Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.22 @ 13:22:28 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (518) 518 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1558 Bonus ------- None Cogmind --------- Core Integrity 331/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Spread Laser Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Heat Sink High-capacity Storage Unit Seismic Detector EM Pulse Gun EM Pulse Gun Small Laser Spread Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Spread Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Heat Sink High-capacity Storage Unit Seismic Detector EM Pulse Gun EM Pulse Gun Small Laser Spread Laser [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 13 | 6 6 1 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device 2 | 1 . 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 3 | 2 1 . Energy Cannon . | . . . Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 7 | . 7 8 Power 1 | . 1 2 Propulsion . | . . . Utility 2 | . 2 2 Weapon 3 | . 4 4 Tool/Special . | . . . Unused Backups 6 | . . 6 Power 2 | . . 2 Propulsion . | . . . Utility 2 | . . 2 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 95 | . 98 86 Engine 12 | . 13 11 Treads 25 | . 27 21 Device 13 | . 14 11 Storage 13 | . 14 11 Energy Gun 14 | . 15 11 Ballistic Gun 14 | . 12 20 Peak Build Rating 13 | 6 10 13 Average Rating 9 | 4 9 11 On Entrance 5 | . 6 10 Naked Turns . | . . . Heaviest Build 33 | 9 32 33 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 10 | 7 9 15 Most Carried 10 | 1 10 9 Average Carried 7 | . 7 8 Final Capacity 15 | 8 15 15 Final Carried 9 | 1 9 9 Class Distribution -------------------- 78% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 376 | 260 59 57 Remotely . | . . . Salvage Created 618 | 105 308 205 Parts 39 | 5 24 10 Haulers Intercepted . | . . . Recyclers Shooed 2 | 1 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 18 | . 13 5 Guns 18 | . 13 5 Classes Destroyed 5 | 2 2 1 Tunneler 1 | 1 . . Recycler 1 | 1 . . Swarmer 6 | . 6 . Grunt 11 | . 7 4 Sentry 1 | . . 1 Best Kill Streak 5 | 1 3 5 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 2 | 1 2 2 Gunslinging 1 | . 1 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 77 | . 33 44 Missed 12 | . 7 5 Hits 65 | . 26 39 Projectile 65 | . 26 39 Damage Taken 755 | . 251 504 Core 171 | . 102 69 Absorbed by Shields . | . . . Regen/Repaired (Parts) 70 | . 70 . Core Remaining (%) 79 | 100 59 . Volleys Fired 36 | 4 20 12 Largest 3 | 2 2 3 Hottest 105 | 80 105 105 Shots Fired 79 | 8 40 31 Gun 79 | 8 40 31 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 39 | . 19 20 Thermal 35 | 4 20 11 Explosive . | . . . Electromagnetic 5 | 4 1 . Robot Hit Streak 7 | 6 7 6 Robot Miss Streak 6 | . 4 6 Penetration Max . | . . . Secondary Targets 7 | . 3 4 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 58 | 6 26 26 Core Hits 70 | 3 45 22 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 701 | 71 345 285 Guns 699 | 71 343 285 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 2 | . 2 . Kinetic 174 | . 53 121 Thermal 475 | 21 290 164 Explosive . | . . . Electromagnetic 50 | 50 . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 249 | 9 224 249 Average Temperature 82 | 4 69 137 Received Heat Transfer 324 | . 75 249 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | 1 . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 610 | 50 360 200 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 182 | 5 182 80 Initial 61 | . . 61 Average 61 | 1 80 35 Influence Increases 487 | 10 351 126 Destroy 0b10 Robot/C 360 | . 260 100 Destroy 0b10 Robot/NC 10 | 10 . . Destroy Leader 70 | . 50 20 Successful Hack 32 | . 26 6 Partial Spotted 15 | . 15 . Influence Decreases 407 | 10 204 193 Entered New Map 86 | . . 86 Time Decay 301 | 10 204 87 Lost Part 20 | . . 20 Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 18 5 Peak Tracking Total 5 | . 4 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 3 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 7 2 Successful 6 | . 5 1 Failed 3 | . 2 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . . 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Prototype ID Bank 1 | . 1 . Registered Components 1 | . 1 . Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 750 | 44 551 155 Seismic 750 | 44 551 155 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 836 | 94 551 191 Spaces Moved 373 | 46 258 69 Core 4 | 4 . . Treads 369 | 42 258 69 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 150 160 162 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 4 46 5 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 543 | 60 358 125 Wait 110 | 4 65 41 Move 371 | 45 257 69 Hop . | . . . Pick Up 8 | 1 6 1 Fast Attach 8 | 6 2 . Attach 1 | . . 1 Detach . | . . . Swap 6 | . 5 1 Drop 2 | . 2 . Fire 36 | 4 20 12 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 13) 561 | -10/Materials | Repaired Lgt. Treads 604 | -10/Materials | Discovered new exit (range 16) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 837 | -9/Materials | Self-destructed Last Messages --------------- 00806_ G-34 Mercenary destroyed. 00806_ Switching to secondary target: Y-45 Defender. 00811_ Y-45 Defender destroyed. 00811_ Switching to secondary target: G-47 Trooper. 00812_ Acquired 44 matter. 00812_ Lgt. Assault Rifle destroyed. 00825_ K-01 Serf collects debris. 00826_ Lgt. Treads destroyed. 00827_ R-06 Scavenger collects Sml. Laser. 00828_ K-01 Serf collects debris. 00829_ G-47 Trooper destroyed. 00829_ Switching to secondary target: G-34 Mercenary. 00829_ G-34 Mercenary destroyed. 00830_ R-06 Scavenger collects Heat Sink. 00831_ K-01 Serf collects debris. 00832_ Acquired 13 matter. 00834_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????########?????????????????????????? | | ????????????????# """ #?????????????????????????? | | ????????????????# "Y" #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# ! #?????#####??######???????? | | ????????????????# !! #?????# ##?# ???????? | | ????????????????# ####### ### ???????? | | ?????????###########+### # ## ???????? | | ?????????# # ## ##???????? | | ?????????# T ## ##???????? | | ?????????# # ### ##???????? | | ?????????############### ######?# ##???????? | | ???????????????????????## u##??????# ##???????? | | ????????????????????????# #???????# ##???????? | | ????????????????????????# r#???????# ##???????? | | ????????????????????????# #???????# ##???????? | | ????????????????????????# #???????# #????????? | | ????????????????????????# % #???????# #????????? | | ???????????????????????##=%=##?????## ##???????? | | ???????????????????????# [ [k####### #???????? | | ???????????????????????# @%=% #???????? | | ???????????????????????# T #???????? | | ???????????????????????# #???????? | | ???????????????????????# ####### #???????? | | ???????????????????????#######?????# #####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 50% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoVisualFrame Manual? 0 Play Time 00:05:51 Cumulative 86.8 hours Start 2025.09.22 @ 13:17:14 End 2025.09.22 @ 13:22:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 183 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc22e31c-9649-4598-ba95-98fbc9354c66