Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.01 @ 20:41:08

Player: Mr.Manatee

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (3)       15
Value Destroyed (104)      104
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1019

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             358/400
Matter                     233/300
Energy                     30/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
  Advanced Weight Redist. System
>          --- WEAPON (4) -------
           EMP Blaster
           EMP Blaster
>          --- INVENTORY (6) ----
           Ion Engine
     Light Treads
     Light Treads
  Advanced Sensor Array
           Propulsion Shielding
           EMP Blaster

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Weight Redist. System
>          --- WEAPON -----------
           EMP Blaster
           EMP Blaster
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
  Advanced Sensor Array
  Advanced Sensor Array
           Propulsion Shielding
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
Parts Attached             12   | 6   2   4   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 1    | .   .   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   3   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   3   .   
  Highest Loss Streak      3    | .   3   .   
Average Slot Usage (%)     73   | .   85  64  
  Engine                   12   | .   14  11  
  Leg                      24   | .   28  22  
  Device                   5    | .   .   9   
  Storage                  12   | .   14  11  
  Protection               1    | .   1   1   
  Energy Gun               11   | .   27  .   
  Launcher                 5    | .   .   9   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 13  14  17  
  Greatest Support         29   | 20  20  29  
  Greatest Overweight (x)  2    | 2   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 4   5   6   
  Average Carried          4    | 2   4   5   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 4   4   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           260  | 192 68  .   
  Remotely                 .    | .   .   .   
Salvage Created            105  | .   105 .   
  Parts                    7    | .   7   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  2    | .   2   .   
  Guns                     2    | .   2   .   
Classes Destroyed          2    | .   2   .   
  Operator                 1    | .   1   .   
  Grunt                    2    | .   2   .   
Best Kill Streak           2    | .   2   .   
  Combat Bots Only         1    | .   1   .   
Max Kills in Single Turn   1    | .   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               451  | .    292  159  
  Core                     110  | .    68   42   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         86   | 100  72   .    
Volleys Fired              31   | .    28   3    
  Largest                  2    | .    2    2    
  Hottest                  100  | .    100  66   
Shots Fired                59   | .    53   6    
  Gun                      53   | .    53   .    
  Cannon                   .    | .    .    .    
  Launcher                 6    | .    .    6    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  53   | .    53   .    
  Explosive                .    | .    .    .    
  Electromagnetic          6    | .    .    6    
  Robot Hit Streak         4    | .    4    3    
  Robot Miss Streak        4    | .    4    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           29   | .    27   2    
  Core Hits                12   | .    10   2    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           493  | .    399  94   
  Guns                     396  | .    396  .    
  Cannons                  .    | .    .    .    
  Explosions               94   | .    .    94   
  Melee                    .    | .    .    .    
  Ramming                  3    | .    3    .    
  Kinetic                  .    | .    .    .    
  Thermal                  396  | .    396  .    
  Explosive                .    | .    .    .    
  Electromagnetic          94   | .    .    94   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    .    
  Average Corruption       2    | .    2    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        328  | .    328  8    
  Average Temperature      142  | .    147  7    
  Received Heat Transfer   201  | .    156  45   
  Effects                  2    | .    2    .    
    Shutdowns              1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1172 | .    1172 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             80   | .   80  65  
  Average Influence        29   | .   40  27  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   15  5   
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               600  | 74  230 296 
Spaces Moved               388  | 52  115 221 
  Core                     9    | 9   .   .   
  Treads                   .    | .   .   .   
  Legs                     379  | 43  115 221 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            119  | 116 120 120 
  Slowest Speed            150  | 150 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       13   | 4   27  10  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      463  | 63  153 247 
  Wait                     10   | .   7   3   
  Move                     387  | 51  115 221 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 6   1   9   
  Fast Attach              7    | 4   1   2   
  Attach                   3    | 2   1   .   
  Detach                   .    | .   .   .   
  Swap                     2    | .   .   2   
  Drop                     7    | .   .   7   
  Fire                     31   | .   28  3   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 14)
  305 | -10/Materials | Entered another Materials area
  305 | -9/Materials  | Evolved 2 slots: Weapon x2
  321 | -9/Materials  | Build established: Mutant
  335 | -9/Materials  | Lost 3 parts (3w)
  601 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00366_ Dropped Ion Engine.
00366_ Acquired Ion Engine.
00367_ Dropped Ion Engine.
00369_ Acquired Ion Engine.
00449_ Connecting with Scanalyzer...
00449_ Current location identified: Materials
00472_ K-01 Serf collects debris.
00477_ Acquired EMP Blaster. <x2>
00481_ Dropped Adv. Sensor Array.
00483_ Acquired EMP Blaster.
00507_ K-01 Serf collects debris.
00535_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00536_ O-16 Technician uses terminal to summon reinforcements.
00536_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M006.
00536_ O-16 Technician locks terminal.
00542_ Destroyed Datajack.
00542_ Terminal disabled.
00573_ Door malfunctions.
00573_ Electrolysis Chamber disabled.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Propulsion Shielding       33
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussSiegeRipper
  Manual?         0
Play Time         00:08:08
  Cumulative      18.6 hours
  Start           2020.07.01 @ 20:35:05
  End             2020.07.01 @ 20:41:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          30
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b407c72c-195e-49f7-9ea1-310fd1565007