Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.26 @ 10:32:23 Player: Three_crows Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (4566) 4566 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8591 Bonus ------- None Cogmind --------- Core Integrity 662/850 Matter 267/300 Energy 306/360 System Corruption 0% Temperature Critical (536) Movement Walking (110) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (5) ------ Medium Storage Unit Compact Battery Hardened Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Ion Cannon Rocket Launcher > --- INVENTORY (10) --- Improved VSS Leg Weight Redist. System Machine Analyzer Advanced Visual Processing Unit Energy Filter Improved Particle Charger Advanced ECM Suite Reaction Control System Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Medium Storage Unit Compact Battery Hacking Suite > --- WEAPON ----------- Plasma Rifle Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY -------- Weight Redist. System Machine Analyzer Advanced Visual Processing Unit Energy Filter Improved Particle Charger Advanced ECM Suite Reaction Control System Hardened Light Armor Plating Precision Shock Rifle Rocket Launcher [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Hacking Suite Device Cryofiber Web Storage Medium Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . . 1 1 . . . Propulsion 2 | . . 1 . . . . 1 Utility 3 | . . 1 1 1 . . . Weapon 1 | . . . . . . . 1 Parts Attached 81 | 6 . 16 18 7 7 1 26 Power 19 | 1 . 2 7 3 . . 6 Engine 12 | 1 . 2 5 . . . 4 Core 7 | . . . 2 3 . . 2 Reactor . | . . . . . . . . Propulsion 32 | 2 . 9 3 2 2 . 14 Treads 8 | . . . . . 2 . 6 Leg 24 | 2 . 9 3 2 . . 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 . 3 4 1 1 . 2 Device 6 | . . . 3 . 1 . 2 Storage 3 | 1 . 1 . 1 . . . Processor . | . . . . . . . . Hackware 2 | . . 1 1 . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 18 | 2 . 2 4 1 4 1 4 Energy Gun 10 | 2 . 2 2 1 . . 3 Energy Cannon 6 | . . . 2 . 2 1 1 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 23 | . . 2 6 2 5 . 8 Power 8 | . . . 3 . 2 . 3 Propulsion 4 | . . . . 2 1 . 1 Utility 2 | . . . . . . . 2 Weapon 9 | . . 2 3 . 2 . 2 Highest Loss Streak 5 | . . 2 3 1 3 . 5 To Critical Strikes . | . . . . . . . . Average Backups 9 | . 3 8 9 9 8 10 9 Power . | . 1 . . . . . . Propulsion . | . . . . . . 1 . Utility 4 | . 1 2 4 4 4 5 7 Weapon 3 | . 1 3 5 4 3 3 2 Tool/Special . | . . . . . . . . Unused Backups 18 | . . 2 4 . . . 12 Power 1 | . . 1 . . . . . Propulsion 1 | . . . . . . . 1 Utility 11 | . . . 2 . . . 9 Weapon 5 | . . 1 2 . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 85 90 97 96 83 84 91 Engine 5 | . 14 10 5 2 . . 7 Core 10 | . . . 11 19 12 7 9 Treads 1 | . . . . . . 15 6 Leg 22 | . 28 32 27 21 17 7 13 Device 11 | . . . 15 15 15 15 12 Storage 12 | . 14 11 9 13 15 15 13 Hackware 7 | . . 9 9 7 7 7 6 Protection 1 | . . 5 1 . . . . Energy Gun 9 | . 28 21 9 7 . . 5 Energy Cannon 7 | . . . 8 7 8 15 12 Peak Build Rating 60 | 6 6 17 31 39 39 36 60 Average Rating 31 | 4 6 12 28 35 33 36 49 On Entrance 20 | . 6 6 17 29 37 36 36 Avg Prop Armor Cover (%) 3 | . . . . . 3 3 5 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 12 28 34 39 37 32 59 Greatest Support 112 | 20 20 30 42 42 43 43 112 Greatest Overweight (x) 3 | . . . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 Most Carried 10 | 2 5 10 10 10 10 10 10 Average Carried 9 | . 3 8 9 9 8 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 2 5 10 10 9 10 10 8 Class Distribution -------------------- 55% | Hacker-Mutant 19% | Scavenger-Mutant 16% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1129 | 201 . 254 177 28 157 30 282 Remotely . | . . . . . . . . Salvage Created 5177 | . 225 973 1619 244 650 . 1466 Parts 263 | . 13 67 83 10 27 . 63 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . 19 . . Prevented 10 | . . . . . 10 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 97 | . 4 18 31 5 11 . 28 Guns 32 | . 3 17 7 1 1 . 3 Cannons 45 | . . . 15 3 6 . 21 AOE 12 | . 1 1 4 1 4 . 1 Classes Destroyed 14 | . 2 2 4 1 1 . 4 Worker 1 | . . . 1 . . . . Builder 1 | . . . . . . . 1 Operator 6 | . . 3 2 . . . 1 Watcher 4 | . 1 2 1 . . . . Swarmer 12 | . . . 4 . . . 8 Grunt 53 | . 4 12 16 3 8 . 10 Brawler 2 | . . . . . . . 2 Duelist 2 | . . . 1 . 1 . . Sentry 18 | . . 6 8 . 1 . 3 Specialist 2 | . . . . . . . 2 Hunter 4 | . . . 2 1 . . 1 Programmer 2 | . . . . 1 . . 1 Heavy 1 | . . . . . . . 1 Behemoth 1 | . . . . . 1 . . Best Kill Streak 6 | . 3 4 6 2 4 . 5 Combat Bots Only 5 | . 2 4 5 2 4 . 5 Max Kills in Single Turn 4 | . 1 2 2 1 4 . 1 Gunslinging . | . . . . . . . . Exploded 4 | . 1 1 1 1 4 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 556 | . 16 73 109 32 88 . 238 Missed 202 | . 6 14 47 8 39 . 88 Hits 354 | . 10 59 62 24 49 . 150 Projectile 354 | . 10 59 62 24 49 . 150 Critical Strikes 7 | . . 4 2 . 1 . . Damage Taken 4147 | . 94 598 848 265 725 . 1617 Core 583 | . 13 54 114 63 151 . 188 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1206 | . 30 174 243 78 209 . 472 Regen/Repaired (Parts) 133 | . . 124 9 . . . . Core Remaining (%) 85 | 100 94 86 79 . . 69 . Volleys Fired 244 | . 11 50 75 13 29 . 66 Largest 3 | . 2 2 2 2 2 . 3 Hottest 235 | . 80 90 131 125 155 . 235 Shots Fired 479 | . 22 96 115 26 52 . 168 Gun 224 | . 22 96 38 13 5 . 50 Cannon 235 | . . . 77 13 30 . 115 Launcher 20 | . . . . . 17 . 3 Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 223 | . . . 15 13 30 . 165 Explosive 3 | . . . . . . . 3 Electromagnetic 253 | . 22 96 100 13 22 . . Robot Hit Streak 41 | . 6 18 20 16 41 . 30 Robot Miss Streak 5 | . 4 5 2 2 2 . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 363 | . 15 71 101 17 44 . 115 Core Hits 194 | . 10 34 56 9 27 . 58 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 1 4 . . . 3 Burn 2 | . . . . . . . 2 Meltdown 1 | . . . . . . . 1 Corrupt 5 | . . 1 4 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8556 | . 356 1090 2434 445 1219 . 3012 Guns 3070 | . 215 1041 672 147 92 . 903 Cannons 4308 | . . . 1423 206 670 . 2009 Explosions 1155 | . 141 46 327 92 457 . 92 Melee . | . . . . . . . . Ramming 23 | . . 3 12 . . . 8 Kinetic . | . . . . . . . . Thermal 4719 | . 141 46 652 298 670 . 2912 Explosive 92 | . . . . . . . 92 Electromagnetic 3722 | . 215 1041 1770 147 549 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . 5 . 2 . . Projectiles 5 | . . . 5 . . . . Explosions 2 | . . . . . 2 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 139 | . . . 107 . 16 . 16 Shots 7 | . . . 3 . 3 . 1 Rammed 1 | . . . . . . . 1 Targets Rammed 4 | . . 1 1 . . . 2 Kicked 3 | . . 1 1 . . . 1 Crushed . | . . . . . . . . Highest Temperature 653 | . 171 375 102 . 100 . 653 Average Temperature 122 | . 67 108 43 . 72 . 196 Received Heat Transfer 1701 | . 69 405 396 72 285 . 474 Effects 14 | . . 2 . . . . 12 Shutdowns 2 | . . 1 . . . . 1 Energy Bleed 2 | . . 1 . . . . 1 Interference 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . 5 . . . . Combat Hostiles 5 | . . . 5 . . . . Parts Fried 18 | . . 6 11 . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 23 | . . . 1 . 1 . 21 Heat Transferred 7772 | . 100 50 881 396 962 . 5383 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 1 1 4 2 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 86 | 100 100 100 48 100 . . 97 Level 1 13 | . . . 51 . . . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 380 | . 60 171 380 128 . . 216 Initial 122 | . . 18 51 122 . . . Average 91 | . 29 75 188 46 . . 66 Influence Increases 2817 | . 120 576 875 230 250 . 766 Destroy 0b10 Robot/C 1940 | . 80 360 620 100 220 . 560 Destroy 0b10 Robot/NC 60 | . 5 25 20 . . . 10 Destroy Leader 478 | . 22 114 162 30 30 . 120 Successful Hack 35 | . . 6 8 18 . . 3 Disable Machine 81 | . 9 9 18 36 . . 9 Destroy Structure 58 | . 4 2 17 16 . . 19 Partial Spotted 30 | . . 30 . . . . . Lose Combat Pursuer 135 | . . 30 30 30 . . 45 Influence Decreases 2624 | . 70 484 703 544 250 . 573 Entered New Map 315 | . . 32 91 192 . . . Time Decay 2128 | . 70 432 561 332 240 . 493 Lost Part 181 | . . 20 51 20 10 . 80 Squads Dispatched 19 | . . 5 4 4 . . 6 Investigation 9 | . . 4 2 2 . . 1 Extermination 3 | . . . . 2 . . 1 Reinforcement 6 | . . 1 2 . . . 3 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . . 2 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 6 30 44 8 13 . 35 Peak Tracking Total 7 | . 2 6 7 3 5 . 5 Tactical Retreats 7 | . . 1 2 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 9 | . 1 1 2 4 . . 1 Max in Single Turn 2 | . 1 1 1 2 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 20 | . . 6 6 4 . . 4 Terminals 10 | . . 4 3 2 . . 1 Fabricators 4 | . . . . 2 . . 2 Repair Stations 3 | . . 2 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 49 | . . 18 14 10 . . 7 Successful 39 | . . 17 11 7 . . 4 Failed 10 | . . 1 3 3 . . 3 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . 1 . 4 . . . Terminals 23 | . . 10 6 6 . . 1 Fabricators 8 | . . . . 4 . . 4 Repair Stations 10 | . . 8 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . 6 . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 18 | . . 9 4 4 . . 1 Record 6 | . . 4 2 . . . . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 3 | . . 1 1 1 . . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 2 | . . 2 . . . . . Recall Investigation 1 | . . . 1 . . . . Fabricator Hacks 5 | . . . . 3 . . 2 Load Schematic 3 | . . . . 2 . . 1 Build 2 | . . . . 1 . . 1 Repair Station Hacks 10 | . . 8 2 . . . . Scan Component 5 | . . 4 1 . . . . Repair 5 | . . 4 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . 5 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 3 | . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 5 | . . 2 2 . . . 1 Used 1 | . . . 1 . . . . Hacking Detections 16 | . . 6 5 3 . . 2 Full Trace Events 8 | . . 3 2 2 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 158 | . . . . 116 . . 42 Total Part Build Rating 8 | . . . . . . . 8 Part Studies Acquired 3 | . . . 3 . . . . Parts Repaired 5 | . . 4 1 . . . . Time 160 | . . 122 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 5551 | 58 192 944 1154 1165 772 127 1139 Spaces Moved 2759 | 39 128 510 755 333 369 76 549 Core 10 | 10 . . . . . . . Treads 305 | . . . . . 24 76 205 Legs 2444 | 29 128 510 755 333 345 . 344 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 100 97 165 165 105 Average Speed 138 | 102 120 120 112 156 184 165 150 Slowest Speed 315 | 120 120 120 120 186 240 165 315 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 34 40 67 6 66 9 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 64 | . 4 2 17 19 3 . 19 Melee . | . . . . . . . . Projectile 6 | . . . 2 . . . 4 AOE 58 | . 4 2 15 19 3 . 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4058 | 54 144 746 942 952 408 79 733 Wait 868 | 8 3 139 73 594 . . 51 Move 2752 | 38 127 509 754 332 368 75 549 Hop . | . . . . . . . . Pick Up 34 | 2 3 11 8 2 1 1 6 Fast Attach 36 | 6 . 6 6 2 1 . 15 Attach 16 | . . 4 4 2 4 . 2 Detach 3 | . . 1 . . 2 . . Swap 42 | . . 12 9 3 3 1 14 Drop 59 | . . 13 12 4 . 2 28 Fire 244 | . 11 50 75 13 29 . 66 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . 1 1 . . . 1 Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 11) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 458 | -9/Materials | Identified exit to Mines 656 | -9/Materials | Build established: Scavenger-Mutant 893 | -9/Materials | Repaired Hrd. Light Armor Plating 921 | -9/Materials | Repaired Lgt. Ion Engine 1096 | -9/Materials | Discovered new exit (range 8) 1146 | -9/Materials | Repaired Hvy. EM Pulse Gun 1180 | -9/Materials | Repaired Hvy. EM Pulse Gun 1195 | -9/Materials | Entered another Materials area 1195 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1285 | -8/Materials | Repaired Imp. Heat Sink 1772 | -8/Materials | Build established: Hacker-Mutant 2288 | -8/Materials | Discovered new exit (range 5) 2340 | -8/Materials | Lost 3 parts (2p1w) 2349 | -8/Materials | Entered Factory 2349 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2378 | -7/Factory | Discovered new exit (range 14) 3514 | -7/Factory | Entered Lower Caves 3701 | -7/Lower Caves | Spotted B-75 Beast 3732 | -7/Lower Caves | Destroyed B-75 Beast 3817 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3848 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3915 | -7/Lower Caves | Learned Factory interactive machine intel 3967 | -7/Lower Caves | Learned Factory trap positions 4274 | -7/Lower Caves | Discovered new exit (range 8) 4286 | -7/Lower Caves | Entered another Lower Caves area 4349 | -7/Lower Caves | Encountered a Warlord checkpoint 4356 | -7/Lower Caves | Discovered new exit (range 7) 4413 | -7/Lower Caves | Entered Factory 4413 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4414 | -6/Factory | Loaded intel: 87 trap records 4415 | -6/Factory | Loaded intel: 54 interactive machine locations 5382 | -6/Factory | Fabricated Imp. Titanium Leg (x2) 5505 | -6/Factory | Build established: Scavenger-Gunner 5526 | -6/Factory | Garrison activated, responded to threat 5552 | -6/Factory | Self-destructed Last Messages --------------- 05543_ Lgt. Angular Momentum Engine destroyed. 05544_ Overheating: Med. Storage Unit damaged (-38). 05544_ Overheating: Hvy. Ion Cannon damaged (-54). 05544_ Overheating: Imp. Deuterium Engine damaged (-1). 05544_ Overheating: Com. Battery damaged (-1). 05545_ Power failure averted by Cryofiber Web. 05546_ Overheating: System interference. 05546_ Rocket Launcher temporarily disabled. 05546_ Imp. Deuterium Engine destroyed. 05547_ Power failure averted by Cryofiber Web. 05548_ Energy bleed averted by Cryofiber Web. 05550_ Cryofiber Web destroyed. 05551_ Power failure, Lgt. Nuclear Core+ shutdown. 05552_ Overheating: Energy bleed (-54). 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T ???? #???? | | ! ! #???? ???? #???? | | #????###???? #???? | | +###########??????????? #???? | | ???????????????????????#+#???? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 39 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -6/Factory Repaired ---------- Hrd. Light Armor Plating | 72% | -9/Materials Lgt. Ion Engine | 25% | -9/Materials Hvy. EM Pulse Gun | 54% | -9/Materials Hvy. EM Pulse Gun | 56% | -9/Materials Imp. Heat Sink | 77% | -8/Materials Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Dynamic Key Heavy Suspicion Sprinter Challenges ------------ None Game ------ Seed DamperDirtyBuckler Manual? 0 Play Time 01:04:18 Cumulative 17.1 hours Start 2026.04.24 @ 13:12:12 End 2026.04.26 @ 10:32:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98256773-72eb-4d4a-9900-7b747991b41e