Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 10:06:56 Player: TryingToLearn Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (2265) 2265 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (176) 176 TOTAL SCORE: 6851 Bonus ------- High Alert Combat Kills 176 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 200/200 System Corruption 19% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Heart of Steel > --- WEAPON (3) ------- Falx > --- INVENTORY (5) ---- Fission Core Improved Gravmag System Machine Analyzer Advanced Sensor Array Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Gravmag System Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Heart of Steel > --- WEAPON ----------- Force Rifle Wave Gun Falx > --- INVENTORY -------- Fission Core Improved Gravmag System Machine Analyzer Advanced Sensor Array Layered Medium Armor Plating [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Force Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Falx Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Slots Evolved 8 | . . . 2 2 2 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . . 2 . . . Utility 4 | . . . 1 1 2 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 124 | 6 12 10 11 26 21 19 6 11 2 Power 15 | 1 2 2 1 3 2 2 1 1 . Engine 9 | 1 2 2 1 3 . . . . . Core 5 | . . . . . 2 2 1 . . Reactor 1 | . . . . . . . . 1 . Propulsion 33 | 2 3 2 4 7 5 7 2 1 . Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel 25 | . 3 2 4 7 5 4 . . . Hover 6 | . . . . . . 3 2 1 . Flight . | . . . . . . . . . . Utility 34 | 1 2 2 3 7 6 5 3 4 1 Device 14 | . 1 1 1 1 2 3 2 2 1 Storage 3 | 1 1 . 1 . . . . . . Processor 4 | . . . . 1 . 1 . 2 . Hackware . | . . . . . . . . . . Protection 13 | . . 1 1 5 4 1 1 . . Artifact . | . . . . . . . . . . Weapon 42 | 2 5 4 3 9 8 5 . 5 1 Energy Gun 12 | 1 1 . 1 2 4 . . 2 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 1 3 3 2 6 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 4 | . . . . . 1 3 . . . Special Weapon 2 | . 1 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . . . 2 2 . 3 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 2 1 . 3 1 Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 1 | . . . . . 1 . . . . Parts Lost 60 | . 1 6 5 18 10 12 . . 8 Power 5 | . . 2 . 1 . 2 . . . Propulsion 25 | . . 1 4 8 3 6 . . 3 Utility 16 | . . 1 1 4 4 3 . . 3 Weapon 14 | . 1 2 . 5 3 1 . . 2 Highest Loss Streak 6 | . 1 4 1 6 5 4 . . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 87 93 95 94 94 93 66 73 68 Engine 4 | . 14 12 11 8 . . . . . Core 2 | . . . . . 6 5 6 3 . Reactor 1 | . . . . . . . . 2 6 Wheel 16 | . 14 26 31 24 22 28 . . . Hover 6 | . . . . . . 1 20 20 18 Device 10 | . 9 1 15 7 5 11 5 11 18 Storage 6 | . 14 14 11 9 7 6 6 4 . Processor 6 | . . . . 7 7 12 13 9 5 Protection 7 | . . 11 3 9 21 5 5 6 . Energy Gun 7 | . 1 . 2 6 13 5 . 5 11 Ballistic Gun 6 | . 19 17 19 16 2 . . . . Launcher 1 | . . . . . 1 6 . . . Slashing Weapon 3 | . . . . . 3 6 8 6 6 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 12 30 30 35 48 47 55 50 62 43 Greatest Support 72 | 20 26 26 30 42 48 72 49 50 50 Greatest Overweight (x) 9 | . 1 2 1 3 3 2 1 1 9 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 12 | 6 11 15 15 15 15 15 15 12 5 Most Carried 15 | 4 15 15 15 15 15 15 13 15 5 Average Carried 11 | 2 9 13 14 14 12 14 9 10 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 15 15 15 15 15 12 9 5 5 Class Distribution -------------------- 58% | Mutant 17% | Scavenger-Mutant 10% | Gunner 7% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Matter Collected 2856 | 236 174 212 289 818 264 49 . 132 682 Remotely . | . . . . . . . . . . Salvage Created 2734 | . 175 61 552 975 502 153 . 130 186 Parts 189 | . 14 3 42 80 31 14 . 3 2 Haulers Intercepted 4 | . . . 1 1 1 . . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 76 | . 8 7 15 30 11 3 . 2 . Melee 4 | . . . . . 1 1 . 2 . Guns 60 | . 8 5 15 23 9 . . . . Cannons 9 | . . 2 . 7 . . . . . AOE 2 | . . . . . . 2 . . . Classes Destroyed 16 | . 2 1 5 6 1 1 . . . Worker 2 | . . . . 1 . 1 . . . Builder 3 | . . . . 1 1 1 . . . Tunneler 2 | . . . 2 . . . . . . Hauler 4 | . . . 1 1 1 . . 1 . Recycler 2 | . . . 1 . 1 . . . . Mechanic 1 | . . . . . . 1 . . . Watcher 4 | . . . 2 2 . . . . . Swarmer 39 | . 6 3 11 11 6 . . 2 . Cutter 2 | . . . . 2 . . . . . Grunt 15 | . 2 . 1 9 3 . . . . Brawler 1 | . . . . 1 . . . . . Sentry 8 | . . . 3 5 . . . . . Specialist 1 | . . . . 1 . . . . . Hunter 3 | . . . . 1 . 2 . . . Programmer 3 | . . . . . 2 1 . . . Assembled 4 | . . 4 . . . . . . . Best Kill Streak 8 | . 5 3 8 8 7 5 . 2 . Combat Bots Only 8 | . 5 3 5 8 4 2 . 2 . Max Kills in Single Turn 4 | . 1 1 2 2 2 4 . 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . Melee 1 | . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Hostile Shots Fired 807 | . 52 53 87 200 121 215 . 63 16 Missed 245 | . 24 15 21 49 34 74 . 24 4 Damage Taken 8955 | . 269 603 690 2309 1176 2015 . 565 1328 Core 1887 | . 42 80 89 475 322 481 . 82 316 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 346 | . . 30 . 44 215 57 . . . Core Remaining (%) 59 | 100 . 51 77 13 54 . . . . Volleys Fired 197 | . 26 20 41 69 30 5 . 6 . Largest 3 | . 2 2 2 3 3 1 . 2 . Hottest 166 | . 60 120 76 135 166 43 . 143 . Shots Fired 428 | . 35 31 82 200 63 5 . 12 . Gun 384 | . 35 27 82 165 63 . . 12 . Cannon 35 | . . . . 35 . . . . . Launcher 5 | . . . . . . 5 . . . Special 4 | . . 4 . . . . . . . Kinetic 317 | . 33 27 69 162 26 . . . . Thermal 75 | . . 4 13 18 28 . . 12 . Explosive 5 | . . . . . . 5 . . . Electromagnetic 31 | . 2 . . 20 9 . . . . Robot Hit Streak 24 | . 6 7 7 24 15 20 . 22 . Robot Miss Streak 10 | . 3 3 4 10 2 . . 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 309 | . 24 19 49 136 52 11 . 14 4 Core Hits 163 | . 11 11 28 79 21 10 . 1 2 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 3 | . . 1 . 1 . . . 1 . Critical Strikes 13 | . . 1 1 3 5 1 . 2 . Burn 5 | . . . . 2 3 . . . . Destroy 4 | . . 1 1 1 . . . 1 . Corrupt 1 | . . . . . 1 . . . . Sever 3 | . . . . . 1 1 . 1 . Melee Attacks 162 | . . . . . 29 28 . 32 73 Impact . | . . . . . . . . . . Slashing 162 | . . . . . 29 28 . 32 73 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 2 . 1 . Damage Inflicted 6714 | . 270 309 746 2553 1277 770 . 448 341 Guns 4253 | . 270 261 736 2035 822 . . 129 . Cannons 475 | . . . . 475 . . . . . Explosions 723 | . . . . . 163 560 . . . Melee 1162 | . . . . . 292 210 . 319 341 Ramming 53 | . . . 10 43 . . . . . Kinetic 3535 | . 259 261 650 2104 261 . . . . Thermal 1000 | . . 48 86 155 582 . . 129 . Explosive 560 | . . . . . . 560 . . . Electromagnetic 404 | . 11 . . 251 142 . . . . Impact . | . . . . . . . . . . Slashing 1162 | . . . . . 292 210 . 319 341 Piercing . | . . . . . . . . . . Highest Corruption 19 | . . 9 . 2 4 . . . 19 Average Corruption 4 | . . 8 . 1 1 . . . 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 25 | . . 10 . 6 3 . . . 6 Message Errors 5 | . . 2 . . . . . . 3 Matter Fused 3 | . . 2 . . . . . . 1 Heat Flow Errors 4 | . . 1 . . 2 . . . 1 Energy Discharges 5 | . . 1 . 3 . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 5 | . . 3 . 2 . . . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 206 | . . 6 . . 39 18 . 55 88 Projectiles 6 | . . 6 . . . . . . . Explosions 16 | . . . . . 16 . . . . Melee 184 | . . . . . 23 18 . 55 88 Knockbacks 11 | . . . . 11 . . . . . Impact 1 | . . . . 1 . . . . . Kinetic 9 | . . . . 9 . . . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 78 | . . . 5 20 53 . . . . Shots 1 | . . . . . 1 . . . . Rammed 8 | . . . 3 5 . . . . . Targets Rammed 8 | . . . 3 5 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 533 | . 12 112 277 225 533 2 . 243 124 Average Temperature 95 | . 7 42 124 54 196 2 . 100 76 Received Heat Transfer 1491 | . 42 . 162 858 195 186 . 48 . Effects 5 | . . . . . 5 . . . . Shutdowns 3 | . . . . . 3 . . . . Energy Bleed 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 5 | . . . 1 . 4 . . . . Heat Transferred 2174 | . . 100 222 518 1112 . . 222 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Peak Influence 715 | . 270 60 283 715 399 157 . 100 . Initial 273 | . . 27 19 118 273 14 . . . Average 196 | . 158 25 170 507 280 35 . 51 . Maximum Alert Level 3 | . 1 . 1 3 1 . . . . Low Security (%) 60 | 100 67 100 49 9 22 100 100 100 . Level 1 23 | . 32 . 50 11 77 . . . . Level 2 13 | . . . . 69 . . . . . Level 3 1 | . . . . 8 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 2 . 1 7 3 2 . 2 . Investigation 1 | . . . . 1 . . . . . Extermination 4 | . . . . . 2 1 . 1 . Reinforcement 12 | . 2 . 1 6 1 1 . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . Haulers Reinforced 2 | . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Distress Signals 7 | . . 1 1 3 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 154 | . 17 10 22 52 18 11 9 10 5 Peak Tracking Total 6 | . 5 4 4 6 5 6 6 4 3 Tactical Retreats 14 | . 1 3 1 3 1 . 1 2 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Traps Triggered 5 | . . . . 3 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 5 | . . . . . . . . . 5 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Machines Disabled 4 | . 1 . . . . 2 . 1 . Max in Single Turn 1 | . 1 . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Machines Accessed 14 | . 2 . 2 3 2 . . 3 2 Terminals 10 | . 2 . 1 3 1 . . 2 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 33 | . 2 . 5 8 10 . . 6 2 Successful 15 | . . . 2 5 6 . . . 2 Failed 18 | . 2 . 3 3 4 . . 6 . Catastrophic 2 | . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 21 | . 2 . 2 5 5 1 . 5 1 Terminals 23 | . 2 . 2 8 5 . . 5 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 8 | . . . 3 . 5 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . . . 2 3 . . . 2 Record 1 | . . . . . . . . . 1 Open Door 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 2 | . . . . . 2 . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 2 . 2 . . . . Insert Component 2 | . . . 1 . 1 . . . . Analyze 2 | . . . 1 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . . . 3 1 . . . . Terminals 4 | . . . . 3 1 . . . . Assimilate 1 | . . . . 1 . . . . . Botnet 3 | . . . . 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 . 2 2 2 1 . 3 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Turns Passed 5901 | 54 432 242 524 962 812 813 141 865 1056 Spaces Moved 4542 | 37 300 163 347 595 598 489 170 769 1074 Core 6 | 4 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 175 | 33 142 . . . . . . . . Wheels 2279 | . 158 163 347 595 598 418 . . . Hover 2082 | . . . . . . 71 170 769 1072 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 90 80 93 95 52 52 52 52 Average Speed 81 | 112 109 99 90 104 98 93 58 64 53 Slowest Speed 500 | 120 190 110 95 125 125 130 110 105 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 8 | . . . . . . . . . 8 Exploration Rate (%) 36 | 3 52 41 29 41 12 17 72 17 77 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . . . . . . 1 Spaces Dug 117 | . . . . . 18 12 . 18 69 Terrain Destroyed 180 | . . . . . 22 71 . 18 69 Melee 117 | . . . . . 18 12 . 18 69 Projectile . | . . . . . . . . . . AOE 63 | . . . . . 4 59 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Total 6136 | 46 373 204 480 787 727 812 211 1087 1409 Wait 911 | . 10 4 58 50 26 241 32 233 257 Move 4531 | 36 299 162 346 595 597 489 169 768 1070 Hop . | . . . . . . . . . . Pick Up 104 | 4 13 5 9 22 14 16 1 20 . Fast Attach 41 | 6 4 2 4 10 4 5 . 4 2 Attach 64 | . 3 6 4 13 14 12 6 6 . Detach 23 | . 4 . 2 3 4 2 3 4 1 Swap 19 | . 5 2 3 3 3 2 . 1 . Drop 80 | . 9 3 10 18 6 18 . 14 2 Fire 197 | . 26 20 41 69 30 5 . 6 . Melee 155 | . . . . . 29 22 . 31 73 Ram 7 | . . . 3 4 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 6) 342 | -10/Materials | Build established: Mutant 487 | -10/Materials | Entered Mines 488 | -10/Mines | Assembled infested the area 555 | -10/Mines | Lost 4 parts (2p1u1w) 663 | -10/Mines | Discovered new exit (range 5) 729 | -10/Mines | Entered Materials 729 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 934 | -9/Materials | Build established: Scavenger-Mutant 1249 | -9/Materials | Discovered new exit (range 4) 1253 | -9/Materials | Entered another Materials area 1253 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1646 | -8/Materials | Destroyed 8 combat bots 1673 | -8/Materials | Lost 6 parts (1p2n1u2w) 2143 | -8/Materials | Core integrity fell below 50% 2205 | -8/Materials | Discovered new exit (range 7) 2208 | -8/Materials | Core integrity fell below 20% 2215 | -8/Materials | Entered Factory 2215 | -7/Factory | Evolved 2 slots: Utility x2 2226 | -7/Factory | Lost 4 parts (2n1u1w) 2794 | -7/Factory | Lost 5 parts (2n2u1w) 3003 | -7/Factory | Discovered new exit (range 15) 3027 | -7/Factory | Entered another Factory area 3027 | -6/Factory | Evolved 2 slots: Propulsion x2 3057 | -6/Factory | Lost 3 parts (1n2u) 3318 | -6/Factory | Build established: Gunner 3664 | -6/Factory | Build established: Mutant 3754 | -6/Factory | Lost 3 parts (1p2n) 3802 | -6/Factory | Found Prototype Launcher 3802 | -6/Factory | Identified Scatter Rocket Array 3804 | -6/Factory | Lost 4 parts (2n1u1w) 3839 | -6/Factory | Core integrity fell below 50% 3840 | -6/Factory | Sucked down chute 3840 | -6/Factory | Entered Waste 3856 | -6/Waste | Lost 3 parts (1p1n1u) 3873 | -6/Waste | Spotted C-40 Crusher 3886 | -6/Waste | Spotted C-40 Crusher 3886 | -6/Waste | Spotted C-40 Crusher 3893 | -6/Waste | Spotted C-40 Crusher 3942 | -6/Waste | Spotted C-40 Crusher 3949 | -6/Waste | Spotted C-40 Crusher 3975 | -6/Waste | Discovered new exit (range 12) 3981 | -6/Waste | Entered Factory 4044 | -6/Factory | Found Prototype Processor 4046 | -6/Factory | Found Prototype Processor 4052 | -6/Factory | Found Prototype Processor 4054 | -6/Factory | Found Prototype Processor 4599 | -6/Factory | Identified Exp. Targeting Computer 4843 | -6/Factory | Discovered new exit (range 7) 4846 | -6/Factory | Identified exit to Lower Caves 4846 | -6/Factory | Entered Lower Caves 4931 | -6/Lower Caves | Encountered a Warlord checkpoint 4964 | -6/Lower Caves | Found Prototype Device 4964 | -6/Lower Caves | Identified Heart of Steel 5724 | -6/Lower Caves | Crushed by falling debris 5724 | -6/Lower Caves | Core integrity fell below 20% 5731 | -6/Lower Caves | Crushed by falling debris 5732 | -6/Lower Caves | System corruption reached 10% 5740 | -6/Lower Caves | Crushed by falling debris 5771 | -6/Lower Caves | Lost 4 parts (1n2u1w) 5827 | -6/Lower Caves | Crushed by falling debris 5872 | -6/Lower Caves | Crushed by falling debris 5880 | -6/Lower Caves | Crushed by falling debris 5899 | -6/Lower Caves | Crushed by falling debris 5903 | -6/Lower Caves | Crushed by falling debris 5903 | -6/Lower Caves | Smashed by cave-in Last Messages --------------- 05827_ Crushed by falling debris. 05827_ Gravmag Array destroyed. 05827_ System corrupted by crushing effect (+2). 05834_ The unstable cave ceiling collapses. 05869_ GLBACENK1P,SMXG,MYNA6QU2NQLAWGD6F=2 05872_ The unstable cave ceiling collapses. 05872_ Crushed by falling debris. 05880_ The unstable cave ceiling collapses. 05880_ Crushed by falling debris. 05880_ Gravmag Array destroyed. 05880_ System corrupted by crushing effect (+1). 05880_ Force Rifle destroyed. 05880_ System corrupted by crushing effect (+1). 05886_ System corrupted: Matter fused (-5). 05899_ The unstable cave ceiling collapses. 05899_ Crushed by falling debris. 05899_ Adv. ECM Suite destroyed. 05899_ System corrupted by crushing effect (+1). 05900_ The unstable cave ceiling collapses. 05903_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ###?### #?# ##?## #????????????? | | #???#### #?# #??## #????????????? | | ##??????# #?# #???###????????????? | | ###???????## ##?## #??????????????????? | | ???????????# ##??# #### #??????????????????? | | #??????????# #### #???###??????????????????? | | #?????????# #????????????????????????? | | ##?????????# #????????????????????????? | | #??????????## #????????????????????????? | | ????????????## #????????????????????????? | | ?????????????## ####?????????????????????? | | ??????????????######## ##????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### ##????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | #####???????????????????# #??????????????????????? | | ##??????????????????# #??????????????????????? | | ######??????????????????#@#??????????????????????? | | ???# #??????????????????# #??????????????????????? | | ???###??????????????????# #??????????????????????? | | ???# #??????????????????# #??????????????????????? | | ???# #??????????????????# #??????????????????????? | | ???# #??????????????????# #??????????????????????? | | ??## #??????????????????# #??????????????????????? | | ?## ##??????????????????# #??????????????????????? | | ?### ##?????????????????# #??????????????????????? | | # ######????????????????###??????????????????????? | | ##??## ##???????????????# #??????????????????????? | | ?????## ##??????????????###??????????????????????? | | ??????## ##?????????????###??????????????????????? | | ???????## ##????????????# #??????????????????????? | | ????????## ##???????????# #??????????????????????? | | ?????????## ############# #??????????????????????? | | ??????????## # # #??????????????????????? | | ???????????################??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: TH 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Med. Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Part-time Excavator True Hacker Unlikely Earthworm Challenges ------------ None Game ------ Seed PropulsionDroneMembrane Manual? 0 Play Time 01:36:31 Cumulative 21.3 hours Start 2024.07.01 @ 20:32:47 End 2024.07.02 @ 10:06:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a56769a-f283-493f-bfdf-22eb319aa061