Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 10:06:56

Player: TryingToLearn

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (90)      450
Value Destroyed (2265)     2265
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (176)                176
              TOTAL SCORE: 6851

 Bonus
-------
High Alert Combat Kills    176

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     200/200
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
           Cold Fusion Reactor
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
           Heart of Steel
>          --- WEAPON (3) -------
           Falx
>          --- INVENTORY (5) ----
           Fission Core
  Improved Gravmag System
           Machine Analyzer
  Advanced Sensor Array
   Layered Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
>          --- PROPULSION -------
  Improved Gravmag System
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced ECM Suite
           Heart of Steel
>          --- WEAPON -----------
           Force Rifle
           Wave Gun
           Falx
>          --- INVENTORY --------
           Fission Core
  Improved Gravmag System
           Machine Analyzer
  Advanced Sensor Array
   Layered Medium Armor Plating
[Rating: 88]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
Utility                    Large Storage Unit
  Device                   Advanced ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Heavy Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Force Rifle
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Falx

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac Low 
Slots Evolved              8    | .   .   .   2   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   2   .   .   .   
  Utility                  4    | .   .   .   1   1   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             124  | 6   12  10  11  26  21  19  6   11  2   
  Power                    15   | 1   2   2   1   3   2   2   1   1   .   
    Engine                 9    | 1   2   2   1   3   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   2   2   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               33   | 2   3   2   4   7   5   7   2   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   
    Wheel                  25   | .   3   2   4   7   5   4   .   .   .   
    Hover                  6    | .   .   .   .   .   .   3   2   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   2   2   3   7   6   5   3   4   1   
    Device                 14   | .   1   1   1   1   2   3   2   2   1   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   1   .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   1   1   5   4   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   5   4   3   9   8   5   .   5   1   
    Energy Gun             12   | 1   1   .   1   2   4   .   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 1   3   3   2   6   1   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   1   3   .   .   .   
    Special Weapon         2    | .   1   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   2   2   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   1   2   1   .   3   1   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   1   .   .   .   .   
Parts Lost                 60   | .   1   6   5   18  10  12  .   .   8   
  Power                    5    | .   .   2   .   1   .   2   .   .   .   
  Propulsion               25   | .   .   1   4   8   3   6   .   .   3   
  Utility                  16   | .   .   1   1   4   4   3   .   .   3   
  Weapon                   14   | .   1   2   .   5   3   1   .   .   2   
  Highest Loss Streak      6    | .   1   4   1   6   5   4   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   87  93  95  94  94  93  66  73  68  
  Engine                   4    | .   14  12  11  8   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   6   5   6   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   2   6   
  Wheel                    16   | .   14  26  31  24  22  28  .   .   .   
  Hover                    6    | .   .   .   .   .   .   1   20  20  18  
  Device                   10   | .   9   1   15  7   5   11  5   11  18  
  Storage                  6    | .   14  14  11  9   7   6   6   4   .   
  Processor                6    | .   .   .   .   7   7   12  13  9   5   
  Protection               7    | .   .   11  3   9   21  5   5   6   .   
  Energy Gun               7    | .   1   .   2   6   13  5   .   5   11  
  Ballistic Gun            6    | .   19  17  19  16  2   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   1   6   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   3   6   8   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 12  30  30  35  48  47  55  50  62  43  
  Greatest Support         72   | 20  26  26  30  42  48  72  49  50  50  
  Greatest Overweight (x)  9    | .   1   2   1   3   3   2   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   
  Average Capacity         12   | 6   11  15  15  15  15  15  15  12  5   
  Most Carried             15   | 4   15  15  15  15  15  15  13  15  5   
  Average Carried          11   | 2   9   13  14  14  12  14  9   10  5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 4   15  15  15  15  15  12  9   5   5   

 Class Distribution 
--------------------
 58% | Mutant
 17% | Scavenger-Mutant
 10% | Gunner
  7% | Scavenger-Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac Low 
Matter Collected           2856 | 236 174 212 289 818 264 49  .   132 682 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2734 | .   175 61  552 975 502 153 .   130 186 
  Parts                    189  | .   14  3   42  80  31  14  .   3   2   
Haulers Intercepted        4    | .   .   .   1   1   1   .   .   1   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   2   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac Low 
Combat Hostiles Destroyed  76   | .   8   7   15  30  11  3   .   2   .   
  Melee                    4    | .   .   .   .   .   1   1   .   2   .   
  Guns                     60   | .   8   5   15  23  9   .   .   .   .   
  Cannons                  9    | .   .   2   .   7   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          16   | .   2   1   5   6   1   1   .   .   .   
  Worker                   2    | .   .   .   .   1   .   1   .   .   .   
  Builder                  3    | .   .   .   .   1   1   1   .   .   .   
  Tunneler                 2    | .   .   .   2   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   1   1   1   .   .   1   .   
  Recycler                 2    | .   .   .   1   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   .   2   2   .   .   .   .   .   
  Swarmer                  39   | .   6   3   11  11  6   .   .   2   .   
  Cutter                   2    | .   .   .   .   2   .   .   .   .   .   
  Grunt                    15   | .   2   .   1   9   3   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   8    | .   .   .   3   5   .   .   .   .   .   
  Specialist               1    | .   .   .   .   1   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   .   2   .   .   .   
  Programmer               3    | .   .   .   .   .   2   1   .   .   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   5   3   8   8   7   5   .   2   .   
  Combat Bots Only         8    | .   5   3   5   8   4   2   .   2   .   
Max Kills in Single Turn   4    | .   1   1   2   2   2   4   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Low  
Hostile Shots Fired        807  | .    52   53   87   200  121  215  .    63   16   
  Missed                   245  | .    24   15   21   49   34   74   .    24   4    
Damage Taken               8955 | .    269  603  690  2309 1176 2015 .    565  1328 
  Core                     1887 | .    42   80   89   475  322  481  .    82   316  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  346  | .    .    30   .    44   215  57   .    .    .    
Core Remaining (%)         59   | 100  .    51   77   13   54   .    .    .    .    
Volleys Fired              197  | .    26   20   41   69   30   5    .    6    .    
  Largest                  3    | .    2    2    2    3    3    1    .    2    .    
  Hottest                  166  | .    60   120  76   135  166  43   .    143  .    
Shots Fired                428  | .    35   31   82   200  63   5    .    12   .    
  Gun                      384  | .    35   27   82   165  63   .    .    12   .    
  Cannon                   35   | .    .    .    .    35   .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    .    5    .    .    .    
  Special                  4    | .    .    4    .    .    .    .    .    .    .    
  Kinetic                  317  | .    33   27   69   162  26   .    .    .    .    
  Thermal                  75   | .    .    4    13   18   28   .    .    12   .    
  Explosive                5    | .    .    .    .    .    .    5    .    .    .    
  Electromagnetic          31   | .    2    .    .    20   9    .    .    .    .    
  Robot Hit Streak         24   | .    6    7    7    24   15   20   .    22   .    
  Robot Miss Streak        10   | .    3    3    4    10   2    .    .    5    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           309  | .    24   19   49   136  52   11   .    14   4    
  Core Hits                163  | .    11   11   28   79   21   10   .    1    2    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    1    .    .    .    1    .    
  Critical Strikes         13   | .    .    1    1    3    5    1    .    2    .    
    Burn                   5    | .    .    .    .    2    3    .    .    .    .    
    Destroy                4    | .    .    1    1    1    .    .    .    1    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    .    
    Sever                  3    | .    .    .    .    .    1    1    .    1    .    
Melee Attacks              162  | .    .    .    .    .    29   28   .    32   73   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 162  | .    .    .    .    .    29   28   .    32   73   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    2    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    2    .    1    .    
Damage Inflicted           6714 | .    270  309  746  2553 1277 770  .    448  341  
  Guns                     4253 | .    270  261  736  2035 822  .    .    129  .    
  Cannons                  475  | .    .    .    .    475  .    .    .    .    .    
  Explosions               723  | .    .    .    .    .    163  560  .    .    .    
  Melee                    1162 | .    .    .    .    .    292  210  .    319  341  
  Ramming                  53   | .    .    .    10   43   .    .    .    .    .    
  Kinetic                  3535 | .    259  261  650  2104 261  .    .    .    .    
  Thermal                  1000 | .    .    48   86   155  582  .    .    129  .    
  Explosive                560  | .    .    .    .    .    .    560  .    .    .    
  Electromagnetic          404  | .    11   .    .    251  142  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1162 | .    .    .    .    .    292  210  .    319  341  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    9    .    2    4    .    .    .    19   
  Average Corruption       4    | .    .    8    .    1    1    .    .    .    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    10   .    6    3    .    .    .    6    
    Message Errors         5    | .    .    2    .    .    .    .    .    .    3    
    Matter Fused           3    | .    .    2    .    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    .    1    .    .    2    .    .    .    1    
    Energy Discharges      5    | .    .    1    .    3    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      5    | .    .    3    .    2    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            206  | .    .    6    .    .    39   18   .    55   88   
  Projectiles              6    | .    .    6    .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    .    .    16   .    .    .    .    
  Melee                    184  | .    .    .    .    .    23   18   .    55   88   
Knockbacks                 11   | .    .    .    .    11   .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    9    .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    .    5    20   53   .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    
  Rammed                   8    | .    .    .    3    5    .    .    .    .    .    
Targets Rammed             8    | .    .    .    3    5    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        533  | .    12   112  277  225  533  2    .    243  124  
  Average Temperature      95   | .    7    42   124  54   196  2    .    100  76   
  Received Heat Transfer   1491 | .    42   .    162  858  195  186  .    48   .    
  Effects                  5    | .    .    .    .    .    5    .    .    .    .    
    Shutdowns              3    | .    .    .    .    .    3    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             5    | .    .    .    1    .    4    .    .    .    .    
  Heat Transferred         2174 | .    .    100  222  518  1112 .    .    222  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac Low 
Peak Influence             715  | .   270 60  283 715 399 157 .   100 .   
  Initial                  273  | .   .   27  19  118 273 14  .   .   .   
  Average                  196  | .   158 25  170 507 280 35  .   51  .   
Maximum Alert Level        3    | .   1   .   1   3   1   .   .   .   .   
  Low Security (%)         60   | 100 67  100 49  9   22  100 100 100 .   
  Level 1                  23   | .   32  .   50  11  77  .   .   .   .   
  Level 2                  13   | .   .   .   .   69  .   .   .   .   .   
  Level 3                  1    | .   .   .   .   8   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   1   7   3   2   .   2   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   2   1   .   1   .   
  Reinforcement            12   | .   2   .   1   6   1   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   1   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac Low 
Distress Signals           7    | .   .   1   1   3   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   17  10  22  52  18  11  9   10  5   
  Peak Tracking Total      6    | .   5   4   4   6   5   6   6   4   3   
  Tactical Retreats        14   | .   1   3   1   3   1   .   1   2   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac Low 
Traps Triggered            5    | .   .   .   .   3   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   5   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac Low 
Machines Disabled          4    | .   1   .   .   .   .   2   .   1   .   
  Max in Single Turn       1    | .   1   .   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac Low 
Machines Accessed          14   | .   2   .   2   3   2   .   .   3   2   
  Terminals                10   | .   2   .   1   3   1   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   2   .   5   8   10  .   .   6   2   
  Successful               15   | .   .   .   2   5   6   .   .   .   2   
  Failed                   18   | .   2   .   3   3   4   .   .   6   .   
    Catastrophic           2    | .   1   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   2   .   2   5   5   1   .   5   1   
  Terminals                23   | .   2   .   2   8   5   .   .   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              8    | .   .   .   3   .   5   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   .   2   3   .   .   .   2   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   2   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   1   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   3   1   .   .   .   .   
  Terminals                4    | .   .   .   .   3   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   2   2   2   1   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Low  
Turns Passed               5901 | 54   432  242  524  962  812  813  141  865  1056 
Spaces Moved               4542 | 37   300  163  347  595  598  489  170  769  1074 
  Core                     6    | 4    .    .    .    .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     175  | 33   142  .    .    .    .    .    .    .    .    
  Wheels                   2279 | .    158  163  347  595  598  418  .    .    .    
  Hover                    2082 | .    .    .    .    .    .    71   170  769  1072 
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   90   80   93   95   52   52   52   52   
  Average Speed            81   | 112  109  99   90   104  98   93   58   64   53   
  Slowest Speed            500  | 120  190  110  95   125  125  130  110  105  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       8    | .    .    .    .    .    .    .    .    .    8    
Exploration Rate (%)       36   | 3    52   41   29   41   12   17   72   17   77   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    .    .    .    .    .    1    
Spaces Dug                 117  | .    .    .    .    .    18   12   .    18   69   
Terrain Destroyed          180  | .    .    .    .    .    22   71   .    18   69   
  Melee                    117  | .    .    .    .    .    18   12   .    18   69   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      63   | .    .    .    .    .    4    59   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Low  
Total                      6136 | 46   373  204  480  787  727  812  211  1087 1409 
  Wait                     911  | .    10   4    58   50   26   241  32   233  257  
  Move                     4531 | 36   299  162  346  595  597  489  169  768  1070 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  104  | 4    13   5    9    22   14   16   1    20   .    
  Fast Attach              41   | 6    4    2    4    10   4    5    .    4    2    
  Attach                   64   | .    3    6    4    13   14   12   6    6    .    
  Detach                   23   | .    4    .    2    3    4    2    3    4    1    
  Swap                     19   | .    5    2    3    3    3    2    .    1    .    
  Drop                     80   | .    9    3    10   18   6    18   .    14   2    
  Fire                     197  | .    26   20   41   69   30   5    .    6    .    
  Melee                    155  | .    .    .    .    .    29   22   .    31   73   
  Ram                      7    | .    .    .    3    4    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 16)
   55 | -11/Scrapyard  | Entered Materials
  149 | -10/Materials  | Discovered new exit (range 6)
  342 | -10/Materials  | Build established: Mutant
  487 | -10/Materials  | Entered Mines
  488 | -10/Mines      | Assembled infested the area
  555 | -10/Mines      | Lost 4 parts (2p1u1w)
  663 | -10/Mines      | Discovered new exit (range 5)
  729 | -10/Mines      | Entered Materials
  729 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  934 | -9/Materials   | Build established: Scavenger-Mutant
 1249 | -9/Materials   | Discovered new exit (range 4)
 1253 | -9/Materials   | Entered another Materials area
 1253 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1646 | -8/Materials   | Destroyed 8 combat bots
 1673 | -8/Materials   | Lost 6 parts (1p2n1u2w)
 2143 | -8/Materials   | Core integrity fell below 50%
 2205 | -8/Materials   | Discovered new exit (range 7)
 2208 | -8/Materials   | Core integrity fell below 20%
 2215 | -8/Materials   | Entered Factory
 2215 | -7/Factory     | Evolved 2 slots: Utility x2
 2226 | -7/Factory     | Lost 4 parts (2n1u1w)
 2794 | -7/Factory     | Lost 5 parts (2n2u1w)
 3003 | -7/Factory     | Discovered new exit (range 15)
 3027 | -7/Factory     | Entered another Factory area
 3027 | -6/Factory     | Evolved 2 slots: Propulsion x2
 3057 | -6/Factory     | Lost 3 parts (1n2u)
 3318 | -6/Factory     | Build established: Gunner
 3664 | -6/Factory     | Build established: Mutant
 3754 | -6/Factory     | Lost 3 parts (1p2n)
 3802 | -6/Factory     | Found Prototype Launcher
 3802 | -6/Factory     | Identified Scatter Rocket Array
 3804 | -6/Factory     | Lost 4 parts (2n1u1w)
 3839 | -6/Factory     | Core integrity fell below 50%
 3840 | -6/Factory     | Sucked down chute
 3840 | -6/Factory     | Entered Waste
 3856 | -6/Waste       | Lost 3 parts (1p1n1u)
 3873 | -6/Waste       | Spotted C-40 Crusher
 3886 | -6/Waste       | Spotted C-40 Crusher
 3886 | -6/Waste       | Spotted C-40 Crusher
 3893 | -6/Waste       | Spotted C-40 Crusher
 3942 | -6/Waste       | Spotted C-40 Crusher
 3949 | -6/Waste       | Spotted C-40 Crusher
 3975 | -6/Waste       | Discovered new exit (range 12)
 3981 | -6/Waste       | Entered Factory
 4044 | -6/Factory     | Found Prototype Processor
 4046 | -6/Factory     | Found Prototype Processor
 4052 | -6/Factory     | Found Prototype Processor
 4054 | -6/Factory     | Found Prototype Processor
 4599 | -6/Factory     | Identified Exp. Targeting Computer
 4843 | -6/Factory     | Discovered new exit (range 7)
 4846 | -6/Factory     | Identified exit to Lower Caves
 4846 | -6/Factory     | Entered Lower Caves
 4931 | -6/Lower Caves | Encountered a Warlord checkpoint
 4964 | -6/Lower Caves | Found Prototype Device
 4964 | -6/Lower Caves | Identified Heart of Steel
 5724 | -6/Lower Caves | Crushed by falling debris
 5724 | -6/Lower Caves | Core integrity fell below 20%
 5731 | -6/Lower Caves | Crushed by falling debris
 5732 | -6/Lower Caves | System corruption reached 10%
 5740 | -6/Lower Caves | Crushed by falling debris
 5771 | -6/Lower Caves | Lost 4 parts (1n2u1w)
 5827 | -6/Lower Caves | Crushed by falling debris
 5872 | -6/Lower Caves | Crushed by falling debris
 5880 | -6/Lower Caves | Crushed by falling debris
 5899 | -6/Lower Caves | Crushed by falling debris
 5903 | -6/Lower Caves | Crushed by falling debris
 5903 | -6/Lower Caves | Smashed by cave-in

 Last Messages 
---------------
05827_ Crushed by falling debris.
05827_ Gravmag Array destroyed.
05827_ System corrupted by crushing effect (+2).
05834_ The unstable cave ceiling collapses. <x2>
05869_ GLBACENK1P,SMXG,MYNA6QU2NQLAWGD6F=2
05872_ The unstable cave ceiling collapses.
05872_ Crushed by falling debris.
05880_ The unstable cave ceiling collapses.
05880_ Crushed by falling debris.
05880_ Gravmag Array destroyed.
05880_ System corrupted by crushing effect (+1).
05880_ Force Rifle destroyed.
05880_ System corrupted by crushing effect (+1).
05886_ System corrupted: Matter fused (-5).
05899_ The unstable cave ceiling collapses.
05899_ Crushed by falling debris.
05899_ Adv. ECM Suite destroyed.
05899_ System corrupted by crushing effect (+1).
05900_ The unstable cave ceiling collapses. <x2>
05903_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
|  ###?###        #?#          ##?##  #????????????? |
|    #???####     #?#           #??## #????????????? |
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| ???# #??????????????????# #??????????????????????? |
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| ??????????##    #     #   #??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          17
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             600
Resistance: TH             20
Power Shielding            66
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Armor Integrity Analysis   30

 Item Schematics 
-----------------
              Wheel | -9/Materials | Scanalyzed
 Med. Armor Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Part-time Excavator
True Hacker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PropulsionDroneMembrane
  Manual?         0
Play Time         01:36:31
  Cumulative      21.3 hours
  Start           2024.07.01 @ 20:32:47
  End             2024.07.02 @ 10:06:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          29
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a56769a-f283-493f-bfdf-22eb319aa061