Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 19:19:42 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (778) 778 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 2505 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 418/550 Matter 75/300 Energy 250/250 System Corruption 0% Temperature Cool (20) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Reflective Plating > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Aluminum Leg Machine Analyzer Reflective Plating Reflective Plating Particle Gun Light Cannon Grenade Launcher Improved Datajack Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Targeting Computer Reflective Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Machine Analyzer Reflective Plating Reflective Plating Reflective Plating Particle Gun Light Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher Improved Datajack Mining Claw [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 34 | 6 5 7 16 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 4 2 Treads 2 | 2 . . . Leg 8 | . 2 4 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 . 8 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 7 | . 1 . 6 Artifact . | . . . . Weapon 10 | 2 . 3 5 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 8 | 1 . 2 5 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 1 . 14 Power 2 | . 1 . 1 Propulsion 2 | . . . 2 Utility 7 | . . . 7 Weapon 4 | . . . 4 Highest Loss Streak 11 | . 1 . 11 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 93 100 96 Engine 11 | . 13 11 9 Treads 4 | . 10 . . Leg 30 | . 17 44 36 Device 1 | . . . 8 Storage 12 | . 15 11 9 Processor 1 | . . . 4 Protection 9 | . 7 11 11 Energy Gun 6 | . 14 . . Ballistic Gun 13 | . 14 11 13 Ballistic Cannon 4 | . . 11 3 Naked Turns . | . . . . Heaviest Build 58 | 12 52 52 58 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 18 20 20 Most Carried 20 | 4 15 20 20 Average Carried 13 | 2 9 17 17 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 4 15 20 11 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 754 | 202 174 238 140 Remotely . | . . . . Salvage Created 833 | . 196 458 179 Parts 52 | . 14 24 14 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . 5 12 4 Guns 12 | . 5 3 4 Cannons 9 | . . 9 . Classes Destroyed 10 | . 5 2 3 Worker 1 | . 1 . . Recycler 2 | . 1 1 . Mechanic 1 | . 1 . . Swarmer 6 | . 3 3 . Grunt 7 | . 2 5 . Brawler 1 | . . 1 . Sentry 4 | . . 3 1 Specialist 1 | . . . 1 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 5 | . 5 5 2 Combat Bots Only 5 | . 5 5 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2430 | . 437 394 1599 Core 359 | . 120 107 132 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . 35 15 Regen/Repaired (Parts) 128 | . 128 . . Core Remaining (%) 75 | 100 52 73 . Volleys Fired 95 | 6 21 30 38 Largest 2 | 2 2 2 2 Hottest 70 | 70 70 58 58 Shots Fired 190 | 12 42 60 76 Gun 148 | 12 42 30 64 Cannon 42 | . . 30 12 Launcher . | . . . . Special . | . . . . Kinetic 163 | 6 21 60 76 Thermal 27 | 6 21 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | 4 7 6 15 Robot Miss Streak 4 | 2 4 3 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 131 | 9 23 36 63 Core Hits 47 | 2 12 18 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1898 | 119 375 564 840 Guns 1331 | 115 278 241 697 Cannons 466 | . . 323 143 Explosions 96 | . 96 . . Melee . | . . . . Ramming 5 | 4 1 . . Kinetic 1621 | 65 152 564 840 Thermal 272 | 50 222 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 72 | . 72 . . Projectiles . | . . . . Explosions 72 | . 72 . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage 154 | . 154 . . Shots 2 | . 2 . . Rammed 2 | 2 . . . Targets Rammed 3 | 2 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 207 | 27 207 22 69 Average Temperature 41 | 14 63 4 23 Received Heat Transfer 645 | . 102 147 396 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 618 | 148 470 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 422 | . 316 422 157 Initial 112 | . . 57 112 Average 145 | . 162 218 66 Maximum Alert Level 2 | . 1 2 . Low Security (%) 74 | 100 67 60 100 Level 1 24 | . 32 38 . Level 2 . | . . 1 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 10 19 11 Peak Tracking Total 5 | . 5 4 5 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . 6 . . Max in Single Turn 6 | . 6 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 4 2 3 Terminals 8 | . 3 2 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 9 5 9 Successful 8 | . 4 . 4 Failed 15 | . 5 5 5 Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual 14 | . 3 2 9 Terminals 21 | . 7 5 9 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 . 3 Unreport Threat 2 | . . . 2 Locate Traps 2 | . 2 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . . 1 Terminals 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 2 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1457 | 104 611 420 322 Spaces Moved 482 | 45 207 153 77 Core 1 | 1 . . . Treads 123 | 44 79 . . Legs 358 | . 128 153 77 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 190 190 Average Speed 209 | 157 241 190 190 Slowest Speed 260 | 160 260 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 4 45 22 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . 18 . . Melee . | . . . . Projectile . | . . . . AOE 18 | . 18 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 745 | 62 273 228 182 Wait 87 | . 26 13 48 Move 480 | 45 206 152 77 Hop . | . . . . Pick Up 35 | 4 13 16 2 Fast Attach 10 | 6 2 . 2 Attach 16 | . 1 3 12 Detach . | . . . . Swap 8 | . 2 4 2 Drop 12 | . 1 10 1 Fire 95 | 6 21 30 38 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush 1 | 1 . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 105 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 495 | -10/Materials | Repaired Lgt. Treads 632 | -10/Materials | Discovered new exit (range 12) 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Propulsion x2 1124 | -9/Materials | Discovered new exit (range 6) 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Utility x2 1458 | -8/Materials | Self-destructed Last Messages --------------- 01422_ H-61 Shepherd destroyed. 01422_ Switching to secondary target: G-47 Trooper. 01425_ Heat Sink destroyed. 01425_ U-05 Engineer builds a Wall. 01428_ Penetrated by Slug. 01428_ Targeting Computer destroyed. 01430_ Ion Engine destroyed. 01431_ Penetrated by Slug. 01434_ Slug penetrates Wall. 01436_ X-62 Marksman destroyed. 01436_ Switching to secondary target: G-47 Trooper. 01441_ Critical hit (Burn: +37). 01445_ Penetrated by Slug. 01445_ Acquired 9 matter. 01446_ Reflective Plating destroyed. 01447_ Acquired 65 matter. 01448_ Autogun destroyed. 01448_ Critical hit (Burn: +37). 01451_ Penetrated by Slug. 01457_ Lgt. Assault Rifle destroyed. 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