Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:14:04 Player: writers.room Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (3496) 3496 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 7527 Bonus ------- High Alert Combat Kills 476 Cogmind --------- Core Integrity 0/700 Matter 197/300 Energy 89/100 System Corruption 5% Temperature Warm (117) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Armored Huge Wheel Salvage Targeting Computer Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Cooling System Huge Storage Unit Compact Battery Compact Matter Pod Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator Long-range Tractor Beam Long-range Tractor Beam Gatling Laser Plasma Cannon Plasma Cannon Gauss Rifle Gauss Rifle [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . 2 . 1 . . . Utility 2 | . . . . 1 1 . . Weapon . | . . . . . . . . Parts Attached 155 | 5 14 30 10 51 18 14 13 Power 18 | 1 1 4 . 8 4 . . Engine 13 | 1 . 3 . 7 2 . . Core 5 | . 1 1 . 1 2 . . Reactor . | . . . . . . . . Propulsion 36 | 2 4 13 1 11 . 3 2 Treads 4 | . . . . 4 . . . Leg 21 | . 4 13 1 3 . . . Wheel 10 | 2 . . . 4 . 2 2 Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 46 | . 4 5 1 21 6 4 5 Device 12 | . . 1 . 7 2 . 2 Storage 9 | . 3 . . 4 1 . 1 Processor 2 | . . . . 2 . . . Hackware . | . . . . . . . . Protection 23 | . 1 4 1 8 3 4 2 Artifact . | . . . . . . . . Weapon 55 | 2 5 8 8 11 8 7 6 Energy Gun 18 | 2 2 4 . 4 4 2 . Energy Cannon 4 | . 1 . . . 1 2 . Ballistic Gun 15 | . 2 3 2 1 3 2 2 Ballistic Cannon 6 | . . . 1 4 . . 1 Launcher 5 | . . . 3 2 . . . Special Weapon 2 | . . . 2 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . 1 2 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . Parts Lost 26 | . 1 1 3 3 1 4 13 Power 3 | . . . . . 1 1 1 Propulsion 9 | . . . 2 2 . 1 4 Utility 6 | . . 1 . 1 . . 4 Weapon 8 | . 1 . 1 . . 2 4 Highest Loss Streak 13 | . 1 1 2 2 1 3 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 94 99 58 77 83 74 61 Engine 7 | . 10 7 11 5 6 7 5 Core 2 | . 3 3 . 3 7 . . Treads 1 | . . . . 3 7 . . Leg 17 | . 11 43 14 4 . . . Wheel 10 | . 16 . . 17 15 15 13 Device 3 | . . . . 7 12 7 7 Storage 11 | . 23 11 11 8 8 7 7 Protection 8 | . 2 10 2 10 8 15 9 Energy Gun 9 | . 17 12 . 8 4 2 . Energy Cannon 2 | . 3 3 . . 3 6 4 Ballistic Gun 4 | . 4 5 4 1 6 4 4 Launcher 1 | . . . 14 2 . . . Naked Turns 4 | . . . . . . . 4 Heaviest Build 188 | 9 109 38 38 180 188 115 114 Greatest Support 56 | 20 23 49 46 56 56 56 56 Greatest Overweight (x) 12 | . 5 1 12 9 3 2 2 Average Overweight (x) 1 | . 3 . 2 . 1 1 1 Largest Inventory Capacity 25 | 5 25 15 15 25 25 25 25 Average Capacity 18 | 5 21 15 15 12 25 25 24 Most Carried 25 | 4 23 15 15 25 25 25 25 Average Carried 15 | 1 14 14 14 10 24 20 22 Final Capacity 25 | 5 15 15 15 25 25 25 5 Final Carried 25 | 1 15 15 14 25 25 25 5 Class Distribution -------------------- 87% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 2950 | 135 366 774 34 734 421 436 50 Remotely 37 | . . . . 37 . . . Salvage Created 3590 | . 414 944 127 1278 508 193 126 Parts 215 | . 25 73 8 78 13 10 8 Haulers Intercepted 5 | . . 2 . 2 1 . . Recyclers Shooed 3 | . . 3 . . . . . Parts Field Recycled 7 | . . . . 7 . . . Retrieved Matter 25 | . . . . 25 . . . Parts Self-Destructed 13 | . . . . . . 5 8 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 89 | . 11 26 6 30 8 5 3 Melee 2 | . . . . . . 1 1 Guns 50 | . 10 23 3 9 2 2 1 Cannons 18 | . 1 2 . 9 3 2 1 AOE 17 | . . 1 3 11 2 . . Classes Destroyed 14 | . 2 4 1 4 1 2 . Worker 3 | . . 3 . . . . . Builder 7 | . . . . 7 . . . Hauler 5 | . . 2 . 2 1 . . Recycler 1 | . . . . . 1 . . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 4 | . . 2 . 2 . . . Swarmer 23 | . 3 8 3 3 2 3 1 Grunt 42 | . 8 12 2 14 5 . 1 Brawler 3 | . . . . 2 1 . . Duelist 3 | . . . 1 1 . . 1 Sentry 16 | . . 6 . 10 . . . Behemoth 1 | . . . . . . 1 . Mutant 1 | . . . . . . 1 . Best Kill Streak 11 | . 3 7 3 11 3 3 2 Combat Bots Only 9 | . 3 7 3 9 3 3 2 Max Kills in Single Turn 5 | . 1 2 2 5 2 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . 1 2 3 2 . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 719 | . 51 119 35 201 69 85 159 Missed 193 | . 15 30 6 59 15 37 31 Damage Taken 8936 | . 399 1108 647 2063 903 1066 2750 Core 1232 | . 44 141 70 264 107 90 516 Absorbed by Shields 36 | . . . . 20 16 . . Redirected to Shielding 81 | . 3 78 . . . . . Regen/Repaired (Parts) 29 | . . 29 . . . . . Core Remaining (%) 70 | 100 82 . 47 52 . . . Volleys Fired 286 | . 42 75 10 79 38 32 10 Largest 2 | . 2 2 2 2 2 2 2 Hottest 200 | . 80 130 200 126 149 160 108 Shots Fired 525 | . 78 151 20 140 62 58 16 Gun 362 | . 75 124 14 65 39 36 9 Cannon 137 | . 3 27 . 55 23 22 7 Launcher 24 | . . . 4 20 . . . Special 2 | . . . 2 . . . . Kinetic 253 | . 38 56 14 79 34 19 13 Thermal 186 | . 3 95 2 41 5 37 3 Explosive 18 | . . . 4 14 . . . Electromagnetic 68 | . 37 . . 6 23 2 . Robot Hit Streak 10 | . 9 10 8 9 10 7 8 Robot Miss Streak 8 | . 7 8 5 4 3 4 1 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 7 | . . 7 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 349 | . 41 107 12 83 37 45 24 Core Hits 207 | . 20 74 10 70 12 15 6 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 9 | . 1 1 . 3 2 . 2 Burn 3 | . . . . 2 1 . . Destroy 2 | . . 1 . 1 . . . Blast 1 | . . . . . . . 1 Corrupt 2 | . 1 . . . 1 . . Sever 1 | . . . . . . . 1 Melee Attacks 20 | . . 2 . . . 1 17 Impact . | . . . . . . . . Slashing 18 | . . . . . . 1 17 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 8904 | . 548 1805 439 3114 1143 1186 669 Guns 4153 | . 494 1286 213 855 411 701 193 Cannons 2142 | . 54 298 . 746 440 453 151 Explosions 2204 | . . 221 178 1513 292 . . Melee 357 | . . . . . . 32 325 Ramming . | . . . . . . . . Kinetic 3031 | . 221 634 213 1005 358 305 295 Thermal 2578 | . 54 950 48 596 53 828 49 Explosive 2086 | . . 221 178 1395 292 . . Electromagnetic 852 | . 273 . . 118 440 21 . Impact . | . . . . . . . . Slashing 357 | . . . . . . 32 325 Piercing . | . . . . . . . . Highest Corruption 5 | . . 1 1 1 . . 5 Average Corruption 1 | . . 1 1 1 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . 5 4 3 . . 1 Message Errors 6 | . . 1 1 3 . . 1 Heat Flow Errors 1 | . . . 1 . . . . Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 2 | . . 1 1 . . . . Data Loss (major) 1 | . . 1 . . . . . Misfires 1 | . . 1 . . . . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 188 | . . 20 15 84 39 19 11 Projectiles 40 | . . . . 20 . 19 1 Explosions 138 | . . 20 15 64 39 . . Melee 10 | . . . . . . . 10 Knockbacks 10 | . . . . 9 . . 1 Impact . | . . . . . . . . Kinetic 9 | . . . . 8 . . 1 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 179 | . . 112 . 36 31 . . Shots 4 | . . 1 . 2 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 406 | . 138 406 233 345 133 288 189 Average Temperature 109 | . 42 116 54 142 77 142 108 Received Heat Transfer 2767 | . 189 369 60 981 178 108 882 Effects 2 | . . 1 . 1 . . . Energy Bleed 1 | . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . 1 . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 2 | . 1 . . 1 . . . Heat Transferred 5054 | . 111 1723 100 1369 186 1465 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Peak Influence 996 | . 237 561 377 996 540 . . Initial 401 | . . 35 218 68 401 . . Average 317 | . 99 208 258 700 443 . . Maximum Alert Level 3 | . 1 2 1 3 2 . . Low Security (%) 46 | 100 93 54 30 11 . . . Level 1 22 | . 6 33 69 4 6 . . Level 2 18 | . . 11 . 24 93 . . Level 3 13 | . . . . 59 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 3 3 . 15 1 . 1 Investigation 5 | . 1 2 . 1 1 . . Extermination . | . . . . . . . . Reinforcement 6 | . 2 1 . 3 . . . Assault 3 | . . . . 2 . . 1 Garrison 9 | . . . . 9 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 12 | . 4 3 . 5 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 148 | . 19 41 7 46 12 5 18 Peak Tracking Total 12 | . 5 10 3 9 4 3 12 Tactical Retreats 13 | . 1 5 . 4 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 6 | . 1 2 . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 16 | . 1 2 2 10 1 . . Max in Single Turn 3 | . 1 2 2 3 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 20 | . 5 9 . 5 1 . . Terminals 15 | . 4 5 . 5 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 3 | . 1 2 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 57 | . 15 28 . 10 4 . . Successful 37 | . 11 19 . 6 1 . . Failed 19 | . 4 8 . 4 3 . . Catastrophic 2 | . . 1 . 1 . . . Database Lockouts 1 | . . 1 . . . . . Manual 3 | . . 3 . . . . . Terminals 43 | . 14 15 . 10 4 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 4 . . . . . Recycling Units 4 | . 1 3 . . . . . Scanalyzers 6 | . . 6 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 27 | . 10 10 . 6 1 . . Record 16 | . 3 10 . 3 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . 1 . . 1 . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Zone Layout 4 | . 2 . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 2 | . . 2 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . Retrieve Components 2 | . 1 1 . . . . . Scanalyzer 5 | . . 5 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 3 | . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 5 . 4 . . . Full Trace Events 4 | . 1 2 . 1 . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 16 | . 6 10 . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . 1 . . . . . Non-combat . | . . . . . . . . Combat 1 | . . 1 . . . . . Robot Hacks Applied 1 | . . 1 . . . . . parse_system 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 141 | . . . . . . . 141 Highest-Rated Ally 141 | . . . . . . . 141 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 6581 | 45 1219 1921 578 1210 506 965 137 Spaces Moved 3606 | 48 508 1129 177 723 264 707 50 Core 29 | 13 . . 4 6 . . 6 Treads . | . . . . . . . . Legs 1451 | . 149 1129 173 . . . . Wheels 2126 | 35 359 . . 717 264 707 44 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 120 100 115 115 50 Average Speed 132 | 71 170 120 295 109 127 116 118 Slowest Speed 650 | 80 470 190 650 500 145 130 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 58 66 37 52 4 64 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . . 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 174 | . . 24 23 106 21 . . Melee . | . . . . . . . . Projectile 8 | . . . . 8 . . . AOE 166 | . . 24 23 98 21 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 4920 | 58 800 1557 212 1023 381 790 99 Wait 509 | . 177 244 5 71 5 4 3 Move 3599 | 47 507 1128 176 722 263 706 50 Hop . | . . . . . . . . Pick Up 173 | 6 37 33 3 50 26 18 . Fast Attach 25 | . 2 9 2 11 1 . . Attach 89 | 5 12 7 5 29 9 11 11 Detach 13 | . 1 . 2 5 1 2 2 Swap 41 | . . 14 3 11 8 3 2 Drop 166 | . 22 45 6 45 30 13 5 Fire 286 | . 42 75 10 79 38 32 10 Melee 19 | . . 2 . . . 1 16 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 18) 304 | -10/Materials | Build established: Mutant 1229 | -10/Materials | Discovered new exit (range 4) 1265 | -10/Materials | Entered another Materials area 1265 | -9/Materials | Evolved 2 slots: Propulsion x2 1548 | -9/Materials | Build established: Scavenger-Mutant 1645 | -9/Materials | Discovered new exit (range 9) 1851 | -9/Materials | Discovered new exit (range 13) 2123 | -9/Materials | Repaired Propulsion Shielding 2128 | -9/Materials | Central database locked down 2239 | -9/Materials | Build established: Mutant 2821 | -9/Materials | Discovered new exit (range 8) 2980 | -9/Materials | Destroyed 7 combat bots 3186 | -9/Materials | Entered Mines 3253 | -9/Mines | Assembled infested the area 3297 | -9/Mines | Core integrity fell below 50% 3324 | -9/Mines | Met 8R-AWN 3382 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3386 | -9/Mines | Identified exit to Materials 3764 | -9/Mines | Entered Materials 3764 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4189 | -8/Materials | Destroyed 9 combat bots 4218 | -8/Materials | Garrison activated, responded to threat 4629 | -8/Materials | Garrison activated, responded to threat 4853 | -8/Materials | Discovered new exit (range 15) 4964 | -8/Materials | First assault squad dispatched 4974 | -8/Materials | Entered Factory 4974 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5473 | -7/Factory | Discovered new exit (range 5) 5480 | -7/Factory | Entered Lower Caves 5531 | -7/Lower Caves | Spotted B-75 Beast 5610 | -7/Lower Caves | Destroyed B-75 Beast 5637 | -7/Lower Caves | Lost 3 parts (1p1n1w) 5983 | -7/Lower Caves | Learned 4 Factory zone layouts 6148 | -7/Lower Caves | Discovered new exit (range 9) 6210 | -7/Lower Caves | Encountered a Warlord checkpoint 6371 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6445 | -7/Lower Caves | Entered another Lower Caves area 6505 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6574 | -7/Lower Caves | Core integrity fell below 50% 6580 | -7/Lower Caves | Core integrity fell below 20% 6582 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06573_ Critical hit (Burn: +37). 06574_ JC/L JVGN7 VIF6 7=R5CFFZ0=JWMBBYARK 06574_ Imp. Deuterium Engine fries itself beyond repair. 06575_ M-28 Smith repairs B-48 Gladiator. 06575_ Slug penetrates B-48 Gladiator. 06575_ Penetrated by Slug. 06575_ Gauss Rifle destroyed. 06576_ Arm. Huge Wheel destroyed. 06576_ Lyr. Light Armor Plating destroyed. 06576_ System corrupted by crushing effect (+2). 06576_ System corrupted by crushing effect (+1). 06577_ Core Shielding fries itself beyond repair. 06577_ Dropped Huge Storage Unit. 06578_ Dropped Coolant Injector. 06578_ Slug penetrates G-47 Trooper. 06578_ Dropped Mak. Spear. 06579_ Critical hit (Burn: +37). A strange signal echoes through the caves. 06580_ M-28 Smith repairs B-48 Gladiator. 06581_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###?????##?????????????????? | | ??????????????????????# ##???# #?????????????????? | | ??????????????????????# #?## #?????????????????? | | ??????????####??????### ## ##????????????????? | | ??????#####" ####?## ##???????????????? | | ??????# ### #???????????????? | | ??????# ??# g]b! @ #???????????????? | | ??????# ## m!b!! #????????????? | | ??????# !b! #????????????? | | ?????# ## % =/ ########## ;#???????????? | | ??????????# %=g gg ##??????????????????????? | | ??????????# %g gg #??????????????????????? | | ??????????## Y #?????????????????????? | | ???????????# ######## ##?????????????????????? | | ???????????# #""""""# ###??????????????????????? | | ???????????# !# "" # #????????????????????????? | | ?##????????#"%/!%%" + #????????????????????????? | | ?? ??????# #!###//### #????????????????????????? | | ??? ##???### # # #????????????????????????? | | ???? ????# # # #????????????????????????? | | ? #???# ## ## #???????????????????????? | | ??# #### #??????????????????? | | ????????# ?????????????????? | | ????????# ### ??????????????????? | | ???????## #####?? ########??????????????????? | | ???????# #######? ##?????????????????????????? | | ???????# ## #####??##??????????????????????? | | ???????## #### ##?????????????????????? | | ????????## #?????????????????????? | | ?????????# ##????????????????????? | | ?????????## ## ### #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Particle Charging 15 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed AutogunConstructFalx Manual? 0 Play Time 02:12:47 Cumulative 19.7 hours Start 2024.03.30 @ 23:44:26 End 2024.03.31 @ 16:14:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 13 Adventurer 14 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df9d1ed5-6f81-477b-a12f-20a4b08d6526