Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.25 @ 23:49:46 Player: W3rd2 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (781) 781 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3421 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 185/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Wheel High-capacity Storage Unit Advanced Targeting Computer Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Small Storage Unit Improved Medium Armor Plating Shield Generator > --- WEAPON ----------- Heavy EM Pulse Gun Shotgun Assault Cannon Hammer > --- INVENTORY -------- Armored Wheel High-capacity Storage Unit Advanced Targeting Computer Improved Shock Absorption System Small Laser Shock Bomb Launcher Concussive RPG Plasma Cutter [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Concussive RPG Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 1 . . Parts Attached 47 | 6 3 13 16 4 5 Power 6 | 1 . 1 3 1 . Engine 5 | 1 . 1 3 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 . 4 4 . . Treads 2 | . . 2 . . . Leg 2 | . . . 2 . . Wheel 6 | 2 . 2 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 2 4 1 . Device 3 | . . 1 2 . . Storage 3 | 1 1 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . 1 1 . 1 . Artifact . | . . . . . . Weapon 21 | 2 1 6 5 2 5 Energy Gun 5 | 2 . . 1 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 1 2 . . Ballistic Cannon 3 | . . 1 1 1 . Launcher 5 | . . 2 . . 3 Special Weapon 2 | . 1 . . . 1 Impact Weapon 3 | . . 2 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 19 | . . 4 6 . 9 Power 4 | . . 1 2 . 1 Propulsion 4 | . . 1 1 . 2 Utility 6 | . . 2 1 . 3 Weapon 5 | . . . 2 . 3 Highest Loss Streak 9 | . . 2 3 . 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 82 | . 98 90 79 87 26 Engine 9 | . 14 9 9 7 1 Core 1 | . . . . 6 1 Leg 3 | . . . 13 . . Wheel 15 | . 28 21 4 15 3 Device 5 | . . 3 8 15 4 Storage 9 | . 14 11 9 7 2 Protection 6 | . 12 11 . 3 1 Energy Gun 7 | . 20 7 2 7 2 Ballistic Gun 6 | . . 3 14 7 1 Ballistic Cannon 6 | . . 9 8 7 1 Launcher 1 | . . 3 . . 1 Special Weapon 1 | . 7 1 . . . Impact Weapon 5 | . . 7 7 7 1 Naked Turns 58 | . . . . . 58 Heaviest Build 63 | 13 51 62 63 41 41 Greatest Support 32 | 26 26 26 32 32 32 Greatest Overweight (x) 4 | . 1 3 3 1 4 Average Overweight (x) 1 | . . 2 . . . Largest Inventory Capacity 20 | 8 20 20 20 8 8 Average Capacity 13 | 6 19 20 8 8 6 Most Carried 18 | 5 12 18 14 8 8 Average Carried 9 | 3 8 14 6 7 5 Final Capacity 20 | 8 20 20 8 8 5 Final Carried 15 | 5 11 15 8 7 4 Class Distribution -------------------- 54% | Mutant 28% | Tank 13% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Matter Collected 735 | 253 37 204 241 . . Remotely . | . . . . . . Salvage Created 794 | . 84 341 369 . . Parts 40 | . 1 23 16 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Combat Hostiles Destroyed 20 | . 2 10 8 . . Melee 8 | . . 3 5 . . Guns 5 | . 2 3 . . . Cannons 4 | . . 2 2 . . AOE 1 | . . 1 . . . Classes Destroyed 4 | . 1 2 1 . . Swarmer 3 | . . 3 . . . Grunt 9 | . 2 3 4 . . Sentry 6 | . . 4 2 . . Hunter 2 | . . . 2 . . Best Kill Streak 3 | . 2 3 3 . . Combat Bots Only 3 | . 2 3 3 . . Max Kills in Single Turn 2 | . 1 2 1 . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Damage Taken 1976 | . 74 430 672 6 794 Core 949 | . . 84 135 3 727 Absorbed by Shields 18 | . . . . 2 16 Core Remaining (%) 88 | 100 100 79 75 . . Volleys Fired 37 | . 10 12 11 . 4 Largest 4 | . 1 3 4 . 3 Hottest 141 | . 50 125 141 . 112 Shots Fired 84 | . 10 28 38 . 8 Gun 53 | . 10 12 27 . 4 Cannon 25 | . . 12 11 . 2 Launcher 6 | . . 4 . . 2 Special . | . . . . . . Kinetic 53 | . . 16 33 . 4 Thermal 23 | . 10 8 5 . . Explosive 2 | . . 1 . . 1 Electromagnetic 6 | . . 3 . . 3 Robot Hit Streak 20 | . 10 6 20 . 13 Robot Miss Streak 4 | . . 2 4 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 80 | . 10 24 38 . 8 Core Hits 35 | . 4 15 13 . 3 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 7 | . 1 3 3 . . Burn 3 | . 1 . 2 . . Blast 2 | . . 2 . . . Smash 2 | . . 1 1 . . Melee Attacks 21 | . . 10 11 . . Impact 21 | . . 10 11 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1825 | . 124 601 824 . 276 Guns 579 | . 124 103 308 . 44 Cannons 420 | . . 186 171 . 63 Explosions 281 | . . 112 . . 169 Melee 545 | . . 200 345 . . Ramming . | . . . . . . Kinetic 707 | . . 215 406 . 86 Thermal 259 | . 124 62 73 . . Explosive 205 | . . 41 . . 164 Electromagnetic 78 | . . 71 . . 7 Impact 576 | . . 212 345 . 19 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . . 12 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 68 | . . 4 64 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 68 | . . 4 64 . . Knockbacks 6 | . . 1 5 . . Impact . | . . . . . . Kinetic 4 | . . 1 3 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 81 | . . 41 . . 40 Shots 4 | . . 2 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 197 | . 197 156 150 . 24 Average Temperature 73 | . 108 55 71 . 11 Received Heat Transfer 444 | . 54 138 252 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 4 | . . 1 3 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 962 | . 444 185 333 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Peak Influence 278 | . 72 278 252 113 32 Initial 98 | . . 25 56 98 32 Average 100 | . 28 115 162 103 8 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 84 | 100 100 78 69 100 100 Level 1 15 | . . 21 30 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 5 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 3 15 12 1 4 Peak Tracking Total 5 | . 2 4 5 1 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Machines Accessed 6 | . 4 2 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 12 6 . . . Successful 14 | . 8 6 . . . Failed 4 | . 4 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 9 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 6 6 . . . Record 7 | . 3 4 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . 2 . . . . Transport Status 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 105 | . . . . . 105 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Turns Passed 1421 | 58 200 491 369 185 118 Spaces Moved 911 | 45 145 328 178 156 59 Core 44 | 6 . . . . 38 Treads . | . . . . . . Legs 100 | . . . 100 . . Wheels 767 | 39 145 328 78 156 21 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 100 100 50 Average Speed 118 | 84 103 120 147 114 93 Slowest Speed 330 | 90 105 145 330 115 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 27 34 18 4 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . 14 . . 2 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 15 | . . 13 . . 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Total 1150 | 64 184 380 241 164 117 Wait 73 | 3 16 3 4 . 47 Move 907 | 44 144 327 177 156 59 Hop . | . . . . . . Pick Up 51 | 11 9 12 14 3 2 Fast Attach . | . . . . . . Attach 33 | 6 1 5 13 3 5 Detach 3 | . . . 3 . . Swap 14 | . 2 8 3 1 . Drop 11 | . 2 3 5 1 . Fire 37 | . 10 12 11 . 4 Melee 21 | . . 10 11 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 16) 227 | -10/Materials | Discovered new exit (range 7) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 322 | -9/Materials | Build established: Mutant 731 | -9/Materials | Discovered new exit (range 16) 750 | -9/Materials | Entered another Materials area 750 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 895 | -8/Materials | Lost 3 parts (1p1u1w) 1026 | -8/Materials | Lost 3 parts (1p1n1w) 1087 | -8/Materials | Discovered new exit (range 16) 1119 | -8/Materials | Entered Factory 1119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1304 | -7/Factory | Sucked down chute 1304 | -7/Factory | Entered Waste 1305 | -7/Waste | Met a frightened Derelict 1319 | -7/Waste | EMP discharged 1326 | -7/Waste | Spotted C-40 Crusher 1326 | -7/Waste | Spotted C-40 Crusher 1326 | -7/Waste | Spotted C-40 Crusher 1331 | -7/Waste | Spotted C-40 Crusher 1333 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1333 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1338 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1338 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1341 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1349 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1376 | -7/Waste | Crushed by Compactor (1 part destroyed) 1393 | -7/Waste | Core integrity fell below 50% 1407 | -7/Waste | Lost 9 parts (1p2n3u3w) 1408 | -7/Waste | Core integrity fell below 20% 1419 | -7/Waste | EMP discharged 1419 | -7/Waste | System corruption reached 10% 1422 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Hvy. EM Pulse Gun crushed. Imp. Heat Sink crushed. Heat Sink crushed. Sml. Storage Unit crushed. Concussive RPG expended. Knocked back. Sml. Storage Unit crushed. Ion Engine crushed. 44 Matter crushed. Acquired Prototype Launcher. Identified Hvy. Proton Missile Launcher. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. System corrupted: Component data lost. Hvy. Proton Missile Launcher crushed. ALERT: Foreign system detected. Charging EMP. System corrupted (+4). [Achievement: System Compromised] GJKK3 T Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????#@ CC#???????????????????? | | ????????????????????????#CCCC#???????????????????? | | ????????????????????????#CCCC#???????????????????? | | ????????????????????????#CCCC#???????????????????? | | ??????????????????????###CC #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #????????? #???????? | | ??????????????????????### # ##### ##??????? | | ??????????????????????# ????? | | ??????????????????????# ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 22 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV System Compromised Challenges ------------ None Game ------ Seed MasterLinearStorage Manual? 0 Play Time 00:56:33 Cumulative 9.8 hours Start 2024.02.25 @ 11:21:31 End 2024.02.25 @ 23:49:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 12 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d99c6dbf-42d5-433c-9207-e3be18a5b7b3