Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.07 @ 02:31:24 Player: Moddy Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2917) 2917 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 6738 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 102 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 92/100 System Corruption 16% Temperature Cool (4) Movement Walking (110) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Multireflex Exoskeleton Armored Huge Wheel > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Weapon Cycler > --- WEAPON (3) ------- Hypervelocity Gauss Rifle Heavy Machine Gun > --- INVENTORY (5) ---- Improved Cooling System Compact Matter Pod (56) Improved Particle Charger Peak State ------------ > --- POWER ------------ Heavy Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Multireflex Exoskeleton Multireflex Exoskeleton > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Gauss Rifle Coil Gun Coil Gun > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Armored Treads Medium Treads Titanium Leg Multireflex Exoskeleton Compact Matter Pod Improved Sensor Array Advanced Targeting Computer Recoil Stabilizer Matter Filter Weapon Cycler Hardened Medium Armor Plating Improved Medium Armor Plating [Rating: 69] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 . 1 . Utility 3 | . . . 1 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 82 | . 6 22 13 16 25 . Power 11 | . 1 4 2 2 2 . Engine 10 | . 1 4 2 2 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 26 | . 3 8 2 7 6 . Treads 3 | . . . . 2 1 . Leg 22 | . 3 8 2 5 4 . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . . 6 5 6 6 . Device 10 | . . 1 2 2 5 . Storage 2 | . . 2 . . . . Processor 4 | . . . 2 1 1 . Hackware . | . . . . . . . Protection 7 | . . 3 1 3 . . Artifact . | . . . . . . . Weapon 22 | . 2 4 4 1 11 . Energy Gun 3 | . . 1 1 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 15 | . 2 3 2 1 7 . Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . Parts Lost 27 | . . . 4 3 19 1 Power 5 | . . . 1 . 4 . Propulsion 8 | . . . . 2 6 . Utility 4 | . . . 1 . 2 1 Weapon 10 | . . . 2 1 7 . Highest Loss Streak 4 | . . . 2 3 4 1 To Critical Strikes 1 | . . . . . 1 . Average Backups 11 | 6 8 8 14 14 11 3 Power 1 | 1 1 1 1 1 1 . Propulsion 2 | 4 4 3 3 2 1 . Utility 6 | . . 2 5 9 7 3 Weapon 1 | 1 2 2 3 1 . . Tool/Special . | . . . . . . . Unused Backups 30 | . 6 9 3 8 2 2 Power 2 | . 1 . . . 1 . Propulsion 7 | . 5 . 1 1 . . Utility 18 | . . 8 . 7 1 2 Weapon 3 | . . 1 2 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 85 99 96 91 79 60 Engine 11 | . 14 11 8 15 8 . Treads 1 | . . . . 2 2 . Leg 27 | . 28 32 35 27 21 6 Device 6 | . . 1 4 6 11 13 Storage 8 | . 14 11 9 7 5 . Processor 8 | . . . 10 11 12 13 Protection 3 | . . 9 2 3 1 6 Energy Gun 1 | . 2 2 5 . . . Ballistic Gun 14 | . 25 30 19 7 7 13 Ballistic Cannon 2 | . . . 1 7 2 . Peak Build Rating 69 | 6 6 22 32 46 69 47 Average Rating 34 | 6 6 17 27 41 50 47 On Entrance 23 | 6 6 6 22 32 46 47 Avg Prop Armor Cover (%) 7 | . . . . 4 8 8 Naked Turns . | . . . . . . . Heaviest Build 69 | 11 13 41 50 69 62 21 Greatest Support 92 | 20 20 51 61 71 92 36 Greatest Overweight (x) 1 | . . . . 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 Average Capacity 12 | 8 8 9 15 15 13 5 Most Carried 15 | 8 8 15 15 15 15 3 Average Carried 11 | 6 7 8 14 14 11 3 Final Capacity 15 | 8 8 15 15 15 5 5 Final Carried 15 | 8 8 15 15 15 3 3 Class Distribution -------------------- 23% | Mutant 23% | Scavenger-Gunner 14% | Tank 12% | Gunner 11% | Scientist-Skirmisher 6% | Scientist-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scientist-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scientist-Skirmisher | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 2980 | 209 144 679 597 622 729 . Remotely . | . . . . . . . Salvage Created 3392 | 116 257 923 561 374 1161 . Parts 162 | 3 16 49 34 19 41 . Haulers Intercepted 7 | . 1 3 . 1 2 . Recyclers Shooed 6 | . 3 1 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 64 | . 5 17 13 9 20 . Melee 1 | . . . . . 1 . Guns 45 | . 5 17 13 1 9 . Cannons 9 | . . . . 8 1 . AOE 7 | . . . . . 7 . Classes Destroyed 12 | 2 5 1 2 1 1 . Builder 4 | . 1 1 . 1 1 . Tunneler 2 | 1 . . . . 1 . Hauler 7 | . 1 3 . 1 2 . Recycler 3 | 1 . 1 . . 1 . Watcher 4 | . 1 2 . 1 . . Swarmer 15 | . 2 6 4 . 3 . Grunt 27 | . 3 8 6 4 6 . Sentry 9 | . . 3 1 3 2 . Specialist 4 | . . . . . 4 . Hunter 2 | . . . 1 . 1 . Programmer 5 | . . . . 2 3 . Heavy 2 | . . . 1 . 1 . Best Kill Streak 5 | 2 2 4 4 4 5 . Combat Bots Only 5 | . 2 3 4 3 5 . Max Kills in Single Turn 4 | 1 1 2 1 1 4 . Gunslinging 1 | . . 1 . . . . Exploded 4 | . . . . . 4 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 699 | . 38 56 65 138 401 1 Missed 218 | . 14 13 11 50 130 . Hits 481 | . 24 43 54 88 271 1 Melee 1 | . . . . . . 1 Projectile 480 | . 24 43 54 88 271 . AOE 1 | . 1 . . . . . Critical Strikes 15 | . . 2 2 . 10 1 Part Disruptions 2 | . . . . 2 . . Damage Taken 7603 | . 430 470 1015 855 4790 43 Core 1326 | . 126 97 192 34 834 43 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 49 75 65 95 . . Volleys Fired 233 | 9 38 54 48 34 50 . Largest 3 | 2 2 3 3 2 3 . Hottest 115 | 70 70 90 115 78 88 . Shots Fired 575 | 18 76 162 136 63 120 . Gun 530 | 18 76 162 136 29 109 . Cannon 39 | . . . . 34 5 . Launcher 6 | . . . . . 6 . Special . | . . . . . . . Kinetic 509 | 9 74 133 116 63 114 . Thermal 60 | 9 2 29 20 . . . Explosive 6 | . . . . . 6 . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 5 15 13 20 14 13 . Robot Miss Streak 7 | 3 3 3 2 6 7 . Penetration Max 1 | . . . . . 1 . Secondary Targets 8 | . . 3 4 . 1 . Max Gunslinging Chain 2 | . . 2 1 . 1 . Shots Hit Robots 404 | 11 49 98 103 50 93 . Core Hits 171 | 4 19 39 29 24 56 . Critical Kills 4 | . . 1 1 . 2 . Critical Parts Destroyed 7 | . . 2 . . 5 . Critical Strikes 16 | . . 3 2 3 8 . Burn 1 | . . . 1 . . . Destroy 11 | . . 3 1 . 7 . Blast 4 | . . . . 3 1 . Melee Attacks 18 | . . . . . 18 . Impact 18 | . . . . . 18 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9006 | 108 528 1321 1545 1748 3756 . Guns 5411 | 108 528 1321 1545 408 1501 . Cannons 1499 | . . . . 1340 159 . Explosions 1539 | . . . . . 1539 . Melee 495 | . . . . . 495 . Ramming 62 | . . . . . 62 . Kinetic 6455 | 58 516 1159 1314 1748 1660 . Thermal 1744 | 50 12 162 231 . 1289 . Explosive 250 | . . . . . 250 . Electromagnetic . | . . . . . . . Impact 495 | . . . . . 495 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . 1 . . 4 9 16 Average Corruption 4 | . 1 . . 2 5 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . 1 . . 8 17 3 Message Errors 11 | . . . . 4 7 . Matter Fused 4 | . . . . 1 2 1 Heat Flow Errors 3 | . . . . 1 1 1 Energy Discharges 3 | . . . . . 2 1 Parts Rejected 2 | . . . . . 2 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 5 | . 1 . . 2 2 . Overload Shots . | . . . . . . . Overflow Damage 528 | . . . . 139 389 . Projectiles 213 | . . . . 139 74 . Explosions 232 | . . . . . 232 . Melee 83 | . . . . . 83 . Knockbacks 7 | . . . . 5 2 . Impact 2 | . . . . . 2 . Kinetic 5 | . . . . 5 . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . . . . . 9 . Shots 1 | . . . . . 1 . Rammed 5 | . . . . . 5 . Targets Rammed 15 | . . . . . 15 . Kicked 10 | . . . . . 10 . Crushed . | . . . . . . . Highest Temperature 317 | 130 69 298 310 317 108 100 Average Temperature 75 | 68 21 75 78 100 18 52 Received Heat Transfer 1317 | . 114 195 198 213 597 . Effects 2 | . . . . 2 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . 3 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 3 | . . . . . 3 . Impact Corruptions 6 | . . . . . 6 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 2033 | 148 37 481 592 . 775 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Maximum Alert Level 2 | . . 1 1 . 2 . Low Security (%) 89 | 100 100 99 94 100 65 100 Level 1 9 | . . . 5 . 32 . Level 2 . | . . . . . 2 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 530 | 5 64 207 206 103 530 184 Initial 184 | . . 16 35 76 30 184 Average 83 | 1 20 106 133 25 130 161 Influence Increases 2534 | 10 207 493 427 329 1068 . Destroy 0b10 Robot/C 1340 | . 100 340 260 180 460 . Destroy 0b10 Robot/NC 100 | 10 15 35 . 15 25 . Destroy Leader 342 | . 24 90 60 64 104 . Allied During Kill 32 | . . . . . 32 . Successful Hack 89 | . 23 26 . . 40 . Disable Machine 150 | . . . . 45 105 . Destroy Structure 91 | . . 2 2 10 77 . Lose Combat Pursuer 390 | . 45 . 105 15 225 . Influence Decreases 2410 | 10 167 448 344 434 605 402 Entered New Map 541 | . . 24 50 92 33 342 Time Decay 1559 | 10 167 424 254 312 342 50 Lost Part 270 | . . . 40 30 190 10 Lost Ally 40 | . . . . . 40 . Squads Dispatched 21 | . 1 1 1 6 12 . Investigation 1 | . . . . 1 . . Extermination 6 | . . . . 4 2 . Reinforcement 11 | . 1 1 1 1 7 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 8 | . 2 2 . 1 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 17 22 22 14 56 4 Peak Tracking Total 14 | . 5 5 5 3 14 4 Tactical Retreats 20 | . 3 . 4 1 12 . ECM-based Alert Blocks 6 | . . . . . 6 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 6 | . 1 . . 2 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 10 | . . . . 3 7 . Max in Single Turn 4 | . . . . 1 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 31 | . 5 6 3 8 9 . Terminals 18 | . 5 4 . 4 5 . Fabricators 4 | . . . . 2 2 . Repair Stations . | . . . . . . . Recycling Units 5 | . . 1 2 2 . . Scanalyzers 3 | . . 1 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 83 | . 14 19 10 15 25 . Successful 39 | . 7 12 4 4 12 . Failed 44 | . 7 7 6 11 13 . Catastrophic 9 | . 3 . 1 3 2 . Database Lockouts . | . . . . . . . Manual 35 | . 9 7 3 6 10 . Terminals 46 | . 14 11 . 6 15 . Fabricators 7 | . . . . 5 2 . Repair Stations . | . . . . . . . Recycling Units 14 | . . 5 5 4 . . Scanalyzers 14 | . . 3 5 . 6 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 9 | . 3 3 . . 3 . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Garrison Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 4 | . . . . 2 2 . Load Schematic 1 | . . . . 1 . . Build 3 | . . . . 1 2 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . 2 1 2 . . Process 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Components 3 | . . . 1 2 . . Scanalyzer 11 | . . 3 3 . 5 . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 9 | . . 1 3 . 5 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 4 4 . . 2 . Terminals 10 | . 4 4 . . 2 . Assimilate 1 | . 1 . . . . . Botnet 9 | . 3 4 . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 4 6 2 8 8 . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 152 | . . . . . 152 . Total Robot Build Rating 10 | . . . . . 10 . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 4 | . . . . 2 2 . Authchips . | . . . . . . . Time 168 | . . . . 73 95 . Total Part Build Rating 16 | . . . . 6 10 . Part Studies Acquired 9 | . . 1 3 . 5 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 24 | . . 24 . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . 3 4 . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 82 | . . . . . 82 . Highest-Rated Ally 41 | . . . . . 41 . Total Orders 2 | . . . . . 2 . GUARD 2 | . . . . . 2 . Ally Attacks 18 | . . . . . 18 . Total Damage 677 | . . . . . 677 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Active Infowar (turns) 1878 | . . . . 883 995 . Sensors 1732 | . . . . 883 849 . ECM 189 | . . . . . 189 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 5260 | 57 465 1053 551 1595 1433 106 Spaces Moved 3087 | 24 257 587 274 941 908 96 Core . | . . . . . . . Treads 47 | . . . . 41 6 . Legs 2980 | 24 257 587 274 900 842 96 Wheels 60 | . . . . . 60 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 120 120 116 116 100 110 Average Speed 123 | 120 120 127 117 136 111 110 Slowest Speed 250 | 120 120 130 127 250 240 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 54 37 19 22 25 42 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 92 | . . . . 10 82 . Melee . | . . . . . . . Projectile 14 | . . . . 10 4 . AOE 77 | . . . . . 77 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 4076 | 36 350 809 417 1182 1186 96 Wait 480 | . 36 94 58 154 138 . Move 3082 | 23 256 586 273 940 908 96 Hop . | . . . . . . . Pick Up 64 | 3 5 20 10 17 9 . Fast Attach 14 | . . 3 1 . 10 . Attach 28 | . . 2 7 6 13 . Detach 3 | . . 1 2 . . . Swap 63 | . 6 20 10 14 13 . Drop 76 | 1 9 29 8 17 12 . Fire 233 | 9 38 54 48 34 50 . Melee 18 | . . . . . 18 . Ram . | . . . . . . . Kick 10 | . . . . . 10 . Crush 5 | . . . . . 5 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 58 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 400 | -10/Materials | Identified exit to Materials 447 | -10/Materials | Core integrity fell below 50% 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 902 | -9/Materials | Identified exit to Mines 902 | -9/Materials | Identified exit to Storage 1134 | -9/Materials | Discovered new exit (range 16) 1161 | -9/Materials | Build established: Tank 1576 | -9/Materials | Entered another Materials area 1576 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2008 | -8/Materials | Build established: Scientist-Gunner 2095 | -8/Materials | Discovered new exit (range 15) 2127 | -8/Materials | Entered Factory 2127 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2357 | -7/Factory | Discovered new exit (range 15) 2442 | -7/Factory | Build established: Scavenger-Gunner 3074 | -7/Factory | Lost 3 parts (2n1w) 3203 | -7/Factory | Fabricated Titanium Leg (x2) 3536 | -7/Factory | Discovered new exit (range 11) 3637 | -7/Factory | Build established: Gunner 3722 | -7/Factory | Entered another Factory area 3722 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4091 | -6/Factory | Build established: Scientist-Skirmisher 4108 | -6/Factory | Fabricated H-66 Slayer (x2) 4446 | -6/Factory | Fabricated Coil Gun? 4491 | -6/Factory | Cargo convoy interrupted 4574 | -6/Factory | Garrison activated, responded to threat 4577 | -6/Factory | Lost 3 parts (1p1n1w) 4792 | -6/Factory | Lost 4 parts (2p1n1w) 4843 | -6/Factory | Build established: Mutant 4843 | -6/Factory | Core integrity fell below 50% 4917 | -6/Factory | Core integrity fell below 20% 4950 | -6/Factory | Lost 3 parts (1p1n1u) 4999 | -6/Factory | Lost 3 parts (1n1u1w) 5155 | -6/Factory | Sucked down chute 5155 | -6/Factory | Entered Waste 5170 | -6/Waste | EMP discharged 5170 | -6/Waste | System corruption reached 10% 5187 | -6/Waste | Spotted C-40 Crusher 5218 | -6/Waste | Spotted C-40 Crusher 5254 | -6/Waste | Spotted C-40 Crusher 5257 | -6/Waste | Spotted C-40 Crusher 5261 | -6/Waste | Crushed by Compactor (1 part destroyed) 5261 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05134_ HV Slug penetrates Wall. 05137_ HV Slug penetrates G-50 Soldier. 05137_ HV Slug penetrates Wall. 05139_ System corrupted: Energy discharge (-36). 05139_ HV Slug penetrates G-50 Soldier. 05139_ HV Slug penetrates Wall. 05151_ Triggered EM Surge Trap. 05151_ The floor emits a surge of raw power. 05151_ System corrupted (+3). 05155_ Triggered Chute Trap. 05155_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05160_ ALERT: Foreign system detected. Charging EMP. 05170_ System corrupted (+7). 05184_ System corrupted: Energy discharge (-29). 05216_ System corrupted: Matter fused (-7). 05257_ System corrupted: Heat flow error (+132). 05260_ ALERT: Foreign system detected. Charging EMP. 05261_ Hrd. Medium Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????#! #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# ??????####???????????????? | | ?????????????????# #??????? #??????????????? | | ?????????????????# [#??????? #??????????????? | | ?????????????????# #??????# #??????????????? | | ?????????????????# #??????# #??????????????? | | ???????????????### ######## ######?????????? | | ???????????????# ?????????? | | ???????????????# CC CC ????????? | | ???????????????# CC CC ????????? | | ???????????????# @ ????????? | | ???????????????### ######## ####???????????? | | ?????????????????# #??????# #??????????????? | | ?????????????????# #??????# #??????????????? | | ?????????????????# #??????# #??????????????? | | ???????????????### ######## #??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????### ######## #??????????????? | | ???############??# #??????# #??????????????? | | ???# #??# #??????# #??????????????? | | ???# #??# #??????# #??????????????? | | ???# #### ######## #??????????????? | | ???# #??????????????? | | ???# #??????????????? | | ???# #??????????????? | | ???# #??????????????? | | ???# [ #### ######## #??????????????? | | ???# ! #??# #??????# #??????????????? | | ???# = #??# #??????# #??????????????? | | ???############??# #??????# #??????????????? | | ?????????????????# ! #??????? #??????????????? | | ?????????????????######???????#####??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 1 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory H-66 Slayer | x2 | -6/Factory | Preloaded Coil Gun | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Autogun | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Arm. Treads | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Nuclear Core | -6/Factory | Hacked Rnf. Deuterium Engine | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseHardlightThrower Manual? 0 Play Time 01:00:33 Cumulative 77.7 hours Start 2026.11.07 @ 01:21:33 End 2026.11.07 @ 02:31:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 33% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92571d78-e730-41a7-abdb-b194fc47e6e6