Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 19:12:53 // Winter2019/RPGLIKE Player: Luminiferous Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (358) 1790 Value Destroyed (14209) 14209 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (4714) 4714 TOTAL SCORE: 28873 Bonus ------- High Alert Combat Kills 1214 Entered DSFs 500 Win 3000 Cogmind --------- Core Integrity 537/600 Matter 190/300 Energy 324/330 System Corruption 0% Temperature Cool (10) Movement Hovering (42) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (7) --- Cooled Airjet Cooled Aerolev Unit Combat Gravmag System Combat Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (10) ----- Structural Scanner Long-range Sensor Array Advanced Signal Interpreter Nanoactuators Advanced Actuator Array Improved Transmission Jammer Advanced Reaction Control System Experimental Phase Shifter Powered Armor Graphene Brace > --- WEAPON (4) ------- Kinetic Spear Kinetic Spear Force Lance Force Lance > --- INVENTORY (5) ---- Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Airjet Cooled Aerolev Unit Combat Gravmag System Combat Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- Coolant Network Structural Scanner Long-range Sensor Array Advanced Signal Interpreter Nanoactuators Advanced Actuator Array Improved Transmission Jammer Advanced Reaction Control System Experimental Phase Shifter > --- WEAPON ----------- Kinetic Spear Kinetic Spear Force Lance Force Lance > --- INVENTORY -------- Protomatter Powered Armor Graphene Brace Hypervelocity Railgun Mini Grenade Launcher [Rating: 167] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Airjet Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Advanced Energy Well Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Powered Armor Weapon Heavy Pick Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Slots Evolved 20 | 3 1 4 2 2 . 2 2 1 1 1 1 . . . . Power 2 | . . 1 . . . . . . 1 . . . . . . Propulsion 6 | 1 1 1 1 . . 1 . . . 1 . . . . . Utility 9 | 1 . 2 1 2 . . 1 1 . . 1 . . . . Weapon 3 | 1 . . . . . 1 1 . . . . . . . . Parts Attached 168 | 6 10 22 19 27 1 12 15 25 10 3 15 2 1 . . Power 19 | 1 . 5 1 2 . 1 1 3 1 1 3 . . . . Engine 11 | 1 . 5 . 1 . . 1 2 . . 1 . . . . Core 4 | . . . 1 1 . 1 . . . . 1 . . . . Reactor 4 | . . . . . . . . 1 1 1 1 . . . . Propulsion 48 | 2 4 7 5 11 . 3 2 10 3 1 . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 44 | . 4 7 5 10 . 2 2 10 3 1 . . . . . Flight 2 | . . . . 1 . 1 . . . . . . . . . Utility 60 | 1 1 4 6 10 . 5 8 10 3 1 9 2 . . . Device 34 | 1 1 . 3 4 . 1 6 8 . 1 8 1 . . . Storage 1 | . . . . . . . . . 1 . . . . . . Processor 9 | . . 1 1 1 . 1 1 1 2 . 1 . . . . Hackware 1 | . . . . . . . . 1 . . . . . . . Protection 15 | . . 3 2 5 . 3 1 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 41 | 2 5 6 7 4 1 3 4 2 3 . 3 . 1 . . Energy Gun 4 | 1 . . 2 1 . . . . . . . . . . . Energy Cannon 3 | . . 1 . . . 1 . . 1 . . . . . . Ballistic Gun 6 | 1 3 . 1 . . 1 . . . . . . . . . Ballistic Cannon 5 | . 2 2 . . . . . . . . . . 1 . . Launcher 1 | . . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . Impact Weapon 5 | . . 1 2 1 . . . . . . 1 . . . . Slashing Weapon 3 | . . 2 1 . . . . . . . . . . . . Piercing Weapon 13 | . . . . 1 1 1 4 2 2 . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . 1 2 4 5 . 4 1 6 2 1 2 1 . . . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . System Corruption 3 | . . . . . 3 . . . . . . . . . . Parts Lost 2 | . . 1 . . . . . . . . 1 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 2 | . . 1 . . . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . . . 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 1 | . 1 1 1 1 2 2 2 2 2 2 1 1 1 1 1 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon 1 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 17 | . 2 3 1 2 . . 3 1 1 . 2 2 . . . Power 4 | . . 1 1 1 . . 1 . . . . . . . . Propulsion 8 | . . 2 . . . . 2 1 1 . 1 1 . . . Utility . | . . . . . . . . . . . . . . . . Weapon 5 | . 2 . . 1 . . . . . . 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 94 97 99 99 100 99 99 99 99 100 99 97 100 100 100 Engine 7 | . 13 13 11 6 6 5 9 7 4 4 2 . . . . Core 1 | . . . 3 6 6 5 . . . . . . . . . Reactor 2 | . . . . . . . . 1 7 8 9 12 12 12 12 Hover 30 | . 19 32 33 32 31 33 30 28 27 28 29 29 29 29 29 Device 26 | . 21 14 13 26 31 27 29 32 31 30 31 31 33 33 33 Processor 5 | . . 9 7 6 6 5 5 4 4 4 4 4 4 4 4 Protection 5 | . . 6 13 6 6 4 4 3 3 4 3 4 4 4 4 Ballistic Cannon 2 | . 16 10 . . . . . . . . . . . . . Impact Weapon 2 | . . 1 11 5 . . . . . . . . . . . Slashing Weapon 1 | . . 6 2 6 6 . . . . . . . . . . Piercing Weapon 10 | . . . . . 6 14 19 19 18 17 16 15 15 16 16 Peak Build Rating 167 | 6 10 26 44 63 64 73 94 110 124 140 158 167 161 158 158 Average Rating 76 | 4 9 18 35 53 61 70 88 100 116 127 145 155 158 158 158 On Entrance 85 | . 6 10 24 44 61 64 70 94 108 123 135 158 158 158 158 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 85 | 10 15 29 30 34 31 40 49 57 70 73 85 83 83 83 83 Greatest Support 88 | 26 26 32 44 44 42 51 53 84 74 88 88 88 88 88 88 Greatest Overweight (x) 1 | . 1 1 . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 Average Capacity 3 | . 3 3 3 3 4 4 4 4 4 4 5 5 5 5 5 Most Carried 5 | . 3 3 3 4 4 4 4 4 4 5 5 5 3 1 1 Average Carried 2 | . 2 1 1 2 4 3 3 2 3 4 2 2 1 1 1 Final Capacity 5 | . 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 Final Carried 5 | . 3 1 1 4 4 3 3 2 4 5 2 2 1 1 1 Class Distribution -------------------- 44% | Hacker-Ninja 17% | Infiltrator-Ninja 13% | Gladiator 13% | Mutant 9% | Scout Dominant Class ---------------- Mutant | -10/Materials Gladiator | -9/Materials Gladiator | -8/Materials Scout | -7/Factory Scout | -7/Waste Infiltrator-Ninja | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/DSF Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Matter Collected 4674 | 268 524 997 300 686 . 387 312 668 177 . 309 46 . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 13802 | 179 419 1185 1079 1560 . 1958 966 2766 1006 . 2058 626 . . . Parts 793 | 8 49 68 36 97 . 99 75 151 60 . 105 45 . . . Haulers Intercepted 30 | . 2 6 4 7 . 3 2 2 1 . 3 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Combat Hostiles Destroyed 260 | . 19 30 21 36 . 32 17 51 15 . 25 14 . . . Melee 183 | . . 7 10 31 . 32 13 41 15 . 25 9 . . . Guns 10 | . 10 . . . . . . . . . . . . . . Cannons 32 | . 9 23 . . . . . . . . . . . . . AOE 22 | . . . . 3 . . 4 10 . . . 5 . . . Classes Destroyed 17 | 2 5 3 1 2 . . . 1 . . 2 1 . . . Worker 2 | . . 1 . . . . . . . . . 1 . . . Builder 3 | . . . . . . . . . . . 2 1 . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . Hauler 30 | . 2 6 4 7 . 3 2 2 1 . 3 . . . . Recycler 6 | 1 2 . 1 2 . . . . . . . . . . . Operator 21 | . 2 2 1 1 . 3 3 4 3 . 1 1 . . . Drone 1 | . . . . . . . . . . . 1 . . . . Watcher 33 | . 3 4 5 4 . 4 4 4 2 . 2 1 . . . Swarmer 59 | . 10 7 . 7 . 8 8 14 . . . 5 . . . Cutter 3 | . . . . . . . . . . . . 3 . . . Saboteur 1 | . . . . . . . . 1 . . . . . . . Grunt 82 | . 9 12 12 14 . 10 . 11 1 . 11 2 . . . Brawler 3 | . . 1 . . . . . 1 . . 1 . . . . Duelist 4 | . . . . 1 . 2 . 1 . . . . . . . Sentry 62 | . . 10 7 10 . 9 5 8 6 . 6 1 . . . Hunter 18 | . . . 2 . . 2 2 3 6 . 1 2 . . . Programmer 27 | . . . . 4 . 1 2 12 2 . 5 1 . . . Best Kill Streak 8 | 3 5 5 4 4 . 8 5 6 4 . 5 7 . . . Combat Bots Only 6 | . 4 5 5 4 . 4 4 6 2 . 5 6 . . . Max Kills in Single Turn 4 | 1 2 2 1 3 . 1 4 4 1 . 1 4 . . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . . 4 4 . . . 3 . . . Melee 2 | . . 1 1 1 . 1 1 1 1 . 1 2 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Hostile Shots Fired 1607 | . 77 168 111 395 . 173 131 213 82 . 160 86 . 11 . Missed 765 | . 26 48 36 196 . 84 61 105 45 . 96 58 . 10 . Hits 842 | . 51 120 75 199 . 89 70 108 37 . 64 28 . 1 . Melee 9 | . . . . 2 . 2 . 3 . . . 1 . 1 . Projectile 833 | . 51 120 75 197 . 87 70 105 37 . 64 27 . . . AOE 3 | . . . . . . . . . . . . 1 . 2 . Critical Strikes 18 | . . 1 4 2 . 1 1 3 1 . 4 1 . . . Actively Blocked 2 | . . . . . . . . . . . 1 1 . . . Part Disruptions 2 | . . . . . . . . 2 . . . . . . . Damage Taken 12144 | . 518 1471 1128 1829 . 1159 871 2596 745 . 1152 539 27 109 . Core 8356 | . 410 1089 785 1307 . 789 550 1719 439 . 814 370 21 63 . Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Core 7156 | . 335 856 586 1137 . 707 466 1482 396 . 796 311 21 63 . Redirected to Shielding 22 | . . . 22 . . . . . . . . . . . . Regen/Repaired (Parts) 746 | . . 103 133 48 . 78 80 254 50 . . . . . . Core Remaining (%) 91 | 100 93 76 99 . . 100 96 70 . . 100 93 . 89 89 Volleys Fired 176 | 6 56 91 1 9 . . 1 5 . . . 5 2 . . Largest 2 | 2 2 2 1 1 . . 1 1 . . . 1 1 . . Hottest 74 | 70 66 74 61 30 . . 30 30 . . . 30 58 . . Shots Fired 329 | 12 112 182 1 9 . . 1 5 . . . 5 2 . . Gun 47 | 12 34 . 1 . . . . . . . . . . . . Cannon 261 | . 78 182 . . . . . . . . . . 1 . . Launcher 14 | . . . . 2 . . 1 5 . . . 5 1 . . Special 7 | . . . . 7 . . . . . . . . . . . Kinetic 301 | 6 112 182 . . . . . . . . . . 1 . . Thermal 7 | 6 . . 1 . . . . . . . . . . . . Explosive 14 | . . . . 2 . . 1 5 . . . 5 1 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 8 7 7 . 2 . . 3 5 . . . . . . . Robot Miss Streak 7 | 1 7 7 . 2 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 849 | 10 48 116 72 139 . 82 54 149 62 . 89 28 . . . Core Hits 409 | 6 29 47 18 56 . 44 24 81 31 . 48 25 . . . Critical Kills 7 | . 1 1 5 . . . . . . . . . . . . Critical Parts Destroyed 19 | . . 1 14 4 . . . . . . . . . . . Critical Strikes 91 | . 4 3 19 23 . 14 3 7 8 . 5 5 . . . Destroy 1 | . 1 . . . . . . . . . . . . . . Blast 4 | . 3 1 . . . . . . . . . . . . . Smash 25 | . . 2 19 4 . . . . . . . . . . . Sever 19 | . . . . 19 . . . . . . . . . . . Impale 42 | . . . . . . 14 3 7 8 . 5 5 . . . Melee Attacks 1180 | . . 43 109 199 . 145 101 247 104 . 179 51 2 . . Impact 149 | . . 14 99 36 . . . . . . . . . . . Slashing 190 | . . 29 10 151 . . . . . . . . . . . Piercing 841 | . . . . 12 . 145 101 247 104 . 179 51 2 . . Sneak Attacks 62 | . . 1 9 19 . 6 4 5 4 . 12 2 . . . Combat Hostiles 17 | . . . 2 5 . 2 1 2 . . 5 . . . . Follow-up Attacks 159 | . . 3 11 17 . 13 11 44 23 . 29 8 . . . Damage Inflicted 36910 | 120 952 2848 3328 5883 . 3763 2776 7221 2929 . 4747 2336 7 . . Guns 409 | 120 289 . . . . . . . . . . . . . . Cannons 2592 | . 663 1929 . . . . . . . . . . . . . Explosions 2110 | . . . . 314 . . 211 912 . . . 673 . . . Melee 31759 | . . 915 3328 5569 . 3763 2565 6309 2929 . 4747 1634 . . . Ramming 40 | . . 4 . . . . . . . . . 29 7 . . Kinetic 2939 | 58 952 1929 . . . . . . . . . . . . . Thermal 469 | 62 . . . . . . . 407 . . . . . . . Explosive 1703 | . . . . 314 . . 211 505 . . . 673 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 4616 | . . 501 3227 888 . . . . . . . . . . . Slashing 5004 | . . 414 101 4489 . . . . . . . . . . . Piercing 22139 | . . . . 192 . 3763 2565 6309 2929 . 4747 1634 . . . Highest Corruption 15 | . . . . 4 12 15 4 14 . . 5 . . . . Average Corruption 5 | . . . . 2 7 14 2 7 . . 4 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 195 | . . . . 30 2 64 20 50 . . 29 . . . . Message Errors 48 | . . . . 5 1 17 1 16 . . 8 . . . . Matter Fused 42 | . . . . 8 . 15 6 9 . . 4 . . . . Heat Flow Errors 24 | . . . . 1 . 11 3 5 . . 4 . . . . Energy Discharges 26 | . . . . 7 . 5 3 4 . . 7 . . . . Parts Rejected 5 | . . . . 1 1 1 . 1 . . 1 . . . . Parts Fused 2 | . . . . 1 . 1 . . . . . . . . . Data Loss (minor) 27 | . . . . 5 . 7 3 10 . . 2 . . . . Data Loss (major) 11 | . . . . 2 . 3 3 1 . . 2 . . . . Alerts 5 | . . . . . . 1 1 2 . . 1 . . . . Misdirections 5 | . . . . . . 3 . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 3563 | . 4 211 1003 345 . 397 335 352 161 . 457 298 . . . Projectiles 24 | . 4 20 . . . . . . . . . . . . . Explosions 104 | . . . . 10 . . . 68 . . . 26 . . . Melee 3435 | . . 191 1003 335 . 397 335 284 161 . 457 272 . . . Knockbacks 37 | . 6 16 15 . . . . . . . . . . . . Impact 15 | . . . 15 . . . . . . . . . . . . Kinetic 21 | . 6 15 . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . 2 . 42 . . . . . . . 14 27 . . Shots 3 | . . . . 2 . . . . . . . . 1 . . Rammed 3 | . . 1 . . . . . . . . . 1 1 . . Targets Rammed 3 | . . 1 . . . . . . . . . 1 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 377 | 27 152 377 34 255 . 338 265 180 10 76 309 16 2 . 2 Average Temperature 74 | 12 40 131 8 115 . 114 116 57 3 28 28 2 1 . 2 Received Heat Transfer 2625 | . 180 573 504 525 . 255 84 240 99 . 120 45 . . . Effects 19 | . . 16 . . . 3 . . . . . . . . . Shutdowns 6 | . . 6 . . . . . . . . . . . . . Energy Bleed 4 | . . 4 . . . . . . . . . . . . . Interference 9 | . . 6 . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . 16 3 . . . . . . . . . . . Combat Hostiles 13 | . . . 11 2 . . . . . . . . . . . Parts Fried 20 | . . 3 14 3 . . . . . . . . . . . Impact Corruptions 51 | . . 10 31 9 . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . . Heat Transferred 435 | 185 . . . . . . . 250 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Maximum Alert Level 3 | . . 2 2 2 1 3 2 3 1 . 2 2 1 1 . Low Security (%) 30 | 100 100 23 14 . . 17 52 44 37 100 21 4 . . 100 Level 1 33 | . . 15 66 46 100 27 13 35 62 . 18 85 100 100 . Level 2 34 | . . 60 18 53 . 40 33 20 . . 60 9 . . . Level 3 1 | . . . . . . 15 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 933 | 10 193 546 482 604 210 933 630 699 278 89 558 517 285 204 122 Initial 368 | . . 51 172 214 210 140 368 83 209 89 48 291 285 204 122 Average 318 | 2 127 347 300 415 205 485 304 250 210 80 370 275 270 204 113 Influence Increases 9880 | 25 557 1141 795 1360 . 1438 790 1638 500 . 1112 464 48 . 12 Destroy 0b10 Robot/C 5180 | . 380 600 420 720 . 640 340 1020 300 . 480 280 . . . Destroy 0b10 Robot/NC 515 | 25 45 80 55 70 . 50 45 50 30 . 45 20 . . . Destroy Leader 1414 | . 60 190 148 200 . 184 122 232 106 . 130 42 . . . Successful Hack 510 | . 19 50 54 122 . 108 16 86 13 . 12 18 . . 12 Disable Machine 240 | . 30 60 . 30 . 15 15 15 . . 60 . 15 . . Anti-Garrison Action 700 | . . . . . . 350 200 . . . 150 . . . . Destroy Structure 511 | . 8 26 13 53 . 31 37 160 36 . 70 44 33 . . Partial Spotted 315 | . . 15 60 60 . 45 15 45 15 . 60 . . . . Lose Combat Pursuer 495 | . 15 120 45 105 . 15 . 30 . . 105 60 . . . Influence Decreases 9766 | 25 435 855 730 1233 400 886 1372 1380 671 188 626 510 284 69 102 Entered New Map 2534 | . . 71 236 259 390 60 384 87 219 168 21 264 224 69 82 Time Decay 5412 | 25 435 624 494 674 10 526 538 693 452 20 595 246 60 . 20 Lost Part 20 | . . 10 . . . . . . . . 10 . . . . Purge Threat 1800 | . . 150 . 300 . 300 450 600 . . . . . . . Squads Dispatched 98 | . 2 3 2 20 . 16 14 15 8 . 11 4 1 1 1 Investigation 45 | . 1 2 1 10 . 8 9 5 3 . 4 1 1 . . Extermination 32 | . . . . 7 . 4 5 7 3 . 5 1 . . . Reinforcement 14 | . 1 1 1 2 . 1 . 2 2 . . 2 . 1 1 Assault 6 | . . . . 1 . 2 . 1 . . 2 . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Distress Signals 11 | . 3 3 1 1 . . . 1 . . 2 . . . . Communications Jammed 51 | . . . . 15 . . . . 22 . . 14 . . . Distress Signals 51 | . . . . 15 . . . . 22 . . 14 . . . Times Spotted 373 | . 27 44 31 50 3 39 21 65 22 4 34 28 1 3 1 Peak Tracking Total 8 | . 4 5 3 4 3 4 4 6 2 4 5 8 1 3 1 Tactical Retreats 21 | . 1 6 2 3 . 1 . 1 . . 6 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Traps Triggered 23 | . 2 2 . 5 . 6 1 4 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Machines Disabled 18 | . 2 4 . 2 . 2 1 1 . . 5 . 1 . . Max in Single Turn 1 | . 1 1 . 1 . 1 1 1 . . 1 . 1 . . Garrison Access 14 | . . . . 2 . 3 2 3 2 . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Machines Accessed 150 | . 9 13 10 28 . 23 19 23 9 . 9 3 2 . 2 Terminals 83 | . 7 9 6 15 . 14 7 10 5 . 3 3 2 . 2 Fabricators 15 | . . . . 2 . 2 4 4 1 . 2 . . . . Repair Stations 20 | . 1 2 2 3 . 2 5 4 1 . . . . . . Recycling Units 9 | . 1 1 1 4 . 1 1 . . . . . . . . Scanalyzers 8 | . . 1 1 1 . 1 . 2 . . 2 . . . . Garrison Access 15 | . . . . 3 . 3 2 3 2 . 2 . . . . Total Hacks 398 | . 27 44 35 66 . 54 52 58 28 . 22 5 4 . 3 Successful 225 | . 14 26 22 27 . 29 29 39 21 . 13 2 1 . 2 Failed 171 | . 13 18 13 38 . 25 22 19 7 . 9 3 3 . 1 Catastrophic 25 | . 1 1 1 6 . 6 7 2 . . . 1 . . . Database Lockouts 2 | . . . . 1 . . 1 . . . . . . . . Manual 229 | . 24 33 22 46 . 35 26 17 13 . 4 4 3 . 2 Terminals 237 | . 25 34 20 41 . 35 22 25 18 . 5 5 4 . 3 Fabricators 39 | . . . . 5 . 3 11 7 5 . 8 . . . . Repair Stations 58 | . 1 6 12 5 . 4 13 14 3 . . . . . . Recycling Units 14 | . 1 2 1 6 . 1 3 . . . . . . . . Scanalyzers 21 | . . 2 2 2 . 3 . 7 . . 5 . . . . Garrison Access 29 | . . . . 7 . 8 3 5 2 . 4 . . . . Terminal Hacks 74 | . 2 6 2 6 . 10 12 16 11 . 4 2 1 . 2 Part Schematic 6 | . . 1 . 1 . 1 1 1 1 . . . . . . Robot Analysis 2 | . . . . . . 1 . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Open Door 3 | . . . . . . . . . 1 . 1 . . . 1 Open DSF 1 | . . . . . . . . . . . . . 1 . . Level Access Points 3 | . . 1 . . . . . . . . . 1 . . 1 Terminal Index 9 | . 1 1 1 1 . 1 1 1 1 . 1 . . . . Fabricator Index 3 | . . . . . . 1 . . 1 . 1 . . . . Repair Station Index 3 | . . . . . . . . 2 1 . . . . . . Scanalyzer Index 3 | . . . . . . . . 1 1 . 1 . . . . Alert Level 22 | . 1 2 . 1 . 3 6 5 3 . . 1 . . . Unreport Threat 12 | . . 1 . 2 . 2 3 4 . . . . . . . Hauler Manifests 4 | . . . . . . 1 1 1 1 . . . . . . Registered Components 2 | . . . . 1 . . . . 1 . . . . . . Fabricator Hacks 26 | . . . . 2 . 3 6 7 3 . 5 . . . . Network Status 8 | . . . . . . 1 2 3 1 . 1 . . . . Load Schematic 9 | . . . . 1 . 1 2 2 1 . 2 . . . . Build 9 | . . . . 1 . 1 2 2 1 . 2 . . . . Repair Station Hacks 37 | . . 6 8 2 . 2 7 10 2 . . . . . . Scan Component 21 | . . 3 4 1 . 1 5 6 1 . . . . . . Repair 16 | . . 3 4 1 . 1 2 4 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . 3 . . 3 . . . . Insert Component 4 | . . . . . . . . 2 . . 2 . . . . Analyze 2 | . . . . . . . . 1 . . 1 . . . . Garrison Access Hacks 10 | . . . . 2 . 1 1 3 2 . 1 . . . . Seal Access 10 | . . . . 2 . 1 1 3 2 . 1 . . . . Unauthorized Hacks 72 | . 12 14 12 15 . 13 3 . 3 . . . . . . Terminals 50 | . 10 12 10 8 . 9 . . 1 . . . . . . Botnet 14 | . 3 4 3 2 . 2 . . . . . . . . . Operators 6 | . 1 1 1 1 . 1 . . 1 . . . . . . Skim 30 | . 6 7 6 5 . 6 . . . . . . . . . Fabricators 3 | . . . . 1 . . 1 . 1 . . . . . . Haulers 3 | . . . . 1 . . 1 . 1 . . . . . . Repair Stations 6 | . 1 . . 3 . 1 . . 1 . . . . . . Mechanics 5 | . 1 . . 2 . 1 . . 1 . . . . . . Patch 1 | . . . . 1 . . . . . . . . . . . Recycling Units 7 | . 1 1 1 2 . 1 1 . . . . . . . . Recyclers 7 | . 1 1 1 2 . 1 1 . . . . . . . . Scanalyzers 4 | . . 1 1 1 . 1 . . . . . . . . . Researchers 4 | . . 1 1 1 . 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . Jam 2 | . . . . . . 1 1 . . . . . . . . Data Cores Recovered 16 | . 1 1 . . . 3 3 4 2 . 1 1 . . . Used 6 | . . . . . . 2 1 1 2 . . . . . . Hacking Detections 120 | . 7 12 8 23 . 20 16 17 5 . 6 3 1 . 2 Full Trace Events 40 | . 1 1 1 8 . 7 8 5 3 . 4 1 1 . . Feedback Events 4 | . . . . 2 . . 1 1 . . . . . . . Corruption 4 | . . . . 2 . . 1 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 1 . 1 . 1 1 2 1 . 1 . . . . Parts Built 14 | . . . . 2 . 2 3 3 1 . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 829 | . . . . 84 . 42 123 131 169 . 280 . . . . Total Part Build Rating 76 | . . . . 8 . 8 15 16 6 . 23 . . . . Parts Repaired 16 | . . 3 4 1 . 1 2 4 1 . . . . . . Time 561 | . . 102 111 38 . 38 40 188 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 . . 1 . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . . find_chute 2 | . . . . 2 . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Active Infowar (turns) 16574 | 6 1112 1807 1312 2622 35 1473 1539 2853 1130 52 1892 526 135 27 53 Optics 1 | . . . . . . . . . 1 . . . . . . Sensors 16152 | . 711 1807 1312 2622 35 1458 1539 2853 1130 52 1892 526 135 27 53 Terrain 1 | . . . . . . . 1 . . . . . . . . Structural 12488 | . . . 151 2622 35 1473 1539 2853 1130 52 1892 526 135 27 53 Traps 1 | . . . . . . . . . . . 1 . . . . Seismic 2125 | 6 1112 1006 . . . . 1 . . . . . . . . Jamming 10867 | . . . . 1169 35 1458 1539 2853 1128 52 1892 526 135 27 53 Robot Analysis Total 2 | . . . . . . 1 . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Turns Passed 16977 | 81 1112 2135 1312 2622 35 1473 1539 2853 1130 52 1892 526 135 27 53 Spaces Moved 21891 | 57 948 1941 1483 3769 93 2662 2865 3376 1311 100 2069 759 268 65 125 Core 10 | 10 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 436 | 47 389 . . . . . . . . . . . . . . Hover 21445 | . 559 1941 1483 3769 93 2662 2865 3376 1311 100 2069 759 268 65 125 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 31 | 50 52 48 42 34 34 31 31 31 41 42 42 42 42 42 42 Average Speed 41 | 82 69 49 44 37 34 31 31 42 45 44 42 42 42 42 42 Slowest Speed 126 | 90 116 112 48 43 34 36 31 126 46 46 42 42 42 42 42 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 . 1 . . . . . . . Exploration Rate (%) 58 | 3 98 99 84 84 71 75 74 72 42 69 48 19 7 79 4 Regions Visited 15 Branch Regions . Pre-discovered Areas 6 | . 1 2 . . . 3 . . . . . . . . . Known Exits Taken 9 | . 1 1 1 . . 1 1 1 . . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 232 | . 1 5 13 38 . 31 26 45 18 . 35 8 12 . . Terrain Destroyed 322 | . 8 17 13 51 . 31 36 81 18 . 35 20 12 . . Melee 215 | . . 1 13 38 . 31 26 45 18 . 35 8 . . . Projectile 25 | . 8 16 . . . . . . . . . . 1 . . AOE 82 | . . . . 13 . . 10 36 . . . 12 11 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Total 28447 | 75 1288 2859 1965 4760 95 3169 3431 4585 1770 106 2950 921 285 64 124 Wait 4360 | 7 226 676 271 594 . 298 399 837 311 . 646 95 . . . Move 21874 | 56 947 1940 1482 3768 92 2661 2863 3375 1310 99 2067 759 267 64 124 Hop . | . . . . . . . . . . . . . . . . Pick Up 178 | . 11 18 25 38 . 4 14 30 14 . 18 5 1 . . Fast Attach 78 | 6 4 3 2 6 2 21 7 12 4 4 6 1 . . . Attach 75 | . 4 11 13 11 . . 6 19 4 . 4 3 . . . Detach 7 | . . . . 1 . . . 4 . 1 . 1 . . . Swap 140 | . 2 14 13 40 . 5 13 24 10 . 14 2 3 . . Drop 231 | . 11 23 22 39 1 22 22 39 15 2 27 6 2 . . Fire 176 | 6 56 91 1 9 . . 1 5 . . . 5 2 . . Melee 822 | . . 37 91 164 . 109 73 154 59 . 106 28 1 . . Ram 2 | . . 1 . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . 1 . . 1 . 1 . 1 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 500 | . 27 45 45 89 . 49 32 86 42 . 61 16 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 3 exits: *Res / *Ext x2) -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 3 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 13) 417 | -10/Materials | Discovered new exit (range 10) 430 | -10/Materials | Discovered new exit (range 13) 521 | -10/Materials | Discovered new exit (range 13) 619 | -10/Materials | Reached level 2 654 | -10/Materials | Upgraded with Propulsion slot (x1) 923 | -10/Materials | Discovered new exit (range 16) 1032 | -10/Materials | Learned Storage emergency access door positions 1066 | -10/Materials | Learned location of Mines (-8) 1089 | -10/Materials | Learned 4 Subcaves zone layouts 1109 | -10/Materials | Learned 2 Storage zone layouts 1110 | -10/Materials | Learned location of 2 exits from Materials 1116 | -10/Materials | Learned location of 2 exits from Materials 1131 | -10/Materials | Identified exit to Subcaves 1131 | -10/Materials | Identified exit to Materials 1154 | -10/Materials | Learned 2 Storage zone layouts 1194 | -10/Materials | Entered another Materials area 1195 | -9/Materials | Identified exit to Mines 1195 | -9/Materials | Identified exit to Materials 1196 | -9/Materials | Reached level 3 1198 | -9/Materials | Upgraded with Utility slot (x1) 1492 | -9/Materials | Reached level 4 1623 | -9/Materials | Core integrity fell below 50% 1813 | -9/Materials | Reached level 5 1837 | -9/Materials | Learned location of Zion (-7) 1890 | -9/Materials | Core integrity fell below 20% 1939 | -9/Materials | Learned Storage terminal intel 2011 | -9/Materials | Learned location of Storage (-8) 2015 | -9/Materials | Loaded intel: 11 trap records 2044 | -9/Materials | Upgraded with Power slot (x1) 2049 | -9/Materials | Learned Storage trap positions 2071 | -9/Materials | Upgraded with Propulsion slot (x1) 2119 | -9/Materials | Learned Materials trap positions 2167 | -9/Materials | Upgraded with Utility slot (x1) 2342 | -9/Materials | Reached level 6 2565 | -9/Materials | Build established: Gladiator 3046 | -9/Materials | Repaired Hrd. Light Armor Plating 3080 | -9/Materials | Repaired Imp. Ion Engine 3260 | -9/Materials | Repaired Airjet 3329 | -9/Materials | Entered another Materials area 3330 | -8/Materials | Identified exit to Storage 3331 | -8/Materials | Loaded intel: 26 trap records 3331 | -8/Materials | Reached level 7 3488 | -8/Materials | Repaired Airjet 3499 | -8/Materials | Discovered new exit (range 16) 3563 | -8/Materials | Upgraded with Utility slot (x1) 3674 | -8/Materials | Reached level 8 3789 | -8/Materials | Core integrity fell below 50% 3893 | -8/Materials | Identified exit to Factory 3896 | -8/Materials | Upgraded with Propulsion slot (x1) 3980 | -8/Materials | Learned Storage garrison access intel 3987 | -8/Materials | Discovered exit to Factory (range 9) 4044 | -8/Materials | Learned Factory stockpile data 4066 | -8/Materials | Learned Factory scanalyzer intel 4067 | -8/Materials | Learned 4 Factory zone layouts 4068 | -8/Materials | Learned location of 1 exit from Storage 4083 | -8/Materials | Learned Storage emergency access door positions 4105 | -8/Materials | Learned 2 Lower Caves zone layouts 4271 | -8/Materials | Repaired Hrd. Light Armor Plating 4311 | -8/Materials | Repaired Reaction Control System 4415 | -8/Materials | Reached level 9 4622 | -8/Materials | Repaired Gravmag System 4641 | -8/Materials | Entered Factory 4642 | -7/Factory | Identified exit to Factory 4643 | -7/Factory | Reached level 10 4644 | -7/Factory | Loaded intel: 4 scanalyzer locations 4817 | -7/Factory | Build established: Scout 4869 | -7/Factory | Discovered new exit (range 5) 4869 | -7/Factory | Discovered exit to Factory (range 15) 4871 | -7/Factory | Identified exit to Lower Caves 4979 | -7/Factory | Reached level 11 5359 | -7/Factory | Repaired Imp. Light Armor Plating 5379 | -7/Factory | Upgraded with Utility slot (x1) 5573 | -7/Factory | Learned Extension emergency access door positions 5616 | -7/Factory | Learned 4 Lower Caves zone layouts 5639 | -7/Factory | Reached level 12 5699 | -7/Factory | Learned Extension garrison access intel 5728 | -7/Factory | Learned Hub_04(d) garrison access intel 6092 | -7/Factory | Fabricated Transmission Jammer (x2) 6093 | -7/Factory | Upgraded with Utility slot (x1) 6241 | -7/Factory | First assault squad dispatched 6362 | -7/Factory | Reached level 13 6404 | -7/Factory | Build established: Infiltrator-Ninja 7141 | -7/Factory | Central database locked down 7263 | -7/Factory | Sucked down chute 7263 | -7/Factory | Entered Waste 7265 | -7/Waste | Reached level 14 7269 | -7/Waste | Spotted C-40 Crusher 7269 | -7/Waste | Spotted C-40 Crusher 7273 | -7/Waste | Spotted C-40 Crusher 7278 | -7/Waste | EMP discharged 7283 | -7/Waste | Spotted C-40 Crusher 7291 | -7/Waste | Discovered new exit (range 12) 7297 | -7/Waste | System corruption reached 10% 7298 | -7/Waste | Identified exit to Factory 7298 | -7/Waste | Entered Factory 7354 | -7/Factory | Discovered exit to Lower Caves (range 9) 7437 | -7/Factory | Upgraded with Propulsion slot (x1) 7703 | -7/Factory | Upgraded with Weapon slot (x1) 7707 | -7/Factory | Reached level 15 7835 | -7/Factory | Repaired Imp. Light Armor Plating 8052 | -7/Factory | Discovered exit to Lower Caves (range 10) 8082 | -7/Factory | Discovered exit to Factory (range 7) 8263 | -7/Factory | Discovered exit to Factory (range 11) 8308 | -7/Factory | Reached level 16 8391 | -7/Factory | Learned location of Upper Caves (-5) 8461 | -7/Factory | Fabricated Powered Armor? 8650 | -7/Factory | Learned Extension trap positions 8666 | -7/Factory | Crushed by falling debris 8666 | -7/Factory | Core integrity fell below 50% 8692 | -7/Factory | Learned location of Proximity Caves (-6) 8744 | -7/Factory | Learned location of Upper Caves (-5) 8771 | -7/Factory | Entered another Factory area 8773 | -6/Factory | Reached level 17 8892 | -6/Factory | Discovered new exit (range 16) 8938 | -6/Factory | Identified exit to Lower Caves 8957 | -6/Factory | Discovered new exit (range 4) 8958 | -6/Factory | Identified exit to Factory 8984 | -6/Factory | Upgraded with Utility slot (x1) 9031 | -6/Factory | Reached level 18 9045 | -6/Factory | Spotted B-75 Beast 9067 | -6/Factory | Upgraded with Weapon slot (x1) 9323 | -6/Factory | Fabricated Cld. Aerolev Unit? 9358 | -6/Factory | Build established: Hacker-Ninja 9442 | -6/Factory | Core integrity fell below 50% 9481 | -6/Factory | Repaired Broken Reaction Control System 9489 | -6/Factory | Discovered exit to Factory (range 14) 9612 | -6/Factory | Discovered exit to Factory (range 16) 9644 | -6/Factory | Central database locked down 9710 | -6/Factory | Repaired Powered Armor 9859 | -6/Factory | Fabricated Imp. Actuator Array? 10038 | -6/Factory | Discovered exit to Factory (range 6) 10310 | -6/Factory | Entered another Factory area 10312 | -5/Factory | Reached level 19 10630 | -5/Factory | Reached level 20 10790 | -5/Factory | Discovered new exit (range 5) 10831 | -5/Factory | Upgraded with Utility slot (x1) 10890 | -5/Factory | Fabricated Imp. Reaction Control System (x2) 11338 | -5/Factory | Repaired Powered Armor? 11419 | -5/Factory | Reached level 21 11810 | -5/Factory | First assault squad dispatched 12163 | -5/Factory | Discovered new exit (range 6) 12165 | -5/Factory | Identified exit to Factory 12266 | -5/Factory | Repaired Phase Shifter 12410 | -5/Factory | System corruption reached 10% 12553 | -5/Factory | Repaired Powered Armor 12604 | -5/Factory | Repaired Phase Shifter? 12703 | -5/Factory | Reached level 22 12944 | -5/Factory | Crushed by falling debris 12944 | -5/Factory | Core integrity fell below 50% 13018 | -5/Factory | Found Prototype Processor 13019 | -5/Factory | Identified Exp. Targeting Computer 13146 | -5/Factory | Fabricated Kinetic Spear (x1) 13163 | -5/Factory | Entered another Factory area 13164 | -4/Factory | Identified exit to Extension 13165 | -4/Factory | Reached level 23 13269 | -4/Factory | Repaired Powered Armor 13326 | -4/Factory | Discovered exit to Extension (range 12) 13349 | -4/Factory | Upgraded with Power slot (x1) 13889 | -4/Factory | Fabricated Kinetic Spear? 14075 | -4/Factory | Discovered new exit (range 5) 14076 | -4/Factory | Identified exit to Research 14203 | -4/Factory | Reached level 24 14293 | -4/Factory | Sucked down chute 14293 | -4/Factory | Entered Waste 14305 | -4/Waste | Spotted C-40 Crusher 14312 | -4/Waste | Spotted C-40 Crusher 14321 | -4/Waste | Spotted C-40 Crusher 14321 | -4/Waste | Spotted C-40 Crusher 14322 | -4/Waste | Upgraded with Propulsion slot (x1) 14336 | -4/Waste | Discovered new exit (range 11) 14341 | -4/Waste | Found Prototype Device 14341 | -4/Waste | Identified Exp. Phase Shifter 14345 | -4/Waste | Identified exit to Factory 14345 | -4/Waste | Entered Factory 14758 | -4/Factory | Core integrity fell below 50% 14833 | -4/Factory | Discovered new exit (range 7) 14835 | -4/Factory | Identified exit to Upper Caves 14946 | -4/Factory | Reached level 25 14949 | -4/Factory | Core integrity fell below 20% 15041 | -4/Factory | Discovered exit to Extension (range 6) 15302 | -4/Factory | Fabricated Exp. Phase Shifter? 15427 | -4/Factory | Upgraded with Utility slot (x1) 16002 | -4/Factory | Fabricated Nanoactuators? 16169 | -4/Factory | Discovered exit to Research (range 5) 16237 | -4/Factory | Entered Research 16239 | -3/Research | Reached level 26 16425 | -3/Research | Identified exit to Research 16709 | -3/Research | Reached level 27 16763 | -3/Research | Entered another Research area 16765 | -2/Research | Reached level 28 16898 | -2/Research | Identified exit to DSF 16898 | -2/Research | Entered DSF 16900 | -2/DSF | Reached level 29 16920 | -2/DSF | Discovered new exit (range 14) 16922 | -2/DSF | Additional patrols routed to DSF 16925 | -2/DSF | Identified exit to Access 16925 | -2/DSF | Entered Access 16927 | -1/Access | Reached level 30 16938 | -1/Access | Identified exit to Surface 16978 | *** | Escaped! Last Messages --------------- 16922_ Hostiles detected in DSF, routing additional patrols. 16925_ EXIT=IDENTIFIED: ACCESS LOCATION=ACCESS GOAL=ESCAPE 16926_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 16927_ Reached level 30. 16931_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A010. 16933_ Upgraded: Hack Attack % (+5) 16933_ Upgraded: Hack Defense % (+10) 16938_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (55,86) Map updated. 16974_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 16975_ The Access Shell folds into the floor. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##"????????"##?????????????????? | | ??????????????????##""""""""""##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## "" ##?????????????????? | | ??????????????????## "@ ##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ?????????????????### ###????????????????? | | ?????????????????### ###????????????????? | | ?????????????????## ##????????????????? | | ?????????????????###"" ###????????????????? | | ?????????????????###"" ###????????????????? | | ??????????????????##"" ##?????????????????? | | ??????????????????##T ##?????????????????? | | ??????????????????##"" ##?????????????????? | | ??????????????######"" ### #### | | ??????????????######"" #####+############## | | ???????????? u u | | ??????????? | | ???????????+##+##################################+ | | ??????????? ############################# | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????## | | ????????????????????????????????????????????## ! | | ????????????????????????????????????????????## | | ????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 72 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 400 Power Shielding 33 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 88 Offensive Hacking 45 Defensive Hacking 15 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Hacked Transmission Jammer | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Imp. Actuator Array | -6/Factory | Hacked Imp. Reaction Control System | -5/Factory | Hacked Kinetic Spear | -5/Factory | Scanalyzed Nanoactuators | -4/Factory | Hacked Exp. Phase Shifter | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Transmission Jammer | x2 | -7/Factory Powered Armor | x2 | -7/Factory Cld. Aerolev Unit | x1 | -6/Factory | Preloaded Imp. Actuator Array | x2 | -6/Factory Imp. Reaction Control System | x2 | -5/Factory Kinetic Spear | x1 | -5/Factory Kinetic Spear | x1 | -4/Factory Exp. Phase Shifter | x1 | -4/Factory Nanoactuators | x2 | -4/Factory Repaired ---------- Hrd. Light Armor Plating | 64% | -9/Materials Imp. Ion Engine | 60% | -9/Materials Airjet | 72% | -9/Materials Airjet | 67% | -8/Materials Hrd. Light Armor Plating | 46% | -8/Materials Reaction Control System | 66% | -8/Materials Gravmag System | 68% | -8/Materials Imp. Light Armor Plating | 73% | -7/Factory Imp. Light Armor Plating | 56% | -7/Factory Reaction Control System | 33% | -6/Factory | Broken Powered Armor | 66% | -6/Factory Powered Armor | 18% | -5/Factory Phase Shifter | 57% | -5/Factory Powered Armor | 53% | -5/Factory Phase Shifter | 74% | -5/Factory Powered Armor | 72% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Res Res DSF Acc Levels Raised 29 | . 1 4 3 4 1 2 2 4 2 . 1 2 1 1 1 XP Earned 47884 | 3000 2300 5859 4467 6795 200 3347 3539 5308 2831 97 1772 2984 2075 1250 2060 XP Spent 46160 | 1500 2300 3620 5590 5900 . 2800 6400 3150 1290 3250 3070 990 3200 . 3100 Upgrades 55 | 3 4 6 9 6 . 3 5 2 5 2 2 2 3 . 3 Power Slot 2 | . . 1 . . . . . . 1 . . . . . . Propulsion Slot 6 | 1 1 1 1 . . 1 . . . 1 . . . . . Utility Slot 9 | 1 . 2 1 2 . . 1 1 . . 1 . . . . Weapon Slot 3 | 1 . . . . . 1 1 . . . . . . . . Heat Dissipation 8 | . . 2 1 . . . . . 3 . 1 1 . . . Energy Generation 3 | . . . . . . 1 . 1 . . . 1 . . . Mass Support 1 | . . . . . . . . . 1 . . . . . . Inventory Capacity 5 | . 3 . . 1 . . . . . 1 . . . . . Melee Accuracy 6 | . . . 6 . . . . . . . . . . . . Hack Attack % 9 | . . . . 3 . . 3 . . . . . 2 . 1 Hack Defense % 3 | . . . . . . . . . . . . . 1 . 2 Protomatter Created 4164 | . 300 350 387 856 . 322 221 641 439 . 518 130 . . . Integrity Restored 10380 | . 480 1003 939 1785 . 998 629 1864 862 . 1304 342 174 . . Core 8293 | . 368 990 921 1312 . 789 530 1564 590 . 838 328 63 . . Parts 2087 | . 112 13 18 473 . 209 99 300 272 . 466 14 111 . . Protomatter Decayed 363 | . 65 15 74 97 . 45 8 . 8 . 51 . . . . Game ------ Seed AutogunJammingDirector Manual? 0 Play Time 03:06:54 Cumulative 137.1 hours Start 2025.07.28 @ 22:06:13 End 2025.07.30 @ 19:12:53 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 42 Rogue 40 Adventurer 2 Explorer 0 Win Type 0 Total 12 Types 2/1/2/1/1/1/1/1/1/1 Lore% 50 Gallery% 73 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5586edd9-6242-4d81-b791-3fd0d2936556