Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 23:34:11

Player: Kana

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (406)      406
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1406

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             316/400
Matter                     1/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
  Hardened Light Armor Plating
           Particle Cannon
     Heavy Assault Rifle
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 6   16  12  
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   1   3   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   1   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   5   .   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   21   | 2   10  9   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          14   | 2   7   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               7    | .   3   4   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   96  80  
  Engine                   12   | .   14  11  
  Leg                      27   | .   28  25  
  Device                   2    | .   4   .   
  Storage                  12   | .   14  11  
  Processor                2    | .   4   .   
  Protection               5    | .   2   11  
  Ballistic Gun            24   | .   27  18  
  Launcher                 1    | .   .   2   
Naked Turns                .    | .   .   .   
Heaviest Build             26   | 14  26  26  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             6    | 5   5   6   
  Average Carried          3    | .   2   4   
  Final Capacity           10   | 8   10  10  
  Final Carried            5    | .   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           617  | 154 388 75  
  Remotely                 .    | .   .   .   
Salvage Created            491  | .   326 165 
  Parts                    37   | .   22  15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           4    | .   4   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  17   | .   9   8   
  Guns                     11   | .   9   2   
  AOE                      6    | .   .   6   
Classes Destroyed          6    | .   4   2   
  Worker                   1    | .   .   1   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  10   | .   6   4   
  Grunt                    5    | .   3   2   
  Sentry                   2    | .   .   2   
Best Kill Streak           6    | .   3   6   
  Combat Bots Only         6    | .   3   6   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              1    | .   1   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        158  | .   78  80  
  Missed                   51   | .   24  27  
Damage Taken               1178 | .   600 578 
  Core                     263  | .   179 84  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         64   | 100 28  .   
Volleys Fired              61   | .   39  22  
  Largest                  2    | .   2   2   
  Hottest                  46   | .   40  46  
Shots Fired                112  | .   78  34  
  Gun                      103  | .   78  25  
  Cannon                   .    | .   .   .   
  Launcher                 9    | .   .   9   
  Special                  .    | .   .   .   
  Kinetic                  103  | .   78  25  
  Thermal                  .    | .   .   .   
  Explosive                9    | .   .   9   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | .   10  4   
  Robot Miss Streak        5    | .   3   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   4   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           55   | .   46  9   
  Core Hits                32   | .   17  15  
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1261 | .   591 670 
  Guns                     726  | .   584 142 
  Cannons                  .    | .   .   .   
  Explosions               528  | .   .   528 
  Melee                    .    | .   .   .   
  Ramming                  7    | .   7   .   
  Kinetic                  726  | .   584 142 
  Thermal                  .    | .   .   .   
  Explosive                528  | .   .   528 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            43   | .   .   43  
  Projectiles              .    | .   .   .   
  Explosions               43   | .   .   43  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             2    | .   2   .   
  Kicked                   2    | .   2   .   
  Crushed                  .    | .   .   .   
Highest Temperature        21   | .   21  6   
  Average Temperature      5    | .   7   3   
  Received Heat Transfer   441  | .   282 159 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             390  | .   197 390 
  Initial                  44   | .   .   44  
  Average                  123  | .   86  208 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         80   | 100 100 44  
  Level 1                  19   | .   .   55  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   15  20  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             6    | .   6   .   
  Reused                   2    | .   2   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                2    | .   2   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   1   2   
  Successful               1    | .   1   .   
  Failed                   2    | .   .   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1098 | 76  631 391 
Spaces Moved               559  | 64  333 162 
  Core                     17   | 17  .   .   
  Treads                   .    | .   .   .   
  Legs                     542  | 47  333 162 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            137  | 101 133 159 
  Slowest Speed            260  | 120 190 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 3   49  14  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          51   | .   .   51  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      51   | .   .   51  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      769  | 75  438 256 
  Wait                     85   | .   29  56  
  Move                     557  | 63  332 162 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 6   13  3   
  Fast Attach              .    | .   .   .   
  Attach                   13   | 6   4   3   
  Detach                   1    | .   .   1   
  Swap                     21   | .   12  9   
  Drop                     7    | .   7   .   
  Fire                     61   | .   39  22  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 18)
  499 | -10/Materials | Core integrity fell below 50%
  708 | -10/Materials | Entered another Materials area
  708 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1099 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01029_ The unstable cave ceiling collapses.
01029_ U-05 Engineer lays Concrete. <x2>
01031_ U-05 Engineer builds a Wall.
01032_ The unstable cave ceiling collapses.
01032_ U-05 Engineer lays Concrete. <x6>
01040_ U-05 Engineer builds a Wall.
01042_ U-05 Engineer lays Concrete. <x3>
01044_ U-05 Engineer builds a Door.
01049_ U-05 Engineer builds a Wall. <x2>
01054_ Connecting with Terminal...
01054_ Current location identified: Materials
01057_ U-05 Engineer lays Concrete. <x2>
01060_ U-05 Engineer builds a Wall. <x2>
01085_ U-05 Engineer lays Concrete.
01086_ U-05 Engineer builds a Wall.
01087_ U-05 Engineer lays Concrete.
01089_ S-10 Pest destroyed.
01089_ U-05 Engineer lays Concrete. <x7>
01094_ U-05 Engineer builds a Door.
01095_ U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              291
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresCoilStorm
  Manual?         0
Play Time         00:13:47
  Cumulative      5.6 hours
  Start           2024.04.05 @ 23:05:44
  End             2024.04.05 @ 23:34:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53db96ec-bd54-4cca-a2d4-14ce4a87f82c