Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 13:52:54 Player: beans Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (197) 985 Value Destroyed (7526) 7526 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1453) 1453 TOTAL SCORE: 15304 Bonus ------- Pacifist 200 High Alert Combat Kills 713 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -160 Cogmind --------- Core Integrity 0/1150 Matter 276/300 Energy 48/100 System Corruption 20% Temperature Cool (-200) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Cryofiber Web Melee Analysis Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Salvage Targeting Computer Quantum Capacitor Improved Phase Shifter Experimental Power Shielding Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Target Analyzer > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Ion Engine Biometal Leg Advanced Coolant Injector High-capacity Matter Pod Advanced Salvage Targeting Computer Precision Energy Filter Quantum Capacitor Experimental Power Shielding Field Laser Plasma Rifle Plasma Rifle Enhanced Nova Cannon Enhanced Hardcell Cannon [Rating: 128] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Centrium Leg Utility Advanced Cooling System Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Target Analyzer Protection Propulsion Shielding Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . 2 . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . 1 . . Utility 5 | . . . . 2 . 2 . . 1 . . Weapon 4 | . . 2 2 . . . . . . . . Parts Attached 122 | 4 1 9 21 2 9 7 3 5 28 11 22 Power 19 | 1 . 1 2 . 1 . 1 1 7 . 5 Engine 6 | 1 . 1 1 . . . . . 2 . 1 Core 3 | . . . 1 . . . 1 . . . 1 Reactor 10 | . . . . . 1 . . 1 5 . 3 Propulsion 26 | 2 . 1 6 . 3 2 1 . 3 1 7 Treads 13 | 2 . 1 1 . 2 2 1 . 3 1 . Leg 13 | . . . 5 . 1 . . . . . 7 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 32 | . . 2 4 2 1 5 1 4 6 2 5 Device 23 | . . 1 4 . . 4 1 3 4 2 4 Storage 3 | . . . . . 1 1 . 1 . . . Processor 4 | . . . . 2 . . . . 1 . 1 Hackware . | . . . . . . . . . . . . Protection 2 | . . 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 45 | 1 1 5 9 . 4 . . . 12 8 5 Energy Gun 26 | . . 1 6 . . . . . 9 6 4 Energy Cannon 2 | . . . 1 . . . . . . 1 . Ballistic Gun 11 | 1 . 4 2 . . . . . 3 . 1 Ballistic Cannon 5 | . . . . . 4 . . . . 1 . Launcher 1 | . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . . 1 . 2 . 2 Parts Lost 89 | . . 4 13 . 8 1 . 1 26 . 36 Power 14 | . . 1 2 . 1 . . 1 4 . 5 Propulsion 21 | . . 1 5 . 2 . . . 4 . 9 Utility 17 | . . . 2 . 1 1 . . 4 . 9 Weapon 37 | . . 2 4 . 4 . . . 14 . 13 Highest Loss Streak 15 | . . 3 3 . 6 1 . 1 15 . 10 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Backups 6 | . 2 4 4 4 3 4 2 6 7 8 11 Power . | . . . . . . . . . . 1 . Propulsion . | . . . . . . 1 1 . . 1 1 Utility 3 | . 1 3 3 3 2 2 . 1 2 3 5 Weapon 2 | . . . . . 1 1 1 4 4 3 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | . . . 1 . . . . 1 1 . 7 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . Utility 5 | . . . 1 . . . . . . . 4 Weapon 4 | . . . . . . . . . 1 . 3 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 74 | . 61 72 66 76 51 64 76 77 85 77 80 Engine 1 | . 14 7 3 . . . . . . . . Core 1 | . . . 1 7 2 . 3 5 1 . . Reactor 5 | . . . . . . 6 5 4 7 10 8 Treads 10 | . 28 21 7 . 1 12 15 17 15 10 . Leg 3 | . . . 5 15 6 . . . . . 11 Device 16 | . . 4 15 15 5 12 21 19 22 21 19 Storage 5 | . . . . . 3 8 11 14 8 5 5 Processor 3 | . . . . 11 10 3 . . . 5 6 Energy Gun 15 | . . 1 17 23 7 . . . 24 22 25 Ballistic Gun 4 | . 14 29 10 . . . . . 2 . . Ballistic Cannon 4 | . . . . . 12 20 17 13 . 1 . Peak Build Rating 128 | 4 5 12 28 35 66 87 95 98 124 120 128 Average Rating 74 | 3 4 7 15 33 43 76 90 87 104 103 102 On Entrance 48 | . 4 5 11 28 34 64 81 95 62 73 119 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 141 | 4 7 14 21 13 103 114 122 141 100 83 89 Greatest Support 140 | 40 40 40 40 28 46 60 90 90 120 140 140 Greatest Overweight (x) 28 | . . . 6 . 28 4 1 1 1 1 2 Average Overweight (x) . | . . . . . 2 1 1 . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 15 15 15 15 Average Capacity 10 | 5 5 5 5 5 5 5 5 10 15 15 14 Most Carried 15 | 4 5 5 5 4 5 5 4 15 15 14 15 Average Carried 7 | . 2 4 4 3 3 4 2 7 10 8 12 Final Capacity 15 | 5 5 5 5 5 5 5 5 15 15 15 5 Final Carried 15 | . 3 5 5 4 5 4 2 15 5 14 5 Class Distribution -------------------- 41% | Scavenger-Executioner 19% | Executioner 12% | Scavenger-Gunner 8% | Scavenger-Tank 6% | Mutant 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Executioner | -7/Garrison Executioner | -6/Factory Executioner | -5/Factory Executioner | -5/DSF Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Waste Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Matter Collected 4945 | 223 . 634 805 . 224 780 . 597 1129 229 324 Remotely 30 | . . . 30 . . . . . . . . Salvage Created 10498 | . . 947 1267 . 265 599 45 625 3232 1007 2511 Parts 429 | . . 68 74 . 20 20 2 25 142 6 72 Haulers Intercepted 8 | . . 1 3 . . 1 . 1 2 . . Recyclers Shooed 5 | . . 1 . . . . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Combat Hostiles Destroyed 131 | . . 19 20 . 13 7 1 10 32 1 28 Guns 82 | . . 15 17 . 1 . . . 26 . 23 Cannons 27 | . . . 2 . 7 4 1 10 2 1 . AOE 12 | . . 4 . . 5 3 . . . . . Classes Destroyed 22 | . . 8 2 . 1 . 1 1 5 1 3 Worker 16 | . . 3 1 . . . . . 12 . . Builder 18 | . . 1 2 . . . . . 8 . 7 Tunneler 1 | . . . . . . . . . 1 . . Hauler 8 | . . 1 3 . . 1 . 1 2 . . Recycler 12 | . . 4 1 . . 2 . . 3 . 2 Carrier 1 | . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . 1 . . Watcher 8 | . . 1 . . . . . . 4 . 3 Swarmer 29 | . . 9 2 . 10 . . 4 4 . . Cutter 3 | . . . . . . . . . . . 3 Saboteur 1 | . . . . . . . . . 1 . . Grunt 47 | . . 8 11 . 1 6 . . 12 . 9 Brawler 1 | . . . . . . . . . . . 1 Duelist 3 | . . . . . . . . . 2 . 1 Sentry 13 | . . 2 4 . . 1 . . 4 . 2 Specialist 5 | . . . 2 . . . . 3 . . . Hunter 12 | . . . . . 2 . . 2 4 . 4 Programmer 11 | . . . . . . . 1 . 4 . 6 Heavy 3 | . . . 1 . . . . 1 . . 1 Behemoth 2 | . . . . . . . . . 1 . 1 Compactor 1 | . . . . . . . . . . 1 . Best Kill Streak 16 | . . 11 5 . 6 3 1 5 16 1 7 Combat Bots Only 6 | . . 6 4 . 6 3 1 4 5 1 4 Max Kills in Single Turn 4 | . . 4 2 . 4 3 1 1 3 1 2 Gunslinging 1 | . . 1 1 . . . . . 1 . . Exploded 4 | . . 4 . . 4 3 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Hostile Shots Fired 981 | . . 71 125 . 155 17 . 70 283 . 260 Missed 305 | . . 14 35 . 54 6 . 27 89 . 80 Hits 676 | . . 57 90 . 101 11 . 43 194 . 180 Melee 16 | . . . . . . . . . 2 . 14 Projectile 660 | . . 57 90 . 101 11 . 43 192 . 166 AOE 3 | . . . . . . . . . 1 . 2 Critical Strikes 41 | . . 3 4 . 4 . . 3 9 . 18 Actively Blocked 1 | . . . 1 . . . . . . . . Damage Taken 12765 | . . 681 1538 . 1417 403 . 683 4021 . 4022 Core 2293 | . . 142 284 . 643 32 . 37 454 . 701 Absorbed by Shields 92 | . . . . . 33 . . 59 . . . Redirected to Shielding 53 | . . 27 26 . . . . . . . . Ignored by Resistances 190 | . . . . . . 3 . 187 . . . Core Remaining (%) 73 | 100 100 64 48 . 8 96 . 96 . . . Volleys Fired 399 | . 2 59 81 . 25 10 1 23 97 12 89 Largest 6 | . 2 4 5 . 3 3 3 3 6 6 6 Hottest 528 | . 50 128 233 . 210 210 210 210 528 486 486 Shots Fired 1385 | . 4 176 205 . 54 30 3 69 392 54 398 Gun 1205 | . 2 174 194 . 15 . . . 379 44 397 Cannon 174 | . . . 11 . 37 30 3 69 13 10 1 Launcher 6 | . 2 2 . . 2 . . . . . . Special . | . . . . . . . . . . . . Kinetic 502 | . 2 163 98 . 37 30 3 69 90 5 5 Thermal 875 | . . 11 105 . 15 . . . 302 49 393 Explosive 6 | . 2 2 . . 2 . . . . . . Electromagnetic 2 | . . . 2 . . . . . . . . Robot Hit Streak 29 | . . 13 25 . 6 3 1 6 11 14 29 Robot Miss Streak 5 | . . 4 5 . 3 3 1 2 5 2 5 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 23 | . . 4 6 . 1 . . . 6 . 6 Max Gunslinging Chain 1 | . . 1 1 . 1 . . . 1 . 1 Shots Hit Robots 769 | . . 98 138 . 28 11 1 28 206 28 231 Core Hits 362 | . 1 53 58 . 19 9 1 16 106 6 93 Critical Kills 5 | . . 2 . . . . . . 3 . . Critical Parts Destroyed 3 | . . . . . . . . . 3 . . Critical Strikes 75 | . . 2 2 . 2 2 . 8 20 4 35 Burn 54 | . . . 2 . . . . . 14 4 34 Destroy 8 | . . 2 . . . . . . 6 . . Blast 13 | . . . . . 2 2 . 8 . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22970 | . 68 1333 2035 . 1748 1151 112 2647 7319 822 5735 Guns 15832 | . . 1082 1952 . 84 . . . 6603 435 5676 Cannons 6025 | . . . 83 . 1315 908 112 2647 518 387 55 Explosions 1091 | . 68 251 . . 331 243 . . 198 . . Melee . | . . . . . . . . . . . . Ramming 22 | . . . . . 18 . . . . . 4 Kinetic 9026 | . . 992 734 . 1315 908 112 2647 1979 220 119 Thermal 13059 | . . 90 1286 . 84 243 . . 5142 602 5612 Explosive 848 | . 68 251 . . 331 . . . 198 . . Electromagnetic 15 | . . . 15 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . 7 . . . 8 8 20 Average Corruption 9 | . . . . . 5 . . . 5 8 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 123 | . . . . . 13 . . . 18 35 57 Message Errors 27 | . . . . . 4 . . . 6 8 9 Matter Fused 23 | . . . . . 4 . . . 2 10 7 Heat Flow Errors 12 | . . . . . 1 . . . 4 3 4 Energy Discharges 7 | . . . . . 1 . . . . 4 2 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 4 | . . . . . . . . . . 1 3 Data Loss (minor) 15 | . . . . . 3 . . . 1 4 7 Data Loss (major) 6 | . . . . . . . . . 2 2 2 Misfires 4 | . . . . . . . . . . 2 2 Alerts 3 | . . . . . . . . . 1 1 1 Weapon Failures 21 | . . . . . . . . . 2 . 19 Overload Shots . | . . . . . . . . . . . . Overflow Damage 476 | . . . . . 134 156 . 97 89 . . Projectiles 440 | . . . . . 134 156 . 97 53 . . Explosions 36 | . . . . . . . . . 36 . . Melee . | . . . . . . . . . . . . Knockbacks 21 | . . . . . 9 2 . 6 3 . 1 Impact . | . . . . . . . . . . . . Kinetic 21 | . . . . . 9 2 . 6 3 . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 393 | . . . . . 94 . . . 299 . . Shots 6 | . . . . . 2 . . . 4 . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 461 | . 10 199 461 . 216 296 12 . 333 185 448 Average Temperature 92 | . 7 49 115 . 70 99 7 . 81 71 151 Received Heat Transfer 2073 | . . 309 621 . 99 75 . 36 606 . 327 Effects 5 | . . . 1 . . 2 . . . . 2 Energy Bleed 2 | . . . . . . 1 . . . . 1 Interference 3 | . . . 1 . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 13 | . . . 1 . . . . . 4 1 7 Combat Hostiles 11 | . . . 1 . . . . . 4 1 5 Parts Melted 98 | . . . 6 . . . . . 37 2 53 Heat Transferred 24198 | . . 105 2960 . 185 150 . . 7356 1238 12204 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Maximum Alert Level 3 | . . 1 1 . 1 . . 1 3 1 1 Low Security (%) 58 | 100 100 59 88 100 40 100 100 34 4 80 73 Level 1 25 | . . 40 11 . 59 . . 65 25 19 26 Level 2 7 | . . . . . . . . . 33 . . Level 3 8 | . . . . . . . . . 36 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . Peak Influence 873 | . 9 361 226 91 330 192 79 361 873 297 258 Initial 297 | . . . 141 91 63 170 79 22 189 297 . Average 230 | . 1 171 146 91 225 134 30 224 548 93 119 Influence Increases 4564 | . 18 587 589 . 342 272 52 349 1485 2 868 Destroy 0b10 Robot/C 2620 | . . 380 400 . 260 140 20 220 640 . 560 Destroy 0b10 Robot/NC 350 | . . 50 35 . 5 15 . 25 155 . 65 Destroy Leader 580 | . . 94 106 . 10 32 10 40 152 . 136 Successful Hack 49 | . . 9 . . 14 12 5 . 4 . 5 Disable Machine 300 | . . . 15 . . 45 15 . 195 . 30 Destroy Structure 500 | . 18 9 3 . 38 28 2 64 324 2 12 Partial Spotted 15 | . . . . . . . . . 15 . . Lose Combat Pursuer 150 | . . 45 30 . 15 . . . . . 60 Influence Decreases 4437 | . 18 252 722 111 108 435 182 20 997 851 741 Entered New Map 1305 | . . . 194 111 28 155 83 10 172 552 . Time Decay 2293 | . 18 212 398 . . 270 99 . 565 299 432 Lost Part 839 | . . 40 130 . 80 10 . 10 260 . 309 Squads Dispatched 29 | . . 4 3 . . 2 1 2 10 . 7 Investigation 3 | . . 1 . . . 1 . . 1 . . Extermination 6 | . . . . . . . 1 . 3 . 2 Reinforcement 16 | . . 3 3 . . 1 . 2 2 . 5 Assault 4 | . . . . . . . . . 4 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . . . 1 . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Distress Signals 4 | . . 2 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 170 | . . 26 28 . 15 8 . 7 44 1 41 Peak Tracking Total 13 | . . 5 7 . 13 3 . 4 5 1 6 Tactical Retreats 9 | . . 2 2 . 1 . . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Traps Triggered 11 | . 1 . . . 4 2 . 1 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Machines Disabled 21 | . . . 1 . 1 3 1 . 13 . 2 Max in Single Turn 3 | . . . 1 . 1 2 1 . 3 . 1 Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Machines Accessed 7 | . . 1 . 1 1 1 1 . 1 . 1 Terminals 4 | . . 1 . . 1 . 1 . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 15 | . . 5 . 1 2 2 1 . 3 . 1 Successful 12 | . . 4 . 1 1 2 1 . 2 . 1 Failed 3 | . . 1 . . 1 . . . 1 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 9 | . . 5 . . 2 . 1 . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 2 . . 3 . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 7 | . . 4 . . 1 . 1 . . . 1 Record 3 | . . 3 . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . 1 Security Status 1 | . . 1 . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 2 . . 2 . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Retrieve Study 2 | . . . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . 1 . . 1 1 . . 1 . . Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 9 9 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Turns Passed 7362 | 61 109 506 953 14 717 581 268 319 1681 1017 1136 Spaces Moved 3073 | 45 61 177 402 9 198 199 109 92 706 602 473 Core 111 | 16 . . 44 . 50 . . . . . 1 Treads 2236 | 29 61 177 187 . 26 199 109 92 706 602 48 Legs 726 | . . . 171 9 122 . . . . . 424 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 50 240 240 160 152 152 50 Average Speed 175 | 120 160 160 161 120 251 258 240 205 168 156 147 Slowest Speed 1450 | 160 160 160 350 120 1450 480 240 240 240 240 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 15 25 42 1 35 7 4 93 21 93 10 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . 4 . . Terrain Destroyed 319 | . 18 9 . . 33 28 1 32 197 1 . Melee . | . . . . . . . . . . . . Projectile 156 | . . . . . 21 17 1 32 84 1 . AOE 163 | . 18 9 . . 12 11 . . 113 . . Terrain Rammed 1 | . . . . . 1 . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Was Fac Total 4092 | 52 69 296 549 12 353 229 113 140 962 645 672 Wait 301 | . . 39 31 . 88 8 . 2 82 1 50 Move 3064 | 44 60 176 401 9 197 198 108 91 706 601 473 Hop . | . . . . . . . . . . . . Pick Up 93 | 4 5 3 4 . 3 3 1 10 24 15 21 Fast Attach 50 | . . 7 18 . 6 4 . 3 3 . 9 Attach 93 | 4 2 4 3 2 3 3 3 1 34 10 24 Detach 17 | . . 3 . 1 1 . . 3 6 3 . Swap 10 | . . 2 2 . 1 . . 1 2 2 . Drop 38 | . . 3 9 . 3 3 . 6 8 1 5 Fire 399 | . 2 59 81 . 25 10 1 23 97 12 89 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 25 | . . . . . 25 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 14) 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Evolved 2 slots: Weapon x2 308 | -9/Materials | Build established: Mutant 615 | -9/Materials | Discovered new exit (range 15) 677 | -9/Materials | Entered another Materials area 677 | -8/Materials | Evolved 2 slots: Weapon x2 679 | -8/Materials | Lost 3 parts (1n2w) 701 | -8/Materials | Discovered new exit (range 15) 1346 | -8/Materials | Discovered new exit (range 16) 1520 | -8/Materials | Core integrity fell below 50% 1530 | -8/Materials | Lost 3 parts (1p2n) 1575 | -8/Materials | Discovered new exit (range 15) 1630 | -8/Materials | Entered Factory 1630 | -7/Factory | Evolved 2 slots: Utility x2 1644 | -7/Factory | Identified exit to Garrison 1644 | -7/Factory | Entered Garrison 1725 | -7/Garrison | Discovered new exit (range 61) 1725 | -7/Garrison | Discovered new exit (range 25) 1725 | -7/Garrison | Discovered new exit (range 56) 1828 | -7/Garrison | Triggered checkpoint 1902 | -7/Garrison | Core integrity fell below 50% 1919 | -7/Garrison | Core integrity fell below 20% 1949 | -7/Garrison | Lost 6 parts (1p1n1u3w) 2314 | -7/Garrison | Build established: Executioner 2361 | -7/Garrison | Entered Factory 2361 | -6/Factory | Evolved 2 slots: Utility x2 2910 | -6/Factory | Discovered new exit (range 13) 2942 | -6/Factory | Entered another Factory area 2942 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3210 | -5/Factory | Identified exit to DSF 3210 | -5/Factory | Entered DSF 3220 | -5/DSF | Additional patrols routed to DSF 3455 | -5/DSF | Sterilization system engaged 3475 | -5/DSF | Ambient heat levels rising (+10) 3490 | -5/DSF | Ambient heat levels rising (+10) 3505 | -5/DSF | Ambient heat levels rising (+10) 3505 | -5/DSF | Discovered new exit (range 15) 3520 | -5/DSF | Ambient heat levels rising (+10) 3529 | -5/DSF | Entered Factory 3529 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3661 | -4/Factory | Spotted B-86 Titan 3666 | -4/Factory | Destroyed B-86 Titan 3839 | -4/Factory | Build established: Scavenger-Executioner 4779 | -4/Factory | First assault squad dispatched 4844 | -4/Factory | Lost 15 parts (3p3n3u6w) 4919 | -4/Factory | Cargo convoy interrupted 4985 | -4/Factory | Lost 6 parts (1p5w) 5210 | -4/Factory | Manually triggered Chute Trap 5210 | -4/Factory | Sucked down chute 5210 | -4/Factory | Entered Waste 5210 | -4/Waste | The area was eerily silent 5250 | -4/Waste | A Compactor rumbled back to life 5257 | -4/Waste | Destroyed C-40 Crusher 5586 | -4/Waste | Discovered new exit (range 16) 6227 | -4/Waste | Entered Factory 6241 | -4/Factory | Found Quantum Capacitor 6265 | -4/Factory | System corruption reached 10% 6347 | -4/Factory | Spotted B-86 Titan 6366 | -4/Factory | Destroyed B-86 Titan 6395 | -4/Factory | Lost 5 parts (1p1n3u) 6812 | -4/Factory | Core integrity fell below 50% 7012 | -4/Factory | Lost 4 parts (2n2w) 7171 | -4/Factory | Lost 9 parts (1p1n3u4w) 7267 | -4/Factory | Build established: Scavenger-Gunner 7348 | -4/Factory | Core integrity fell below 20% 7363 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Chain reaction triggered in Lgt. Ion Engine. U-05 Engineer destroyed. Centrium Leg destroyed. Cold Fusion Reactor destroyed. Slug penetrates P-70 Sage. Penetrated by Slug. Knocked back. EGBF#B