Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.29 @ 11:19:05 Player: Ciaphas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (4004) 4004 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (673) 673 TOTAL SCORE: 8672 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 28 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- AWS/Thermal > --- INVENTORY (5) ---- Recalibrator Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Target Analyzer Microactuators Improved Medium Armor Plating > --- WEAPON ----------- Ripper Greatsword > --- INVENTORY -------- Nuclear Core Improved Carbon-fiber Leg Armored Huge Wheel Cooled VTOL Module Improved Melee Analysis Suite Improved Medium Armor Plating Graphene Brace Component Analysis Suite System Restoration Module Recalibrator Hacking Drone Bay AWS/Thermal Advanced EMP Blaster Heavy Missile Launcher Flail Powered Hammer Ripper CR-A16's Pointy Stick [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Melee Analysis Suite Device Microactuators Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Ripper Energy Gun AWS/Thermal Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . Utility 3 | . . . . . 2 1 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 138 | 6 20 2 2 5 29 53 . 1 20 Power 20 | 1 3 . . 1 3 9 . . 3 Engine 11 | 1 3 . . 1 2 3 . . 1 Core 9 | . . . . . 1 6 . . 2 Reactor . | . . . . . . . . . . Propulsion 30 | 2 8 . 1 1 6 7 . . 5 Treads 3 | . 2 . . . 1 . . . . Leg 18 | 1 1 . . . 5 7 . . 4 Wheel 7 | 1 3 . 1 1 . . . . 1 Hover 1 | . 1 . . . . . . . . Flight 1 | . 1 . . . . . . . . Utility 46 | 1 5 . 1 . 9 24 . 1 5 Device 27 | 1 1 . . . 5 17 . 1 2 Storage 4 | . 2 . 1 . . 1 . . . Processor 7 | . 2 . . . 1 3 . . 1 Hackware . | . . . . . . . . . . Protection 8 | . . . . . 3 3 . . 2 Artifact . | . . . . . . . . . . Weapon 42 | 2 4 2 . 3 11 13 . . 7 Energy Gun 9 | 1 1 . . 1 5 . . . 1 Energy Cannon 3 | . . . . . 2 1 . . . Ballistic Gun 3 | 1 1 1 . . . . . . . Ballistic Cannon 3 | . 2 1 . . . . . . . Launcher 7 | . . . . 2 4 . . . 1 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 8 | . . . . . . 6 . . 2 Slashing Weapon 8 | . . . . . . 5 . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 13 | . . . . . 1 2 . . 10 Power 4 | . . . . . . 1 . . 3 Propulsion 4 | . . . . . 1 . . . 3 Utility 4 | . . . . . . 1 . . 3 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 4 | . . . . . 1 1 . . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 85 93 98 . 92 89 Engine 8 | . 14 14 14 14 8 5 . 7 2 Core 4 | . . . . . . 7 . 7 10 Treads 2 | . 9 14 8 . . . . . . Leg 17 | . 4 . . . 23 23 . 23 18 Wheel 4 | . 14 14 19 28 2 . . . 1 Device 7 | . 3 . . . 3 10 . 9 9 Storage 8 | . 13 14 14 14 9 7 . 7 6 Processor 15 | . 9 14 14 14 16 17 . 15 12 Protection 2 | . . . . . 7 1 . 4 5 Energy Gun 3 | . 4 . . 14 13 . . . . Ballistic Cannon 4 | . 14 28 28 . . . . . . Impact Weapon 4 | . . . . . . 10 . . 3 Slashing Weapon 6 | . . . . . . 10 . 15 14 Naked Turns 21 | . . . . . . . . . 21 Heaviest Build 75 | 8 31 31 51 53 64 74 73 73 75 Greatest Support 84 | 10 20 10 20 22 45 84 84 84 84 Greatest Overweight (x) 5 | . 3 3 5 2 4 1 . . 2 Average Overweight (x) 1 | . 2 3 3 2 1 . . . . Largest Inventory Capacity 20 | 5 15 15 20 20 20 20 20 20 20 Average Capacity 19 | 5 14 15 19 20 20 20 20 20 19 Most Carried 20 | 3 15 15 19 20 20 20 19 20 20 Average Carried 16 | 1 8 14 16 17 16 18 19 19 17 Final Capacity 20 | 5 15 15 20 20 20 20 20 20 5 Final Carried 20 | 3 15 15 19 17 18 19 19 20 3 Class Distribution -------------------- 73% | Mutant 16% | Gladiator 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Gladiator | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 1868 | 269 283 39 20 90 357 574 . 18 218 Remotely . | . . . . . . . . . . Salvage Created 4461 | 37 197 . . 92 1719 1404 . . 1012 Parts 215 | 1 10 . . 6 84 78 . . 36 Haulers Intercepted 3 | . 1 . . . 1 1 . . . Recyclers Shooed 3 | . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 33 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 78 | 1 3 . . 3 28 24 . . 19 Melee 35 | . . . . . . 19 . . 16 Guns 24 | 1 2 . . 1 19 . . . 1 Cannons 1 | . 1 . . . . . . . . AOE 9 | . . . . 2 5 . . . 2 Classes Destroyed 18 | 1 3 . . . 6 4 . . 4 Worker 6 | . . . . . 4 2 . . . Builder 1 | . . . . . . 1 . . . Tunneler 1 | . . . . . 1 . . . . Hauler 3 | . 1 . . . 1 1 . . . Recycler 3 | . 1 . . . 1 1 . . . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . 1 . . . . Drone 1 | . . . . . . . . . 1 Watcher 5 | . 1 . . . 3 1 . . . Swarmer 2 | . . . . . . . . . 2 Grunt 47 | 1 3 . . 3 23 9 . . 8 Brawler 4 | . . . . . . . . . 4 Duelist 3 | . . . . . 1 . . . 2 Sentry 9 | . . . . . 3 4 . . 2 Specialist 2 | . . . . . . 2 . . . Hunter 2 | . . . . . 1 1 . . . Programmer 7 | . . . . . . 7 . . . Heavy 1 | . . . . . . 1 . . . Best Kill Streak 6 | 1 2 . . 3 6 3 . . 6 Combat Bots Only 6 | 1 2 . . 3 6 4 . . 6 Max Kills in Single Turn 3 | 1 1 . . 2 3 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 2 . . . 1 Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Damage Taken 4604 | 24 200 17 . 56 659 1530 . . 2118 Core 823 | . 58 7 . . 51 315 . . 392 Absorbed by Shields 275 | . . . . . . 275 . . . Core Remaining (%) 88 | 100 . . . 74 90 . . . . Volleys Fired 113 | 3 22 . . 1 83 . . . 4 Largest 3 | 2 2 . . 2 3 . . . 1 Hottest 133 | 60 70 . . 60 133 . . . 39 Shots Fired 252 | 6 44 . . 3 188 . . . 11 Gun 204 | 6 30 . . 1 160 . . . 7 Cannon 33 | . 14 . . . 19 . . . . Launcher 15 | . . . . 2 9 . . . 4 Special . | . . . . . . . . . . Kinetic 40 | 3 37 . . . . . . . . Thermal 187 | . . . . 1 179 . . . 7 Explosive 6 | . . . . 2 . . . . 4 Electromagnetic 19 | 3 7 . . . 9 . . . . Robot Hit Streak 33 | 2 17 . . 4 33 . . . 5 Robot Miss Streak 2 | 1 1 . . . 2 . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Autonomous 91 | . . . . 1 83 . . . 7 Shots Hit Robots 364 | 3 37 . . 1 168 86 . . 69 Core Hits 141 | 1 11 . . 7 63 24 . . 35 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 6 . . . Critical Strikes 34 | . 1 . . . 7 15 . . 11 Burn 7 | . . . . . 7 . . . . Blast 1 | . 1 . . . . . . . . Smash 6 | . . . . . . 6 . . . Sever 20 | . . . . . . 9 . . 11 Melee Attacks 168 | . . . . . . 97 . . 71 Impact 36 | . . . . . . 32 . . 4 Slashing 132 | . . . . . . 65 . . 67 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . 5 . . 2 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks 23 | . . . . . . 15 . . 8 Damage Inflicted 11901 | 38 481 20 . 168 4652 3311 . . 3231 Guns 4099 | 38 267 . . 30 3584 . . . 180 Cannons 604 | . 204 . . . 400 . . . . Explosions 1244 | . . . . 138 631 . . . 475 Melee 5887 | . . . . . . 3311 . . 2576 Ramming 67 | . 10 20 . . 37 . . . . Kinetic 445 | 23 422 . . . . . . . . Thermal 4370 | . . . . 30 4160 . . . 180 Explosive 613 | . . . . 138 . . . . 475 Electromagnetic 519 | 15 49 . . . 455 . . . . Impact 1014 | . . . . . . 894 . . 120 Slashing 4873 | . . . . . . 2417 . . 2456 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 2 1 1 3 Average Corruption 1 | . . . . . . 1 1 1 2 Corruption Purged 4 | . . . . . . 2 . . 2 Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . 9 . . 3 Message Errors 3 | . . . . . . 2 . . 1 Matter Fused 4 | . . . . . . 3 . . 1 Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 2 | . . . . . . 2 . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 859 | . . . . . 13 616 . . 230 Projectiles . | . . . . . . . . . . Explosions 13 | . . . . . 13 . . . . Melee 846 | . . . . . . 616 . . 230 Knockbacks 12 | . 4 . . . 1 7 . . . Impact 6 | . . . . . 1 5 . . . Kinetic 4 | . 4 . . . . . . . . Secondary 2 | . . . . . . 2 . . . Self-Inflicted Damage 103 | . 3 10 . 2 40 . . . 48 Shots 6 | . . . . 1 3 . . . 2 Rammed 8 | . 6 2 . . . . . . . Targets Rammed 14 | . 6 2 . . 6 . . . . Kicked 6 | . . . . . 6 . . . . Crushed . | . . . . . . . . . . Highest Temperature 675 | 18 72 . . 1 675 159 . . 55 Average Temperature 103 | 13 25 . . 1 122 71 . . 20 Received Heat Transfer 1632 | 18 138 . . 42 396 224 . . 814 Effects 19 | . . . . . 19 . . . . Shutdowns 3 | . . . . . 3 . . . . Interference 4 | . . . . . 4 . . . . Matter Decay 2 | . . . . . 2 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 3 | . . . . . 3 . . . . Damage (major) 6 | . . . . . 6 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions 13 | . . . . . . 12 . . 1 Robots Melted 4 | . . . . . 4 . . . . Combat Hostiles 4 | . . . . . 4 . . . . Parts Melted 21 | . . . . . 21 . . . . Heat Transferred 6996 | . . . . 37 6737 . . . 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 468 | 20 135 22 . 187 468 205 . . . Initial 63 | . 11 22 . . 61 63 . . . Average 83 | 2 21 16 . 97 265 39 . . . Maximum Alert Level 2 | . . . . . 2 1 . . . Low Security (%) 85 | 100 100 100 . 100 30 99 . . . Level 1 11 | . . . . . 54 . . . . Level 2 3 | . . . . . 15 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 2 . . . 5 17 . . 1 Investigation 9 | . 2 . . . 3 4 . . . Extermination 7 | . . . . . . 7 . . . Reinforcement 8 | . . . . . 2 6 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 5 | . 1 . . . 3 . . . 1 Communications Jammed 10 | . . . . . . 10 . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | 1 8 . . 3 46 32 3 . 38 Peak Tracking Total 8 | 1 5 . . 3 4 4 3 . 8 Tactical Retreats 12 | . 1 . . . 4 3 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 8 | . 3 . . . 1 4 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 4 | . . . . . 4 . . . . Max in Single Turn 2 | . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 33 | . 10 1 4 . 5 13 . . . Terminals 18 | . 7 1 . . 4 6 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 2 | . 1 . . . . 1 . . . Recycling Units 4 | . 2 . . . . 2 . . . Scanalyzers 2 | . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 128 | . 30 5 49 . 13 31 . . . Successful 90 | . 15 2 49 . 6 18 . . . Failed 38 | . 15 3 . . 7 13 . . . Catastrophic 4 | . 1 . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 62 | . 25 5 1 . 9 22 . . . Terminals 52 | . 23 5 . . 9 15 . . . Fabricators 6 | . . . . . . 6 . . . Repair Stations 4 | . 1 . . . . 3 . . . Recycling Units 10 | . 6 . . . . 4 . . . Scanalyzers 7 | . . . . . 4 3 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 63 | . 7 1 49 . 2 4 . . . Record 49 | . . . 49 . . . . . . Robot Analysis 3 | . 3 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . 1 . . . Alert Level 4 | . 1 . . . 1 2 . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 2 | . 1 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . Network Status 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 4 | . . . . . 2 2 . . . Insert Component 2 | . . . . . 1 1 . . . Analyze 2 | . . . . . 1 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 18 | . 7 1 . . 2 8 . . . Terminals 10 | . 4 1 . . 2 3 . . . Botnet 10 | . 4 1 . . 2 3 . . . Fabricators 2 | . . . . . . 2 . . . Prioritize 1 | . . . . . . 1 . . . Liberate 1 | . . . . . . 1 . . . Repair Stations 2 | . 1 . . . . 1 . . . Mechanics 2 | . 1 . . . . 1 . . . Recycling Units 4 | . 2 . . . . 2 . . . Mask 1 | . 1 . . . . . . . . Tunnel 3 | . 1 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 9 . . . 5 8 . . . Full Trace Events 3 | . . . . . 2 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 1 1 . 15 . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 84 | . . . . . . 84 . . . Total Part Build Rating 4 | . . . . . . 4 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Total Allies 3 | . . 1 . 2 . . . . . Largest Group 2 | . . 1 1 2 1 . . . . Highest-Rated Group 45 | . . 31 31 45 31 . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . 17 . . . . . Total Damage 189 | . . . . 189 . . . . . Kills 4 | . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 10536 | 75 986 529 729 334 1620 4419 3 1084 757 Spaces Moved 6323 | 70 640 410 568 255 759 2235 3 894 489 Core 64 | 16 . . . . . . . . 48 Treads 44 | . 44 . . . . . . . . Legs 4103 | 4 36 . . . 568 2235 3 894 363 Wheels 2112 | 50 560 410 568 255 191 . . . 78 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 125 110 110 115 120 120 120 50 Average Speed 139 | 75 133 125 127 113 171 153 120 120 116 Slowest Speed 400 | 120 260 125 155 115 400 193 120 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 6 93 66 93 59 50 46 2 83 59 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 5 | . 1 1 1 . . 2 . . . Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . Scrap Searched 8 | . . 2 . 3 . . . 1 2 Spaces Dug 30 | . . . . 15 . . . . 15 Terrain Destroyed 93 | . . . . 15 14 . . . 64 Melee . | . . . . . . . . . . Projectile 5 | . . . . . 5 . . . . AOE 88 | . . . . 15 9 . . . 64 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Total 7711 | 83 727 428 573 299 971 3126 2 907 595 Wait 791 | 1 10 3 . 34 47 682 . . 14 Move 6314 | 69 639 409 567 254 758 2234 2 893 489 Hop . | . . . . . . . . . . Pick Up 93 | 4 14 6 3 . 22 33 . 7 4 Fast Attach 26 | 5 9 . . . 4 7 . . 1 Attach 33 | 1 4 . . 1 9 5 . . 13 Detach 18 | . 6 . . 1 2 7 . . 2 Swap 79 | . 7 2 2 4 16 41 . 1 6 Drop 98 | . 10 6 1 4 24 42 . 6 5 Fire 113 | 3 22 . . 1 83 . . . 4 Melee 132 | . . . . . . 75 . . 57 Ram 7 | . 5 2 . . . . . . . Kick 6 | . . . . . 6 . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 54 | -11/Junkyard | Discovered new exit (range 8) 76 | -11/Junkyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 247 | -10/Materials | Met 8R-AWN 317 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 10) 668 | -10/Materials | Identified exit to Mines 752 | -10/Materials | Discovered new exit (range 11) 1062 | -10/Materials | Entered Mines 1064 | -10/Mines | Followed 8R-AWN into the Mines 1080 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1089 | -10/Mines | Discovered new exit (range 12) 1162 | -10/Mines | Learned Materials terminal intel 1176 | -10/Mines | Discovered new exit (range 6) 1281 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1580 | -10/Mines | Received a Mining Laser from a helpful Derelict 1586 | -10/Mines | Discovered new exit (range 5) 1591 | -10/Mines | Entered Exiles 1591 | -10/Exiles | Accompanied by 1 ally 1611 | -10/Exiles | Discovered new exit (range 15) 1629 | -10/Exiles | Welcomed by 8R-AWN 1654 | -10/Exiles | Met EX-HEX 1756 | -10/Exiles | Met EX-DEC 1788 | -10/Exiles | Visited The Gauntlet 1986 | -10/Exiles | Learned location of Zion (-7) 2046 | -10/Exiles | Discovered new exit (range 14) 2138 | -10/Exiles | Met EX-BIN 2156 | -10/Exiles | Aligned with FarCom system 2157 | -10/Exiles | Given EX-Vault access code 2192 | -10/Exiles | Opened EX-Vault 2205 | -10/Exiles | Found Prototype Energy Gun 2239 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2320 | -10/Exiles | Left Exiles lab with AWS/Thermal 2320 | -10/Exiles | Entered Mines 2329 | -9/Mines | Identified AWS/Thermal 2387 | -9/Mines | Discovered new exit (range 8) 2499 | -9/Mines | Learned Materials stockpile data 2645 | -9/Mines | Discovered new exit (range 9) 2654 | -9/Mines | Entered Materials 2654 | -8/Materials | Accompanied by 1 ally 2654 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2656 | -8/Materials | Loaded intel: 12 terminal locations 2659 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3185 | -8/Materials | Build established: Gunner 3677 | -8/Materials | Discovered new exit (range 15) 4048 | -8/Materials | Build established: Mutant 4057 | -8/Materials | Discovered new exit (range 16) 4274 | -8/Materials | Entered Factory 4274 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5187 | -7/Factory | Fabricated Ripper? 5610 | -7/Factory | Cargo convoy interrupted 7615 | -7/Factory | Discovered new exit (range 4) 7746 | -7/Factory | Found Prototype Device 7797 | -7/Factory | Identified Active Sensor Suite 8416 | -7/Factory | Identified exit to Lower Caves 8591 | -7/Factory | Build established: Gladiator 8693 | -7/Factory | Entered Lower Caves 8694 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8696 | -7/Lower Caves | Entered Zion 8724 | -7/Zion | Learned Factory non-interactive machine intel 8734 | -7/Zion | System corruption cleaned by Quarantine Array 8960 | -7/Zion | Found CR-A16's Pointy Stick 9141 | -7/Zion | Learned Factory emergency access door positions 9203 | -7/Zion | Rebuked by Imprinter 9308 | -7/Zion | Given A8's code to call for help 9433 | -7/Zion | Given the Hacking Drone Bay 9434 | -7/Zion | Found Prototype Device 9530 | -7/Zion | Identified Hacking Drone Bay 9736 | -7/Zion | Discovered new exit (range 13) 9780 | -7/Zion | Entered Proximity Caves 9783 | -6/Proximity Caves | Spotter reported a threat 9830 | -6/Proximity Caves | Learned Factory garrison access intel 9909 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9912 | -6/Proximity Caves | Spotter reported a threat 9958 | -6/Proximity Caves | Core integrity fell below 50% 9965 | -6/Proximity Caves | Spotter reported a threat 10018 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10207 | -6/Proximity Caves | Spotter reported a threat 10324 | -6/Proximity Caves | Spotter reported a threat 10370 | -6/Proximity Caves | Build established: Mutant 10385 | -6/Proximity Caves | Spotter reported a threat 10391 | -6/Proximity Caves | Lost 4 parts (2n2u) 10440 | -6/Proximity Caves | Spotted B-75 Beast 10499 | -6/Proximity Caves | Core integrity fell below 20% 10507 | -6/Proximity Caves | Released all parts (9) 10537 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10503_ M-28 Smith repairs G-50 Soldier. 10505_ Sneak attack on M-28 Smith. 10505_ Destroyed Wheel. 10505_ M-28 Smith destroyed. 10506_ B-48 Gladiator destroyed. 10507_ Lgt. Nuclear Core destroyed. 10507_ Released Ripper. 10507_ Released System Restoration Module. 10507_ Released Arm. Huge Wheel. 10507_ Released Mic. Nuclear Core. 10507_ Released Hcp. Storage Unit. 10507_ Released Imp. Melee Analysis Suite. 10507_ Released Imp. Carbon-fiber Leg. 10507_ Released Graphene Brace. 10507_ Released Powered Hammer. 10508_ Critical hit (Burn: +50). 10515_ Acquired 1 matter. 10525_ 4OF:UHTBJ54KNH9HZ>:,LS 10531_ L-41 Fighter destroyed. 10536_ N-01 Spotter is scanning... Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##?????????????????????????????????? | | ????????????### ##???????????????????????????????? | | ???????????? #######?????????????????????????? | | ???????????? ??????????????????????????? | | ???????????? ???????????????????????????? | | #######?????# #?????####???????????????????? | | %####???# ##????# #???????????????????? | | #????# ##???# #???????????????????? | | # %###### ###?# ##??????????????????? | | #### % % ### #??????????????????? | | ???# @ #??????????????????? | | ???# ## ## ### ##??????????????????? | | #??# ## #### ### ##???????????????????? | | #??# ##???????????????????? | | ##?# %% n#???????????????????? | | ###### " $ ????????????? | | #???# " " ## ???????????? | | #??# """ " #????????????????? | | % % "" """" # ##????????????????? | | " " "" # ##?????????????????? | | % " " # / ##??????????????????? | | ## % "" " ggg#???????????????????? | | #?# %% """""" ! #???????????????????? | | #? % " " "" ???????????????????? | | #?? ## """ " " ??????????????????? | | ##?? ##? ???"""" ? # ??????????????????? | | #???? ##????????"" ?" # ??????????????????? | | #????????????????? ?""" # ???????????????????? | | ????????????????? ???? ?? ????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Adv. EMP Blaster | -8/Materials | Scanalyzed Ripper | -7/Factory | Scanalyzed Powered Hammer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Ripper | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Brute Force Crack Shot It's Just You Librarian Loot Pinata No Signal Novice Programmer One Hack Too Far Quantum Hacking Risk Taker Safety First Tourist True Hacker Uninvited Guest root@ Challenges ------------ None Game ------ Seed ArcMassFlail Manual? 0 Play Time 03:38:54 Cumulative 7.2 hours Start 2023.10.28 @ 14:59:51 End 2023.10.29 @ 11:19:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 6 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13d00f21-39df-4213-a569-a17c0fe08812