Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.13 @ 22:45:12 Player: Beangussy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1120) 1120 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2900 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 37/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Power Shielding Power Shielding Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Wheel Wheel Medium Battery (150) Advanced Visual Processing Unit Core Shielding Improved Propulsion Shielding System Shield Assault Rifle Improved Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Core Shielding Power Shielding Power Shielding > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Armored Treads Aluminum Leg Aluminum Leg Wheel Medium Battery Light Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Power Shielding Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 30 | 3 4 5 18 Power 4 | . 1 . 3 Engine 3 | . 1 . 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 . 2 5 Treads 7 | 2 . 2 3 Leg 2 | . . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 3 4 Device . | . . . . Storage 2 | 1 . 1 . Processor 1 | . 1 . . Hackware 1 | . . . 1 Protection 5 | . . 2 3 Artifact . | . . . . Weapon 8 | . 2 . 6 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | . 2 . 4 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . 1 14 Power 3 | . . . 3 Propulsion 6 | . . . 6 Utility . | . . . . Weapon 6 | . . 1 5 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Backups 12 | 5 7 10 14 Power 2 | 1 1 1 2 Propulsion 4 | 2 3 4 4 Utility 2 | . . 1 3 Weapon 3 | 2 1 3 3 Tool/Special . | . . . . Unused Backups 13 | . . . 13 Power 4 | . . . 4 Propulsion 3 | . . . 3 Utility 4 | . . . 4 Weapon 1 | . . . 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 81 | . 77 87 80 Engine 5 | . 6 11 3 Core 2 | . . . 3 Treads 20 | . 28 22 17 Leg 1 | . . . 1 Storage 10 | . 14 11 9 Processor 4 | . . 11 2 Hackware 2 | . . . 3 Protection 18 | . . 18 24 Ballistic Gun 14 | . 27 13 11 Peak Build Rating 19 | 3 7 14 19 Average Rating 12 | 2 5 9 16 On Entrance 6 | . 3 7 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 55 | 5 13 50 55 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 14 | 1 . 1 14 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 17 | 7 8 18 20 Most Carried 18 | 8 8 16 18 Average Carried 12 | 6 7 10 14 Final Capacity 20 | 8 8 20 20 Final Carried 16 | 8 8 16 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 869 | 230 66 127 446 Remotely . | . . . . Salvage Created 1107 | . 52 238 817 Parts 64 | . 6 16 42 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 5 4 19 Guns 19 | . 3 4 12 AOE 9 | . 2 . 7 Classes Destroyed 8 | . 1 2 5 Worker 3 | . . . 3 Recycler 2 | . . . 2 Watcher 3 | . . 1 2 Swarmer 9 | . 5 . 4 Grunt 11 | . . . 11 Duelist 1 | . . . 1 Sentry 5 | . . 4 1 Hunter 2 | . . . 2 Best Kill Streak 8 | . 3 1 8 Combat Bots Only 5 | . 3 1 5 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging . | . . . . Exploded 3 | . 2 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 239 | . 21 42 176 Missed 66 | . 5 12 49 Hits 173 | . 16 30 127 Melee 2 | . . . 2 Projectile 171 | . 16 30 125 Critical Strikes 11 | . . 2 9 Actively Blocked 2 | . . . 2 Damage Taken 2676 | . 174 443 2059 Core 661 | . 9 101 551 Absorbed by Shields . | . . . . Redirected to Shielding 97 | . . 16 81 Regen/Repaired (Parts) 159 | . . . 159 Core Remaining (%) 90 | 100 96 74 . Volleys Fired 158 | . 17 34 107 Largest 2 | . 2 1 2 Hottest 59 | . 40 20 59 Shots Fired 197 | . 34 34 129 Gun 185 | . 34 34 117 Cannon . | . . . . Launcher 12 | . . . 12 Special . | . . . . Kinetic 185 | . 34 34 117 Thermal . | . . . . Explosive 12 | . . . 12 Electromagnetic . | . . . . Robot Hit Streak 17 | . 3 17 14 Robot Miss Streak 11 | . 11 1 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 128 | . 11 32 85 Core Hits 78 | . 5 11 62 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2894 | . 465 401 2028 Guns 1507 | . 115 401 991 Cannons . | . . . . Explosions 1382 | . 350 . 1032 Melee . | . . . . Ramming 5 | . . . 5 Kinetic 1507 | . 115 401 991 Thermal 350 | . 350 . . Explosive 1032 | . . . 1032 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . . 9 Message Errors 2 | . . . 2 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (major) 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 67 | . 41 . 26 Projectiles . | . . . . Explosions 67 | . 41 . 26 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 235 | . 45 . 190 Shots 8 | . 1 . 7 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 242 | . 7 14 242 Average Temperature 51 | . 7 6 55 Received Heat Transfer 1089 | . . 153 936 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | . 200 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 95 Level 1 2 | . . . 4 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 249 | . 174 65 249 Initial 65 | . . 65 . Average 36 | . 66 29 33 Influence Increases 1019 | . 244 142 633 Destroy 0b10 Robot/C 560 | . 100 80 380 Destroy 0b10 Robot/NC 40 | . . 5 35 Destroy Leader 156 | . 20 42 94 Successful Hack 35 | . 14 . 21 Disable Machine 75 | . 45 . 30 Destroy Structure 78 | . 20 . 58 Lose Combat Pursuer 75 | . 45 15 15 Influence Decreases 788 | . 90 296 402 Entered New Map 89 | . . 89 . Time Decay 569 | . 90 197 282 Lost Part 130 | . . 10 120 Squads Dispatched 7 | . . . 7 Investigation 5 | . . . 5 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 12 8 31 Peak Tracking Total 7 | . 5 3 7 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . . . 5 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 3 . 2 Max in Single Turn 2 | . 2 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 4 1 5 Terminals 8 | . 4 1 3 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 6 2 23 Successful 13 | . 1 . 12 Failed 18 | . 5 2 11 Catastrophic 4 | . 2 1 1 Database Lockouts . | . . . . Manual 8 | . 3 1 4 Terminals 20 | . 6 2 12 Fabricators . | . . . . Repair Stations 11 | . . . 11 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 . 4 Branch Access Points 1 | . . . 1 Alert Level 2 | . . . 2 Investigation Status 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . . 8 Scan Component 4 | . . . 4 Repair 4 | . . . 4 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 1 5 Full Trace Events 4 | . . . 4 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 4 | . . . 4 Time 110 | . . . 110 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2215 | 85 370 454 1306 Spaces Moved 835 | 56 188 167 424 Core 17 | 16 . . 1 Treads 790 | 40 188 167 395 Legs 28 | . . . 28 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 163 Average Speed 198 | 129 160 223 214 Slowest Speed 750 | 160 160 250 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 48 17 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 77 | . 20 . 57 Melee . | . . . . Projectile . | . . . . AOE 77 | . 20 . 57 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1204 | 68 226 214 696 Wait 127 | . 15 . 112 Move 832 | 55 187 166 424 Hop . | . . . . Pick Up 46 | 10 3 8 25 Fast Attach 4 | 1 1 2 . Attach 29 | 2 3 . 24 Detach . | . . . . Swap 6 | . . 3 3 Drop 1 | . . 1 . Fire 158 | . 17 34 107 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 15) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Utility x2 898 | -9/Materials | Discovered new exit (range 4) 910 | -9/Materials | Entered another Materials area 910 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1043 | -8/Materials | Repaired Hvy. Assault Rifle 1071 | -8/Materials | Repaired Power Shielding 1554 | -8/Materials | Lost 5 parts (1p2n2w) 2106 | -8/Materials | Repaired Assault Rifle 2134 | -8/Materials | Repaired Core Shielding? 2165 | -8/Materials | Core integrity fell below 50% 2205 | -8/Materials | Core integrity fell below 20% 2216 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Destroyed Aluminum Leg. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Critical hit (Burn: +37). U-05 Engineer builds a Wall. U-05 Engineer builds a Door. Critical hit (Burn: +37). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. G-47 Trooper destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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"?????????# ## | | ?????????????????????#??# +??? ??????????# ## | | ????????????????????????# #??????????????# ## | | ????????????????????????? ?????########### ## | | ?????????????????????????????????# ## ## | | ?????????????????????????????????# """## ## | | ?????????????????????????????????# R"# ## | | ?????????????????????????????????# """# | | ?????????????????????????????????# + T | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 88% | -8/Materials Power Shielding | 74% | -8/Materials Assault Rifle | 8% | -8/Materials Core Shielding | 18% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorAblativeBiocell Manual? 0 Play Time 00:21:46 Cumulative 2.7 hours Start 2026.08.13 @ 22:25:11 End 2026.08.13 @ 22:45:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 1 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e2ea5dd7-d9f8-4d95-b3ea-ee94efa102f6