Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 22:25:39 Player: Jamba27 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2830) 2830 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1325) 1325 TOTAL SCORE: 7875 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 60 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Advanced Treads Improved Heat Sink Precision Beam Rifle Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Power Maul > --- INVENTORY -------- Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads High-capacity Matter Pod Relay Coupler [Grunt] Relay Coupler [Sentry] Army-in-a-Box Advanced Beam Cannon Improved Datajack [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Surge Thruster Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Grunt] Protection Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 63 | 6 7 4 . . 30 1 11 4 Power 6 | 1 . 1 . . 2 . 1 1 Engine 2 | 1 . . . . 1 . . . Core 4 | . . 1 . . 1 . 1 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 . 1 . . 12 . 5 . Treads 16 | 2 . 1 . . 9 . 4 . Leg 3 | . . . . . 3 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 19 | 1 5 1 . . 6 1 3 2 Device 6 | . 1 . . . 2 1 2 . Storage 5 | 1 2 1 . . . . 1 . Processor 2 | . 1 . . . 1 . . . Hackware 1 | . . . . . . . . 1 Protection 5 | . 1 . . . 3 . . 1 Artifact . | . . . . . . . . . Weapon 18 | 2 2 1 . . 10 . 2 1 Energy Gun 5 | 1 1 . . . 3 . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 5 | 1 . . . . 3 . 1 . Ballistic Cannon 1 | . 1 . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 2 . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . 1 Unidentified Prototypes 4 | . . . . . 3 . 1 . Parts Lost 11 | . . . . . 5 . 1 5 Power 2 | . . . . . . . 1 1 Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . . . 2 . . 1 Weapon 5 | . . . . . 3 . . 2 Highest Loss Streak 4 | . . . . . 2 . 1 4 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 1 7 16 17 18 10 10 9 9 Power 1 | . 1 2 2 2 1 1 . 1 Propulsion 2 | . . 3 3 3 2 3 2 2 Utility 5 | . 2 7 8 9 4 3 4 4 Weapon 2 | . 2 3 4 4 1 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 11 | . . . . . 8 . . 3 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 6 | . . . . . 3 . . 3 Weapon 2 | . . . . . 2 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 96 100 99 96 Engine 4 | . 14 4 . . 2 9 4 . Core 7 | . . 9 14 14 6 . 4 9 Treads 27 | . 28 28 28 28 25 27 26 26 Device 7 | . 5 . . . 11 18 18 12 Storage 11 | . 14 14 14 14 9 9 9 9 Processor 9 | . 1 14 14 14 2 9 9 9 Protection 2 | . 6 . . . 12 . . 2 Energy Gun 13 | . 13 12 14 14 9 18 17 15 Energy Cannon 1 | . . . . . 1 9 3 . Ballistic Gun 8 | . 14 14 14 14 7 . . . Impact Weapon 2 | . . . . . 6 . 5 9 Peak Build Rating 45 | 6 9 11 16 16 42 42 45 41 Average Rating 24 | 5 8 10 14 16 30 41 42 38 On Entrance 20 | . 6 9 11 16 16 42 42 40 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 2 | . . . . . . . . 2 Heaviest Build 112 | 12 34 90 89 89 112 39 39 39 Greatest Support 66 | 40 40 40 40 40 66 66 66 60 Greatest Overweight (x) 2 | . . 2 2 2 2 . . . Average Overweight (x) . | . . 1 2 2 . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 15 15 15 Average Capacity 17 | 7 9 21 25 25 15 15 15 14 Most Carried 23 | 3 15 18 23 23 22 15 15 15 Average Carried 15 | 1 7 16 21 23 15 14 14 14 Final Capacity 25 | 8 15 25 25 25 15 15 15 5 Final Carried 23 | 3 15 17 23 23 15 15 15 5 Class Distribution -------------------- 82% | Mutant 9% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Matter Collected 1490 | 245 189 90 42 24 616 19 226 39 Remotely . | . . . . . . . . . Salvage Created 3828 | 25 399 20 . 121 1553 54 1497 159 Parts 205 | 2 29 . . 6 90 4 63 11 Haulers Intercepted 9 | . 1 . . . 4 . 4 . Recyclers Shooed 3 | . 2 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 69 | . 10 1 . 3 23 3 22 7 Melee 5 | . . . . . 2 . 2 1 Guns 53 | . 10 1 . 3 18 3 15 3 Cannons 4 | . . . . . 2 . 2 . AOE 1 | . . . . . . . . 1 Classes Destroyed 14 | 1 3 1 . . 6 . 3 . Worker 5 | . . . . . 3 . 2 . Tunneler 1 | 1 . . . . . . . . Hauler 9 | . 1 . . . 4 . 4 . Recycler 4 | . . . . . 3 . 1 . Mechanic 1 | . . . . . . . 1 . Operator 3 | . . . . . 1 . 2 . Watcher 5 | . . . . . 1 . 4 . Swarmer 20 | . 2 . . . 6 3 4 5 Grunt 33 | . 8 . . 3 12 . 10 . Brawler 2 | . . . . . . . 1 1 Duelist 2 | . . . . . . . 1 1 Sentry 9 | . . . . . 3 . 6 . Specialist 2 | . . . . . 2 . . . Assembled 1 | . . 1 . . . . . . Best Kill Streak 9 | 1 2 1 . 3 9 3 5 4 Combat Bots Only 4 | . 2 1 . 3 4 3 4 4 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 2 2 Gunslinging 1 | . . . . . 1 . . 1 Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 434 | . 35 10 . 20 167 12 95 95 Missed 112 | . 12 4 . 4 35 5 31 21 Hits 322 | . 23 6 . 16 132 7 64 74 Melee 5 | . . . . . . . . 5 Projectile 317 | . 23 6 . 16 132 7 64 69 Critical Strikes 14 | . . . . . 8 . 2 4 Damage Taken 4227 | . 245 85 . 200 1670 59 840 1128 Core 688 | . 65 13 . 55 243 6 77 229 Absorbed by Shields 152 | . . . . . 152 . . . Ignored by Resistances 10 | . . . . . . . . 10 Regen/Repaired (Parts) 225 | . 16 . . . . . 209 . Core Remaining (%) 73 | 100 . . . 46 . . . . Volleys Fired 233 | 5 44 3 . 9 75 9 85 3 Largest 3 | 2 2 2 . 2 3 3 3 2 Hottest 190 | 70 70 70 . 70 190 190 190 122 Shots Fired 468 | 10 77 5 . 17 147 17 189 6 Gun 418 | 10 67 4 . 17 137 8 169 6 Cannon 49 | . 10 . . . 10 9 20 . Launcher 1 | . . 1 . . . . . . Special . | . . . . . . . . . Kinetic 133 | 5 44 3 . 8 73 . . . Thermal 334 | 5 33 1 . 9 74 17 189 6 Explosive 1 | . . 1 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | 2 11 2 . 5 10 6 28 5 Robot Miss Streak 4 | 2 2 2 . 1 3 1 4 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 7 | . . . . . 3 . 2 2 Max Gunslinging Chain 1 | . . . . . 1 . 1 1 Shots Hit Robots 351 | 4 46 2 . 13 114 7 151 14 Core Hits 143 | 1 24 1 . 5 51 3 54 4 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 5 | . 1 . . . 1 . 2 1 Critical Strikes 25 | 1 1 . . . 5 . 17 1 Burn 19 | 1 . . . . 3 . 15 . Destroy 2 | . 1 . . . 1 . . . Smash 4 | . . . . . 1 . 2 1 Melee Attacks 71 | . . . . . 36 . 22 13 Impact 66 | . . . . . 34 . 22 10 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 3 . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6868 | 63 594 29 . 200 2370 119 3139 354 Guns 4938 | 63 594 29 . 200 1659 119 2188 86 Cannons 285 | . . . . . 81 . 204 . Explosions 179 | . . . . . 179 . . . Melee 1458 | . . . . . 445 . 747 266 Ramming 8 | . . . . . 6 . . 2 Kinetic 1333 | 25 293 29 . 112 874 . . . Thermal 4069 | 38 301 . . 88 1045 119 2392 86 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 1458 | . . . . . 445 . 747 266 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 4 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . . 10 6 Matter Fused 7 | . . . . . . . 5 2 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . . . . . . 2 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 Alerts 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 472 | . . . . . 38 . 367 67 Projectiles . | . . . . . . . . . Explosions 14 | . . . . . 14 . . . Melee 458 | . . . . . 24 . 367 67 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . 1 Shots . | . . . . . . . . . Rammed 5 | . . . . . 3 . . 2 Targets Rammed 5 | . . . . . 3 . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 508 | 18 161 27 . 218 508 496 351 219 Average Temperature 117 | 9 51 15 . 122 150 198 112 114 Received Heat Transfer 1791 | . 117 27 . 108 774 . 369 396 Effects 16 | . . . . . 10 4 2 . Shutdowns 3 | . . . . . 2 . 1 . Energy Bleed 2 | . . . . . 2 . . . Interference 9 | . . . . . 6 3 . . Short Circuit 2 | . . . . . . 1 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . . . 1 . 3 2 Combat Hostiles 4 | . . . . . 1 . 1 2 Parts Fried 8 | . . . . . 1 . 7 . Impact Corruptions 13 | . . . . . 2 . 9 2 Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 20 | . . . . 1 4 1 14 . Heat Transferred 10249 | 185 888 . . 259 2259 259 6253 146 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Maximum Alert Level 2 | . . . . . 2 1 2 2 Low Security (%) 57 | 100 100 100 . 100 71 . 5 . Level 1 33 | . . . . . 26 100 70 61 Level 2 8 | . . . . . 1 . 23 38 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 503 | 5 113 58 . 62 409 383 503 472 Initial 317 | . . 5 . . 8 263 186 317 Average 163 | . 39 5 . 9 97 348 354 395 Influence Increases 2299 | 5 256 69 . 70 719 120 865 195 Destroy 0b10 Robot/C 1400 | . 200 40 . 60 460 60 440 140 Destroy 0b10 Robot/NC 140 | 5 5 . . . 60 . 70 . Destroy Leader 308 | . 42 10 . 10 100 . 136 10 Allied During Kill 8 | . . 8 . . . . . . Successful Hack 64 | . 9 . . . 27 . 14 14 Disable Machine 75 | . . . . . 45 . 30 . Anti-Garrison Action 50 | . . . . . . 50 . . Destroy Structure 74 | . . 11 . . 27 10 10 16 Lose Combat Pursuer 180 | . . . . . . . 165 15 Influence Decreases 1837 | 5 242 83 . 48 335 143 760 221 Entered New Map 534 | . . 9 . . 14 143 197 171 Time Decay 1193 | 5 242 74 . 48 271 . 553 . Lost Part 110 | . . . . . 50 . 10 50 Squads Dispatched 14 | . 3 . . . 6 . 5 . Investigation 3 | . 1 . . . 1 . 1 . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 . . . 3 . 3 . Assault . | . . . . . . . . . Garrison 3 | . . . . . 2 . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Distress Signals 13 | . 1 1 . . 5 . 6 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 19 5 . 3 41 3 42 18 Peak Tracking Total 11 | . 4 2 . 3 10 3 7 11 Tactical Retreats 8 | . . 1 . . . . 6 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 4 | . 1 . . . 1 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . 5 . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 6 | . . . . . 3 1 2 . Max in Single Turn 1 | . . . . . 1 1 1 . Garrison Relay 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 21 | . 3 . 4 . 5 1 6 2 Terminals 10 | . 2 . . . 3 1 2 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 . Recycling Units 2 | . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 57 | . 6 . 13 . 14 1 19 4 Successful 38 | . 4 . 13 . 7 . 13 1 Failed 19 | . 2 . . . 7 1 6 3 Catastrophic 3 | . 1 . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 14 | . 4 . 1 . 5 1 2 1 Terminals 25 | . 4 . . . 9 1 7 4 Fabricators . | . . . . . . . . . Repair Stations 9 | . 2 . . . . . 7 . Recycling Units 6 | . . . . . 3 . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 2 . 2 . Terminal Hacks 20 | . 1 . 13 . 2 . 3 1 Record 12 | . . . 12 . . . . . Prototype ID Bank 2 | . . . . . 2 . . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . Registered Components 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . 4 . Scan Component 3 | . 1 . . . . . 2 . Repair 3 | . 1 . . . . . 2 . Recycling Unit Hacks 4 | . . . . . 2 . 2 . Report Inventory 2 | . . . . . 1 . 1 . Retrieve Components 2 | . . . . . 1 . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 5 | . 1 . . . 2 . 2 . Terminals 4 | . 1 . . . 2 . 1 . Assimilate 1 | . . . . . 1 . . . Botnet 3 | . 1 . . . 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Patch 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 . . . 4 1 5 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 3 | . 1 . . . . . 2 . Time 151 | . 38 . . . . . 113 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . . . . . 2 . 10 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 2 | . . . . . 1 . . 1 Non-combat 1 | . . . . . 1 . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 4 | . . . . . 1 . . 3 parse_system 1 | . . . . . . . . 1 no_distress 1 | . . . . . 1 . . . find_shortcuts 1 | . . . . . . . . 1 amplify_resonance 1 | . . . . . . . . 1 Relay Couplers Released 5 | . . . . . . 5 . . Machine Destruction 5 | . . . . . . 5 . . Attached 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . 9 . . . . . . Total Damage 108 | . . 108 . . . . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Active Infowar (turns) 1338 | . 313 . . . 592 277 156 . Structural 1338 | . 313 . . . 592 277 156 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Turns Passed 7058 | 158 804 814 1467 516 1182 294 1609 214 Spaces Moved 2806 | 85 384 301 459 147 465 142 725 98 Core 6 | 6 . . . . . . . . Treads 2776 | 79 384 301 459 147 441 142 725 98 Legs 24 | . . . . . 24 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 320 320 120 145 145 166 Average Speed 199 | 152 160 249 320 320 155 145 149 166 Slowest Speed 320 | 160 160 320 320 320 260 145 166 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 62 52 89 34 39 36 58 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 14 | . . . . . 7 . 6 1 Terrain Destroyed 40 | . . 11 . . 22 . 6 1 Melee 14 | . . . . . 7 . 6 1 Projectile . | . . . . . . . . . AOE 26 | . . 11 . . 15 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total 3741 | 101 497 360 459 177 734 219 1072 122 Wait 442 | 3 45 39 . 22 65 63 205 . Move 2800 | 84 383 300 458 146 465 141 725 98 Hop . | . . . . . . . . . Pick Up 48 | 3 14 4 1 . 18 2 6 . Fast Attach 34 | 6 1 1 . . 16 . 9 1 Attach 8 | . 1 . . . 5 . 1 1 Detach 3 | . 1 . . . 1 . . 1 Swap 38 | . 5 4 . . 18 2 6 3 Drop 54 | . 3 4 . . 32 2 13 . Fire 233 | 5 44 3 . 9 75 9 85 3 Melee 71 | . . . . . 36 . 22 13 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 3 | . . . . . 3 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 5 | . . 5 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat / *Exi / *Sub) -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 767 | -10/Materials | Repaired Lgt. Nuclear Core 838 | -10/Materials | Discovered new exit (range 6) 863 | -10/Materials | Identified exit to Materials 903 | -10/Materials | Discovered new exit (range 16) 951 | -10/Materials | Identified exit to Mines 963 | -10/Materials | Entered Mines 981 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1056 | -10/Mines | Discovered exit to Materials (range 8) 1136 | -10/Mines | Discovered new exit (range 7) 1149 | -10/Mines | Identified exit to Subcaves 1197 | -10/Mines | Learned Materials interactive machine intel 1261 | -10/Mines | Assembled infested the area 1325 | -10/Mines | Lost 3 allies 1404 | -10/Mines | Found a hidden stash of uninstalled traps 1761 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1761 | -10/Mines | Discovered new exit (range 5) 1774 | -10/Mines | Identified exit to Exiles 1777 | -10/Mines | Entered Exiles 1854 | -10/Exiles | Met 8R-AWN 1909 | -10/Exiles | Met EX-HEX 2008 | -10/Exiles | Met EX-BIN 2046 | -10/Exiles | Aligned with FarCom system 2049 | -10/Exiles | Given EX-Vault access code 2158 | -10/Exiles | Opened EX-Vault 2174 | -10/Exiles | Found Army-in-a-Box 2294 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2383 | -10/Exiles | Met EX-DEC 2512 | -10/Exiles | Visited The Gauntlet 3001 | -10/Exiles | Learned location of Zion (-7) 3202 | -10/Exiles | Discovered new exit (range 14) 3241 | -10/Exiles | Identified exit to Mines 3244 | -10/Exiles | Left Exiles lab with Army-in-a-Box 3244 | -10/Exiles | Entered Mines 3652 | -9/Mines | Core integrity fell below 50% 3724 | -9/Mines | Discovered new exit (range 12) 3756 | -9/Mines | Identified exit to Materials 3760 | -9/Mines | Entered Materials 3760 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3761 | -8/Materials | Loaded intel: 19 interactive machine locations 4829 | -8/Materials | Garrison activated, responded to threat 4942 | -8/Materials | Identified exit to Garrison 4942 | -8/Materials | Entered Garrison 4956 | -8/Garrison | Installed Relay Interface Framework 5006 | -8/Garrison | Triggered checkpoint 5035 | -8/Garrison | Garrison Relay disabled 5064 | -8/Garrison | Build established: Skirmisher 5164 | -8/Garrison | Triggered checkpoint 5174 | -8/Garrison | Triggered checkpoint 5222 | -8/Garrison | Triggered checkpoint 5230 | -8/Garrison | Discovered new exit (range 5) 5236 | -8/Garrison | Entered Materials 5412 | -8/Materials | Core integrity fell below 50% 5701 | -8/Materials | Build established: Gunner 5933 | -8/Materials | Repaired Broken Adv. Treads 6157 | -8/Materials | Build established: Mutant 6570 | -8/Materials | Repaired Prc. Beam Rifle 6765 | -8/Materials | Garrison activated, responded to threat 6845 | -8/Materials | Identified exit to Garrison 6845 | -8/Materials | Entered Garrison 6861 | -8/Garrison | Triggered checkpoint 7038 | -8/Garrison | Core integrity fell below 20% 7057 | -8/Garrison | Released all parts (7) 7059 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 07034_ System corrupted: Matter fused (-8). 07037_ Lgt. Treads destroyed. 07050_ Triggered Alarm Trap. 07050_ An alarm sounds. 07053_ Nuclear Core destroyed. 07054_ Destroyed Flight Unit. 07054_ S-10 Pest system corrupted by crushing effect. 07054_ Prc. Beam Rifle destroyed. 07055_ S-10 Pest system terminally corrupted. 07057_ Released Arm. Treads. 07057_ Released Power Maul. 07057_ Released Weapon Cycler. 07057_ Released Adv. Targeting Computer. 07057_ Released Lrg. Storage Unit. 07057_ Hcp. Matter Pod crushed and broken. 07057_ Released Relay Coupler [Grunt]. 07057_ Slammed into S-10 Pest. 07058_ Acquired 7 matter. 07058_ Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | ???????#"T"######## ##### #?????? #??? #?????? | | ???????#" #??????? #?????????+?? | | ???????######## ######### #?????+? #???????????? | | ??????????????# #???????# #???????? #???????????? | | ?????????????##"##??????# #???????? #???????????? | | ?????????????# #??????# #???????? #???????????? | | ?############# ########+"###+### #???????????? | | ?# = #???????????? | | ?# *%%= #???????????? | | ?# ! #???????????? | | ?# ########"###T####### #########+#???????????? | | ?# #??????###??##?????# #?????????????????????? | | ?#####??????????????????#YY#?????????????????????? | | ????????????????????????#g #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#g #????###??????????????? | | ????????????????????????# #???"""#??????????????? | | ????????????????????????# ### ###?????????????? | | ????????????????????????# +?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# ##"""""##?????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#* #??+??????????????????? | | ????????????????????????#s!### #?????????????????? | | ????????????????????????#@sh h #?????????????????? | | ????????????????????????#%####+#?????????????????? | | ???????????????????????##s###????????????????????? | | ???????????????????????#!=s!#????????????????????? | | ???????????????????????#!!!!#????????????????????? | | ???????????????????????##!!##????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 68% | -10/Materials Adv. Treads | 28% | -8/Materials | Broken Prc. Beam Rifle | 48% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricFlyingNanosword Manual? 0 Play Time 01:10:23 Cumulative 45.6 hours Start 2025.12.05 @ 20:56:08 End 2025.12.05 @ 22:25:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad98e84e-76ed-4876-8947-bbc738ea7288