Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.12 @ 20:26:43

Player: Savant

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (3)       15
Value Destroyed (22)       22
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1337

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     240/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
          Large Battery (300)
         Medium Matter Pod (0)
   Experimental Sensor Array
                Targeting Computer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Sensor Array
>               --- WEAPON -----------
                Beam Cannon
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Aluminum Leg
                Aluminum Leg
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
          Large Battery
                Targeting Computer
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 6   9   2   6   .   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   3   1   5   .   
    Treads                 2    | .   1   1   .   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  7    | 2   2   .   3   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   3   1   .   .   
    Device                 2    | .   1   1   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   3   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          2    | .   2   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   3   7   2   
  Power                    2    | .   .   1   1   .   
  Propulsion               6    | .   .   .   4   2   
  Utility                  2    | .   .   1   1   .   
  Weapon                   2    | .   .   1   1   .   
  Highest Loss Streak      5    | .   .   3   5   2   
Average Slot Usage (%)     80   | .   99  96  53  31  
  Engine                   10   | .   14  14  5   .   
  Treads                   2    | .   1   2   5   .   
  Leg                      3    | .   .   .   5   20  
  Wheel                    20   | .   26  25  13  .   
  Device                   11   | .   13  13  9   .   
  Storage                  12   | .   14  14  11  11  
  Energy Cannon            8    | .   12  11  .   .   
  Ballistic Gun            3    | .   6   .   .   .   
  Launcher                 6    | .   7   14  3   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 13  28  28  23  16  
  Greatest Support         28   | 26  26  26  28  20  
  Greatest Overweight (x)  5    | .   1   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  
  Most Carried             10   | 6   10  10  9   8   
  Average Carried          8    | 3   9   10  7   7   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 6   10  10  7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           316  | 206 86  24  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            86   | .   86  .   .   .   
  Parts                    7    | .   7   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  2    | .   2   .   .   .   
  Cannons                  2    | .   2   .   .   .   
Classes Destroyed          2    | .   2   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Swarmer                  2    | .   2   .   .   .   
Best Kill Streak           2    | .   2   .   .   .   
  Combat Bots Only         2    | .   2   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               1543 | .   249 182 682 430 
  Core                     537  | .   65  68  148 256 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         73   | 100 .   46  .   .   
Volleys Fired              14   | .   11  3   .   .   
  Largest                  1    | .   1   1   .   .   
  Hottest                  60   | .   60  60  .   .   
Shots Fired                14   | .   11  3   .   .   
  Gun                      .    | .   .   .   .   .   
  Cannon                   13   | .   10  3   .   .   
  Launcher                 1    | .   1   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  13   | .   10  3   .   .   
  Explosive                1    | .   1   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         3    | .   3   2   .   .   
  Robot Miss Streak        4    | .   4   2   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           6    | .   5   1   .   .   
  Core Hits                4    | .   3   1   .   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           104  | .   87  17  .   .   
  Guns                     .    | .   .   .   .   .   
  Cannons                  104  | .   87  17  .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  104  | .   87  17  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   .   1   .   .   
Targets Rammed             1    | .   .   1   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        180  | .   180 75  .   .   
  Average Temperature      71   | .   85  36  .   .   
  Received Heat Transfer   258  | .   .   105 153 .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   
  Heat Transferred         222  | .   185 37  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             121  | .   121 91  43  10  
  Initial                  46   | .   .   46  23  10  
  Average                  38   | .   49  55  25  8   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              17   | .   8   3   4   2   
  Peak Tracking Total      4    | .   4   2   3   2   
  Tactical Retreats        4    | .   1   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   7   .   .   .   
  Successful               3    | .   3   .   .   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   6   .   .   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               3    | .   .   .   .   3   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      40   | .   .   .   .   40  
  Highest-Rated Ally       16   | .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             43   | .   .   .   .   43  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               825  | 55  350 161 172 87  
Spaces Moved               703  | 45  296 139 163 60  
  Core                     4    | 2   .   .   .   2   
  Treads                   3    | .   3   .   .   .   
  Legs                     94   | .   .   .   36  58  
  Wheels                   602  | 43  293 139 127 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  85  120 
  Average Speed            101  | 86  98  101 101 129 
  Slowest Speed            300  | 90  180 110 120 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 3   39  31  16  24  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          6    | .   6   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      6    | .   6   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      795  | 57  344 154 169 71  
  Wait                     36   | 1   15  10  .   10  
  Move                     699  | 44  295 138 162 60  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 6   7   .   1   1   
  Fast Attach              12   | 6   5   1   .   .   
  Attach                   5    | .   .   .   5   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | .   4   1   1   .   
  Drop                     7    | .   7   .   .   .   
  Fire                     14   | .   11  3   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 6)
  406 | -10/Materials | Entered Mines
  498 | -10/Mines     | Discovered new exit (range 11)
  544 | -10/Mines     | Core integrity fell below 50%
  567 | -10/Mines     | Entered Materials
  567 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  598 | -9/Materials  | Lost 3 parts (1p1u1w)
  680 | -9/Materials  | Lost 5 parts (1p3n1w)
  723 | -9/Materials  | Discovered new exit (range 5)
  739 | -9/Materials  | Entered Mines
  768 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  784 | -9/Mines      | Assembled infested the area
  813 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  816 | -9/Mines      | Found Prototype Device
  821 | -9/Mines      | Core integrity fell below 50%
  825 | -9/Mines      | Core integrity fell below 20%
  826 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00809_ D-53 Grenadier unfolds itself. <x2>
00811_ Aluminum Leg destroyed.
00811_ T-07 Excavator destroyed.
00813_ A damaged part is partially visible under some rubble. There's a note
  attached: "Everyone keeps telling us we should avoid high-traffic areas because
  that's where patrols are more likely to show up, but that doesn't do us much
  good if we can't spot those areas until they're on top of us... With this we
  can! Deliver it to Megawrench for repairs then we'll never be afraid of an
  ambush while sneaking around Materials again, ha."
00815_ Mercenary 2a destroyed.
00816_ Trooper 2b destroyed.
00816_ U-05 Engineer lays Concrete.
00816_ Acquired Prototype Device.
00817_ Trooper 2a destroyed.
00817_ U-05 Engineer lays Concrete.
00818_ U-05 Engineer destroyed.
00821_ Aluminum Leg destroyed.
00822_ The unstable cave ceiling collapses.
00822_ R-06 Scavenger destroyed.
00825_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????##??????????????????? |
| ??????????????????????????###  #?????????????????? |
| ??????????????????????????     ??????????????????? |
| ??????????????????????????     ????   ???????????? |
| ??????????????????????????    ?????   ???????????? |
| ??????????????????????????    ?????   ???????????? |
| ??????????????????????????   #?????   ??????###### |
| ??????????????????????????#  ##????   ??????#      |
| ??????????????????????????#   ?????   ???####      |
| ????????????????????#######  #?????   ???#         |
| ?????????????????????   #    ##????   ???#         |
| ??????????????????????#       ##???  #???#         |
| ?????????????????????##        #??## ##??####      |
| ?????????????????#####  !      ### #  ###???#      |
| ????????????#$          %@      #       #???### ## |
| ?????????????????#####                  #######    |
| ?????????????????????##                  ##     ## |
| ?????????????????#       #      d   =   ### #####? |
| ?????????????????# ####                     ###??? |
| ?????????????????#               d      #     #??? |
| ?????????????????#######                #     #??? |
| ???????????????????????#             # #####       |
| ???????????????????????#         # ###?????#  #### |
| ???????????????????????####     ####???????#  #??? |
| ??????????????????????????##    #??????????   #??? |
| ???????????????????????????##  ##??????????    ??? |
| ????????????????????????????####??????????     #?? |
| ??????????????????????????????????????????##  ##?? |
| ???????????????????????????????????????????# ##??? |
| ???????????????????????????????????????????# #???? |
| ???????????????????????????????????????????# ????? |
| ???????????????????????????????????????????  ????? |
| ???????????????????????????????????????????##????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              263
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FocalFortressArray
  Manual?         0
Play Time         00:08:43
  Cumulative      87.5 hours
  Start           2021.08.12 @ 20:18:42
  End             2021.08.12 @ 20:26:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          68
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a24f5ec3-37dc-44f0-8e62-3270aa7e8f69