Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 19:46:13 Player: robin Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (47) 235 Value Destroyed (1673) 1673 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 6547 Bonus ------- Follower Combat Kills 93 Friendly Fire -14 Cogmind --------- Core Integrity 823/1000 Matter 288/300 Energy 220/220 System Corruption 8% Temperature Cool (0) Movement Core (450) Ox8 Location -5/Waste Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Improved Coolant Injector Advanced Targeting Computer Recoil Stabilizer > --- WEAPON (5) ------- Wave Gun KE Penetrator > --- INVENTORY (4) ---- Micro Fission Core Recoil Nullifier Matter Filter Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer > --- WEAPON ----------- Wave Gun Advanced Plasma Cannon KE Penetrator KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Micro Fission Core Reinforced Quantum Reactor Flexi-carbon Leg Advanced Heat Sink Enhanced Optical Array Recoil Nullifier Matter Filter Improved Arc Projector Neutron Cannon Heavy Assault Rifle Gauss Rifle Enhanced Flamer [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Advanced Targeting Computer Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Slots Evolved 10 | . . 2 . 2 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . . . 1 2 1 . . . . Weapon 3 | . . 1 . . . 1 . . 1 . Parts Attached 79 | 7 . 13 2 17 4 15 3 1 16 1 Power 8 | 1 . . . 3 . 1 . . 3 . Engine 5 | 1 . . . 2 . . . . 2 . Core 3 | . . . . 1 . 1 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 5 . 2 1 4 . . 5 1 Treads 3 | 2 . 1 . . . . . . . . Leg 17 | . . 4 . 2 1 4 . . 5 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | 1 . 3 . 3 2 3 1 . 2 . Device 6 | . . . . . 1 2 1 . 2 . Storage 3 | 1 . 1 . . . 1 . . . . Processor 1 | . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . 2 . 2 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 36 | 3 . 5 2 9 1 7 2 1 6 . Energy Gun 17 | 1 . 2 . 4 1 5 1 1 2 . Energy Cannon 2 | . . . . . . . 1 . 1 . Ballistic Gun 7 | 2 . . 1 2 . . . . 2 . Ballistic Cannon 6 | . . 2 . 1 . 2 . . 1 . Launcher 4 | . . 1 1 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 26 | . . 2 . 4 . 5 1 1 9 4 Power 3 | . . . . 1 . 1 . . 1 . Propulsion 6 | . . . . 1 . 1 . . 3 1 Utility 2 | . . . . . . 1 . . 1 . Weapon 15 | . . 2 . 2 . 2 1 1 4 3 Highest Loss Streak 4 | . . 1 . 4 . 2 3 1 4 3 Average Slot Usage (%) 98 | . 85 96 100 98 100 98 100 99 98 93 Engine 5 | . 14 11 11 4 7 4 . . 5 5 Core 3 | . . . . 4 . 1 6 6 4 5 Treads 2 | . 28 13 . . . . . . . . Leg 25 | . . 19 33 36 30 25 26 26 22 19 Device 11 | . . . . . 7 13 20 20 19 23 Storage 7 | . 14 11 11 9 7 6 6 6 5 5 Processor 5 | . . . . 9 7 6 6 6 5 5 Protection 7 | . . 8 11 9 15 12 6 6 2 . Energy Gun 13 | . 14 9 11 9 15 22 13 12 14 5 Energy Cannon 2 | . . . . . . . 6 6 5 5 Ballistic Gun 3 | . 14 11 10 7 . . . . 2 8 Ballistic Cannon 6 | . . 10 11 8 7 2 6 6 5 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 11 11 30 31 36 46 70 71 72 88 82 Greatest Support 70 | 40 40 51 51 68 59 65 65 65 70 70 Greatest Overweight (x) 3 | 2 . 1 . . . 1 1 1 1 3 Average Overweight (x) . | . . . . . . . 1 1 1 1 Largest Inventory Capacity 12 | 6 6 10 10 10 10 12 12 12 12 12 Average Capacity 10 | 5 6 8 10 10 10 10 12 12 12 11 Most Carried 12 | 4 6 10 10 10 10 11 10 11 12 12 Average Carried 8 | 2 4 7 9 9 7 9 8 10 10 11 Final Capacity 12 | 6 6 10 10 10 10 12 12 12 12 4 Final Carried 12 | 4 6 10 10 8 10 10 10 10 12 4 Class Distribution -------------------- 43% | Scavenger-Gunner 24% | Tank 13% | Gunner 10% | Scavenger-Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Matter Collected 1647 | 226 58 203 119 228 . 424 79 10 300 . Remotely . | . . . . . . . . . . . Salvage Created 1979 | . 58 250 81 508 . 616 128 . 338 . Parts 121 | . 5 15 3 47 . 25 9 . 17 . Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 24 3 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Combat Hostiles Destroyed 37 | . 1 6 2 11 . 7 5 . 5 . Guns 18 | . 1 4 . 6 . 6 . . 1 . Cannons 15 | . . 2 . 3 . 1 5 . 4 . AOE 4 | . . . 2 2 . . . . . . Classes Destroyed 10 | . 2 2 . 5 . 1 . . . . Worker 2 | . . . . 1 . . . . 1 . Builder 3 | . . . . 2 . 1 . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 3 | . . . . 1 . 2 . . . . Operator 1 | . 1 . . . . . . . . . Swarmer 7 | . . . . 3 . . 4 . . . Grunt 17 | . 1 4 2 4 . 3 1 . 2 . Sentry 9 | . . 2 . 3 . 2 . . 2 . Hunter 3 | . . . . 1 . 1 . . 1 . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 4 | . 2 3 2 4 . 2 4 . 2 . Combat Bots Only 4 | . 1 2 2 3 . 2 4 . 2 . Max Kills in Single Turn 2 | . 1 2 2 2 . 2 1 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Damage Taken 3719 | . 126 348 64 1095 . 696 270 159 825 136 Core 391 | . . 37 10 114 . 41 12 . 118 59 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 93 | 100 100 . 88 79 100 . . 93 . . Volleys Fired 121 | . 9 18 2 27 . 32 9 . 24 . Largest 5 | . 2 3 3 3 . 4 4 . 5 . Hottest 362 | . 70 105 110 115 . 253 257 . 362 . Shots Fired 403 | . 18 50 4 74 . 114 36 . 107 . Gun 266 | . 18 32 1 44 . 94 18 . 59 . Cannon 131 | . . 16 2 27 . 20 18 . 48 . Launcher 6 | . . 2 1 3 . . . . . . Special . | . . . . . . . . . . . Kinetic 155 | . 9 34 2 50 . 20 9 . 31 . Thermal 192 | . 9 14 . 2 . 94 27 . 46 . Explosive 6 | . . 2 1 3 . . . . . . Electromagnetic 50 | . . . 1 19 . . . . 30 . Robot Hit Streak 22 | . 4 9 2 9 . 19 9 . 22 . Robot Miss Streak 4 | . 3 3 1 4 . 4 2 . 4 . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 270 | . 9 31 3 46 . 79 25 . 77 . Core Hits 106 | . 4 14 3 29 . 28 6 . 22 . Critical Hits 6 | . . . . 2 . 3 . . 1 . Critical Kills 2 | . . . . 2 . . . . . . Critical Parts Destroyed 4 | . . . . . . 3 . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4942 | . 104 560 110 1214 . 1367 371 . 1216 . Guns 2638 | . 104 291 12 522 . 966 181 . 562 . Cannons 1661 | . . 138 17 261 . 401 190 . 654 . Explosions 643 | . . 131 81 431 . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1610 | . 52 284 17 430 . 401 77 . 349 . Thermal 2171 | . 52 145 . 108 . 966 294 . 606 . Explosive 535 | . . 131 81 323 . . . . . . Electromagnetic 626 | . . . 12 353 . . . . 261 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 6 . . . . . . . . 8 Average Corruption 6 | . 5 . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . Effects 6 | . 4 . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 3 | . 2 . . . . . . . . 1 Energy Discharges 1 | . 1 . . . . . . . . . Targeting Errors 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 28 | . . 6 . 12 . . . . 10 . Projectiles 10 | . . . . . . . . . 10 . Explosions 18 | . . 6 . 12 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 14 | . . 2 . 3 . 7 1 . 1 . Impact . | . . . . . . . . . . . Kinetic 13 | . . 2 . 3 . 6 1 . 1 . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 85 | . . 24 . 61 . . . . . . Shots 3 | . . 1 . 2 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 218 | . 123 148 57 218 . 196 192 . 199 . Average Temperature 94 | . 58 57 30 81 . 107 126 . 127 . Received Heat Transfer 957 | . 66 129 36 351 . 189 27 24 135 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . 1 1 . . . 4 1 . 2 . Heat Transferred 4398 | . 148 384 . 100 . 2220 556 . 990 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Peak Influence 226 | . 65 194 74 226 102 183 . . 87 15 Average Influence 63 | . 21 91 27 96 83 73 . . 36 1 Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 99 | 100 100 100 100 94 100 100 . . 100 100 Level 1 . | . . . . 5 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 1 . 1 1 1 . . 2 . Investigation 2 | . . . . 1 . . . . 1 . Extermination 2 | . . . . . . 1 . . 1 . Reinforcement 3 | . 1 1 . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Distress Signals 4 | . 1 . . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 74 | . 9 9 3 22 1 12 5 1 7 5 Peak Tracking Total 9 | . 7 3 3 9 1 3 4 1 2 5 Tactical Retreats 5 | . . . . . . 2 . 1 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Traps Triggered 5 | . 3 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Machines Disabled 1 | . . . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Machines Accessed 7 | . . . . 3 2 . 1 . 1 . Terminals 1 | . . . . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 20 | . . . . 13 4 . 1 . 2 . Successful 12 | . . . . 9 2 . 1 . . . Failed 8 | . . . . 4 2 . . . 2 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 2 | . . . . . 2 . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 10 | . . . . 8 . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . . . 5 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . . . Open Door 1 | . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . 6 . . . . . . Scan Component 3 | . . . . 3 . . . . . . Repair 3 | . . . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . Insert Component 2 | . . . . 2 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . . 3 2 . . . 1 . Full Trace Events 2 | . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 1 | . . . . . 1 . . . . . Matter 219 | . . . . . 219 . . . . . Time 116 | . . . . . 116 . . . . . Total Part Build Rating 3 | . . . . . 3 . . . . . Parts Repaired 3 | . . . . 3 . . . . . . Time 78 | . . . . 78 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Total Allies 3 | . . . 3 . . . . . . . Largest Group 3 | . . . 3 2 . . . . . . Highest-Rated Group 72 | . . . 72 62 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . 3 8 . . . . . . Total Damage 189 | . . . 42 147 . . . . . . Kills 3 | . . . 1 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Turns Passed 4874 | 89 219 429 248 675 486 614 890 308 839 77 Spaces Moved 2733 | 51 117 215 169 327 297 329 569 202 410 47 Core 14 | 14 . . . . . . . . . . Treads 284 | 37 117 130 . . . . . . . . Legs 2435 | . . 85 169 327 297 329 569 202 410 47 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 126 130 127 125 120 150 150 150 150 Average Speed 141 | 147 160 148 130 129 125 128 150 150 150 157 Slowest Speed 210 | 160 160 180 130 130 125 153 150 150 150 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 21 24 63 39 8 7 69 18 13 45 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 61 | . . 13 4 22 . 3 9 . 10 . Melee . | . . . . . . . . . . . Projectile 22 | . . . . . . 3 9 . 10 . AOE 39 | . . 13 4 22 . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Total 3465 | 61 132 288 194 518 412 446 582 207 575 50 Wait 430 | . 1 19 18 126 104 53 . 4 105 . Move 2724 | 50 116 214 168 326 296 328 568 201 410 47 Hop . | . . . . . . . . . . . Pick Up 69 | 4 4 14 2 12 6 10 2 1 13 1 Fast Attach 20 | 6 . 4 . 4 . 2 . . 4 . Attach 30 | . . 7 . 5 2 5 2 1 7 1 Detach 1 | . . 1 . . . . . . . . Swap 29 | 1 . 2 2 8 2 8 1 . 5 . Drop 41 | . 2 9 2 10 2 8 . . 7 1 Fire 121 | . 9 18 2 27 . 32 9 . 24 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 731 | -9/Materials | Discovered new exit (range 6) 738 | -9/Materials | Entered Mines 741 | -9/Mines | Received a Mining Laser from a helpful Derelict 812 | -9/Mines | Build established: Tank 873 | -9/Mines | Learned location of Zion (-7) 953 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 959 | -9/Mines | Found Prototype Device 973 | -9/Mines | Discovered new exit (range 11) 986 | -9/Mines | Entered Materials 986 | -8/Materials | Accompanied by 2 allies 986 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 991 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1161 | -8/Materials | Repaired Assault Rifle 1187 | -8/Materials | Repaired Lgt. Cannon 1219 | -8/Materials | Repaired Assault Rifle 1372 | -8/Materials | Identified Exp. Sensor Array 1551 | -8/Materials | Build established: Gunner 1657 | -8/Materials | Discovered new exit (range 4) 1661 | -8/Materials | Entered Factory 1661 | -7/Factory | Evolved 2 slots: Utility x2 1685 | -7/Factory | Lost 4 parts (1p1n2w) 1828 | -7/Factory | Fabricated Hvy. EM Shotgun (x1) 1903 | -7/Factory | Build established: Tank 2140 | -7/Factory | Discovered new exit (range 4) 2147 | -7/Factory | Entered another Factory area 2147 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2551 | -6/Factory | Build established: Scavenger-Tank 2551 | -6/Factory | Discovered new exit (range 15) 2761 | -6/Factory | Entered Lower Caves 2793 | -6/Lower Caves | Lost 3 parts (1u2w) 3032 | -6/Lower Caves | Build established: Scavenger-Gunner 3049 | -6/Lower Caves | Encountered a Warlord checkpoint 3396 | -6/Lower Caves | Discovered new exit (range 10) 3651 | -6/Lower Caves | Entered another Lower Caves area 3651 | -6/Lower Caves | Discovered new exit (range 8) 3833 | -6/Lower Caves | Spotted B-75 Beast 3959 | -6/Lower Caves | Entered Factory 3959 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4195 | -5/Factory | Spotted B-75 Beast 4535 | -5/Factory | Lost 4 parts (1n3w) 4711 | -5/Factory | Discovered new exit (range 12) 4798 | -5/Factory | Sucked down chute 4798 | -5/Factory | Entered Waste 4810 | -5/Waste | Spotted C-40 Crusher 4813 | -5/Waste | EMP discharged 4833 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4848 | -5/Waste | Spotted C-40 Crusher 4854 | -5/Waste | Spotted C-40 Crusher 4863 | -5/Waste | Spotted C-40 Crusher 4863 | -5/Waste | Spotted C-40 Crusher 4870 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4873 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4875 | -5/Waste | Self-destructed Last Messages --------------- 04803_ ALERT: Foreign system detected. Charging EMP. 04804_ Dropped Mic. Fission Core. 04805_ Acquired Rnf. Quantum Reactor. 04813_ Broken Imp. Remote Force Field fried beyond repair. 04813_ Mic. Fission Core fried beyond repair. 04813_ System corrupted (+8). 04813_ Adv. Launcher Guidance Computer fried beyond repair. 04813_ Broken Adv. Force Field fried beyond repair. 04815_ System corrupted: Matter fused (-7). 04833_ KE Penetrator crushed. 04833_ Carbon-fiber Leg crushed. 04833_ Flexi-carbon Leg crushed. 04854_ Z K8=TN N7BTS,W|MBGH 04870_ Hvy. Flak Cannon crushed. 04870_ Flexi-carbon Leg crushed. 04870_ Recoil Stabilizer crushed. 04870_ Carbon-fiber Leg destroyed. 04873_ Adv. Plasma Cannon crushed. 04873_ Flexi-carbon Leg crushed. 04873_ Hcp. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????######???????###?????????????????????????? | | ????????# #??????? #???????????????????????? | | ????????# #??????? #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ??????### #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????### #??????# #???????????????????????? | | ######??# #??????# #???????????#???????????? | | #??# #??????# #?????????? #???????????? | | #??#= #??????# #???????? #???????????? | | ####= ######## ]######## ######??????? | | !!* CC CC ?????? | | !@[=!CC CC ?????? | | CCCC CC ?????? | | CCCC CC ?????? | | #### ######## ######## #####???????? | | #??# #??????# #????????? #???????????? | | #??# #??????# #???????????#???????????? | | ######??# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ???????? #??????# #???????????????????????? | | ??????? #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????### #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# ???????# #???????????????????????? | | ????????? ???????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. EM Shotgun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed ChipComponentApparatus Manual? 0 Play Time 01:07:59 Cumulative 6.4 hours Start 2020.02.09 @ 18:34:43 End 2020.02.09 @ 19:46:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09fc41b7-9625-4377-a12f-da589037b54a