/Scraptown | Registered with UFD as "Nulllauncher" 5127 | -8/Scraptown | Visited Cartography Club 5147 | -8/Scraptown | Visited Junk Cannon Lab 5165 | -8/Scraptown | Visited Research Penetration Think Tank 5188 | -8/Scraptown | Visited Supply Room 5202 | -8/Scraptown | Visited A0-MCA Data Center 5212 | -8/Scraptown | Given an A- rating by A0-MCA 5216 | -8/Scraptown | Found A0-MCA's Component Scanner 5235 | -8/Scraptown | Visited Analyses Database 5259 | -8/Scraptown | Visited Scrap Suit Storage 5272 | -8/Scraptown | Visited Junk Repository 5287 | -8/Scraptown | Visited Abandonware Association 5299 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 5323 | -8/Scraptown | Visited Curators Association 5548 | -8/Scraptown | Learned location of Lower Caves (-7) 5548 | -8/Scraptown | Learned location of Armory (-3) 5548 | -8/Scraptown | Learned 12 Factory zone layouts 5548 | -8/Scraptown | Learned 24 Factory zone layouts 5548 | -8/Scraptown | Learned 16 Research zone layouts 5548 | -8/Scraptown | Learned 4 Storage zone layouts 5548 | -8/Scraptown | Learned 16 Proximity Caves zone layouts 5548 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 5548 | -8/Scraptown | Learned location of 1 exit from Upper Caves 5548 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 5685 | -8/Scraptown | Found Deep Structural Scanner 5788 | -8/Scraptown | Met Optimus 5788 | -8/Scraptown | Accepted into 0bPrime 5845 | -8/Scraptown | Discovered new exit (range 5) 5890 | -8/Scraptown | Entered Factory 5890 | -6/Factory | Accompanied by 10 allies 5890 | -6/Factory | Evolved 4 slots: Utility x4 5891 | -6/Factory | Identified exit to Lower Caves 5891 | -6/Factory | Identified exit to Factory 6037 | -6/Factory | Loaded intel: 8 recycling unit locations 6152 | -6/Factory | Discovered exit to Lower Caves (range 3) 6363 | -6/Factory | Discovered exit to Factory (range 12) 6404 | -6/Factory | Build established: Tank 6446 | -6/Factory | Learned location of Protoforge (-2) 6521 | -6/Factory | X0-1V1 enhanced Transport squad support 6621 | -6/Factory | Cargo convoy interrupted 6668 | -6/Factory | Entered Lower Caves 6725 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6854 | -6/Lower Caves | Build established: Skirmisher 7036 | -6/Lower Caves | X0-1V1 sent you into danger 7074 | -6/Lower Caves | X0-1V1 mutated your Weapon slot to Propulsion slot 7116 | -6/Lower Caves | Discovered new exit (range 8) 7125 | -6/Lower Caves | Identified exit to Lower Caves 7127 | -6/Lower Caves | Entered another Lower Caves area 7145 | -6/Lower Caves | X0-1V1 activates XOMVISION 7156 | -6/Lower Caves | X0-1V1 revealed exit location to -5/Factory 7195 | -6/Lower Caves | X0-1V1 sent hostile B-48 Gladiator (x1) 7197 | -6/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 16) 7205 | -6/Lower Caves | X0-1V1 mutated your Weapon slot to Power slot 7237 | -6/Lower Caves | Identified exit to Data Miner 7237 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Data Miner 7294 | -6/Lower Caves | X0-1V1 sent allied Guerrilla (x4) 7308 | -6/Lower Caves | X0-1V1 activates XOMVISION 7311 | -6/Lower Caves | X0-1V1 mutated your Propulsion slot to Utility slot 7322 | -6/Lower Caves | Entered Data Miner 7322 | -6/Data Miner | Accompanied by 4 allies 7322 | -6/Data Miner | Discovered new exit (range 6) 7344 | -6/Data Miner | Met Data Miner 7371 | -6/Data Miner | Learned location of Section 7 (-2) 7371 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7393 | -6/Data Miner | Received God Mode back door access code from Data Miner 7411 | -6/Data Miner | Interfaced with the Data Conduit 7463 | -6/Data Miner | Found Exp. Thermal Shield 7512 | -6/Data Miner | Identified exit to Proximity Caves 7516 | -6/Data Miner | Entered Proximity Caves 7516 | -5/Proximity Caves | Accompanied by 3 allies 7766 | -5/Proximity Caves | X0-1V1 activates XOMVISION 7779 | -5/Proximity Caves | Entered Factory 7779 | -5/Factory | Accompanied by 3 allies 7779 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7780 | -5/Factory | Loaded intel: 269 machine locations 7837 | -5/Factory | X0-1V1 sent you to a vault 7877 | -5/Factory | X0-1V1 released a cloud of subatomizers 8116 | -5/Factory | Loaded intel: 8 recycling unit locations 8287 | -5/Factory | Destroyed 7 combat bots 8404 | -5/Factory | X0-1V1 activates XOMVISION 8575 | -5/Factory | Sterilization system engaged 8575 | -5/Factory | Non-combat units ordered to evacuate 8600 | -5/Factory | Discovered new exit (range 12) 8615 | -5/Factory | Identified exit to Factory 8675 | -5/Factory | Combat units ordered to evacuate 8685 | -5/Factory | Repaired Enh. Force Rifle 8748 | -5/Factory | X0-1V1 mutated your Utility slot to Propulsion slot 8851 | -5/Factory | Discovered exit to Factory (range 15) 8875 | -5/Factory | Ambient heat levels rising (+10) 8953 | -5/Factory | Discovered exit to Factory (range 18) 8987 | -5/Factory | X0-1V1 sent hostile G-50 Soldier (x5) 9025 | -5/Factory | Ambient heat levels rising (+10) 9068 | -5/Factory | X0-1V1 announced a LAN party 9167 | -5/Factory | System corruption reached 10% 9175 | -5/Factory | Ambient heat levels rising (+10) 9227 | -5/Factory | X0-1V1 vaporized surrounding terrain (radius 24) 9255 | -5/Factory | X0-1V1 mutated your Propulsion slot to Weapon slot 9325 | -5/Factory | Ambient heat levels rising (+10) 9372 | -5/Factory | Build established: Gunner 9404 | -5/Factory | Discovered exit to Factory (range 18) 9475 | -5/Factory | Ambient heat levels rising (+10) 9625 | -5/Factory | Ambient heat levels rising (+10) 9741 | -5/Factory | Discovered new exit (range 13) 9756 | -5/Factory | Identified exit to Upper Caves 9757 | -5/Factory | Entered Upper Caves 9758 | -5/Upper Caves | Identified exit to Upper Caves 10050 | -5/Upper Caves | Learned location of 1 exit from Factory 10062 | -5/Upper Caves | Build established: Skirmisher 10121 | -5/Upper Caves | Entered another Upper Caves area 10198 | -5/Upper Caves | Encountered a Warlord checkpoint 10381 | -5/Upper Caves | Discovered new exit (range 8) 10383 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10408 | -5/Upper Caves | Identified exit to Zhirov 10409 | -5/Upper Caves | Entered Zhirov 10409 | -5/Zhirov | Discovered new exit (range 3) 10432 | -5/Zhirov | Met Zhirov 10466 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10501 | -5/Zhirov | Found Alien Artifact 10501 | -5/Zhirov | Identified Integrated Reactor 10501 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10555 | -5/Zhirov | Found Alien Artifact 10599 | -5/Zhirov | Identified exit to Proximity Caves 10602 | -5/Zhirov | Entered Proximity Caves 10604 | -4/Proximity Caves | Spotter reported a threat 10605 | -4/Proximity Caves | Spotter reported a threat 10732 | -4/Proximity Caves | Learned 8 Research zone layouts 10851 | -4/Proximity Caves | Learned location of 1 exit from Research 10872 | -4/Proximity Caves | Entered Factory 10872 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10873 | -4/Factory | Identified exit to Research 10874 | -4/Factory | Loaded intel: 251 machine locations 10898 | -4/Factory | X0-1V1 sent you to a vault 11108 | -4/Factory | Destroyed 11 combat bots 11122 | -4/Factory | First assault squad dispatched 11128 | -4/Factory | Manually triggered Chute Trap 11128 | -4/Factory | Sucked down chute 11128 | -4/Factory | Entered Waste 11143 | -4/Waste | EMP discharged 11143 | -4/Waste | System corruption reached 10% 11156 | -4/Waste | Found Broken Adv. Powered Armor 11171 | -4/Waste | Spotted C-40 Crusher 11186 | -4/Waste | Spotted C-40 Crusher 11189 | -4/Waste | Spotted C-40 Crusher 11201 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11202 | -4/Waste | Spotted C-40 Crusher 11212 | -4/Waste | Spotted C-40 Crusher 11214 | -4/Waste | Spotted C-40 Crusher 11227 | -4/Waste | Discovered new exit (range 15) 11243 | -4/Waste | EMP discharged 11247 | -4/Waste | Identified exit to Factory 11248 | -4/Waste | Entered Factory 11249 | -4/Factory | Loaded intel: 299 machine locations 11399 | -4/Factory | X0-1V1 enhanced Transport squad support 11678 | -4/Factory | Build established: Scavenger-Tank 11690 | -4/Factory | Loaded intel: 8 recycling unit locations 11833 | -4/Factory | Discovered new exit (range 14) 11846 | -4/Factory | Identified exit to Upper Caves 11847 | -4/Factory | Entered Upper Caves 11891 | -4/Upper Caves | X0-1V1 activates XOMVISION 11940 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12087 | -4/Upper Caves | Build established: Scavenger-Gunner 12137 | -4/Upper Caves | Discovered new exit (range 6) 12141 | -4/Upper Caves | Identified exit to Upper Caves 12143 | -4/Upper Caves | Entered another Upper Caves area 12144 | -4/Upper Caves | Encountered a Warlord checkpoint 12164 | -4/Upper Caves | Learned 8 Research zone layouts 12263 | -4/Upper Caves | System corruption reached 30% 12461 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12546 | -4/Upper Caves | X0-1V1 mutated your Propulsion slot to Utility slot 12556 | -4/Upper Caves | Discovered new exit (range 7) 12562 | -4/Upper Caves | Identified exit to Warlord 12563 | -4/Upper Caves | Entered Warlord 12564 | -4/Warlord | Identified exit to Proximity Caves 12598 | -4/Warlord | System corruption cleaned by Quarantine Array 12781 | -4/Warlord | Visited the Vortex Lab 12788 | -4/Warlord | Found Prototype Energy Cannon 12788 | -4/Warlord | Identified Vortex Cannon 12797 | -4/Warlord | Warlord's base attacked by MAIN.C 12880 | -4/Warlord | X0-1V1 activates XOMVISION 13074 | -4/Warlord | Learned Research stockpile data 13074 | -4/Warlord | Learned Testing stockpile data 13074 | -4/Warlord | Learned Factory fabricator intel 13074 | -4/Warlord | Learned Armory terminal intel 13095 | -4/Warlord | Opened Warlord's prototype stash 13117 | -4/Warlord | Found Vortex Chain Reactor 13124 | -4/Warlord | Found Exp. Cloaking Device 13147 | -4/Warlord | Warlord forces counterattacked 13214 | -4/Warlord | Spotted Striker 13284 | -4/Warlord | X0-1V1 sent hostile H-66 Slayer (x2) 13297 | -4/Warlord | Spotted Executioner 13330 | -4/Warlord | Destroyed Executioner 13348 | -4/Warlord | Found Exp. Core Analyzer 13350 | -4/Warlord | Lost 9 allies 13350 | -4/Warlord | Found Adv. Kinecellerator 13421 | -4/Warlord | X0-1V1 activates XOMVISION 13472 | -4/Warlord | Warlord base infiltrated, sounded retreat 13601 | -4/Warlord | Entered Proximity Caves 13909 | -3/Proximity Caves | X0-1V1 revealed exit location to -3/Research 14039 | -3/Proximity Caves | Found DCF Scrap (14 items) 14163 | -3/Proximity Caves | Entered Research 14163 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14164 | -3/Research | Identified exit to Armory 14164 | -3/Research | Identified exit to Testing 14165 | -3/Research | Identified exit to Research 14168 | -3/Research | Loaded intel: 118 machine locations 14425 | -3/Research | Spotted B-86 Titan 14425 | -3/Research | X0-1V1 sent you into danger 14426 | -3/Research | Identified Transdimensional Reconstructor 14426 | -3/Research | Warped through subspace 14433 | -3/Research | X0-1V1 turns hostiles against one another 14648 | -3/Research | System corruption reached 10% 14654 | -3/Research | X0-1V1 sent allied Y-72 Warden (x5) 14694 | -3/Research | Found Quantum Capacitor 14779 | -3/Research | Lost 4 parts (1p3u) 14949 | -3/Research | Found Exp. Target Analyzer 14978 | -3/Research | Crushed by falling debris 15015 | -3/Research | Loaded intel: 5 recycling unit locations 15181 | -3/Research | X0-1V1 activates XOMVISION 15242 | -3/Research | Destroyed 8 combat bots 15244 | -3/Research | Intercept squad dispatched 15257 | -3/Research | Spotted Tracker 15266 | -3/Research | Destroyed Tracker 15280 | -3/Research | Found Exp. Phase Shifter 15304 | -3/Research | Spotted Combat Programmer 15341 | -3/Research | Destroyed Combat Programmer 15351 | -3/Research | Found Centrium Heavy Armor Plating 15383 | -3/Research | X0-1V1 sent allied Striker (x1) 15413 | -3/Research | First assault squad dispatched 15440 | -3/Research | Found Centrium Heavy Armor Plating 15463 | -3/Research | X0-1V1 sent you into danger 15472 | -3/Research | Destroyed Striker 15552 | -3/Research | Crushed by falling debris 15593 | -3/Research | Lost 3 parts (1p2u) 15677 | -3/Research | Crushed by falling debris 15684 | -3/Research | Crushed by falling debris 15684 | -3/Research | System corruption reached 30% 15715 | -3/Research | Lost 3 parts (1p2u) 15804 | -3/Research | X0-1V1 activates XOMVISION 15815 | -3/Research | X0-1V1 downgraded hostiles (x5) 15829 | -3/Research | Core integrity fell below 50% 15829 | -3/Research | Entered Testing 15831 | -3/Testing | Loaded intel: 64 machine locations 15886 | -3/Testing | Scanned by Researcher 15893 | -3/Testing | Unstable Terrabomb Derivative detonated 15921 | -3/Testing | Lost 4 parts (1n1u2w) 15956 | -3/Testing | Spotted PX-NQKVE9CL44 15968 | -3/Testing | Destroyed PX-NQKVE9CL44 15999 | -3/Testing | Lost 3 parts (1u2w) 16024 | -3/Testing | X0-1V1 turns hostiles against one another 16145 | -3/Testing | Found Prototype Hackware 16205 | -3/Testing | Spotted Striker 16206 | -3/Testing | Spotted Striker 16425 | -3/Testing | Intercept squad dispatched 16430 | -3/Testing | Spotted Tracker 16431 | -3/Testing | Spotted Tracker 16443 | -3/Testing | Spotted Combat Programmer 16451 | -3/Testing | Found Centrium Heavy Armor Plating 16454 | -3/Testing | Destroyed Tracker 16460 | -3/Testing | Spotted Combat Programmer 16508 | -3/Testing | X0-1V1 whisked you away to safety 16531 | -3/Testing | Lost 7 parts (2p3n2w) 16652 | -3/Testing | X0-1V1 activates XOMVISION 16815 | -3/Testing | Discovered exit to Research (range 3) 16829 | -3/Testing | First assault squad dispatched 16853 | -3/Testing | Found Prototype Device 16853 | -3/Testing | Identified 2N-1CE's Frost Array 16863 | -3/Testing | X0-1V1 sent you to a vault 16890 | -3/Testing | Combat Programmer assimilated allied Enforcer 8a 16892 | -3/Testing | Combat Programmer assimilated allied Enforcer 8b 16897 | -3/Testing | Destroyed Combat Programmer 16928 | -3/Testing | Lost 3 parts (1p1n1w) 16934 | -3/Testing | Found Prototype Energy Gun 16934 | -3/Testing | Identified Immobilizer 16951 | -3/Testing | Found Exp. Targeting Computer 17029 | -3/Testing | Intercept squad dispatched 17035 | -3/Testing | Spotted Tracker 17035 | -3/Testing | Spotted Tracker 17043 | -3/Testing | Destroyed Tracker 17045 | -3/Testing | Spotted Combat Programmer 17048 | -3/Testing | Spotted Combat Programmer 17054 | -3/Testing | Core integrity fell below 20% 17083 | -3/Testing | Destroyed Combat Programmer 17096 | -3/Testing | Destroyed Combat Programmer 17099 | -3/Testing | Weapon slot count temporarily expanded by X0-1V1 (+2) 17102 | -3/Testing | Destroyed Tracker 17119 | -3/Testing | Lost 12 parts (2p4n3u3w) 17304 | -3/Testing | Destroyed by Combat Programmer with EMDS Last Messages --------------- 17266_ Chain reaction triggered in Lgt. Antimatter Reactor. 17266_ G-67 Veteran destroyed. 17267_ System corrupted: Component data lost. 17268_ G-67 Veteran destroyed. 17272_ System corrupted: Hvy. Neutron Cannon failed to cycle. 17273_ G-67 Veteran shuts down. 17280_ Attempting to rewire G-67 Veteran. 17282_ System corrupted: Energy discharge (-229). 17282_ Attempting to rewire G-67 Veteran. 17286_ G-67 Veteran rewired. 17287_ U-05 Engineer destroyed. 17292_ Acquired Wheel. 17295_ System corrupted: Hvy. Neutron Cannon failed to cycle. 17297_ K-01 Serf destroyed. 17298_ V7JPZLC3NGTTYW45/2Z=ARUY 1LIKSW P>2H 17298_ Acquired Lgt. Ion Engine. 17300_ Acquired 20 matter. 17302_ Combat Programmer hacks Veteran 8a, rebooting. 17304_ EMDS Slug penetrates Veteran 8a. 17304_ X0-1V1 cackles wildly! Map ----- +----------------------------------------------------+ | #=#??????????????????????????????????????????????? | | #=#??????""??"""????"""??????????????????????????? | | #=#?????""""?"?"????"""??????????????????????????? | | #%#?????"""??"""????"""??????????????????????????? | | #!#??????"???????????????????????????????????????? | | #*#??????????????????????????????????????????????? | | !#??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ###?????? #????????????#??????????????????????? | | ????????? #??????????? ??????????????????????? | | ????????# #?????????"" #?????????????????????? | | ?????""?# #?"""????"""" #?????????????????????? | | ?????T"?# +?"""?#???""" #?????????????????????? | | ?????""?# #?"""?# ???" #?????????????????????? | | ????????# ####### ???? #?????????????????????? | | ????????# # ?""" #?????????????????????? | | #####???# # "&" #?????????????????????? | | #???# "" + "" #?????????????????????? | | #???# """ # ##########????????????? | | #???# "F # # #????????????? | | #???# " ######;+# %% #????????????? | | #???# " ##;;%# % #????????????? | | ##### [%[ % #????????????? | | [! /! ! g @%; %#????????????? | | *!!####### | ; #????????????? | | ##+##?????# % !%! ;% #????????????? | | ##%#??????# == ####;# ! %#????????????? | | ##!#??????# = #?#### % #????????????? | | ##[#??????# % #????#"########????????????? | | ## #??????# #????# #???????????????????? | | ##=#??????# " #????###???????????????????? | | ##+######## "" ###########????????????????? | | # * # """ #????????????????? | | # +% """ ! #????????????????? | | # % # !!! #????????????????? | | # % # !%!= #????????????????? | | +% * + !% !!! #????????????????? | | # % !% ####+######## #????????????????? | | # % !%"# [ "#????? ####### #????????????????? | | # ! [ "# ##????? #???????#????????????????? | | ######" % #?????? #????????????????????????? | | #???## % [% #?????? #????????????????????????? | | #???# %% "[% #?????? #??"""?"""???????????????? | | #???# !! %#???????#??"""?"""???????????????? | | #???# # # "??????????"""?"""???????????????? | | #???##### ## #????????????????????????????????? | | #???????# ## #??????????"""?"""???????????????? | | #???????# #######??????????"""?"""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 197 Energy Generation 80 Energy Capacity 1975 Matter Stores 1400 Matter Capacity 1400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Corruption Block 15 Armor Coverage 600 Resistance: TH 30 Resistance: EM 17 Utility Shielding 33 Phase Shifting 20 Evasion (%) 80 Targeting Accuracy 12 Target Analysis 10 Core Analysis 9 Recoil Reduction 3 Kinecelleration 50 Item Schematics ----------------- Huge Storage Unit | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Weapon Cycler | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Micro-nuke Launcher | -3/Testing | Archive Diametric Drive | -3/Testing | Archive Quantum Shading Machine | -3/Testing | Archive Robot Schematics ------------------ I-36 Angel | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 30% | -10/Materials Lgt. Treads | 77% | -8/Materials Imp. Assault Rifle | 11% | -8/Storage Enh. Force Rifle | 4% | -5/Factory Studied --------- Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Into The Furnace Challenges ------------ None Game ------ Seed AssaultComponentSlayer Manual? 0 Play Time 03:49:00 Cumulative 545.0 hours Start 2026.07.21 @ 21:25:13 End 2026.07.22 @ 02:13:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type - Total 32 Types 15/3/4/2/1/2/1/2/1/1 Lore% 90 Gallery% 81 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: f014e6ad-7c29-4834-b7e9-055b140c1cc1