Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.06 @ 23:07:43

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (266)     1330
Value Destroyed (9748)     9748
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (345)                345
              TOTAL SCORE: 17383

 Bonus
-------
High Alert Combat Kills    345

 Cogmind 
---------
Core Integrity             72/1450
Matter                     44/300
Energy                     88/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -2/Research

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (18) -----
       Enhanced Optical Array
       Advanced Signal Interpreter
                Transport Network Coupler
       Advanced Salvage Targeting Computer
       Advanced Targeting Computer
                Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
          Light Fission Core
         Medium Storage Unit
     Long-range Sensor Array
  Hypervelocity Mass Driver

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Energy Well
       Advanced Weight Redist. System
       Enhanced Optical Array
     Long-range Sensor Array
       Advanced Signal Interpreter
                Transport Network Coupler
       Advanced Salvage Targeting Computer
       Advanced Salvage Targeting Computer
       Advanced Targeting Computer
       Advanced Thermal Shield
                Hacking Suite
                Hacking Suite
       Improved Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
>               --- WEAPON -----------
          Heavy Machine Gun
                Hellfire Missile Launcher
>               --- INVENTORY --------
          Light Fission Core
     Reinforced Fission Core
          Light Antimatter Reactor
          Light Antimatter Reactor
                Particle Reactor
          Light Particle Reactor
                Wheel
                Wheel
        Armored Huge Wheel
                Centrium Wheel
  High-capacity Storage Unit
        Compact Matter Pod
     Long-range Sensor Array
                Force Rifle
          Heavy Wave Gun
          Light EM Pulse Cannon
       Improved EM Pulse Cannon
                Coil Gun
                Coil Gun
          Heavy Machine Gun
     Long-range Missile Launcher
[Rating: 108]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Armored Huge Wheel
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Matter Filter
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Tri-rail Accelerator
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   2   2   2   2   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             394  | 5   20  27  16  97  13  72  34  68  42  
  Power                    22   | .   2   3   2   6   1   2   .   2   4   
    Engine                 13   | .   2   3   2   5   .   1   .   .   .   
    Core                   4    | .   .   .   .   1   1   1   .   .   1   
    Reactor                5    | .   .   .   .   .   .   .   .   2   3   
  Propulsion               25   | 2   6   5   1   1   .   1   .   2   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  25   | 2   6   5   1   1   .   1   .   2   7   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  185  | 1   5   3   3   48  5   35  30  41  14  
    Device                 99   | 1   .   1   2   33  3   15  15  23  6   
    Storage                12   | .   3   1   .   .   .   2   2   2   2   
    Processor              8    | .   1   .   .   1   1   .   .   3   2   
    Hackware               5    | .   .   .   .   .   .   1   .   1   3   
    Protection             61   | .   1   1   1   14  1   17  13  12  1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   162  | 2   7   16  10  42  7   34  4   23  17  
    Energy Gun             14   | 1   .   .   .   4   1   6   1   1   .   
    Energy Cannon          31   | .   2   4   3   13  .   3   .   1   5   
    Ballistic Gun          61   | 1   5   8   3   16  1   9   2   9   7   
    Ballistic Cannon       22   | .   .   .   .   3   3   11  1   4   .   
    Launcher               34   | .   .   4   4   6   2   5   .   8   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   4   .   1   .   2   .   
Parts Lost                 60   | .   4   2   1   4   .   8   .   12  29  
  Power                    5    | .   1   1   1   .   .   .   .   .   2   
  Propulsion               10   | .   3   1   .   .   .   .   .   .   6   
  Utility                  30   | .   .   .   .   2   .   6   .   10  12  
  Weapon                   15   | .   .   .   .   2   .   2   .   2   9   
  Highest Loss Streak      14   | .   4   2   1   3   .   6   .   3   14  
Average Slot Usage (%)     87   | .   83  99  92  92  93  81  83  87  79  
  Engine                   3    | .   8   10  8   6   5   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   4   5   2   .   
  Wheel                    7    | .   22  22  18  7   6   5   5   4   3   
  Device                   16   | .   1   11  14  22  25  11  14  18  9   
  Storage                  14   | .   12  21  18  15  13  13  15  14  14  
  Processor                10   | .   3   .   .   6   13  11  10  17  21  
  Hackware                 2    | .   .   .   .   .   .   .   5   5   16  
  Protection               16   | .   9   11  15  15  13  21  21  15  2   
  Energy Gun               1    | .   6   .   .   .   6   2   .   .   .   
  Energy Cannon            2    | .   3   6   4   5   .   .   .   .   1   
  Ballistic Gun            3    | .   15  15  11  6   .   .   .   1   4   
  Ballistic Cannon         2    | .   .   .   .   1   5   4   4   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             145  | 5   45  84  87  103 102 137 139 145 136 
  Greatest Support         37   | 20  20  20  20  28  28  37  37  37  37  
  Greatest Overweight (x)  6    | .   5   4   4   4   3   4   3   3   6   
  Average Overweight (x)   2    | .   1   3   4   3   3   3   3   2   2   
Largest Inventory Capacity 32   | 4   12  20  20  20  20  24  28  32  32  
  Average Capacity         21   | 4   9   19  20  20  20  21  24  24  21  
  Most Carried             24   | 4   10  19  20  20  20  24  24  24  24  
  Average Carried          19   | 1   6   15  19  19  18  20  23  21  19  
  Final Capacity           24   | 4   12  20  20  20  20  24  24  24  4   
  Final Carried            24   | 4   8   19  19  20  20  24  24  24  4   

 Class Distribution 
--------------------
 41% | Hauler-Mutant
 30% | Hacker-Skirmisher
 16% | Hauler-Skirmisher
  5% | Hacker-Mutant
  4% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hauler-Mutant | -9/Materials
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
 Hauler-Skirmisher | -6/Factory
 Hauler-Skirmisher | -5/Factory
 Hacker-Skirmisher | -4/Factory
 Hacker-Skirmisher | -3/Research
 Hacker-Skirmisher | -2/Research

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Matter Collected           8883  | 256  305  520  251  1832 388  1934 677  2126 594  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    
Salvage Created            10103 | 38   423  817  480  2059 509  2339 933  1893 612  
  Parts                    533   | 3    29   56   37   114  15   102  66   78   33   
Haulers Intercepted        9     | .    .    1    1    3    .    2    1    1    .    
Recyclers Shooed           17    | .    .    1    .    .    .    7    3    5    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  179  | 1   12  21  10  35  5   40  17  30  8   
  Guns                     84   | 1   12  12  4   18  5   20  2   9   1   
  Cannons                  42   | .   .   .   1   9   .   7   15  10  .   
  AOE                      49   | .   .   9   5   7   .   13  .   11  4   
Classes Destroyed          15   | 1   3   4   2   1   .   2   1   .   1   
  Worker                   28   | .   1   4   2   7   .   4   2   4   4   
  Builder                  13   | .   1   2   1   2   .   .   2   2   3   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   
  Hauler                   9    | .   .   1   1   3   .   2   1   1   .   
  Recycler                 21   | .   .   2   .   6   3   5   1   4   .   
  Operator                 2    | .   .   .   .   .   .   1   .   1   .   
  Watcher                  13   | .   .   .   2   1   1   4   1   4   .   
  Swarmer                  52   | .   3   10  .   11  3   14  .   11  .   
  Grunt                    53   | 1   9   5   6   12  .   13  .   5   2   
  Brawler                  8    | .   .   .   1   2   .   2   1   2   .   
  Duelist                  3    | .   .   1   1   .   .   .   1   .   .   
  Sentry                   20   | .   .   5   2   5   .   1   2   5   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   2   5   
  Programmer               34   | .   .   .   .   5   2   10  12  5   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | 1   10  9   6   5   4   11  3   7   4   
  Combat Bots Only         11   | 1   10  9   4   5   4   11  3   7   3   
Max Kills in Single Turn   4    | 1   2   2   4   2   1   3   2   4   3   
  Gunslinging              1    | .   1   1   .   1   .   1   .   .   .   
  Exploded                 4    | .   .   2   2   2   .   3   .   4   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               13975 | 8    478  560  489  1484 345  2826 919  2591 4275 
  Core                     2667  | .    157  112  82   171  28   307  36   396  1378 
  Absorbed by Shields      48    | .    .    .    .    .    .    .    .    .    48   
Core Remaining (%)         77    | 100  37   72   85   75   96   69   96   69   .    
Volleys Fired              632   | 2    24   45   29   130  30   139  71   123  39   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    
  Hottest                  132   | 60   60   76   79   132  108  128  110  99   125  
Shots Fired                980   | 4    43   75   49   225  51   217  80   165  71   
  Gun                      530   | 4    40   49   31   131  29   122  16   72   36   
  Cannon                   384   | .    3    19   11   82   17   86   64   84   18   
  Launcher                 66    | .    .    7    7    12   5    9    .    9    17   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  706   | 2    33   49   31   163  21   155  72   144  36   
  Thermal                  83    | .    .    .    .    5    25   45   8    .    .    
  Explosive                66    | .    .    7    7    12   5    9    .    9    17   
  Electromagnetic          125   | 2    10   19   11   45   .    8    .    12   18   
  Robot Hit Streak         46    | 3    9    24   29   46   20   28   25   35   17   
  Robot Miss Streak        6     | .    3    3    1    6    4    2    6    2    1    
  Penetration Max          2     | .    .    .    .    .    .    1    .    2    1    
  Secondary Targets        13    | .    2    2    .    3    .    5    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    1    .    1    .    
Shots Hit Robots           740   | 3    36   63   42   163  26   166  63   124  54   
  Core Hits                506   | 2    26   50   35   88   13   110  50   97   35   
  Critical Hits            14    | .    .    2    .    3    .    3    .    5    1    
  Critical Kills           6     | .    .    1    .    1    .    2    .    1    1    
  Critical Parts Destroyed 8     | .    .    1    .    2    .    1    .    4    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30954 | 41   553  2009 1653 4611 826  6579 3669 7642 3371 
  Guns                     9756  | 41   469  702  397  2172 612  2585 470  1617 691  
  Cannons                  12007 | .    73   314  245  1461 108  2323 3199 3900 384  
  Explosions               9160  | .    .    993  1011 978  106  1671 .    2125 2276 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  31    | .    11   .    .    .    .    .    .    .    20   
  Kinetic                  17400 | 28   404  702  397  2442 151  3888 3434 5263 691  
  Thermal                  2422  | .    .    94   51   227  569  890  235  .    356  
  Explosive                8510  | .    .    899  960  913  106  1587 .    2125 1920 
  Electromagnetic          2591  | 13   138  314  245  1029 .    214  .    254  384  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    4    7    14   10   6    2    
  Average Corruption       4     | .    .    .    .    2    3    7    7    4    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  188   | .    .    .    .    33   11   68   43   27   6    
    Message Errors         46    | .    .    .    .    10   4    13   11   5    3    
    Matter Fused           32    | .    .    .    .    2    3    14   7    6    .    
    Heat Flow Errors       16    | .    .    .    .    4    .    8    2    1    1    
    Energy Discharges      22    | .    .    .    .    4    1    8    6    3    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    3    1    .    
    Data Loss (minor)      27    | .    .    .    .    7    1    8    6    3    2    
    Data Loss (major)      11    | .    .    .    .    .    .    7    1    3    .    
    Misfires               2     | .    .    .    .    .    .    1    1    .    .    
    Misdirections          6     | .    .    .    .    .    .    2    4    .    .    
    Targeting Errors       19    | .    .    .    .    6    2    5    2    4    .    
    Weapon Failures        3     | .    .    .    .    .    .    2    .    1    .    
Overload Shots             24    | .    .    .    .    5    13   6    .    .    .    
  Effects                  2     | .    .    .    .    1    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    1    .    .    .    
Overflow Damage            736   | .    .    91   72   106  17   210  47   77   116  
  Projectiles              236   | .    .    .    .    34   .    81   47   74   .    
  Explosions               500   | .    .    91   72   72   17   129  .    3    116  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 78    | .    .    .    .    4    1    21   27   25   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  76    | .    .    .    .    4    1    19   27   25   .    
  Secondary                2     | .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      175   | .    5    69   .    8    .    33   .    .    60   
  Shots                    7     | .    .    3    .    1    .    2    .    .    1    
  Rammed                   5     | .    1    .    .    .    .    .    .    .    4    
Targets Rammed             5     | .    1    .    .    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        292   | 1    32   2    2    292  .    277  252  141  160  
  Average Temperature      58    | 1    12   2    1    62   .    64   70   35   41   
  Received Heat Transfer   2674  | 6    336  192  234  417  .    354  45   276  814  
  Effects                  2     | .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    1    .    .    .    .    3    
  Combat Hostiles          4     | .    .    .    .    1    .    .    .    .    3    
  Parts Fried              9     | .    1    2    .    5    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    6    .    .    .    .    
  Heat Transferred         3150  | .    .    100  50   250  807  1447 296  .    200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    2    1    1    .    1    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Peak Influence             648  | 20  286 564 631 648 211 344 542 286 362 
  Average Influence        213  | 11  102 315 433 280 83  146 266 156 244 
Maximum Alert Level        2    | .   1   2   2   2   1   1   2   1   1   
  Low Security (%)         52   | 100 82  35  5   36  81  74  38  59  35  
  Level 1                  33   | .   17  18  33  40  18  25  23  40  64  
  Level 2                  14   | .   .   45  61  23  .   .   38  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          43   | .   1   3   2   10  1   8   8   3   7   
  Investigation            2    | .   1   .   .   1   .   .   .   .   .   
  Extermination            17   | .   .   .   .   5   1   4   4   2   1   
  Reinforcement            14   | .   .   3   1   1   .   4   1   1   3   
  Assault                  3    | .   .   .   .   1   .   .   1   .   1   
  Garrison                 7    | .   .   .   1   2   .   .   2   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       7    | .   .   1   1   .   .   2   1   1   1   
Haulers Reinforced         3    | .   .   .   .   1   .   1   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Distress Signals           10   | .   1   2   2   1   .   2   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              293  | 1   17  32  28  44  6   53  30  47  35  
  Peak Tracking Total      17   | 1   11  5   8   5   3   9   5   8   17  
  Tactical Retreats        20   | .   2   4   3   2   .   2   1   4   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Traps Triggered            17   | .   2   1   .   2   5   3   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Disabled          12   | .   .   .   2   2   .   4   2   1   1   
  Max in Single Turn       2    | .   .   .   2   1   .   2   1   1   1   
  Garrison Access          8    | .   .   .   .   2   .   1   1   2   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   1   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Accessed          75   | .   4   3   4   21  5   13  10  7   8   
  Terminals                31   | .   3   1   2   9   2   4   3   3   4   
  Fabricators              8    | .   .   .   .   3   1   2   1   .   1   
  Repair Stations          5    | .   .   .   .   1   .   2   1   1   .   
  Recycling Units          9    | .   1   1   1   3   .   2   1   .   .   
  Scanalyzers              13   | .   .   1   1   3   2   1   2   1   2   
  Garrison Access          9    | .   .   .   .   2   .   2   2   2   1   
Total Hacks                200  | .   8   5   16  63  11  38  25  13  21  
  Successful               133  | .   5   4   11  42  7   21  17  8   18  
  Failed                   66   | .   3   1   5   20  4   17  8   5   3   
    Catastrophic           8    | .   1   1   .   2   1   2   1   .   .   
  Database Lockouts        2    | .   .   .   .   2   .   .   .   .   .   
  Manual                   55   | .   6   2   7   20  1   10  2   1   6   
  Terminals                84   | .   7   2   9   25  3   14  6   5   13  
  Fabricators              24   | .   .   .   .   9   2   5   6   .   2   
  Repair Stations          17   | .   .   .   .   4   .   8   2   3   .   
  Recycling Units          20   | .   1   1   2   8   .   7   1   .   .   
  Scanalyzers              44   | .   .   2   5   15  6   2   6   3   5   
  Garrison Access          11   | .   .   .   .   2   .   2   4   2   1   
Terminal Hacks             31   | .   2   1   2   10  .   4   2   2   8   
  Record                   2    | .   .   .   1   .   .   1   .   .   .   
  Part Schematic           2    | .   .   .   .   2   .   .   .   .   .   
  Level Access Points      4    | .   1   .   .   1   .   .   .   1   1   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   1   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   1   1   
  Locate Traps             9    | .   .   .   1   3   .   2   1   .   2   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   1   .   .   1   
Fabricator Hacks           18   | .   .   .   .   8   1   2   5   .   2   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   
  Load Schematic           8    | .   .   .   .   3   1   1   2   .   1   
  Build                    9    | .   .   .   .   4   .   1   3   .   1   
Repair Station Hacks       11   | .   .   .   .   1   .   6   2   2   .   
  Scan Component           6    | .   .   .   .   1   .   3   1   1   .   
  Repair                   5    | .   .   .   .   .   .   3   1   1   .   
Recycling Unit Hacks       15   | .   1   1   2   5   .   5   1   .   .   
  Recycle Component        1    | .   .   .   1   .   .   .   .   .   .   
  Process                  3    | .   .   .   .   1   .   2   .   .   .   
  Report Inventory         3    | .   .   .   .   1   .   1   1   .   .   
  Retrieve Matter          3    | .   .   .   .   2   .   1   .   .   .   
  Retrieve Components      5    | .   1   1   1   1   .   1   .   .   .   
Scanalyzer                 40   | .   .   2   5   14  6   1   5   2   5   
  Insert Component         23   | .   .   1   3   8   3   1   3   1   3   
  Analyze                  17   | .   .   1   2   6   3   .   2   1   2   
Garrison Access Hacks      7    | .   .   .   .   2   .   1   1   2   1   
  Seal Access              7    | .   .   .   .   2   .   1   1   2   1   
Unauthorized Hacks         33   | .   4   .   4   9   1   6   3   1   5   
  Terminals                10   | .   2   .   2   2   .   2   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   
    Botnet                 9    | .   2   .   2   2   .   1   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         60   | .   3   2   3   16  5   12  7   5   7   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   1   2   8   3   .   2   1   2   
  Parts Built              9    | .   .   .   .   2   .   2   3   .   2   
    Matter                 818  | .   .   .   .   146 .   146 358 .   168 
    Time                   263  | .   .   .   .   73  .   73  89  .   28  
  Total Part Build Rating  34   | .   .   .   .   6   .   6   14  .   8   
Parts Repaired             5    | .   .   .   .   .   .   3   1   1   .   
  Time                     185  | .   .   .   .   .   .   144 22  19  .   
Parts Recycled             1    | .   .   .   1   .   .   .   .   .   .   
  Recycled Matter          472  | .   .   .   .   25  .   447 .   .   .   
  Retrieved Matter         109  | .   .   .   .   25  .   84  .   .   .   
  Retrieved Components     9    | .   1   5   .   3   .   .   .   .   .   
Parts Scanalyzed           18   | .   .   1   2   7   2   1   2   1   2   
  Part Schematics Acquired 17   | .   .   1   2   6   3   .   2   1   2   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               13688 | 101  556  511  309  3680 703  2895 1850 2268 815  
Spaces Moved               8656  | 111  454  279  168  2387 456  1732 1193 1357 519  
  Core                     113   | 17   18   .    .    .    .    .    .    .    78   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   8543  | 94   436  279  168  2387 456  1732 1193 1357 441  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   100  120  120  130  130  130  120  50   
  Average Speed            126   | 75   96   113  120  128  130  133  130  129  114  
  Slowest Speed            300   | 80   300  120  120  130  130  140  130  130  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       33    | 7    69   30   26   60   15   42   30   33   20   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    1    1    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 207   | .    .    .    .    67   15   23   16   43   43   
Terrain Destroyed          733   | .    .    52   74   133  34   116  35   151  138  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               144   | .    .    .    .    15   9    46   35   39   .    
  AOE                      589   | .    .    52   74   118  25   70   .    112  138  

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Total                      10364 | 121  525  389  223  2748 510  2087 1404 1689 668  
  Wait                     399   | .    7    28   1    51   1    99   85   102  25   
  Move                     8647  | 110  454  278  167  2386 455  1731 1192 1355 519  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101   | 4    8    8    5    23   2    15   11   14   11   
  Fast Attach              83    | 5    11   4    3    16   .    16   4    13   11   
  Attach                   67    | .    3    3    1    4    2    10   4    23   17   
  Detach                   50    | .    5    3    .    7    .    13   .    16   6    
  Swap                     244   | .    6    20   12   77   11   46   26   32   14   
  Drop                     112   | .    7    .    5    38   1    18   11   10   22   
  Fire                     632   | 2    24   45   29   130  30   139  71   123  39   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25    | .    .    .    .    16   8    .    .    1    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 3 exits: *Mat / Min / Sto)
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research (discovered 4 exits: *Res x3 / *Qua)
-2/Research (discovered 3 exits: Acc x3)

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    39 | -11/Scrapyard | Discovered new exit (range 8)
   102 | -11/Scrapyard | Entered Materials
   332 | -10/Materials | Build established: Mutant
   348 | -10/Materials | Discovered new exit (range 10)
   412 | -10/Materials | Core integrity fell below 50%
   436 | -10/Materials | Lost 4 parts (1p3n)
   437 | -10/Materials | Destroyed 10 combat bots
   490 | -10/Materials | Identified exit to Mines
   609 | -10/Materials | Identified exit to Materials
   658 | -10/Materials | Entered another Materials area
   658 | -9/Materials  | Evolved 2 slots: Utility x2
   883 | -9/Materials  | Destroyed 9 combat bots
  1011 | -9/Materials  | Build established: Hauler-Mutant
  1081 | -9/Materials  | Discovered new exit (range 13)
  1139 | -9/Materials  | Identified exit to Mines
  1139 | -9/Materials  | Identified exit to Storage
  1169 | -9/Materials  | Entered another Materials area
  1169 | -8/Materials  | Evolved 2 slots: Utility x2
  1417 | -8/Materials  | Garrison activated, responded to threat
  1444 | -8/Materials  | Discovered new exit (range 14)
  1478 | -8/Materials  | Entered Factory
  1478 | -7/Factory    | Evolved 2 slots: Utility x2
  2276 | -7/Factory    | Garrison activated, responded to threat
  2429 | -7/Factory    | Lost 3 parts (2u1w)
  2520 | -7/Factory    | Garrison activated, responded to threat
  3150 | -7/Factory    | Fabricated Imp. Propulsion Shielding?
  3235 | -7/Factory    | Discovered new exit (range 16)
  3253 | -7/Factory    | Identified exit to Lower Caves
  3308 | -7/Factory    | Local fabrication network quarantined
  3344 | -7/Factory    | Discovered new exit (range 15)
  3431 | -7/Factory    | Identified exit to Factory
  3478 | -7/Factory    | First assault squad dispatched
  4696 | -7/Factory    | Central database locked down
  4819 | -7/Factory    | Discovered exit to Lower Caves (range 10)
  5158 | -7/Factory    | Entered another Factory area
  5158 | -6/Factory    | Evolved 2 slots: Utility x2
  5541 | -6/Factory    | Build established: Hauler-Skirmisher
  5653 | -6/Factory    | Spotted B-75 Beast
  5820 | -6/Factory    | Discovered new exit (range 17)
  5858 | -6/Factory    | Identified exit to Factory
  5861 | -6/Factory    | Entered another Factory area
  5861 | -5/Factory    | Evolved 2 slots: Utility x2
  6324 | -5/Factory    | Destroyed 11 combat bots
  6332 | -5/Factory    | Lost 6 parts (5u1w)
  6391 | -5/Factory    | Discovered new exit (range 4)
  6395 | -5/Factory    | Identified exit to Upper Caves
  6503 | -5/Factory    | Discovered new exit (range 8)
  6518 | -5/Factory    | Identified exit to Factory
  6745 | -5/Factory    | Build established: Hauler-Mutant
  6856 | -5/Factory    | Discovered exit to Upper Caves (range 21)
  7922 | -5/Factory    | Repaired Imp. Weapon Shielding
  7949 | -5/Factory    | Fabricated Imp. Propulsion Shielding (x2)
  7973 | -5/Factory    | Repaired Lgt. Fission Core
  8022 | -5/Factory    | Build established: Hauler-Skirmisher
  8030 | -5/Factory    | Repaired Lyr. Heavy Armor Plating
  8293 | -5/Factory    | System corruption reached 10%
  8350 | -5/Factory    | Spotted B-75 Beast
  8756 | -5/Factory    | Entered another Factory area
  8756 | -4/Factory    | Evolved 2 slots: Utility x2
  9004 | -4/Factory    | Build established: Hacker-Skirmisher
  9016 | -4/Factory    | Repaired Arm. Huge Wheel
  9362 | -4/Factory    | Fabricated Lrn. Sensor Array?
  9458 | -4/Factory    | Fabricated Coil Gun (x2)
  9462 | -4/Factory    | Local fabrication network quarantined
  9756 | -4/Factory    | First assault squad dispatched
 10319 | -4/Factory    | System corruption reached 10%
 10372 | -4/Factory    | Spotted B-86 Titan
 10384 | -4/Factory    | Discovered new exit (range 14)
 10404 | -4/Factory    | Identified exit to Upper Caves
 10431 | -4/Factory    | Discovered new exit (range 22)
 10469 | -4/Factory    | Identified exit to Research
 10495 | -4/Factory    | Garrison activated, responded to threat
 10606 | -4/Factory    | Entered Research
 10606 | -3/Research   | Evolved 2 slots: Utility x2
 11035 | -3/Research   | Discovered new exit (range 19)
 11281 | -3/Research   | Found Prototype Launcher
 11281 | -3/Research   | Identified Hellfire Missile Launcher
 11372 | -3/Research   | Identified exit to Quarantine
 11910 | -3/Research   | Identified exit to Research
 12106 | -3/Research   | Crushed by falling debris
 12137 | -3/Research   | Lost 3 parts (3u)
 12233 | -3/Research   | Repaired Imp. Propulsion Shielding
 12522 | -3/Research   | Lost 3 parts (1u2w)
 12548 | -3/Research   | Destroyed 7 combat bots
 12762 | -3/Research   | Spotted B-86 Titan
 12874 | -3/Research   | Entered another Research area
 12874 | -2/Research   | Evolved 2 slots: Utility x2
 13087 | -2/Research   | Spotted B-90 Cyclops
 13166 | -2/Research   | Lost 5 parts (4u1w)
 13279 | -2/Research   | Found Unknown Launcher
 13279 | -2/Research   | Identified Fusion Bomb Launcher
 13282 | -2/Research   | Found Fusion Bomb Launcher
 13286 | -2/Research   | Destroyed B-90 Cyclops
 13340 | -2/Research   | Found Fusion Bomb Launcher
 13357 | -2/Research   | Lost 14 parts (2p3n3u6w)
 13585 | -2/Research   | Garrison activated, responded to threat
 13613 | -2/Research   | Core integrity fell below 50%
 13658 | -2/Research   | Identified exit to Access
 13666 | -2/Research   | Lost 8 parts (3n3u2w)
 13681 | -2/Research   | Core integrity fell below 20%
 13685 | -2/Research   | Fabricated Arm. Huge Wheel (x2)
 13689 | -2/Research   | Self-destructed

 Last Messages 
---------------
      2x Biometal Medium Treads
    A-15 Conveyor
      2x Exp. Core Shielding
      6x EM Disruption Field
      (2 escorts)
    A-15 Conveyor
      5x Field Propulsion Array
13674_ ALERT: Rogue bot located, Programmers report to Research Zone 5N.
13678_ Slug penetrates Terminal.
13678_ Terminal disabled.
13678_ Penetrated by Slug.
13678_ Lrn. Tractor Beam destroyed.
13681_ Penetrated by Slug. <x2>
13685_ Fabricator completes Arm. Huge Wheel. <x2>
13685_ Acquired Arm. Huge Wheel.
13685_ Penetrated by Slug.
13688_ Slug penetrates H-88 Terminator.
13688_ Slug penetrates Y-72 Warden.
13688_ Penetrated by Slug.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #############????????????????????????????????????? |
|      # !    #????????????????????????????????????? |
|      #   !!!#????????????????????????????????????? |
|      #   !!!#????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          26
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    9
Armor Coverage             750
Resistance: KI             45
Resistance: TH             50
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Matter Filtering           30
Kinecelleration            40
Salvage Targeting          6
Offensive Hacking          70

 Item Schematics 
-----------------
                     Wheel | -9/Materials | Scanalyzed
           Rocket Launcher | -8/Materials | Scanalyzed
           Imp. Ion Engine | -8/Materials | Scanalyzed
         Hcp. Storage Unit | -7/Factory   | Scanalyzed
 Imp. Propulsion Shielding | -7/Factory   | Scanalyzed
      Lgt. EM Pulse Cannon | -7/Factory   | Scanalyzed
              Hpw. Shotgun | -7/Factory   | Scanalyzed
         Lrn. Sensor Array | -7/Factory   | Hacked
        Imp. Assault Rifle | -7/Factory   | Scanalyzed
      Imp. EM Pulse Cannon | -7/Factory   | Scanalyzed
                Arm. Wheel | -7/Factory   | Hacked
          Cld. Pulse Rifle | -6/Factory   | Scanalyzed
         Lgt. Fission Core | -6/Factory   | Scanalyzed
                  Coil Gun | -6/Factory   | Scanalyzed
           Arm. Huge Wheel | -4/Factory   | Scanalyzed
      Tri-rail Accelerator | -4/Factory   | Scanalyzed
     Imp. Weapon Shielding | -3/Research  | Scanalyzed
           Power Amplifier | -2/Research  | Scanalyzed
          Particle Reactor | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Propulsion Shielding | x2 | -7/Factory  
 Imp. Propulsion Shielding | x2 | -5/Factory  
         Lrn. Sensor Array | x1 | -4/Factory  
                  Coil Gun | x2 | -4/Factory  
           Arm. Huge Wheel | x2 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Let's See Who's Tougher
Overkill
Remodeling
Significant Disruption
Storm Trooper
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              TrapDispersionWings
  Manual?         0
Play Time         05:10:59
  Cumulative      18.1 hours
  Start           2020.02.23 @ 00:30:48
  End             2020.03.06 @ 23:07:43
Sessions          10
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f522d6b2-b3a6-46ec-b642-5fcb36df5610