Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 21:22:30 Player: TinyBoulder Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (439) 439 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 1962 Bonus ------- Follower Combat Kills 60 Registered with UFD 300 Friendly Fire -72 Cogmind --------- Core Integrity 43/250 Matter 290/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Spiked Treads Spiked Treads > --- UTILITY (2) ------ Small Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Rocket Launcher Makeshift Hammer > --- INVENTORY (8) ---- Light Treads Improved Heat Sink Large Matter Pod (150) Improved Targeting Computer Improved Targeting Computer Beam Cannon Assault Rifle DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Spiked Treads Subdweller Monowheel > --- UTILITY ---------- Small Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Hammer Makeshift Hammer > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Large Matter Pod Subdweller Laser Beam Cannon Assault Rifle Light Cannon [Rating: 21] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Makeshift Light Armor Plating Weapon Makeshift Hammer Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 41 | 6 6 6 14 3 6 Power 3 | 1 1 . . 1 . Engine 3 | 1 1 . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . . 4 1 3 Treads 6 | 2 . . 1 . 3 Leg 2 | . . . 2 . . Wheel 2 | . . . 1 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 1 1 . . Device 3 | . 2 1 . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 23 | 2 3 5 9 1 3 Energy Gun . | . . . . . . Energy Cannon 4 | . . 1 3 . . Ballistic Gun 5 | 2 1 1 . . 1 Ballistic Cannon 3 | . . 1 2 . . Launcher 9 | . 2 2 3 . 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . . 4 . . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Highest Loss Streak 3 | . . . 3 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 100 96 100 99 Engine 13 | . 14 14 11 14 14 Treads 15 | . 28 28 13 7 12 Leg 2 | . . . 11 . . Wheel 10 | . . . 2 20 15 Device 4 | . 9 14 11 . . Storage 14 | . 14 14 14 14 14 Protection 9 | . . . 2 14 14 Energy Cannon 1 | . . . 9 . . Ballistic Gun 4 | . 28 18 . . . Ballistic Cannon 3 | . . 3 13 2 . Launcher 6 | . . 5 . . 11 Impact Weapon 12 | . . . 4 25 16 Peak Build Rating 21 | 6 9 8 15 21 21 Average Rating 15 | 4 7 7 10 19 20 On Entrance 9 | . 6 8 8 15 20 Naked Turns . | . . . . . . Heaviest Build 25 | 10 13 15 20 24 25 Greatest Support 40 | 40 40 40 40 36 40 Greatest Overweight (x) 8 | . . . 1 1 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 Average Carried 7 | 1 5 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 3 8 8 6 8 8 Class Distribution -------------------- 78% | Mutant 21% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Sub Rec Scr Matter Collected 995 | 225 65 315 192 148 50 Remotely . | . . . . . . Salvage Created 446 | . 92 72 164 118 . Parts 17 | . 2 12 3 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Combat Hostiles Destroyed 13 | . 2 5 6 . . Melee 1 | . . . 1 . . Guns 2 | . 2 . . . . Cannons 3 | . . 2 1 . . AOE 5 | . . 3 2 . . Classes Destroyed 5 | . 1 2 2 . . Tunneler 1 | . . 1 . . . Swarmer 3 | . . 3 . . . Grunt 4 | . 2 2 . . . Subdweller 6 | . . . 6 . . Zionite 1 | . . . 1 . . Best Kill Streak 3 | . 2 3 2 . . Combat Bots Only 3 | . 2 3 2 . . Max Kills in Single Turn 3 | . 1 3 2 . . Gunslinging . | . . . . . . Exploded 3 | . . 3 1 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -9 -------- Run | Yrd Mat Min Sub Rec Scr Hostile Shots Fired 71 | . 12 17 42 . . Missed 19 | . 5 3 11 . . Damage Taken 974 | . 99 169 706 . . Core 207 | . 15 18 174 . . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 208 | . . . . . 208 Core Remaining (%) 100 | 100 . . . . . Volleys Fired 67 | . 11 11 45 . . Largest 2 | . 2 2 2 . . Hottest 95 | . 40 55 95 . . Shots Fired 90 | . 21 18 51 . . Gun 27 | . 20 7 . . . Cannon 52 | . . 7 45 . . Launcher 11 | . 1 4 6 . . Special . | . . . . . . Kinetic 59 | . 20 14 25 . . Thermal 20 | . . . 20 . . Explosive 11 | . 1 4 6 . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 5 11 7 . . Robot Miss Streak 2 | . 2 1 1 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 47 | . 13 13 18 3 . Core Hits 20 | . 6 5 8 1 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . 1 1 1 . Critical Strikes 5 | . . 2 2 1 . Meltdown 1 | . . . 1 . . Destroy 1 | . . 1 . . . Blast 1 | . . 1 . . . Smash 2 | . . . 1 1 . Melee Attacks 33 | . . . 25 8 . Impact 33 | . . . 25 8 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1635 | . 114 345 946 230 . Guns 170 | . 114 56 . . . Cannons 195 | . . 108 87 . . Explosions 635 | . . 181 454 . . Melee 635 | . . . 405 230 . Ramming . | . . . . . . Kinetic 312 | . 114 164 34 . . Thermal 53 | . . . 53 . . Explosive 635 | . . 181 454 . . Electromagnetic . | . . . . . . Impact 635 | . . . 405 230 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 212 | . . 7 73 132 . Projectiles 7 | . . 7 . . . Explosions 4 | . . . 4 . . Melee 201 | . . . 69 132 . Knockbacks 5 | . . . 5 . . Impact 4 | . . . 4 . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 24 | . . . 24 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 81 | . 12 81 . . . Average Temperature 29 | . 9 39 . . . Received Heat Transfer 258 | . 54 69 135 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 1 | . . . 1 . . Parts Fried 4 | . . . 1 3 . Impact Corruptions 6 | . . . 3 3 . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 1 | . . . 1 . . Heat Transferred 111 | . . . 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Peak Influence 180 | . 100 180 . 94 . Initial 39 | . . 39 . 7 . Average 52 | . 57 74 . 35 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 4 7 12 . . Peak Tracking Total 6 | . 2 3 6 . . Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Sub Rec Scr Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Machines Accessed 22 | . 3 . . 9 10 Terminals 5 | . 2 . . 3 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 5 | . . . . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 97 | . 8 . . 29 60 Successful 83 | . 4 . . 19 60 Failed 13 | . 4 . . 9 . Catastrophic 1 | . . . . 1 . Database Lockouts 1 | . . . . 1 . Manual 13 | . 3 . . 10 . Terminals 17 | . 6 . . 11 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 13 | . . . . 13 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 73 | . 3 . . 10 60 Record 61 | . . . . 7 54 Robot Analysis 5 | . . . . . 5 Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Fabricator Index 1 | . . . . 1 . Recycling Unit Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 5 | . . . . 5 . Report Inventory 4 | . . . . 4 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . . . 4 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Tunnel 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . . 6 . Full Trace Events 4 | . . . . 4 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . . 1 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Sub Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -9 -------- Run | Yrd Mat Min Sub Rec Scr Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 46 | . . 46 15 . . Highest-Rated Ally 31 | . . 31 15 . . Total Orders . | . . . . . . Ally Attacks 12 | . . 12 . . . Total Damage 168 | . . 168 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Robot Analysis Total 5 | . . . . . 5 Derelict Logs Recovered 5 | . . 1 2 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Sub Rec Scr Turns Passed 4854 | 70 321 598 954 666 2245 Spaces Moved 3359 | 41 167 334 562 560 1695 Core 7 | 6 . . . . 1 Treads 1368 | 35 167 334 207 . 625 Legs 252 | . . . 252 . . Wheels 1732 | . . . 103 560 1069 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 110 105 105 Average Speed 133 | 143 160 160 133 114 131 Slowest Speed 450 | 160 160 160 190 120 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 3 32 67 46 79 93 Regions Visited 5 Branch Regions 4 Pre-discovered Areas 4 | . . . . 3 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 7 | . . 2 . . 5 Spaces Dug 19 | . 6 . 9 4 . Terrain Destroyed 64 | . 6 20 34 4 . Melee 6 | . . . 2 4 . Projectile . | . . . . . . AOE 58 | . 6 20 32 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Total 3612 | 49 202 380 689 578 1714 Wait 74 | . 12 25 32 . 5 Move 3354 | 40 166 333 561 559 1695 Hop . | . . . . . . Pick Up 22 | 3 6 2 4 5 2 Fast Attach 16 | 6 1 1 3 1 4 Attach 7 | . 1 . 5 1 . Detach 3 | . . . 2 1 . Swap 18 | . 4 5 6 1 2 Drop 19 | . 1 3 6 3 6 Fire 67 | . 11 11 45 . . Melee 32 | . . . 25 7 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered Mines 410 | -10/Mines | Discovered new exit (range 9) 491 | -10/Mines | Learned location of 1 exit from Materials 582 | -10/Mines | Found a hidden stash of uninstalled traps 974 | -10/Mines | Discovered new exit (range 10) 990 | -10/Mines | Entered Subcaves 990 | -10/Subcaves | Accompanied by 1 ally 1042 | -10/Subcaves | Learned Materials emergency access door positions 1363 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 1414 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1566 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1617 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1747 | -10/Subcaves | Core integrity fell below 50% 1759 | -10/Subcaves | Core integrity fell below 20% 1793 | -10/Subcaves | Lost 3 parts (1p1n1u) 1827 | -10/Subcaves | Identified exit to Recycling 1944 | -10/Subcaves | Entered Recycling 2320 | -9/Recycling | Scanned before Scraplab entrance 2335 | -9/Recycling | Entered Scraplab 2352 | -9/Recycling | Discovered new exit (range 2) 2431 | -9/Recycling | Discovered new exit (range 11) 2610 | -9/Recycling | Entered Scraptown 2870 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2873 | -9/Scraptown | Learned Research stockpile data 2874 | -9/Scraptown | Learned location of Extension (-4) 2903 | -9/Scraptown | Visited Red Mages 2962 | -9/Scraptown | Visited CR-KLE's Repair Center 2972 | -9/Scraptown | CR-KLE repaired 7 parts 3059 | -9/Scraptown | Visited Shadow of the Wyrm 3087 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3106 | -9/Scraptown | Visited Cyclists 3156 | -9/Scraptown | Visited Cave Peace 3362 | -9/Scraptown | Visited TADAMA 3412 | -9/Scraptown | Visited Fellowship of the Rings 3494 | -9/Scraptown | Discovered new exit (range 5) 3619 | -9/Scraptown | Visited UFD Registry 3619 | -9/Scraptown | Registered with UFD as "Roughbrain" 3673 | -9/Scraptown | Entered Cyclist Reading Room 3722 | -9/Scraptown | Visited Curators Association 3770 | -9/Scraptown | Visited Derelict Rescue Squad 3778 | -9/Scraptown | Found DRS Beacon 3818 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3832 | -9/Scraptown | Found DCF Scrap (27 items) 4101 | -9/Scraptown | Visited Abandonware Association 4117 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 4117 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 4134 | -9/Scraptown | Build established: Derelict-Mutant 4216 | -9/Scraptown | Visited Analyses Database 4251 | -9/Scraptown | Visited Research Penetration Think Tank 4298 | -9/Scraptown | Visited Junk Repository 4343 | -9/Scraptown | Visited Modified Component R&D 4421 | -9/Scraptown | Visited Science Guys 4475 | -9/Scraptown | Visited Cartography Club 4855 | -9/Scraptown | Self-destructed Last Messages --------------- Terrain scanning is probably the most typical cartographer's tool, good for gathering info over a large area. Some say you need a processor to improve the fidelity and speed of your scanning efforts, but I have to disagree. As long as you're moving slowly enough, having a general idea of what sort of areas are in each direction is good enough to help inform further exploration efforts. You want to get a visual on each area to know more about what's really there anyway. Good luck out there! HP-VQM(h): We just like making maps! 04495_ The floor rises up to form a wall. 04495_ The wall retracts into the floor. AJ-2Z5(x): There sure is a lot of activity around Complex 0b10. This is a good thing because it means lots of new areas to map! It's also a bad thing because not all of these areas are overseen by friendly bots... 04503_ The wall retracts into the floor. 04514_ The floor rises up to form a wall. 04544_ Triggered a sensor switch. 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